Best for me was SWG year one. With a huge expansive world and no vehicles the rush of newbies had to work together to overcome some pretty substantial obstacles. There were packs of people specializing in different skills so the group could succeed and peoples roles were borne out of necessity, not because it was pathed out for us. Discovery in the early days was a big part of the fun and hiking for an hour with buddies to find some great place in the wilderness was a lot of fun. I even had a guy want to send me a timecard to keep playing when I was finally tired of the SOE shinanigans 8 )
The worst for me was WoW. I know there are a lot of fans but it was one of the worst MMO's I ever played. I've never felt so distracted by "punks" in any game before or since. You can mute them all you want, there are 20 more right behind them. Griefers, whiners, crybabies, ultra leet dudes... it goes on and on. Not to mention the game at the time put everyone on basically the same paths which meant there was a never ending cascade of people tripping over each other to accomplish the same goals. It felt like people were in other peoples way, not like you were crossing paths in an expansive world. Everyone's experiences are different but that was the vibe I got in my short stay.
"I'm not cheap I'm incredibly subconsciously financially optimized" "The worst part of censorship is ------------------"
This is the list so far up to post 110. Disclaimers: I counted ties. Those that mentioned P2P and F2P, I just counted the P2P ones. I also didn't mention time frames.
BEST: FFXI, no doubt. FFXI was designed in a way that meant players had to actually know what they were doing and not be a$$holes to make progress. WORST: WOW, no serious need to know what you're doing to progress, no need to rely on other players to progress = lots and lots of a$$holes.
I agree with ZorakGhostal here.
FFXI has the best community I ever played with, what he said was part of it.... I'm also wondering since the game was not PvP centric had something to do with it and that it wasn't a westernized game. PvP breeds a$$holes as well as never having to rely on anyone to level, it turns into no one caring about the community or holding up a good reputation with fellow gamers..
WoW had the worst community ever, you can't look at the chat box and not find people talking like they would in youtube comments to one another. Almost everyone playing that game has some sarcastic self-centered attitude towards others. I loved the game but the community is just awful. The people running the game do nothing about it either, you can't even post on the WoW forums without getting some sarcastic 'you are wrong about everything' kind of response.
Best, honestly don't know, there were good memories in most games I've played of decent people being good to each other. I've played more alpha/betas then commercial and in general the tester communities I've found to be more mature and decent then the paying (or god knows the f2p) communities.
Worst I have to agree with so many here, WoW, and along with what I notice a number of people saying, it's the reason I left (I was getting bored, but it was mainly the horrendous community, the quality was dropping like a stone as it's subscription numbers increased).
lol me as well..i have yet to meet a community worse than SZ server ..i look at the servers ive played on WoW as a joke compare to the crap that would happen on SZ , but at the sametime it was the most awesome community lol
people would of had to play on SZ to understand lol
just spent 20 minutes googling that server and reading up on it. I stopped once i got to the 50yr old pedophile who multiboxes and hires prostitutes....
I remember that guy. He had six boxes IIRC so he could have a full group without anyone else. He used to talk on the forums about hiring (adult female) prostitutes. You must have decided to add that pedo bit in yourself... which implies your comment was intended as a kind of indirect flame... which implies you spent 20 minutes of your life looking for some material for a pathetic little indirect flame... and came up with that.
My turn.
as for the thread:
Best: toss up between Ryzom and Lotro. Ryzom was just filled with helpful people.
Ryzom's that game where one of the races looks like little kids isn't it?
Lotro because people seemed so nice and welcoming...and every guild i have been in (4 so far) have been the friendliest guilds i have come across in any game.
Four guilds huh - were they all friendly enough to help you out with lots of gear before you quit for the next one?
"...AoC PVP servers- I've posted on this one before I'm no pvp noob and can hold my own in an equal level(up to 3-4lvls higher) toon match but when level 50s have to camp level 20's for hours on end just for shear enjoyment of it it goes a little to far. Not only that you can see the additude of the players in chat and never have i wished for a device so badly where it would allow me to reach through my monotor and strangle these little bastards till they stopped moving (>,,,<) (sorry just really had some bad experiances on that game)..."
When people get bored on an open PvP server, ganking is all they got. You could say it's the devs' faults for making such a lack of content past level 40.
