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FF14, New Info on Races and classes (Classes and races revealed )

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Comments

  • PrintscreenPrintscreen Member UncommonPosts: 100

    maid constumes added? gothic lace dresses please.

    frills? gimme frills..... And don't try to tell me No to lolitas, loli is apart of Japanese (sub) culture and mine, like it or not, now give me the loli clothes!!!

    /haveAnthropologydegreeandstudiedmanyculturestruestory

    One minor thing bugging me is that the Humans katakana says that it's pronounced Hyu- not Hyou, but then again JP's often misspell katakana like spelling Virus but written in katakana to be pronounced weerus, phonetically I guess. Still annoys me lots of times but whatever.

    /endsiderant

    loli-please

     

  • SgtFrogSgtFrog Member Posts: 5,001

    Why would you want to play a big butch hairy Gullka woman anyway....

    image
    March on! - Lets Invade Pekopon

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by SgtFrog

    Originally posted by veritas_X


    So is anyone else confused about the 'no levels / no experience' marketing hype juxtaposed with the reveal of a class-based system?
    I'd like some more info.

     

    could be something like FFX

     

    I don't see it as "marketing hype".. It's just information about an aspect of the game, and it's not really a new concept; other MMOs (and others) have implemented a similar system.



    All it means is while you're playing a certain class, fulfilling a certain set of roles, your progress won't be measured in experience points or "job levels". Rather progression will take place via the increase in skill of your chosen weapon(s).



    Or, in short...

    Class defines the overall role you play

    Weapon Skill defines your level of ability

    'least that's how I see it.

     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • GameslaveGameslave Member Posts: 130
    Originally posted by Printscreen


    maid constumes added? gothic lace dresses please.
    frills? gimme frills..... And don't try to tell me No to lolitas, loli is apart of Japanese (sub) culture and mine, like it or not, now give me the loli clothes!!!
    /haveAnthropologydegreeandstudiedmanyculturestruestory
    One minor thing bugging me is that the Humans katakana says that it's pronounced Hyu- not Hyou, but then again JP's often misspell katakana like spelling Virus but written in katakana to be pronounced weerus, phonetically I guess. Still annoys me lots of times but whatever.
    /endsiderant
    loli-please

    I'm all for Neo-Victorian and Steampunk renditions. Neo-Victorian is the more appropriate terminology for "gothic lolita". If you truly observe modern clothing deemed "gothic" it's all Victorian. And in spite of whatever you might think, "loli" is more often short for "lolicon" which is, more or less, animated child pornography, so just please don't use that term.

    And, it's not that the Japanese are inherently bad spellers, but more that when being technical and true to pronunciation (since it's all fantasy and made-up jibberish anyway), certain words change form and vowels can be lost. English "ou" isn't emphasized as much as it is in Japanese language. And, seriously, if you knew the first thing about Japanese or at least payed respect to the language it's that they simply don't have the same sonds as the English alphabet, so...

    Maybe I'm just trollin' but... w/e.

    Abraxas [365]

  • GameslaveGameslave Member Posts: 130
    My Point Of View

    [shut up, i don't care if you don't care] :P


    Differences between races is rather minor but differences between genders will be more important.
    This makes me laugh a little bit. Let the sexism begin!
    There are four categories of jobs, with two jobs unveiled for each:
    Seems almost too basic. I'll need more info before I decide to buy. But it sounds like I'd not even pass beta...
    The game system is the "Armory System", it depends on character's equipment. To change play style, you need to change equipment parts: this modification is executed in real time. Once the party disbanded, you only need to change equipment to come back as a crafter, fisherman, etc.
    I like the concept that a solo crafter player can jump in to assist the party on a whim. Some of the elements being presented introduce a more realistically conceptualized world where your equipment defines your role, your tools define your skills.
    This freedom will make the solo play easier since a warrior who wants to be cured can change into a healer himself. Thereof the number of inventory's slots is more important than FFXI. The developers thought about an easier way to change equipment.
    I find the soloability aspect unnerving. Hopefully the best benefits will still be given to parties, enough so that people actually prefer to party over solo. There should be some kind of catch to this, only being able to heal yourself after a cooldown period, or not during battle.
    To get more powerful in each specifications, it is advised to balance out the equipment parts between them. In FFXIV, the equipment's level is essential, even more than the character's level itself. The developers insist once again on the huge freedom of this system wherer change can be made whenever. That's probably why the name of the jobs are more neutral than FFXI. The game's team has deliberately chosen to avoid the usual job class.
    * - you can change jobs and lifestyles freely. By changing your weapon, you are essneitally changing jobs, and can do so anywhere. So if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth.
    This I like, since there's more for players to do than sit on their ass and make excuses for themselves. Nobody should complain of having nothing to do, since you can do anything anywhere. And since everyone can craft, the economy (however it presents itself) should be more balanced I'd hope.
    * - weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction. Rather than character levels and skills, the main thing is the skill of the item you are holding. You can play on your own and switch between fighter and caster to heal yourself, so soloing is easy.


    Easy sucks. Even if it's not as easy as it seems, that's just a bad choice of words and they shouldn't have said it. "Soloing is possible" would have been more appropriate, I think.
    * - changing is as simple as changing your weapon, so there's no stress. Typical jobs of the FF series, e.g. warrior and black mage, are being avoided. You can basically enjoy this world in any way you want. (me: freedom seems to be the main point here)
     Kind of a shame. It's the familiarity of the job classes that ultimately held me to Final Fantasy XI. Not that I don't appreciate the reinvention, but hopefully their setup won't be too off track, regardless of whatever they're called now. So long as they're still playable in the traditional sense, should one choose to do so.
    Fights are in real-time although the developers point out they won't be the "action" type. In FFXIV, fights won't be only target and engage the enemy! You'll need to think to other parameters but no more details yet. (the magical barrier in the trailer?) The items' resistance will be reduced through their use.
    So your staff breaks, but you have a sword on hand. Time to put those skills to use. I got no complaints or concerns here, but I know there will be riots. What I'm getting from all this is that it will be a more involved, more mature, more realistic MMORPG for players that reflect those interests. And for those who don't? They can continue to play XI.
    In FFXIV, guilds delivers licenses/permits to players. These illustrated cards match with the missions the character has to fulfill. The players will be able to share these permits (having the card or not) and even decide on the number of persons who can participate to the mission.
    BAD. BAD Square-Enix. Do you not realize how easy you just made it to PL & exploit to high hell? I think I'm going to vomit. You BETTER be adding some serious restrictions on the accessibiilty and eligibility and difficulty to this concept.
    The game will be irrelevant to the level of each players but some permits can't be obtained before a definite level. These tasks would take 30min~ to be fulfilled, even if some of them will be shorter. Of course, you can carry several permits at the same time. Those missions will have different and various goals: monster hunting, enemies' raid, skill ups... These operations are called "etherites" (?) and will allow you to be instantly teleported to the specified area.
    I see this as half good and half bad, and all for the same reasons. No travel necessary? I understand if this is perhaps a part of that 'second story' sidequest line I was talking about, for the casual / solo players to feel like they've done something with relevance to a story line, but DON'T let this be for missions or story progression. It completely defeats the purpose of "adventure".
    * - these are passes of trust you obtain from guilds. a Leave is not a quest. it's a card. you can mix your Leaves with other players' Leaves.
    I sense something to the tune of Pokemon Record Mix. I smell console trophys and gamer points and bigger, better rewards. Come through on this one and you'll have succceeded in reinventing the world of MMORPG's, Squeenix.
    * - at the Adventurers' Guild, you can get Guild Leaves. there are Leaves that you can't get when your skill is low. typically a Leave will take 30 mins to complete, there are some shorter too.


