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  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    And how do you KNOW that MO will not have Sieging and Large Scale PvP at lauch? 

     

  • FariicFariic Member Posts: 1,546
    Originally posted by Nicksd

    Originally posted by krieblood

    Originally posted by Gidion


    What guild would that be?
    I don't play Darkfall and don't plan to. Its just that i smell a troll here.

     

    Well as far as i know Dusk alliance along with The Vindicators are gone. that was my guild in darkfall.

    It was a massive zerg alliance which to my knowledge is gone now. I went on there Vent yesterday and not a soul was in it.

     

    So in other words you are not sure if they actually did leave?

    Dog company is pretty much dead.

    They aren't even sure they'll be moving to the NA server. 

     

    Housing is nice, but the game is still a massive grind.  L2 wasn't even as bad, at least you could actually kill dif. mobs.  Killing the exact same 1-3 mobs for months on end is NOT fun.

    FPS style combat is nice, but the melee is horrible.

    Housing and glowing weapons don't make up for the already poor mechanics that are in place.

  • NicksdNicksd Member Posts: 403
    Originally posted by Hotjazz

    Originally posted by Nicksd

    Originally posted by Hotjazz

    Originally posted by kreation


    my guild of 112 people just cancelled all their subs to this load of nonsense and I suggest anyone who's actually left do the same.  

     

    So you imaginary guild of 112 imaginary people cancelled all their imaginary subs, and you created a new account on this forum just to tell us?

     

    Hehe come up with a guild name or you are just an average troll with a new account.

     

    You should look at the 4th post in this thread.



     

    1. The 4th. poster is not OP

    2. I know about Dusk and The Vindicators, I play DF

    3. I know DF have lost alot of players including my brother and a few RL friends.

    4. This is from the Vindicators forum.

     

    "From the expansion thread on these forums it looks like some of the original core Vindies will be returning to Darkfall to give it another chance if we get enough interest, which it appears we are."

     

    So if OP doesn`t give us a guildname I will call him a troll. And the guild he is talking about better be a famous guild, because we don`t have alot of guilds in DF with 112 members.

     

    Heh sorry I thought it was. I apparently can not read :) Thats what I get for trying to be a smartass. The K at the start of the 2 names through me off. Sorry to both parties.

  • FariicFariic Member Posts: 1,546
    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    Seiging isn't a core feature.

    The core feature is combat; seiging is tied to that.

    Here's an example for you.

    Av released the game with seiging, but a big part of the combat sucks.  Seiging doesn't make up for it.

    If all of the combat mechanics were fun more people would have stuck around without seiging.  Combat is more important then seiging.  Av, and obviously you, can't seem to figure that out.

    On the other hand, Starvault understand this, and has chosen to make sure that combat works as well as it can, and then focus on seiging later when they can ensure that it's polished and in working order.

    DFO didn't even release with working seiges.  It took them like 2 months to get the server to stop crashing when people seiged and that had more to do with the server improving as more and more people stopped playing.  It's almost five months since release now.  They could have released the game with polished combat, a polishedk, interesting skill system, housing, and working PvP and then spent four months getting the seiging working right.

    They still have cities that have geometry problems.

    The city my clan had on Yssam had a friggin lift outside of the city walls that lead down to our clanstone.  That never got fixed from what I've been told.  None of the patch notes emphasised fixing the city geometry; neither did the latest patch.

    Seiging isn't important. 

    Getting the game released in a working, enjoyable state is.

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by xzyax

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    And how do you KNOW that MO will not have Sieging and Large Scale PvP at lauch? 

     

     

    The same way i know that DarkFall was more ready for release then many other MMOs at a similar  stage ?

    How people moan about things like weather and then they forgive sieging in easy is a mystery..

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • FariicFariic Member Posts: 1,546
    Originally posted by DarthRaiden

    Originally posted by xzyax

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    And how do you KNOW that MO will not have Sieging and Large Scale PvP at lauch? 

     

     

    The same way i know that DarkFall was more ready for release then many other MMOs at that stage ?

    How people moan about things like weather and then they forgive sieging in easy is a mystery..



     

    Pardon me,

    DFO released almost five months ago, and it wasn't ready.

    Nor was seiging ready when it released.

    And not everyone cares about seiging.

    It's an mmorpg, people care about playing an mmorpg.  Not a persistant world team fortress with crappy combat that was barely tested.

    It's called priorities.

    Av has poor judgment of priorities. 