Best community: So far, Aion. Yeah, it's just beta, and not like they have a ton of people on the NA/EU side yet; but so far, people are very helpful, and willing to group with a poor schmuck to get through quests. There's a lot less of the retard chat, as well.
Worst: WAR. Even Tabula Rasa a few months before its close had more community interaction than this lame-fest. It's like a ghost town in chat, even in RvR.
re greed10708954375: please...take this napkin and whipe that WoW nut off your chin. Deal with it. In a large community you will have a large number of asshats.
Best Community: Asheron's Call during the early years of its lifespan. The developers inculded the Patron-Vassal system which actually encouraged higher level players to help new players out, something I have seen in no other game since then. Unlike Everquest at the time where you were pretty much F---ed if you didn't already have a buddy playing the game, in Asheron's Call you could join up as a brand new player, not know anyone in the game and still have people falling all over themselves to help you out in any way you asked. That was amazing to me. I can't understand why no game since then has bothered to attempt something even similar to this.
Honorable Mention: City of Heroes/Villians. Although I would rate the actual players of this game as "average" at best, one thing that redeems this game is the fact that the developers gave the players such a huge amount of control over the chat system which allows the players to create their own chat channels. Every server has one or more public channels for people to find groups and keep track of major player run events in the game. That helps out a lot and I think chat systems of this type need to be considered the standard for ALL MMORPGS to follow from now on.
Worst Community: Shadowbane, mostly during the years when it was still in development. The community for this game started to form even when the game was still YEARS away from release. But at that time 90% of the community was made up of hardcore role-players. The developers strongly encouraged and favored the role-players. The developers also wrote the backstory for the game in such a way as to encourage people to role-play as specific races and be racist aginst players of other races. The end result of this was that the official forums were just one giant never ending flame war over which race was the best. Whenever a non-roleplayer tried to join the community they would be flamed to death by all the roleplaying guilds and often times would be run off. Over time more non-roleplayers did manage to force their way into the community to the point where the role-players eventually became the minority but they never did simmer down with their antics completely. When Shadowbane finally released it turned out to be the most unfinished, unstable, unplayable mess ever created which caused everyone who wasn't a retard to quit shortly after that. Since only retards were left playing the game, its reputation for bad community continued for the rest of its lifespan until it was finally shut down.
Dis-Honorable Mention: Any "Browser Based" game. They all have pretty much the same concept behind them. You are the leader of a country/nation/kingdom/planet/empire/whatever and you have to attack other players in the game to steal their money/resources so that you can build yourself up. However, when you design a game based entirely on killing people and stealing their stuff you end up with a community of people who enjoy killing people and stealing their stuff. All of these games are populated by bullies who have been playing the game for years and go to great lengths to discourage new players from joining. Building yourself up in the game just makes you a target for even more powerful players who will attack you everyday to take your stuff, then call it a "random" attack. The creators of these games are often as bad as the players. Usually it is one guy or a very small group of people who own and run the game and they will treat it as their own personal playground. Even mild criticism of the game or the people who run it is grounds for a ban. Many of these games have started to inculde cash shops in the last few years and people who refuse to buy from the cash shops just become farms for the people who do which leads to even more bullying and harassment in the game.
The bottom line that I'm getting at is that the quality of the community is entirely within the control of the developers. If the developers design their game in such a way as to encourage players to work togeather and respect one another then the end result will be a community which does exactly that. But if the developer designs the game in such a way as to encourage the players to constantly compete aginst each other and generally behave like asshats, then that is exactly what you will get. Its fine for a game to have PvP or other features where the players can work toward goals but more games need to start inculding features like Asheron's Call and City of Heroes had which give the players the tools and a reason to work togeather for a greater good rather then to work only for themselves and their own greedy agenda.
The bottom line that I'm getting at is that the quality of the community is entirely within the control of the developers. If the developers design their game in such a way as to encourage players to work togeather and respect one another then the end result will be a community which does exactly that. But if the developer designs the game in such a way as to encourage the players to constantly compete aginst each other and generally behave like asshats, then that is exactly what you will get. Its fine for a game to have PvP or other features where the players can work toward goals but more games need to start inculding features like Asheron's Call and City of Heroes had which give the players the tools and a reason to work togeather for a greater good rather then to work only for themselves and their own greedy agenda.
