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About people quitting on new release MMORPG with in 15D's or less, I know who they are.

slim26slim26 Member UncommonPosts: 645

The people that are quitting CO with a life time account is people that are very new to MMORPG. These people have been told about MMORPG multiple times and finally they listen and try them out with no history of how MMORPG work. They come on a MMO with the idea in mind that it will have a console game play style and constant clean game play "mostly little children" The people like my self that has been playing MMORPG for a long time P2P/F2P knows how MMORPG work from new release to end. I think it is best for the MMORPG new starters to take the time out and read up on how MMORPG work, once you all have that information you will be ready for anything that will halt your game play for a day or two. One day I was trying to get my girl friend to play WoW with me, she log on and loved how the game looked but got very frustrated about the vast keyboard controls and went back to playing supermario on SNES. she had no info on how MMORPG work and also had no patients to learn that was her problem.

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Comments

  • DrekenDreken Member Posts: 44

    Nope, been playing MMORPGs since 1991 and canceled my sub to CO already. I didn't expect it to be perfect or a console launch I've been through all kind of MMORPG launches seen worst, bad, and good. I agree changes were needed but how they were handled by the developers I do not agree of.









     

  • PeterPorkerPeterPorker Member Posts: 74

    Wrong, no content, not very fun, it amazes me how a remake of a game, with experience can be so crap

    It has tons of bugs, i mean bugs you never see in a retail release... Shit like the game changes resolution while you play, keys that just stop working for no apparant reason, systems like inventory are the worst ever created. The user inteface stuff like chat box is so basic like they never even seen a chat interface before. It's just a complete crock of crap compiled together by once again a team of artists with no technical skill, once again an art team destroys a video game concept.. i guess when you have non gamers controlling a game, thats what happens, even though every game dev company says, we only hire gamers with the ebst ability.. its gotta be nonsesne, i look at the videos, i know those guys dont boot up anything, prolly dont even play their own game, cept for the stupid things they think they "invented" in it.. like how an arm moves etc...

    As far as quests and that stuff... snore, bore war core, with some really bad ideas that dont make it a game, but make it extremely annoying and quite frankly stupid.

    You are a true antiwhiner making this post.... Assuming why you think what is what.. It's nothing more than people displeased with a product, some are more aware, some are more experienced.. and can realize a game is crap, and they know how much work is needed to fix it, and can tell when that is NOT going to happen.. such as the case here.. it might be her ein a year.. but it wont be popular.. just a sucker hole for its victims that fall in

     

    All kidding aside,
    Peter Porker

  • slim26slim26 Member UncommonPosts: 645
    Originally posted by PeterPorker


    Wrong, no content, not very fun, it amazes me how a remake of a game, with experience can be so crap
    It has tons of bugs, i mean bugs you never see in a retail release... Shit like the game changes resolution while you play, keys that just stop working for no apparant reason, systems like inventory are the worst ever created. The user inteface stuff like chat box is so basic like they never even seen a chat interface before. It's just a complete crock of crap compiled together by once again a team of artists with no technical skill, once again an art team destroys a video game concept.. i guess when you have non gamers controlling a game, thats what happens, even though every game dev company says, we only hire gamers with the ebst ability.. its gotta be nonsesne, i look at the videos, i know those guys dont boot up anything, prolly dont even play their own game, cept for the stupid things they think they "invented" in it.. like how an arm moves etc...
    As far as quests and that stuff... snore, bore war core, with some really bad ideas that dont make it a game, but make it extremely annoying and quite frankly stupid.
    You are a true antiwhiner making this post.... Assuming why you think what is what.. It's nothing more than people displeased with a product, some are more aware, some are more experienced.. and can realize a game is crap, and they know how much work is needed to fix it, and can tell when that is NOT going to happen.. such as the case here.. it might be her ein a year.. but it wont be popular.. just a sucker hole for its victims that fall in
     

     

    OK everything you just said will be fixed peace.

