The op is completely wrong. I think it's the other way around.
People who are new to MMOs would enjoy CO because they wouldn't be aware of the better quality of games and companies out there. So they would think that all the crap crypic has done, including the nerf on launch day, the patch issues ect, is acceptable.
Hardcore MMOer are more likely, but not guaranteed, to find it unacceptable in it's current state and go back to the game they were playing or look elsewhere for more quality and stability. Of course there well still be some hardcore MMOers that will enjoy it too.
That’s how I see it.
i can agree with you. i play mmorpg's now for more then 15 years and i cancled my co sub already.
in my opinion coh/cov is still much better. however this can maybe change in the future.
coh/cov has more time invested into it but I think this game has possibly a lot more potential. You can come up with an idea in CO for a cool hero and actually be able to put in all the powers to make it work
for instance I had a concept for a Jedi clone. So via the open skill system, I can make this come true many ways. for instance for a sith I'd go Lightning, telekinesis, telekinesis eruption, superjump or acrobatics, tk choke, tk confuse, etc. In City of Heroes, you had to try to think of a Class that matched yer concept and tried to force-fit it into their archetypes
In this game- if I want to be Martian manhunter, I can do it. I can go Might, high Strength, Flight, and give him Telekinesis.
So I really do think CO has the potential to be great.
I'm just disappointed that they didnt go after superheroes full strength. To be brief- I think you should see people falling out of buildings. children losing ballons. you know like Spiderman 2. You should see 'dynamic' crime all over. Not just like running around doing 'quests'.
I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18). The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas. The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time. If they cut that out, you might be hard set for missions. It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so. As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max. Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth... I wonder how much that has changed now?
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels. The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable. I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels.. With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada. I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria.. you've only got 10 levels to max level anyway.
Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol
Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol
I'm not certain but I think that Canada, desert, and mc run out around lvl 30 so I'm guessing MI and Lemuria kick in around then. I had an invitation to MI quest but when I turned it in the NPC said there is a lot to do in MC first and to come back later or something.... Strange that I'd get a invitation quest and then be rebuked.
I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18). The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas. The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time. If they cut that out, you might be hard set for missions. It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so. As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max. Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth... I wonder how much that has changed now?
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18). The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas. The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time. If they cut that out, you might be hard set for missions. It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so. As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max. Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth... I wonder how much that has changed now?
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18). The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas. The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time. If they cut that out, you might be hard set for missions. It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so. As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max. Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth... I wonder how much that has changed now?
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels. The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable. I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels.. With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada. I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria.. you've only got 10 levels to max level anyway.
Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol
You'll probably visit Monster Island around 25 and the content for MI runs until just about max level, lemuria starts about 30 to max. They definitely have a better feel then the canada and desert (although area 51 was my favorite part of the desert). The later level content IS the most fun as far as levels go..... toss your nemesis in there and have a ball.
But I digress... even during my fast leveling haydays I did have content gaps or missions that were far under (or over) my level just to get the next experience orgasm. Slowing the leveling would hurt if they don't increase the content.........
then again its not really my problem right now.. hopefully in a few months when I look back at this game they'll add enough content and work it out so I'll come back for some enjoyable gameage.
I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18). The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas. The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time. If they cut that out, you might be hard set for missions. It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so. As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max. Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth... I wonder how much that has changed now?
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...
Brings back memories of WAR...
Very interesting, he said he did a number of missions from all the others..... he could either group... or do door missions in MC which are repeatable... there are some other repeatable quests in the desert...... but overall I can understand the frustration... grinding PQs is no good.
I don't have a problem with them tuning down the XP or even increasing the mob difficulty... I mean the game did need it to an extent (although it was fun to solo level 26 mobs at 18). The only issue I would see is cutting the experience would sorely cut out amount of content and slow progression to a crawl in some areas. The missions were few and far between as it was.. the only thing that kept people going was that they would level so fast, new missions would open up all the time. If they cut that out, you might be hard set for missions. It definitely goes against what Mr. Roper said about being able to level from 1 to max in a single zone, and that they would have enough content to do so. As it stood in CB that was a sketchy statement.. with slower leveling I wouldn't think it would be possible across the 3 starter areas to level to max. Even in OB I could've leveled to max just switching from canada to the desert.. and back and forth... I wonder how much that has changed now?