    How about longer ones, too?
    * - you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level). if one person is carrying a Leave, other players may join whether they have the same Leave or not.


    One of the biggest elements I enjoyed from Dungeons & Dragons Online.
    * - the contents of the Leave change after a week passes. you can carry multiple Leaves (they are card form, like invitations). Guild Leaves are designed like Tarot cards and are really beautiful
    Customization even flowing into the operation and aesthetics of your guild? I like it! All the more reason to dedicate yourself to a guild! Which guild will have the best Leaves for you? Let the massive guild-parties commence!
    *everything else is a recap*

    Don't cancel your Final Fanatsy XI accounts just yet, folks. Ultimately this is a game anyone & everyone can play. But for how long? Square-Enix, when we said we wanted more tanks we meant job classes, not video game titles. Please, by all means be bold, be daring, but don't be sellouts.

    Abraxas [365]

  • GameslaveGameslave Member Posts: 130

    An inquiry regarding cost and fees:

    It's been expressed that they're considering block-payment options rather than charging monthly, further drawing in the casual crowd, but I'm curious about a few other things~

    -would they ever delete your character for not paying a certain amount of time?

    -would they distribute complete with box and manual at retailers or work through PSN?

    Just a couple wandering thoughts I wanted to get out of my head.

    Also about auto-translate:

    -would we still playing on the same servers, cross platform, cross country?

    -would it be too hard to implement a real auto-translator, like google, into XIV?

    And I guess my last question for now would be:

    -would we be separated by servers, reserving space for both VS & RP?

    Abraxas [365]

  • HashbrickHashbrick Member RarePosts: 1,851


    Originally posted by Gameslave
    Don't cancel your Final Fanatsy XI accounts just yet, folks. Ultimately this is a game anyone & everyone can play. But for how long? Square-Enix, when we said we wanted more tanks we meant job classes, not video game titles. Please, by all means be bold, be daring, but don't be sellouts.

    As a long time FFXI player and still do this day I love the concept just don't have the time to invest in it.

    I see an awesome move for SquareEnix if they do exactly what they are explaining. It's innovative, unique and will get most people who are bored with redundant MMO's back on board with the genre.

    They said themselves that they have no plans to shut down FFXI so making a complete different system will allow lovers of both FFXI and FFXIV to continue playing a unique system on each.

    I really like the equipment idea, I think it is ingenious. The solubility is a great asset too, if I don't have much time to play I can still play and achieve something, if I have a lot of time to play say the weekends when I'm off work then I can party with my friends and family and have fun.

    There will be a whole mess of jobs I'm sure that's one thing they are good at, be it single player of mmo they know how to advance the game time to extremely long point to "conquer" the game.

    All in all I was hoping for innovation and wow did I ever get it, I'm really looking forward to it.

    [[ DEAD ]] - Funny - I deleted my account on the site using the cancel account button.  Forum user is separate and still exists with no way of deleting it. Delete it admins. Do it, this ends now.
  • natuxatunatuxatu Member UncommonPosts: 1,364

    Well I think it's great! Look at it this way. If FFXIV was still heavily based on working as a team and for raids ect. The ability to switch classes on the fly by switching your equipment will be great.

    A big complaint was finding a party in FFXI. By changing that, now everyone will be able to jump in filling whatever class type is needed. It doesn't make the game easier just more accessible.

    If this is the case, then they found the perfect line between allowing casual gamers to play while still sticking to their roots. :)

    image

  • toddzetoddze Member UncommonPosts: 2,150



     

    Originally posted by Gameslave

    Don't cancel your Final Fanatsy XI accounts just yet, folks. Ultimately this is a game anyone & everyone can play. But for how long? Square-Enix, when we said we wanted more tanks we meant job classes, not video game titles. Please, by all means be bold, be daring, but don't be sellouts.

     

     

    hahaha thats awsome.

    Sadly selling out is where they think the money is at, and idk why(actually I do because they are striving for WoW numbers). Sellout games only last 4-7 months. You just cant keep the casual crowd in one game long, because when the next mmo comes they go.

    In one of SE's interveiws they said they thought FFXI's success was atributed to the job system. I think they are way off target, and that could be a huge blunder on their part. The job system is nice and different, however I believe that the content and style of game is why its a success. 

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • RamenThief7RamenThief7 Member Posts: 362
    Originally posted by Gameslave

    My Point Of View

    [shut up, i don't care if you don't care] :P


    Differences between races is rather minor but differences between genders will be more important.
    This makes me laugh a little bit. Let the sexism begin!
    Hmmm...this could lead to problems later on. Perhaps you wanted to play a faster version of your race, but you wanted it to be a guy, yet the girl is it. Could lead to customization gripes.
    There are four categories of jobs, with two jobs unveiled for each:
    Seems almost too basic. I'll need more info before I decide to buy. But it sounds like I'd not even pass beta...
    Holy Knight...Holy Knight...crossing fingers that if Holy Knight doesn't exist in FF XIV that I can learn and cast decent white magic and other support magics as a Swordsman....
    The game system is the "Armory System", it depends on character's equipment. To change play style, you need to change equipment parts: this modification is executed in real time. Once the party disbanded, you only need to change equipment to come back as a crafter, fisherman, etc.
    I like the concept that a solo crafter player can jump in to assist the party on a whim. Some of the elements being presented introduce a more realistically conceptualized world where your equipment defines your role, your tools define your skills.
    I like this idea too. However, does this mean that wizards are forced to wear wizard robes? I do like it when I can cast spell while wearing tank heavy armor (and I can cast powerful spells as well)...
    This freedom will make the solo play easier since a warrior who wants to be cured can change into a healer himself. Thereof the number of inventory's slots is more important than FFXI. The developers thought about an easier way to change equipment.
    I find the soloability aspect unnerving. Hopefully the best benefits will still be given to parties, enough so that people actually prefer to party over solo. There should be some kind of catch to this, only being able to heal yourself after a cooldown period, or not during battle.
    Same here. Solo play could be a wee bit easier, but still, solo play should suck when compared to group play.
    To get more powerful in each specifications, it is advised to balance out the equipment parts between them. In FFXIV, the equipment's level is essential, even more than the character's level itself. The developers insist once again on the huge freedom of this system wherer change can be made whenever. That's probably why the name of the jobs are more neutral than FFXI. The game's team has deliberately chosen to avoid the usual job class.
    * - you can change jobs and lifestyles freely. By changing your weapon, you are essneitally changing jobs, and can do so anywhere. So if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth.
    This I like, since there's more for players to do than sit on their ass and make excuses for themselves. Nobody should complain of having nothing to do, since you can do anything anywhere. And since everyone can craft, the economy (however it presents itself) should be more balanced I'd hope.
    Hmmm...I don't know. I don't like the idea of all classes being "neutral," FF XI was based heavily on roles. And I love role games. I'm a bit worried on that, but I still do need to get my hands on the beta version come winter (I think that's when the beta version is coming out).
    * - weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction. Rather than character levels and skills, the main thing is the skill of the item you are holding. You can play on your own and switch between fighter and caster to heal yourself, so soloing is easy.