  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by slim26


    The people that are quitting CO with a life time account is people that are very new to MMORPG. These people have been told about MMORPG multiple times and finally they listen and try them out with no history of how MMORPG work. They come on a MMO with the idea in mind that it will have a console game play style and constant clean game play "mostly little children" The people like my self that has been playing MMORPG for a long time P2P/F2P knows how MMORPG work from new release to end. I think it is best for the MMORPG new starters to take the time out and read up on how MMORPG work, once you all have that information you will be ready for anything that will halt your game play for a day or two. One day I was trying to get my girl friend to play WoW with me, she log on and loved how the game looked but got very frustrated about the vast keyboard controls and went back to playing supermario on SNES. she had no info on how MMORPG work and also had no patients to learn that was her problem.

     

    Lets grant all you say is true.  How does that detract from the fact that these people found the game unsatisfying or lacking fun?

    Regardless of the reason, whats valid is that these people aren't happy with the game.

  • AernisimmAernisimm Member Posts: 14
    Originally posted by slim26

    OK everything you just said will be fixed peace.

     

    I'm curious about something slim, why are you such a hardcore fan of this game?

     

    Everything I've read about the launch of Champions Online suggests something akin to what happened with Anarchy Online's launch - failure.

     

    You are paying for this.  Why are you willing to continue to pay while they 'fix' some pretty basic issues?

     

  • SonikFlashSonikFlash Member UncommonPosts: 561

    I especially loved how a large portion of the player base couldn't login at all yesterday for something like 24 hours because the patch broke the game.exe for them. 

    Note the dev's didn't respond for at least 24 hours, after that i stopped checking.


  • dhayes68dhayes68 Member UncommonPosts: 1,388
    Originally posted by Aernisimm

    Originally posted by slim26

    OK everything you just said will be fixed peace.

     

    I'm curious about something slim, why are you such a hardcore fan of this game?

     

    Everything I've read about the launch of Champions Online suggests something akin to what happened with Anarchy Online's launch - failure.

     

    You are paying for this.  Why are you willing to continue to pay while they 'fix' some pretty basic issues?

     

    Interesting point. If people who don't like the game at launch are at fault for not knowing better, why would a person who knows better be such a hardcore fan of the same game?  I mean, in the OP its basically acknowledged that their are problems.

  • steamtanksteamtank Member UncommonPosts: 391

    or they played open beta, preordered the game based on open beta.... the game was fundimentally changed on release day, and those customers who were having fun taking on 15 baddies at a time no longer felt heroic and left.

     

     

    open beta was a non grindy smashum up super hero game

    official release was a grindy strategery combat game.

     

    did the game need to bea  bit harder, sounds like it.   Should their captain oh captain have swung the wheel hard to port?  No.

  • AganazerAganazer Member Posts: 1,319
    Originally posted by SonikFlash


    I especially loved how a large portion of the player base couldn't login at all yesterday for something like 24 hours because the patch broke the game.exe for them. 
    Note the dev's didn't respond for at least 24 hours, after that i stopped checking.

     

    Actually the servers were down about 12 hours and it was about 5 hours that passed with no dev response. Deake was going nuts posting on Twitter because supposedly they were not able to access the web site to give updates. Shit happens. They got it worked out and then blitzkreiged the forums with explanations.



    Any accusations about the devs not communicated are about as ridiculous as they come. There are more developer responses on their official forums than I have ever seen for any game. They have excellent communication.

  • ethionethion Member UncommonPosts: 2,888
    Originally posted by Aernisimm

    Originally posted by slim26

    OK everything you just said will be fixed peace.

     

    I'm curious about something slim, why are you such a hardcore fan of this game?

     

    Everything I've read about the launch of Champions Online suggests something akin to what happened with Anarchy Online's launch - failure.

     

    You are paying for this.  Why are you willing to continue to pay while they 'fix' some pretty basic issues?