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...
Yeah if all you do is PVE..... Mind you I'm only L18 but I can believe such a thing. Going to watch the vid....
But keep in mind if you like the pvp you can gain some xp fast. Luckily when the devs did the biug xp nerf they left PVP xp alone. So going to stronghold I hear is a swift way to get mad xp.
I'm shocked they award so much but even at my young levels I am earning excellent xp from pvp
Everything I've read about the launch of Champions Online suggests
Everything you've read? I had to stop reading there. You do know that the people on the boards complaining about the game are far outnumbered by the people enjoying the game? This is nothing like the AO launch. I suppose you read about that too. I was there, I was in closed beta for AO. The game actually ran decently until right before they released it. They put in a patch. Then it was pretty much unplayable. CO is NOTHING like that.
I've been playing the game since OB. In this whole time I've had my system crash twice. Other than that it has run just fine. The patch on release day looked worse than it was. It just made a person have to think a little bit about how they fight. I felt like a paper bag at first. But once you do simple things like block, the game isn't as hard as people make it out to be. It's actually still a little too easy sometimes. I think people having issues should look at their systems and drivers. Other than 2 crashes, I've had no performance issues at all, running on high.
Every game has issues. Even the precious Aion is going to and has.
Just an honest opinion. I don't consider myself a fanboy. I didn't follow this game at any point up until a little over a month ago. I actually had ordered Aion first. But after trying both games I decided to stay in CO.
I don't know what it will be like 30+ but one thing I know is that a lot of people like to level up in one area until they can't level anymore. I was in my sg last night and a lvl 22 guy asked for someone to help him in MC closing seepage rifts. I said I'd help. I asked him what lvl the quest was because I just did that quest earlier myself. He said it was 26. I asked him why a lvl 22 is doing a lvl 26 quest?! He said he just likes to finish an area before moving on. Turns out he had green and gray quests in his book for desert... I told him to go do the lowest lvl quests he can find else he will loose that xp forever.
I think this is what causes people to loose xp and hence end up having gaps. So far I'm like a hair from 28 and I have a book full of lvl 27 quests and some lvl 28 quests. I have a quest for MI Crisis but that is lvl 30 so where I see people talking about going there at lvl 25 which I think is impossible since I think you need the quest at lvl 27 or perhaps it is a chain. Anyway going there that early is rediculous you are leaving a ton of xp on the table.
I'm not sure but I can see a lot of people blazing through the content leaving large amounts of it undone. This might be what is causing people to have gaps. I've not done any PvP and havent done a PQ successfully since snake gultch and I've only done like 3-4 PQ other then the tutorial.
Saw a post from the devs about holes in progression. They said that currently there IS an xp progression hole in the lvl 31-32 range. They will be adding more quests in this range and they will be getting all the broken PQs fixed which should fix the xp progression issues.
Do you see past the bugs and understand them because all MMO launches have bugs? Or do all MMO launches have bugs because they know you'll see past them and understand them?
Having worked in software development, I'd say ALL new software has bugs. Expecting a flawless program that never needs to be changed or updated is setting yourself up for disappoint.
Something of this scope and magnitude, with all the different software drivers, hard ware rigs, connection speeds, and ways to play is immense compared to the things I have worked on. So from my experience, they did a GREAT job of making a PLAYABLE game with a some balance/tweaking still needed and plenty of room for content.
I would say look at it more like the FDA. They expect about 2% worms in a can of Peaches. They have set a realistic percentage they will tolerate because to expect NO worms in peaches is pretty unrealistic.
No one wants to get that can that has 2% or more worms. No one wants bugs in their MMO either. However, at least in the case of an MMO I know they can improve it. I am holding off on a pet class until they improve the AI for pets, in the meantime I am enjoying the heck out of my lightning based hero and my swordsman.
Software development is different then food processing. Aside from that I work with code quite a bit in my job as well, and I know the difference between a minor bug and a major one. If I were to create a program, release it to the public and then turn around and change the program after they had paid for it and knocked out the use of a majority of the features for the first day they were supposed to use my application... I probably wouldn't inspire a lot of confidence to my customers.
