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Aion Slayer System & Rift Ganking

2

Comments

  • Originally posted by Ephimero

    Originally posted by Jabas


    my english is not very good, so i might miss something here....
     
    How we can avoid that curses, when having fun in enemys territory, if we cant see the lvl of our enemys?

     

    Just check the area mobs, that way you'll know what you're killing.

     

    The slayer system is not stopping the ganking, it's making people know when to stop instead of letting them forever inside the oppossite race's land, but consider that the curse might come after around 5 hours of rifting unless you're killing low levels on purpose, which means people will just go back and take a new rift if they want to.

     

    Not a good method.  You have no idea if a person is the same as the mobs.  I can think of at least 3 normal and valid instances where this could fail.

    Best thing to do is simply have the game put a red (or whatever) outline around the target to indicate its a target that would accrue against you.

     

    Having people guess is silly and defeats the purpose of the system.  Also keep in mind these sorts of system can be used against valid PvPers.  Send in a suicide lowbie or two and then kill the debuffed guy.  People used lowbies as bait in EQ2 PvP all the time.

  • SoupismSoupism Member UncommonPosts: 272

    Yeah it really isn't a "beta" per se but it is a "preview weekend" but it is still to test. So it is easier to call it "beta" which NCSoft does do since it requires a key to gain access (being closed as to open). It allows them to test thigns we aren't privy to. Their hardware mainly. Also to build hype. Which it is doing.

    But since it isn't released yet, doesn't matter what you call it, they only just released to the orient a patch that is also going to be our main release version.

    At any rate, I'm waiting for full release to see what bugs are found, and what patches are released (before or after that date) to form an opinion of whether I like the game or not. Since there is NO level 50 even possible for NA (30 is hard capped by the server I believe?) I'm not really worried about the aspects that aren't in place for max level yet.

    That was my point.

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  • CognomanCognoman Member UncommonPosts: 75

    Does anyone know what the open beta dates are?

    Thanks

  • cukimungacukimunga Member UncommonPosts: 2,258

    So does this mean if you kill a bunch of people your level and not ganking the same person over and over again you will get these points?

    If its possible I think these rules should apply if you keep ganking the same person on purpose or people that so low of a level that they'd have no chance.

     

    I don't mind fighting a fair fight over and over again while PvEing and I'll most likely be in a group as much as possible which is hopefully all the time.  So I think it will be a lot of fun.

  • TeranHawkinsTeranHawkins Member Posts: 279

    It's a good starting point.  May need tweeks along the way as I'm sure the NA audience will play it differently than the Korean audience but glad to see they have this in place!

  • MackehMackeh Member Posts: 164
    Originally posted by Bureyku


    There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.
    Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


    Penalties of PvP in PVE Areas
    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:
    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.
    2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.
    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.
    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.
    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.
    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.
    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

    Thx for the heads up, now I know not to buy this game.  I don't do carebear games.

     

  • Bama1267Bama1267 Member UncommonPosts: 1,822
    Originally posted by Mackeh

    Originally posted by Bureyku


    There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.
    Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


    Penalties of PvP in PVE Areas
    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:
    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.
    2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.
    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.
    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.
    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.
    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.
    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

    Thx for the heads up, now I know not to buy this game.  I only do games where I can grief and exploit people with no consequences.

    Fixed.

  • FastTxFastTx Member UncommonPosts: 756

    No. If you were smart enough to figure it out you'd know why griefing is a big part of Aion. If you greif someone, they will call for help, help comes and a fight happens. If this guy wasn't greifed, then that fight would never happen. Griefing increases the opportunities for PvP.

    Also rifting to the enemy side is some of the most fun you can have. You have a small group of less than 20 and you are going up against the entire Elyos/Asmodian faction. The other side has full control, they have flight paths and they can respawn endlessly and they most likely know where you are. The only thing the invading force has going for them is they are usually prepared and the only squads that can usually cause a problem are the top organized guilds. In which case when there is a level cap of 50, they most likely won't bother with rifting since it's usually full of people worth 1-2 Abyss Points whereas by the time the hardcore guilds reach 50 they are probably worth a few thousand AP's. They aren't going to risk it. The reason rift greifing was so rampant in beta was because people spent the first 24 hours going from 25-30 and then were bored so they picked on the 25- in their homeland. It's not going to work that way on release.