     

     

    Ok thats a total laugh.  AO's launch set a standard for bad launches that no game now or ever will beat.  Clearly you got no idea what the AO launch was like if you are comparing this to it.

     

    ---
    Ethion

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Originally posted by Aganazer

    Originally posted by SonikFlash


    I especially loved how a large portion of the player base couldn't login at all yesterday for something like 24 hours because the patch broke the game.exe for them. 
    Note the dev's didn't respond for at least 24 hours, after that i stopped checking.

     

    Actually the servers were down about 12 hours and it was about 5 hours that passed with no dev response. Deake was going nuts posting on Twitter because supposedly they were not able to access the web site to give updates. Shit happens. They got it worked out and then blitzkreiged the forums with explanations.



    Any accusations about the devs not communicated are about as ridiculous as they come. There are more developer responses on their official forums than I have ever seen for any game. They have excellent communication.

     

    Only flaw being, only the hardest of hardcore fans would know to check twitter.. joe blow off the street doesn't have know that you need to check twitter for updates when the server is down.  Maybe a temporary patch up on the patch server stating problems with the game would have been a better idea rather then twitter.......



  • natuxatunatuxatu Member UncommonPosts: 1,364

    The op is completely wrong. I think it's the other way around.



    People who are new to MMOs would enjoy CO because they wouldn't be aware of the better quality of games and companies out there. So they would think that all the crap crypic has done, including the nerf on launch day, the patch issues ect, is acceptable.



    Hardcore MMOer are more likely, but not guaranteed, to find it unacceptable in it's current state and go back to the game they were playing or look elsewhere for more quality and stability.  Of course there well still be some hardcore MMOers that will enjoy it too.



    That’s how I see it.

    image

  • PatchDayPatchDay Member Posts: 1,641

    I love this game but I do not blame people for leaving. The game has a lot of basic issues and the devs flatout 360'ed on everyone and nerfed and nerfed and nerfed at launch. Somethings needed nerfs but other things did not.

    There just a lot of basic stuff thats missing. I have no doubt Aion will blow the covers off this game but alot of us just cant stand Classes or WoW clones so I will probably stick with this and EVE.

     

    The devs should try harder they couldve really nailed the basic populace with CO. They really had something really awesome.

     

    Now its still good and im having fun but before it was just bloody brilliant. Everyone was overpowered crazy. YES. But it was fun as hell.

     

    Then again---- people were downright unkillable in PVP. Now people at least die if they dont teleport away lol. So I'm kind of ok with most of the changes.

  • krakkenkrakken Member Posts: 200
    Originally posted by natuxatu


    The op is completely wrong. I think it's the other way around.


    People who are new to MMOs would enjoy CO because they wouldn't be aware of the better quality of games and companies out there. So they would think that all the crap crypic has done, including the nerf on launch day, the patch issues ect, is acceptable.


    Hardcore MMOer are more likely, but not guaranteed, to find it unacceptable in it's current state and go back to the game they were playing or look elsewhere for more quality and stability.  Of course there well still be some hardcore MMOers that will enjoy it too.


    That’s how I see it.

     

    i can  agree with you. i play mmorpg's now for more then 15 years and i cancled my co sub already.

    in my opinion coh/cov is still much better. however this can maybe change in the future.

  • nratnamnratnam Member UncommonPosts: 186

    Everything described that was wrong with the game reminds me of...oh wait every other mmo thats come out at teh start. Can go back to star wars galaxies where you had to walk every where. Crashes, bugged missions, etc etc. WoW with its lack of content, quests, crashes, piss poor interface etc.

    I reckon though after at least a month and 2 the interface will be redesigned more content will be added as well the engine refined.

  • RoldRold Member Posts: 63

    I didn't even wanted to play the game when it launched, though I was was a fan of CoV and CoH and was planning to try CO. But it gave me strange feeling when the rumors about MT's started, too less information were given and on top one of the biggest storytellers concerning the quality of a game, Bill Roper, working on the game. The lifetime subs further gave me the feeing that cryptic didn't have much confidence in their own product. I could have been wrong but as it seems for me now, I was right to avoid the game and save my "bucks" for another.

