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Jumpgate Evolution: General PvP Interview

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Comments

  • octoconoctocon Member Posts: 44

    No, Wrong

    the games you have listed are all clones of (and without the pictures) Elite

     

     

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by octocon


    No, Wrong
    the games you have listed are all clones of (and without the pictures) Elite
     
     

    Not really. They have much more going on, not that it isn't a precursor.

     

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • LobotomistLobotomist Member EpicPosts: 5,981
    Originally posted by Mrbloodworth

    Originally posted by Lobotomist


    WAR in space
    Minigames , no risk , and un noticable rewards.
    Not what people expected JGE to be....
    Hence most old time followers lost interest. Who are Netdevil aiming this game for ?
    Auto Assault fiasco 2.0
     

     

    Yes it is. And you really need to start speaking for yourself. you are a single persion, you are not "We", "many" "fans" "followers".

     

     

     

    Mate you should really visit JGE forums before you speak



  • WraithoneWraithone Member RarePosts: 3,806
    Originally posted by Lobotomist

    Originally posted by Mrbloodworth

    Originally posted by Lobotomist


    WAR in space
    Minigames , no risk , and un noticable rewards.
    Not what people expected JGE to be....
    Hence most old time followers lost interest. Who are Netdevil aiming this game for ?
    Auto Assault fiasco 2.0
     

     

    Yes it is. And you really need to start speaking for yourself. you are a single persion, you are not "We", "many" "fans" "followers".

     

     

     

    Mate you should really visit JGE forums before you speak

     

    Been there, done that. The howls of disappointed gankers is such SWEET music to my furry ears. ^^ Perhaps the game will be around for awhile, if they direct it towards a demographic that has more numbers?

    "If you can't kill it, don't make it mad."
  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Lobotomist

    Originally posted by Mrbloodworth

    Originally posted by Lobotomist


    WAR in space
    Minigames , no risk , and un noticable rewards.
    Not what people expected JGE to be....
    Hence most old time followers lost interest. Who are Netdevil aiming this game for ?
    Auto Assault fiasco 2.0
     

     

    Yes it is. And you really need to start speaking for yourself. you are a single persion, you are not "We", "many" "fans" "followers".

     

     

     

    Mate you should really visit JGE forums before you speak

    Yes, the same 5 - 10 people are upset and posting.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • SuraknarSuraknar Member UncommonPosts: 852
    Originally posted by eric_w66

    Originally posted by Suraknar


    For all those worrying about the PvP aspects of the game, do not.
    This game will have very soft loss mechanics, the only thing you lose when and if you die is a bit of your credits for repairs, You won;t lose your ship or it equipment or even the cargo you have.
    It is made so that people have fun fighting and dogfighting in space with their ships without being at the mercy of other players making them stay in a station for hours or untill they log out.
    Which means, if you really want to get a juicy carrot and that carrot happens to be in an unregulated sector, you have many options available to you, for instance if you really dread the prospect of having to fight another player for it, you can wait till some other playyer sells it in the market, alternativelly you can go in alone and try to get it, alternativelly you can go in with friends and get it...it is an MMO after all, there is no sense constantly playing alone init, and you have a whole Faction in your side to help you get it, if that still doe snot seem something that you are willing to do to have fun, then why play the bloody game in the first place, save yourself the subscription and play X3 and get all the carrots you wish whenever you wish and how you wish by yourself.
    JGE is set up to be a fun MMO Space game, with a nice Lore/Story and RvR element to it, it will also have consensual PvP which means that you will not have to PvP if you really do not want to PvP, on the other hand, fighting in PvP will not be different than Fighting in PvE and if you can fly and fight in PVE you can do it in PvP too in such a game (there is no Rolls in combat it is twitch based), there is really no difference , except that it is not an AI flying the enemy and it is another Human being, the rest, is suposed to be about FUN.



     

    I remember your name from the PotBS beta boards and game... heh, another failed PvP game. Aside from port battles, I never had a fair fight in PotBS (sounds like Eve)..... The one time I was in a 6 on 6, both sides decided to flee rather than risk their ships.... LOL.

