Firstly, let me say that I love playing EVE. I have nothing against sandbox games, if they have been done well. However, this does not mean that I expect Bioware to deviate from their strenghts as a RPG game studio to please a vocal minority. Quite the opposite, if you only like sandbox games, you are not going to like a Bioware game. If that is the case, you just waste your time here. Secondly, If you have not played a Bioware game, I suggest you try Mass Effect or wait for Dragon Age: Origins. Best, if you try both. Once you have played those games, you will have a clearer idea what a Bioware game is likely to feel like, even if it does not play exactly alike. Thirdly, if you still prefer the fruitless sandbox debate, based on your SWG nostalgia, there are many sandbox MMOs in the making. These games seem to have almost the exact features that many of you are looking for. Try appreciate that not every game is going to be tailor made to your niche and acquired taste, but it seems that many are. Just to list few games coming out soon: http://www.play-earthrise.com/ http://www.fallenearth.com/ http://www.mortalonline.com/
BioWare games are about choices, but they leave out a lot. It's like a sportscar without an engine and gears.
Imagine a BioWare game, where you can build your own a castle, build your own space station and even build the interior for it, where you are not limited by your class and you can use, equip anything. You sit in it and imitate you race on a highway and make the noise with your mouth BRRRRR, WRRRRRR.
I don't play Bioware games becuase I want to build my own castle. Neither does anyone else that enjoys Bioware games.
You don't play Bioware games period. Thusly, you shoudn't have any interest in TOR. If you have no interest in TOR you really shouldn't be here spouting out nonsense analogies (VROOM VROOM WTF REALLY?).
As for our freedom of choice. I'm excersiing it right now by CHOOSING to play TOR. Imagine that.
look around at this board or any board and you will see the samething
people demanding sandbox games
that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg
what is bioware giving us? another lame wow rip off
every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
look around at this board or any board and you will see the samething people demanding sandbox games that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg what is bioware giving us? another lame wow rip off every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
That ship has sailed. People are NOT demanding sandbox games aside from a few here. People want interesting content and bioware is giving that to us.
You can demand all your want and be ignored by bioware. Accept it. You will feel better.
look around at this board or any board and you will see the samething people demanding sandbox games that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg what is bioware giving us? another lame wow rip off every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
look around at this board or any board and you will see the samething people demanding sandbox games that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg what is bioware giving us? another lame wow rip off every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
look around at this board or any board and you will see the samething people demanding sandbox games that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg what is bioware giving us? another lame wow rip off every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
Originally posted by stillkillin We are the majority .Go look at every forum on here and tell me what you hear people wanting more of.
I see the same thing I've always seen;a small contingent of people on a small forum crying about the same thing over and over. YOu're not even the majority on this forum. A recent poll that you guys did showed only a small percentage of this forum want this game to be Pre-CU.So with a website that only represents a small fraction of MMO players you don't even make up 50 percent. I hardly call your group a force.
Swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
See above. The real gamers want nothing to do with SWG in any of it's crap incarnations.That's why none of them stuck around.
swg pre-cu did not suck people left due to the bugs that $OE did not fix. If $OE had fixed them swg would have had wow numbers in no time at all.
ROFL. The bugs was just one of multiple problems that players had with the game. The major reason many left is because it didn't feel like Star Wars.Other factors involved will be discussed further on down.
People wanted a game like swg they just left due to those bugs.It was not boring everyone saw how new and great swg was.
ROFL. The subscriptions were draining on a monthly basis. If everyone saw how great SWG was they would never have left it. WOW had its share of problems the first few months but it didn't seem to hurt their subs. Why is that? How come people stuck around World of Warcraft and not SWG? Could it be that World of Warcraft had a purpose to it? Could it be that the game didn't make the most mundane tasks an exercise in frustration? Could it be that most players want to actually PLAY the frigging game when they log in, instead of standing around a cantina and medical facility because they can't do anything unless their wounds are healed? Or maybe they loved the fact they didn't have to go to a crafter on a monthly basis because of their gear breaking down. Or maybe they actually LIKE quests that make them feel part of the lore. Instead of being forced to be a part of some dweeb's warped interpretation of story.
You could make yourself into whatever you wanted and be a bounty hunter, scout,or tailor. You didn't have lame mob dropped loot, rather you made it yourself or got it from another player.
Oh yeah, good times. I really miss paying millions of credits for a piece of armour or weapon that went poof after about a month of intense playing.
You could build your own city with your friends. You had a great faction based pvp system that wasn't forced on anyone.