    Easy sucks. Even if it's not as easy as it seems, that's just a bad choice of words and they shouldn't have said it. "Soloing is possible" would have been more appropriate, I think.
    No doubt this scares anyone hoping that group play should be the main aspect. You make soloing easier, more soloers show up. And I do not want another "group game" where I'm grouping with soloists. I like my groups with serious hardcore players, thank you very much.
    * - changing is as simple as changing your weapon, so there's no stress. Typical jobs of the FF series, e.g. warrior and black mage, are being avoided. You can basically enjoy this world in any way you want. (me: freedom seems to be the main point here)
     Kind of a shame. It's the familiarity of the job classes that ultimately held me to Final Fantasy XI. Not that I don't appreciate the reinvention, but hopefully their setup won't be too off track, regardless of whatever they're called now. So long as they're still playable in the traditional sense, should one choose to do so.
    Same here. I like my White Mages being, you know, White Mages. Familiarity doesn't kill anything SE, we want familiar roles (then again, that's "neutral" classes for you).
    Fights are in real-time although the developers point out they won't be the "action" type. In FFXIV, fights won't be only target and engage the enemy! You'll need to think to other parameters but no more details yet. (the magical barrier in the trailer?) The items' resistance will be reduced through their use.
    So your staff breaks, but you have a sword on hand. Time to put those skills to use. I got no complaints or concerns here, but I know there will be riots. What I'm getting from all this is that it will be a more involved, more mature, more realistic MMORPG for players that reflect those interests. And for those who don't? They can continue to play XI.
    Ah, so strategic planning is essential for FF XIV. A very positive point here.
    In FFXIV, guilds delivers licenses/permits to players. These illustrated cards match with the missions the character has to fulfill. The players will be able to share these permits (having the card or not) and even decide on the number of persons who can participate to the mission.
    BAD. BAD Square-Enix. Do you not realize how easy you just made it to PL & exploit to high hell? I think I'm going to vomit. You BETTER be adding some serious restrictions on the accessibiilty and eligibility and difficulty to this concept.
    Oh crap. Power leveling (PL)? This is Silkroad Online all over again....
    The game will be irrelevant to the level of each players but some permits can't be obtained before a definite level. These tasks would take 30min~ to be fulfilled, even if some of them will be shorter. Of course, you can carry several permits at the same time. Those missions will have different and various goals: monster hunting, enemies' raid, skill ups... These operations are called "etherites" (?) and will allow you to be instantly teleported to the specified area.
    I see this as half good and half bad, and all for the same reasons. No travel necessary? I understand if this is perhaps a part of that 'second story' sidequest line I was talking about, for the casual / solo players to feel like they've done something with relevance to a story line, but DON'T let this be for missions or story progression. It completely defeats the purpose of "adventure".
    If it kills the purpose of adventuring, it is definitely a negative point.
    * - these are passes of trust you obtain from guilds. a Leave is not a quest. it's a card. you can mix your Leaves with other players' Leaves.
    I sense something to the tune of Pokemon Record Mix. I smell console trophys and gamer points and bigger, better rewards. Come through on this one and you'll have succceeded in reinventing the world of MMORPG's, Squeenix.
    Ah yes. My PS3 and I have more trophies to add to my collection.
    * - at the Adventurers' Guild, you can get Guild Leaves. there are Leaves that you can't get when your skill is low. typically a Leave will take 30 mins to complete, there are some shorter too.


    How about longer ones, too?
    Not sure what this means, so I have no comment on this.
    * - you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level). if one person is carrying a Leave, other players may join whether they have the same Leave or not.


    One of the biggest elements I enjoyed from Dungeons & Dragons Online.
    I have no comment on this too.
    * - the contents of the Leave change after a week passes. you can carry multiple Leaves (they are card form, like invitations). Guild Leaves are designed like Tarot cards and are really beautiful
    Customization even flowing into the operation and aesthetics of your guild? I like it! All the more reason to dedicate yourself to a guild! Which guild will have the best Leaves for you? Let the massive guild-parties commence!
    Hmm...well, as long as I can customize my own Leave, it seems like an awesome idea. My chosen card? One with a cross (the Christian one) and other cool scenery I have to decide on. A guild of white mages and holy knights, that would be awesome to be the leader of. Now, a name...
    *everything else is a recap*

    Don't cancel your Final Fanatsy XI accounts just yet, folks. Ultimately this is a game anyone & everyone can play. But for how long? Square-Enix, when we said we wanted more tanks we meant job classes, not video game titles. Please, by all means be bold, be daring, but don't be sellouts.

    Gah, SE really seems determined to get the casual crowd. So much, that they're willing to sell out to the casual crowd and take a chance by not catering so much to the hardcores. Well, if FF XIV fails, at least I have FF XI to look forward to (I can play it on the PS3, right?).

     

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Gameslave

    My Point Of View

    [shut up, i don't care if you don't care] :P


    Differences between races is rather minor but differences between genders will be more important.
    This makes me laugh a little bit. Let the sexism begin!
    There are four categories of jobs, with two jobs unveiled for each:
    Seems almost too basic. I'll need more info before I decide to buy. But it sounds like I'd not even pass beta...
    The game system is the "Armory System", it depends on character's equipment. To change play style, you need to change equipment parts: this modification is executed in real time. Once the party disbanded, you only need to change equipment to come back as a crafter, fisherman, etc.
    I like the concept that a solo crafter player can jump in to assist the party on a whim. Some of the elements being presented introduce a more realistically conceptualized world where your equipment defines your role, your tools define your skills.
    This freedom will make the solo play easier since a warrior who wants to be cured can change into a healer himself. Thereof the number of inventory's slots is more important than FFXI. The developers thought about an easier way to change equipment.
    I find the soloability aspect unnerving. Hopefully the best benefits will still be given to parties, enough so that people actually prefer to party over solo. There should be some kind of catch to this, only being able to heal yourself after a cooldown period, or not during battle.
    To get more powerful in each specifications, it is advised to balance out the equipment parts between them. In FFXIV, the equipment's level is essential, even more than the character's level itself. The developers insist once again on the huge freedom of this system wherer change can be made whenever. That's probably why the name of the jobs are more neutral than FFXI. The game's team has deliberately chosen to avoid the usual job class.
    * - you can change jobs and lifestyles freely. By changing your weapon, you are essneitally changing jobs, and can do so anywhere. So if you are invited to a PT and there are a lot of fighters, you can switch to a caster, then when your adventures are over, go fishing or synth.
    This I like, since there's more for players to do than sit on their ass and make excuses for themselves. Nobody should complain of having nothing to do, since you can do anything anywhere. And since everyone can craft, the economy (however it presents itself) should be more balanced I'd hope.
    * - weapons and def gear all have their own merit. if you want to hone a particular skill, you can coordinate your equipment in that direction. Rather than character levels and skills, the main thing is the skill of the item you are holding. You can play on your own and switch between fighter and caster to heal yourself, so soloing is easy.


