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Any word on crafting?

They are dripping information slowly. I have not heard any news on crafting did I miss it or has nothing been released as of yet?

 

 

 

«13

Comments

  • TillerTiller Member LegendaryPosts: 11,485

    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • sabiosusabiosu Member UncommonPosts: 33

    only thing that is known about is that the two dudes that made original SWG economical sistem are from 2006 employees of Bioware Austin... also, the database they brought for the game is an enhanced ( 4th of 5th evolution ) of the one that was used as start for SWG, database who allows massive details ( like serial number for any object, material and such ) and insane quantity of information to be stored.

    So, let's just cross fingers and expect first friday update on the crafting and economy . It's alpha yet, who knows if they yet blended in. 

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

  • FignarFignar Member CommonPosts: 417

    Although nothing going in to any details i.e. what crafting actually involves , it has been stated that there will not be a heavy emphasis on crafting, I would go and dig up the posts but I can't be bothered. (edit forgot to say that was the last time I bothered checking been busy not not been on the forums etc in a while).

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • m240gulfm240gulf Member UncommonPosts: 460
    Originally posted by sabiosu


    only thing that is known about is that the two dudes that made original SWG economical sistem are from 2006 employees of Bioware Austin... also, the database they brought for the game is an enhanced ( 4th of 5th evolution ) of the one that was used as start for SWG, database who allows massive details ( like serial number for any object, material and such ) and insane quantity of information to be stored.
    So, let's just cross fingers and expect first friday update on the crafting and economy . It's alpha yet, who knows if they yet blended in. 

     

    This is very interesting info, where did you hear this?  I would love to read up on it.

    I Reject your Reality and Substitute it with My Own!
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  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by m240gulf

    Originally posted by sabiosu


    only thing that is known about is that the two dudes that made original SWG economical sistem are from 2006 employees of Bioware Austin... also, the database they brought for the game is an enhanced ( 4th of 5th evolution ) of the one that was used as start for SWG, database who allows massive details ( like serial number for any object, material and such ) and insane quantity of information to be stored.
    So, let's just cross fingers and expect first friday update on the crafting and economy . It's alpha yet, who knows if they yet blended in. 

     

    This is very interesting info, where did you hear this?  I would love to read up on it.

    Yeah, no kidding, link it if it's true.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • NaranarNaranar Member Posts: 97
    Originally posted by Khalathwyr

    Originally posted by m240gulf

    Originally posted by sabiosu


    only thing that is known about is that the two dudes that made original SWG economical sistem are from 2006 employees of Bioware Austin... also, the database they brought for the game is an enhanced ( 4th of 5th evolution ) of the one that was used as start for SWG, database who allows massive details ( like serial number for any object, material and such ) and insane quantity of information to be stored.
    So, let's just cross fingers and expect first friday update on the crafting and economy . It's alpha yet, who knows if they yet blended in. 

     

    This is very interesting info, where did you hear this?  I would love to read up on it.

    Yeah, no kidding, link it if it's true.

     

    I guess he is talking about this:

    NOTE: it is from  10.31.2007.

    BioWare and LucasArts confirmed this again, but the release didn't detail what the collaboration is -- but signs have pointed in the direction of a Star Wars MMO. Since December 2005, BioWare has been cranking away at a mysterious MMO down in Austin, Texas. Sony Online Entertainment, the folks behind Star Wars Galaxies, are located in Austin, as well, and BioWare confirmed to us almost a year ago an unspecified number of SOE employees migrated to BioWare when they moved into the area.

     

    source : http://www.1up.com/do/newsStory?cId=3164076

  • RydesonRydeson Member UncommonPosts: 3,852

    From what I read from Bioware, there will be no "player driven economy" as many would put it..   Crafting will be minimal and limited just enough to say they have it..  If you are looking for a trade system similar to WoW, EQ2, LoTR or SWG, I suggest you look elsewhere.. Sorry to have rained on your parade

  • Death1942Death1942 Member UncommonPosts: 2,587
    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

    EQ2 is one exception (also, did it not come out before WoW?).

    MMO wish list:

    -Changeable worlds
    -Solid non level based game
    -Sharks with lasers attached to their heads

  • MoiraeMoirae Member RarePosts: 3,318
    Originally posted by Death1942

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

    EQ2 is one exception (also, did it not come out before WoW?).