    Funny how they already have seiging and everyone complains about a lack of the small scale pvp; so Av spends all this time developing a system just for that. 

  • RedempRedemp Member UncommonPosts: 1,136

    The same way i know that DarkFall was more ready for release then many other MMOs at that stage ?

     I think you will have a hard time finding  even rabid supporters of DFO that still cling to the " It was more ready to release than many other Mmo's"  tid bit.  Its as if you are trying to claim the sky is actually bright red.... and honestly exspect us to roll over, open the window, and say " You know ... it does look red today".

     

     

  • bleyzwunbleyzwun Member UncommonPosts: 1,087
    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    I think that's going a bit overboard, don't you think?  I don't play DF either.   I'm a supporter of underground/indie stuff, but won't support something that is trash.  I haven't played the game so I can't really say if it is trash.  I would much rather give money to the mainstream guys for something that' has some sort of quality.  Just because something is indie doesn't mean it's good.  Just because people want to support indie devs doesn't mean they should support every indie dev.  Pretty much if ANY game is ass, it's just not worth the money, regardless of who created the game.

    I will take generic plain old vanilla over melted ice cream with shit sprinkled on top any day.

  • FariicFariic Member Posts: 1,546
    Originally posted by Redemp


    The same way i know that DarkFall was more ready for release then many other MMOs at that stage ?
     I think you will have a hard time finding  even rabid supporters of DFO that still cling to the " It was more ready to release than many other Mmo's"  tid bit.  Its as if you are trying to claim the sky is actually bright red.... and honestly exspect us to roll over, open the window, and say " You know ... it does look red today".
     
     



     

    Well...

    To be fair,

    At certian times of the day....

    Maybe red isn't the best color to use?

    You know,

    Dusk an all.

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Fariic

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    Seiging isn't a core feature.

    The core feature is combat; seiging is tied to that.

    Here's an example for you.

    Av released the game with seiging, but a big part of the combat sucks.  Seiging doesn't make up for it.

    If all of the combat mechanics were fun more people would have stuck around without seiging.  Combat is more important then seiging.  Av, and obviously you, can't seem to figure that out.

    On the other hand, Starvault understand this, and has chosen to make sure that combat works as well as it can, and then focus on seiging later when they can ensure that it's polished and in working order.

    DFO didn't even release with working seiges.  It took them like 2 months to get the server to stop crashing when people seiged and that had more to do with the server improving as more and more people stopped playing.  It's almost five months since release now.  They could have released the game with polished combat, a polishedk, interesting skill system, housing, and working PvP and then spent four months getting the seiging working right.

    They still have cities that have geometry problems.

    The city my clan had on Yssam had a friggin lift outside of the city walls that lead down to our clanstone.  That never got fixed from what I've been told.  None of the patch notes emphasised fixing the city geometry; neither did the latest patch.

    Seiging isn't important. 

    Getting the game released in a working, enjoyable state is.



     

    Seiging is a core feature.

    DF is also the only game I (as well as many others) are aware of that combined RTS principles and RPG principles.

    MO doesnt even come in the same ballpark when talking about this core feature.

     

     

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333
    Originally posted by Fariic

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    Seiging isn't a core feature.

    The core feature is combat; seiging is tied to that.

    Here's an example for you.

    Av released the game with seiging, but a big part of the combat sucks.  Seiging doesn't make up for it.

    If all of the combat mechanics were fun more people would have stuck around without seiging.  Combat is more important then seiging.  Av, and obviously you, can't seem to figure that out.

    On the other hand, Starvault understand this, and has chosen to make sure that combat works as well as it can, and then focus on seiging later when they can ensure that it's polished and in working order.

    DFO didn't even release with working seiges.  It took them like 2 months to get the server to stop crashing when people seiged and that had more to do with the server improving as more and more people stopped playing.  It's almost five months since release now.  They could have released the game with polished combat, a polishedk, interesting skill system, housing, and working PvP and then spent four months getting the seiging working right.

    They still have cities that have geometry problems.

    The city my clan had on Yssam had a friggin lift outside of the city walls that lead down to our clanstone.  That never got fixed from what I've been told.  None of the patch notes emphasised fixing the city geometry; neither did the latest patch.

    Seiging isn't important. 

    Getting the game released in a working, enjoyable state is.

     

    Why do you think server crashes occoured ?