    Easy sucks. Even if it's not as easy as it seems, that's just a bad choice of words and they shouldn't have said it. "Soloing is possible" would have been more appropriate, I think.
    * - changing is as simple as changing your weapon, so there's no stress. Typical jobs of the FF series, e.g. warrior and black mage, are being avoided. You can basically enjoy this world in any way you want. (me: freedom seems to be the main point here)
     Kind of a shame. It's the familiarity of the job classes that ultimately held me to Final Fantasy XI. Not that I don't appreciate the reinvention, but hopefully their setup won't be too off track, regardless of whatever they're called now. So long as they're still playable in the traditional sense, should one choose to do so.
    Fights are in real-time although the developers point out they won't be the "action" type. In FFXIV, fights won't be only target and engage the enemy! You'll need to think to other parameters but no more details yet. (the magical barrier in the trailer?) The items' resistance will be reduced through their use.
    So your staff breaks, but you have a sword on hand. Time to put those skills to use. I got no complaints or concerns here, but I know there will be riots. What I'm getting from all this is that it will be a more involved, more mature, more realistic MMORPG for players that reflect those interests. And for those who don't? They can continue to play XI.
    In FFXIV, guilds delivers licenses/permits to players. These illustrated cards match with the missions the character has to fulfill. The players will be able to share these permits (having the card or not) and even decide on the number of persons who can participate to the mission.
    BAD. BAD Square-Enix. Do you not realize how easy you just made it to PL & exploit to high hell? I think I'm going to vomit. You BETTER be adding some serious restrictions on the accessibiilty and eligibility and difficulty to this concept.
    The game will be irrelevant to the level of each players but some permits can't be obtained before a definite level. These tasks would take 30min~ to be fulfilled, even if some of them will be shorter. Of course, you can carry several permits at the same time. Those missions will have different and various goals: monster hunting, enemies' raid, skill ups... These operations are called "etherites" (?) and will allow you to be instantly teleported to the specified area.
    I see this as half good and half bad, and all for the same reasons. No travel necessary? I understand if this is perhaps a part of that 'second story' sidequest line I was talking about, for the casual / solo players to feel like they've done something with relevance to a story line, but DON'T let this be for missions or story progression. It completely defeats the purpose of "adventure".
    * - these are passes of trust you obtain from guilds. a Leave is not a quest. it's a card. you can mix your Leaves with other players' Leaves.
    I sense something to the tune of Pokemon Record Mix. I smell console trophys and gamer points and bigger, better rewards. Come through on this one and you'll have succceeded in reinventing the world of MMORPG's, Squeenix.
    * - at the Adventurers' Guild, you can get Guild Leaves. there are Leaves that you can't get when your skill is low. typically a Leave will take 30 mins to complete, there are some shorter too.


    How about longer ones, too?
    * - you can set the number of people needed to clear the Leave by yourself (seems to be like a difficulty level). if one person is carrying a Leave, other players may join whether they have the same Leave or not.


    One of the biggest elements I enjoyed from Dungeons & Dragons Online.
    * - the contents of the Leave change after a week passes. you can carry multiple Leaves (they are card form, like invitations). Guild Leaves are designed like Tarot cards and are really beautiful
    Customization even flowing into the operation and aesthetics of your guild? I like it! All the more reason to dedicate yourself to a guild! Which guild will have the best Leaves for you? Let the massive guild-parties commence!
    *everything else is a recap*

    Don't cancel your Final Fanatsy XI accounts just yet, folks. Ultimately this is a game anyone & everyone can play. But for how long? Square-Enix, when we said we wanted more tanks we meant job classes, not video game titles. Please, by all means be bold, be daring, but don't be sellouts.

     

    Very good post.



    You know... I had some back-and-forth with you in another thread, GS... but I find myself enjoying and agreeing with many of your posts. This one is no exception.

    The thing that concerns me is seeing things happen in FFXIV like what have been happening in XI. SE introduces a new system to help players out or give them more variety of content, and the players immediately look for the way to exploit it to make leveling faster/easier.



    Example: Through a combination of Campaign Battle and Level Sync, normal xp parties (as in, all members within a few levels of each other, etc) are pretty much history. I haven't had a normal party that wasn't level-sync'd in, literally, weeks.  Nor has anyone else in my LS or that I talk to regularly. FoV pretty much sealed it.



    And what really agitates me is the short-sightedness of people. They think "oh... we can sync and level to 75 on Qufim Island! Awesome! Then I don't have to spend my time looking for parties in the higher level areas!"



    Fast forward: They're now a 75 whatever with their skills capped at 30. So they now have to go stand in the Boyadha Tree or Gustav or one of the other usual places for hours so they can get their skills caught up for their level.



    Basically doing twice the work for the same result... all in the name of "faster and easier leveling".



    Stupid, stupid, stupid.



    Also, remember when everyone was PL'ing themselves in Campaign with the whole /BRD thing? Damn glad SE fixed that finally.



    Bringing it back to XIV... I *really* hope SE takes a long, hard look at how players have ran with systems in FFXI (like the above mentioned), using them in ways I'm sure they weren't intended to be... and considers those scenarios in the design of FFXIV's various game systems.



     

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • GameslaveGameslave Member Posts: 130
    Originally posted by RamenThief7

    Originally posted by Gameslave


    Differences between races is rather minor but differences between genders will be more important.
    Hmmm...this could lead to problems later on. Perhaps you wanted to play a faster version of your race, but you wanted it to be a guy, yet the girl is it. Could lead to customization gripes.
    I'm not too worried about it, but I can see where people would be. It's the same argument for Tarutaru having the most MP or Mithra having the most AGI. I'll always play what I relate to.
    I don't like the idea of all classes being "neutral," FF XI was based heavily on roles. And I love role games. I'm a bit worried on that, but I still do need to get my hands on the beta version come winter (I think that's when the beta version is coming out).
    I'm assuming as much regarding the beta as well, and so am holding my breath until late September. Maybe it's a little early, but the Tokyo Game Show 2009 seems as sure as anything else at this point.
    A guild of white mages and holy knights, that would be awesome to be the leader of. Now, a name...
    Admittedly, I join guilds for their name above all things. I'm usually a member of two at a time though. My schedules are always awkward, to say the least, and most guilds are region-specific by default, so they're only online between the hours of X and Z.

     Well, if FF XIV fails, at least I have FF XI to look forward to (I can play it on the PS3, right?).

    Absolutely. All you have to do is downlaod the PS2 system data (free emulator from PSN) and install the game to the HDD. Before I bought my laptop(s) I played on my PS3 quite comfortably. Just don't forget about that USB keyboard.



