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Current MMOs receive a wake up call ..

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  • EthianEthian Member Posts: 1,216
    Originally posted by heartless

    Originally posted by Ethian

    Originally posted by AtrusV


    Asian style for games are not my kind, but they can add some interesting things to the MMO landscape. I think Aion is more like a classic MMO with better graphics, wings and combos (this two things are interesting if they are well implemented), but i hope it matches the taste of western gamers because i want that World of Warcraft begins to change things in order to return to its glory days.
     
    Now WoW it's not my kind of game, it still have old content but the new one is not what i wanted from that game, pre-BC, and the BC itself were the best it can offer in the present and the pass, but i hope that in the future it will corrects its own path for better
     
    WoW needs to recover the pre-quest for entering large instances, and the difficult to achieve important dungeons. And also the fun factor of doing different things, today WoW is very plain despite the content it has.



     

    Back the WoW chat again, never fails LOL. No matter what WoW does in the future the players will still have to grind their way through the old content (outlands/northrend) on alts if they roll new toons. 

    For example I just rolled a new dwarf pally last night and I was bored sick within an hour because I knew i was about to grind out 50-60 levels to see some decent content (northrend). Anything before lichking to me is old and and stale now. 

    So in a sense WoW is going to get a wake up call from Aions release. Not because its anything new, but because its a polished and fun game which is what a large % of the mmo player base has been looking for for awhile now.

    I can bet WoW subs will see a major decrease in September. And even if half of those go back to WoW after afew months, its still the same old and stale WoW we've all seen time and time again.  

     

    The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one.

    If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.



     

    Ummm, WoW has been out for what 5 years? Aion isnt even launched yet...lol. How can you compare a 5 year old games content to a brand new mmo. Where do you think Aion will be in 5 years if it lasts that long? I can garentee we wont be rolling alts in the same zones because there will be plenty more content available.

    These people that down the content Aion offers when isnt even in stores yet drive me made...I mean we havent even seen 1.5 yet...*sighs*

    "I play Tera for the gameplay"

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Ethian

    Originally posted by heartless

    Originally posted by Ethian

    Originally posted by AtrusV


    Asian style for games are not my kind, but they can add some interesting things to the MMO landscape. I think Aion is more like a classic MMO with better graphics, wings and combos (this two things are interesting if they are well implemented), but i hope it matches the taste of western gamers because i want that World of Warcraft begins to change things in order to return to its glory days.
     
    Now WoW it's not my kind of game, it still have old content but the new one is not what i wanted from that game, pre-BC, and the BC itself were the best it can offer in the present and the pass, but i hope that in the future it will corrects its own path for better
     
    WoW needs to recover the pre-quest for entering large instances, and the difficult to achieve important dungeons. And also the fun factor of doing different things, today WoW is very plain despite the content it has.



     

    Back the WoW chat again, never fails LOL. No matter what WoW does in the future the players will still have to grind their way through the old content (outlands/northrend) on alts if they roll new toons. 

    For example I just rolled a new dwarf pally last night and I was bored sick within an hour because I knew i was about to grind out 50-60 levels to see some decent content (northrend). Anything before lichking to me is old and and stale now. 

    So in a sense WoW is going to get a wake up call from Aions release. Not because its anything new, but because its a polished and fun game which is what a large % of the mmo player base has been looking for for awhile now.

    I can bet WoW subs will see a major decrease in September. And even if half of those go back to WoW after afew months, its still the same old and stale WoW we've all seen time and time again.  

     

    The main difference is that WoW has multiple zones per level range to quest in. Aion has one zone per race per level range. WoW got stale because it's been out for 5 years, Aion will get stale because rolling an alt means questing through the same exact content all over again. What I'm trying to say is that a brand new player in WoW has multiple paths to take towards the level cap, in Aion, you have one.

    If WoW does see a decline in subscriptions come September, which I doubt, it will be because of multiple games being released, not just Aion. If I remember correctly, Champions Online and Jumpgate: Evolution are being released in September also.



     

    Ummm, WoW has been out for what 5 years? Aion isnt even launched yet...lol. How can you compare a 5 year old games content to a brand new mmo. Where do you think Aion will be in 5 years if it lasts that long? I can garentee we wont be rolling alts in the same zones because there will be plenty more content available.