    Yes, and whats your point? This is why I am advocating that this game be different from WoW which it looks like its going to be and people are bitching up a storm because of the idea that it might be different from WoW.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by Naranar

    Originally posted by Khalathwyr

    Originally posted by m240gulf

    Originally posted by sabiosu


    only thing that is known about is that the two dudes that made original SWG economical sistem are from 2006 employees of Bioware Austin... also, the database they brought for the game is an enhanced ( 4th of 5th evolution ) of the one that was used as start for SWG, database who allows massive details ( like serial number for any object, material and such ) and insane quantity of information to be stored.
    So, let's just cross fingers and expect first friday update on the crafting and economy . It's alpha yet, who knows if they yet blended in. 

     

    This is very interesting info, where did you hear this?  I would love to read up on it.

    Yeah, no kidding, link it if it's true.

     

    I guess he is talking about this:

    NOTE: it is from  10.31.2007.

    BioWare and LucasArts confirmed this again, but the release didn't detail what the collaboration is -- but signs have pointed in the direction of a Star Wars MMO. Since December 2005, BioWare has been cranking away at a mysterious MMO down in Austin, Texas. Sony Online Entertainment, the folks behind Star Wars Galaxies, are located in Austin, as well, and BioWare confirmed to us almost a year ago an unspecified number of SOE employees migrated to BioWare when they moved into the area.

     

    source : http://www.1up.com/do/newsStory?cId=3164076

    Unless I missed it, which is possible, I didn't see anything about databases in that article. Just that some devs left SOE in December 2005 (right after the NGE I might add; either they had issues with it or saw the backlash and made like rats on a sinking ship).

    If they did take the item DB and that DB has the randomization system that SWG had for resources AND they plan to use it in TOR, well, I'm somewhat interested in seeing what they deliver to the point I might play TOR. If they're just using it to randomize loot drops while players are being "heroic" and "iconic", then I'll remain in the "I'll pass" lane.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

  • CursedseiCursedsei Member Posts: 1,012
    Originally posted by Rydeson


    From what I read from Bioware, there will be no "player driven economy" as many would put it..   Crafting will be minimal and limited just enough to say they have it..  If you are looking for a trade system similar to WoW, EQ2, LoTR or SWG, I suggest you look elsewhere.. Sorry to have rained on your parade

     

    Uhh... you did not put WoW in that list for complex and deep crafting I hope heh.

  • SlyLoKSlyLoK Member RarePosts: 2,698
    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

  • patrikd23patrikd23 Member UncommonPosts: 1,155
    Originally posted by SlyLoK

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

     

    I have to say though, EQ2 has the most fun crafting system yet. Challenging, interactive and fun. Its going to be intressting to see what BioWare is cooking up. If its like WoW 1 click craft 100 items without doing anything it aint no crafting system and no fun at all.

  • MehjrianMehjrian Member Posts: 127

    I really do hope it's somewhat similiar to that of swg. This may sound funny to some, and out right ridiculous to others, but some of my favorite memories of swg preCU included surveying, and where to put down harvestors. I especially loved this early on when I wasn't very strong with my build, so it became a game of surviving to get the best harvestor spots.

    Ahh well that's neither here or there... only time will tell I suppose, and hopefully Bioware will release information soon!

    (Also I would like to note: I have my doubts about the crafting system for this game, but we shall see!)

  • FignarFignar Member CommonPosts: 417
    Originally posted by patrikd23

    Originally posted by SlyLoK

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

     

    I have to say though, EQ2 has the most fun crafting system yet. Challenging, interactive and fun. Its going to be intressting to see what BioWare is cooking up. If its like WoW 1 click craft 100 items without doing anything it aint no crafting system and no fun at all.

    EQ2's crafting system is tedious, WoW's crafting system is just pointless and tedious. I played EQ2  along side SWG (sorry for bringing it up) but SWG had the best crafing system to come along in a long time, probably the only good thing about that game it wasn't tedious and it required skill. Each to their own though.

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • patrikd23patrikd23 Member UncommonPosts: 1,155
    Originally posted by Fignar

    Originally posted by patrikd23

    Originally posted by SlyLoK

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

     

    I have to say though, EQ2 has the most fun crafting system yet. Challenging, interactive and fun. Its going to be intressting to see what BioWare is cooking up. If its like WoW 1 click craft 100 items without doing anything it aint no crafting system and no fun at all.

