One of the mods made a post about the xp rate during stress test, which basically said they hadn't decided anything about the xp rate at this point, that they would continue to watch things, and if neccessary slow it down for release. Since the stress test boards are gone, I can't link it obviously.
Anyway, I like the rate of advancement as it stands, but they could probably dial it down a notch too. It's basically a matter of how long they want to have before they need hero classes, and so on and having to add more content at the high end as to whether they slow the progression down.
Originally posted by Coldmeat One of the mods made a post about the xp rate during stress test, which basically said they hadn't decided anything about the xp rate at this point, that they would continue to watch things, and if neccessary slow it down for release. Since the stress test boards are gone, I can't link it obviously.
Yeah, I remember seeing that around that time period. I just searched the blue responses and I can't find anything relating to the level of xp gain. Went through 13 pages and nothing. Oh well, come release we will know how it plays out. I personally find the way it is fine. If it was slowed down a tad, I wouldn't be upset.
I played the ST for 8 of the 10 days available putting in about 65 hours and my character only reached level 18. I do not see the problem with the current leveling speed. I will expect to see lvl60 chartacters 4-5 weeks after it goes live... but I will not be one of the lvl60 people.
Powergamers will be maxing out their characters quickly in WoW, just like they do in every other game.
Nah, you werent rude... just telling it as it is. I stand by what I said with those other games, however you are quite correct with WoW. Ive done a bit of research and came up with a quote...
Early on in development, we planned out everything that we felt would make for good raid content. We really tried to go top-heavy with it, to make these raid encounters truly spectacular, because we knew we weren't going to put in a steep leveling curve. We aren't going to bog people down in the normal leveling process, so we expect that there will be a lot of people at maximum level and they'll be anticipating some truly epic challenges. So we did an inventory of the world and lore for potential raid encounters. For any designer at Blizzard, the greatest resource in that regard is Chris Metzen, who is our vice president of creative development. Chris is the keeper of Warcraft lore, and the guy who designed the world. My job as the world designer was to take Chris' world, sift through the lore, and identify as many creatures as possible that I felt were epic enough to be raid creatures within Chris' story line. And then I sat down with Chris, lead designer Rob Pardo, and Allen Adham [co-founder of Blizzard] and we discussed all sorts of things, including who was worthy of becoming a raid encounter, how to rank the various raid bosses, since they obviously shouldn't all be of equal difficulty, and how we would progress players through the raid game.
Ill do some more searching and ask a friend or two about it. Ive tried to stay pretty much hands off with this game because I really just wanna sit back and enjoy the whole experience.. but now ya have my curiosity peeked
Originally posted by FE|Tachyon I agree, Blizzard is a great company I think expansions will really be key to keeping things fun, however I've seen guys get level 60 in less then 4 weeks, I doubt they'll get an expansion out that quick. I think they need to Curve the levels more, make higher levels harder, The lower levels are fine. I think the moto, "Easy to learn, hard to master" Always makes things fun. People will still be able to PvP at 55, but 60 being a lot harder would have its percs.
I got a quote too "WoW is ment for casual players.... in other words your a powergamer DON'T BOTHER!"
Anyone with no life can max out a char QUICKLY if that is all they intend. And then they have the nerve to scream WHERE's the content???? To which most reply BACK THERE WITH ALL THE OTHER STUFF YOU SKIPPED MORON!
I hate people who have nothing to do but max their characters I mean there is NO pleasing them.
Hmmm. For one, there have been many posts that they are happy with the current rate of experience gain, but since they purge their forum posts after about a month, I can't find any to link for you.
And guess what? Blizzard completely ACKNOWLEDGES they have fast leveling and planned the game for it, but of course you probably haven't read that article on the end game. Since I'm in a generous mood, I'll link you to it:
Have fun reading it, and get a feel of 1 of 3 tiers of the endgame raids, pvp, heroes(which will be post retail but wont be an expansion, I bet).
If you want a grind, heroes will satisfy you I hear. Not sure how, but it is supposed to be much harder.
For those who don't want to read it, a quick quote related to this post:
We knew from the beginning that players had an expectation going into World of Warcraft for a good raid game. Early on in development, we planned out everything that we felt would make for good raid content. We really tried to go top-heavy with it, to make these raid encounters truly spectacular, because we knew we weren't going to put in a steep leveling curve. We aren't going to bog people down in the normal leveling process, so we expect that there will be a lot of people at maximum level and they'll be anticipating some truly epic challenges.
