Originally posted by uohaloran So does anyone who isn't a fanboy care to explain to me the differences in Aion and WoW other than aesthetics?
I haven't seen a single god damn mechanic that hasn't been done before. Oh look; you can fly! What in the fuck is a Z-axis? Is this new?!
Same whore with prettier makeup, so far.
Similarities:
- Questing is done the same way as WoW. You do have a bit of dialogue (which is well written) but it's the same idea.
- You have plenty of hotkeyed abilities such as in WoW. You'll probably feel right at home with this.
- The sorcerer class feels a lot like a mage in WoW. You have a fireball type spell. You have a living bomb type spell as well. You also have your frostbolt kind of spell, and your aoe frost nova style root. You are quite squishy even though you do have a small magic shield type of ability which absorbs some damage.
- Movement is traditional WSAD style, and the UI is also instantly familiar for anyone who has played WoW or another MMO.
Differences:
- Movement in combat matters. Moving forward gives a damage bonus and mitigation loss (+20% dmg, -20% armor). Strafing gives a dodge bonus and a damage loss, and moving backwards gives an armor/parry/block bonus and damage loss.
- Flight. WoW does have flight, yes, but you have aerial combat which plays a large role in PvP. For zones that don't enable flight you have gliding, which allows you to cover short distances pretty fast, and is a lot of fun in all honesty.
- Combat feels a bit longer than WoW. Fights in PvE will probably go on for longer than an average fight in WoW.
- It feels a bit more difficult at times than WoW does for leveling. Pulling multiple mobs without any sort of heal is a death sentence unless you have some potions or a good trick up your sleeve (CC effects or something).
- Consumables play more of a role in the games PvP. It's not like in WoW where if a guy uses a healing potion in PvP it would often be considered "cheap". Everyone uses them and they are a part of PvP strategy, due to all the different types of potions sharing a CD you often have to debate what is more important. (Should I use this potion to get out of the root or should I wait and use a healing potion? type of thing).
- Zone progress is a bit more linear than WoW. In reality I feel it follows a lot closer to the style of WoW's newer zones, places such as TBC/WoTLK zones, rather than their older ones. Instead of hopping around zone to zone doing a few quests you'll most likely stick in one and progress through quests in a logical manner. Some may love this, some might hate this.
- Customability is different. In WoW you have talent trees, in Aion you have Stigmas. In WoW you have gems where as in Aion you have both manastones and "godstones". The stigma system idea is that you have 5 basic and 3 advanced slots to fit in stigma stones. Characters have a lot of different stigma options available to them. These stigma stones grant your character an ability, so in a way you can think of it like cutting out a lot of the fat in a traditional WoW talent tree. There are various builds players have used for stigmas, based on what your goal is. It's pretty varied enough to be interesting. Manastones are the same idea as gems in WoW, except they hold more importance in Aion because all gear has sockets for them. This allows you to customize your stats pretty well through the use of manastones, and there are several different builds for different situations. As an assassin I want to stack "crit" stones for DPS, however I might also want HP stones in a different build to survive burst, or magical resist stones to have a chance to resist C/C.
- There is more "RNG" in Aion than WoW. Again some people may hate this, but the idea is that a lot of effects aren't guaranteed on happening. The biggest example of this are stuns, which either have a % of a chance to work or have a varied duration. What this does is make it so that fights don't end up in a predictable nature, and players need to be able to adapt to a situation. A good player will have a backup plan when his stun doesn't work, or when he is caught on the end of a long duration CC effect. The bad player will not be ready. In my experience this already has made PvP more interesting as an assassin, because I cannot guarantee that I will be able to CC my opponent throughout the fight.
What I posted on another forum asking the same question, the similarities and differences between the two games. It's missing the obvious stuff though, like Aions focus on PvPvE and such. I mention sorc, btw, because the person asking was a mage in WoW :P.
So what is the content like? Does it have at least as much as current state WoW? As much as the monolithic Everquest? What is crafting like?
What is there to do besides killing?
Is the world big?
Is the game linear?
How does the game manage to keep someone playing? Right now I just don't see a lick of Everquest in the game, no offense. A combo system, flying, and a switch of scenery isn't enough to do it for me. I'm just taking it at face value here. I'm getting vibes of a rehashed system that we've been fed for the last 6 or 7 years, with a new coat of paint. I really hope I'm wrong. I'd like something that isn't simple that won't attract a twelve year old, but I see nothing of the sorts so far. Oh, and the video in the OP's link showcases pretty graphics and animations and nothing else. Does anyone have a link to a good features video?
1. With 1.5 patch you can master two crafts as well as gain small bit of XP from it, sometimes gain double items from crafting, can make items that rival abyss items.
2. like other MMO's.
3. Not that big but enough to change here and there.
4. yes it's linear.
5. It has both PvP and PvE aspects depending on your playstyle.
As far as is the conent as much as WoW or EQ, no, but it does have enough on par when those two began.
So far there are more complexities in its combat than WoW, WAR, AoC, and a lot of other P2P MMO's have to date.