    EQ2's crafting system is tedious, WoW's crafting system is just pointless and tedious. I played EQ2  along side SWG (sorry for bringing it up) but SWG had the best crafing system to come along in a long time, probably the only good thing about that game it wasn't tedious and it required skill. Each to their own though.

     

    Not tedious and skillfull, I dont see it sorry. There is no interaction during the process of crafting at all in SWG. But in EQ2 there is real interaction while crafting. No interaction at medium level means fail in EQ2.

    SWG crafting:  www.youtube.com/watch

    EQ2 crafting: www.youtube.com/watch

    And also they even got such an easy system for crafting in SWG you can use and auto macro for crafting, so it can be just like wow :)

    So I think youre post isnt good at all and it doesnt mirror facts by one bit. Just say you love star wars craft because its star wars.

    Everyone is entitled to their own opinion, but not their own facts.

  • patrikd23patrikd23 Member UncommonPosts: 1,155
    Originally posted by Rydeson


    From what I read from Bioware, there will be no "player driven economy" as many would put it..   Crafting will be minimal and limited just enough to say they have it..  If you are looking for a trade system similar to WoW, EQ2, LoTR or SWG, I suggest you look elsewhere.. Sorry to have rained on your parade

     

    No worries, was just intressting so see what they cooked up for crafting that is all. I will ofc play the game no matter what crafting system they got.

  • jinxitjinxit Member UncommonPosts: 854

    Well I say they'll stick with certain core elements of the 2 kotor single player games so crafting wouldn't be in there but the old faithful workbench will be in there for enhancing items, upgrading and off course  breaking items down.

  • FignarFignar Member CommonPosts: 417
    Originally posted by patrikd23

    Originally posted by Fignar

    Originally posted by patrikd23

    Originally posted by SlyLoK

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

     

    I have to say though, EQ2 has the most fun crafting system yet. Challenging, interactive and fun. Its going to be intressting to see what BioWare is cooking up. If its like WoW 1 click craft 100 items without doing anything it aint no crafting system and no fun at all.

    EQ2's crafting system is tedious, WoW's crafting system is just pointless and tedious. I played EQ2  along side SWG (sorry for bringing it up) but SWG had the best crafing system to come along in a long time, probably the only good thing about that game it wasn't tedious and it required skill. Each to their own though.

     

    Not tedious and skillfull, I dont see it sorry. There is no interaction during the process of crafting at all in SWG. But in EQ2 there is real interaction while crafting. No interaction at medium level means fail in EQ2.

    SWG crafting:  www.youtube.com/watch

    EQ2 crafting: www.youtube.com/watch

    And also they even got such an easy system for crafting in SWG you can use and auto macro for crafting, so it can be just like wow :)

    So I think youre post isnt good at all and it doesnt mirror facts by one bit. Just say you love star wars craft because its star wars.

    Everyone is entitled to their own opinion, but not their own facts.

    I'm sorry what? what has auto macro got to do with anything? If you actually had experience of crafting in swg you would not need to use youtube videos. So i don't think you know what you are talking about .

    One crafting system is based in a sci fi universe where you don't need to handcraft every item you have things called factories but you do need to craft certain items by hand. EQ2 is fantasy based where factories don't seem to exist in EQ . SWG's crafting system before any crafting revamps etc was infiniately more advanced then EQ2's I suggest you actually read up on it before posting about a game you haven't crafted in to any degree of success or time. EQ2's crafting system can be summed up as this: get item a get item b click craft, press x  and y when prompted. You have no experimentation, your resouces have no stats so you can't make items individual they differ by name only and quality depending on how successfull your pressing x and y was.  Where as SWG had a whole resource system with infinate possible stats for your resources, you could then experiment at multiple levels to alter stats on your items to create uniquely identifiable products.  EQ2 you have permanent nodes for your raw resources which alternated when spawns are used up, no stats at all.You had way to much interdependcies which can make crafting an extreme ball ache in eq2 (this may have changed now as I haven't played EQ for a good few years)  in SWG the balance was just right.  Don't mean to come across as though I am having a go at you but it annoys me when you make comments about a game you haven't crafted in.

     

    Also you do realise that the items being crafting in the SWG video are some of the extremely basic ones? Probably not since you haven't actually played the game :) try crafting some armour such as padded or composite or ubese.