    Because people tried to establish large sieges with large scale PvP. The siege system was working the numbers where to much at start but that is long fixed. People are interested in large scale PvP.  The combat of DF is fast paced and very fun other companies who try to bring FPS elements to MMO have to show if they can pull an equally fun or better working system. 

    Av understand whats important  for a PvP game. Mindless PvP  will not make up for long. 

    So SV is still not sure if they have their combat working till release, so they already droped sieges ?

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • VrazuleVrazule Member Posts: 1,095
    Originally posted by Nicksd

    Originally posted by Scoorge



    Most companies follow a simple rule "The customer is always right"...Maybe Tasos could learn something from that!

     

    In this case this is probably true, but not in reality. The public is generally greedy and try to suck companies out of things they are not entitled to, or stuff they should have known through common sense.



     

    Possibly a result of decades of abuse and greed by corporations against the consumer.  Most consumers are not greedy, they just want a fair trade from the business sector that has been ripping them off for a very long time.  If anyone has entitlement issues, it's the rich and powerufl who run corporations and governments.

    With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by DarthRaiden

    Originally posted by xzyax

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    And how do you KNOW that MO will not have Sieging and Large Scale PvP at lauch? 

     

     

    The same way i know that DarkFall was more ready for release then many other MMOs at a similar  stage ?

    How people moan about things like weather and then they forgive sieging in easy is a mystery..

    So then you can produce a quote from Tasos saying that weather would not be in DarkFall at Release? 

     

     

    Or, how about a quote for Arena Events not being in?

    Or, how about mobs attacking player cities not being in?

    Or, how about players learning spells and skills from each other not being in?

    Or, how about the racial specialty spells not being in?

    Or, how about the political map not being in?

    Or, how about spell scrolls not being in?

    Or, the "custom communications" that works inside and outside the game not being in?

    Or, the in-game trading boards not being in?  (And no... CHAT does not equal trade boards).

    Or, the trading outside of the game not being in?

    Or... heh you are probably starting to get the idea by now. 

     

    I'll wait for the links. 

  • FariicFariic Member Posts: 1,546
    Originally posted by DarthRaiden

    Originally posted by Fariic

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    Seiging isn't a core feature.

    The core feature is combat; seiging is tied to that.

    Here's an example for you.

    Av released the game with seiging, but a big part of the combat sucks.  Seiging doesn't make up for it.

    If all of the combat mechanics were fun more people would have stuck around without seiging.  Combat is more important then seiging.  Av, and obviously you, can't seem to figure that out.

    On the other hand, Starvault understand this, and has chosen to make sure that combat works as well as it can, and then focus on seiging later when they can ensure that it's polished and in working order.

    DFO didn't even release with working seiges.  It took them like 2 months to get the server to stop crashing when people seiged and that had more to do with the server improving as more and more people stopped playing.  It's almost five months since release now.  They could have released the game with polished combat, a polishedk, interesting skill system, housing, and working PvP and then spent four months getting the seiging working right.

    They still have cities that have geometry problems.

    The city my clan had on Yssam had a friggin lift outside of the city walls that lead down to our clanstone.  That never got fixed from what I've been told.  None of the patch notes emphasised fixing the city geometry; neither did the latest patch.

    Seiging isn't important. 

    Getting the game released in a working, enjoyable state is.

     

    Why do you think server crashes occoured ?

    Because people tried to establish large sieges with large scale PvP. The siege system was working the numbers where to much at start but that is long fixed. People are interested in large scale PvP.  The combat of DF is fast paced and very fun other companies who try to bring FPS elements to MMO have to show if they can pull an equally fun or better working system. 

    Av understand whats important  for a PvP game. Mindless PvP  will not make up for long. 



     

    No,

    It crashed because the game wasn't ready for large scale PvP. 

    That's the point of seiging.  Large scale pvp.

    If you game can't handle large scale pvp, then it seiging isn't working.  Just because the mechanics worked doesn't mean the entire system works. 

    A portion of the sytem was the server and clients ability to function during seiges.  It didn't for well over a month.

    DFO is mindless pvp.

    They only now, after almost five months, implimented systems to make cities viable.  Or did you miss that part:

    http://www.darkfallonline.com/expansion/

    This adds more incentive to own holdings and perform all crafting operations in your own city or hamlet.

    They needed to add incentive to own holdings?  Those holding are the cities and hamlets. 

    Players have been posting thread after thread on suggestions to make Hamlets viable, the crafting changes don't help.  Hamlets are pointless.

