Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
yea it is. Another reason why i passed on this one.
Having to select a channel that you can change at any moment you want is a reason you are passing on Aion? I didnt even notice it until the 3rd beta. Geez.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
Are you aware that technology has limits?
Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
Are you aware that technology has limits?
Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.
Oh how quickly they forget the Dwarf city Ironforge was it?
That one city caused the WHOLE ZONE around it to lagg so horribly I left the game. Came back a month or so later tho.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
You are an idiot. Aion CAN handle it, and does in the Abyss.
The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
You are an idiot. Aion CAN handle it, and does in the Abyss.
The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.
Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
I have no problem with instancing, especially if its helping with the stability of the game. Some of you said you wouldn't try this game because of instancing. In my opinion, you all are making a poor choice,
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
You are an idiot. Aion CAN handle it, and does in the Abyss.
The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.
Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.
Again. It's a TUTORIAL ZONE. The game opens up 20+... and guess what? Not instanced.
Warning we have a fanboy here. I going to be one too.
What's the matter? Scared that Aion will suck some remaing EQ players away? So that you will see even more empty zones? And yes CUTESY smile icon? Big deal. Far better then stare at obsolete craphics of EQ.
Comments
yea it is.
Another reason why i passed on this one.
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
only at the start so theres not too many people
Playing Darkfall EU1 Server
Heavily instanced, much more than the 10% of geographic area they promised during production, that instancing would be limited to.
I have to pass on Aion also in part due to this.
Its only for the first two areas, which should las about 15 hours of /played.
Big deal, really.
Starting areas are crucial for meeting people and forming friendships. It is a huge deal.
Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?
Starting areas are crucial for meeting people and forming friendships. It is a huge deal.
Good thing there's only 1 starting area per faction then.
Having to select a channel that you can change at any moment you want is a reason you are passing on Aion? I didnt even notice it until the 3rd beta. Geez.
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
I love how you "passed" on this game but still find time to visit the Aion forum )))
Success breeds haters i guess
GW2 the future of MMO gaming
I would like to add that you can switch zone channels at any time, should you and your party members be divided into two separate zone channels.
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
Are you aware that technology has limits?
Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
Are you aware that technology has limits?
Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.
Oh how quickly they forget the Dwarf city Ironforge was it?
That one city caused the WHOLE ZONE around it to lagg so horribly I left the game. Came back a month or so later tho.
Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
You are an idiot. Aion CAN handle it, and does in the Abyss.
The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
You are an idiot. Aion CAN handle it, and does in the Abyss.
The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.
Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Show me an EQ video featuring this ammount of people without crashing.
What a idiot
Ok then stick to your superior game, which is? I'm genuinely interested.
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Show me an EQ video featuring this ammount of people without crashing.
www.youtube.com/watch added another www.youtube.com/watch , so many on you tube
Compilation in which several shots are full with people practically standing on top of each other.
Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.
I have no problem with instancing, especially if its helping with the stability of the game. Some of you said you wouldn't try this game because of instancing. In my opinion, you all are making a poor choice,
Mr. Bagguns
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Show me an EQ video featuring this ammount of people without crashing.
www.youtube.com/watch added another www.youtube.com/watch , so many on you tube
Compilation in which several shots are full with people practically standing on top of each other.
Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.
None of those videos come even close to the ammount of people displayed in the one I posted.
I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.
The machine and connection I used were inferior back then and server technology has improved since then.
I guess NCsoft is incompetent when it comes to infrastructure and game design.
But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.
Show me an EQ video featuring this ammount of people without crashing.
www.youtube.com/watch added another www.youtube.com/watch , so many on you tube
Compilation in which several shots are full with people practically standing on top of each other.
Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.
So... i watched your videos... and the first thing I noticed was that there were people lag-jumping all over the damn place.
How about a third option.
Server coding that can display the "MM" in MMORPG?
Wouldn't that be novel?
You are an idiot. Aion CAN handle it, and does in the Abyss.
The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.
Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.
Again. It's a TUTORIAL ZONE. The game opens up 20+... and guess what? Not instanced.
Warning we have a fanboy here. I going to be one too.
What's the matter? Scared that Aion will suck some remaing EQ players away? So that you will see even more empty zones? And yes CUTESY smile icon? Big deal. Far better then stare at obsolete craphics of EQ.