    To the OP, a game doesn't have to suck, be buggy or unbalanced when it is released, developers have to learn that they can't take the full price without giving you a full working game. For me this contains that the biggest part of balancing is done before release and not after. There is too much competition on the mmo market and if the delvelopers can't satisfy their customers then they will look for another game. No ne needs fanboism, the developer will improve the game when the customers demonstrate that they don't like what they get . The best way it is done is pulling the plug at some point.

    [X] drill here for new monitor

  • DrekenDreken Member Posts: 44
    Originally posted by steamtank


    or they played open beta, preordered the game based on open beta.... the game was fundimentally changed on release day, and those customers who were having fun taking on 15 baddies at a time no longer felt heroic and left.
     
     
    open beta was a non grindy smashum up super hero game
    official release was a grindy strategery combat game.
     
    did the game need to bea  bit harder, sounds like it.   Should their captain oh captain have swung the wheel hard to port?  No.

     

    I actually based my purcahase on the interviews that I've seen online as well as previews and my final verdict came from the headstart after the game was out of OB. I agree how easy the game was and unbalanced it was they did need to change some things however it how they handled it is what I do not agree with as well as when it was done and how it was done. My past MMO experience with headstarts that very little changes from head start to launch so I didn't see any reason why not to purchase.



    They pulled the same stunt as SOE did with SWG and the NGE update they kept everything top secret until it happened. Patch notes were on the official CO site but mentioned nothing about the extreme nerf they did to powers. However I believe what happened to CO is worse because I was sold on a game that when I purchased was nothing to what I was told I was being offered.



    I think the MMO veterns that have lived through this crap before they are the ones that are cancling their subs because they've seen it before and knows it leads to nothing but bad.



    I never played CoH before playing CO as well as I don't get locked into MMO sub-genres therefore I don't have any ties to this game other than it's a game. Maybe if if I was locked into the Superhero sub-genre and was a previous CoH player I wouldn't be so critical of what happened.

     

  • slim26slim26 Member UncommonPosts: 645
    Originally posted by Aernisimm

    Originally posted by slim26

    OK everything you just said will be fixed peace.

     

    I'm curious about something slim, why are you such a hardcore fan of this game?

     

    Everything I've read about the launch of Champions Online suggests something akin to what happened with Anarchy Online's launch - failure.

     

    You are paying for this.  Why are you willing to continue to pay while they 'fix' some pretty basic issues?

     

    (I'm curious about something slim, why are you such a hardcore fan of this game?)

    I am no hardcore fan. I spoke for all MMORPG, CO just seem to be getting a bit too much hate for the little problems it has. This is how I get pass problems MMORPG have, my mind is programmed to understand MMORPG development and allow me to see passed the bugs and other problems because I know how MMORPG work ( MMORPG will never be smooth but it will always get problems patched)

    (You are paying for this. Why are you willing to continue to pay while they 'fix' some pretty basic issues?)

    Well because it is an MMORPG and problems come and go. So I continue to pay for CO because of the basic issues it has.

  • nicolsnicols Member Posts: 31

    I'm on the verge of quitting too. Not because of patch issues, not because of balance or power issues, not because of the overall concept but because a significant percentage (not all but a lot) of UK users are finding the game unplayable due to lag issues. I'm not talking about the occasional stutter in crowded areas, in my case its rubber banding / stutter when I walk forward or turn to look left or right, even in a single player instance! I'm not alone either - on the technical section of the forums there are many threads on this with the main one having 700+ posts and 17K views so far. I struggled on through beta, logging on pretty everymuch day of the open beta and constantly checking the forums for news on this issue - Cryptics community team have made a handful of posts about looking into it / give us more info / ping traces etc but no progress has been communicated to date.

