It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you.
Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you. Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it.
This is the foremost principle in a PvP game. Good people, on BOTH sides.
NPCs does not entertain us in PvP games, people on both sides do. DAoC is great b/c of the community, on all 3 sides. SWG is extrememly wondeful, because of the community, and actually the sides are not clearcut. UO is wonderful b/c of the informal cult, as there are user enforced principles that welcomes solidarity. EvE is the greatest of all, the complicated economic-cum- politicaly systems makes for very enriched interaction.
People behaves in these good games. Unwelcome members are unable to do much to the rest before they were set aside. Excess behaviour are simply ruled out by game mechanics. That makes for an enjoyable game.
Nothing like this can be said of DF, which is simply a rudimentary system in which there is no responsibility nor accountability. Nor consequence. DF is like a conterstrike round. During this round its 4 vs. 5. When its over, the winning side can gank each other. After this match everyone is back to afk macroing and maybe change sides or whatever without consequence. This system does not encourage true long term solidarity and friendship. Sad new might be, everyone in game actually knows the game won't last long, so there is no point to work out something long term.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Sorry I don't want to be prevented from playing the game nearly normally just because I PvP. That said, Freehold project and random nice people do exist in this game. If I want carebare PvP where if I kill someone who is froced to be friendly to me I can't play the game anymore I'll go play a FvF game.
PS I don't kill my race often and I don't do it randomly.
Sorry I don't want to be prevented from playing the game nearly normally just because I PvP. That said, Freehold project and random nice people do exist in this game. If I want carebare PvP where if I kill someone who is froced to be friendly to me I can't play the game anymore I'll go play a FvF game.
PS I don't kill my race often and I don't do it randomly.
You do not kill your own race, does that mean you are random nice people?
Random nice people does exist, does that mean they are outnumbered by assholes?
So in order not to play your idea of carebear PvP, you recommend us to join a game dominated by the presence of assholes. That is wonderful, to escape one form of negative gameplay, you suggest me take up another form of gameplay that is miles more obnoxious. To stop feeling pain, I chop off the left arm that has a small bruise. Good recommendation.
It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you. Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it.
This is the foremost principle in a PvP game. Good people, on BOTH sides.
NPCs does not entertain us in PvP games, people on both sides do. DAoC is great b/c of the community, on all 3 sides. SWG is extrememly wondeful, because of the community, and actually the sides are not clearcut. UO is wonderful b/c of the informal cult, as there are user enforced principles that welcomes solidarity. EvE is the greatest of all, the complicated economic-cum- politicaly systems makes for very enriched interaction.
People behaves in these good games. Unwelcome members are unable to do much to the rest before they were set aside. Excess behaviour are simply ruled out by game mechanics. That makes for an enjoyable game.
Nothing like this can be said of DF, which is simply a rudimentary system in which there is no responsibility nor accountability. Nor consequence. DF is like a conterstrike round. During this round its 4 vs. 5. When its over, the winning side can gank each other. After this match everyone is back to afk macroing and maybe change sides or whatever without consequence. This system does not encourage true long term solidarity and friendship. Sad new might be, everyone in game actually knows the game won't last long, so there is no point to work out something long term.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
This is a good post.
Let me just disagree with you about something written before: the best possible sandbox MMO example possible would be UO. Original SWG was decent (so I'm told, I hate Star Wars and thus had little desire to play that), but UO was amazing.
Why?, someone might ask. Because it wasn't played by the MMO crowd. It was something new, and lots of different people played it, people who wouldn't buy a modern MMO even at gunpoint. The playerbase was SO rich. Everyday I met interesting people, and even those who decided to play "bad" were amusing and intelligent.
There was a damned bandit who assaulted me more than once near Yew, but he always asked politely (and in the second person) for "Thy goods, or thine life" (sic) before engaging. We actually got to talk a bit, and he was a very nice person. But he wanted to be bad, so he excused himself and proceeded to slash me in the occasions I didn't give him some coins. Since I had almost no martial skill, I always got whupped.