When the urge to compare wow to aion arise...take a break. I really hope AION kills WOW so that bliz can make another game..but laps and training dummy training? seriously whats up with that?
Originally posted by uohaloran So what is the content like? Does it have at least as much as current state WoW? As much as the monolithic Everquest?What is crafting like? What is there to do besides killing? Is the world big? Is the game linear? How does the game manage to keep someone playing?Right now I just don't see a lick of Everquest in the game, no offense. A combo system, flying, and a switch of scenery isn't enough to do it for me.I'm just taking it at face value here. I'm getting vibes of a rehashed system that we've been fed for the last 6 or 7 years, with a new coat of paint. I really hope I'm wrong. I'd like something that isn't simple that won't attract a twelve year old, but I see nothing of the sorts so far.Oh, and the video in the OP's link showcases pretty graphics and animations and nothing else. Does anyone have a link to a good features video?
(Sorry for double post, but the MMORPG.com forum system sucks and fucks up quote chains.)
What is crafting like?
Crafting is pretty standard MMO fair. There are a bunch of skills available for leveling up. A player may level up all the skills, but may only level up two (patch 1.5 addressed this up from 1) skills to the "max" which is 425 or 450 I believe. Otherwise you are stuck with the rest going up to 399.
Crafting items compete with the best gear, and requires a bit of luck to get due to getting some of the best items by "critting" a craft. I'm not sure what influences, how often it happens, but it does happen. Like if you crit a blue item craft it may become a gold item. Brings in a bit of excitement possibly into the crafting system, especially if you are one who have an addictive personality.
Leveling crafting is standard, although you can also get work orders. Work orders are pretty much crafting quests, where they will asign you an item to make and give you some base materials to make it. Later on you have to start actually interjecting with your own materials, and such, but these quests reward you with crafting materials related to your profession -- so they're nice to do.
What is there to do besides killing?
Well crafting, obviously. There is gathering and collecting aether as well, which I guess one could clump in with the idea of crafting. Collecting aether involves you flying around where as gathering is a standard fare. A majority of the game does seem focused on combat though, so its clear there isn't many non-combat activities.
Is the world big?
Big is a pretty relative term. I think it's a decent size of a world, for sure. It's certainly not as large as a game like Lineage II is but between Elyos, Asmodian and the abyss I'd say probably around the size of vanilla WoW? This is a pure guess though, I haven't been to a lot of zones yet.
Is the game linear?
Fairly, yes. Like I said in the last post leveling feels a lot like the way blizzard did TBC and WoTLK compared to vanilla WoW. Instead of doing like 3 quests at barrens, then 2 at stonetallon and hopping around it's much more like you quest in a zone for the most part and progress through that in a somewhat linear fashion. It does open up in choice once you hit 25 and are given the choice between leveling in the abyss or elsewhere. At max level I think there is enough to do that the game doesn't feel like it is guiding you down a path (like a progression path in WoW raiding).
How does the game manage to keep someone playing?
A few ways. For one, they have done an excellent job at adding content in the game at a wonderful pace. Patches 1.1, 1.2 and 1.5 all were huge patches adding in tons of new content. Patch 1.5 easily is one of the biggest non-expansion patches I have seen, adding in 12 or so instances, a ton of new stigmas and other things. Likewise patch 1.1 and 1.2 were no slouches either, I believe it was 1.2 which added 5 levels to the game, raising the cap from 45 to 50. So understandably I think we'll get a good stream of content to keep players in the game.
The other way is obviously through PvP conflict and the abyss ranking system. PvP players, especially those who are a bit more competitive, will certainly love the abyss points system and that alone will probably provide a lot to keep someone playing and in the game. The game is based around PvPvE so these sort of conflicts will keep the game going for sure.
'm just taking it at face value here. I'm getting vibes of a rehashed system that we've been fed for the last 6 or 7 years, with a new coat of paint. I really hope I'm wrong. I'd like something that isn't simple that won't attract a twelve year old, but I see nothing of the sorts so far.
In a way what you're going to see with Aion is more of an evolutionary step, not revolutionary. Think of the step from Everquest to WoW, for example. It feels like Aion adds just enough new while keeping the familiar in line. It may not be as large as a step Everquest > WoW was but some of the finer points of the game are quite interesting and different. These are things that the average player will probably ignore (like movement bonuses in combat) where the higher up players will certainly take advantage of them.
Oh, and the video in the OP's link showcases pretty graphics and animations and nothing else. Does anyone have a link to a good features video?
Yeah the OP's video is pretty terrible. I would look around youtube for some videos depending on what you are interested in. I've watched some good PvP and PvE videos.