    I know its new, that launches can be troublesome etc... but Cryptic have messed up on this one for me personally. Its probably due to the lack of a european server - they decided to gamble on a single server / one world with many shards model a bit like EVE... but for me its made the game unplayable.

    I got an email from Cryptic today telling me my 'grace' period was up and I've have to enter my boxed retail key...actually Cryptic, YOUR grace period is up and you will receive no subs from me... given that only 2 weeks ago I was seriously considering the lifetime sub option (based on my fondness for the genre and the pedigree of COX), at this point you are down about a 100 pounds.

    To the OP, normally I would agree that a game needs time to iron out the problems etc but for me personally this game has been unpleasant to play / totally unplayable for technical reasons for two weeks now. I've played many MMOs over the years and had good times and bad times, but this is the closest I've come to rage quitting an MMO BEFORE my boxed copy has even arrived through the post LOL (UK postal service problems have resulted in many players not receiving their boxed game yet from Amazon, Play.com etc).

    To all you

    S

     

  • neoterrarneoterrar Member Posts: 512

    I'm curious why you would think people should stand it being less than a working game because it is a MMO?

    Especially since you not only pay the same price you would pay for a working game, but pay monthly installments.

    I really resent people that are trying to keep the standards we expect from such games low.

  • markfromindymarkfromindy Member UncommonPosts: 36

     To be honest right now I'm wishing I hadn't done the 6 month sub and instead tried to find an old copy of the Freedom Force game ( and it's sequel which name  escapes me).

     I've played MMOs for a long time and I've never seen such a baffling and drastic game change on launch day. I only a played a day or two of the closed beta just before it went open ( and I rushed out and pre-ordered the game  from Gamestop so I could get in on the head start because I was actually having fun), it was right after I got a good look at the game at GenCon this year.The early game was fun, if a little easy, but as folks have said, it's a game based on superheroes. I can see them maybe tweaking it here and there, or maybe even ramp up the difficulty gradually after you get out of the tutorial, but this is just nuts.

     The only thing I can compare it to is how the devs handled/ruined Tabula Rasa. I remember talking to guildmates about how that game was better in beta than it was live.

     I honestly don't get it.

     

     As to the OP and some of the other apologists, no sorry, not every MMO has these problems at launch.WoW's problems on launch day were caused by everyone trying to log in at once. I remember the server cues were nuts, but once you actually got in the game was polished pretty well, and generally everything worked and was fun.

     Now if you'd said that every mediocre MMO or every one that started with good numbers then promptly lost them)  that's come out has had a terrible launch, well then you'd be right.

     

     I don't think it's a crazy conspiracy or anything more than some devs overreacting to some things and foolishly swinging the nerf pendulum too far the other way, but it still sucks.

     If I could get a refund on my 6 month sub right now, I probably would, as I'm paying for a game that I have no desire to play right now, and I'm going to remember this when that 6 months is up.I couldda/shouldda taken that 60 bucks and bought the 6th edition Champions books instead.

  • kainjinkainjin Member Posts: 2
    Originally posted by neoterrar


    I'm curious why you would think people should stand it being less than a working game because it is a MMO?
    Especially since you not only pay the same price you would pay for a working game, but pay monthly installments.
    I really resent people that are trying to keep the standards we expect from such games low.

     

     

    WOW omg someone that thinks like i do. if the game was F2P i would pay 50$ and wait for the game to patch to "really get intoo it"

    My hope is that Guild wars 2 will be such a big hit that all mmos have to live up to there standers. Plus you can look up for yourself that the 15$ a month is pure profit.

    You can bash wow all you want but Blizz as a gaming company is one of the best in the world they dont make bad games or push bad games on too people. Thats why i love arenanet so much they have not made a bad game imo Guildwars had the best lunch of any  MMOs ever and is still a great game for pvp and pve

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Originally posted by slim26

    Originally posted by Aernisimm

    Originally posted by slim26

    OK everything you just said will be fixed peace.

     

    I'm curious about something slim, why are you such a hardcore fan of this game?