That, sadly, is long dead and gone, and will NEVER happen again, I'm quite sure.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you. Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
The way I look at it it depends who's joining said game. If those who are attracted to the game are from say CS, then the community/game will take a hit. As those players aren't exactly bred on community play so to speak. However if those attracted are coming from SWG (as an example) the game does foster some likeness to that (from what I have read), cities, towns player politics etc... I couldn't say whether they pulled these elements off or not, I've never played. However those elements alone would have been put to good use in a pvp environment within SWG. Because of the community orientation of the players themselves. This is a sandbox title afterall is it not? The game is what the community makes of it in most aspects, from what I understand anyway. Without other players there would be little to do, if anything considering what I have read about PVE vs PVP focus.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah good for you, you belong to that community. Enough said.
It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you. Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
The way I look at it it depends who's joining said game. If those who are attracted to the game are from say CS, then the community/game will take a hit. As those players aren't exactly bred on community play so to speak. However if those attracted are coming from SWG (as an example) the game does foster some likeness to that (from what I have read), cities, towns player politics etc... I couldn't say whether they pulled these elements off or not, I've never played. However those elements alone would have been put to good use in a pvp environment within SWG. Because of the community orientation of the players themselves. This is a sandbox title afterall is it not? The game is what the community makes of it in most aspects, from what I understand anyway. Without other players there would be little to do, if anything considering what I have read about PVE vs PVP focus.
First this is a game in which all you can do it beat each other silly when you gang up (aka guilds) and find someone else to beat up, otherwise you go afk macroing. Sandbox my ass. There is no other way to play this game
Second, players who enjoy the complexity and richness of the SWG world will hardly find DF worth a dime. How many ex-SWGers will come? Your guess or mine.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah good for you, you belong to that community. Enough said.
And I'm not a ganking newbies and run a board to help newbies. I enjoy politics and player interaction. Sorry I don't enjoy easy mode raid PvE and don't like Faction v Faction games due to the popular races dominating PvP/
And SWG players do like this game, not all of them but some do. They say the game isn't as good as SWG, neither is anyting out right now. That said, this game is suppose to appeal to people who liked AC and SB. There was an entire alliance of SB players (about 800 peopel) that loved this game. Enough said.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yes of course because most of those players most likely joined the game as a member of a guild. These players are going to have a completely different experience than those I personally was referring to. If there is no safe area so to speak what is to stop a player who just joined the game,has no friends of yet and has no clue what he's doing, from being ganked over and over? Is there anything this player could do to prevent this outside of hoping to be accepted into a guild? The average person isn't usually into masochism, so I don't know many who like being ganked and robbed of all their belongings :P. Sure the fear it can happen makes for exciting gaming, however you do feel it when you have to seek out a new sword because all you have are your two fists to fight with .
I'm all for harsh environments, however I simply hate joining a free for all CS match. It's fun at first yet grows stale not so long after. It sounds as if this game has no factions/racial enemies or anything but red=dead. Sounds fun sure, but for how long? With no reason to build community, there's no reason to play long term.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yes of course because most of those players most likely joined the game as a member of a guild. These players are going to have a completely different experience than those I personally was referring to. If there is no safe area so to speak what is to stop a player who just joined the game,has no friends of yet and has no clue what he's doing, from being ganked over and over? Is there anything this player could do to prevent this outside of hoping to be accepted into a guild? The average person isn't usually into masochism, so I don't know many who like being ganked and robbed of all their belongings :P. Sure the fear it can happen makes for exciting gaming, however you do feel it when you have to seek out a new sword because all you have are your two fists to fight with .
I'm all for harsh environments, however I simply hate joining a free for all CS match. It's fun at first yet grows stale not so long after. It sounds as if this game has no factions/racial enemies or anything but red=dead. Sounds fun sure, but for how long? With no reason to build community, there's no reason to play long term.