  • kinnslayorkinnslayor Member Posts: 75
    Originally posted by Rhoklaw

    Originally posted by Bama1267

    Originally posted by Mackeh

    Originally posted by Bureyku


    There is a slayer system that we launch with that is not in the game yet.  Many people seem to be getting worked up about rift ganking and the lack of a system to help keep it from getting out of hand.  It seems like no one knows about the slayer system that will be in game at launch so I will post it here.
    Also a note from Sineath:  "the points gained from equal level kills or higher are negligible. Its just a system to keep a lvl 50 from going in and killing lvl 30s. Its a great system and you can still kill a few lvl 30s, just can't live there. The points fade over time."


    Penalties of PvP in PVE Areas
    If you go on a killing rampage in enemy territory (does not apply to the Abyss), you will receive penalties for doing so. This is called the Slayer System. The effects are as follows:
    1. Depending on the amount of killings you will receive points. If your penalty points go over a certain limit, you will receive the penalty effects. If you kill lower leveled players than you, you will receive more points.
    2. The penalty effects are categorized into two. One is a ?Curse? and you cannot use rifts. The second is a ?Judgment? and under this effect you cannot be resurrected in any Kiosk placed in the enemy territory, as well as use rifts.
    3. The name of the Curse/Judgment depends on the race. If you are Elyos, you will receive Curse/Judgment of Asphel. Asmodians will get Curse/Judgment of Ariel.
    4. Once you come under Curse or Judgment, your location will be revealed throughout the local map for the entire opposing faction members. Also, even if you are under a hiding skill, your title will be seen, making it even easier to be spotted.
    5. You must go back to your own lands or the Abyss and wait for a certain amount of time for the Curse or Judgment to disappear.
    6. If you or someone else kills a slayer, 12 nearby players of the dead body will receive buffs.
    7. The killer of the slayer will be announced throughout the area chat under the format of ?[Race]?s Hero [Killer of the Slayer] has defeated [Slayer] while he was under [Judgment or Curse] of [Ariel or Asphel].

    Thx for the heads up, now I know not to buy this game.  I only do games where I can grief and exploit people with no consequences.

    Fixed.



     

    I too find it funny how people call a game that instills fair fights in PvP carebear. That makes me think Carebears are the more skilled PvPer since they prefer to fight someone closer to their level, while these so called hardcore PvPers couldn't kill anyone unless they were 40 levels lower, fighting a mob and almost dead. Games that promote griefing will never survive which is why Darkfall will eventually die.

    I agree, im a huge pvp fan and thats all im going to do in Aion but when your focusing on leveling and theres someone 10 lvls higher then you easily killing a legion of 15 people theres something wrong.

    People fail to realize that lvl difference in Aion makes a big difference. You wont hit someone 10 lvls higher then you at all. And if you do you might do... 3% dmg to him.

     

    I like this system, it lets people go into rifts, greif people all they want but they better be carefull not to die since if they do they wont be back for a while.

     

    There was nothing worse on CB then finally killing the person who was camping us all day long only to have them back literally 2 minutes later with full hp / mp raping all over again cause he rezed at a koisk.

     

    Its not like greifers have to kill people lower then them in rifts, i mean go into the 20-30 zone at 25, then you can pvp and be rewarded for it, and pretty much ovoid the slayer system.

     

    Or pvp in the Abyss.. that is why its there.

  • BureykuBureyku Member Posts: 488

    Well I don't like MMORPG's that enforce fair fights.  MMORPG's are supposed to be living breathing virtual worlds with adventure, intrigue, treasures, great creatures, etc. etc.

    If factions are at war fights should break out across the world.  They should happen dynamically and not be planned.  The thing is there will almost never be a perfectly fair and even fight and that is how it should be.  Sometimes you win, sometimes you lose, sometimes you fall to unbeatable odds, and sometimes you gather allies and defeat unbeatable odds.  That is how I think it should be.

    BG's, Arena, enforced fair fights are all shallow concepts and I don't think they belong in MMORPG's at all outside of mini games.  They help to turn MMORPG's more into shallow arcade games than truly epic living breathing worlds. 