There is an aspects of the end game that hasn't even been implemented in the beta yet...Hero classes. From what i heard the hero classes talents is going to become active at the high levels or at the level cap. Probably something similar to becoming a Jedi in Swg, but a different hero class for each of the original classes. In other words, becoming a hero and/or getting all the talents should take very long time.
8 Classes, 8 hero classes, alot of game events, balanced PvP and a huge world - i don't think this game will become boring, at least, i will be playing it for a long time.
-Pi
-Pi __________________________________________________ "Philosophy is a study that lets us be unhappy more intelligently" -Anon
All i can say is you dont need grind to make games good and i agree that power gamers get trough the game in a few weeks then talk bs about the game because the lvl cap is to easy to get to but they dident even quest unless the got faster lvls from it they wont pvp or lvl up there tradeskills and eveything else that make mmos fun IMO i think that leveling is about 1/3 of the fun if that ive had people on other mmorpgs that have maxed out tradskills but levels that make the just joining noobs look almost as strong as me its kinda funny really and as quoted many times now this game is meant for casual players anyway so i think that leveling will be just fine the way it is
Levelling in WOW is just fine. Look at Lineage 2, it takes hours to get 0.1% at levels 40+, and the level cap is at 75. IMO, it is this grind that is contributing to an unusually large number of botters, farmers and ludicrous prices in this game. Besides, because of WOW's design, it will appeal to a very wide audience, of which people who can max their levels in a month will be an insignificant minority. In any event, i hope that should WOW choose to increase the time taken to advance in the game, they will achieve by broadening (adding new content, areas,etc) instead of stretching (increasing lvl exp, decreasing mob exp,etc) the game.
I've read all the posts here on the WoW leveling discussion and I have a few things to say. First, I'll introduce myself.
I have three level 50 characters on EQ1 and I've been playing almost 3 whole years. I play 10-12 hours a day on average, 7 days a week. When I can swing it, I can stay on for litterally 24 hours strait and then some. However after 3 years I STILL never made it to lvl 60, and then never got to 65, and now the max is 70, I believe. Not all people who play 70+ hours per week are 'powergamers' however, I do not consider myself a 'casual gamer' either. Would I absolutely love to have a maxed out toon? After 3 years of EQ 1... DANG STRAIT! Lol :-)
BUT... although I've never played WoW and have only read about it, I signed for closed beta but didnt get in, and i wont be able to do open beta either as now I'm on a 56k modem and it would take me just short of six months to download the entire beta game lol! ;-)
I want a game that is easier to get to max level than EQ1, but I want something that is long-playing. I want to still be playing it in three years. You know? I never was a very big quester on EQ, mainly because I was too busy trying to farm for cash so that I could at least get ONE toon to lvl 65 who could make me some money lol. I have a penchant for creating, re-creating, and creating again new characters. Hehe.
So do you think, with what I've said, even though I do play 70+ hours per week divided between grinding levels, chatting for hours on end without doing anything that I really should be doing, and hours and hours of farming for cash... that I'll be so easily bored of this game as everyone who's been talking about the ease with which WoW levels go?
What they need is a special "Masochist" server that you can choose at creation. Then you slow leveling fans can all be really happy level 10s after the first year.
None of you probably ever make it to the end game of any MMORPG, and when you start to see a lot of max level characters running around your server while you're still half way there yourselves you get bitter. So to put off your time to bitterness you want everyone to have to level as slowly as possible, then you won't have to look at those max level people for a long time.
crystal 3 years playin 12-13 hours per day and you never made it to EQs cap level? damn, thats just just sad ^_^
arrgh is right, all the ppl that complain that lvlin is too easy is cuz they wont ever make it to the end game stuff and are just jealous of the ppl that do so ^_^ im glad you can lvl to 60 in 4 weeks(at least thats what ive heard)... im surely gonna make it in that time as well ^_^ if you wanna play mmorpgs get rdy to powergame 14-15 hours per day! cheers
Richijefe... level 61 Silver Ranger on Bartz... quit 4 months ago ^_^
I completely disagree that death doesn't matter at all. It's not exactly a party trekking back to recover your body, and sometimes you don't even have that option unless you want to rez right in the middle of the mob that snuffed you out in the first place. Also, If you want to take an XP hit after dying, as in any other MMORPG, you can. So what's the problem?
Anyone ganking people of levels below them will be flagged for free-for-all PvP, and will have his ass handed to him by his enemies and peers alike.
Nice about the honour system I didn't know.