So what is the content like? Does it have at least as much as current state WoW? As much as the monolithic Everquest? Right now I just don't see a lick of Everquest in the game, no offense. A combo system, flying, and a switch of scenery isn't enough to do it for me. I'm just taking it at face value here. I'm getting vibes of a rehashed system that we've been fed for the last 6 or 7 years, with a new coat of paint. I really hope I'm wrong. I'd like something that isn't simple that won't attract a twelve year old, but I see nothing of the sorts so far. Oh, and the video in the OP's link showcases pretty graphics and animations and nothing else. Does anyone have a link to a good features video?
here is a link to the Everquest like qualiities this game has over WOW qualities... I will link a video with mechanics shortly
*YAWN* Not playing WoW, but I don't care about another similar MMO like Aion either. Let's wait until the honeymoon is over, at least 1 month after launch. In my opinion, this game is going to be another niche in USA. Once people start to get out of the PvE theme park area and access the real game, which is PvP, and start to get ganked, they will go back to WoW, AoC, or play something else. Forced PvP is not the cup of tea for many people.
Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.
*YAWN* Not playing WoW, but I don't care about another similar MMO like Aion either. Let's wait until the honeymoon is over, at least 1 month after launch. In my opinion, this game is going to be another niche in USA. Once people start to get out of the PvE theme park area and access the real game, which is PvP, and start to get ganked, they will go back to WoW, AoC, or play something else. Forced PvP is not the cup of tea for many people.
Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.
Tbh, if you can't stand the PvP in an mmo, what are you doing playing an MMO? How many online games have no form of killing another person?
Do you have the willpower to delete YOUR wow toons? XD
Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.
Having actually played both AoC and Aion, i can give a good opinion on biggest difference between the 2.
Aion in beta actually works and is perfectly polished while AoC 2 years after release is still the same broken POS they tried to sell people when it originally came out ))
So enjoy your broken PvP and bugged raids with 2 empty servers, while ill enjoy Aion like millions of other subscribers:)))
Oh noes we get wings!. Did you hear that guys, Aion has flying Wings!, thats ALL the reason why we should go out and buy this game because we can fly with WINGS. Oh noes guys, we can WINGS away!.
I'm not going to buy the game just because you can fly with wings, how fkng retarded are people these days.
mmorpg's flop faster then mcdonalds cheese burgers these days.
Aion is a pretty compelling title in many ways and I still plan on playing when it launches. It also has some fairly major flaws. Most of them have to do with world size/design and content. Not much that can be done about that at this point. (More quests are coming as part of the 1.5 patch, but the game world isn't getting any new regions). There are some problems not related to the core design as well. The community is pretty bad at this point. No one talks in game and the Closed Beta seems to have attracted a high percentage of anti-social types. A minority, but a disruptive, grief prone minority. The game also currently lacks any server options for people who would prefer to play the game for PvE, with PvP as an occasional aside. Combined with the high percentage of the anti-social types, this is probably the biggest threat to the success of Aion. NCSoft made a point of noting the fact that you can level to the cap with out having to set foot in the Abyss, the main region for PvPvE. Obviously an attempt to placate the concerns of the majority of the MMORPG fan base that prefer to play on PvE servers. They fail to mention that most of the PvE zones can be reached by the other side via rifts, that you are not safe from PvP in your home zones and that a determined and organized group of griefers can shut down all questing and grinding for a wide level range for hours on end. Unless some viable alternate server type is offered (like servers where PvP only occurs in the Abyss, etc...), the game will fall well short of it's potential in the US and Europe.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
Man this thread is getting worse and worse. On one hand we have blind fanboys like supbro who aren't doing the rest of us any good. On the other hand we have people who actually think that a large number of people are going to play Aion because it has flight. To quote you guy's, How fucking stupid can you get?.
Not like I'd expect any different though. These threads are just bait for these stupid things. Every now and then we get some good info out of them but most of the time it's just slinging mud at each other.
Oh noes we get wings!. Did you hear that guys, Aion has flying Wings!, thats ALL the reason why we should go out and buy this game because we can fly with WINGS. Oh noes guys, we can WINGS away!.
I'm not going to buy the game just because you can fly with wings, how fkng retarded are people these days.
I don't think many people are going to buy the game just because you can fly in it. I am going to buy it be cause of the high fantasy setting and its an Asian game that isn't F2P. Hopefully this game and or FE will keep me busy till FFXIV comes out.
i've seen absolutely nothing impressive in this video. sure some nice graphics (time to upgrade your pc again?) but obviously it's just a manipulated piece of promotion. what have we seen really? fights in the asian style ... what a novelty with all those asian grind games out there. there is one thing i did notice though: that character had only one skill bar where i use 3 of those in Runes of Magic. any comparison with other games is inconclusive for the moment though because there's little to base it on until the release.
Oh noes we get wings!. Did you hear that guys, Aion has flying Wings!, thats ALL the reason why we should go out and buy this game because we can fly with WINGS. Oh noes guys, we can WINGS away!.
I'm not going to buy the game just because you can fly with wings, how fkng retarded are people these days.
I don't think many people are going to buy the game just because you can fly in it. I am going to buy it be cause of the high fantasy setting and its an Asian game that isn't F2P. Hopefully this game and or FE will keep me busy till FFXIV comes out.
You would be surprised with how many people are trying and buying the game due to the fact of flying with wings. After all I was just being sarcastic to the OP with his stupid promotional video with 90% of it showing nothing but flying wings. He's gotta be your typical care bear that hasn't played more then 2-3 mmorpgs in his life. Next.
mmorpg's flop faster then mcdonalds cheese burgers these days.