     

     

    Abraxas [365]

  • ZorakGhostalZorakGhostal Member Posts: 122

    Gotta love how SE is already being labeled a "sellout" to the "casuals". Looking forward to a year or so more of the same arguments about every little detail that comes out. :)

  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by BlueCadwal

    Originally posted by bloodaxes


    So there are no male cats right?
    and like i said in my earlier post why shouldn't I be able to use best possible race to get best play style? The game is not out yet and you still start talking on races. Yes I don't want to be female thats why i hope they do male mithra just because you don't like mithras doesn't make everyone hate them so please shut up or atleast say something that makes sense ty.
    Don't know if you saw my last part but one of my favourite heros in final fantasy series is zidane of ff9 which looks a lot similar of the mithra race.

     

    Wow... attitude much?  He wasn't saying he didn't like mithras, he said he disagrees with your basing stats on racial selection.  Its so trivial that it really doesn't matter in my opinion.  Yes, you get a couple extra points in AGI, but what does it matter?  The majority of players won't even care.  It's MIN-MAX players that care, and those are the most irritating players I've ever met.  They're so focused on getting everything up-to-date and having the highest possible stats at any moment in time.  I'm sorry, but most people don't find that fun.  Its costly, stressful, and quite frankly sucks the fun out of the game because then you're judging everyone else's armor and class selections thinking "Well, Galka WHM... that's a stupid combination" or "Taru MNK, don't waste my time."

    Even if there are stats bonuses, players should just pick the class they want to play most.  In FFXI play Elvaan and have leveled WAR, MNK, WHM, DRG and THF just fine, and I think you can too.  So just ignore the stat bonuses and have a good time... or better yet, wait to see if there will be stat bonuses and then start to whine about how you can't MIN-MAX your character.



     

    I posted about this before. Stats do make a difference. I initially started with a Elvaan and then ended up with a Mithra. My primary factor for doing this was due to the fact that my Elvaan missed often! If you didnt have certain types of equipment it made you not as good as your character could be. And why wouldnt someone care about stats, just because it doesnt make it fun for you to keep track of stats doesnt mean it wouldnt for someone else. Not trying to crap on your parade, I just think if you can't have fun with all of the aspects of your avatar then what is the point? I feel there should be somewhat of a intimate relationship with your avatar as it is somewhat a projection of you. Obviously if you dont that isnt an issue either, but if thats your playing style then it is. But do remember that most players in FFXI did pay attention to it, thats why people would /c you all the time. If stats did not make inital difference then why have equipment that was stat based?

    Back to my story... I was in a party in Altepa desert and fighting beetles. I had one guy call me out cause my Elvaan just missed 9 times in a row and I was causing problems with chain. I didnt have all the money for equipment (at the time) and felt that the best way to eliminate it was to try a different race. Then I talked to a lot of members in my LS (Curcible) and they suggested to try a Mithra. I did and I never looked back. There is a program that you could use in FFXI (Parser I think) to where you can record damage and percentage of hits and it would an average of all it. I had a friendly competition with another Samurai that was an Elvaan. We had about 20 battles that were officially recorded and viewed by another member and we found that my percentage of damage was higher only because I hit more often. But when it showed his (Elvaan Samurai) critical hits/Weapon Skills he hit harder. So there is a case to made here where stats are going to play a role. Regardless if some feel that 2-3 stat points make a difference. They do according to The Parser program. Now, they dont make much of a difference at the begining of your journey but they certainly do in the end. Just an FYI neither one of us had merit points added yet. But when I did start meriting you can definitely believe that those merit stat points where going to go to Str. Another point, if stats didnt seem to matter then why offer meriting if it didnt make much of a difference? When applied 2 stat points I could see a damage range of 50-80 more points (regular hits) than what I had previously.

    One last thing, sucking at an MMO isnt fun either. If your character consistantly misses then your party cannot function properly. If that cant happen then no exp. If you can't Heal enough hp or dont have enough MP that plays a factor as well. In the long run it is a primary factor wether we like it or not. It was part of the FFXI and yes there are better ways to close the gap. But to suggest that people who pay attention to stats are annoying and suggesting that it sucks the fun out of the game is short sided. If you look at it from the other side, you can see that by not paying attention to stats and gear that your experience in the game can be ruined as well. Not harping, just trying to show a different side of it. Do I like racial stats? Meh, its part of FFXI and i dealt with it. If its part of FFXIV I would expect a better implementation of the system, seeing as FFXI was being developed in 97. Quite a long time ago. But in the end if its part of the game we are simply going to have to make the best of it regardless.

    image

  • GameslaveGameslave Member Posts: 130
    Originally posted by Proximo521

    Originally posted by BlueCadwal
    Yes, you get a couple extra points in AGI, but what does it matter?  

    I initially started with a Elvaan and then ended up with a Mithra. My primary factor for doing this was due to the fact that my Elvaan missed often! If you didnt have certain types of equipment it made you not as good as your character could be.

    I understand where you're coming from. I too chose an Elvaan as my main character's race, but I stuck with it. I've only toyed with other races and realize for myself that in the end I could only be happy playing Elvaan. The reason for this isn't because of stats, but because of the character model. I've always beleived that elves were the classic, storybook, fairytale magical woodland creatures and so I was initially upset that they had such a craptacular MP pool. But that didn't make me choose a Tarutaru, I couldn't stand being that short, or playing as a female (you wouldn't believe the /tells I got just while standing in the introductory cutscenes *shudder* never again) so instead I found better equipment.

    And why wouldnt someone care about stats, just because it doesnt make it fun for you to keep track of stats doesnt mean it wouldnt for someone else. Not trying to crap on your parade, I just think if you can't have fun with all of the aspects of your avatar then what is the point? I feel there should be somewhat of a intimate relationship with your avatar as it is somewhat a projection of you. Obviously if you dont that isnt an issue either, but if thats your playing style then it is. But do remember that most players in FFXI did pay attention to it, thats why people would /c you all the time. If stats did not make inital difference then why have equipment that was stat based?

    You will be faced with both racial and gender differences in XIV, but if you play a based on stats and not preference then I don't see how the avatar in question matters in the slightest. You want stats, not aesthetics. Amirite? Or, you want the best of both worlds. Sorry to say that just never happens. When they grant these requests, you get things like Scholar, which ruin both White Mage and Black Mage for everyone else. Then again, since Square-Enix is catering to the casual soloers this time around, maybe the differences would be so small that... no, nevermind. Since you play for stats you'll definitely notice the minute differences and complain anyway. Gotta be the best...

    Back to my story... I was in a party in Altepa desert and fighting beetles. I had one guy call me out cause my Elvaan just missed 9 times in a row and I was causing problems with chain. I didnt have all the money for equipment (at the time) and felt that the best way to eliminate it was to try a different race. Then I talked to a lot of members in my LS (Curcible) and they suggested to try a Mithra. I did and I never looked back.

    OR, if you were in an Altepa party, since you were probably around Lv.40-ish, what you could have done was quest the Elvaan Magna Armor 4-piece set ranging from levels 27-33, each of which adding several DEX points (and MP), making up for the defaulted racial flaws and balancing yourself out. Since it's questable, you're not spending money. And since it's RSE, not JSE, you can use it for all jobs, meaning it's reusable for all your melee needs. Plus once you were done with it you could sell it for at least 35k a piece so don't give me that sob story. Congratulations, you fell in love with Mithra, but a day of questing (and a more appropriate application of that linkshell's help) would have gotten you that armor, and you wouldn't have wasted a total of about 60 levels of gameplay. I wear this armor well in the 50's until I get my first Artifact Armor. Parties don't complain, and my Elvaan doesn't miss.