I'll tell you a secret.. even if they launched this game with the stable beta build, the game would have had bugs. The difference is, they put out a horrible buggy patch after headstart and at launch that brought the system down and made a number of their subscribers angry. There are 2 kind of bugs.. minor bugs.. and major bugs..... In the scope of all the other bugs in game.. this one seemed to be pretty major.
I have to agree with the second paragraph here.. What really shocked me is that it seemed as though the 9/1 patch was not tested very well before they just threw it out there.. With cryptic's experience, i would of figured they would of put up the public test server earlier so patches could be more widely tested.. Although MMOs are not required to have test server, it sure can be a good idea with getting your patches widely tested..
Plus, i have to say to the few who think the haters of the patch hate it because they can't solo 15 mobs anymore.. Well, as of right now, you still can with some powers.. So that in its self has not changed much.. (maybe in the future, but that remains to be seen.)
I also have to add that there seems to not be very much content right now, as to be expected.. From my expierence, i had to do just about every quest i could find (that was not 5 man quests either) in the desert, canada, and MC to get my guy to 30. Now my main is on monster island, and i'm just hoping i will not run out of quests here and have to mindlessly kill mobs for xp..
So because of the seemly few quests, the replayability has lost its touch for me at least.. I can not see myself doing all the same quests over and over again for even 2 alts, much less 8 if you're not a life suber.. At least with fantasy type MMO, ect, you had factions that usually has their own starting quests.. That way, at least at first, you are not doing the same quests over and over again with your 2nd or 3rd alt..
if every one is complaining about the game, shoot give me your account and lifetime suscription. Sheesh, every game has problems at launch. I mean every game. Look at WAR, AoC, i think even wow had problems at launch. Nothing is perfect when it first comes out. all the whiners just dont like nothing but wow. They dont think of what old mmos mad wow what its was or what made rpgs in general.
Comments
i can agree with you. i play mmorpg's now for more then 15 years and i cancled my co sub already.
in my opinion coh/cov is still much better. however this can maybe change in the future.
coh/cov has more time invested into it but I think this game has possibly a lot more potential. You can come up with an idea in CO for a cool hero and actually be able to put in all the powers to make it work
for instance I had a concept for a Jedi clone. So via the open skill system, I can make this come true many ways. for instance for a sith I'd go Lightning, telekinesis, telekinesis eruption, superjump or acrobatics, tk choke, tk confuse, etc. In City of Heroes, you had to try to think of a Class that matched yer concept and tried to force-fit it into their archetypes
In this game- if I want to be Martian manhunter, I can do it. I can go Might, high Strength, Flight, and give him Telekinesis.
So I really do think CO has the potential to be great.
I'm just disappointed that they didnt go after superheroes full strength. To be brief- I think you should see people falling out of buildings. children losing ballons. you know like Spiderman 2. You should see 'dynamic' crime all over. Not just like running around doing 'quests'.
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels. The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable. I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels.. With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada. I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria.. you've only got 10 levels to max level anyway.
Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol
I'm not certain but I think that Canada, desert, and mc run out around lvl 30 so I'm guessing MI and Lemuria kick in around then. I had an invitation to MI quest but when I turned it in the NPC said there is a lot to do in MC first and to come back later or something.... Strange that I'd get a invitation quest and then be rebuked.
---
Ethion
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
http://www.youtube.com/watch?v=bQgGnNx3du4It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
http://www.youtube.com/watch?v=bQgGnNx3du4It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...
Brings back memories of WAR...
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
If they've found a way to where you don't have any content gaps.. then thats good.. ... I doubt that its as simple as you say though ethion -- respectfully of course -- only because a tremendous amount of quests I ran in OB to level were easily lowby levels. The content per-level is slim... and if you don't know about -- or try the item missions then of course content gaps are inevitable. I remember running my course of missions in Canada and then going to MC and then the desert and being just fine in CB, then in OB I remember going through canada and MC up to a point, and then doubling back to canada or the desert and grinding the lowby missions for the added few levels.. With an XP nerf of any discernable magnitude I would imagine a great number of missions would have to be completed ranging across the desert, MC and canada. I always found Monster Island to be pretty good as far as content... lemuria too... but by the time you get in your stride with the MI quests and start lemuria.. you've only got 10 levels to max level anyway.