But y'know I've played CB up to level 26, and each time I died I found it.. too easy... really, from my experience. I never had to use the (don't even remember it's name) guy that resurect at the cemetry. I could always go back to my corpse, even in the middle of a lot of mobs, your corpse has some kind of radius that let you spawn away from it, oh and, you can keep running while you press the resurect button, but ohwell...my opinion
Yes quite sad lol! But like i said and as you saw from my post I'm long winded, probably 30-40 hours per week of those 70 were usually spent sitting arround in the Plane of Knowledge chit-chatting with my friends, trying to make enough money to do trade skills, leveling between 2 play accounts and like 10-15 toons, 5 of which all are in the early 50's. The others are arround mid 30s to 40s.
And all of that was arround my penchant for chatting rather than working and my lvl 50 cleric got to level 45 about three times as three diffrent races before I finally settled on the race she is now. My 50 Pally went through about three race changes total, my mid 30s beastlord changed between a beastlord and a shaman about half a million times before finally staying a beastlord. My necro has been taken to lvl 30 and deleted about lets see... um... 5 or 6 times maybe more... Hehehe :-)
I agree with the orignal poster that leveling is too fast in the beta, but u must remenber this is just beta and they posted a few times (on the original forum) that before release they would probably adjust the experience curve and maybe slow it down a little.
Blizzard is catering to a younger player base (IMO), building on there other games (diablo2 and others). I have been consindering both EQ2 and WOW. With the announcement that EQ2 is being released on the 8th and the following link there is no way I am going to play WOW. I had been worried about the type of players attracted to this type of game, and the though that it should be easy to hit high levels and acquire items.
BTW dont click this link if you are easily offended.. its from a blizzard fan site
[quote]Originally posted by Morax [b]Blizzard is catering to a younger player base (IMO), building on there other games (diablo2 and others). I have been consindering both EQ2 and WOW. With the announcement that EQ2 is being released on the 8th and the following link there is no way I am going to play WOW. I had been worried about the type of players attracted to this type of game, and the though that it should be easy to hit high levels and acquire items.
BTW dont click this link if you are easily offended.. its from a blizzard fan site
Enjoy the game, it just isnt for me as I dont really care for that type of crowd.[/b][/quote]
In my opinion, and from what I've read, Blizzard and SOE are both targeting as wide a demographic as possible: ie - everyone.
Yes, the content of the thread you've "stumbled upon" is extremely distasteful, but I'm very interested to know what exactly attracted you to browsing through the forums on a hackers website related to a game you say you have no interest in. What series of web-links led to it? Or perhaps it was a Google search? If so, what was the search string?
Comments
One of the mods made a post about the xp rate during stress test, which basically said they hadn't decided anything about the xp rate at this point, that they would continue to watch things, and if neccessary slow it down for release. Since the stress test boards are gone, I can't link it obviously.
Anyway, I like the rate of advancement as it stands, but they could probably dial it down a notch too. It's basically a matter of how long they want to have before they need hero classes, and so on and having to add more content at the high end as to whether they slow the progression down.
I played the ST for 8 of the 10 days available putting in about 65 hours and my character only reached level 18. I do not see the problem with the current leveling speed. I will expect to see lvl60 chartacters 4-5 weeks after it goes live... but I will not be one of the lvl60 people.
Powergamers will be maxing out their characters quickly in WoW, just like they do in every other game.
Tachy,
Nah, you werent rude... just telling it as it is. I stand by what I said with those other games, however you are quite correct with WoW. Ive done a bit of research and came up with a quote...
Early on in development, we planned out everything that we felt would make for good raid content. We really tried to go top-heavy with it, to make these raid encounters truly spectacular, because we knew we weren't going to put in a steep leveling curve. We aren't going to bog people down in the normal leveling process, so we expect that there will be a lot of people at maximum level and they'll be anticipating some truly epic challenges.
So we did an inventory of the world and lore for potential raid encounters. For any designer at Blizzard, the greatest resource in that regard is Chris Metzen, who is our vice president of creative development. Chris is the keeper of Warcraft lore, and the guy who designed the world. My job as the world designer was to take Chris' world, sift through the lore, and identify as many creatures as possible that I felt were epic enough to be raid creatures within Chris' story line. And then I sat down with Chris, lead designer Rob Pardo, and Allen Adham [co-founder of Blizzard] and we discussed all sorts of things, including who was worthy of becoming a raid encounter, how to rank the various raid bosses, since they obviously shouldn't all be of equal difficulty, and how we would progress players through the raid game.
Ill do some more searching and ask a friend or two about it. Ive tried to stay pretty much hands off with this game because I really just wanna sit back and enjoy the whole experience.. but now ya have my curiosity peeked
Former Stress Tester of the guild Stress Tester.
Realmreaver formally of EQ, SWG, FFXI and WoW.