    There is a program that you could use in FFXI (Parser I think) to where you can record damage and percentage of hits and it would an average of all it. I had a friendly competition with another Samurai that was an Elvaan. We had about 20 battles that were officially recorded and viewed by another member and we found that my percentage of damage was higher only because I hit more often. But when it showed his (Elvaan Samurai) critical hits/Weapon Skills he hit harder. So there is a case to made here where stats are going to play a role. Regardless if some feel that 2-3 stat points make a difference. They do according to The Parser program. Now, they dont make much of a difference at the begining of your journey but they certainly do in the end. Just an FYI neither one of us had merit points added yet. But when I did start meriting you can definitely believe that those merit stat points where going to go to Str. Another point, if stats didnt seem to matter then why offer meriting if it didnt make much of a difference? When applied 2 stat points I could see a damage range of 50-80 more points (regular hits) than what I had previously.

    So then let me ask you this: If an Elvaan has more misses but deals harder crits compared to a Mithra, does this not balance itself out? You're only taking DEX into account, but Elvaans also have more STR than Mithra. You'll need as much DEX gear for an Elvaan as you would STR gear for a Mithra. Besides, I don't use 3rd party apps or peripherals.

    One last thing, sucking at an MMO isnt fun either. If your character consistantly misses then your party cannot function properly. If that cant happen then no exp. If you can't Heal enough hp or dont have enough MP that plays a factor as well. In the long run it is a primary factor wether we like it or not. It was part of the FFXI and yes there are better ways to close the gap. But to suggest that people who pay attention to stats are annoying and suggesting that it sucks the fun out of the game is short sided. If you look at it from the other side, you can see that by not paying attention to stats and gear that your experience in the game can be ruined as well. Not harping, just trying to show a different side of it. Do I like racial stats? Meh, its part of FFXI and i dealt with it. If its part of FFXIV I would expect a better implementation of the system, seeing as FFXI was being developed in 97. Quite a long time ago. But in the end if its part of the game we are simply going to have to make the best of it regardless.

    The point I'm making is this: You're choosing your race based on what job you want while all along it would be more suitable the other way around. Choose a job your favorite race will excel in. At least until you're strong enough to suck it up and get better gear. Fact of the matter is that there are inherent differences between races and that's what makes them interesting and gives them more depth than their pixel shell. I've mentioned before that people can't change how they're born but they can change what they do. It's no use wishing to be a black guy, that's not going to make your willy any bigger, so instead of sex maybe you should work on romance? If I deliberatly said "roll-players annoy me" then I should add "when they complain about mechanics" because they're playing the same game as everyone else and are subject to the same rules. Nobody can change them nor should they be able to. Role-players just accept that fact better. I'd rather make up for my character's deficiencies with equipment than choose a character I'm not comfortable with playing. I've never been booted from a party for being Elvaan...

    Abraxas [365]

  • WSIMikeWSIMike Member Posts: 5,564
    Originally posted by Gameslave


     

    The point I'm making is this: You're choosing your race based on what job you want while all along it would be more suitable the other way around. Choose a job your favorite race will excel in. At least until you're strong enough to suck it up and get better gear. Fact of the matter is that there are inherent differences between races and that's what makes them interesting and gives them more depth than their pixel shell. I've mentioned before that people can't change how they're born but they can change what they do. It's no use wishing to be a black guy, that's not going to make your willy any bigger, so instead of sex maybe you should work on romance? If I deliberatly said "roll-players annoy me" then I should add "when they complain about mechanics" because they're playing the same game as everyone else and are subject to the same rules. Nobody can change them nor should they be able to. Role-players just accept that fact better. I'd rather make up for my character's deficiencies with equipment than choose a character I'm not comfortable with playing. I've never been booted from a party for being Elvaan...



     

    Excellent points, all, GameSlave.



    I'll come at the same point from a different perspective...



    Some of the best tanks I've ever partied with - I mean, would not lose hate no matter what - were Taru PLDs. Not only because they had a better mana pool to cast Cure more to keep hate better, etc. (though that helps, of course); but because they researched and got gear that made up for their racial shortcomings (no pun intended) and knew how to use all the tools available to them.

    Two of the best healers I've had in my parties were Galka... because, similarly, they understood their weakness as a race, found out what they needed and obtained the gear to make up for it.



    That's just two examples of many where people have excelled at their chosen job, regardless of how "ill-equipped" their race was for it.



    Racial stats are not as big a hurdle as some people make them out to be.

    "If you just step away for a sec you will clearly see all the pot holes in the road,
    and the cash shop selling asphalt..."
    - Mimzel on F2P/Cash Shops

    image

  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by Gameslave

    Originally posted by Proximo521

    Originally posted by BlueCadwal
    Yes, you get a couple extra points in AGI, but what does it matter?  

    I initially started with a Elvaan and then ended up with a Mithra. My primary factor for doing this was due to the fact that my Elvaan missed often! If you didnt have certain types of equipment it made you not as good as your character could be.

    I understand where you're coming from. I too chose an Elvaan as my main character's race, but I stuck with it. I've only toyed with other races and realize for myself that in the end I could only be happy playing Elvaan. The reason for this isn't because of stats, but because of the character model. I've always beleived that elves were the classic, storybook, fairytale magical woodland creatures and so I was initially upset that they had such a craptacular MP pool. But that didn't make me choose a Tarutaru, I couldn't stand being that short, or playing as a female (you wouldn't believe the /tells I got just while standing in the introductory cutscenes *shudder* never again) so instead I found better equipment.

    And why wouldnt someone care about stats, just because it doesnt make it fun for you to keep track of stats doesnt mean it wouldnt for someone else. Not trying to crap on your parade, I just think if you can't have fun with all of the aspects of your avatar then what is the point? I feel there should be somewhat of a intimate relationship with your avatar as it is somewhat a projection of you. Obviously if you dont that isnt an issue either, but if thats your playing style then it is. But do remember that most players in FFXI did pay attention to it, thats why people would /c you all the time. If stats did not make inital difference then why have equipment that was stat based?

    You will be faced with both racial and gender differences in XIV, but if you play a based on stats and not preference then I don't see how the avatar in question matters in the slightest. You want stats, not aesthetics. Amirite? Or, you want the best of both worlds. Sorry to say that just never happens. When they grant these requests, you get things like Scholar, which ruin both White Mage and Black Mage for everyone else. Then again, since Square-Enix is catering to the casual soloers this time around, maybe the differences would be so small that... no, nevermind. Since you play for stats you'll definitely notice the minute differences and complain anyway. Gotta be the best...

    Back to my story... I was in a party in Altepa desert and fighting beetles. I had one guy call me out cause my Elvaan just missed 9 times in a row and I was causing problems with chain. I didnt have all the money for equipment (at the time) and felt that the best way to eliminate it was to try a different race. Then I talked to a lot of members in my LS (Curcible) and they suggested to try a Mithra. I did and I never looked back.