Yeah, there are people that try the game just because it has flying, and then when they find out they can't fly everywhere and forever (if they bothered researching they would know it's more of a combat mechanic than a means of transporation) they go and troll the game because of the flying restrictions, and also say NCSoft lied to them (funny one).
Aion is a pretty compelling title in many ways and I still plan on playing when it launches. It also has some fairly major flaws. Most of them have to do with world size/design and content. Not much that can be done about that at this point. (More quests are coming as part of the 1.5 patch, but the game world isn't getting any new regions). There are some problems not related to the core design as well. The community is pretty bad at this point. No one talks in game and the Closed Beta seems to have attracted a high percentage of anti-social types. A minority, but a disruptive, grief prone minority. The game also currently lacks any server options for people who would prefer to play the game for PvE, with PvP as an occasional aside. Combined with the high percentage of the anti-social types, this is probably the biggest threat to the success of Aion. NCSoft made a point of noting the fact that you can level to the cap with out having to set foot in the Abyss, the main region for PvPvE. Obviously an attempt to placate the concerns of the majority of the MMORPG fan base that prefer to play on PvE servers. They fail to mention that most of the PvE zones can be reached by the other side via rifts, that you are not safe from PvP in your home zones and that a determined and organized group of griefers can shut down all questing and grinding for a wide level range for hours on end. Unless some viable alternate server type is offered (like servers where PvP only occurs in the Abyss, etc...), the game will fall well short of it's potential in the US and Europe.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
To me it looked like a bunch of ladyboy angels running around. Ha ha!
Aion has polish on its side, but I would imagine there are other 'westeners' out there like myself who do not like the 'mangaesque' look of the game.
I seriously do not enjoy a bunch of pale-looking male models in lace mingling with their coat-hanger female counterparts, holding oversized weapons, with wings. That pretty much sums up the novelties of Aion.
Having played the game, it was not bad, but I just can't get myself to like the look of this game. Also it looks much more like a grinder than the other 'current generation' titles. The reason why I spoke out so strongly is my guild is thinking of jumping ship to Aion. I love those people, they are great friends, but still I am not sure if I will 'migrate' to Aion.
To me it looked like a bunch of ladyboy angels running around. Ha ha!
Aion has polish on its side, but I would imagine there are other 'westeners' out there like myself who do not like the 'mangaesque' look of the game. I seriously do not enjoy a bunch of pale-looking male models in lace mingling with their coat-hanger female counterparts, holding oversized weapons, with wings. That pretty much sums up the novelties of Aion. Having played the game, it was not bad, but I just can't get myself to like the look of this game. Also it looks much more like a grinder than the other 'current generation' titles. The reason why I spoke out so strongly is my guild is thinking of jumping ship to Aion. I love those people, they are great friends, but still I am not sure if I will 'migrate' to Aion.
Tell me, what type of video games do real men play? I have played many games over the years but cant really say i consider it a manly hobby.
To me it looked like a bunch of ladyboy angels running around. Ha ha!
Aion has polish on its side, but I would imagine there are other 'westeners' out there like myself who do not like the 'mangaesque' look of the game. I seriously do not enjoy a bunch of pale-looking male models in lace mingling with their coat-hanger female counterparts, holding oversized weapons, with wings. That pretty much sums up the novelties of Aion. Having played the game, it was not bad, but I just can't get myself to like the look of this game. Also it looks much more like a grinder than the other 'current generation' titles. The reason why I spoke out so strongly is my guild is thinking of jumping ship to Aion. I love those people, they are great friends, but still I am not sure if I will 'migrate' to Aion.
Tell me, what type of video games do real men play? I have played many games over the years but cant really say i consider it a manly hobby.
I am not implying I am a real man. I play Sims 3 and other 'girly' games all the time. I just detest the 'manga' look. I do not know why. There is nothing wrong with feminine men at all, but if you can't make character with a little bit of meat on its bones, it puts me off.
Aion is a pretty compelling title in many ways and I still plan on playing when it launches. It also has some fairly major flaws. Most of them have to do with world size/design and content. Not much that can be done about that at this point. (More quests are coming as part of the 1.5 patch, but the game world isn't getting any new regions). There are some problems not related to the core design as well. The community is pretty bad at this point. No one talks in game and the Closed Beta seems to have attracted a high percentage of anti-social types. A minority, but a disruptive, grief prone minority. The game also currently lacks any server options for people who would prefer to play the game for PvE, with PvP as an occasional aside. Combined with the high percentage of the anti-social types, this is probably the biggest threat to the success of Aion. NCSoft made a point of noting the fact that you can level to the cap with out having to set foot in the Abyss, the main region for PvPvE. Obviously an attempt to placate the concerns of the majority of the MMORPG fan base that prefer to play on PvE servers. They fail to mention that most of the PvE zones can be reached by the other side via rifts, that you are not safe from PvP in your home zones and that a determined and organized group of griefers can shut down all questing and grinding for a wide level range for hours on end. Unless some viable alternate server type is offered (like servers where PvP only occurs in the Abyss, etc...), the game will fall well short of it's potential in the US and Europe.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments. Thanks, though, for providing a nice example of the kinds of anti-social types that make up the vocal majority of thugs tainting the Aion community.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
NcSoft will never cave into the demands of small minority of PVE westerners. Please check your ignorance back at the door. When creating a vision like Aion the developers had purpose for the game and that was to interwine PVE and PvP mutually, with factions at war creating a conflict. PvP is the outcome of this conflict....The changes your asking for will never happen, you're a small minority and your cries will be swept under a rug as stated by NcSoft numerous times. I for one applaud Aion developers staying true to their marketed vision for the game.