    All that aside there needs to be a law system/slayer system/murder system or something in place to alleviate ganking.  This is a good system and just needs tweaks. Also i'm not a hardcore PvP'er and I don't ever use the word carebear (except for right now).  My favorite game of all time is FFXI, and I am a frothing fanboy of FFXIV.  Still fair fights, bg's, arenas, etc. are a joke and don't belong in MMORPG's.  They help make MMORPG's the exact opposite of what they could be.

  • SoupismSoupism Member UncommonPosts: 272

    The problem with griefing is that the receiving end usually doesn't like it and is generally in an area the griefer shouldn't be anyways. Ganking is a whole different story. Roaming mobs, ambushes, etc are awesome.

    Rifting in and just sitting there while the other faction is raging against you promotes pvp... running around 1 shotting people who are 10 levels lower doesn't promote pvp except as a panic reaction. Attracting attention is fine, but doing it to excess as to be considered griefing is retarded.

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  • Greymantle4Greymantle4 Member UncommonPosts: 809

    I don't understand why the so called hard core pvp player gets upset about any system that helps against the bully. If you want to gank lower levels and not worry about this slayer system just head in to the ABYSS and gank lower levels without penalty. Problem solved.

  • SoupismSoupism Member UncommonPosts: 272

    Exactly. Most people who shout out "carebear" with any sort of disdain are usually an elitist flavor of the month type of juvenile. Not to say excessive whining isn't carebear or that there isn't a reason to use the term... but just snapping off with it as a knee jerk reaction is the quickest way to show your colors.

    Typically it's a bully mentality that gives the impression of needing to show off, as opposed to a professional fighter who flat out doesn't care, will go 1v1 against anyone because well, that's what they do. True pvp'ers (not necessarily duelers) understand this and don't need to show disdain for a system they are comfortable with.

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  • logangregorlogangregor Member Posts: 1,524

    System sounds great to me.


    You know its great with the carebears and the hardcore are crying about it.

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  • YamiOfHellYamiOfHell Member Posts: 48

    sounds like a pretty nice system. makes sure that elyos dont take over morheim and vice versa.

  • YunbeiYunbei Member Posts: 898

    If penalities would prevent people doing harm to others, America would be one of the safest places in the world. Go figure.

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  • udinthrikudinthrik Member UncommonPosts: 73

    Slayer System has a possible advantage.

     

    Use the slayer as bait, then flank them lol.

  • abyss610abyss610 Member, Newbie CommonPosts: 1,131
    Originally posted by Cernan


    I think in the end the system is pretty fair.  All it is does is prevent you from rezzing in enemy PvE territory and marking you on the map.  Unless I am missing something, there are no stat debuffs.  So there is nothing for anyone to get worked up about over this trivial debuff.
     If you are a level 50 in a lvl 20-30 zone, no one will be able to kill you unless a group near your level comes in.  The level 20-30 toons won't be able to hit you and you can continue on your griefing spree until someone higher level comes to stop you.  Being unable to rezz through a kiosk won't matter because the level 50 won't die.  Marking on the map is mostly useless, because if they are griefing everyone knows where they are located.
    There is another post by a guy about a level 30 SM camping the hill outside of Morheim, the only exit to the city.  It didn't matter how many level 19/20 Asmodians came to fight.  One level 30 was enough to kill them all.  I was there with him, the 30 never died.  So this debuff wouldn't have mattered to er.  Everyone knew where she was, take two steps outside of town and there she was waiting for you.  I wasn't overly upset.  I could have just teleported to Brusthonin to avoid the situation.  I'm just pointing trying to point out to people that from what is stated, this debuff is extremely minor.



     

    well see the thing is, the Slayer is like sweet sweet candy to another High lvl character.they become ALOT of AP points as a slayer. and if for no otehr reason you will have higher lvl people "come to save the day" just for the fact that they'll get an ass load fo AP for killing the griever.

  • Originally posted by udinthrik


    Slayer System has a possible advantage.
     
    Use the slayer as bait, then flank them lol.

     

    Yep people did this in EQ2 to get around zone level resitrctions in the lower zone (higher zone had none).  A level 80 would partner up with a level 25 and have him sit right on top of a PvE mob while a group of level 25s killed it.  If he got hit by anything the level 80 (or was it 70 at the time doesn't really matter) would one shot the whole group.  Was really pathetic.

