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I've found that WoW has made it very easy to advance to level 60, and while MOST people think this is a good thing, I strongly disagree. People don't always know whats best for them, I think a longer time till you get to the end game, (level 60) will provide a better sense of accomplisment when you get there, and keep people interested. Let me give you an example. Shadowbane. This game was a decent game aside from a fair amount of bugs, and connectivity issues, the game was good, however once people hit the level MAX, and did so on a second or third charactor, they stopped playing, Shadowbane lost 70% of its population 6 months after its realease. It was so bad, they closed servers, and opened new ones to increase the amount of people on a given server. I plan to play WoW for a VERY long time, making levels harder to obtain will lower the amount of low level ganking, because you wont have as many people SHOOTING up to level 60 in two weeks. Plus when people are workiing they're charactor they will keep playing the game. WoW has made the gameply HUGELY entertaining, 60x better then EQ2, but if leveling is that fast, people go right to PvP, and when they get bored of that, they quit. I think its best for everyone to have lots of Allies, and Enemies.
Please dont flame, if you disagree explain.
Comments
i have heard so too, but havent been able to try WoW yet(live in europe). Anyhow i disagree that ppl will quit, since in DaoC its really easy to level up to 50 and the game is still goin strong ^_^
its all bout how much new stuff they add with patches and future expansions, thats what decides if ppl quit or not ^_^ and since WoW's community, i think, will b mostly made up of casual players there wont b that many level 60s that fast. There is always powergamers in every game, but makin the lvl grind as hard as say lineage 2 doesnt mean less ppl will quit....
Make the end game fun, the pvp fun... and introduce new material... thats all that is needed, not to make the lvl grind harder, thats pointless in my opinion ^_^
Richijefe... level 61 Silver Ranger on Bartz... quit 4 months ago ^_^
Richijefe
OK... must..... refrain..... from.......
Durring beta developers allow accelerated level gain to help with testing and find bugs faster. There is absolutely no way, as a beta tester that you can accurately judge how difficult leveling is going to be, not until the devs reset the level bar to a standard they have pre-decided upon.
Wait for retail, level up... then comment on this aspect of the game if you find it still holds true.
Thanks
I like it exactly how it is. If you want to play a game with a longer grind, go to EQ2. If you want a shorter grind, go with WoW.
And the majority of people did NOT leave shadowbane because they maxed out 2 or 3 characters.. that game had many, many more problems than that. :P
EDIT: And remember.. Blizzard never said they will make the grind slower when the game releases.. anybody who tells you otherwise is lying unless they can back it up with a link. :P
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
Devil, I would like to see your source for that information, becaue I've actualy been trying to get an answer out of Dev's reguarding that. However was never told that the game leveling is accelortated. Unless you can produce some proof, I'm going to have to believe, your just following what the RUMOR is.
Jim, in reguard to shadowbane I had about 60 member guild on Deception server.
We all quit. Whats the point? We had one of the ONLY towns that never fell, it was prolly the largest, city that was never taken down. We had max level charactors. The game lost its appeal.
EQ2 is awful, Im beta teasting that too. I just dont like the slow noninteractive gameply. WoW is dynamic, and your always moving it makes it more fun.
I asked for REASONS why people believe faster gameplay would be better. I've made several good points. Faster XP hasn't had ONE.
Who said lvl 60 is the end of the game, MMORPGs don't realy have an end. New classes, races, and new lvl grouping (like 61-65, 66-70) are always added FE|Tachyon
Tach, Im not testing, nor have tested WoW. I have beta'd DAoC,SWG,JumpGate, DarkSpace and in each they made leveling easier then at release. Thats one reason its Beta... In no way can I speak for Blizzard, wouldnt want to if I could lol... not with all these gamers (including me) frothing at the mouth to play this game. Its just a beta testing fact I have come accross with the other games, and dont see any reason why it would be different with WoW.
1. The devs need to test as many aspects of the game as possible. (do you actually believe that they would want to wait while people actually level'd at a normal pace?)
2. Like we all know already, its BETA... not gold.
Seriously, it is impossible to tell at this point of time. Im sure other peeps that read these forums, and that have beta tested in the past have come accross this and can back me up on this one.
ps... After dealing with SWG, Im actually happy to not be beta testing WoW... Im looking to enjoy this game from purely a retail gaming pov
I agree, Blizzard is a great company I think expansions will really be key to keeping things fun, however I've seen guys get level 60 in less then 4 weeks, I doubt they'll get an expansion out that quick. I think they need to Curve the levels more, make higher levels harder, The lower levels are fine. I think the moto, "Easy to learn, hard to master" Always makes things fun. People will still be able to PvP at 55, but 60 being a lot harder would have its percs.
Devil, Sorry to be rude, It's better to remain silent, and appear ignorant, then to speak and remove all doubt.
You don't know how the leveling is, nor do you know that Multiple times board moderators, have said they don't have any plans on changing the level tempo.
I really don't feel your equiped to participate in this discussion.
I don't want to appear rude, or mean. But I wouldnt try and teach French, I cant speak a word of it.