And who can forget all the urban sprawl? Nothing screams Star Wars like hudnreds of empty houses littering the landscape. And PVP was nothing but jedi running around in a time frame when jedi was not supposed to be there. Of coarse once you have brawlers kicking the crap out of multiple stormtroopers and players running around with pink garb, who needs cannon?
And lastly you had the greatest content ever unlocking the chance to be a jedi knight. Swg was a game with the greatest story ever told yours. and $OE stole it due to them wanting to make the mindless pve people and rpers happy.
That's nice if wielding a glowbat is your thing but for many of us it wasn't. So if I didn't want to be a jedi what was my substitute for the "greatest content?" Of coarse you jedi had great content. Every patch that came out catered to your class while most everybody else's professions were broken.Jedi was revamped at least twice. Splicing and making spice wasn't in most people's mind when they went Smuggler. And I'm sure people who went Commando wanted to actually handle heavy weapons that made a difference. I sure didn't envision myself hunting jedi when I picked Bounty Hunter. I wanted my story to be hunting smugglers while getting my information on their whereabouts from spies. I wasn't allowed to do that. So I guess I wasn't allowed to live my story was I?
Tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney. Where as swg pre-cu looked great and was one of the most fun games ever made. So get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
Neither can the millions that chose NOT to play SWG. So let me see......250,000 compared to 11 million. It's been awhile since I took a math class but I'm sure that 11 million is a higher number of people.And speaking of school, I'm not the greatest person when it comes to grammar, but for goodness sakes please make an attempt to use punctuation. I hate having to edit someone's mess before I can even respond.
look around at this board or any board and you will see the samething people demanding sandbox games that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg what is bioware giving us? another lame wow rip off every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
What are you even blathering about?
WoW has eight million subscribers. SWG never had more than 300k.
Everything you're saying is completely contradictory to reality. Clearly, people like WoW-styled games more, of it wouldn't have the INSANE number of subscribers it does it comparison. No one cares what you and your small group of friends wants. The numbers do not lie.
Bioware doesn't want to make a skill-based sandbox game. It's not their speciality. They excel at cohesive, choice-driven storylines. You're asking them to make a game that have no expertise in and would fail at. There are many sandbox MMO games coming out. Pick one and stop whining about this one. Christ.
look around at this board or any board and you will see the samething people demanding sandbox games that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg what is bioware giving us? another lame wow rip off every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
What are you even blathering about?
WoW has eight million subscribers. SWG never had more than 300k.
Everything you're saying is completely contradictory to reality. Clearly, people like WoW-styled games more, of it wouldn't have the INSANE number of subscribers it does it comparison. No one cares what you and your small group of friends wants. The numbers do not lie.
Bioware doesn't want to make a skill-based sandbox game. It's not their speciality. They excel at cohesive, choice-driven storylines. You're asking them to make a game that have no expertise in and would fail at. There are many sandbox MMO games coming out. Pick one and stop whining about this one. Christ.
That's what I've never understood about these people. They have games that cater more to their style coimg out and yet they keep beating the same drum over here. Like as if a Dev from TOR will be surfing this forum and all of sudden tell his people to stop everything and reverse course because of some whiny children who never got over having their game taken away.It would at least make a TINY bit of sense if the game was being made by the same company that took away their sandbox in the first place. But it isn't. It's being made by a company that had huge success with a completely different style of game. It would be like fans of Billy Bob's restaurant saying that Outback Steakhouse will fail because they don't carry eggs and grits.
The only thing that makes me nervous is that many of the managers and cooks at Billy Bob's is now working at Outback.. If I got shitty food at Billy Bob's why should I think changing jobs to Outback will make it better? Don't forget that many of the computer jerks that carpooled to SOE-Austin are still carpooling to Bioware-Austin..... Just different parking lot...
The only thing that makes me nervous is that many of the managers and cooks at Billy Bob's is now working at Outback.. If I got shitty food at Billy Bob's why should I think changing jobs to Outback will make it better? Don't forget that many of the computer jerks that carpooled to SOE-Austin are still carpooling to Bioware-Austin..... Just different parking lot...
Simple answer to your theory is leadership and direction.
When I was in the Corps having a squad full of shitbirds or cutthroat devil dogs was all about leadership.
Originally posted by BadMedicine That being said, I imagine that many Galaxies veterans are disappointed that this won't be a [much better done] repeat of the early days of that game.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
The only thing that makes me nervous is that many of the managers and cooks at Billy Bob's is now working at Outback.. If I got shitty food at Billy Bob's why should I think changing jobs to Outback will make it better? Don't forget that many of the computer jerks that carpooled to SOE-Austin are still carpooling to Bioware-Austin..... Just different parking lot...