I said it when I was in beta , and I ll say it now the game gets boring fast after a month. I can t tell you how many people I know thats tried the game agree with what I just said. Sure some will like it longer, but I m sure most will find it getting stale and boring within the month maybe 2 range.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yes of course because most of those players most likely joined the game as a member of a guild. These players are going to have a completely different experience than those I personally was referring to. If there is no safe area so to speak what is to stop a player who just joined the game,has no friends of yet and has no clue what he's doing, from being ganked over and over? Is there anything this player could do to prevent this outside of hoping to be accepted into a guild? The average person isn't usually into masochism, so I don't know many who like being ganked and robbed of all their belongings :P. Sure the fear it can happen makes for exciting gaming, however you do feel it when you have to seek out a new sword because all you have are your two fists to fight with .
I'm all for harsh environments, however I simply hate joining a free for all CS match. It's fun at first yet grows stale not so long after. It sounds as if this game has no factions/racial enemies or anything but red=dead. Sounds fun sure, but for how long? With no reason to build community, there's no reason to play long term.
Yes there is plenty the solo player can do, but the solo player shouldn't play strictly solo. They should role with a couple friends. They can easily live out of NPC cities.
"And that's really pitiful when you consider how buggy the game is and how outdated the graphics are...."
yea cuz everyone judges a game by graphics... wow has 11 million sub's and look at their graphics yuck
They actually get the job done, and have excellent graphics. If you stand in one place as a troll, you will stand up and stretch your neck, and roll your shoulders into place.
Simple idle animations like that are what seperates WoW, made by a ridiculously good developer, from Aventurine, one that probably had 5 guys working on animations.
I am playing EVE and it's alright... level V skills are a bit much.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah good for you, you belong to that community. Enough said.
And I'm not a ganking newbies and run a board to help newbies. I enjoy politics and player interaction. Sorry I don't enjoy easy mode raid PvE and don't like Faction v Faction games due to the popular races dominating PvP/
And SWG players do like this game, not all of them but some do. They say the game isn't as good as SWG, neither is anyting out right now. That said, this game is suppose to appeal to people who liked AC and SB. There was an entire alliance of SB players (about 800 peopel) that loved this game. Enough said.
this is a very dirty trick of DF fans, trying to present DF as the holy alternate to everything else that fails.
You do not like easy mode PvE, you like DF, that means squat. DF is a crappy game, if I do not like easy mode PvE, I have a million other games to choose, definitely not DF.
As for SWG players do like this game, no. Not me, not one of the 100+ old guild that carries all of us thru from UO to DAoC. This game is supposed to appeal to everyone means squat again. This game is supposed to be a revolutionary PvE game too. It is supposed to be a good game backed up by $12m development loan. At the end of the day, we only have a game with nothing but huge grind, client side hacking, afk macroing and nothing to do but hack each other silly if you find someone around.
Yeah I agree. WoW graphics are nice. They are not outdated in fact not long ago they were UPdated. The are fluid and while they might not be your cup of tea... your complaint would be more with the art style than the graphics themselves.
Comments
It sounds like the biggest problem with this game is the players themselves, no offense to anyone personally. However gankers deter new players, that's a well known fact. If players want to "build empires" you need to fill your ranks. How are you going to do that, when all your recruits are leaving the game? What the community needs to do to sustain any amount of growth in such an environment is help these players understand the game as well as see that they survive it long enough to be able to have fun at some level. Thinking you're tough because you're ganking the "new guys" is doing nothing but destroy that which you have waited so long for ( a true pvp game). This is why UO/EVE was/is popular, the community alone made/make the game fun, harsh yes, but by and large most people would rather help you than kill you.
Sorry but I have read nothing but negative comments about this community. If I am wrong correct me, however usually when the majority says something, there's some truth to it.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Hammertime1, you do realize that your opinion means *nothing* to nearly everyone here, myself included.