Malis/Pirotess of PSO.
Some named of Diablo 1 and 2
Grendel Kinguard of GW.
Hmmm. For one, there have been many posts that they are happy with the current rate of experience gain, but since they purge their forum posts after about a month, I can't find any to link for you.
And guess what? Blizzard completely ACKNOWLEDGES they have fast leveling and planned the game for it, but of course you probably haven't read that article on the end game. Since I'm in a generous mood, I'll link you to it:
http://www.worldofwarcraft.com/pvp/raid-article.shtml
Have fun reading it, and get a feel of 1 of 3 tiers of the endgame raids, pvp, heroes(which will be post retail but wont be an expansion, I bet).
If you want a grind, heroes will satisfy you I hear. Not sure how, but it is supposed to be much harder.
For those who don't want to read it, a quick quote related to this post:
We knew from the beginning that players had an expectation going into World of Warcraft for a good raid game. Early on in development, we planned out everything that we felt would make for good raid content. We really tried to go top-heavy with it, to make these raid encounters truly spectacular, because we knew we weren't going to put in a steep leveling curve. We aren't going to bog people down in the normal leveling process, so we expect that there will be a lot of people at maximum level and they'll be anticipating some truly epic challenges.
They can list that out all they want but the simple fact of the matter is that the proof is in the pudding...
And I can't wait to EAT THAT PUDDING!!!!!!!
"I don't have to die if I don't want to" -SporkFire
"I don't have to die if I don't want to" -SporkFire
There is an aspects of the end game that hasn't even been implemented in the beta yet...Hero classes. From what i heard the hero classes talents is going to become active at the high levels or at the level cap. Probably something similar to becoming a Jedi in Swg, but a different hero class for each of the original classes. In other words, becoming a hero and/or getting all the talents should take very long time.
8 Classes, 8 hero classes, alot of game events, balanced PvP and a huge world - i don't think this game will become boring, at least, i will be playing it for a long time.
-Pi
-Pi
__________________________________________________
"Philosophy is a study that lets us be unhappy more intelligently"
-Anon
Want level grind? Play EQ2.
If there is already a lvl 60 character in beta, then obviously it's too easy to lvl.
See More of Sylvia Polster & Other Artists: Click My Sig!
"Can't.. Sleep.. The Carebears.. Will get.. Their way.."
"Can't... Sleep... The Carebears... Will get... Their way..."
ignore...posted in wrong thread..sorry
People who have to create conspiracy and hate threads to further a cause lacks in intellectual comprehension of diversity.
AHAHHHH!! I found the post that I spoke of earlier. I was looking on the beta site and not the battle net one. Here's the link, post #35.
http://www.battle.net/forums/wow/thread.aspx?FN=wow-general&T=2076383&P=2
Cheers!
WoW Destromath!
A
Revion lvl 70 Warrior
Altar of Storms
A
Smeagol 60 Paladin
Aggamagen
H
Revion 60 Rogue
normally they allow the beta testers to lvl faster, to see if the game is fun at lvl. 60 2.
Levelling in WOW is just fine. Look at Lineage 2, it takes hours to get 0.1% at levels 40+, and the level cap is at 75. IMO, it is this grind that is contributing to an unusually large number of botters, farmers and ludicrous prices in this game. Besides, because of WOW's design, it will appeal to a very wide audience, of which people who can max their levels in a month will be an insignificant minority. In any event, i hope that should WOW choose to increase the time taken to advance in the game, they will achieve by broadening (adding new content, areas,etc) instead of stretching (increasing lvl exp, decreasing mob exp,etc) the game.
Hello ladies and gents,
I've read all the posts here on the WoW leveling discussion and I have a few things to say. First, I'll introduce myself.
I have three level 50 characters on EQ1 and I've been playing almost 3 whole years. I play 10-12 hours a day on average, 7 days a week. When I can swing it, I can stay on for litterally 24 hours strait and then some. However after 3 years I STILL never made it to lvl 60, and then never got to 65, and now the max is 70, I believe. Not all people who play 70+ hours per week are 'powergamers' however, I do not consider myself a 'casual gamer' either. Would I absolutely love to have a maxed out toon? After 3 years of EQ 1... DANG STRAIT! Lol :-)
BUT... although I've never played WoW and have only read about it, I signed for closed beta but didnt get in, and i wont be able to do open beta either as now I'm on a 56k modem and it would take me just short of six months to download the entire beta game lol! ;-)
I want a game that is easier to get to max level than EQ1, but I want something that is long-playing. I want to still be playing it in three years. You know? I never was a very big quester on EQ, mainly because I was too busy trying to farm for cash so that I could at least get ONE toon to lvl 65 who could make me some money lol. I have a penchant for creating, re-creating, and creating again new characters. Hehe.