    Problem is: if I want to mine in unreg, I am going to be flying a giant space cow for a ship. Any ganker will take much joy in blasting me back to station over and over again. Sure, I could wait him out, but then someone comes to replace him. Sure, I could hire a dozen people to clear my path... but then I can't afford to pay them..... Sounds like PotBS again.... "Bring friends!" was the battle cry. And it failed.

     

    I remember you as well Eric. :)

    POTBS was a different story my friend, I had in Beta expressed my concerns for it, I continued to do so several months after launch as well.

    POTBS had issues due to its Loss mechanics and the fact that in its RvR mechanics PvP was affected by the Economical Well being of the Individual, and vice versa, PvP could affect the economical well being of the Individual and of cource the Faction.

    JGE, seems like it has the right combination of the ingredients however at this time, there is No material Loss mechanics.

    You do not lose your ship like in POTBS, you do not lose your Fittings like in POTBS either, you will not have to Grind PVE in order to be able to PvP either. Which is the whole irony with PvP games that boast a player driven economy and Combine that with Loss mechanics, you end up PVEing more than PvPing.

    JGE just wants to bring the fun of Large Scale battles to the masses, not unlike the Missions of X-Wing vs Tie Fighter, or the Battles of Starlancer (the predecessor of Freelancer), where you were a Military Pilot this time around and flew missions in huge battles amongst Fleets of Capital Ships, fending off Torpidoe Bombers and chassing down Torpidoes as well as protecting your own Bombers with their Torpidoe Runs against the enemy capital ships.

    Yet it does not end there, it does boast a Production System too, Mining Crafting Recycling Hauling, economical activities, it does offer PVE experience as well.

    In short, POTBS did not have an action based focus, it had an economical focus, JGE is focussed on Combat action while on the side it has an economy and other activities. It is geared for Fun, not frustration.

    - Duke Suraknar -
    Order of the Silver Star, OSS

    ESKA, Playing MMORPG's since Ultima Online 1997 - Order of the Silver Serpent, Atlantic Shard
  • freejackmackfreejackmack Member Posts: 378
    Originally posted by Mrbloodworth

    Originally posted by Lobotomist

    Originally posted by Mrbloodworth

    Originally posted by Lobotomist


    WAR in space
    Minigames , no risk , and un noticable rewards.
    Not what people expected JGE to be....
    Hence most old time followers lost interest. Who are Netdevil aiming this game for ?
    Auto Assault fiasco 2.0
     

     

    Yes it is. And you really need to start speaking for yourself. you are a single persion, you are not "We", "many" "fans" "followers".

     

     

     

    Mate you should really visit JGE forums before you speak

    Yes, the same 5 - 10 people are upset and posting.

     

    This game is the game that should have been created a long time ago. The mechanics for a twitch-skill-based mmo are really what matters here. The other features allow you to enjoy the twitch-skill-based action without having to farm for credits to feed your combat addiction.

    I'm among the thousands who see no problems with JGE and like you said there are a few ex-Eve pilots and ex-JGC pilots that seem to be expecting something more like Eve or expect to have an updated JGC game but JGE is a different game and it works different. You can not force the square peg in the round whole without breaking it sometimes. From what I have seen JGE will more than satisfy the sci-fi mmo lover and we don't even have to put up with SOE :) .

  • SweedeSweede Member UncommonPosts: 210

    To see how ffa pvp works log on to age of conan fury server, then go down into the underhalls as a lvl 10ish to do quests only to be killed by some lvl 20+ or even better a group of lvl 20's, then tell me again about how i should not go to a place i risk getting killed when it is a part of the leveling grind to get out of tortage.

    Many people have stated that ganking on this server is the worst they have ever seen, and well it seems bad even makes wow world pvp seem okey.

    image

  • GunshipGunship Member Posts: 23

    The game is going to live or die on how well it does PvP. I do like the Idea of getting everyone to take part for "free" and get a reward from success. More carrot, less stick, good approach.

  • rwp80rwp80 Member Posts: 6

    I've read most of the thread and, let's be honest, we've all seen this discussion before haven't we?

     

    In any competitive environment, people will always strive to give themselves the best advantage possible. PvE-based players will want safe areas for protection and PvP-based players will want better ships, skills, and numbers. In a strange sense, even the vast majority of PvP players are 'carebears' since they prefer to fight an advantage on their side.