I'm happy with how it is too. If levelling isn't fun (ie - a grind), then why even do it? So you can say to everyone else in the game "Hey, I grinded to level 60!" "You did? So did I!" "Me too!" "Uhh... So did I" "Same here..." "Ahem..." "So what now?" "Oh f**k".
If everyone can do it what are you really achieving?
The stress test gave me a glimpse of how much flexibility there is in developing your characters attributes and that's really what this game is about, and why levelling will give you a feeling of achievement without having to bore yourself to death grinding.
But then, what's the point of even developing a character....? Battlegrounds (available on all servers including PvE), and the War vs Alliance and Horde (PvP), which are what WoW is basically designed around. Eight slots per account means you can work on building up your own personally-designed army of ass-kickers.
I cannot wait for this game.
Do you folks who think leveling is too fast think taxes are too low? Assuming you're old enough to have an opinion about taxes. The two views seem to go together to me.
I don't know about you guys.. but I would much rather have FUN grinding for a few months.. than have to WORK for 6-12 months and get a "sense of accomplishment".
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
JIM you've just made my point.
I would much rather enjoy leveling for 3 months. Right now I can get 60 in 4 weeks. I don't think that should be possible in an MMO. It takes away from the game. I wouldnt never want to level a charactor for 6 months. But 3 is alright with me. I think if they slowed it down by about 40% Everyone would be able to get 60 in 6 months. Most players could get it in half.
Xclips. Please try and add something to a discussion aside from something thats just totaly nonsense.
You can. Its called EQ. Thats not what I'm saying. Right now the average time to get level 60 for somebody that plays for 20 hours a week. Which I would say is a pretty active gamer, certainly not a powergamer. Can get level 60 in about 7weeks. less then 2 months.
I think taxes are to high but I don't see a connection between my taxes and the rate my character levels in a mmorpg. <lol>
I have now played a Warlock, Mage, Warrior, Shaman, Priest, and Rogue. Once I got a character up to the lvl cap, I dropped and have no interest in going back to it. Frankly. WoW is fun, I greatly enjoy it, the humor, the play styles, the concepts... but once you've played one character up to any lvl, you've just played all the characters [of that faction] up to that lvl, basicly. It gets boring fast.
Unless Blizzard, raises the lvl cap, manages to constantly provide new content and slows down the lvl advancement, I can't see WoW keeping customers past a certain point.
Thats just my opinion, but, after you've lvled 2 toons, alliance and/or 2 toons horde, you've done all there is and seen all there is to see...
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Veni Vidi Castratavi Illegitmos
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My dog barks some. Mentally you picture my dog, but I have not told you the type of dog which I have. Perhaps you even picture Toto, from "The Wizard of Oz." But I warn you, my dog is always with me.
If you're getting to 60 in 4 weeks then you must be playing 10+ hours a day of constant grinding, or more.
For ME, someone who plays about 5 hours a day, I'm guessing it would take about 3-4 months. So it's perfect IMO.
For people who play ~2 hours a day, every day, it will take maybe 6 months. Sounds good to me.
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
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"There is no reason anyone would want a computer in their home."
-- Ken Olson, chairman of Digital Equipment Corp, 1977
Jim you've obviously never played the game. Or when you did, had no idea what you were doing. I've never played more then 4 hours a say aside from maybe on a weekend, and like the first few days I played, because it was new. 5 hours a day, you'll Cap out in less then 2 months. EASY. And you'll prolly have some good Tradeskills too.
Warlock, Mage, Priest, Rogue, Warrior and Shaman.
Thats not power leveling, either. Thats normal play, doing quests, sometimes with a group (but rarely), mostly duo'ing. By using the quest system, as it was intended, no exploits.
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Veni Vidi Castratavi Illegitmos
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My dog barks some. Mentally you picture my dog, but I have not told you the type of dog which I have. Perhaps you even picture Toto, from "The Wizard of Oz." But I warn you, my dog is always with me.
agreed, I like challenge a lot, and it's not something I've found yet in WoW, especially how death doesn't matter AT ALL.
I already tought about it, and I think I'll find some challenge in PvP. On the other side, I don't feel like playing on a PvP server because of kids ganging people 30 levels below them is something that happens a lot.
Games Played:DoAC, EQ, CoH, Lineage 2, Planetside, and Shadowbane.
Games Playing:None:(
Waiting For:WoW, EQII
There was a 'blue response' that did say that they were happy with the level of xp gain as it is now in beta, and that they most likely will not decrease it come retail. I will look around for that post, but I know I read it because I was very curious on that topic and that response has stuck on me since.
Will begin looking now and post later if I find.
I completely disagree that death doesn't matter at all. It's not exactly a party trekking back to recover your body, and sometimes you don't even have that option unless you want to rez right in the middle of the mob that snuffed you out in the first place. Also, If you want to take an XP hit after dying, as in any other MMORPG, you can. So what's the problem?
Also, are you aware of the honor system? Scroll down to PvP Ranking System
Anyone ganking people of levels below them will be flagged for free-for-all PvP, and will have his ass handed to him by his enemies and peers alike.