    If seiging wasn't pointless pvp then mechanics wouldn't have needed to be put in place to make cities viable. 

    Someone posted a thread asking if Mount and Blade combat was like DFO:   http://forums.darkfallonline.com/showthread.php?t=201574

    The answer is no.  Not a single person said it was like DFO or that DFO combat was better; albiet there are only a dozen responces or so.

    Oblivion, while not an MMO, is heads and tails beyond what DFO combat is.  Oblivion combat, is FUN.  That's the kind of combat I was hoping for when I came across DFO many years ago and saw they were doing FPS combat.  This is the kind of combat that MO seems to be aiming for.

    Av didn't know what was important for a PvP game.  It took nearly five months of live testing for them to learn.

    Meaningful small scale pvp. 

    It doesn't matter how much fun massive battles are.  If the small scale PvP has no purpose or is non existant, the game won't succeed.  Why do you think the patch put so much emphasis on the village system?  Beyond that you need a combat system that is fun, and just because a few thousand people think it's cool doesnt' mean it is. 

    I'll keep saying it.

    There is a market for every sort of game, even bad ones.

    Your last statement is so on the money.

    DFO is showing it to be true.

    @Seanmcad,

    Seiging isn't a core mechanic in Mortal Online.  The core mechanic is Combat; the feature is seiging, and that goes for DFO as well.  It's more important to have the combat fun and polished, and the skill system that accompanies it as well, then to have a seige system just thrown together.  More people would prefer fun small scale battles then large zergs being the only thing to do in game.  DFO is showing that.

     

  • SEANMCADSEANMCAD Member EpicPosts: 16,775
    Originally posted by Fariic




     
    No,

    It crashed because the game wasn't ready for large scale PvP. 

    That's the point of seiging.  Large scale pvp.

    If you game can't handle large scale pvp, then it seiging isn't working.  Just because the mechanics worked doesn't mean the entire system works. 
    A portion of the sytem was the server and clients ability to function during seiges.  It didn't for well over a month.
    DFO is mindless pvp.

    They only now, after almost five months, implimented systems to make cities viable.  Or did you miss that part:

    http://www.darkfallonline.com/expansion/

    This adds more incentive to own holdings and perform all crafting operations in your own city or hamlet.
    They needed to add incentive to own holdings?  Those holding are the cities and hamlets. 

    Players have been posting thread after thread on suggestions to make Hamlets viable, the crafting changes don't help.  Hamlets are pointless.

    If seiging wasn't pointless pvp then mechanics wouldn't have needed to be put in place to make cities viable. 
    Someone posted a thread asking if Mount and Blade combat was like DFO:   http://forums.darkfallonline.com/showthread.php?t=201574

    The answer is no.  Not a single person said it was like DFO or that DFO combat was better; albiet there are only a dozen responces or so.

    Oblivion, while not an MMO, is heads and tails beyond what DFO combat is.  Oblivion combat, is FUN.  That's the kind of combat I was hoping for when I came across DFO many years ago and saw they were doing FPS combat.  This is the kind of combat that MO seems to be aiming for.
    Av didn't know what was important for a PvP game.  It took nearly five months of live testing for them to learn.

    Meaningful small scale pvp. 

    It doesn't matter how much fun massive battles are.  If the small scale PvP has no purpose or is non existant, the game won't succeed.  Why do you think the patch put so much emphasis on the village system?  Beyond that you need a combat system that is fun, and just because a few thousand people think it's cool doesnt' mean it is. 
    I'll keep saying it.

    There is a market for every sort of game, even bad ones.
    Your last statement is so on the money.

    DFO is showing it to be true.
    @Seanmcad,

    Seiging isn't a core mechanic in Mortal Online.  The core mechanic is Combat; the feature is seiging, and that goes for DFO as well.  It's more important to have the combat fun and polished, and the skill system that accompanies it as well, then to have a seige system just thrown together.  More people would prefer fun small scale battles then large zergs being the only thing to do in game.  DFO is showing that.
     



     

    Make up your mind on the language would you! core feature or core mecahnic. You keep fliping them around to justify whatever angle you want even though in this context they mean the same thing anyway.

     

    Yes, RTS principles ARE a core feature of DF and NOT a core feature of MO.

    Done.

    Please do not respond to me, even if I ask you a question, its rhetorical.

    Please do not respond to me

  • FariicFariic Member Posts: 1,546
    Originally posted by SEANMCAD

    Originally posted by Fariic




     
    No,

    It crashed because the game wasn't ready for large scale PvP. 