Actually Hammer is right. Your opinion means nothing to everyone, javac, myself included.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
This is the foremost principle in a PvP game. Good people, on BOTH sides.
NPCs does not entertain us in PvP games, people on both sides do. DAoC is great b/c of the community, on all 3 sides. SWG is extrememly wondeful, because of the community, and actually the sides are not clearcut. UO is wonderful b/c of the informal cult, as there are user enforced principles that welcomes solidarity. EvE is the greatest of all, the complicated economic-cum- politicaly systems makes for very enriched interaction.
People behaves in these good games. Unwelcome members are unable to do much to the rest before they were set aside. Excess behaviour are simply ruled out by game mechanics. That makes for an enjoyable game.
Nothing like this can be said of DF, which is simply a rudimentary system in which there is no responsibility nor accountability. Nor consequence. DF is like a conterstrike round. During this round its 4 vs. 5. When its over, the winning side can gank each other. After this match everyone is back to afk macroing and maybe change sides or whatever without consequence. This system does not encourage true long term solidarity and friendship. Sad new might be, everyone in game actually knows the game won't last long, so there is no point to work out something long term.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
Yep crappy community = crappy game
Sorry I don't want to be prevented from playing the game nearly normally just because I PvP. That said, Freehold project and random nice people do exist in this game. If I want carebare PvP where if I kill someone who is froced to be friendly to me I can't play the game anymore I'll go play a FvF game.
PS I don't kill my race often and I don't do it randomly.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Hammertime1, you do realize that your opinion means *nothing* to nearly everyone here, myself included.
Actually Hammer is right. Your opinion means nothing to everyone, javac, myself included.
I thought his opinion was valid
You do not kill your own race, does that mean you are random nice people?
Random nice people does exist, does that mean they are outnumbered by assholes?
So in order not to play your idea of carebear PvP, you recommend us to join a game dominated by the presence of assholes. That is wonderful, to escape one form of negative gameplay, you suggest me take up another form of gameplay that is miles more obnoxious. To stop feeling pain, I chop off the left arm that has a small bruise. Good recommendation.
This is the foremost principle in a PvP game. Good people, on BOTH sides.
NPCs does not entertain us in PvP games, people on both sides do. DAoC is great b/c of the community, on all 3 sides. SWG is extrememly wondeful, because of the community, and actually the sides are not clearcut. UO is wonderful b/c of the informal cult, as there are user enforced principles that welcomes solidarity. EvE is the greatest of all, the complicated economic-cum- politicaly systems makes for very enriched interaction.
People behaves in these good games. Unwelcome members are unable to do much to the rest before they were set aside. Excess behaviour are simply ruled out by game mechanics. That makes for an enjoyable game.
Nothing like this can be said of DF, which is simply a rudimentary system in which there is no responsibility nor accountability. Nor consequence. DF is like a conterstrike round. During this round its 4 vs. 5. When its over, the winning side can gank each other. After this match everyone is back to afk macroing and maybe change sides or whatever without consequence. This system does not encourage true long term solidarity and friendship. Sad new might be, everyone in game actually knows the game won't last long, so there is no point to work out something long term.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
This is a good post.
Let me just disagree with you about something written before: the best possible sandbox MMO example possible would be UO. Original SWG was decent (so I'm told, I hate Star Wars and thus had little desire to play that), but UO was amazing.
Why?, someone might ask. Because it wasn't played by the MMO crowd. It was something new, and lots of different people played it, people who wouldn't buy a modern MMO even at gunpoint. The playerbase was SO rich. Everyday I met interesting people, and even those who decided to play "bad" were amusing and intelligent.
There was a damned bandit who assaulted me more than once near Yew, but he always asked politely (and in the second person) for "Thy goods, or thine life" (sic) before engaging. We actually got to talk a bit, and he was a very nice person. But he wanted to be bad, so he excused himself and proceeded to slash me in the occasions I didn't give him some coins. Since I had almost no martial skill, I always got whupped.