Hopefully the owner of Outback has a more stable operation and a professional atmosphere . So far, they have seemed very open about what this game is about and haven't made any lofty promises.
The only thing that makes me nervous is that many of the managers and cooks at Billy Bob's is now working at Outback.. If I got shitty food at Billy Bob's why should I think changing jobs to Outback will make it better? Don't forget that many of the computer jerks that carpooled to SOE-Austin are still carpooling to Bioware-Austin..... Just different parking lot...
Hopefully the owner of Outback has a more stable operation and a professional atmosphere . So far, they have seemed very open about what this game is about and haven't made any lofty promises.
Well, to continue the metaphor, it was some of the managers and chefs that made the grits so good at Billy Bob's that now work at Outback. To my knowledge, Bioware only got one guy (Dallas Dickinson) that was a pro-NGE shill. And I could be wrong about that last part, but think I recall correctly.
I don't know about stable operations or professional atmospheres at either location, but I do know homeless shelters have a better reputation for what they produce than SOE. I was a HUGE fan of pre-CU, and it was the most fun I'd ever had in any game of any kind. Everything about it was, in my own opinion, far superior to WoW in almost every category. That said, as SOE is not involved in TOR, even though LA is by sheer necessity, I'll still play it. It's not pre-CU, but they are claiming something different than WoW, and that's good enough for me. At least until I get bored or they start swinging the nerf bats.
Originally posted by BadMedicine That being said, I imagine that many Galaxies veterans are disappointed that this won't be a [much better done] repeat of the early days of that game.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
I don't know about that. Go make a thread and a poll over there right now about how much you think this game should be like SWG and see what happens. Even some of the people who did play SWG pre-cu have problems with it being just like SWG since they know it wouldn't do any better than the first.
Besides, all the vets from pre-cu Bloodfin have been pvp'n in games like guild wars and WoW since the CU and have no problem with those games. Even player housing in TOR is split down the middle. Seems as though a lot of people take issue with urban sprawl like we had in SWG. Few want dancer as a stand alone profession, people think everyone should be able to craft. No one argues skill diversity and lots of down time activities. Even BioWare agrees that down time activities are needed in TOR...see excerpt below.
A couple excerpts from the SW: tOR panel at SDCC:
On neutrality and the light side/dark side system:
"Regardless of what your class choice is, you get to make decisions that either drive you further light or further dark. You can be playing the nicest Sith on the block, and it'll actually change your gameplay experience in a number of ways. It'll change the way that your companions interact with you, it'll change the way that NPCs interact with you, it'll actually give you powers that are only available to the "light side" version of that class. Same is true of the dark side, and the same is true of someone that wants to walk the line."
On role-playing and downtime socializing:
"This is an MMO. We're going to make sure that we are competitive with AAA MMOs and will have those secondary activities that are not just your current class story, that are not just your combat and progression. There will be crafting, there will be trading, there will be all sorts of those things. We call them secondary systems, but they're built for the downtime. We want to make sure that we support guilds. We want to make sure that we support all of those things that actually make this a social experience, that don't make this just about your single-player play experience.
Many of us who play MMOs know that a lot of the time you do play by yourself, you do play solo, so we're making sure to support that, we're making sure that you can play through this content, you can play it by yourself. But if you want to get into more advanced portions of the game, then yeah, we will absolutely be having those systems."
Originally posted by BadMedicine That being said, I imagine that many Galaxies veterans are disappointed that this won't be a [much better done] repeat of the early days of that game.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
You are joking right? SWG before the NGE had at tops 250k subs.
How exactly is 250k > 11.6Million? Discounting for the fact that such math took place in the Bizarro Universe of course.
Originally posted by BadMedicine That being said, I imagine that many Galaxies veterans are disappointed that this won't be a [much better done] repeat of the early days of that game.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
Krilster, unfortunately for you and all the other pre-cu fans, not many. Most people want a thempark game, think about it.
Does your neighbor's 14-year-old son Joe want to decorate his in-game house and skill up twenty different skills, or jump straight into the action, kill a few Sith and log off? Instant gratification is what people want, and thempark games cater to that.
Originally posted by BadMedicine That being said, I imagine that many Galaxies veterans are disappointed that this won't be a [much better done] repeat of the early days of that game.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
I don't know about that. Go make a thread and a poll over there right now about how much you think this game should be like SWG and see what happens. Even some of the people who did play SWG pre-cu have problems with it being just like SWG since they know it wouldn't do any better than the first.