    That's the point of seiging.  Large scale pvp.

    If you game can't handle large scale pvp, then it seiging isn't working.  Just because the mechanics worked doesn't mean the entire system works. 
    A portion of the sytem was the server and clients ability to function during seiges.  It didn't for well over a month.
    DFO is mindless pvp.

    They only now, after almost five months, implimented systems to make cities viable.  Or did you miss that part:

    http://www.darkfallonline.com/expansion/

    This adds more incentive to own holdings and perform all crafting operations in your own city or hamlet.
    They needed to add incentive to own holdings?  Those holding are the cities and hamlets. 

    Players have been posting thread after thread on suggestions to make Hamlets viable, the crafting changes don't help.  Hamlets are pointless.

    If seiging wasn't pointless pvp then mechanics wouldn't have needed to be put in place to make cities viable. 
    Someone posted a thread asking if Mount and Blade combat was like DFO:   http://forums.darkfallonline.com/showthread.php?t=201574

    The answer is no.  Not a single person said it was like DFO or that DFO combat was better; albiet there are only a dozen responces or so.

    Oblivion, while not an MMO, is heads and tails beyond what DFO combat is.  Oblivion combat, is FUN.  That's the kind of combat I was hoping for when I came across DFO many years ago and saw they were doing FPS combat.  This is the kind of combat that MO seems to be aiming for.
    Av didn't know what was important for a PvP game.  It took nearly five months of live testing for them to learn.

    Meaningful small scale pvp. 

    It doesn't matter how much fun massive battles are.  If the small scale PvP has no purpose or is non existant, the game won't succeed.  Why do you think the patch put so much emphasis on the village system?  Beyond that you need a combat system that is fun, and just because a few thousand people think it's cool doesnt' mean it is. 
    I'll keep saying it.

    There is a market for every sort of game, even bad ones.
    Your last statement is so on the money.

    DFO is showing it to be true.
    @Seanmcad,

    Seiging isn't a core mechanic in Mortal Online.  The core mechanic is Combat; the feature is seiging, and that goes for DFO as well.  It's more important to have the combat fun and polished, and the skill system that accompanies it as well, then to have a seige system just thrown together.  More people would prefer fun small scale battles then large zergs being the only thing to do in game.  DFO is showing that.
     



     

    Make up your mind on the language would you! core feature or core mecahnic. You keep fliping them around to justify whatever angle you want even though in this context they mean the same thing anyway.

     

    Yes, RTS principles ARE a core feature of DF and NOT a core feature of MO.

    Done.



     

    No,

    It was refered to as a core feature.

    I pointed out that it's not a core feature in MO.

    The core MECHANIC is the combat.

    The FEATURE will be seiging; wich they plan on implimenting later.

    Seiging isn't CORE to MO.

    Combat is CORE.

    In DFO the combat should have been more important then the feature, because the mechanic should have higher priority then the feature. 

    I'm sure you'll pull the idiot act and find some nonsense to post in regard to my responce.

     

     

  • ScoorgeScoorge Member Posts: 142
    Originally posted by DarthRaiden

    Originally posted by Fariic

    Originally posted by DarthRaiden

    Originally posted by WSIMike

    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     

     

    That is such a cynical view.



    So if AV can't pull it off and make a good indie game... then there's no one else can? AV is the "last great hope" for indie developers? Really?



    There are other indie developers out there taking their crack at it as we speak.... Perhaps one of them will succeed where AV failed.



     

     

    You is the one with the cynical post not the one you quoted.

    He talked for any indie developer including your vaporware indie developers who have nothing shown. 

    Where DarkFall succeed others have to come that long. See MO will not release with sieging LOL.

    Why not moan and bitch over at  MO Forums. MO will be not feature complete missing a  core feature -  Sieging and large scale PvP - at lauch.

    DarkFall has build a masterpiece go fiond something else to drop your fail at.

    Seiging isn't a core feature.

    The core feature is combat; seiging is tied to that.

    Here's an example for you.

    Av released the game with seiging, but a big part of the combat sucks.  Seiging doesn't make up for it.

    If all of the combat mechanics were fun more people would have stuck around without seiging.  Combat is more important then seiging.  Av, and obviously you, can't seem to figure that out.

    On the other hand, Starvault understand this, and has chosen to make sure that combat works as well as it can, and then focus on seiging later when they can ensure that it's polished and in working order.