     

    Everything I've read about the launch of Champions Online suggests something akin to what happened with Anarchy Online's launch - failure.

     

    You are paying for this.  Why are you willing to continue to pay while they 'fix' some pretty basic issues?

     

    (I'm curious about something slim, why are you such a hardcore fan of this game?)

    I am no hardcore fan. I spoke for all MMORPG, CO just seem to be getting a bit too much hate for the little problems it has. This is how I get pass problems MMORPG have, my mind is programmed to understand MMORPG development and allow me to see passed the bugs and other problems because I know how MMORPG work ( MMORPG will never be smooth but it will always get problems patched)

    (You are paying for this. Why are you willing to continue to pay while they 'fix' some pretty basic issues?)

    Well because it is an MMORPG and problems come and go. So I continue to pay for CO because of the basic issues it has.

     

    Do you see past the bugs and understand them because all MMO launches have bugs? Or do all MMO launches have bugs because they know you'll see past them and understand them?

     

    Taking it up the rear is great for the people giving it to you, if you continue to take it, they'll continue to do it.



  • MalakhonMalakhon Member UncommonPosts: 224
    Originally posted by maskedweasel


    Do you see past the bugs and understand them because all MMO launches have bugs? Or do all MMO launches have bugs because they know you'll see past them and understand them?



     

    Having worked in software development, I'd say ALL new software has bugs. Expecting a flawless program that never needs to be changed or updated is setting yourself up for disappoint.

    Something of this scope and magnitude, with all the different software drivers, hard ware rigs, connection speeds, and ways to play is immense compared to the things I have worked on.  So from my experience, they did a GREAT job of making a PLAYABLE game with a some balance/tweaking still needed and plenty of room for content.

    I would say look at it more like the FDA. They expect about 2% worms in a can of Peaches. They have set a realistic percentage they will tolerate because to expect NO worms in peaches is pretty unrealistic.

    No one wants to get that can that has 2% or more worms. No one wants bugs in their MMO either. However, at least in the case of an MMO I know they can improve it. I am holding off on a pet class until they improve the AI for pets, in the meantime I am enjoying the heck out of my lightning based hero and my swordsman.

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,197
    Originally posted by Malakhon

    Originally posted by maskedweasel


    Do you see past the bugs and understand them because all MMO launches have bugs? Or do all MMO launches have bugs because they know you'll see past them and understand them?



     

    Having worked in software development, I'd say ALL new software has bugs. Expecting a flawless program that never needs to be changed or updated is setting yourself up for disappoint.

    Something of this scope and magnitude, with all the different software drivers, hard ware rigs, connection speeds, and ways to play is immense compared to the things I have worked on.  So from my experience, they did a GREAT job of making a PLAYABLE game with a some balance/tweaking still needed and plenty of room for content.

    I would say look at it more like the FDA. They expect about 2% worms in a can of Peaches. They have set a realistic percentage they will tolerate because to expect NO worms in peaches is pretty unrealistic.

    No one wants to get that can that has 2% or more worms. No one wants bugs in their MMO either. However, at least in the case of an MMO I know they can improve it. I am holding off on a pet class until they improve the AI for pets, in the meantime I am enjoying the heck out of my lightning based hero and my swordsman.

     

     

    Software development is different then food processing.  Aside from that I work with code quite a bit in my job as well, and I know the difference between a minor bug and a major one.  If I were to create a program, release it to the public and then turn around and change the program after they had paid for it and knocked out the use of a majority of the features for the first day they were supposed to use my application... I probably wouldn't inspire a lot of confidence to my customers.  

     

    I'll tell you a secret.. even if they launched this game with the stable beta build, the game would have had bugs.  The difference is, they put out a horrible buggy patch after headstart and at launch that brought the system down and made a number of their subscribers angry.  There are 2 kind of bugs.. minor bugs.. and major bugs.....  In the scope of all the other bugs in game.. this one seemed to be pretty major.



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