Besides, all the vets from pre-cu Bloodfin have been pvp'n in games like guild wars and WoW since the CU and have no problem with those games. Even player housing in TOR is split down the middle. Seems as though a lot of people take issue with urban sprawl like we had in SWG. Few want dancer as a stand alone profession, people think everyone should be able to craft. No one argues skill diversity and lots of down time activities. Even BioWare agrees that down time activities are needed in TOR...see excerpt below.
A couple excerpts from the SW: tOR panel at SDCC:
On neutrality and the light side/dark side system:
"Regardless of what your class choice is, you get to make decisions that either drive you further light or further dark. You can be playing the nicest Sith on the block, and it'll actually change your gameplay experience in a number of ways. It'll change the way that your companions interact with you, it'll change the way that NPCs interact with you, it'll actually give you powers that are only available to the "light side" version of that class. Same is true of the dark side, and the same is true of someone that wants to walk the line."
On role-playing and downtime socializing:
"This is an MMO. We're going to make sure that we are competitive with AAA MMOs and will have those secondary activities that are not just your current class story, that are not just your combat and progression. There will be crafting, there will be trading, there will be all sorts of those things. We call them secondary systems, but they're built for the downtime. We want to make sure that we support guilds. We want to make sure that we support all of those things that actually make this a social experience, that don't make this just about your single-player play experience.
Many of us who play MMOs know that a lot of the time you do play by yourself, you do play solo, so we're making sure to support that, we're making sure that you can play through this content, you can play it by yourself. But if you want to get into more advanced portions of the game, then yeah, we will absolutely be having those systems."
No matter how many facts you throw out, the naysayers will still keep repeating the myths. I'm sure in another thread someone will post "What about crafting,PVP.guilds and socialization? This is just KOTOR 3" pretty soon.
I don't want an exact replica of SWG Pre-NGE. Any developer that tried that would be very stupid. On the other hand, every developer that has completely ignored all of the great features SWG tried to or did implement, whether successful or not, is equally as dumb. While SWG suffered from a number of problems, bugs and poor implementations being a couple, the core design was amazing. The elaborate skill system, the player housing and cities, large open worlds, the social inter-dependencies, the great crafting system, player driven economy, Star Wars license along with both land and space play were the things that made SWG so great to me. The vast amount of options players had was astounding, and I still to this day can' t figure out why people push to have their play options limited.
Give me a re-implementation of those things, with a lot more OPTIONAL content, a lot fewer bugs, a few easy design fixes and someone competant running the show, and that game would be golden in my book.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
The only thing that makes me nervous is that many of the managers and cooks at Billy Bob's is now working at Outback.. If I got shitty food at Billy Bob's why should I think changing jobs to Outback will make it better? Don't forget that many of the computer jerks that carpooled to SOE-Austin are still carpooling to Bioware-Austin..... Just different parking lot...
Hopefully the owner of Outback has a more stable operation and a professional atmosphere . So far, they have seemed very open about what this game is about and haven't made any lofty promises.
Bioware has been pretty good about only promising what they are sure that they can deliver. I prefer Devs that are not trying to over hype their game.
What an absolutely retarded statement to make. Asserting to someone that their preferences are wrong as if it is a fact. You people never cease to amaze me.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
I don't want an exact replica of SWG Pre-NGE. Any developer that tried that would be very stupid. On the other hand, every developer that has completely ignored all of the great features SWG tried to or did implement, whether successful or not, is equally as dumb. While SWG suffered from a number of problems, bugs and poor implementations being a couple, the core design was amazing. The elaborate skill system, the player housing and cities, large open worlds, the social inter-dependencies, the great crafting system, player driven economy, Star Wars license along with both land and space play were the things that made SWG so great to me. The vast amount of options players had was astounding, and I still to this day can' t figure out why people push to have their play options limited. Give me a re-implementation of those things, with a lot more OPTIONAL content, a lot fewer bugs, a few easy design fixes and someone competant running the show, and that game would be golden in my book.
While you are at it, ask for world peace, a unicorn, and for people to stop caring so much about Oprah.
EVERYONE would love a game with all of those things AND everything else plus all the trimmings.
Maybe if you combined the facilities, employees, and finances of Bioware, Blizzard, Square Enix, SOE, Funcom, Mythic, CCP, NCsoft, Cryptic, and ever other "major" dev studio you could make that game in a REASONABLE enough time frame to actually be released on time to not be totally outdated and obsolete as soon as it hit the shelf.