In short, QQ your ass back to Hello Kitty Online ))
Aion is a pretty compelling title in many ways and I still plan on playing when it launches. It also has some fairly major flaws. Most of them have to do with world size/design and content. Not much that can be done about that at this point. (More quests are coming as part of the 1.5 patch, but the game world isn't getting any new regions). There are some problems not related to the core design as well. The community is pretty bad at this point. No one talks in game and the Closed Beta seems to have attracted a high percentage of anti-social types. A minority, but a disruptive, grief prone minority. The game also currently lacks any server options for people who would prefer to play the game for PvE, with PvP as an occasional aside. Combined with the high percentage of the anti-social types, this is probably the biggest threat to the success of Aion. NCSoft made a point of noting the fact that you can level to the cap with out having to set foot in the Abyss, the main region for PvPvE. Obviously an attempt to placate the concerns of the majority of the MMORPG fan base that prefer to play on PvE servers. They fail to mention that most of the PvE zones can be reached by the other side via rifts, that you are not safe from PvP in your home zones and that a determined and organized group of griefers can shut down all questing and grinding for a wide level range for hours on end. Unless some viable alternate server type is offered (like servers where PvP only occurs in the Abyss, etc...), the game will fall well short of it's potential in the US and Europe.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments. Thanks, though, for providing a nice example of the kinds of anti-social types that make up the vocal majority of thugs tainting the Aion community.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
NcSoft will never cave into the demands of small minority of PVE westerners. Please check your ignorance back at the door. When creating a vision like Aion the developers had purpose for the game and that was to interwine PVE and PvP mutually, with factions at war creating a conflict. PvP is the outcome of this conflict....The changes your asking for will never happen, you're a small minority and your cries will be swept under a rug as stated by NcSoft numerous times. I for one applaud Aion developers staying true to their marketed vision for the game.
In short, QQ your ass back to Hello Kitty Online ))
Exactly, I enjoy the gameplay. The sad thing is I can not stand the art. There is so much great Asian art out there, that I wonder why the Asiam developers always seem to go with the cookie cutter look that is so unappealing to me. Oh well, can't please them all.
Originally posted by Hrothmund Originally posted by grandpagamer Originally posted by Hrothmund To me it looked like a bunch of ladyboy angels running around. Ha ha!
Aion has polish on its side, but I would imagine there are other 'westeners' out there like myself who do not like the 'mangaesque' look of the game. I seriously do not enjoy a bunch of pale-looking male models in lace mingling with their coat-hanger female counterparts, holding oversized weapons, with wings. That pretty much sums up the novelties of Aion. Having played the game, it was not bad, but I just can't get myself to like the look of this game. Also it looks much more like a grinder than the other 'current generation' titles. The reason why I spoke out so strongly is my guild is thinking of jumping ship to Aion. I love those people, they are great friends, but still I am not sure if I will 'migrate' to Aion.
Tell me, what type of video games do real men play? I have played many games over the years but cant really say i consider it a manly hobby.
I am not implying I am a real man. I play Sims 3 and other 'girly' games all the time. I just detest the 'manga' look. I do not know why. There is nothing wrong with feminine men at all, but if you can't make character with a little bit of meat on its bones, it puts me off.
You can make a character as big or "meaty" as you want, if you want.
Aion is a pretty compelling title in many ways and I still plan on playing when it launches. It also has some fairly major flaws. Most of them have to do with world size/design and content. Not much that can be done about that at this point. (More quests are coming as part of the 1.5 patch, but the game world isn't getting any new regions). There are some problems not related to the core design as well. The community is pretty bad at this point. No one talks in game and the Closed Beta seems to have attracted a high percentage of anti-social types. A minority, but a disruptive, grief prone minority. The game also currently lacks any server options for people who would prefer to play the game for PvE, with PvP as an occasional aside. Combined with the high percentage of the anti-social types, this is probably the biggest threat to the success of Aion. NCSoft made a point of noting the fact that you can level to the cap with out having to set foot in the Abyss, the main region for PvPvE. Obviously an attempt to placate the concerns of the majority of the MMORPG fan base that prefer to play on PvE servers. They fail to mention that most of the PvE zones can be reached by the other side via rifts, that you are not safe from PvP in your home zones and that a determined and organized group of griefers can shut down all questing and grinding for a wide level range for hours on end. Unless some viable alternate server type is offered (like servers where PvP only occurs in the Abyss, etc...), the game will fall well short of it's potential in the US and Europe.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments. Thanks, though, for providing a nice example of the kinds of anti-social types that make up the vocal majority of thugs tainting the Aion community.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
NcSoft will never cave into the demands of small minority of PVE westerners. Please check your ignorance back at the door. When creating a vision like Aion the developers had purpose for the game and that was to interwine PVE and PvP mutually, with factions at war creating a conflict. PvP is the outcome of this conflict....The changes your asking for will never happen, you're a small minority and your cries will be swept under a rug as stated by NcSoft numerous times. I for one applaud Aion developers staying true to their marketed vision for the game.