    DFO didn't even release with working seiges.  It took them like 2 months to get the server to stop crashing when people seiged and that had more to do with the server improving as more and more people stopped playing.  It's almost five months since release now.  They could have released the game with polished combat, a polishedk, interesting skill system, housing, and working PvP and then spent four months getting the seiging working right.

    They still have cities that have geometry problems.

    The city my clan had on Yssam had a friggin lift outside of the city walls that lead down to our clanstone.  That never got fixed from what I've been told.  None of the patch notes emphasised fixing the city geometry; neither did the latest patch.

    Seiging isn't important. 

    Getting the game released in a working, enjoyable state is.

     

    Why do you think server crashes occoured ?

    Because people tried to establish large sieges with large scale PvP. The siege system was working the numbers where to much at start but that is long fixed. People are interested in large scale PvP.  The combat of DF is fast paced and very fun other companies who try to bring FPS elements to MMO have to show if they can pull an equally fun or better working system. 

    Av understand whats important  for a PvP game. Mindless PvP  will not make up for long. 

    Best example of self-contradiction in a long time.

    So SV is still not sure if they have their combat working till release, so they already droped sieges ?

    SV never "droped" sieges as they were NEVER planed to be in at launch. Housing already has HP implemented and is prepared for sieges. You got non-destructible housing FOUR months after release which includes trading in a safe-zone (lol!) and attached to massive grinding for a damn deed. GG to you and your Hardcore Game haha.

    You also seem to forget that sieging should be only one part of many in a sandbox game. People in MO will be busy with a lot of other stuff when it starts. You really should get your hands on something more sandbox-ish as it might give you a hint.

    BTW all i see from you fanbots in the last weeks is "teh siege" argument. And even that single one in comparison to an unreleased game in beta. Pretty weak...you have nothing else left to advertise your god-like wannabe sandbox zergfest?

     

     

  • FariicFariic Member Posts: 1,546
    Originally posted by Scoorge

    Originally posted by DarthRaiden
     Why do you think server crashes occoured ?
    Because people tried to establish large sieges with large scale PvP. The siege system was working the numbers where to much at start but that is long fixed. People are interested in large scale PvP.  The combat of DF is fast paced and very fun other companies who try to bring FPS elements to MMO have to show if they can pull an equally fun or better working system. 
    Av understand whats important  for a PvP game. Mindless PvP  will not make up for long. 
    Best example of self-contradiction in a long time.
    So SV is still not sure if they have their combat working till release, so they already droped sieges ?
    SV never "droped" sieges as they were NEVER planed to be in at launch. Housing already has HP implemented and is prepared for sieges. You got non-destructible housing FOUR months after release which includes trading in a safe-zone (lol!) and attached to massive grinding for a damn deed. GG to you and your Hardcore Game haha.
    You also seem to forget that sieging should be only one part of many in a sandbox game. People in MO will be busy with a lot of other stuff when it starts. You really should get your hands on something more sandbox-ish as it might give you a hint.
    BTW all i see from you fanbots in the last weeks is "teh siege" argument. And even that single one in comparison to an unreleased game in beta. Pretty weak...you have nothing else left to advertise your god-like wannabe sandbox zergfest?

     

     



     

    It's kind of funny that a couple fanatics post on these forums that MO won't have seiging and therefore won't be as good.

    Yet the rest of the DFO community keeps complaining about PVE!

    Amazing!

  • egotripegotrip Member Posts: 875


    Originally posted by Cerion


    I don't play Darkfall...probably never will because it's just not my type of game.
    However, I whole-heartedly support what Adventurine attempts to do. They are a small, independant game developer trying to make an MMO outside of the big studio, big bucks system.
    So yeah, go ahead and cancel your subs -- and give more power to the SOEs and the EAs and the Blizzards who already dominate the market. But I don't want to see you back here bitching about the lack of independant, creative, innovative games in the market place.   Because if you don't support your independant gaming companies (and manage your expectations accordingly in a mature way), then you'll get exactly what you pay for -- more vanilla, generic, uninspired gaming.
     