I don't want an exact replica of SWG Pre-NGE. Any developer that tried that would be very stupid. On the other hand, every developer that has completely ignored all of the great features SWG tried to or did implement, whether successful or not, is equally as dumb. While SWG suffered from a number of problems, bugs and poor implementations being a couple, the core design was amazing. The elaborate skill system, the player housing and cities, large open worlds, the social inter-dependencies, the great crafting system, player driven economy, Star Wars license along with both land and space play were the things that made SWG so great to me. The vast amount of options players had was astounding, and I still to this day can' t figure out why people push to have their play options limited. Give me a re-implementation of those things, with a lot more OPTIONAL content, a lot fewer bugs, a few easy design fixes and someone competant running the show, and that game would be golden in my book.
While you are at it, ask for world peace, a unicorn, and for people to stop caring so much about Oprah.
EVERYONE would love a game with all of those things AND everything else plus all the trimmings.
Maybe if you combined the facilities, employees, and finances of Bioware, Blizzard, Square Enix, SOE, Funcom, Mythic, CCP, NCsoft, Cryptic, and ever other "major" dev studio you could make that game in a REASONABLE enough time frame to actually be released on time to not be totally outdated and obsolete as soon as it hit the shelf.
Seeing as SWG was scrapped mid-development and completely re-written and rushed out the door, still carrying most of the core features at release, which was 6 years ago(an eternity in MMO terms), it really isn't that far of a stretch. Any competant company would have been able to fix the bugs in the time SOE maintained the original version. Blizzard would very easily be capable of delivering such a game.
If SOE could rush that game out 6 years ago, any company could re-implement those features and add some content today.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic Played: SWG, Guild Wars, WoW Playing: Eve Online, Counter-strike Loved: Star Wars Galaxies Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Comments
BioWare games are about choices, but they leave out a lot. It's like a sportscar without an engine and gears.
Imagine a BioWare game, where you can build your own a castle, build your own space station and even build the interior for it, where you are not limited by your class and you can use, equip anything. You sit in it and imitate you race on a highway and make the noise with your mouth BRRRRR, WRRRRRR.
I don't play Bioware games becuase I want to build my own castle. Neither does anyone else that enjoys Bioware games.
You don't play Bioware games period. Thusly, you shoudn't have any interest in TOR. If you have no interest in TOR you really shouldn't be here spouting out nonsense analogies (VROOM VROOM WTF REALLY?).
As for our freedom of choice. I'm excersiing it right now by CHOOSING to play TOR. Imagine that.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
look around at this board or any board and you will see the samething
people demanding sandbox games
that is why swg pre-cu is one of the most talked about and loved games ever untill it was stolen from us no levels 32+ classes with unlockable jedi one of the greatest crafting systems ever not only that we didn't need lame quests from npcs we had one of the best pvp systems in the world and had 3 day long battles in swg
what is bioware giving us? another lame wow rip off
every real gamer should be demanding that bioware ditch the level based system and do what all of us what and make tor a pre-cu skill based sandbox game
That ship has sailed. People are NOT demanding sandbox games aside from a few here. People want interesting content and bioware is giving that to us.
You can demand all your want and be ignored by bioware. Accept it. You will feel better.
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
Currently Playing: World of Warcraft
Well the sandbox whinos (you know...the REAL gamers) just got thier dream open-world non-linear MMO announced.
Twilight...the MMO.
BWAHAHAHAHAHAHAHA.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
lmao
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
http://www.twilightthevideogame.com/
Also 11.6Million > 250k. SWG was a failure long before NGE.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
I see the same thing I've always seen;a small contingent of people on a small forum crying about the same thing over and over. YOu're not even the majority on this forum.
A recent poll that you guys did showed only a small percentage of this forum want this game to be Pre-CU.So with a website that only represents a small fraction of MMO players you don't even make up 50 percent. I hardly call your group a force.
ROFL. The bugs was just one of multiple problems that players had with the game. The major reason many left is because it didn't feel like Star Wars.Other factors involved will be discussed further on down.
ROFL. The subscriptions were draining on a monthly basis. If everyone saw how great SWG was they would never have left it. WOW had its share of problems the first few months but it didn't seem to hurt their subs. Why is that? How come people stuck around World of Warcraft and not SWG? Could it be that World of Warcraft had a purpose to it? Could it be that the game didn't make the most mundane tasks an exercise in frustration? Could it be that most players want to actually PLAY the frigging game when they log in, instead of standing around a cantina and medical facility because they can't do anything unless their wounds are healed? Or maybe they loved the fact they didn't have to go to a crafter on a monthly basis because of their gear breaking down. Or maybe they actually LIKE quests that make them feel part of the lore. Instead of being forced to be a part of some dweeb's warped interpretation of story.