In short, QQ your ass back to Hello Kitty Online ))
Stop your crying. Maybe I can find you an online coupon for some free tissues.
You are in the minority. Stop pretending you have numbers on your side. I'm perfectly happy with two seperate server types, but with all the whining from you "L33T PvPers" it's getting to the point where I'd be happy if the entire game went carebear.
We all know the truth. No one even tries to dispute it. You don't want two server types, because your EPeen is jonesing to grief PvE players; because you are too scared to play this game on servers where all the players are PvPers and fellow griefers.
Sorry for dropping to your level, but reason and respect are lost on you and your ilk. 90% of the whining over this game is griefers crying about "carebears" wanting to play on their own servers. Boo hoo.
Comments
What I posted on another forum asking the same question, the similarities and differences between the two games. It's missing the obvious stuff though, like Aions focus on PvPvE and such. I mention sorc, btw, because the person asking was a mage in WoW :P.
1. With 1.5 patch you can master two crafts as well as gain small bit of XP from it, sometimes gain double items from crafting, can make items that rival abyss items.
2. like other MMO's.
3. Not that big but enough to change here and there.
4. yes it's linear.
5. It has both PvP and PvE aspects depending on your playstyle.
As far as is the conent as much as WoW or EQ, no, but it does have enough on par when those two began.
So far there are more complexities in its combat than WoW, WAR, AoC, and a lot of other P2P MMO's have to date.
When the urge to compare wow to aion arise...take a break. I really hope AION kills WOW so that bliz can make another game..but laps and training dummy training? seriously whats up with that?
(Sorry for double post, but the MMORPG.com forum system sucks and fucks up quote chains.)
Crafting is pretty standard MMO fair. There are a bunch of skills available for leveling up. A player may level up all the skills, but may only level up two (patch 1.5 addressed this up from 1) skills to the "max" which is 425 or 450 I believe. Otherwise you are stuck with the rest going up to 399.
Crafting items compete with the best gear, and requires a bit of luck to get due to getting some of the best items by "critting" a craft. I'm not sure what influences, how often it happens, but it does happen. Like if you crit a blue item craft it may become a gold item. Brings in a bit of excitement possibly into the crafting system, especially if you are one who have an addictive personality.
Leveling crafting is standard, although you can also get work orders. Work orders are pretty much crafting quests, where they will asign you an item to make and give you some base materials to make it. Later on you have to start actually interjecting with your own materials, and such, but these quests reward you with crafting materials related to your profession -- so they're nice to do.
Well crafting, obviously. There is gathering and collecting aether as well, which I guess one could clump in with the idea of crafting. Collecting aether involves you flying around where as gathering is a standard fare. A majority of the game does seem focused on combat though, so its clear there isn't many non-combat activities.
Big is a pretty relative term. I think it's a decent size of a world, for sure. It's certainly not as large as a game like Lineage II is but between Elyos, Asmodian and the abyss I'd say probably around the size of vanilla WoW? This is a pure guess though, I haven't been to a lot of zones yet.
Fairly, yes. Like I said in the last post leveling feels a lot like the way blizzard did TBC and WoTLK compared to vanilla WoW. Instead of doing like 3 quests at barrens, then 2 at stonetallon and hopping around it's much more like you quest in a zone for the most part and progress through that in a somewhat linear fashion. It does open up in choice once you hit 25 and are given the choice between leveling in the abyss or elsewhere. At max level I think there is enough to do that the game doesn't feel like it is guiding you down a path (like a progression path in WoW raiding).
A few ways. For one, they have done an excellent job at adding content in the game at a wonderful pace. Patches 1.1, 1.2 and 1.5 all were huge patches adding in tons of new content. Patch 1.5 easily is one of the biggest non-expansion patches I have seen, adding in 12 or so instances, a ton of new stigmas and other things. Likewise patch 1.1 and 1.2 were no slouches either, I believe it was 1.2 which added 5 levels to the game, raising the cap from 45 to 50. So understandably I think we'll get a good stream of content to keep players in the game.
The other way is obviously through PvP conflict and the abyss ranking system. PvP players, especially those who are a bit more competitive, will certainly love the abyss points system and that alone will probably provide a lot to keep someone playing and in the game. The game is based around PvPvE so these sort of conflicts will keep the game going for sure.
