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Aion Instanced??

BaconJA89BaconJA89 Member Posts: 118

 Watch this video review.  At 3:10 in the video, he talks about how populated zones have different "Channels" you can warp to a la Guild Wars.

 

http://www.youtube.com/watch?v=CtOvpWToe38

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Comments

  • PranksterPrankster Member UncommonPosts: 163

    yea it is.

    Another reason why i passed on this one.

    Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck

  • ozy1ozy1 Member Posts: 309

    only at the start so theres not too many people

    Playing Darkfall EU1 Server

  • RedwoodSapRedwoodSap Member Posts: 1,235

    Heavily instanced, much more than the 10% of geographic area they promised during production, that  instancing would be limited to.

    I have to pass on Aion also in part due to this.

     

    image

  • EphimeroEphimero Member Posts: 1,860

    Its only for the first two areas, which should las about 15 hours of /played.

    Big deal, really.

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by Ephimero


    Its only for the first two areas, which should las about 15 hours of /played.
    Big deal, really.

    Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

    image

  • jusomdudejusomdude Member RarePosts: 2,706

    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by RedwoodSap

    Originally posted by Ephimero


    Its only for the first two areas, which should las about 15 hours of /played.
    Big deal, really.

    Starting areas are crucial for meeting people and forming friendships. It is a huge deal.

     

    Good thing there's only 1 starting area per faction then.

  • AKABoondockAKABoondock Member Posts: 62
    Originally posted by Prankster


    yea it is.
    Another reason why i passed on this one.

     

     

    Having to select a channel that you can change at any moment you want is a reason you are passing on Aion? I didnt even notice it until the 3rd beta. Geez.

  • PranksterPrankster Member UncommonPosts: 163
    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?



     

    How about a third option.

    Server coding that can display the "MM" in MMORPG?

    Wouldn't that be novel?

    Refugee from UO,EQ,AC,AC2,AO,DAOC,L2,SB,HZ,CoH,PT,EQ2,WoW,VG,SWG,EVE,WAR,DF,MO,AI,GA,LOTRO, SWTOR... Gw2 on Deck

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

    I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

    The machine and connection I used were inferior back then and server technology has improved since then.

    I guess NCsoft is incompetent when it comes to infrastructure and game design.

    But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

    image

  • supbrosupbro Member Posts: 327
    Originally posted by Prankster


    yea it is.
    Another reason why i passed on this one.

     

    I love how you "passed" on this game but still find time to visit the Aion forum :))))

    Success breeds haters i guess

    GW2 the future of MMO gaming

  • argos5argos5 Member UncommonPosts: 219

    I would like to add that you can switch zone channels at any time, should you and your party members be divided into two separate zone channels.

  • jusomdudejusomdude Member RarePosts: 2,706
    Originally posted by Prankster

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?



     

    How about a third option.

    Server coding that can display the "MM" in MMORPG?

    Wouldn't that be novel?



     

    Are you aware that technology has limits?

    Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.

  • NovaKayneNovaKayne Member Posts: 743
    Originally posted by jusomdude

    Originally posted by Prankster

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?



     

    How about a third option.

    Server coding that can display the "MM" in MMORPG?

    Wouldn't that be novel?



     

    Are you aware that technology has limits?

    Not even the almighty Blizzard can make a game where thousands(or even hundreds) of players can gather in one area without problems.



     

    Oh how quickly they forget the Dwarf city Ironforge was it?

     

    That one city caused the WHOLE ZONE around it to lagg so horribly I left the game.  Came back a month or so later tho.

    Say hello, To the things you've left behind. They are more a part of your life now that you can't touch them.

  • FastTxFastTx Member UncommonPosts: 756
    Originally posted by Prankster

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?



     

    How about a third option.

    Server coding that can display the "MM" in MMORPG?

    Wouldn't that be novel?



     

    You are an idiot. Aion CAN handle it, and does in the Abyss.

    The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by FastTx

    Originally posted by Prankster

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?



     

    How about a third option.

    Server coding that can display the "MM" in MMORPG?

    Wouldn't that be novel?


     

    You are an idiot. Aion CAN handle it, and does in the Abyss.