     

    This is system is not as stupid but it can still be abused.  However the burden is where it should be, on the higher levels.  The effect of the abuse will still be 3 people killing one not 1 killing 6 with no effort.  No effort.  Put that in your pipe and smoke it supposedly hardcore pieces of crap.  No effort.  Everyone knows you are hypocrites because you want to execute your grief as easily as possible.

     

    You know you are dealing with an irrational or useless person when they beleive the burden should be on the level 25 and no burden should be on the max level person.  That is patently silly on many levels.  Has nothing to do with carebear or whatever.

     Especially in the case of Aion where Elyos and Asmo are not supposed to be able to stay in each others area with ease and the Abyss is supposed to be the main battleground.

    The entire idea of rifting is that it is a temporary Skirmish.  Not a war campaign.  Not a constant days long camp.  Yet as soon as a burden is placed upon people who have it as easy as it can be to enforce the entire point of the zone.  They cry like little babies.

     

    Because they are hypocrites and won't go to the Abyss.  That is beauty of the Aion setup.  As soon as they cry you can ask them "Why aren't you fighting in the real war, coward?"

     

    Edit: Keep in mind the entire backstory of the game is based upon the idea that the two sides had no contact or even knew they had survived for about a 1000 years or more.  Any griefer piece of crap trying to justify their actions as war by other means is simply full of crap.  That is not the premise.  The Rifts are not meant as a true front in the war.

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Bureyku

    Originally posted by MMO_Doubter


    No system that forces PvEers to PvP will be acceptable to them.

     

    That's fine then this game isn't for them plain and simple.  They can try all they want to change every game that comes out to fit their style, but it isn't going to happen.  They will just have to move along.  That isn't saying anything bad about PvP'ers, PvE'ers, or Aion it's just the way it is. 

    This is a system to curb over the top repeated griefing and nothing more.



     

    A PvE'er = a player not good enough to engage and beat another 'real' player. 

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Rhoklaw

    Originally posted by Bureyku


    Well I don't like MMORPG's that enforce fair fights.  MMORPG's are supposed to be living breathing virtual worlds with adventure, intrigue, treasures, great creatures, etc. etc.
    If factions are at war fights should break out across the world.  They should happen dynamically and not be planned.  The thing is there will almost never be a perfectly fair and even fight and that is how it should be.  Sometimes you win, sometimes you lose, sometimes you fall to unbeatable odds, and sometimes you gather allies and defeat unbeatable odds.  That is how I think it should be.
    BG's, Arena, enforced fair fights are all shallow concepts and I don't think they belong in MMORPG's at all outside of mini games.  They help to turn MMORPG's more into shallow arcade games than truly epic living breathing worlds. 
    All that aside there needs to be a law system/slayer system/murder system or something in place to alleviate ganking.  This is a good system and just needs tweaks. Also i'm not a hardcore PvP'er and I don't ever use the word carebear (except for right now).  My favorite game of all time is FFXI, and I am a frothing fanboy of FFXIV.  Still fair fights, bg's, arenas, etc. are a joke and don't belong in MMORPG's.  They help make MMORPG's the exact opposite of what they could be.



     

    Unfortunately, the only thing not static in MMO's is the players. If there isn't any set guidelines or rules to control them, the game becomes unfair for casual players who will never compete with hardcore gamers. MMO's should be fair to all types of players and open ended full blore PvP does not belong in MMO's for that very reason. This is where the misconception comes from that lumps casual players into being carebears. I for one have a job that takes up a lot of my time each week while others get mommy and daddy to pay for their stuff. So, because I don't level as quickly as some due to real life time constraints, I'm labeled a carebear? Forgive me for wanting a fair fight which actually tests my PvP skills. If you want to go gank lowbies all day, seek a mental health specialist and explain to them why you enjoy it so much.



     

    PvP isn't for you.  Try HKO?