    These people that down the content Aion offers when isnt even in stores yet drive me made...I mean we havent even seen 1.5 yet...*sighs*

    WoW launched with the zones I'm talking about, 5 years ago!

    You know what drives me "made?" People who don't know that Aion has been out for about a year in S. Korea and more recently in China. If you honestly think that US and EU will somehow get a completely different game, you're sadly mistaken. The leveling content that is currently in the live versions of the game will be in our version come September.

    While we're on the subject, you know what else drives me "made?" People who think that version 1.5 will somehow cure cancer and fix all of humanity's problems as well. It won't.

    Is Aion a decent game? Sure! However, it does have it's shortcomings and to write them off just because version 1.5 is not out yet is plain silly.

    BTW, I've looked at the 1.5 patch notes and while it does add some interesting stuff, there is absolutely nothing that adds variety to leveling, which is what I'm talking about.

    image

  • VallanorVallanor Member Posts: 103

    Wait... the second game in that video wasn't World of Warcraft?  I don't play either WoW or Aion, but they honestly look identical.  Granted, there's a lot more to a game than visuals - and based on what I know, Aion would probably be more my style - but this video and subsequent thread were pointless.  No offense, OP

  • NadrilNadril Member Posts: 1,276

    I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.

    Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?

    After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.

    In fact a lot of times Vanilla WoW leveling was a bit of a pain. You would do like 3 quests in one zone then go all the way over to another continent/zone, do like 2 quests there and have to go back to somewhere else. You hopped around a lot which might not seem like a linear method but it really was. The only difference is the way you could do the content in, like if you did hillsbrad first or stonetalon first.

    I've leveled plenty of characters in WoW. Two level 70 rogues, an 80 mage, an 80 warrior, a 62 shaman and a slew of other characters. I know the leveling zones on the back of my hand and I've been to all of them. Honestly in vanilla WoW there were just not that many options, especially in the 30-60 game which often times would get downright annoying! (Without the big XP boost we got in one of the more recent patches).

    I can't be the only person remembering running out of quests, or only having like shitty "run across the world for 10k xp" quests, am I?

    You also do have to question why WoW suddenly changed their method in TBC and WoTLK, and why the leveling in those zones feels so much better. It's because they realized that a "vanilla WoW" method of leveling really sucks -- and players would much rather a slightly more linear, and progressive, feeling through quests than having to run around a lot. It's also why they really streamlined quests in TBC/WoTLK.


    I hope I'm not alone though in thinking this. Seriously Vanilla WoW really sucked for alts I thought, and it wasn't until the ghostlands, the faster leveling patch and such to where alts got a little more interesting. Even then I found myself repeating content a LOT which is going to happen.


    Finally I should say that a game focused on PvP should work on streamlining the experience and where players are. Afterall you don't want a thousand zones which are all empty, even though that might feel like a godsend for a PvE player it would be horrible for a PvP player. With fewer zones not only are quests more packed in (more quests per zone) but players can find the action, or groups, easier.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Nadril


    I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.
    Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?
    After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.


    Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.

    The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

    image

  • NadrilNadril Member Posts: 1,276


    Originally posted by heartless
    Originally posted by Nadril I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.
    Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?
    After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.
    Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.
    The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

    I've done that but still found myself having to go to the barrens, even if I didn't do all the quests there.

    The game also got more and more linear at the higher levels, especially to the point of where you had to do most of the quests to really get anywhere. Really, trying to pin Aion as a linear experience while touting WoW as an open ended leveling experience is just naive, especially when after 25 you have the option of either the abyss or other zones.

  • SoupismSoupism Member UncommonPosts: 272
    Originally posted by heartless

    Originally posted by Nadril


    I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.
    Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?
    After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.


    Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.

    The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

    Just existing is a horrible excuse. That's like saying you "can" level by killing and never questing. It's "possible" but hardly worth it.

    image

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Soupism

    Originally posted by heartless

    Originally posted by Nadril


    I really don't see the multiple leveling routes in WoW, if that is indeed what we are talking about.
    Sure, 1-10 you can do a few different ways. 1-10 in WoW also takes tops of like, what, 30 minutes to an hour?
    After that there isn't a ton of choice you have. Sure, you can skip some quests and do some other quests if you want but for the most part the majority of the quests you will do each playthrough will be the same ones. If we are talking about vanilla WoW (and not taking into account the Ghostlands area which gave an alternative for 10-20) than you pretty much could not avoid the barrens as a horde character.