    Ah yes because it's well known that in this world there are only 2 types of companies: The big greedy multi-million corporation that only want to take your money away not caring about you and everyone should shun them (the "bad" guys) and the small struggling underdog company that isn't in it for the money but for kicks of it and everyone should support them no matter what because they are the "good" guys and since AV is a small company they must be the "good" guys and not some money grabbing scums..........riiiiiiiiiiiight

    Word to the wise : Don't believe everything the movies tell you , movies are not real

    Iiii-iiiiiit's.... me!!! *Hooray*

  • ChinaCatChinaCat Member UncommonPosts: 670
    Originally posted by xzyax

    Originally posted by krieblood

    Originally posted by Gidion


    What guild would that be?
    I don't play Darkfall and don't plan to. Its just that i smell a troll here.

     

    Well as far as i know Dusk alliance along with The Vindicators are gone. that was my guild in darkfall.

    It was a massive zerg alliance which to my knowledge is gone now. I went on there Vent yesterday and not a soul was in it.

    Yeah.

     

    Despite the posts to the contrary of a few ardent supporters... just about everyone else will tell you that the game is very dead atm.  This is even before the transfer from the EU-1 to NA server.

     

    Sure there are some players that are waiting for the NA launch... that won't make the EU-1 server any better after the NA server does launch though.  Nope, unless Aventurine does some serious marketing they are going to have at least 1 dead server. 

    Depending on how the NA server launch goes... they may have 2. 



     

    xzyax - I've been unable to get an answer from you to a direct question relating to the game of the forum we are posting on.

    Do you realize you registered at MMORGP on October 2, 2008 and to date, have 158 pages of posts concerning DFO? I did find 1 lonely post about your kid playing LoTRO, but aside from that, all of them are about this game, yet not one I looked at gives me even a vague idea of what you actually think. So, I'm curious about the following...

    What was your experience playing DFO, your conclusions, and what games, if any are you now currently playing?

    In addition, since trolling is an often discussed topic and concern on this forum, can you help me understand why you are spending so much time and effort on MMORPG forums, when the only purpose appears to be to post on the DFO discussion forum, a forum for a game you "appear" to be no longer interested in playing.

    Thank you -CC

     

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

  • TerranahTerranah Member UncommonPosts: 3,575

    A hundred or so people quiting a game is nothing. 

     

    SWG set the standard by losing over a hundred thousand people that strongly voiced their objection to the NGE, and the game company basically laughed and said 'F' off.  Ofcourse, Adventurine's pockets are no where near as deep as SOE's, so you never know...

  • kastakasta Member Posts: 512

     I really think that AoC set the bar with 500k gone after 3 months. I understand they are slowly gaining some back so maybe there is hope for Darkfall.

  • xzyaxxzyax Member Posts: 2,459
    Originally posted by ChinaCat 
    xzyax - I've been unable to get an answer from you to a direct question relating to the game of the forum we are posting on.
    Do you realize you registered at MMORGP on October 2, 2008 and to date, have 158 pages of posts concerning DFO? I did find 1 lonely post about your kid playing LoTRO, but aside from that, all of them are about this game, yet not one I looked at gives me even a vague idea of what you actually think. So, I'm curious about the following...
    What was your experience playing DFO, your conclusions, and what games, if any are you now currently playing?
    In addition, since trolling is an often discussed topic and concern on this forum, can you help me understand why you are spending so much time and effort on MMORPG forums, when the only purpose appears to be to post on the DFO discussion forum, a forum for a game you "appear" to be no longer interested in playing.
    Thank you -CC

     

     

    Heh... he'll get no flame war from me.

     

    I gave him a reply here:  www.mmorpg.com/discussion2.cfm/post/2936834#2936834

     

    I do have to apologize though.  I didn't get a chance to respond right away like I guess he was expecting.  Sorry to have it spread over into this thread as well. 

     

    It does make me feel a bit special though to have at least one fan who thinks I'm important enough to follow around from thread to thread.  Heh... oh well, I'm glad he's now got something to do. 

     

  • ChinaCatChinaCat Member UncommonPosts: 670
    Originally posted by Seytan


    Still trying to provoke a flame war huh? WOW...



     

    No flame war, just straight talk.   It wasn't until xzyax replied that I found out he has never even played DFO.   You both have one thing in common, a disdain for the game, but a dedicated forum membership for the sole purpose of making posts on that games forum.   Of course your 43 pages of posts pales in comparison to xzyax's 153.

    I'd like to see a more constructive game forum where debate and discussion can occur on even a remotely intelligent level.   With members dedicated to doing nothing but post on each and every thread with the appearant hope of driving interested gamers away, I don't see how such a board can occur here.

    -CC

    "Lately it occurs to me,
    what a long, strange trip it's been". -Hunter

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