     

    Also i'm not a Star Wars fan or SWG fan boy I just appreciate good elements of a game the rest of SWG pretty much sucked the crafting sucked in EQ2 but the rest of the game was  okish

    Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200

  • bedrock1977bedrock1977 Member UncommonPosts: 38

    I agree with Fignar on this one. I loved SWG mainly for the crafting as I was a pre-CU Architect. I loved that I could place several resource machines out to harvest the materials I needed. Plus you can create schematics in which factories can build items for you but that was a long process as well as you needed to gather all the correct materials for that schematic, mind you all resources had a certain ID and so did pre-made parts which had to match the current schematic or you'd have to create another one from scratch... I know that sounds confusing to those who didnt play SWG but hell its late. Just like what folks mentioned before... SWG is an advanced Sci-Fi crafting system so it should be different then any fantasy MMO out there in my opinion... there are no Elves in SW.... its supposed to be futureistic!

     

     

    Played: DAoC 6 years, WoW 2 years, Ultima/EQ 1+ years, AoC/Aion/Rift/SWTOR a few months
    Tried: Warhammer, EQ2, Vanguard, Lord of the Rings Online, Dungeons and Dragons Online, Runes of Magic and many, many others...
    Currently Playing: DAOC 

  • rr2realrr2real Member Posts: 448

    who cares about crafting? if you wanna do that bs get a job

    they should focus on real gameplay like killing

  • patrikd23patrikd23 Member UncommonPosts: 1,155
    Originally posted by Fignar

    Originally posted by patrikd23

    Originally posted by Fignar

    Originally posted by patrikd23

    Originally posted by SlyLoK

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

     

    I have to say though, EQ2 has the most fun crafting system yet. Challenging, interactive and fun. Its going to be intressting to see what BioWare is cooking up. If its like WoW 1 click craft 100 items without doing anything it aint no crafting system and no fun at all.

    EQ2's crafting system is tedious, WoW's crafting system is just pointless and tedious. I played EQ2  along side SWG (sorry for bringing it up) but SWG had the best crafing system to come along in a long time, probably the only good thing about that game it wasn't tedious and it required skill. Each to their own though.

     

    Not tedious and skillfull, I dont see it sorry. There is no interaction during the process of crafting at all in SWG. But in EQ2 there is real interaction while crafting. No interaction at medium level means fail in EQ2.

    SWG crafting:  www.youtube.com/watch

    EQ2 crafting: www.youtube.com/watch

    And also they even got such an easy system for crafting in SWG you can use and auto macro for crafting, so it can be just like wow :)

    So I think youre post isnt good at all and it doesnt mirror facts by one bit. Just say you love star wars craft because its star wars.

    Everyone is entitled to their own opinion, but not their own facts.

    I'm sorry what? what has auto macro got to do with anything? If you actually had experience of crafting in swg you would not need to use youtube videos. So i don't think you know what you are talking about .

    One crafting system is based in a sci fi universe where you don't need to handcraft every item you have things called factories but you do need to craft certain items by hand. EQ2 is fantasy based where factories don't seem to exist in EQ . SWG's crafting system before any crafting revamps etc was infiniately more advanced then EQ2's I suggest you actually read up on it before posting about a game you haven't crafted in to any degree of success or time. EQ2's crafting system can be summed up as this: get item a get item b click craft, press x  and y when prompted. You have no experimentation, your resouces have no stats so you can't make items individual they differ by name only and quality depending on how successfull your pressing x and y was.  Where as SWG had a whole resource system with infinate possible stats for your resources, you could then experiment at multiple levels to alter stats on your items to create uniquely identifiable products.  EQ2 you have permanent nodes for your raw resources which alternated when spawns are used up, no stats at all.You had way to much interdependcies which can make crafting an extreme ball ache in eq2 (this may have changed now as I haven't played EQ for a good few years)  in SWG the balance was just right.  Don't mean to come across as though I am having a go at you but it annoys me when you make comments about a game you haven't crafted in.

     

    Also you do realise that the items being crafting in the SWG video are some of the extremely basic ones? Probably not since you haven't actually played the game :) try crafting some armour such as padded or composite or ubese.