Oh yeah, good times. I really miss paying millions of credits for a piece of armour or weapon that went poof after about a month of intense playing.
And who can forget all the urban sprawl? Nothing screams Star Wars like hudnreds of empty houses littering the landscape. And PVP was nothing but jedi running around in a time frame when jedi was not supposed to be there. Of coarse once you have brawlers kicking the crap out of multiple stormtroopers and players running around with pink garb, who needs cannon?
That's nice if wielding a glowbat is your thing but for many of us it wasn't. So if I didn't want to be a jedi what was my substitute for the "greatest content?" Of coarse you jedi had great content. Every patch that came out catered to your class while most everybody else's professions were broken.Jedi was revamped at least twice. Splicing and making spice wasn't in most people's mind when they went Smuggler. And I'm sure people who went Commando wanted to actually handle heavy weapons that made a difference. I sure didn't envision myself hunting jedi when I picked Bounty Hunter. I wanted my story to be hunting smugglers while getting my information on their whereabouts from spies. I wasn't allowed to do that. So I guess I wasn't allowed to live my story was I?
Neither can the millions that chose NOT to play SWG. So let me see......250,000 compared to 11 million. It's been awhile since I took a math class but I'm sure that 11 million is a higher number of people.And speaking of school, I'm not the greatest person when it comes to grammar, but for goodness sakes please make an attempt to use punctuation. I hate having to edit someone's mess before I can even respond.
Currently Playing: World of Warcraft
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
What are you even blathering about?
WoW has eight million subscribers. SWG never had more than 300k.
Everything you're saying is completely contradictory to reality. Clearly, people like WoW-styled games more, of it wouldn't have the INSANE number of subscribers it does it comparison. No one cares what you and your small group of friends wants. The numbers do not lie.
Bioware doesn't want to make a skill-based sandbox game. It's not their speciality. They excel at cohesive, choice-driven storylines. You're asking them to make a game that have no expertise in and would fail at. There are many sandbox MMO games coming out. Pick one and stop whining about this one. Christ.
You people never cease to amaze me. You act like you speak for the majority when in reality you aren't. If the majority liked Pre-Cu SWG then SOE wouldn't have saw fit to change it would they? If the masses LOVED the old SWG as you claim, there would have been more than a few hundred thousand playing it. In reality, the game was bleeding subs at such an alarming rate the SOE decided they had little to lose by making the changes they did. Face it, your game sucked, your game was boring and that was why most left it when World of Warcraft came out. So enough with your revisionist history and stop pretending like you speak for everyone. Thanks.
we are the majority go look at every forum on here and tell me what you hear people wanting more of
wow class based games or swg pre-cu sandbox skill based games
swg pre-cu wins hands down every time as every real gamer on the market wants a game like pre-cu
and swg pre-cu did not suck people left due to the bugs that $OE did not fix if $OE had fixed them swg would have had wow numbers in no time at all people wanted a game like swg they just left due to those bugs and it was not boring everyone saw how new and great swg was you could make yourself into whatever you wanted and be a bounty hunter scout tailor you didn't have lame mob dropped loot rather you made it yourself or got it from another player you could build your own city with your friends you had a great faction based pvp system that wasn't forced on anyone
and lastly you had the greatest content ever unlocking the chance to be a jedi knight
swg was a game with the greatest story ever told yours and $OE stole it due to them wanting to make the mindless pve people and rpers happy
tor is going to fail cuz it doesn't do anything new it just follows the same boring wow game play and looks like a cartoon on disney where as swg pre-cu looked great and was one of the most fun games ever made
so get on the right side and demand that bioware make tor a skill based sandbox game and not star warcraft online
besides 250k of my friends who left swg cannot be wrong abotu how great pre-cu swg was
What are you even blathering about?
WoW has eight million subscribers. SWG never had more than 300k.
Everything you're saying is completely contradictory to reality. Clearly, people like WoW-styled games more, of it wouldn't have the INSANE number of subscribers it does it comparison. No one cares what you and your small group of friends wants. The numbers do not lie.
Bioware doesn't want to make a skill-based sandbox game. It's not their speciality. They excel at cohesive, choice-driven storylines. You're asking them to make a game that have no expertise in and would fail at. There are many sandbox MMO games coming out. Pick one and stop whining about this one. Christ.