I think there's a great deal of truth in this: self-sufficiency vs interdependency, how loot is handled and how PvP is handled all have a big influence on the community that is created. The design makes a big difference.
One other factor is crafting - if a game has a long, slow, complex crafting system then it will tend to attract a certain type of very calm player and they act as a kind of community ballast who keep things on a more even keel.
Best - FFXI I played that for 7 years and will miss the community every single day I don't play.
Worst - WoW (Do I really have to explain?)
Honestly communities have gone down the shitter. MMO's are becoming the norm. Everyone's playing them now. So you're starting to get too many randoms playing to see the hype and too many kids under 17 have access to a computer and their parents don't really pay attention to them. *Sorry off topic, Don't flame it*
But honestly. Most people in mmo's now are looking out for number 1. They aren't working together anymore and trying to get eachother stuff. Just them. It's ruining these games. Unfortunatly FFXIV will probably have a bad community due to the fact it's getting hyped and everyone's noticing it and they hear "casual". Maybe people should actually start working together now in mmo's....
Best would probably be LotR and worst would beeee, somewhere with Darkfall, WoW, and AoC....
^^^
/agree
SWG had a mix. Some of the best people I have ever played with and some of the freakin worst.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
"Best" Tibia: The moment i got to the real game from the "tutorial" place, one guy killed me and got angry because he got red skull for killing me and died after that so he started to killing me over and over again and i made a new char. It was soooooo fun.
Best: [Pre-NGE]SWG and LOTRO have had amazing communities and I am happy to have been or am a part of it.
Worst: WoW does take that position but mostly because the moderate number of asshats in WoW have the means to be themselves, to be extremely vocal and overshadow everything else. There are plenty of good WoW players and as it has been said, the general sentiment has simply become cool to hate wow, as evidenced by the decent number of posts starting WoW is the worst with abosolutely no personal description. Its just that the ones that are the most vocal and most "ME ME ME" are the asshats.
Best: Star Wars Galaxies; Everyone was nice and always willing to help a newb
Worst: World of Warcraft, It by far has to be the worst community I've ever seen. Even in most guilds there seems to be this animousity, that doesn't exist in other mmo's. Prehaps it is because there are alot of player competeing for a single piece of gear.
Blizzard uses WOW to harvest hours played into bottles so that the dev team can remain immortal
Best: Star Wars Galaxies; Everyone was nice and always willing to help a newb Worst: World of Warcraft, It by far has to be the worst community I've ever seen. Even in most guilds there seems to be this animousity, that doesn't exist in other mmo's. Prehaps it is because there are alot of player competeing for a single piece of gear.
He he, I logged into this thread to say precisely the same thing - and found you'd said it first.
The WoW server I was on was full of 12 year old Swedish kids all trying to talk a clumsy Scandinavian version of Wigga smack to each other. Eventually, it killed the game for me.
Originally posted by cybertrucker Was just curious to see which games people thought had the best and worst communities from the games they have personally played. For me it would probably be like this. BEST: Vanguard or EQ1..Why?
For me it was EQ. What the EQ community illustrated was a group of people that were dedicated to the game, for the sake of gamesmanship. In my opinion the best way to gauge this is by the 'quality' of information. EQ had quite a few dedicated sites for Maps, Trade Skills, Classes and Quest related information. Some of those sites still exist and sadly quite a few of them have long disappeared (or have not been updated). There are a few fledgling sites that are new and have updated/current game information.
Making a call on which is worst is a little to subjective, suffices to say I go by the quality of information. Some sites have players that are willing to give good information concerning the game, however a lot of it is inter mixed with the sea of critics and cynics.
The Old Timers Guild Laid back, not so serious, no drama. All about the fun!
www.oldtimersguild.com An opinion should be the result of thought, not a substitute for it. - Jef Mallett
WOW.. and no Im not a WOW hater or something like that... lots of that i hate there... angry kids, no answers to me questions allways 1337 and on forum every post someone write noob, idiot lamer.... etc...
Best :
Mortal Online...
nice people, ppl healping each other, devplorers and mods allvais there and i talk whit them almost every day about game, future addons etc..