    OR, if you were in an Altepa party, since you were probably around Lv.40-ish, what you could have done was quest the Elvaan Magna Armor 4-piece set ranging from levels 27-33, each of which adding several DEX points (and MP), making up for the defaulted racial flaws and balancing yourself out. Since it's questable, you're not spending money. And since it's RSE, not JSE, you can use it for all jobs, meaning it's reusable for all your melee needs. Plus once you were done with it you could sell it for at least 35k a piece so don't give me that sob story. Congratulations, you fell in love with Mithra, but a day of questing (and a more appropriate application of that linkshell's help) would have gotten you that armor, and you wouldn't have wasted a total of about 60 levels of gameplay. I wear this armor well in the 50's until I get my first Artifact Armor. Parties don't complain, and my Elvaan doesn't miss.

    There is a program that you could use in FFXI (Parser I think) to where you can record damage and percentage of hits and it would an average of all it. I had a friendly competition with another Samurai that was an Elvaan. We had about 20 battles that were officially recorded and viewed by another member and we found that my percentage of damage was higher only because I hit more often. But when it showed his (Elvaan Samurai) critical hits/Weapon Skills he hit harder. So there is a case to made here where stats are going to play a role. Regardless if some feel that 2-3 stat points make a difference. They do according to The Parser program. Now, they dont make much of a difference at the begining of your journey but they certainly do in the end. Just an FYI neither one of us had merit points added yet. But when I did start meriting you can definitely believe that those merit stat points where going to go to Str. Another point, if stats didnt seem to matter then why offer meriting if it didnt make much of a difference? When applied 2 stat points I could see a damage range of 50-80 more points (regular hits) than what I had previously.

    So then let me ask you this: If an Elvaan has more misses but deals harder crits compared to a Mithra, does this not balance itself out? You're only taking DEX into account, but Elvaans also have more STR than Mithra. You'll need as much DEX gear for an Elvaan as you would STR gear for a Mithra. Besides, I don't use 3rd party apps or peripherals.

    One last thing, sucking at an MMO isnt fun either. If your character consistantly misses then your party cannot function properly. If that cant happen then no exp. If you can't Heal enough hp or dont have enough MP that plays a factor as well. In the long run it is a primary factor wether we like it or not. It was part of the FFXI and yes there are better ways to close the gap. But to suggest that people who pay attention to stats are annoying and suggesting that it sucks the fun out of the game is short sided. If you look at it from the other side, you can see that by not paying attention to stats and gear that your experience in the game can be ruined as well. Not harping, just trying to show a different side of it. Do I like racial stats? Meh, its part of FFXI and i dealt with it. If its part of FFXIV I would expect a better implementation of the system, seeing as FFXI was being developed in 97. Quite a long time ago. But in the end if its part of the game we are simply going to have to make the best of it regardless.

    The point I'm making is this: You're choosing your race based on what job you want while all along it would be more suitable the other way around. Choose a job your favorite race will excel in. At least until you're strong enough to suck it up and get better gear. Fact of the matter is that there are inherent differences between races and that's what makes them interesting and gives them more depth than their pixel shell. I've mentioned before that people can't change how they're born but they can change what they do. It's no use wishing to be a black guy, that's not going to make your willy any bigger, so instead of sex maybe you should work on romance? If I deliberatly said "roll-players annoy me" then I should add "when they complain about mechanics" because they're playing the same game as everyone else and are subject to the same rules. Nobody can change them nor should they be able to. Role-players just accept that fact better. I'd rather make up for my character's deficiencies with equipment than choose a character I'm not comfortable with playing. I've never been booted from a party for being Elvaan...



     

    Ahahaha! Someone is holier than now huh..... Look, its plain and simple. I didnt complain about racial stats, I was suggesting that they do make a difference. I played on a PS2 not on a PC. The parser was something that was done with my friends (who have PC's) as fun to see who would do more damage. In the end if you hit more consistantly you do more damage. Nowhere did i say it would equal out. He did hit harder  for crit and ended up doing more damage on SC's, but on average I did more damage because I was able to hit more. And thats the point of this entire argument. I have evidence that stats make a difference and yes we were bored enough to test it!

    Some of the best players that I played with were Taru Nins and Galka Whms. Yes I am admitting that I didnt do well as a Elvaan Samurai and moved on. I knew that I didnt want to jump that hurdle so I took another route. The important thing here is that it WORKED FOR ME!

    My last point is that you get to experience all the races the way you like and play the game the way you like.  I chose Mithra because I liked Samurai so much that I didnt care what race I was. Not because I was soo damn enamoured with stats. Sometimes bud it isnt what you think it is. I love the Samurai job obviously and didnt care much about the race factor. I have played every race in this game and have experienced it the way I wanted to. In the end I was happy with the accomplishments I made. I never had to do the stupid RSE quest, cause my Mithra didnt need the gear. I didnt need to put the effort and that was important to me. Im not complaining about anything in this game. I absolutely loved it, I didnt do well as Elvaan Samurai but eh Ill have go at it with this one. But in the end I was happy with what I had done. Dont take this the wrong way, I have no issues with you. You are probably a great player and love the game just as much as I. But do me a favor check the elitest attitude, just because you played one way doesnt mean others should. It didnt make you a better player nor did it make you a better person. You just played it differenly than everyone else. Thanks for your insight.

    image

  • DillingerEPDillingerEP Member UncommonPosts: 366

    Pftt... as long as you had the gear... it really didn't matter what race you were. I personally knew better Galka WHM's then say a Taru.

  • corvenikcorvenik Member Posts: 75

    IMHO it just depends on how well you play not what gear you had or what race you were , because if you cant play shit or your bored of the class you wont do your best and you wont help anyone :P

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    Galka BLM yes,please ? LOL  I think not and racial stats do matter a ton in this game but it shouldn't stop anyone from being creative. I always played the Hume race because we was always good at everything but not great at it.

    I also found this article on Destructoid.

    www.destructoid.com/final-fantasy-xiv-screens-look-like-ff-xi-screens-143073.phtml

    30
  • SoulSurferSoulSurfer Member UncommonPosts: 1,024

    I pimped out my main MNK that was mithra, <3 DEX.  

    But, I always had a secret envy and hate for ELV SAMS lol...

    bottom line, it came down to player skill, gear, then race.... you could make any race with any combo with the right gear in the hands of the right player with imagination to invent some off the wall combos..

    Galka whm is a pain in the ass to kill in ballista btw lol... =D

  • GameslaveGameslave Member Posts: 130
    Originally posted by Proximo521
    I didnt complain about racial stats, I was suggesting that they do make a difference.


    Nowhere did i say it would equal out. He did hit harder  for crit and ended up doing more damage on SC's, but on average I did more damage because I was able to hit more.


    Yes I am admitting that I didnt do well as a Elvaan Samurai and moved on. I knew that I didnt want to jump that hurdle so I took another route.
    My last point is that you get to experience all the races the way you like and play the game the way you like.  I chose Mithra because I liked Samurai so much that I didnt care what race I was. I love the Samurai job obviously and didnt care much about the race factor. I have played every race in this game and have experienced it the way I wanted to.
    I never had to do the stupid RSE quest, cause my Mithra didnt need the gear. I didnt need to put the effort and that was important to me.
    Dont take this the wrong way, I have no issues with you. You are probably a great player and love the game just as much as I. But do me a favor check the elitest attitude, just because you played one way doesnt mean others should. It didnt make you a better player nor did it make you a better person. You just played it differenly than everyone else. Thanks for your insight.