    Tirisfal Glades>Silverpine>Hilsbrad? I've used this route and avoided Barrens entirely, except for the flight paths.

    The paths were there, the fact that people didn't use them or preferred to go a familiar route, doesn't mean that they didn't exist.

    Just existing is a horrible excuse. That's like saying you "can" level by killing and never questing. It's "possible" but hardly worth it.

    Those paths weren't horrible for leveling. The path I outlined was actually much more streamlined than the path that goes through the Barrens because Barrens is a huge zone and the quest objectives are spread out far apart.

    Or you could go Mulgore>Barrens for a few levels>Stonetalon Mountains if you're on a PvP server as there there less bored max level characters ganking in Stonetalon.

    The paths were there and a lot of them were just as good--quest and XP wise. Most people, after running one character to max level preferred to go the more familiar route in order to get to the endgame quicker. But it doesn't mean that there weren't good alternatives.

    Seriously though, I'm not sure what we're arguing about here. Are you guys trying to say that less content is good?

    image

  • SoupismSoupism Member UncommonPosts: 272

    I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.

     

    I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).

    image

  • natuxatunatuxatu Member UncommonPosts: 1,364

    I don't really know what this thread has turned into but I'll try to add a thing or two.

    Aion being great is not contingent on WoW not being good so people can stop with that. In fact it's very possible you would never see Aion without WoW and what it did for the MMO community and gaming companies.

    Still I'm excited for Aion regardless. I like RPGs so even Aion was linear.. it could still be fun. Community is why I play and I think/hope it will be a big reason for the majority of people who end up playing Aion.

    Um I was going to say something else but I forgot. But I'll repeat:



    Aion being successfull has no relations to WoW not being good... so let that part go.

    image

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Soupism


    I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.
     
    I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).

     

    We all have our priorities and play how we like. However, your play style is not more important than other people's.

    image

  • SoupismSoupism Member UncommonPosts: 272
    Originally posted by heartless

    Originally posted by Soupism


    I was arguing the point of saying it was "possible" as opposed to it being "best". More routes isn't necessarily better. Especially when playing alts for the sake of having another max level toon for raiding/grouping. Hell, I always played undead in WoW and went to Durotar as soon as I could as opposed to Brill and Undercity.
     
    I for one hate being low level except for the first time playing a new game at release. But I also prefer to be on the cutting edge of progression even though some people are not. I'm not big on questing, or farming, or even crafting as a main (professions excluded).

     

    We all have our priorities and play how we like. However, your play style is not more important than other people's.

    Exactly.

    image

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Aion bring nothing new to the table gameplay wise but people are so mesmerized by the beauty of the game.  This totally goes against what people were saying that graphics don't matter. Well apparantly it does matter a whole lot.

    30
  • EbenEben Member, Newbie CommonPosts: 522

    I'm excited for Aion.  Not for any grandios reasons, other than it's something new, it's (marginally) different, and it seems polished in comparison to the newer releases I've tried out since quitting WoW.  All that, and it just looks fun.  I don't care if part of it are grindy.  People keep holding up WoW as the holy grail in this regard, but good god, after your umpteenth alt in WoW, going thru the same zones, doing the same quests, killing the same bosses, it gets friggin' old.  I don't care how how much they spoon feed the XP, or toss mounts at lower-lvl toons, it doesn't change the fact that, with the exception of the DK zone, there hasn't been a single change or addition to any of the starter zones since the launch of BC...which was -years- ago.  Once you've done it all a few times, it's just going through the motions, no matter how streamlined it is.  Same shit, different toon. 

    I don't expect Aion to reinvent the wheel.  I just want to see new shit.  New quests.  New glowy flashy spells.  New little monsters to beat on, and actually play a game that isn't a clunky mess like everything else seems to be, that actually has me thinking a bit, instead of following a questhelper mod so I can burn thru old content as fast as humanly possible, like I was doing in WoW.  If Aion dissapoints me...oh well.  I'll cancel my sub and wait for something else.  I have no vested interest in any game or company, aside from the initial purchase cost and $15 a month.  That's not some earth-shattering decision.  I'll either play it or I won't.  Done.

    Don't see why there is some big debate over this crap.  It's a game.  It's either fun and interesting...or it's not.  Like there is some huge deluge of worthy MMO titles out there to choose from.  If it's not your cup of tea, then dump it and try again next time with the next uber-awesome title that comes out. 