Comments
Best would probably be LotR and worst would beeee, somewhere with Darkfall, WoW, and AoC....
Best for me was SWG year one. With a huge expansive world and no vehicles the rush of newbies had to work together to overcome some pretty substantial obstacles. There were packs of people specializing in different skills so the group could succeed and peoples roles were borne out of necessity, not because it was pathed out for us. Discovery in the early days was a big part of the fun and hiking for an hour with buddies to find some great place in the wilderness was a lot of fun. I even had a guy want to send me a timecard to keep playing when I was finally tired of the SOE shinanigans 8 )
The worst for me was WoW. I know there are a lot of fans but it was one of the worst MMO's I ever played. I've never felt so distracted by "punks" in any game before or since. You can mute them all you want, there are 20 more right behind them. Griefers, whiners, crybabies, ultra leet dudes... it goes on and on. Not to mention the game at the time put everyone on basically the same paths which meant there was a never ending cascade of people tripping over each other to accomplish the same goals. It felt like people were in other peoples way, not like you were crossing paths in an expansive world. Everyone's experiences are different but that was the vibe I got in my short stay.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
Best: WoW, SWG pre-nge,swg was amazing I admit the people treated you how they would treat you in real life.
Worst: None, i relize it's a game and move on to the next group.
Best : WoW
Imagine raiding with this guy lol
www.youtube.com/watch
Trolls = Hardcore
Fanbois = Carebears
The only posts I read in threads are my own.
This is the list so far up to post 110. Disclaimers: I counted ties. Those that mentioned P2P and F2P, I just counted the P2P ones. I also didn't mention time frames.
Best:
Vanguard - 2 EQ2 - 2
EQ1 - 10 Darkfall - 1
WoW - 7 DDO - 2
FFXI - 7 Planetside - 1
CoX - 4 Atlantica - 1
SWG - 9 Istaria - 3
Ryzom - 8 Tibia - 1
LotRO - 17 DAOC - 9
UO - 5 EvE - 4
AC1 - 1 Silkroad - 1
L2 - 1 AC2 - 2
AoC - 1 GW - 1
AO - 3 War - 1
Shadowbane - 2 Ragnarok - 1
Worst:
WoW - 42 EQ2 - 1
War - 6 LotRO - 1
Runescape - 1 L2 - 1
EQ - 1 GW - 1
AoC - 10 UO - 1
Darkfall - 15 Shadowbane - 1
Beyond Protocol - 1
AO - 1
Eve - 2
I agree with ZorakGhostal here.
FFXI has the best community I ever played with, what he said was part of it.... I'm also wondering since the game was not PvP centric had something to do with it and that it wasn't a westernized game. PvP breeds a$$holes as well as never having to rely on anyone to level, it turns into no one caring about the community or holding up a good reputation with fellow gamers..
WoW had the worst community ever, you can't look at the chat box and not find people talking like they would in youtube comments to one another. Almost everyone playing that game has some sarcastic self-centered attitude towards others. I loved the game but the community is just awful. The people running the game do nothing about it either, you can't even post on the WoW forums without getting some sarcastic 'you are wrong about everything' kind of response.
Best, honestly don't know, there were good memories in most games I've played of decent people being good to each other. I've played more alpha/betas then commercial and in general the tester communities I've found to be more mature and decent then the paying (or god knows the f2p) communities.
Worst I have to agree with so many here, WoW, and along with what I notice a number of people saying, it's the reason I left (I was getting bored, but it was mainly the horrendous community, the quality was dropping like a stone as it's subscription numbers increased).
lol me as well..i have yet to meet a community worse than SZ server ..i look at the servers ive played on WoW as a joke compare to the crap that would happen on SZ , but at the sametime it was the most awesome community lol
people would of had to play on SZ to understand lol
just spent 20 minutes googling that server and reading up on it. I stopped once i got to the 50yr old pedophile who multiboxes and hires prostitutes....
I remember that guy. He had six boxes IIRC so he could have a full group without anyone else. He used to talk on the forums about hiring (adult female) prostitutes. You must have decided to add that pedo bit in yourself... which implies your comment was intended as a kind of indirect flame... which implies you spent 20 minutes of your life looking for some material for a pathetic little indirect flame... and came up with that.