  • Spaceweed10Spaceweed10 Member Posts: 625
    Originally posted by Soupism


    Exactly. Most people who shout out "carebear" with any sort of disdain are usually an elitist flavor of the month type of juvenile. Not to say excessive whining isn't carebear or that there isn't a reason to use the term... but just snapping off with it as a knee jerk reaction is the quickest way to show your colors.
    Typically it's a bully mentality that gives the impression of needing to show off, as opposed to a professional fighter who flat out doesn't care, will go 1v1 against anyone because well, that's what they do. True pvp'ers (not necessarily duelers) understand this and don't need to show disdain for a system they are comfortable with.



     

    Whatever.  PvP comes in all shapes and sizes - learn to live with it, or go and play Tetris.

  • ErstokErstok Member Posts: 523

    When PVP turns into your main focal point to anything in game it either A proves your a retard cause honestly, you care more to alienate people? One thing to have a good match it's another when it comes to belittling people. Push everyone in the dirt and eventually you end up with something equivalent to Daikatana Online. Got your little cluster fuck of morons who are afraid of anything outside there little world. You have to hack and macro spam your way to the top. Why do you think most games don't do like Diablo anymore. Players get much control they abuse it.

    image
    When did you start playing "old school" MMO's. World Of Warcraft?

  • DeserttFoxxDeserttFoxx Member UncommonPosts: 2,402

    This system doesnt kill rift pvp, it just stops douchebags from hitting max level then ganking level 20s cause they are to cowardly to fight people their own level.

     

    Its designed to stop griefing.

    Quotations Those Who make peaceful resolutions impossible, make violent resolutions inevitable. John F. Kennedy

    Life... is the shit that happens while you wait for moments that never come - Lester Freeman

    Lie to no one. If there 's somebody close to you, you'll ruin it with a lie. If they're a stranger, who the fuck are they you gotta lie to them? - Willy Nelson

  • MackehMackeh Member Posts: 164
    Originally posted by Bureyku


    Well I don't like MMORPG's that enforce fair fights.  MMORPG's are supposed to be living breathing virtual worlds with adventure, intrigue, treasures, great creatures, etc. etc.
    If factions are at war fights should break out across the world.  They should happen dynamically and not be planned.  The thing is there will almost never be a perfectly fair and even fight and that is how it should be.  Sometimes you win, sometimes you lose, sometimes you fall to unbeatable odds, and sometimes you gather allies and defeat unbeatable odds.  That is how I think it should be.
    BG's, Arena, enforced fair fights are all shallow concepts and I don't think they belong in MMORPG's at all outside of mini games.  They help to turn MMORPG's more into shallow arcade games than truly epic living breathing worlds. 
    All that aside there needs to be a law system/slayer system/murder system or something in place to alleviate ganking.  This is a good system and just needs tweaks. Also i'm not a hardcore PvP'er and I don't ever use the word carebear (except for right now).  My favorite game of all time is FFXI, and I am a frothing fanboy of FFXIV.  Still fair fights, bg's, arenas, etc. are a joke and don't belong in MMORPG's.  They help make MMORPG's the exact opposite of what they could be.

    Its a society problem I think, I am in my 40's now and have no problem with someone 10+ lvls above me killing me, I accept this as part of the gameplay in Warcraft.  If you take it away and make the world much safer then I lose intrest very quickly.  I love questing in a dangerous world where high lvl players may or may not be out looking for easy kills, I love the whole concept of having to look over my shoulder when questing and if a ganker comes along then gathering a few guys together and killing him is great. 

     

    But look no further than the schools of today, they are all promoting fairness, if you enter a race and come last you get a medal, as it's the taking part thats important, what a load of shit.  Thats why we have all the whiners saying am not playing as it's not fair, I can't win, well thats tough, life is not fair.  Society is brainwashing these morons that everything should be all fair and even, most people of my generation don't give a shit, we were brought up in a way that allows us to deal with losing. 

    When I walk down my local shop I know I could be stabbed, thats life, deal with it.  No matter how big and tough I am, if some chav sticks me in the back I am screwed.  And I want a game thats dangerous and realistic (as far as a fantasy game can be realistic ofc) Realistic in that the world is not run by fixed boundries, this is why WAR failed, they introduced the stupid chicking dynamic.  If it's a true MMORPG then there should be no rules at all other than making start zones safe so people can lvl up, after that though it should be all open and everyone keep yourt eyes open.  PvP and PvE server should be set up to make sure the people that cry can go PvE and the PvP guys like myself can quest in fun, gank or be ganked.

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