    The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.

    Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.

    image

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by RedwoodSap

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

    I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

    The machine and connection I used were inferior back then and server technology has improved since then.

    I guess NCsoft is incompetent when it comes to infrastructure and game design.

    But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

     

    Show me an EQ video featuring this ammount of people without crashing.

  • inkvizitorisinkvizitoris Member Posts: 34
    Originally posted by Prankster


    yea it is.
    Another reason why i passed on this one.



     

    What a idiot

  • sa1yamansa1yaman Member Posts: 272

    Ok then stick to your superior game, which is? I'm genuinely interested.

  • RedwoodSapRedwoodSap Member Posts: 1,235
    Originally posted by Ephimero

    Originally posted by RedwoodSap

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

    I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

    The machine and connection I used were inferior back then and server technology has improved since then.

    I guess NCsoft is incompetent when it comes to infrastructure and game design.

    But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

     

    Show me an EQ video featuring this ammount of people without crashing.

    www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

    Compilation in which several shots are full with people practically standing on top of each other.

    Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

    image

  • BaggunsBagguns Member Posts: 152

    I have no problem with instancing, especially if its helping with the stability of the game.  Some of you said you wouldn't try this game because of instancing. In my opinion, you all are making a poor choice,

    Mr. Bagguns

  • EphimeroEphimero Member Posts: 1,860
    Originally posted by RedwoodSap

    Originally posted by Ephimero

    Originally posted by RedwoodSap

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

    I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

    The machine and connection I used were inferior back then and server technology has improved since then.

    I guess NCsoft is incompetent when it comes to infrastructure and game design.

    But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

     

    Show me an EQ video featuring this ammount of people without crashing.

    www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

    Compilation in which several shots are full with people practically standing on top of each other.

    Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

     

    None of those videos come even close to the ammount of people displayed in the one I posted.

  • argos5argos5 Member UncommonPosts: 219
    Originally posted by RedwoodSap

    Originally posted by Ephimero

    Originally posted by RedwoodSap

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?

    I never experienced what you are describing in classic EQ1 10 years ago and those starter areas were packed.

    The machine and connection I used were inferior back then and server technology has improved since then.

    I guess NCsoft is incompetent when it comes to infrastructure and game design.

    But to answer the question, if I had to choose between the two options you describe, I choose inconvenience over instancing.

     

    Show me an EQ video featuring this ammount of people without crashing.

    www.youtube.com/watch       added another  www.youtube.com/watch , so many on you tube

    Compilation in which several shots are full with people practically standing on top of each other.

    Sorry we didn't have cutsy smile face icons to display like Aion. Not that we would have wanted them.

     

    So... i watched your videos... and the first thing I noticed was that there were people lag-jumping all over the damn place.

  • FastTxFastTx Member UncommonPosts: 756
    Originally posted by RedwoodSap

    Originally posted by FastTx

    Originally posted by Prankster

    Originally posted by jusomdude


    Honestly guys, they do these things for a reason... would you rather have more people in an area that the server can handle, lagging you out, or possibly DC'ing you, or would you rather have "instances" which will have more than enough people to interact with?



     

    How about a third option.

    Server coding that can display the "MM" in MMORPG?

    Wouldn't that be novel?


     

    You are an idiot. Aion CAN handle it, and does in the Abyss.

    The problem is there are only so many quest mobs, and it's to deal with 1500 in a starting zone trying to do the same quest. I didn't even notice the Channels until I was told about it. If you give up on Aion just because the first 15 hours of leveling up is instanced... so you are playing with 500 people on the map rather than 2k, more power to you.

    Creating another linear task driven game where everyone is funneled through the same tasks in order to advance is certainly part of the problem and a poor design choice.



     

    Again. It's a TUTORIAL ZONE. The game opens up 20+... and guess what? Not instanced.

  • sa1yamansa1yaman Member Posts: 272

    Warning we have a fanboy here. I going to be one too. 

     What's the matter? Scared that Aion will suck some remaing EQ players away? So that you will see even more empty zones? And yes CUTESY smile icon? Big deal. Far better then stare at obsolete craphics of EQ.

     

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