I'm surprised you didn't include the problems WoW is having with finding a Chinese publisher of the game - lack of that has already cost them several million subscribers until they get it straightened out.
Going to have to say The new blizz mmo and FFXIV. Both are in development still and unreleased, I don't think Aion will do to much, it is great but it isn't 'that' much of a step up and has already been out overseas for some time. Little is known about the blizz mmo and FFXIV right now though so I wouldn't expect either to have as much hype as Aion does at the moment.
FFXIV will graphically overpower the other titles though, due to it being made with the same engine as FFXIII.
If blizzard can keep the players busy and intersested with patches/expansions nothing will.
People dont just lose interest just because Aion, Sw TOR etc hit the market. People that do swap games would have left wow anyways.
I'm going to go with AION because of the fact that it's kinda like WoW, but way better graphics and something different for all the WoW vets that are tired of the same B.S. blizzard keeps pumping out.
If blizzard can keep the players busy and intersested with patches/expansions nothing will.
People dont just lose interest just because Aion, Sw TOR etc hit the market. People that do swap games would have left wow anyways.
I'm going to go with AION because of the fact that it's kinda like WoW, but way better graphics and something different for all the WoW vets that are tired of the same B.S. blizzard keeps pumping out.
Aion aint a WoW with wings, wow's focus is pve, Aions focus is PvP.
I would be thinking Blizzard's new MMO would be the big one, as I imagine most players of World of Warcraft will go to it because it's done by the same people, and will likely be just as polished, if not moreso, than WoW, which was what made it big in the first place among casual gamers (if I'm not mistaken)
It will likely have a much better Graphical engine, which would be reason enough for me to switch to it, were I still playing WoW.
And lastly, Blizzard would be able to advertise it, hell, using the WoW launcher they could advertise it.
I am playing EVE and it's alright... level V skills are a bit much.
Nothing will impact it in the west, it will just decline over time. In the east though, where most of the players are, they are far more likely to move onto things, Aion has already had an impact on it in South Korea, and if the Chinese service hadn't gone down I think there might've been some sign of an impact there too.
TIME is the answer. If Blizzard's new MMO is not a similar theme and leans more towards PvP and a massive RTS style, it won't have as big an impact on WOW. People who don't like PvP much won't run to play a PvP centric game no matter who makes it.
As with any successful MMO, attrition and age slowly wears the game down. No announced games coming down the pipe will be stealing millions of gamers. Not from the western markets at least. Maybe if Starwars is some phenominal peice of work, but I doubt it.
I wrote an article related to this. Read it here. <<< clicky
Oh and Aion is just the flave of the moment. It will not effect WoW at all in the long run. Aion will come like most and then fade. Aion has to many things it lacks and does wrong to make an impact on WoW.
If blizzard can keep the players busy and intersested with patches/expansions nothing will.
People dont just lose interest just because Aion, Sw TOR etc hit the market. People that do swap games would have left wow anyways.
I'm going to go with AION because of the fact that it's kinda like WoW, but way better graphics and something different for all the WoW vets that are tired of the same B.S. blizzard keeps pumping out.
I think Aion will go the way of Shadowbane. PvE is seemingly nonexsistant, and WoW players won't like it.
"Of all the things wrong with today's RPGs, 2D characters on a 3D background is the worst."
diablo 3 maybe depending how battlenet is handled.but um doesnt matter.left wow as a second game ( was playing ofline rpg loki more than it ) aoc is my side game now eq main.take quite a bit to get me to look at it again ,aion will not be a wow kiler tho.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." Robert E. Howard, The Tower of the Elephant (1933)
In the short run, the failure of WotLK to keep people interested long-term is probably going to matter most. Blizzard has made a few crucial mistakes which killed longevity.
No other game will do the damage to WoW that Blizzard did themselves by their "free loot for everyone, but you must raid" stuff.
A high-end MMO where casuals and soloers have access (eventually) to top rewards, and which ADVERTISES this point.
Thats WoW basicly
He means a game that doesn't allow raiding, or lets solo players do raids. Which is kinda wierd, because then it's not a raid, is it?
No, that's not what I mean, and the fact that you have to lie about what other people are saying is evidence that it is you who doesn't have a good argument for your position.
Nobody is saying that your kind of game shouldn't be made, or should be removed; you are the one, however, at every turn trying to talk people out of advocating for a game or two that **they** would enjoy. This indicates to me that the very idea of such a game threatens or angers you for some reason. It's not like you have to play it - why do you care?
In the short run, the failure of WotLK to keep people interested long-term is probably going to matter most. Blizzard has made a few crucial mistakes which killed longevity. No other game will do the damage to WoW that Blizzard did themselves by their "free loot for everyone, but you must raid" stuff.
I think the "endgame" eventually kills these games. The devs get on a treadmill of trying to keep happy the increasingly large percentage of people at max level but they can never keep up with the demand and eventually one by one they manage to annoy too many players.