That, sadly, is long dead and gone, and will NEVER happen again, I'm quite sure.
Yeah I have no idea why people who play this game expect others to "endure" all the nonsense in order to enjoy the game. There are tons of MMOs out there that you can just enjoy right off the bat... but suit yourself.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
The way I look at it it depends who's joining said game. If those who are attracted to the game are from say CS, then the community/game will take a hit. As those players aren't exactly bred on community play so to speak. However if those attracted are coming from SWG (as an example) the game does foster some likeness to that (from what I have read), cities, towns player politics etc... I couldn't say whether they pulled these elements off or not, I've never played. However those elements alone would have been put to good use in a pvp environment within SWG. Because of the community orientation of the players themselves. This is a sandbox title afterall is it not? The game is what the community makes of it in most aspects, from what I understand anyway. Without other players there would be little to do, if anything considering what I have read about PVE vs PVP focus.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah good for you, you belong to that community. Enough said.
As for the quality of the community the blame is recipocal. Bad game attacts bad players, and bad players drives away the good ones. For a game so shallow and mute of meaning, the supporters have nothing to do but troll forums and start verbal fights as there is not much to fight for inside the game.
Pretty much that is all for this funny game.
The way I look at it it depends who's joining said game. If those who are attracted to the game are from say CS, then the community/game will take a hit. As those players aren't exactly bred on community play so to speak. However if those attracted are coming from SWG (as an example) the game does foster some likeness to that (from what I have read), cities, towns player politics etc... I couldn't say whether they pulled these elements off or not, I've never played. However those elements alone would have been put to good use in a pvp environment within SWG. Because of the community orientation of the players themselves. This is a sandbox title afterall is it not? The game is what the community makes of it in most aspects, from what I understand anyway. Without other players there would be little to do, if anything considering what I have read about PVE vs PVP focus.
First this is a game in which all you can do it beat each other silly when you gang up (aka guilds) and find someone else to beat up, otherwise you go afk macroing. Sandbox my ass. There is no other way to play this game
Second, players who enjoy the complexity and richness of the SWG world will hardly find DF worth a dime. How many ex-SWGers will come? Your guess or mine.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah good for you, you belong to that community. Enough said.
And I'm not a ganking newbies and run a board to help newbies. I enjoy politics and player interaction. Sorry I don't enjoy easy mode raid PvE and don't like Faction v Faction games due to the popular races dominating PvP/
And SWG players do like this game, not all of them but some do. They say the game isn't as good as SWG, neither is anyting out right now. That said, this game is suppose to appeal to people who liked AC and SB. There was an entire alliance of SB players (about 800 peopel) that loved this game. Enough said.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yes of course because most of those players most likely joined the game as a member of a guild. These players are going to have a completely different experience than those I personally was referring to. If there is no safe area so to speak what is to stop a player who just joined the game,has no friends of yet and has no clue what he's doing, from being ganked over and over? Is there anything this player could do to prevent this outside of hoping to be accepted into a guild? The average person isn't usually into masochism, so I don't know many who like being ganked and robbed of all their belongings :P. Sure the fear it can happen makes for exciting gaming, however you do feel it when you have to seek out a new sword because all you have are your two fists to fight with .
I'm all for harsh environments, however I simply hate joining a free for all CS match. It's fun at first yet grows stale not so long after. It sounds as if this game has no factions/racial enemies or anything but red=dead. Sounds fun sure, but for how long? With no reason to build community, there's no reason to play long term.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
"And that's really pitiful when you consider how buggy the game is and how outdated the graphics are...."
yea cuz everyone judges a game by graphics...
wow has 11 million sub's and look at their graphics yuck
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yes of course because most of those players most likely joined the game as a member of a guild. These players are going to have a completely different experience than those I personally was referring to. If there is no safe area so to speak what is to stop a player who just joined the game,has no friends of yet and has no clue what he's doing, from being ganked over and over? Is there anything this player could do to prevent this outside of hoping to be accepted into a guild? The average person isn't usually into masochism, so I don't know many who like being ganked and robbed of all their belongings :P. Sure the fear it can happen makes for exciting gaming, however you do feel it when you have to seek out a new sword because all you have are your two fists to fight with .