    Katsma is Lithuanian for 'he who drinks used douche fluid'.

  • NadrilNadril Member Posts: 1,276


    Seriously though, I'm not sure what we're arguing about here. Are you guys trying to say that less content is good?

    No, but I think instead of having excess content at lower levels saving it for a max level is the best.

    People are right though, this argument has lost all meaning now. I don't even know what the point of it is anymore.

  • NazradinNazradin Member Posts: 24
    Originally posted by supbro

    Originally posted by Nazradin

    Originally posted by supbro

    Originally posted by Moretrinkets

    Originally posted by supbro


     
    A new king is here 
     
    So whats your game? :)))
     

    Wings are pretty though, but it's not a decision factor for playing a MMO. I prefer mounted combat in MMOs. Actually I would play AoC rather than Aion. AoC is sexy, Aion is EMO.

     

    Having actually played both AoC and Aion, i can give a good opinion on biggest difference between the 2.

    Aion in beta actually works and is perfectly polished :) while AoC 2 years after release is still the same broken POS they tried to sell people when it originally came out :)))

    So enjoy your broken PvP and bugged raids with 2 empty servers, while ill enjoy Aion like millions of other subscribers:)))

     



     

     AOC actually launched 17th of may 2008(20th if you hadnt pre ordered) so hardly 2 years. Aion  actually launched launch last November. So while AOC is just under 6 months older it would be fair to compare them in thier current states 1.5.4 AOC vs 1.5 AION .. even  similar revision wise.

     AOC is now actually a very polished game and if it had been released in its current form it would have been very well recieved, it sure looks better than Aion. I guess all the millions of ppl playing in Asia can complain about  being paying beta testers for Aion as thats the state of the game till 1.5 goes live.

     Its laughable how people say 1.5 fixes all these things (which it may well do) yet still bag other games for not being complete when released.

     

    Aion client performs flawlessly in the beta, smooth as silk :)))). Patch 1.5 will be purely all free content (12+ instances...) 

    Good luck with AoC's "miracle" patch, has it arrived yet? lol 

       

     



     

     Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with  500+ reply posts in the beta forums in regards to the lag. 

     Nothing worng with AOC client these days unless your running a sub par machine.

  • NadrilNadril Member Posts: 1,276


    Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.

    Nothing worng with AOC client these days unless your running a sub par machine.


    I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

    The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

  • Originally posted by Nadril


     

    Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.
     
    Nothing worng with AOC client these days unless your running a sub par machine.

     

    I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

    The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

     

    The initial lag was pretty bad on nezekan, but it was gone by staurday I think

  • supbrosupbro Member Posts: 327
    Originally posted by Nadril


     

    Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.
     
    Nothing worng with AOC client these days unless your running a sub par machine.

     

    I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

    The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

     

    Agreed, i had lag for the  initial 2 hrs but it went away and the servers settled down. Aion's game client performed perfectly in every way, NcSoft have lead the way in showing developers how to code for large scale PvP encounters :)))

    How are the AoC sieges? i don't think there still working ... quit sad AoC had a lot of potential. The problem is the game client needs a total overhall to even function smoothly in mass PvP. AoC subscribers are hanging by a thread, Aion will kill the game off in 2 months ... its time for Funcom to start working on its next MMO scam :)))

     

    GW2 the future of MMO gaming

  • grandpagamergrandpagamer Member Posts: 2,221

    For me the lag was gone three hours after the servers went live. First three hours were horrible though.

  • NazradinNazradin Member Posts: 24
    Originally posted by supbro

    Originally posted by Nadril


     

    Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.
     
    Nothing worng with AOC client these days unless your running a sub par machine.

     

    I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

    The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

     

    Agreed, i had lag for the  initial 2 hrs but it went away and the servers settled down. Aion's game client performed perfectly in every way, NcSoft have lead the way in showing developers how to code for large scale PvP encounters :)))

    How are the AoC sieges? i don't think there still working ... quit sad AoC had a lot of potential. The problem is the game client needs a total overhall to even function smoothly in mass PvP. AoC subscribers are hanging by a thread, Aion will kill the game off in 2 months ... its time for Funcom to start working on its next MMO scam :)))

     



     

     I see all the aion cheerleaders are out in full denial mode as soon as you mention lag. Again I refer you to the aion beta forums thread . Lag  wasnt rare  or short lived.  And it wasnt only in CB5 cb 3 and 4 also had their share, 5 was definaly the worst though. And the probelms in aion are open world pvp(hell you  fighting 1 mob is a strain), where aoc preforms without issue including massive kesh zergs.

