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There is a slayer system that we launch with that is not in the game yet. Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand. It seems like no one knows about the slayer system that will be in game at launch so I will post it here.
Also a note from Sineath: "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."
Penalties of PvP in PVE Areas
If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:
1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.
2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.
3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.
4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.
5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.
6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.
7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].
Comments
This completely kills the fun of rifting. Oh well, PvE fans will be pleased.
No system that forces PvEers to PvP will be acceptable to them.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
It doesn't kill it. It just curbs it. Although I wish the system slowly ramped up to the curses. Like maybe first it broadcasted a location every 5 minutes, then eventually stopped resurecting at kiosk's, and finally disabling rifts for X amount of time.
People will still be able to gank though, and people will still have to be killed. The curse simply makes them unable to hide or come back after killed. I think it could be fun.. like a survival mode in fighting games haha.
Nah, the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time.
That's fine then this game isn't for them plain and simple. They can try all they want to change every game that comes out to fit their style, but it isn't going to happen. They will just have to move along. That isn't saying anything bad about PvP'ers, PvE'ers, or Aion it's just the way it is.
This is a system to curb over the top repeated griefing and nothing more.
All good then
Sounds like a great system.
GW2 the future of MMO gaming
There are more of them than there are of us. It's far more likely that PvP will be restricted further.
The only solution is to offer a game with little or NO PvE content.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Comes down to it a game with instanced pvp will likely win out. PvP is completely optional there. Anyone can play that game, the pve carebear and the hardcore pvpers. Problem is, WoW is now a collection of different games, each catering it's own audience. If a game wants open world pvp, then it will end up catering to a smaller market bracket.
I don't see instanced PvP as any kind of form of hardcore PvP. It is disconnecting users from the game world to run some kind of mini arcade game within the game and it is never as good as the games that are straight up multiplayer arcade games.
Real PvP to me is dynamic, and it takes place in the world. It is planned by some, and others react to the attacks. I want to be gathering when I see some guys come over the hill and start murdering my people. I want to rise up and defend my lands and fight them to the death. I don't want to join a damn queue, wait for a gate to open, and participate in some meaningless little skirmish or capture the flag.
I want epic massive lands with constant war breaking out at all times. I want fortresses being fought over and I want to fight unfair fights on both sides. I don't care about even numbered sides in even level ranges for the most fair pairing. I want to be more powerful than some and less powerful than others. When I lose I want to recruit allies and exact my revenge.
There is nothing remotely close to hardcore PvP in a game like WoW, but you are right they will win out in terms of subscribers everytime because people like me are few and far between and people that are the oppossite and want a fair fight every time or they QQ about it make up a massive majority.
I could care less though if a PvP game has 1 million subscribers compared to 11 million in a game like WoW. All you need is 1 full server which holds... what like 30,000 accounts? As long as the game companies stick to their guns and don't sell out like SOE i'll be happy.
I suck at PvP but I enjoy having it in a game. It makes it more exciting than just grinding mobs while watching tv. Those who are already against it might serve their own interests better if t hey at least gave it a chance?
A bunch of level 40's bringing down a mean level 50 and getting buffed for it? That kind of sounds exciting too.
my english is not very good, so i might miss something here....
How we can avoid that curses, when having fun in enemys territory, if we cant see the lvl of our enemys?
I think in the end the system is pretty fair. All it is does is prevent you from rezzing in enemy PvE territory and marking you on the map. Unless I am missing something, there are no stat debuffs. So there is nothing for anyone to get worked up about over this trivial debuff.
If you are a level 50 in a lvl 20-30 zone, no one will be able to kill you unless a group near your level comes in. The level 20-30 toons won't be able to hit you and you can continue on your griefing spree until someone higher level comes to stop you. Being unable to rezz through a kiosk won't matter because the level 50 won't die. Marking on the map is mostly useless, because if they are griefing everyone knows where they are located.
There is another post by a guy about a level 30 SM camping the hill outside of Morheim, the only exit to the city. It didn't matter how many level 19/20 Asmodians came to fight. One level 30 was enough to kill them all. I was there with him, the 30 never died. So this debuff wouldn't have mattered to er. Everyone knew where she was, take two steps outside of town and there she was waiting for you. I wasn't overly upset. I could have just teleported to Brusthonin to avoid the situation. I'm just pointing trying to point out to people that from what is stated, this debuff is extremely minor.
You are a whiner, 27 posts of whine is all you contribute, so who cares what you think ^^
Richijefe
Thanks for posting this over here OP. Hopefully this will reduce some of the ganking whining about this game over here.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
You guys are very excitable.
Like mentioned a few posts up, the curse is minor. All it does is become a bell or a warning to let others know you are there.