I'm all for harsh environments, however I simply hate joining a free for all CS match. It's fun at first yet grows stale not so long after. It sounds as if this game has no factions/racial enemies or anything but red=dead. Sounds fun sure, but for how long? With no reason to build community, there's no reason to play long term.
I said it when I was in beta , and I ll say it now the game gets boring fast after a month. I can t tell you how many people I know thats tried the game agree with what I just said. Sure some will like it longer, but I m sure most will find it getting stale and boring within the month maybe 2 range.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yes of course because most of those players most likely joined the game as a member of a guild. These players are going to have a completely different experience than those I personally was referring to. If there is no safe area so to speak what is to stop a player who just joined the game,has no friends of yet and has no clue what he's doing, from being ganked over and over? Is there anything this player could do to prevent this outside of hoping to be accepted into a guild? The average person isn't usually into masochism, so I don't know many who like being ganked and robbed of all their belongings :P. Sure the fear it can happen makes for exciting gaming, however you do feel it when you have to seek out a new sword because all you have are your two fists to fight with .
I'm all for harsh environments, however I simply hate joining a free for all CS match. It's fun at first yet grows stale not so long after. It sounds as if this game has no factions/racial enemies or anything but red=dead. Sounds fun sure, but for how long? With no reason to build community, there's no reason to play long term.
Yes there is plenty the solo player can do, but the solo player shouldn't play strictly solo. They should role with a couple friends. They can easily live out of NPC cities.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
They actually get the job done, and have excellent graphics. If you stand in one place as a troll, you will stand up and stretch your neck, and roll your shoulders into place.
Simple idle animations like that are what seperates WoW, made by a ridiculously good developer, from Aventurine, one that probably had 5 guys working on animations.
I am playing EVE and it's alright... level V skills are a bit much.
You all need to learn to spell.
Its not hard to understand. The people that enjoy the game enjoy it because its an FFA PvP centric Sandbox game. You game history doesn't have any game on it that has been like DFO so I wouldn't expect you to understand that someone can actually enjoy getting ganked and ganking players for gear, cities, items, etc.
Yeah good for you, you belong to that community. Enough said.
And I'm not a ganking newbies and run a board to help newbies. I enjoy politics and player interaction. Sorry I don't enjoy easy mode raid PvE and don't like Faction v Faction games due to the popular races dominating PvP/
And SWG players do like this game, not all of them but some do. They say the game isn't as good as SWG, neither is anyting out right now. That said, this game is suppose to appeal to people who liked AC and SB. There was an entire alliance of SB players (about 800 peopel) that loved this game. Enough said.
this is a very dirty trick of DF fans, trying to present DF as the holy alternate to everything else that fails.
You do not like easy mode PvE, you like DF, that means squat. DF is a crappy game, if I do not like easy mode PvE, I have a million other games to choose, definitely not DF.
As for SWG players do like this game, no. Not me, not one of the 100+ old guild that carries all of us thru from UO to DAoC. This game is supposed to appeal to everyone means squat again. This game is supposed to be a revolutionary PvE game too. It is supposed to be a good game backed up by $12m development loan. At the end of the day, we only have a game with nothing but huge grind, client side hacking, afk macroing and nothing to do but hack each other silly if you find someone around.
Yeah I agree. WoW graphics are nice. They are not outdated in fact not long ago they were UPdated. The are fluid and while they might not be your cup of tea... your complaint would be more with the art style than the graphics themselves.