My turn.
as for the thread:
Best: toss up between Ryzom and Lotro. Ryzom was just filled with helpful people.
Ryzom's that game where one of the races looks like little kids isn't it?
Lotro because people seemed so nice and welcoming...and every guild i have been in (4 so far) have been the friendliest guilds i have come across in any game.
Four guilds huh - were they all friendly enough to help you out with lots of gear before you quit for the next one?
When people get bored on an open PvP server, ganking is all they got. You could say it's the devs' faults for making such a lack of content past level 40.
Best community: So far, Aion. Yeah, it's just beta, and not like they have a ton of people on the NA/EU side yet; but so far, people are very helpful, and willing to group with a poor schmuck to get through quests. There's a lot less of the retard chat, as well.
Worst: WAR. Even Tabula Rasa a few months before its close had more community interaction than this lame-fest. It's like a ghost town in chat, even in RvR.
re greed10708954375: please...take this napkin and whipe that WoW nut off your chin. Deal with it. In a large community you will have a large number of asshats.
Best Community: Asheron's Call during the early years of its lifespan. The developers inculded the Patron-Vassal system which actually encouraged higher level players to help new players out, something I have seen in no other game since then. Unlike Everquest at the time where you were pretty much F---ed if you didn't already have a buddy playing the game, in Asheron's Call you could join up as a brand new player, not know anyone in the game and still have people falling all over themselves to help you out in any way you asked. That was amazing to me. I can't understand why no game since then has bothered to attempt something even similar to this.
Honorable Mention: City of Heroes/Villians. Although I would rate the actual players of this game as "average" at best, one thing that redeems this game is the fact that the developers gave the players such a huge amount of control over the chat system which allows the players to create their own chat channels. Every server has one or more public channels for people to find groups and keep track of major player run events in the game. That helps out a lot and I think chat systems of this type need to be considered the standard for ALL MMORPGS to follow from now on.
Worst Community: Shadowbane, mostly during the years when it was still in development. The community for this game started to form even when the game was still YEARS away from release. But at that time 90% of the community was made up of hardcore role-players. The developers strongly encouraged and favored the role-players. The developers also wrote the backstory for the game in such a way as to encourage people to role-play as specific races and be racist aginst players of other races. The end result of this was that the official forums were just one giant never ending flame war over which race was the best. Whenever a non-roleplayer tried to join the community they would be flamed to death by all the roleplaying guilds and often times would be run off. Over time more non-roleplayers did manage to force their way into the community to the point where the role-players eventually became the minority but they never did simmer down with their antics completely. When Shadowbane finally released it turned out to be the most unfinished, unstable, unplayable mess ever created which caused everyone who wasn't a retard to quit shortly after that. Since only retards were left playing the game, its reputation for bad community continued for the rest of its lifespan until it was finally shut down.
Dis-Honorable Mention: Any "Browser Based" game. They all have pretty much the same concept behind them. You are the leader of a country/nation/kingdom/planet/empire/whatever and you have to attack other players in the game to steal their money/resources so that you can build yourself up. However, when you design a game based entirely on killing people and stealing their stuff you end up with a community of people who enjoy killing people and stealing their stuff. All of these games are populated by bullies who have been playing the game for years and go to great lengths to discourage new players from joining. Building yourself up in the game just makes you a target for even more powerful players who will attack you everyday to take your stuff, then call it a "random" attack. The creators of these games are often as bad as the players. Usually it is one guy or a very small group of people who own and run the game and they will treat it as their own personal playground. Even mild criticism of the game or the people who run it is grounds for a ban. Many of these games have started to inculde cash shops in the last few years and people who refuse to buy from the cash shops just become farms for the people who do which leads to even more bullying and harassment in the game.
The bottom line that I'm getting at is that the quality of the community is entirely within the control of the developers. If the developers design their game in such a way as to encourage players to work togeather and respect one another then the end result will be a community which does exactly that. But if the developer designs the game in such a way as to encourage the players to constantly compete aginst each other and generally behave like asshats, then that is exactly what you will get. Its fine for a game to have PvP or other features where the players can work toward goals but more games need to start inculding features like Asheron's Call and City of Heroes had which give the players the tools and a reason to work togeather for a greater good rather then to work only for themselves and their own greedy agenda.
The History of the Order of The Golden Shields
Worst= WoW hands down.
Best= Eh prolly DAOC, but that was best for me in a bunch of other ways as well so maybe Im a bit biased.
I think there's a great deal of truth in this: self-sufficiency vs interdependency, how loot is handled and how PvP is handled all have a big influence on the community that is created. The design makes a big difference.
One other factor is crafting - if a game has a long, slow, complex crafting system then it will tend to attract a certain type of very calm player and they act as a kind of community ballast who keep things on a more even keel.
Best - FFXI I played that for 7 years and will miss the community every single day I don't play.
Worst - WoW (Do I really have to explain?)
Honestly communities have gone down the shitter. MMO's are becoming the norm. Everyone's playing them now. So you're starting to get too many randoms playing to see the hype and too many kids under 17 have access to a computer and their parents don't really pay attention to them. *Sorry off topic, Don't flame it*
But honestly. Most people in mmo's now are looking out for number 1. They aren't working together anymore and trying to get eachother stuff. Just them. It's ruining these games. Unfortunatly FFXIV will probably have a bad community due to the fact it's getting hyped and everyone's noticing it and they hear "casual". Maybe people should actually start working together now in mmo's....
^^^
/agree
SWG had a mix. Some of the best people I have ever played with and some of the freakin worst.
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
The good: LoTRO, EQ1, AC2, (early) CoH, EQ2
The Bad: WoW, AO, every and all PvP focus MMO's
Best is LOTRO although i found the Warhammer community pretty nice.
Worst is WOW.
"Best" Tibia: The moment i got to the real game from the "tutorial" place, one guy killed me and got angry because he got red skull for killing me and died after that so he started to killing me over and over again and i made a new char. It was soooooo fun.
Worst was ummm CABAL Online.
Best: [Pre-NGE]SWG and LOTRO have had amazing communities and I am happy to have been or am a part of it.
Worst: WoW does take that position but mostly because the moderate number of asshats in WoW have the means to be themselves, to be extremely vocal and overshadow everything else. There are plenty of good WoW players and as it has been said, the general sentiment has simply become cool to hate wow, as evidenced by the decent number of posts starting WoW is the worst with abosolutely no personal description. Its just that the ones that are the most vocal and most "ME ME ME" are the asshats.
Best = Lord of the Rings online
Worst = Age of Conan
Best: Star Wars Galaxies; Everyone was nice and always willing to help a newb
Worst: World of Warcraft, It by far has to be the worst community I've ever seen. Even in most guilds there seems to be this animousity, that doesn't exist in other mmo's. Prehaps it is because there are alot of player competeing for a single piece of gear.
Blizzard uses WOW to harvest hours played into bottles so that the dev team can remain immortal
He he, I logged into this thread to say precisely the same thing - and found you'd said it first.
The WoW server I was on was full of 12 year old Swedish kids all trying to talk a clumsy Scandinavian version of Wigga smack to each other. Eventually, it killed the game for me.
Best: EQ,SWG and LotRO.
Worst: SWG (NGE) and AoC.
For me it was EQ. What the EQ community illustrated was a group of people that were dedicated to the game, for the sake of gamesmanship. In my opinion the best way to gauge this is by the 'quality' of information. EQ had quite a few dedicated sites for Maps, Trade Skills, Classes and Quest related information. Some of those sites still exist and sadly quite a few of them have long disappeared (or have not been updated). There are a few fledgling sites that are new and have updated/current game information.
Making a call on which is worst is a little to subjective, suffices to say I go by the quality of information. Some sites have players that are willing to give good information concerning the game, however a lot of it is inter mixed with the sea of critics and cynics.
The Old Timers Guild
Laid back, not so serious, no drama.
All about the fun!
www.oldtimersguild.com
An opinion should be the result of thought, not a substitute for it. - Jef Mallett
Worst :
WOW.. and no Im not a WOW hater or something like that... lots of that i hate there... angry kids, no answers to me questions allways 1337 and on forum every post someone write noob, idiot lamer.... etc...
Best :
Mortal Online...
nice people, ppl healping each other, devplorers and mods allvais there and i talk whit them almost every day about game, future addons etc..