I'm not saying griefing is bad, or has no place, but just because it's a pvp server server doesn't mean you aren't intentionally griefing. So stop using "carebear pve'rs" as a scapegoat to vent your frustrations that the game might have a shred of difficulty for bullies =P.
I for one am excited about it, I like infamy. I like the aspect that the game isn't really trying to penalize you for it, it is just making a show of it.
The curses have no teeth or bite to them. Relax.
I think the main issue is about griefing which a few people seem to enjoy or find the time to do when bored. For this to happen every now and then is not really all that big of an issue so what is important is that the game is designed not necessarily to prevent this from happening but in such a way as to not encourage it.
The modest debuffs mentioned will just make it a bit harder if and when an appropriate minded group of players decide to respond for the culprit to run away and hide. Fine if you want to kill players 10,20 or 30 levels lower than you but don't then whine and try to run away when a group of higher level players come out to smack you around.
While no one wants to be killed with no chance to defend themselves or to retaliate being totally safe all the time can get a bit boring too so I will wait and see how it all plays out.
You are a whiner, 27 posts of whine is all you contribute, so who cares what you think ^^
Why post if you don't have anything to contribute? I can see you didn't read through any of my 27 posts. Scarcasim is overrated if that is what you were shooting for. The point of my post was to say that the debuff is minor and is no cause for alarm. I stated that several times and tossed in story to show how its effects wouldn't apply even apply in certain situations. Normally I don't respond to these types of posts, yay for low post counts. However, I don't like personal attacks.
Just check the area mobs, that way you'll know what you're killing.
The slayer system is not stopping the ganking, it's making people know when to stop instead of letting them forever inside the oppossite race's land, but consider that the curse might come after around 5 hours of rifting unless you're killing low levels on purpose, which means people will just go back and take a new rift if they want to.
Good insightful post.
Thanks,
Why?
^ This. I most likely played on the same server as you, and I know first hand the SM you are talking about. Everyone knew where she was (right out side the town so the map marker makes no difference here) and she would simply slaughter us over and over again for 2 days straight.
I personally organized an allaiance of about 20 people and we didnt even get her to 75%, it would take like 50 people to kill her due to the fact you cant hit her, it was all resists or dodged or parried.
But you need to take into consideration that the cap was set at 30, I bet in live game people arent going to spend days camping 20's because there is more to do past 30 and you might get 1 ap for killing someone 10 lvls lower then you, not to mention more people are going to be in the abyss. The whole time a 30 is camping a 20 zone, those few 20's who sneak by and actually level, or go to brust and simply grind to level will be back t 30 themselves eventually and kill her. She cant possibly stop everyone from leveling up, i personally gained 5 levels las beta and she was there the whole time.
Now i did see her die once, however she was back within 5 minutes, this was most likely due to either a kiosk or she simply jumped back in a rift. (she wasnt rezed we watched) so this slayer system would be perfect. Considering she probably killed over 100 people I imagine that the debuff would last a pretty long time, so at least she wouldnt be back for hopefully a couple days.
Also does anyone know if the debuff still ticks down while your offline?
I'm assuming it does tick down while offline hence why beta testers are doing it over a weekend. All week sees the debuff gone.
But yeah once there is a level cap, it might not be so bad unless someone needs that few hundred AP and will just casually get it by gaining that 1 AP per toon (even if 10 levels lower).
The good thing is, is that those people most likely will not continue doing it since the scenario versus levels and area will not exist in later levels.
Slayer system was implemented in 1.2, the NA/EU CBT is using 1.0 still.
I mean in regards to the long term with retail and a cap of 50. The impact as of now with these "preview weekends" means jack shit to me lol. I don't hold any sort of beta stage as a standard. Too many test server sessions to take it as fact.
humm... intersting.
In all honnesty, i dont even consider this a beta, myself personally have not reported a single bug.. but yet havnt come across any as well.
The slayer system is 1.2, (correct me if im wrong it might be 1.5, no difference) and we are testing 1.0. Why are we testing a "beta" on 1.0 when 1.5 is what were getting at launch. Not to mention how insainly easy it is to get into this beta.. you pre oder and your in.
This isnt a beta, this is a preview to up the hype of the game, which isnt imo isnt a bad thing. The only thing this beta is doing is testing translations which is something that can easily be hot fixed anyway, or worse case scenerio have a minor patch during maintance to fix it.
But as I said I have yet to come across anything that has made me really look at it and say to myself "wow wtf does that mean?" or "is that even english"
Only thing that made me laugh so far was the fact that they named a mob that was half human half lion "manlion" lol but like i said... im not going to loose any sleep at all over something so small and stuipid. Altough im sure some ppl will "omgz cancel preorder...NCSoft has no imagination bs."