    I'm not trying to be elitist, I even argue against elitist mentalities in at least half of the cases where gear or food is an issue before knowing how the party will fair, so I've always considered elitism to be about uber-gear & numbers. Admittedly, we Elvaan do have a bit of a superiority complex. ;p

    Forgive my one-track mind & tunnel vision, but if you liked Samurai so much that race didn't matter, why wouldn't you pick your favorite race to begin with? Instead of being dedicated to SAM with your original race which you already invested enough time and effort to get to Lv.30 (meaning you will have leveled at least two subs before even unlocking SAM) you changed - because you missed. It sounds like you didn't even feel like trying. The RSE quest wasn't more than a day's work (getting rank 5 for the first time was harder) and I even did most of it on my own ~Lv.30 so I'm just asking why. It really doesn't make sense to me...

    I knew a Manthra monk who's philosophy was "If you're going to be investing so much time into starinb at an avatar's butt it might as well be a cute one" but that's not why you chose it. I have an alt Mithra RDM but I have to make a "Manthra" comment in my bazaar and play on /anon or /away to deter those annoying cyber-loser furries. xD

    Abraxas [365]

  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by Gameslave

    Originally posted by Proximo521
    I didnt complain about racial stats, I was suggesting that they do make a difference.


    Nowhere did i say it would equal out. He did hit harder  for crit and ended up doing more damage on SC's, but on average I did more damage because I was able to hit more.


    Yes I am admitting that I didnt do well as a Elvaan Samurai and moved on. I knew that I didnt want to jump that hurdle so I took another route.
    My last point is that you get to experience all the races the way you like and play the game the way you like.  I chose Mithra because I liked Samurai so much that I didnt care what race I was. I love the Samurai job obviously and didnt care much about the race factor. I have played every race in this game and have experienced it the way I wanted to.
    I never had to do the stupid RSE quest, cause my Mithra didnt need the gear. I didnt need to put the effort and that was important to me.
    Dont take this the wrong way, I have no issues with you. You are probably a great player and love the game just as much as I. But do me a favor check the elitest attitude, just because you played one way doesnt mean others should. It didnt make you a better player nor did it make you a better person. You just played it differenly than everyone else. Thanks for your insight.

    I'm not trying to be elitist, I even argue against elitist mentalities in at least half of the cases where gear or food is an issue before knowing how the party will fair, so I've always considered elitism to be about uber-gear & numbers. Admittedly, we Elvaan do have a bit of a superiority complex. ;p 

    Fair enough, most Elvaans are enigmas in their own right! Hahaha! That was a good one.

    Forgive my one-track mind & tunnel vision, but if you liked Samurai so much that race didn't matter, why wouldn't you pick your favorite race to begin with? Instead of being dedicated to SAM with your original race which you already invested enough time and effort to get to Lv.30 (meaning you will have leveled at least two subs before even unlocking SAM) you changed - because you missed. It sounds like you didn't even feel like trying. The RSE quest wasn't more than a day's work (getting rank 5 for the first time was harder) and I even did most of it on my own ~Lv.30 so I'm just asking why. It really doesn't make sense to me...

    You know some of my own friends brought up that question to me. I actually quit the game for about 3 months after being frustrated with my ability to make money (which was nil)  and not willing to put the time in to get gear... At that time Square would not let you get your character back so I didnt (gone past the 3 month mark and would not recall characters, called customer service and they could not get my character back Deleted), I had to create a new one. So I came back with a new attitude. My friend Hason PL'd me Level (30) and I pushed through all the major parts of the game again. Choco license, Airship Pass, getting to Khazam, fame quests, Advanced job quests and gobbie bag. All done on my own and I felt a little refreshed. By that time I had found NM hunting and started to make my gil and used it to fuel my crafting. Once I was able to do that, no point in doing the RSE quest and again I was a Mithra so the stats were not needed.

    To be honest, I grew up in Japan so the idea of Samurai was definitely glorified in my mind. I acutally was going for asthetics at that point, it was either Mithra or Taru (something about a taru with a Samurai sword reminded me of Yoda) for me. But, I just got done watching Kill Bill and thought damn what wouldnt be cooler than a Lady Samurai? Fittingly enough, named her Kiddo. Lol! She is still on FFXI ah I believe on the Remora Server. And that was my main reason for picking Mithra. I watched the movie and had a picture in my head and went with it. Also, I did it under the advice of some of my LS members. There was no rationale in my decision to quit playing Elvaan, that was primarily because of frustration! And frustration will make you do funny things. Figured a new start couldnt hurt and even though I would end up doing it all over, I figured why not... I planned on playing other races. In the end, my friends convinced me to come back and Im glad I did. I would have missed out on a great game! 

    I knew a Manthra monk who's philosophy was "If you're going to be investing so much time into starinb at an avatar's butt it might as well be a cute one" but that's not why you chose it. I have an alt Mithra RDM but I have to make a "Manthra" comment in my bazaar and play on /anon or /away to deter those annoying cyber-loser furries. xD

    I actually did get some of those, some even offered money (/em shakes with disgust). I actually got a funny story about that, I was somewhat new to the net talk if you will and when someone approached me with... Cyber? I had to ask my friends Hason & Kenada (both played FF in the same room as I). So I asked,  "What is Cyber?" and all they could do was laugh! I was a tad bit embarrassed once I found out what that meant and immediately felt dirty.... But you are right, posting that message in my bazaar definitely helped as it did deter some of the sickos away. lol!  What is really bad? When they dont care that you are a Manthra! GROOOOOOOSSSSSSSSSS!


     

    One more thing that I forgot to mention was, FFXI was my very first MMO. I had played RPG's up to that point and so my experience was quite different from an RPG. I think for me at the time, was I didnt want to deal with this so im done. But I did have some fun initially. So with my friends hounding me to come back, I finally did. From that point everything was based on movies that I saw and wanted to model my Character after. I hope that clears it up, its a bit confusing and something you had to be around for, to understand. But in the end, I played the way I wanted and had a ton of fun doing it.

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  • Proximo521Proximo521 Member UncommonPosts: 283
    Originally posted by SaintViktor


    Galka BLM yes,please ? LOL  I think not and racial stats do matter a ton in this game but it shouldn't stop anyone from being creative. I always played the Hume race because we was always good at everything but not great at it.
    I also found this article on Destructoid.
    www.destructoid.com/final-fantasy-xiv-screens-look-like-ff-xi-screens-143073.phtml



     

    Thank you, Im glad im not the only on these forums that believes stats were a factor! I still speak to a lot of my friends from FFXI and they agree that stats is a factor. Wether they be racial or gear related. In either case, I think we are all in agreement no matter what factor stats play, you should definitely play the way you want. That was the lesson I learned after trying out the races. I have to say that Taru Taru was a blast to play! 

    Thanks for information as well! I wonder I didnt hear any of that initially I wonder where they got it from.

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  • Kaynos1972Kaynos1972 Member Posts: 2,316

    nm

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