So do you think, with what I've said, even though I do play 70+ hours per week divided between grinding levels, chatting for hours on end without doing anything that I really should be doing, and hours and hours of farming for cash... that I'll be so easily bored of this game as everyone who's been talking about the ease with which WoW levels go?
Thanks,
Crystal
What they need is a special "Masochist" server that you can choose at creation. Then you slow leveling fans can all be really happy level 10s after the first year.
None of you probably ever make it to the end game of any MMORPG, and when you start to see a lot of max level characters running around your server while you're still half way there yourselves you get bitter. So to put off your time to bitterness you want everyone to have to level as slowly as possible, then you won't have to look at those max level people for a long time.
crystal 3 years playin 12-13 hours per day and you never made it to EQs cap level? damn, thats just just sad ^_^
arrgh is right, all the ppl that complain that lvlin is too easy is cuz they wont ever make it to the end game stuff and are just jealous of the ppl that do so ^_^ im glad you can lvl to 60 in 4 weeks(at least thats what ive heard)... im surely gonna make it in that time as well ^_^ if you wanna play mmorpgs get rdy to powergame 14-15 hours per day! cheers
Richijefe... level 61 Silver Ranger on Bartz... quit 4 months ago ^_^
Richijefe
Also, are you aware of the honor system? Scroll down to PvP Ranking System
Anyone ganking people of levels below them will be flagged for free-for-all PvP, and will have his ass handed to him by his enemies and peers alike.
Nice about the honour system I didn't know.
But y'know I've played CB up to level 26, and each time I died I found it.. too easy... really, from my experience. I never had to use the (don't even remember it's name) guy that resurect at the cemetry. I could always go back to my corpse, even in the middle of a lot of mobs, your corpse has some kind of radius that let you spawn away from it, oh and, you can keep running while you press the resurect button, but ohwell...my opinion
Yes quite sad lol! But like i said and as you saw from my post I'm long winded, probably 30-40 hours per week of those 70 were usually spent sitting arround in the Plane of Knowledge chit-chatting with my friends, trying to make enough money to do trade skills, leveling between 2 play accounts and like 10-15 toons, 5 of which all are in the early 50's. The others are arround mid 30s to 40s.
And all of that was arround my penchant for chatting rather than working and my lvl 50 cleric got to level 45 about three times as three diffrent races before I finally settled on the race she is now. My 50 Pally went through about three race changes total, my mid 30s beastlord changed between a beastlord and a shaman about half a million times before finally staying a beastlord. My necro has been taken to lvl 30 and deleted about lets see... um... 5 or 6 times maybe more... Hehehe :-)
What can I say? I'm indecicive! :-P
Crystal
I agree with the orignal poster that leveling is too fast in the beta, but u must remenber this is just beta and they posted a few times (on the original forum) that before release they would probably adjust the experience curve and maybe slow it down a little.
Blizzard is catering to a younger player base (IMO), building on there other games (diablo2 and others). I have been consindering both EQ2 and WOW. With the announcement that EQ2 is being released on the 8th and the following link there is no way I am going to play WOW. I had been worried about the type of players attracted to this type of game, and the though that it should be easy to hit high levels and acquire items.
BTW dont click this link if you are easily offended.. its from a blizzard fan site
http://www.blizzhackers.com/viewtopic.php?t=212798
Enjoy the game, it just isnt for me as I dont really care for that type of crowd.
[quote]Originally posted by Morax
[b]Blizzard is catering to a younger player base (IMO), building on there other games (diablo2 and others). I have been consindering both EQ2 and WOW. With the announcement that EQ2 is being released on the 8th and the following link there is no way I am going to play WOW. I had been worried about the type of players attracted to this type of game, and the though that it should be easy to hit high levels and acquire items.
BTW dont click this link if you are easily offended.. its from a blizzard fan site
[url=http://www.blizzhackers.com/viewtopic.php?t=212798]
Enjoy the game, it just isnt for me as I dont really care for that type of crowd.[/b][/quote]
In my opinion, and from what I've read, Blizzard and SOE are both targeting as wide a demographic as possible: ie - everyone.
Yes, the content of the thread you've "stumbled upon" is extremely distasteful, but I'm very interested to know what exactly attracted you to browsing through the forums on a hackers website related to a game you say you have no interest in. What series of web-links led to it? Or perhaps it was a Google search? If so, what was the search string?