     

    In an open-PvP environment where ganking is possible, it will happen. All the time. Take a look at EVE or, more recently, Darkfall. There are plenty of other PvP games and they all show the same thing: Where PvP is unregulated, it will never be 'fair'. If gankers lose little or nothing by ganking/griefing then, believe me, they will do it 24/7, even if they gain nothing from it other than the enjoyment of the gank.

     

    The issue of balanced PvP is a major issue that plagues every PvP MMO to date and no developer has got it right yet. Nobody. I predict that jumpgate Evolution will be a zerged up gankfest in the unregulated areas. It will be 'unfair' and everyone will scream bloody murder until Netdevil find a way to 'Trammel' the game (or should I say 'Ettenmoors'?), or let the (majority) non-hardcore playerbase fall away until the game is 'left to the dogs'. Again, take EVE and Darkfall as examples. (Ever wonder why EVE periodically puts out new marketing campaigns? It's to replace the large numbers that left the game after getting griefed back to 'hi-sec' space.)

     

    There are many ways to limit factors in PvP, but these usually ruin the game. Warcraft-style capped arenas remove the 'random factor' of PvP encounters altogether. We could even say 'make all players the same skill level' or 'give them the same equipment' in an open PvP area, but then that totally removes the point of character build and economic development. Any and every effort to balance open PvP in an MMO has failed.

     

    Overall, I think there is no way to make open PvP balanced and 'fair'. The massive groups of hardcore, long-term players will always dominate the PvP areas. The terms 'Human Nature' and 'Law of the Jungle' spring to mind here.

     

    Jumpgate Evolution will suffer the same fate as every other MMO that has tried to implement a measure of open PvP. The question is, will Netdevil nerf PvP or let it fall to the dogs?

     

  • MelogoreMelogore Member Posts: 58

    I like others use to be in the crowd of PvP haters.  Totally worried about being ganked, not ever seeing anything positive about pvp content and railing against those who like pvp.  Funny thing is most of the posts in this thread of how PvP is epic fail, or not needed was the same feelings I had long ago.   Then I played Shadowbane and thought I would give PvP a try.   Now that game was the complete grief gank fest and I knew it would fail as it ended up doing.  I got my feet wet though for PvP in that game and though of all kinds of ways pvp could be fair and less griefing.  Then WoW came along, they had zero pvp in the beginning other than flagging yourself and killing each other for fun between Southshore and Tauren Mill.   Then they added more and more and more content and this was how hooked on PvP.  I chose to do it, lost nothing for doing it and away came my fear and hate of PvP. 

    Now by no means was WoW pvp perfect but it was an option thing to do in a game.  It was perfect in that sense.  It had flaws and still does to this day.  5 years later I have a cousin that still plays it and I mess with his toons here and there and it still is fun.  The first thing I had to get over was the fear of getting ganked.  Man I cannot tell you how I despised this.  If you lose nothing though it just like dieing in CoD4.  You respawn and get back into action.  Its still your choice to be there.  You don't have to participate.  If JGE approaches PvP in this matter it will not have any impact on PvE players.  However if they make it so you can only get the best stuff from PvP areas, I am with the that thinks it will be a failure.  WoW though having optional PvP got me into PvP.  If it had been force there is no way in hell I would have even started in the area. 

     

    To all the PvP doomsayers,  PvP can be in a game and be optional and fun also rewarding if done right.  To all the PvP defenders and lovers (including myself)  You are fooling yourself to thinking PvP must be in for any MMO's success.  PvP is a niche, we love it most don't.  The only way for our niche to grow is for it to be always optional with rules as such that people unwanting are never forced to have to deal with PvP.  Forced PvP will always fail if a company doen't provide its users a solid PvE experience (WARHAMMER).  We PvPer's need PvEer's not the other way around.  The only way to get more folks into PvP is for the company to provide the least grief free PvP as possible, and not make an only route to attain something like gear pvp gear that segrigates the WoW PvPers from the PvEers.  I love PvP, but open no rule pvp always fails.  Thats why runnin games like WoW have so few PvP servers outta the bazzillion servers they have.  Telling someone to grow a pair or suck it up isn't a good way to get them interested in PvP.   

