I can't believe how many people actually suggest wikis, asking "experienced" players, etc.. What do you people do with a new game? Suck until someone tells you how not to?
I don't mean to sound crass, and I'm joking for the most part, but so much that people ask about is right in the game. I don't know if I've ever played a game that didn't come with the information built-in that was necessary for knowing how/what to do with your class, or what your class would be good at. For example, I recently played a good stint in EQ2. I would constantly watch people ask in the global channels what stats or AAs were good for their characters, etc., when some extremely simple common sense would've answered their question. You press [insert hotkey for char window here], open your info, and mouse over the stats. Bam! There's the detailed information on what each stat affects. You open your achievements and mouse over each one, and BAM there's a detailed description of what each one will do you for. If you make a miniscule amount of effort, you quickly find out what's required to advice down the lines, and common sense combined with actually playing your toon will answer what will be most valuable for your needs. Have trouble dying too fast? Let's see: armor makes me take less damage, and stamina gives me higher HP. Living just fine but need more damage? Strength for my warrior, or intelligence for my mage will increase my damage - let me get more of that! Really, it's that simple.
Don't get me wrong, I do understand discussing character builds, and reading up on what other people are doing and how their builds work is a great practice for min/maxing your character once you've reached a point where you need that kind of thing, but it always irks me to see new players who just began the game trying to create the perfect toon right from the out-set, and start off by asking "what's the most needed/best/OP/FoTM class??!!111!1". Far too many people have forgotten to just play the damned games and enjoy the experience, and forget that a big part of the enjoyment is that of discovery.
On the point of making money - this comes with experience, and again some common sense. Simple tips would include: what's valuable to you will likely be valuable to others. If you skip crafting, you're missing the knowledge of what materials may be valuable. If you try to pass by with crappy gear/spells/etc., then you may not realize the value those items have to others. The simple thing I've found is that the hardest things to get are the most valuable, and that's exploitable in many ways. Furthermore, far too many people have little to no patience for markets/auctions these days, and will undercut to insane degrees to make short gains. I always love buying an item that's worth loads from someone who just put it up cheap, then reselling it a short time later for double/triple what I paid, if not more. Again, though, it just has to do with paying attention, and know what's what.
End of the day, time does not, and will not always = skill. Common sense and a basic cursory knowledge of WTF is going on around you will take you much, much further. Far too many people simply refuse to do the #1 thing they need to - pay attention. After all, it's not rocket science, it's just a game.
"The power of accurate observation is commonly called cynicism by those who have not got it." George Bernard Shaw
What is a cynic? A man who knows the price of everything and the value of nothing. Oscar Wilde
What a lot of people here aren't mentioning either is that many of the "1337" gamers are in the beta testing for many games giving them a leg up on everyone else when a game or expansion pack is released.
The rest has been covered.
After you've played these games for so long,(for some of us back to PnP, and MUDS) the core elements just don't change all that much. It's just a matter of figuring out how the new game you're playing has implemented it.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!
Comments
I can't believe how many people actually suggest wikis, asking "experienced" players, etc.. What do you people do with a new game? Suck until someone tells you how not to?
I don't mean to sound crass, and I'm joking for the most part, but so much that people ask about is right in the game. I don't know if I've ever played a game that didn't come with the information built-in that was necessary for knowing how/what to do with your class, or what your class would be good at. For example, I recently played a good stint in EQ2. I would constantly watch people ask in the global channels what stats or AAs were good for their characters, etc., when some extremely simple common sense would've answered their question. You press [insert hotkey for char window here], open your info, and mouse over the stats. Bam! There's the detailed information on what each stat affects. You open your achievements and mouse over each one, and BAM there's a detailed description of what each one will do you for. If you make a miniscule amount of effort, you quickly find out what's required to advice down the lines, and common sense combined with actually playing your toon will answer what will be most valuable for your needs. Have trouble dying too fast? Let's see: armor makes me take less damage, and stamina gives me higher HP. Living just fine but need more damage? Strength for my warrior, or intelligence for my mage will increase my damage - let me get more of that! Really, it's that simple.
Don't get me wrong, I do understand discussing character builds, and reading up on what other people are doing and how their builds work is a great practice for min/maxing your character once you've reached a point where you need that kind of thing, but it always irks me to see new players who just began the game trying to create the perfect toon right from the out-set, and start off by asking "what's the most needed/best/OP/FoTM class??!!111!1". Far too many people have forgotten to just play the damned games and enjoy the experience, and forget that a big part of the enjoyment is that of discovery.
On the point of making money - this comes with experience, and again some common sense. Simple tips would include: what's valuable to you will likely be valuable to others. If you skip crafting, you're missing the knowledge of what materials may be valuable. If you try to pass by with crappy gear/spells/etc., then you may not realize the value those items have to others. The simple thing I've found is that the hardest things to get are the most valuable, and that's exploitable in many ways. Furthermore, far too many people have little to no patience for markets/auctions these days, and will undercut to insane degrees to make short gains. I always love buying an item that's worth loads from someone who just put it up cheap, then reselling it a short time later for double/triple what I paid, if not more. Again, though, it just has to do with paying attention, and know what's what.
End of the day, time does not, and will not always = skill. Common sense and a basic cursory knowledge of WTF is going on around you will take you much, much further. Far too many people simply refuse to do the #1 thing they need to - pay attention. After all, it's not rocket science, it's just a game.
"The power of accurate observation is commonly called cynicism by those who have not got it."
George Bernard Shaw
What is a cynic? A man who knows the price of everything and the value of nothing.
Oscar Wilde
What a lot of people here aren't mentioning either is that many of the "1337" gamers are in the beta testing for many games giving them a leg up on everyone else when a game or expansion pack is released.
The rest has been covered.
After you've played these games for so long,(for some of us back to PnP, and MUDS) the core elements just don't change all that much. It's just a matter of figuring out how the new game you're playing has implemented it.
Einherjar_LC says: WTB the true successor to UO or Asheron's Call pst!