     AoC sieges, dont know hopefully they are stable again after patch yesterday, siege dev hopes he has found what was causing  zone crash  after last big patch. Up until then sieges have been working fine for me but I run a machine that is able to handle them- lag in sieges has been generally users end rather than the server side.  And I use to seige a lot , my guild had control of 3 BKs for several weeks with us having to defend most open  windows.

     

     

  • grandpagamergrandpagamer Member Posts: 2,221
    Originally posted by Nazradin

    Originally posted by supbro

    Originally posted by Nadril


     

    Flawless hardly, the game was unplayable last beta due to the severe lag spikes, suggest you check out the post with 500+ reply posts in the beta forums in regards to the lag.
     
    Nothing worng with AOC client these days unless your running a sub par machine.

     

    I will admit they had server issues for the first few hours of CB5, especially on Seil and Israphel. I'm not sure if it just means they need some stronger server support (or what the deal is) or if it was due to the same thing that was lagging down the NCSoft launcher.

    The lag cleared up (On Israphel at least) after a few hours though and was running wonderful (at least for me) for the remainder of the beta.

     

    Agreed, i had lag for the  initial 2 hrs but it went away and the servers settled down. Aion's game client performed perfectly in every way, NcSoft have lead the way in showing developers how to code for large scale PvP encounters :)))

    How are the AoC sieges? i don't think there still working ... quit sad AoC had a lot of potential. The problem is the game client needs a total overhall to even function smoothly in mass PvP. AoC subscribers are hanging by a thread, Aion will kill the game off in 2 months ... its time for Funcom to start working on its next MMO scam :)))

     



     

     I see all the aion cheerleaders are out in full denial mode as soon as you mention lag. Again I refer you to the aion beta forums thread . Lag  wasnt rare  or short lived.  And it wasnt only in CB5 cb 3 and 4 also had their share, 5 was definaly the worst though. And the probelms in aion are open world pvp(hell you  fighting 1 mob is a strain), where aoc preforms without issue including massive kesh zergs.

     AoC sieges, dont know hopefully they are stable again after patch yesterday, siege dev hopes he has found what was causing  zone crash  after last big patch. Up until then sieges have been working fine for me but I run a machine that is able to handle them- lag in sieges has been generally users end rather than the server side.  And I use to seige a lot , my guild had control of 3 BKs for several weeks with us having to defend most open  windows.

     

     

    Ok, all of us who didnt experience lag are liars and those that say its the norm are telling the truth. As for telling the truth? Ive played AOC as well so....

  • I didnt play beta but watched some video about Aion. And dont get one thing about combat system, watched some spiritmaster,sorcerer video and i see your toy can't spam a spell all the time.I meant it need to wait for global cooldown or turn system or something like that.Thats true or im missing something?

  • dreamscaperdreamscaper Member UncommonPosts: 1,592

    I've played in the last two betas, for what it's worth.

     

    I'm pretty sure Aion isn't going to make any major dents in WoW's subscriber base - the games are just too different. What I do think Aion is going to attract is that substantial number of gamers who are simply tired of WoW and its closest competition (LotRO, AoC, Warhammer, etc) and are looking for something different. Granted, Aion isn't majorly different, but the game style and playstyle are quite different.

     

    From my limited playtime, I would describe Aion as a hybrid between EQ1, Lineage2, and yes, WoW. It takes a number of the best features from those games and melds them into something that's both simiiar and different, but altogether enjoyable. Though I haven't broken that magic number (25, which I've been told is a slight changing point in the game), the game hasn't felt like a grind at all, which is what I was most worried about. The quests have been fairly interesting, and though not quite up to LotRO standards, the frequent cutscenes are a nice addition that help keep you interested in the overall story.

     

    The wings are more than just a gimmick - they're a major part of the gameplay. Though I do wish flying was allowed in more places, the skill of strategic gliding is rather fun and one that you have to practice to get right, instead of your character.

     

    The game isn't for everyone, but I'm very glad that I pre-ordered.

    <3

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