In a way what you're going to see with Aion is more of an evolutionary step, not revolutionary. Think of the step from Everquest to WoW, for example. It feels like Aion adds just enough new while keeping the familiar in line. It may not be as large as a step Everquest > WoW was but some of the finer points of the game are quite interesting and different. These are things that the average player will probably ignore (like movement bonuses in combat) where the higher up players will certainly take advantage of them.
Yeah the OP's video is pretty terrible. I would look around youtube for some videos depending on what you are interested in. I've watched some good PvP and PvE videos.
Hopefully I answered your questions.
here is a link to the Everquest like qualiities this game has over WOW qualities... I will link a video with mechanics shortly
http://www.mmorpg.com/discussion2.cfm/thread/244539/page/1
here is a very good quality video that is up to date..
http://g4tv.com/thefeed/blog/post/698001/Exclusive-Aion-Video-Podcast-Classes--Customization.html
*YAWN* Not playing WoW, but I don't care about another similar MMO like Aion either. Let's wait until the honeymoon is over, at least 1 month after launch. In my opinion, this game is going to be another niche in USA. Once people start to get out of the PvE theme park area and access the real game, which is PvP, and start to get ganked, they will go back to WoW, AoC, or play something else. Forced PvP is not the cup of tea for many people.
Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.
*YAWN* Not playing WoW, but I don't care about another similar MMO like Aion either. Let's wait until the honeymoon is over, at least 1 month after launch. In my opinion, this game is going to be another niche in USA. Once people start to get out of the PvE theme park area and access the real game, which is PvP, and start to get ganked, they will go back to WoW, AoC, or play something else. Forced PvP is not the cup of tea for many people.
Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.
Tbh, if you can't stand the PvP in an mmo, what are you doing playing an MMO? How many online games have no form of killing another person?
Do you have the willpower to delete YOUR wow toons? XD
[Retired: WoW, RO, EvE, WaR, AoC, LoTR]
Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.
Having actually played both AoC and Aion, i can give a good opinion on biggest difference between the 2.
Aion in beta actually works and is perfectly polished while AoC 2 years after release is still the same broken POS they tried to sell people when it originally came out ))
So enjoy your broken PvP and bugged raids with 2 empty servers, while ill enjoy Aion like millions of other subscribers:)))
GW2 the future of MMO gaming
Oh noes we get wings!. Did you hear that guys, Aion has flying Wings!, thats ALL the reason why we should go out and buy this game because we can fly with WINGS. Oh noes guys, we can WINGS away!.
I'm not going to buy the game just because you can fly with wings, how fkng retarded are people these days.
mmorpg's flop faster then mcdonalds cheese burgers these days.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
Man this thread is getting worse and worse. On one hand we have blind fanboys like supbro who aren't doing the rest of us any good. On the other hand we have people who actually think that a large number of people are going to play Aion because it has flight. To quote you guy's, How fucking stupid can you get?.
Not like I'd expect any different though. These threads are just bait for these stupid things. Every now and then we get some good info out of them but most of the time it's just slinging mud at each other.
(welcome to the forums I guess, right? :P)
Oh noes we get wings!. Did you hear that guys, Aion has flying Wings!, thats ALL the reason why we should go out and buy this game because we can fly with WINGS. Oh noes guys, we can WINGS away!.
I'm not going to buy the game just because you can fly with wings, how fkng retarded are people these days.
I don't think many people are going to buy the game just because you can fly in it. I am going to buy it be cause of the high fantasy setting and its an Asian game that isn't F2P. Hopefully this game and or FE will keep me busy till FFXIV comes out.
i've seen absolutely nothing impressive in this video. sure some nice graphics (time to upgrade your pc again?) but obviously it's just a manipulated piece of promotion. what have we seen really? fights in the asian style ... what a novelty with all those asian grind games out there. there is one thing i did notice though: that character had only one skill bar where i use 3 of those in Runes of Magic. any comparison with other games is inconclusive for the moment though because there's little to base it on until the release.
Oh noes we get wings!. Did you hear that guys, Aion has flying Wings!, thats ALL the reason why we should go out and buy this game because we can fly with WINGS. Oh noes guys, we can WINGS away!.
I'm not going to buy the game just because you can fly with wings, how fkng retarded are people these days.
I don't think many people are going to buy the game just because you can fly in it. I am going to buy it be cause of the high fantasy setting and its an Asian game that isn't F2P. Hopefully this game and or FE will keep me busy till FFXIV comes out.
You would be surprised with how many people are trying and buying the game due to the fact of flying with wings. After all I was just being sarcastic to the OP with his stupid promotional video with 90% of it showing nothing but flying wings. He's gotta be your typical care bear that hasn't played more then 2-3 mmorpgs in his life. Next.
mmorpg's flop faster then mcdonalds cheese burgers these days.
Yeah, there are people that try the game just because it has flying, and then when they find out they can't fly everywhere and forever (if they bothered researching they would know it's more of a combat mechanic than a means of transporation) they go and troll the game because of the flying restrictions, and also say NCSoft lied to them (funny one).
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
To me it looked like a bunch of ladyboy angels running around. Ha ha!
Aion has polish on its side, but I would imagine there are other 'westeners' out there like myself who do not like the 'mangaesque' look of the game.