If I was designing an MMORPG I think i'd say 1-50 is the game, 50 is the end of the game, not the start of the endgame, there is no endgame.
Then I'd try and make the 1-50 game slow, enjoyable and as replayable as possible.
Even though I chose SWTOR, I think the real contributing factor will be the new Blizzard MMO and SWTOR. But the real contributor will be time. WoW is about 5 years old and is not getting any younger.
Eventually the game will get old and people will begin moving on to newer things. And while there will still be people playing the game, just like people are playing UO and EQ still, the masses will go elsewhere.
Nothing will until there is a paradigm shift in the genre. Since the advent of MUDS and DIKUS, nothing has changed with the basic formulas of MMOs, other than slight changes to how they flow, interface, graphics and to a certain extent, time sinks, but the underlying paradigms remain the same. Developers can get away with it for a short period, but that period is now over and people are getting burned out, except for die hard nerds and hardcore achievers.
If they want another WoW, they are going to have to come up with something new that is actually fun, where the emphasis is put on the fun, not on mechanics designed to "Prolong" tedious gameplay. If it's fun, why wouldn't you keep playing. Current paradigms are primarily focused on over achievers and people who like exclusivity and forcing all play styles to conform to grouping / raiding to experience the high end game.
They are going to have to focus on content that is non-repetitive with integrated story that has meaning, is dynamic based on your decisions and can change the direction of your own story and has an impact on the world around you. It will have to treat all play style equally, no more preferential treatment for hardcore achievers. It will have to carefully walk the line between challenge and frustration. Balance will absolutely have to take a back seat to fun. In the end, the focus has to be on entertainment not the business model.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
Nothing will until there is a paradigm shift in the genre. Since the advent of MUDS and DIKUS, nothing has changed with the basic formulas of MMOs, other than slight changes to how they flow, interface, graphics and to a certain extent, time sinks, but the underlying paradigms remain the same. Developers can get away with it for a short period, but that period is now over and people are getting burned out, except for die hard nerds and hardcore achievers.
If they want another WoW, they are going to have to come up with something new that is actually fun, where the emphasis is put on the fun, not on mechanics designed to "Prolong" tedious gameplay. If it's fun, why wouldn't you keep playing. Current paradigms are primarily focused on over achievers and people who like exclusivity and forcing all play styles to conform to grouping / raiding to experience the high end game.
They are going to have to focus on content that is non-repetitive with integrated story that has meaning, is dynamic based on your decisions and can change the direction of your own story and has an impact on the world around you. It will have to treat all play style equally, no more preferential treatment for hardcore achievers. It will have to carefully walk the line between challenge and frustration. Balance will absolutely have to take a back seat to fun. In the end, the focus has to be on entertainment not the business model.
This is one of the best posts I have ever seen in MMORPG.com or any forum.
/bravo
Highlighted my favorite parts, and those I consider to be the most important (for emphasis)
Comments
china! j/k
I'm going to go with AION due to the large amount of awareness the game possesses at this point of time.
I'm surprised you didn't include the problems WoW is having with finding a Chinese publisher of the game - lack of that has already cost them several million subscribers until they get it straightened out.
Going to have to say The new blizz mmo and FFXIV. Both are in development still and unreleased, I don't think Aion will do to much, it is great but it isn't 'that' much of a step up and has already been out overseas for some time. Little is known about the blizz mmo and FFXIV right now though so I wouldn't expect either to have as much hype as Aion does at the moment.
FFXIV will graphically overpower the other titles though, due to it being made with the same engine as FFXIII.
If blizzard can keep the players busy and intersested with patches/expansions nothing will.
People dont just lose interest just because Aion, Sw TOR etc hit the market.
People that do swap games would have left wow anyways.
I'm going to go with AION because of the fact that it's kinda like WoW, but way better graphics and something different for all the WoW vets that are tired of the same B.S. blizzard keeps pumping out.
I'm going to go with AION because of the fact that it's kinda like WoW, but way better graphics and something different for all the WoW vets that are tired of the same B.S. blizzard keeps pumping out.
Aion aint a WoW with wings, wow's focus is pve, Aions focus is PvP.
I would be thinking Blizzard's new MMO would be the big one, as I imagine most players of World of Warcraft will go to it because it's done by the same people, and will likely be just as polished, if not moreso, than WoW, which was what made it big in the first place among casual gamers (if I'm not mistaken)
It will likely have a much better Graphical engine, which would be reason enough for me to switch to it, were I still playing WoW.
And lastly, Blizzard would be able to advertise it, hell, using the WoW launcher they could advertise it.
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.
A high-end MMO where casuals and soloers have access (eventually) to top rewards, and which ADVERTISES this point.
Thats WoW basicly
Nothing will impact it in the west, it will just decline over time. In the east though, where most of the players are, they are far more likely to move onto things, Aion has already had an impact on it in South Korea, and if the Chinese service hadn't gone down I think there might've been some sign of an impact there too.