Hm, I havent been to monster island or lemuria. Wonder what those areas are like... At L18 I've only seen canada, desert, and MC. I thought id be in these zones til cap lol
You'll probably visit Monster Island around 25 and the content for MI runs until just about max level, lemuria starts about 30 to max. They definitely have a better feel then the canada and desert (although area 51 was my favorite part of the desert). The later level content IS the most fun as far as levels go..... toss your nemesis in there and have a ball.
But I digress... even during my fast leveling haydays I did have content gaps or missions that were far under (or over) my level just to get the next experience orgasm. Slowing the leveling would hurt if they don't increase the content.........
then again its not really my problem right now.. hopefully in a few months when I look back at this game they'll add enough content and work it out so I'll come back for some enjoyable gameage.
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
http://www.youtube.com/watch?v=bQgGnNx3du4It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...
Brings back memories of WAR...
Very interesting, he said he did a number of missions from all the others..... he could either group... or do door missions in MC which are repeatable... there are some other repeatable quests in the desert...... but overall I can understand the frustration... grinding PQs is no good.
Content gaps is a whole separate issue; at least in my book.
Tuning XP and missions so that you are battling close to your level is fine. In fact, I would say that it was sorely needed. However, if that opens up gaps where you need to grind to progress, that's a problem and one I would agree with you.
However, content gaps are far more easily addressed later in a game, than basic leveling speed and mob difficulty. They did the right thing at the right time. Now they have to come through on the rest of the issues that this change uncovered.
I keep hearing people talking about content gaps and having to grind mobs. But It just doesn't seem to be the case for me. I'm upto almost lvl 28 and so far I've never had any content gap issues. At 27 my book is full of lvl 27/28 quests that I have yet to do. I don't see any outlook of problems upto at least lvl 29... I already have found a couple quest hubs with 28/29 content that I'll get to soon enough.
I was kinda bummed when I flew by the open quest area in MC thats for lvl 26-29 or so. I found it was on a long timer. Not sure how long but it said 30 minutes when I flew buy it. Although in retrospec thats probably a pointless restriction that's just a pain since you can switch instances easily to find one that isn't on wait mode. Anyway hopefully I'll take a break from questing and do that before I outlevel it.
http://www.youtube.com/watch?v=bQgGnNx3du4It's one thing to hear people talk about the content gaps in the game it's another to actually see it.
26 1/2 hours of grinding a Public Quest to get to 32 ? No thanks...
Yeah if all you do is PVE..... Mind you I'm only L18 but I can believe such a thing. Going to watch the vid....
But keep in mind if you like the pvp you can gain some xp fast. Luckily when the devs did the biug xp nerf they left PVP xp alone. So going to stronghold I hear is a swift way to get mad xp.
I'm shocked they award so much but even at my young levels I am earning excellent xp from pvp
Everything you've read? I had to stop reading there. You do know that the people on the boards complaining about the game are far outnumbered by the people enjoying the game? This is nothing like the AO launch. I suppose you read about that too. I was there, I was in closed beta for AO. The game actually ran decently until right before they released it. They put in a patch. Then it was pretty much unplayable. CO is NOTHING like that.
I've been playing the game since OB. In this whole time I've had my system crash twice. Other than that it has run just fine. The patch on release day looked worse than it was. It just made a person have to think a little bit about how they fight. I felt like a paper bag at first. But once you do simple things like block, the game isn't as hard as people make it out to be. It's actually still a little too easy sometimes. I think people having issues should look at their systems and drivers. Other than 2 crashes, I've had no performance issues at all, running on high.
Every game has issues. Even the precious Aion is going to and has.
Just an honest opinion. I don't consider myself a fanboy. I didn't follow this game at any point up until a little over a month ago. I actually had ordered Aion first. But after trying both games I decided to stay in CO.