That's what I've never understood about these people. They have games that cater more to their style coimg out and yet they keep beating the same drum over here. Like as if a Dev from TOR will be surfing this forum and all of sudden tell his people to stop everything and reverse course because of some whiny children who never got over having their game taken away.It would at least make a TINY bit of sense if the game was being made by the same company that took away their sandbox in the first place. But it isn't. It's being made by a company that had huge success with a completely different style of game. It would be like fans of Billy Bob's restaurant saying that Outback Steakhouse will fail because they don't carry eggs and grits.
Currently Playing: World of Warcraft
The only thing that makes me nervous is that many of the managers and cooks at Billy Bob's is now working at Outback.. If I got shitty food at Billy Bob's why should I think changing jobs to Outback will make it better? Don't forget that many of the computer jerks that carpooled to SOE-Austin are still carpooling to Bioware-Austin..... Just different parking lot...
Simple answer to your theory is leadership and direction.
When I was in the Corps having a squad full of shitbirds or cutthroat devil dogs was all about leadership.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
Hopefully the owner of Outback has a more stable operation and a professional atmosphere . So far, they have seemed very open about what this game is about and haven't made any lofty promises.
Currently Playing: World of Warcraft
Well, to continue the metaphor, it was some of the managers and chefs that made the grits so good at Billy Bob's that now work at Outback. To my knowledge, Bioware only got one guy (Dallas Dickinson) that was a pro-NGE shill. And I could be wrong about that last part, but think I recall correctly.
I don't know about stable operations or professional atmospheres at either location, but I do know homeless shelters have a better reputation for what they produce than SOE. I was a HUGE fan of pre-CU, and it was the most fun I'd ever had in any game of any kind. Everything about it was, in my own opinion, far superior to WoW in almost every category. That said, as SOE is not involved in TOR, even though LA is by sheer necessity, I'll still play it. It's not pre-CU, but they are claiming something different than WoW, and that's good enough for me. At least until I get bored or they start swinging the nerf bats.
There's a sucker born every minute. - P.T. Barnum
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
I don't know about that. Go make a thread and a poll over there right now about how much you think this game should be like SWG and see what happens. Even some of the people who did play SWG pre-cu have problems with it being just like SWG since they know it wouldn't do any better than the first.
Besides, all the vets from pre-cu Bloodfin have been pvp'n in games like guild wars and WoW since the CU and have no problem with those games. Even player housing in TOR is split down the middle. Seems as though a lot of people take issue with urban sprawl like we had in SWG. Few want dancer as a stand alone profession, people think everyone should be able to craft. No one argues skill diversity and lots of down time activities. Even BioWare agrees that down time activities are needed in TOR...see excerpt below.
A couple excerpts from the SW: tOR panel at SDCC:
On neutrality and the light side/dark side system:
"Regardless of what your class choice is, you get to make decisions that either drive you further light or further dark. You can be playing the nicest Sith on the block, and it'll actually change your gameplay experience in a number of ways. It'll change the way that your companions interact with you, it'll change the way that NPCs interact with you, it'll actually give you powers that are only available to the "light side" version of that class. Same is true of the dark side, and the same is true of someone that wants to walk the line."
On role-playing and downtime socializing:
"This is an MMO. We're going to make sure that we are competitive with AAA MMOs and will have those secondary activities that are not just your current class story, that are not just your combat and progression. There will be crafting, there will be trading, there will be all sorts of those things. We call them secondary systems, but they're built for the downtime. We want to make sure that we support guilds. We want to make sure that we support all of those things that actually make this a social experience, that don't make this just about your single-player play experience.
Many of us who play MMOs know that a lot of the time you do play by yourself, you do play solo, so we're making sure to support that, we're making sure that you can play through this content, you can play it by yourself. But if you want to get into more advanced portions of the game, then yeah, we will absolutely be having those systems."
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
You are joking right? SWG before the NGE had at tops 250k subs.
How exactly is 250k > 11.6Million? Discounting for the fact that such math took place in the Bizarro Universe of course.
Alltern8 Blog | Star Wars Space Combat and The Old Republic | Cryptic Studios - A Pre Post-Mortem | Klingon Preview, STO's Monster Play
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
Krilster, unfortunately for you and all the other pre-cu fans, not many. Most people want a thempark game, think about it.
Does your neighbor's 14-year-old son Joe want to decorate his in-game house and skill up twenty different skills, or jump straight into the action, kill a few Sith and log off? Instant gratification is what people want, and thempark games cater to that.
Quite.
Do you realize how many subs Bioware would get if they made an almost exact replica (improved graphics obviously) of SWG before the crappy CU's... More than WoW most likely.
I still plan on trying SWTOR because I like Star Wars so much, lol.