    Warhammer Online is a good example of a PvP almost being successful.  However due to the fact they the PvE suffered and was broken in many areas people there were forced to mainly PvP which get boring also if you don't have good strong PvE as well as a robust player driven crafting system.  If based there world around strong PvE with lots of character customization option and a good player crafting system this game would be failing.  They however thought like so many others that PvP would be so good they didn't need all these things and now its failing as a result.  This I think outta all the MMO's to come and pass way my biggest dissapointment because the had the Warhammer IP and ruined it.  I grew up play Warhammer PnP with family and friends.  sad sad sad.  Sorry for the long read....

  • MMO_DoubterMMO_Doubter Member Posts: 5,056

    One correction: Warhammer does not have forced PvP.

     

    I disagree that a game HAS to have PvE to be successful. As long as the devs realize that PvP is a niche market, and budget accordingly, a true PvP game can be successful. In my experience, almost no one played Warhammer for PvE. It was just something to do while waiting for a scenario to pop, or when the open RvR wasn't happening.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • MelogoreMelogore Member Posts: 58
    Originally posted by MMO_Doubter


    One correction: Warhammer does not have forced PvP.
     
    I disagree that a game HAS to have PvE to be successful. As long as the devs realize that PvP is a niche market, and budget accordingly, a true PvP game can be successful. In my experience, almost no one played Warhammer for PvE. It was just something to do while waiting for a scenario to pop, or when the open RvR wasn't happening.



     

    And thats the same close mindedness that is why it is failing.  The PvE is crap and thats why the population is left in droves.  Once the casuals got to higher levels and realized the PvE was not going to change. As well as things promised like no stuns or other CC powers ended up show their evil heads at higher levels.  No only did warhammer have worse CC than WoW it topped it moreso in every class had CC abilities, not just the rogues.  Causuals are what drove the game in the begining.  I cannot tell you how happy I was in the beginng seeing poeple say this was the first PvP game they ever tried.  I knew though the game not have social aggro outside, flaws and low limits and absolutely no randomness to the public quest loot forcing folks to have to do them over and over and even then sometimes not win would evertually make people mad and leave. 

    PvEers drove the game in the beginning.  Word of mouth of how cool RvR was at lower levels got more folk that wouldn't even consider pvp to join.  I myself got 2 of my friend to join that absoultely hated pvp.  They turned around in there thinking about pvp, when they saw how it work and the PQ's.  Once they saw the lack of PvE content and lack of dungeons they left.  For you PvE was just something to do while you waited for you scenarios to pop.  For others boring ass PvE  and too much CC in PvP is what cause me and my friends to leave the game.

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Melogore



    And thats the same close mindedness that is why it is failing.  The PvE is crap and thats why the population is left in droves.  Once the casuals got to higher levels and realized the PvE was not going to change. As well as things promised like no stuns or other CC powers ended up show their evil heads at higher levels.  No only did warhammer have worse CC than WoW it topped it moreso in every class had CC abilities, not just the rogues.  Causuals are what drove the game in the begining.  I cannot tell you how happy I was in the beginng seeing poeple say this was the first PvP game they ever tried.  I knew though the game not have social aggro outside, flaws and low limits and absolutely no randomness to the public quest loot forcing folks to have to do them over and over and even then sometimes not win would evertually make people mad and leave. 
    PvEers drove the game in the beginning.  Word of mouth of how cool RvR was at lower levels got more folk that wouldn't even consider pvp to join.  I myself got 2 of my friend to join that absoultely hated pvp.  They turned around in there thinking about pvp, when they saw how it work and the PQ's.  Once they saw the lack of PvE content and lack of dungeons they left.  For you PvE was just something to do while you waited for you scenarios to pop.  For others boring ass PvE  and too much CC in PvP is what cause me and my friends to leave the game.

    PvE is crap (I agree about the dungeons, in particular), but so is the CC in higher tiers, so is end game, so is performance, so is the amount of bugs.

    There are several reasons people left the game. Lower level PvP is the only true success of the game. If the PvP quality had been maintained through to end game, the game would be a limited success - even with the poor PvE. No one came to Warhammer for good PvE unless they were total Warhammer IP fanboys. No one with MMORPG experience expected Warhammer to match the PvE content in other more established games.

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

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