I don't know what it will be like 30+ but one thing I know is that a lot of people like to level up in one area until they can't level anymore. I was in my sg last night and a lvl 22 guy asked for someone to help him in MC closing seepage rifts. I said I'd help. I asked him what lvl the quest was because I just did that quest earlier myself. He said it was 26. I asked him why a lvl 22 is doing a lvl 26 quest?! He said he just likes to finish an area before moving on. Turns out he had green and gray quests in his book for desert... I told him to go do the lowest lvl quests he can find else he will loose that xp forever.
I think this is what causes people to loose xp and hence end up having gaps. So far I'm like a hair from 28 and I have a book full of lvl 27 quests and some lvl 28 quests. I have a quest for MI Crisis but that is lvl 30 so where I see people talking about going there at lvl 25 which I think is impossible since I think you need the quest at lvl 27 or perhaps it is a chain. Anyway going there that early is rediculous you are leaving a ton of xp on the table.
I'm not sure but I can see a lot of people blazing through the content leaving large amounts of it undone. This might be what is causing people to have gaps. I've not done any PvP and havent done a PQ successfully since snake gultch and I've only done like 3-4 PQ other then the tutorial.
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Ethion
Saw a post from the devs about holes in progression. They said that currently there IS an xp progression hole in the lvl 31-32 range. They will be adding more quests in this range and they will be getting all the broken PQs fixed which should fix the xp progression issues.
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Ethion
Having worked in software development, I'd say ALL new software has bugs. Expecting a flawless program that never needs to be changed or updated is setting yourself up for disappoint.
Something of this scope and magnitude, with all the different software drivers, hard ware rigs, connection speeds, and ways to play is immense compared to the things I have worked on. So from my experience, they did a GREAT job of making a PLAYABLE game with a some balance/tweaking still needed and plenty of room for content.
I would say look at it more like the FDA. They expect about 2% worms in a can of Peaches. They have set a realistic percentage they will tolerate because to expect NO worms in peaches is pretty unrealistic.
No one wants to get that can that has 2% or more worms. No one wants bugs in their MMO either. However, at least in the case of an MMO I know they can improve it. I am holding off on a pet class until they improve the AI for pets, in the meantime I am enjoying the heck out of my lightning based hero and my swordsman.
Software development is different then food processing. Aside from that I work with code quite a bit in my job as well, and I know the difference between a minor bug and a major one. If I were to create a program, release it to the public and then turn around and change the program after they had paid for it and knocked out the use of a majority of the features for the first day they were supposed to use my application... I probably wouldn't inspire a lot of confidence to my customers.
I'll tell you a secret.. even if they launched this game with the stable beta build, the game would have had bugs. The difference is, they put out a horrible buggy patch after headstart and at launch that brought the system down and made a number of their subscribers angry. There are 2 kind of bugs.. minor bugs.. and major bugs..... In the scope of all the other bugs in game.. this one seemed to be pretty major.
I have to agree with the second paragraph here.. What really shocked me is that it seemed as though the 9/1 patch was not tested very well before they just threw it out there.. With cryptic's experience, i would of figured they would of put up the public test server earlier so patches could be more widely tested.. Although MMOs are not required to have test server, it sure can be a good idea with getting your patches widely tested..
Plus, i have to say to the few who think the haters of the patch hate it because they can't solo 15 mobs anymore.. Well, as of right now, you still can with some powers.. So that in its self has not changed much.. (maybe in the future, but that remains to be seen.)
I also have to add that there seems to not be very much content right now, as to be expected.. From my expierence, i had to do just about every quest i could find (that was not 5 man quests either) in the desert, canada, and MC to get my guy to 30. Now my main is on monster island, and i'm just hoping i will not run out of quests here and have to mindlessly kill mobs for xp..
So because of the seemly few quests, the replayability has lost its touch for me at least.. I can not see myself doing all the same quests over and over again for even 2 alts, much less 8 if you're not a life suber.. At least with fantasy type MMO, ect, you had factions that usually has their own starting quests.. That way, at least at first, you are not doing the same quests over and over again with your 2nd or 3rd alt..
if every one is complaining about the game, shoot give me your account and lifetime suscription. Sheesh, every game has problems at launch. I mean every game. Look at WAR, AoC, i think even wow had problems at launch. Nothing is perfect when it first comes out. all the whiners just dont like nothing but wow. They dont think of what old mmos mad wow what its was or what made rpgs in general.