TIME is the answer. If Blizzard's new MMO is not a similar theme and leans more towards PvP and a massive RTS style, it won't have as big an impact on WOW. People who don't like PvP much won't run to play a PvP centric game no matter who makes it.
As with any successful MMO, attrition and age slowly wears the game down. No announced games coming down the pipe will be stealing millions of gamers. Not from the western markets at least. Maybe if Starwars is some phenominal peice of work, but I doubt it.
I wrote an article related to this. Read it here. <<< clicky
Oh and Aion is just the flave of the moment. It will not effect WoW at all in the long run. Aion will come like most and then fade. Aion has to many things it lacks and does wrong to make an impact on WoW.
I'm going to go with AION because of the fact that it's kinda like WoW, but way better graphics and something different for all the WoW vets that are tired of the same B.S. blizzard keeps pumping out.
I think Aion will go the way of Shadowbane. PvE is seemingly nonexsistant, and WoW players won't like it.
"Of all the things wrong with today's RPGs, 2D characters on a 3D background is the worst."
diablo 3 maybe depending how battlenet is handled.but um doesnt matter.left wow as a second game ( was playing ofline rpg loki more than it ) aoc is my side game now eq main.take quite a bit to get me to look at it again ,aion will not be a wow kiler tho.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." Robert E. Howard, The Tower of the Elephant (1933)
In the short run, the failure of WotLK to keep people interested long-term is probably going to matter most. Blizzard has made a few crucial mistakes which killed longevity.
No other game will do the damage to WoW that Blizzard did themselves by their "free loot for everyone, but you must raid" stuff.
Thats WoW basicly
He means a game that doesn't allow raiding, or lets solo players do raids. Which is kinda wierd, because then it's not a raid, is it?
Thats WoW basicly
No, it's not. Unless casuals and soloers have access to equally-best rewards and content, it's not.
Thats WoW basicly
He means a game that doesn't allow raiding, or lets solo players do raids. Which is kinda wierd, because then it's not a raid, is it?
No, that's not what I mean, and the fact that you have to lie about what other people are saying is evidence that it is you who doesn't have a good argument for your position.
Nobody is saying that your kind of game shouldn't be made, or should be removed; you are the one, however, at every turn trying to talk people out of advocating for a game or two that **they** would enjoy. This indicates to me that the very idea of such a game threatens or angers you for some reason. It's not like you have to play it - why do you care?
I think the "endgame" eventually kills these games. The devs get on a treadmill of trying to keep happy the increasingly large percentage of people at max level but they can never keep up with the demand and eventually one by one they manage to annoy too many players.
If I was designing an MMORPG I think i'd say 1-50 is the game, 50 is the end of the game, not the start of the endgame, there is no endgame.
Then I'd try and make the 1-50 game slow, enjoyable and as replayable as possible.
Even though I chose SWTOR, I think the real contributing factor will be the new Blizzard MMO and SWTOR. But the real contributor will be time. WoW is about 5 years old and is not getting any younger.
Eventually the game will get old and people will begin moving on to newer things. And while there will still be people playing the game, just like people are playing UO and EQ still, the masses will go elsewhere.
Time.
Only time and aging will "effect"
Why the hell does it matter to you, is the real question.
I was thinking the same thing.
Time
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Nothing will until there is a paradigm shift in the genre. Since the advent of MUDS and DIKUS, nothing has changed with the basic formulas of MMOs, other than slight changes to how they flow, interface, graphics and to a certain extent, time sinks, but the underlying paradigms remain the same. Developers can get away with it for a short period, but that period is now over and people are getting burned out, except for die hard nerds and hardcore achievers.
If they want another WoW, they are going to have to come up with something new that is actually fun, where the emphasis is put on the fun, not on mechanics designed to "Prolong" tedious gameplay. If it's fun, why wouldn't you keep playing. Current paradigms are primarily focused on over achievers and people who like exclusivity and forcing all play styles to conform to grouping / raiding to experience the high end game.
They are going to have to focus on content that is non-repetitive with integrated story that has meaning, is dynamic based on your decisions and can change the direction of your own story and has an impact on the world around you. It will have to treat all play style equally, no more preferential treatment for hardcore achievers. It will have to carefully walk the line between challenge and frustration. Balance will absolutely have to take a back seat to fun. In the end, the focus has to be on entertainment not the business model.
With PvE raiding, it has never been a question of being "good enough". I play games to have fun, not to be a simpering toady sitting through hour after hour of mind numbing boredom and fawning over a guild master in the hopes that he will condescend to reward me with shiny bits of loot. But in games where those people get the highest progression, anyone who doesn't do that will just be a moving target for them and I'll be damned if I'm going to pay money for the privilege. - Neanderthal
This is one of the best posts I have ever seen in MMORPG.com or any forum.
/bravo
Highlighted my favorite parts, and those I consider to be the most important (for emphasis)