     

    Also i'm not a Star Wars fan or SWG fan boy I just appreciate good elements of a game the rest of SWG pretty much sucked the crafting sucked in EQ2 but the rest of the game was  okish

     

    There is still no interaction while you craft like I said before if you read the whole post. And what you fail to see is the big picture. But its not going to be any crafting system anyways so I am not going to agrue with you nor will I explain. I do not enjoy talking to narrow minded people who only can see something one way.

  • KhalathwyrKhalathwyr Member UncommonPosts: 3,133
    Originally posted by patrikd23

    Originally posted by Fignar

    Originally posted by patrikd23

    Originally posted by Fignar

    Originally posted by patrikd23

    Originally posted by SlyLoK

    Originally posted by Moirae

    Originally posted by Death1942

    Originally posted by tillamook


    yeah, crafting, player driven economy. We just have no clue on the finer details of what that means yet.

     

    'player driven economy' fancy marketing word for WoW style crafting in my books.  I really do hate the marketing department for some of these games...still...we won't know 100% until release day. 

     

    EQ2 is a player driven economy and NOTHING like WoW crafting in any way, shape or form, so what are you smoking? 

     

    The root of all problems starts with Blizzard and WoW.. Didnt you get the memo? :)

     

    I have to say though, EQ2 has the most fun crafting system yet. Challenging, interactive and fun. Its going to be intressting to see what BioWare is cooking up. If its like WoW 1 click craft 100 items without doing anything it aint no crafting system and no fun at all.

    EQ2's crafting system is tedious, WoW's crafting system is just pointless and tedious. I played EQ2  along side SWG (sorry for bringing it up) but SWG had the best crafing system to come along in a long time, probably the only good thing about that game it wasn't tedious and it required skill. Each to their own though.

     

    Not tedious and skillfull, I dont see it sorry. There is no interaction during the process of crafting at all in SWG. But in EQ2 there is real interaction while crafting. No interaction at medium level means fail in EQ2.

    SWG crafting:  www.youtube.com/watch

    EQ2 crafting: www.youtube.com/watch

    And also they even got such an easy system for crafting in SWG you can use and auto macro for crafting, so it can be just like wow :)

    So I think youre post isnt good at all and it doesnt mirror facts by one bit. Just say you love star wars craft because its star wars.

    Everyone is entitled to their own opinion, but not their own facts.

    I'm sorry what? what has auto macro got to do with anything? If you actually had experience of crafting in swg you would not need to use youtube videos. So i don't think you know what you are talking about .

    One crafting system is based in a sci fi universe where you don't need to handcraft every item you have things called factories but you do need to craft certain items by hand. EQ2 is fantasy based where factories don't seem to exist in EQ . SWG's crafting system before any crafting revamps etc was infiniately more advanced then EQ2's I suggest you actually read up on it before posting about a game you haven't crafted in to any degree of success or time. EQ2's crafting system can be summed up as this: get item a get item b click craft, press x  and y when prompted. You have no experimentation, your resouces have no stats so you can't make items individual they differ by name only and quality depending on how successfull your pressing x and y was.  Where as SWG had a whole resource system with infinate possible stats for your resources, you could then experiment at multiple levels to alter stats on your items to create uniquely identifiable products.  EQ2 you have permanent nodes for your raw resources which alternated when spawns are used up, no stats at all.You had way to much interdependcies which can make crafting an extreme ball ache in eq2 (this may have changed now as I haven't played EQ for a good few years)  in SWG the balance was just right.  Don't mean to come across as though I am having a go at you but it annoys me when you make comments about a game you haven't crafted in.

     

    Also you do realise that the items being crafting in the SWG video are some of the extremely basic ones? Probably not since you haven't actually played the game :) try crafting some armour such as padded or composite or ubese.

     

    Also i'm not a Star Wars fan or SWG fan boy I just appreciate good elements of a game the rest of SWG pretty much sucked the crafting sucked in EQ2 but the rest of the game was  okish

     

    There is still no interaction while you craft like I said before if you read the whole post. And what you fail to see is the big picture. But its not going to be any crafting system anyways so I am not going to agrue with you nor will I explain. I do not enjoy talking to narrow minded people who only can see something one way.

    "Interaction" doesn't make a crafting system good, especially if we're talking EQ2's system. I hated their system. It was tedious to me as I don't need "mini-games" to make crafting fun. The only interaction crafting should incur is that of your mind, not playing whack-a-mole to keep from failing a combine.

    "Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."

    Chavez y Chavez

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