I seriously do not enjoy a bunch of pale-looking male models in lace mingling with their coat-hanger female counterparts, holding oversized weapons, with wings. That pretty much sums up the novelties of Aion.
Having played the game, it was not bad, but I just can't get myself to like the look of this game. Also it looks much more like a grinder than the other 'current generation' titles. The reason why I spoke out so strongly is my guild is thinking of jumping ship to Aion. I love those people, they are great friends, but still I am not sure if I will 'migrate' to Aion.
They look the same to me. /shrug
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Tell me, what type of video games do real men play? I have played many games over the years but cant really say i consider it a manly hobby.
Tell me, what type of video games do real men play? I have played many games over the years but cant really say i consider it a manly hobby.
I am not implying I am a real man. I play Sims 3 and other 'girly' games all the time. I just detest the 'manga' look. I do not know why. There is nothing wrong with feminine men at all, but if you can't make character with a little bit of meat on its bones, it puts me off.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments. Thanks, though, for providing a nice example of the kinds of anti-social types that make up the vocal majority of thugs tainting the Aion community.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
NcSoft will never cave into the demands of small minority of PVE westerners. Please check your ignorance back at the door. When creating a vision like Aion the developers had purpose for the game and that was to interwine PVE and PvP mutually, with factions at war creating a conflict. PvP is the outcome of this conflict....The changes your asking for will never happen, you're a small minority and your cries will be swept under a rug as stated by NcSoft numerous times. I for one applaud Aion developers staying true to their marketed vision for the game.
In short, QQ your ass back to Hello Kitty Online ))
GW2 the future of MMO gaming
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments. Thanks, though, for providing a nice example of the kinds of anti-social types that make up the vocal majority of thugs tainting the Aion community.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
NcSoft will never cave into the demands of small minority of PVE westerners. Please check your ignorance back at the door. When creating a vision like Aion the developers had purpose for the game and that was to interwine PVE and PvP mutually, with factions at war creating a conflict. PvP is the outcome of this conflict....The changes your asking for will never happen, you're a small minority and your cries will be swept under a rug as stated by NcSoft numerous times. I for one applaud Aion developers staying true to their marketed vision for the game.
In short, QQ your ass back to Hello Kitty Online ))
Exactly, I enjoy the gameplay. The sad thing is I can not stand the art. There is so much great Asian art out there, that I wonder why the Asiam developers always seem to go with the cookie cutter look that is so unappealing to me. Oh well, can't please them all.
I am not implying I am a real man. I play Sims 3 and other 'girly' games all the time. I just detest the 'manga' look. I do not know why. There is nothing wrong with feminine men at all, but if you can't make character with a little bit of meat on its bones, it puts me off.
You can make a character as big or "meaty" as you want, if you want.
This is because it is a game centred around the 'Abyss' and PvP. Good grief, go and play something else and stop attempting to dumb down this game for the ones who have been waiting a long time for it.
As for it falling short of its potential? Dream on, this game will be huge for the real gamers amongst us.
You fail at reading comprehension and logic. If you don't understand an issue, don't embarrass yourself with ignorant comments. Thanks, though, for providing a nice example of the kinds of anti-social types that make up the vocal majority of thugs tainting the Aion community.
Maybe one plus, if Aion launches with out alternative server types, will be that most of the dregs of the MMORPG fan base will settle there and make every other title a better place to be as a result.
The current rule set will alienate and drive away the vast majority of customer base, once they experience and understand that the game is a griefers paradise. If NCSoft decides to launch this way, they will have no one else to blame but themselves when the retention numbers resemble those of AoC.
Since the topic of this thread is projecting the level of success of the title and discussing elements that will effect it's level of success, your PvP griefer's QQ post really has no place here. I'm sick of all the whining about how adding a care bear server type might lessen your griefing fun come launch. I know that the game will be a lot scarier for you if you are forced to play on a server full of PvPers and fellow griefers, rather than brimming with hapless victims, but get over it.
NcSoft will never cave into the demands of small minority of PVE westerners. Please check your ignorance back at the door. When creating a vision like Aion the developers had purpose for the game and that was to interwine PVE and PvP mutually, with factions at war creating a conflict. PvP is the outcome of this conflict....The changes your asking for will never happen, you're a small minority and your cries will be swept under a rug as stated by NcSoft numerous times. I for one applaud Aion developers staying true to their marketed vision for the game.
In short, QQ your ass back to Hello Kitty Online ))
Stop your crying. Maybe I can find you an online coupon for some free tissues.
You are in the minority. Stop pretending you have numbers on your side. I'm perfectly happy with two seperate server types, but with all the whining from you "L33T PvPers" it's getting to the point where I'd be happy if the entire game went carebear.
We all know the truth. No one even tries to dispute it. You don't want two server types, because your EPeen is jonesing to grief PvE players; because you are too scared to play this game on servers where all the players are PvPers and fellow griefers.
Sorry for dropping to your level, but reason and respect are lost on you and your ilk. 90% of the whining over this game is griefers crying about "carebears" wanting to play on their own servers. Boo hoo.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated