Originally posted by Rabenwolf I am sorry but i cant help but wonder if you just like to argue or you really have issues seeing the point. One issue i have with your remarks is that you "spin" and do not make use of reading comprehension.
Maybe it is not the comprehension on my side but there is simply nothing to see?
Originally posted by Rabenwolf For example, I said it would be a harder sell, yet you say that i said it wouldnt be successful. Why do you do that? Those are not the same.
And since when success release and sales are not the same...?
Originally posted by Rabenwolf All systems have proven that anything can be successful
Sure, this might be a significant change to the game, but that alone doesn't make it a CU or NGE. To label it as such really dismisses any lessons learned from the CU/NGE updates. As mentioned previously, CCP has announced this well in advance of implementation and players can make their decision to continue skill training and investing time/effort based on what they have heard, or what they hear in ongoing announcements, of the update. Players of SWG didn't really get that option.
I think this is pretty ambitious and it's neat to see a developer trying to do something that could be described as innovative. Honestly, we've heard enough about games innovating and then just delivering the same old stuff in a different skin. This actually looks like something new and exciting and should be approached with some level of cautious optimism.
All that said, the details we have are few and far between. We've just been given the basic outline and really need more info before jumping to conclusions. Perhaps this is CCP's attempt to gauge existing player reaction and develop Dust with community feedback in mind. At any rate, this all puts an interesting perspective on other projects like cosmos and ambulation and, as usual, I am anxious to see what CCP has in store.
-mklinic
"Do something right, no one remembers. Do something wrong, no one forgets" -from No One Remembers by In Strict Confidence
Im not jumping to conclusions just yet until I get more information. While I agree that they want to do alot with EVE they couldve tied Dust514 to the game itself instead of making a seperate "game".
I am however concerned that CCP should be developing WOD more than a console product.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR. Playing EVE Online and AOC. Wtg for SW:TOR and WOD
I am sorry but i cant help but wonder if you just like to argue or you really have issues seeing the point. One issue i have with your remarks is that you "spin" and do not make use of reading comprehension.
Maybe it is not the comprehension on my side but there is simply nothing to see?
Originally posted by Rabenwolf
For example, I said it would be a harder sell, yet you say that i said it wouldnt be successful. Why do you do that? Those are not the same.
And since when success release and sales are not the same...?
Originally posted by Rabenwolf
All systems have proven that anything can be successful
I am glad we share this point.
You type lots of letters with no information...
No, you certainly are having issues with the comprehension. Unlike you I have given real world examples and details. The fact you actually believe that explaining why EVE's fps console game would be a harder sell compared to Halo and other FPS's, is the same as saying the game will not be successful, proves you have some really irrational conclusions. At this point its not even worth trying to explain it to you again.
I also find it ironic that the guy who gives no examples is telling the guy who does "types a lot of letters with no information". I back up what I say and clearly state what is opinion when following up on that fact. I cannot logically say what your expertise/profession is, however I do know my own and it does concern this very topic.
OP is overreacting a bit. I hope I am, I really do. First off, it will only play a minor role in soverienty for the space game. Consider that each planet will only be able to allow so many ground troops on the map at the same time (typical fps mechanics), now where the advantage is, is in the calvary, ie space. If the faction/ alliance controls the space around said planet, it is more likely to be able to offer auto reinforcements to the ground game. IE, Bob controls planet x, so bob allied infantry gets more options to help it defend the ground map. With the ground secured, it is able to auto manufacture assistance for the space game. While this hasn't been explicitly described officially yet, it is how it has worked in the past. We don't know that, how I understand it, it will be similar to WAR, where it is very hard to Invade the enemy capital without doing PVE or Scenario's ( as oposed to pure RvR ), meaning, the ground battle will not be optional, but one of the needed parts to gain sovereignty. Now to move into another item, that being the term they used to describe the ground maps themselves. They did so in the form of "districts". I don't know about you, but to me this leaves the following possiblity wide open. FPS maps are typically smallish, and a "district" would include only one area of said planet. This leaves plenty more room of said planet to not only be explored in the space game, but also possibility of cities, manufacturing and training facilities, etc, for when they are ready to eventually offer a planet side experience to the core game. Since the OP was so quick to compare it to NGE, it would be like the usual pre-NGE battles around Mos Eisely (or other), while leaving the rest of the planet happily going about it's merry way. Again, I really hope so, but the fact that the loyal EVE player is excluded by default to participate in Dust514 is just wrong imho. Other things to include that have also been mentioned, are that 1. we know of this far in advance, unlike NGE. 2. It hardly affects gameplay in space at all. You can still do all you have done in space, without worrying about the ground game. 3. If done properly, it can be used as a recruiting/ spy tool for the alliances, unlike the NGE which just completely changed everything. Yes, we know it in advance, and thats a good thing, so we may have the time to possebly change things. But saying that it will hardly affect gameplay is wishfull thinking. I have fallen too many times for this with other MMO's. ( DAoC-ToA for example ). IF done properly it will be a good thing, I guess we disagree what that means tho. Making it console only and not integrated in the current game is not done properly. That is ofc my opnion. Last and most importantly to note, the OP does NOT speak for EVE players, but only for himself. So anytime he uses the phrase, "we EVE players"- replace it with "me and my imaginary friends", and it will put his whole arguement in context. Well ofcourse I don't speak for all the EVE players, but I am sure a large portion of the player base expected something like this to be implemented in the base game. Not a seperate game on a console, that still ties into EVE. CCP often said that their future vision includes WIS, planetary interaction and perhaps some day a ground game. And now they give this away to another platform, exclusively.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Originally posted by Krayzjoel I am however concerned that CCP should be developing WOD more than a console product.
no thx WOD will be released after wow die there is not much market for fantasy games
World of Darkness is a vampire/werewolf/witchymagic franchise. Technically Vampire the Maquerade can be considered as part of the same franchises universe. You might have heard of the game? The point is, WOD hardly constitutes a generic fantasy setting.
I agree that expanding upon EVE is a good thing. However I think a better way would have been to completely integrate Dust514 into EVE Online with WIS and allow console players to play the DUST514 and WIS part, but allow EVE Online players to play everything. Thus not upsetting their current player base who are mostly PC gamers.
CCP is not stupid, They will atleast give us a PC port of Dust.
While the Game was designed for Console that doesn't rule out a PC version.
Even when asked they didn't officially say Dust 514 would be Console exclusive.
I think we should get more info before we go screaming for the burning of CCP due to a NGE.
Not even close to an NGE. An NGE'd EVE means, we'd lose some or most of our skills. We'd be introduced to levels, have 9 iconic and EVEsy classes, and all this will occur after the latest big expansion.
I can bet next years paychecks, we'll still have all the skills we've trained. There will still be no levels, and the universe will go on as usual. Knowing CCP, if anything it will add rather then detract from the current game.
Originally posted by Krayzjoel I am however concerned that CCP should be developing WOD more than a console product.
no thx WOD will be released after wow die there is not much market for fantasy games
World of Darkness is a vampire/werewolf/witchymagic franchise. Technically Vampire the Maquerade can be considered as part of the same franchises universe. You might have heard of the game? The point is, WOD hardly constitutes a generic fantasy setting.
i know is about vampire and stuff even by the game lore and stuff is not a fantasy game aim the fantasy gamer market
Originally posted by Rabenwolf No, you certainly are having issues with the comprehension. Unlike you I have given real world examples and details. The fact you actually believe that explaining why EVE's fps console game would be a harder sell compared to Halo and other FPS's, is the same as saying the game will not be successful, proves you have some really irrational conclusions. At this point its not even worth trying to explain it to you again. I also find it ironic that the guy who gives no examples is telling the guy who does "types a lot of letters with no information". I back up what I say and clearly state what is opinion when following up on that fact. I cannot logically say what your expertise/profession is, however I do know my own and it does concern this very topic.
I think this is a great idea as long as EvE players will be able to play Dust on their PCs. If not, I hope they don't let a console game control sov space. CCP is really pushing social networking as of late, trying to bring the Console and PC community together.
I think it is 100% reasonable to be concerned and minorly suspicious of this news. At this point, there has been no word indicating that DUST will be developed for PC as well. The only thing we know at this time is that it is being designed for consoles.
Furthermore, we know that DUST has been in development for over 3 years. This is the same period of time during which the ambulation project was being developed... I find that strangely suspicious. We have had no official word in regards to Ambulation in some time and all the sudden this DUST 514 game pops out of nowhere. I would not be surprised in the slightest to find out that Ambulation was replaced by DUST 514.
I think it is 100% reasonable to be concerned and minorly suspicious of this news. At this point, there has been no word indicating that DUST will be developed for PC as well. The only thing we know at this time is that it is being designed for consoles. Furthermore, we know that DUST has been in development for over 3 years. This is the same period of time during which the ambulation project was being developed... I find that strangely suspicious. We have had no official word in regards to Ambulation in some time and all the sudden this DUST 514 game pops out of nowhere. I would not be surprised in the slightest to find out that Ambulation was replaced by DUST 514.
Resonably concerned and minorly suspicious is two things the OP is not!
If he came on and said "You know what guys, I think this could be a bad idea, not allowing PC gamers to play the game." It would be different.
Instead he came on going "OMFG guys, its the E-V-E-N-G-E of the C-E-N-T-U-R-Y!!!!!"
In fact you know what happens when you put an R in front of that?
REVENGE!!
O man CCP must really have it out for everyone guys, theres no way thats a coincidence!!
Suffering with a migraine right now, but I'll try to make this as coherent as possible.
As someone that dabbles in both EVE, and console gaming, and in meatspace, is a former military weapons instructor, I think this has the potential to add a depth of realism never before seen in the gaming world. If you take away the aircrafts, and give pilots guns with which to fight, 9 times out of 10, you'll have a dead pilot. The 10th one probably found a nice place to hide. So creating DUST as an expansion to EVE would be silly, since it would essentially be a completely new game in and of itself, and lose focus on what EVE truely excels at; space combat.
If done right, what DUST would do, is add another seperate human layer to the conflict. DUST teams, if they require logistics, resupply, transportation, fabrication facilities, materials, armaments...imagine all the new "stuff" for EVE players to do. As it stands, there is really no tangible outcome to anything that goes on in EVE, as far as I can tell, other than the accumulation of bucketloads of ISK, and bigger/badder ships. But to what end? DUST would show a whole completely new aspect to the combat that is going on all throughout the galaxy...all the stuff that goes on, on those planets that EVE players float around, that serve no purpose now, other than scenic static backdrops. My only hope with all this is, that there is some sort of combat rating, or effectiveness grade given to DUST players. So that those that perform poorly, or fail missions, have incentive to perform to the best of their abilities, or it will show in their ratings. Make the two games truely depend upon each other; make EVE players depend on DUST players for ground incursions, and make DUST players depend on EVE players for transport, materials and space-side protection. There's more to controlling a specific area than just flying around it in a ship.
Don't sell it short yet...if done right, CCP could pull off probably the greatest futuristic combat game ever devised.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
I do not see how this is a bad thing at all in any way that DUST is coming out. It's giving the people who LOVE the Eve universe, but do not have the patience to wait for skill ups, missing running, or mining in general. They finally can have a part of Eve in their own comfortable enviroment. Kudos to Eve for incorporating 2 different genres together. The Eve universe is limitless, CCP bring out all the fracking games you can!
I do not see how this is a bad thing at all in any way that DUST is coming out. It's giving the people who LOVE the Eve universe, but do not have the patience to wait for skill ups, missing running, or mining in general. They finally can have a part of Eve in their own comfortable enviroment. Kudos to Eve for incorporating 2 different genres together. The Eve universe is limitless, CCP bring out all the fracking games you can!
It is taking away control from the players. Before Dust, you were in "control" of your space. Now to maintain that same "control", you will need to load up with consoles/subs and the rest to maintain what you had before.
And why develop this now, when we are due for the next round of consoles? It has been 4 years.
Originally posted by VirDan It is taking away control from the players. Before Dust, you were in "control" of your space. Now to maintain that same "control", you will need to load up with consoles/subs and the rest to maintain what you had before. And why develop this now, when we are due for the next round of consoles? It has been 4 years.
You mind to explain how something that does not even exist is taking control from players?
I am very curious about that because you must know something we don't - principles of planetary control, how the new sovereingty(?) control system will work, how is Dust linked to EVE, sovereintgy and planetary control mechanics.
It is taking away control from the players. Before Dust, you were in "control" of your space. Now to maintain that same "control", you will need to load up with consoles/subs and the rest to maintain what you had before.
And why develop this now, when we are due for the next round of consoles? It has been 4 years.
You mind to explain how something that does not even exist is taking control from players?
I am very curious about that because you must know something we don't - principles of planetary control, how the new sovereingty(?) control system will work, how is Dust linked to EVE, sovereintgy and planetary control mechanics.
Enlight us, please.
I quote from the CEO of CCP :
"Dust battlefield will dicate controls of the planet, ( eve ) players contracts mercenary team to go conquer districts of a planet, then people will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region"
Furthermore the CEO said many times how Dust will influence sovereignty, so to me controlling the region is at least a part of gaining sovereignty.
If you then look at the pic from the video, where they show how EVE alliances and Dust Alliances will work together and influence together.
My conclusion based on the current info is that both EVE and Dust will have influence in controlling Regions / Sovereignty, probably a combination of the current mechanics of POS and Dust control of the planets.
Similar to how you need PVE, Scenario and RvR objectives to gain zone control in Warhammer Online, not having at least 2 of the 3 will most likely make you fail.
If the Dust influence is negligable or avoidable, then why make it in the 1st place?
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
It is taking away control from the players. Before Dust, you were in "control" of your space. Now to maintain that same "control", you will need to load up with consoles/subs and the rest to maintain what you had before.
Hey so yeah CCP has said "Hey people guess what We are remaking a whole new Soverign system!!!!! Also hello Planetary Control!!!!" You miss the memo? Or do you already know the of this whole new capture mechanic?
Its called change, Welcome to it.
And Consoles-Sub? Your assuming crap yet again. Quote from the interview "K: Will DUST require a monthly fee?
Originally posted by CyberWiz I quote from the CEO of CCP : "Dust battlefield will dicate controls of the planet, ( eve ) players contracts mercenary team to go conquer districts of a planet, then people will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region" Furthermore the CEO said many times how Dust will influence sovereignty, so to me controlling the region is at least a part of gaining sovereignty.
If you then look at the pic from the video, where they show how EVE alliances and Dust Alliances will work together and influence together. My conclusion based on the current info is that both EVE and Dust will have influence in controlling Regions / Sovereignty, probably a combination of the current mechanics of POS and Dust control of the planets. Similar to how you need PVE, Scenario and RvR objectives to gain zone control in Warhammer Online, not having at least 2 of the 3 will most likely make you fail.
If the Dust influence is negligable or avoidable, then why make it in the 1st place?
There is no such thing as planetary control so what control you talk about in the rest of your post? How did you figure out that current sovereintgy control system is the same as planetary control system that does not even exist?
Not an Eve player or much of a FPS-player on my console, but I love the whole idea of trying to merge two completely different platforms and gaming styles.
I guess from the console player's perspective this means that it won't be just the same set of static planets/maps and the same old objectives/control points to fight over again and again, an endless tug of war that doesn't really mean anything in the long run or have any real lasting effects on the universe around the player. Instead, if this works as intended, what's currently being fought over and what the players of "Dust" are trying to gain control of when playing the game on their consoles is actually influenced by what's going on "up there" in the PC-MMO. And the same in vice versa for the Eve players, of course. Brilliant if they can make this work, I might even give the console FPS a go on my dust-gathering Xbob 360
"Dust battlefield will dicate controls of the planet, ( eve ) players contracts mercenary team to go conquer districts of a planet, then people will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region"
Furthermore the CEO said many times how Dust will influence sovereignty, so to me controlling the region is at least a part of gaining sovereignty.
If you then look at the pic from the video, where they show how EVE alliances and Dust Alliances will work together and influence together.
My conclusion based on the current info is that both EVE and Dust will have influence in controlling Regions / Sovereignty, probably a combination of the current mechanics of POS and Dust control of the planets.
Similar to how you need PVE, Scenario and RvR objectives to gain zone control in Warhammer Online, not having at least 2 of the 3 will most likely make you fail.
If the Dust influence is negligable or avoidable, then why make it in the 1st place?
There is no such thing as planetary control so what control you talk about in the rest of your post? How did you figure out that current sovereintgy control system is the same as planetary control system that does not even exist?
Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region."
He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying.
Originally posted by VirDan Have you read the CEO's comments at Massively? I linked them in another thread where you have been continuing the same argument. I will link them here as well: www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/ I will even quote what Hilmar said here as well: Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region." He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying.
"Dust battlefield will dicate controls of the planet, ( eve ) players contracts mercenary team to go conquer districts of a planet, then people will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region"
Furthermore the CEO said many times how Dust will influence sovereignty, so to me controlling the region is at least a part of gaining sovereignty.
If you then look at the pic from the video, where they show how EVE alliances and Dust Alliances will work together and influence together.
My conclusion based on the current info is that both EVE and Dust will have influence in controlling Regions / Sovereignty, probably a combination of the current mechanics of POS and Dust control of the planets.
Similar to how you need PVE, Scenario and RvR objectives to gain zone control in Warhammer Online, not having at least 2 of the 3 will most likely make you fail.
If the Dust influence is negligable or avoidable, then why make it in the 1st place?
There is no such thing as planetary control so what control you talk about in the rest of your post? How did you figure out that current sovereintgy control system is the same as planetary control system that does not even exist?
Connection does not mean dependency.
The only thing I can say again is that Hillmar said that Dust will influence EVE Sovereignty.
If that influence is meaningless, then why bother?
If that influence is significant, then I prove my point.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Comments
Maybe it is not the comprehension on my side but there is simply nothing to see?
And since when success release and sales are not the same...?
I am glad we share this point.
You type lots of letters with no information...
Sure, this might be a significant change to the game, but that alone doesn't make it a CU or NGE. To label it as such really dismisses any lessons learned from the CU/NGE updates. As mentioned previously, CCP has announced this well in advance of implementation and players can make their decision to continue skill training and investing time/effort based on what they have heard, or what they hear in ongoing announcements, of the update. Players of SWG didn't really get that option.
I think this is pretty ambitious and it's neat to see a developer trying to do something that could be described as innovative. Honestly, we've heard enough about games innovating and then just delivering the same old stuff in a different skin. This actually looks like something new and exciting and should be approached with some level of cautious optimism.
All that said, the details we have are few and far between. We've just been given the basic outline and really need more info before jumping to conclusions. Perhaps this is CCP's attempt to gauge existing player reaction and develop Dust with community feedback in mind. At any rate, this all puts an interesting perspective on other projects like cosmos and ambulation and, as usual, I am anxious to see what CCP has in store.
-mklinic
"Do something right, no one remembers.
Do something wrong, no one forgets"
-from No One Remembers by In Strict Confidence
Im not jumping to conclusions just yet until I get more information. While I agree that they want to do alot with EVE they couldve tied Dust514 to the game itself instead of making a seperate "game".
I am however concerned that CCP should be developing WOD more than a console product.
Played : WOW, LOTRO, COH/COV, EQ2, SWG, and WAR.
Playing EVE Online and AOC.
Wtg for SW:TOR and WOD
Maybe it is not the comprehension on my side but there is simply nothing to see?
And since when success release and sales are not the same...?
I am glad we share this point.
You type lots of letters with no information...
No, you certainly are having issues with the comprehension. Unlike you I have given real world examples and details. The fact you actually believe that explaining why EVE's fps console game would be a harder sell compared to Halo and other FPS's, is the same as saying the game will not be successful, proves you have some really irrational conclusions. At this point its not even worth trying to explain it to you again.
I also find it ironic that the guy who gives no examples is telling the guy who does "types a lot of letters with no information". I back up what I say and clearly state what is opinion when following up on that fact. I cannot logically say what your expertise/profession is, however I do know my own and it does concern this very topic.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
no thx WOD will be released after wow die there is not much market for fantasy games
BestSigEver :P
no thx WOD will be released after wow die there is not much market for fantasy games
World of Darkness is a vampire/werewolf/witchymagic franchise. Technically Vampire the Maquerade can be considered as part of the same franchises universe. You might have heard of the game? The point is, WOD hardly constitutes a generic fantasy setting.
CCP is not stupid, They will atleast give us a PC port of Dust.
While the Game was designed for Console that doesn't rule out a PC version.
Even when asked they didn't officially say Dust 514 would be Console exclusive.
I think we should get more info before we go screaming for the burning of CCP due to a NGE.
Playing: EvE, Ryzom
Over react much?
Not even close to an NGE. An NGE'd EVE means, we'd lose some or most of our skills. We'd be introduced to levels, have 9 iconic and EVEsy classes, and all this will occur after the latest big expansion.
I can bet next years paychecks, we'll still have all the skills we've trained. There will still be no levels, and the universe will go on as usual. Knowing CCP, if anything it will add rather then detract from the current game.
no thx WOD will be released after wow die there is not much market for fantasy games
World of Darkness is a vampire/werewolf/witchymagic franchise. Technically Vampire the Maquerade can be considered as part of the same franchises universe. You might have heard of the game? The point is, WOD hardly constitutes a generic fantasy setting.
i know is about vampire and stuff even by the game lore and stuff is not a fantasy game aim the fantasy gamer market
BestSigEver :P
Bye-bye to your realm!
I think this is a great idea as long as EvE players will be able to play Dust on their PCs. If not, I hope they don't let a console game control sov space. CCP is really pushing social networking as of late, trying to bring the Console and PC community together.
I think it is 100% reasonable to be concerned and minorly suspicious of this news. At this point, there has been no word indicating that DUST will be developed for PC as well. The only thing we know at this time is that it is being designed for consoles.
Furthermore, we know that DUST has been in development for over 3 years. This is the same period of time during which the ambulation project was being developed... I find that strangely suspicious. We have had no official word in regards to Ambulation in some time and all the sudden this DUST 514 game pops out of nowhere. I would not be surprised in the slightest to find out that Ambulation was replaced by DUST 514.
Resonably concerned and minorly suspicious is two things the OP is not!
If he came on and said "You know what guys, I think this could be a bad idea, not allowing PC gamers to play the game." It would be different.
Instead he came on going "OMFG guys, its the E-V-E-N-G-E of the C-E-N-T-U-R-Y!!!!!"
In fact you know what happens when you put an R in front of that?
REVENGE!!
O man CCP must really have it out for everyone guys, theres no way thats a coincidence!!
-Jive
Suffering with a migraine right now, but I'll try to make this as coherent as possible.
As someone that dabbles in both EVE, and console gaming, and in meatspace, is a former military weapons instructor, I think this has the potential to add a depth of realism never before seen in the gaming world. If you take away the aircrafts, and give pilots guns with which to fight, 9 times out of 10, you'll have a dead pilot. The 10th one probably found a nice place to hide. So creating DUST as an expansion to EVE would be silly, since it would essentially be a completely new game in and of itself, and lose focus on what EVE truely excels at; space combat.
If done right, what DUST would do, is add another seperate human layer to the conflict. DUST teams, if they require logistics, resupply, transportation, fabrication facilities, materials, armaments...imagine all the new "stuff" for EVE players to do. As it stands, there is really no tangible outcome to anything that goes on in EVE, as far as I can tell, other than the accumulation of bucketloads of ISK, and bigger/badder ships. But to what end? DUST would show a whole completely new aspect to the combat that is going on all throughout the galaxy...all the stuff that goes on, on those planets that EVE players float around, that serve no purpose now, other than scenic static backdrops. My only hope with all this is, that there is some sort of combat rating, or effectiveness grade given to DUST players. So that those that perform poorly, or fail missions, have incentive to perform to the best of their abilities, or it will show in their ratings. Make the two games truely depend upon each other; make EVE players depend on DUST players for ground incursions, and make DUST players depend on EVE players for transport, materials and space-side protection. There's more to controlling a specific area than just flying around it in a ship.
Don't sell it short yet...if done right, CCP could pull off probably the greatest futuristic combat game ever devised.
Katsma is Lithuanian for 'he who drinks used douche fluid'.
I do not see how this is a bad thing at all in any way that DUST is coming out. It's giving the people who LOVE the Eve universe, but do not have the patience to wait for skill ups, missing running, or mining in general. They finally can have a part of Eve in their own comfortable enviroment. Kudos to Eve for incorporating 2 different genres together. The Eve universe is limitless, CCP bring out all the fracking games you can!
It is taking away control from the players. Before Dust, you were in "control" of your space. Now to maintain that same "control", you will need to load up with consoles/subs and the rest to maintain what you had before.
And why develop this now, when we are due for the next round of consoles? It has been 4 years.
You mind to explain how something that does not even exist is taking control from players?
I am very curious about that because you must know something we don't - principles of planetary control, how the new sovereingty(?) control system will work, how is Dust linked to EVE, sovereintgy and planetary control mechanics.
Enlight us, please.
You mind to explain how something that does not even exist is taking control from players?
I am very curious about that because you must know something we don't - principles of planetary control, how the new sovereingty(?) control system will work, how is Dust linked to EVE, sovereintgy and planetary control mechanics.
Enlight us, please.
I quote from the CEO of CCP :
"Dust battlefield will dicate controls of the planet, ( eve ) players contracts mercenary team to go conquer districts of a planet, then people will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region"
Furthermore the CEO said many times how Dust will influence sovereignty, so to me controlling the region is at least a part of gaining sovereignty.
If you then look at the pic from the video, where they show how EVE alliances and Dust Alliances will work together and influence together.
My conclusion based on the current info is that both EVE and Dust will have influence in controlling Regions / Sovereignty, probably a combination of the current mechanics of POS and Dust control of the planets.
Similar to how you need PVE, Scenario and RvR objectives to gain zone control in Warhammer Online, not having at least 2 of the 3 will most likely make you fail.
If the Dust influence is negligable or avoidable, then why make it in the 1st place?
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
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Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Hey so yeah CCP has said "Hey people guess what We are remaking a whole new Soverign system!!!!! Also hello Planetary Control!!!!" You miss the memo? Or do you already know the of this whole new capture mechanic?
Its called change, Welcome to it.
And Consoles-Sub? Your assuming crap yet again. Quote from the interview "K: Will DUST require a monthly fee?
CCP: Atm I can't tell anything."
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Connection does not mean dependency.
Not an Eve player or much of a FPS-player on my console, but I love the whole idea of trying to merge two completely different platforms and gaming styles.
I guess from the console player's perspective this means that it won't be just the same set of static planets/maps and the same old objectives/control points to fight over again and again, an endless tug of war that doesn't really mean anything in the long run or have any real lasting effects on the universe around the player. Instead, if this works as intended, what's currently being fought over and what the players of "Dust" are trying to gain control of when playing the game on their consoles is actually influenced by what's going on "up there" in the PC-MMO. And the same in vice versa for the Eve players, of course. Brilliant if they can make this work, I might even give the console FPS a go on my dust-gathering Xbob 360
Connection does not mean dependency.
Have you read the CEO's comments at Massively? I linked them in another thread where you have been continuing the same argument. I will link them here as well: www.massively.com/2009/08/18/ccp-games-reveals-new-eve-online-console-mmo-dust-514/
I will even quote what Hilmar said here as well:
Hilmar said, "DUST battlefields will dictate who control specific planets inside the EVE MMO. If a player contracts a DUST mercenary team to go and conquer this district of a planet. Then ultimately he will be able to control the planet, and therefore the solar system, and therefore the constellation, and the region."
He explained more about the interplay between EVE Online and DUST 514. Hilmar said, "You will increasingly have to fight with your fleet [in EVE Online] but you will also have to contract people who play DUST, the console MMO, which then feeds into the sovereignty control system of EVE. Then EVE feeds back into that again by funding the mercenaries, giving them goals." In a nod to Starship Troopers, he said, "The fleet does the flying, the infantry does the dying.
Pointless copy paste makes you a parrot only.
Connection does not mean dependency.
The only thing I can say again is that Hillmar said that Dust will influence EVE Sovereignty.
If that influence is meaningless, then why bother?
If that influence is significant, then I prove my point.
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online