I don't know about that. Go make a thread and a poll over there right now about how much you think this game should be like SWG and see what happens. Even some of the people who did play SWG pre-cu have problems with it being just like SWG since they know it wouldn't do any better than the first.
Besides, all the vets from pre-cu Bloodfin have been pvp'n in games like guild wars and WoW since the CU and have no problem with those games. Even player housing in TOR is split down the middle. Seems as though a lot of people take issue with urban sprawl like we had in SWG. Few want dancer as a stand alone profession, people think everyone should be able to craft. No one argues skill diversity and lots of down time activities. Even BioWare agrees that down time activities are needed in TOR...see excerpt below.
A couple excerpts from the SW: tOR panel at SDCC:
On neutrality and the light side/dark side system:
"Regardless of what your class choice is, you get to make decisions that either drive you further light or further dark. You can be playing the nicest Sith on the block, and it'll actually change your gameplay experience in a number of ways. It'll change the way that your companions interact with you, it'll change the way that NPCs interact with you, it'll actually give you powers that are only available to the "light side" version of that class. Same is true of the dark side, and the same is true of someone that wants to walk the line."
On role-playing and downtime socializing:
"This is an MMO. We're going to make sure that we are competitive with AAA MMOs and will have those secondary activities that are not just your current class story, that are not just your combat and progression. There will be crafting, there will be trading, there will be all sorts of those things. We call them secondary systems, but they're built for the downtime. We want to make sure that we support guilds. We want to make sure that we support all of those things that actually make this a social experience, that don't make this just about your single-player play experience.
Many of us who play MMOs know that a lot of the time you do play by yourself, you do play solo, so we're making sure to support that, we're making sure that you can play through this content, you can play it by yourself. But if you want to get into more advanced portions of the game, then yeah, we will absolutely be having those systems."
No matter how many facts you throw out, the naysayers will still keep repeating the myths. I'm sure in another thread someone will post "What about crafting,PVP.guilds and socialization? This is just KOTOR 3" pretty soon.
Currently Playing: World of Warcraft
I don't want an exact replica of SWG Pre-NGE. Any developer that tried that would be very stupid. On the other hand, every developer that has completely ignored all of the great features SWG tried to or did implement, whether successful or not, is equally as dumb. While SWG suffered from a number of problems, bugs and poor implementations being a couple, the core design was amazing. The elaborate skill system, the player housing and cities, large open worlds, the social inter-dependencies, the great crafting system, player driven economy, Star Wars license along with both land and space play were the things that made SWG so great to me. The vast amount of options players had was astounding, and I still to this day can' t figure out why people push to have their play options limited.
Give me a re-implementation of those things, with a lot more OPTIONAL content, a lot fewer bugs, a few easy design fixes and someone competant running the show, and that game would be golden in my book.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
Hopefully the owner of Outback has a more stable operation and a professional atmosphere . So far, they have seemed very open about what this game is about and haven't made any lofty promises.
Bioware has been pretty good about only promising what they are sure that they can deliver. I prefer Devs that are not trying to over hype their game.
What an absolutely retarded statement to make. Asserting to someone that their preferences are wrong as if it is a fact. You people never cease to amaze me.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.
While you are at it, ask for world peace, a unicorn, and for people to stop caring so much about Oprah.
EVERYONE would love a game with all of those things AND everything else plus all the trimmings.
Maybe if you combined the facilities, employees, and finances of Bioware, Blizzard, Square Enix, SOE, Funcom, Mythic, CCP, NCsoft, Cryptic, and ever other "major" dev studio you could make that game in a REASONABLE enough time frame to actually be released on time to not be totally outdated and obsolete as soon as it hit the shelf.
Your opinion is immaterial.
While you are at it, ask for world peace, a unicorn, and for people to stop caring so much about Oprah.
EVERYONE would love a game with all of those things AND everything else plus all the trimmings.
Maybe if you combined the facilities, employees, and finances of Bioware, Blizzard, Square Enix, SOE, Funcom, Mythic, CCP, NCsoft, Cryptic, and ever other "major" dev studio you could make that game in a REASONABLE enough time frame to actually be released on time to not be totally outdated and obsolete as soon as it hit the shelf.
Seeing as SWG was scrapped mid-development and completely re-written and rushed out the door, still carrying most of the core features at release, which was 6 years ago(an eternity in MMO terms), it really isn't that far of a stretch. Any competant company would have been able to fix the bugs in the time SOE maintained the original version. Blizzard would very easily be capable of delivering such a game.
If SOE could rush that game out 6 years ago, any company could re-implement those features and add some content today.
Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.