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Aion becoming an Epidemic like World of Warcraft?

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  • Daffid011Daffid011 Member UncommonPosts: 7,945
    Originally posted by toddze 
     
    You see I dont think thats a good thing. Neither one of us is right or wrong.
    The relevant argument is that WoW has made all MMO's cater to the crowd that shares your opinion. WoW brought a ton of people who share your opinion to the market. The people who share my opinion are ignored. You call it tedious and monotonous, I call it dedication. Difference of opinion. The fact is games are not made with what I enjoyed in past mmo's and what brought me to the mmo genre anymore. I think everyone should have a game to play the FFA PvP fans, sandbox fans, thempark fans PvE fans. casual/hardcore fans. We all want a game to play. But all were getting is wowesque games, that take no dedication.

    You miss the point why there are not more type of games to appeal to the rest of the market.

    Who is going to try to emulate SWG, Dark and Light, Vanguard, Seed, Horizons, The Sims online, EQ2, Darkfall, Tabula Rasa, DDO, Earth&Beyond, Warhammer,  or any number of other duds?  

    Just think what the market place would be like if all of those games were awesome, well designed, performed excellent and managed well.  Would that market place be much different if there were multiple games that were as well crafted as wow was?  Sure it would.  Other companies would try to emulate what was successful and maybe even blend ideas or go beyond what was already being offered.   There would be so many different types of mmos all fighting for marketshare.

    Then you have to ask yourself, how much of that could Blizzard influence?  How many of those failures did Wow cause?  

     

    Blizzard made a very well crafted game that exposed just how weak the mmo market was and raked in the millions of people waiting to join the market.  It has been 5 years since and still no developer has stepped up to make a serious challenge. 

    Blizzard isn't forcing companies to create shallow clones of wow.  Nor is anyone forcing other companies to release unfinished terribly untested mmos to the market.  The only people stopping other companies from creating something awesome, different or high quality is other companies.  They all have their own dev teams, ceos and producers making decisions about what their companies should do.  No one is forcing them into failure. 

     

    Blizzard has made one game among hundreds of other games.  Any one of those other games could have had just as much or more impact on the market, but hasn't.  It makes no sense to blame wow for how sad the rest of the market is.  I'm sorry, but thats how it is. 

     

     

     

  • natuxatunatuxatu Member UncommonPosts: 1,364

    Yes WoW is not to blame. You can't fault it for being appealing to a lot of people. That said, I believe that will change. There are many many MMOs in the works that are NOT "wow clones" and really push the boundries in new and different ways. The Old Republic, Guild Wars 2, Final Fantasy XIV... I believe those MMOs will be dratically different yet still be able to pull in a ton of players and thus becoming a big hit.

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  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by Daffid011



    You miss the point why there are not more type of games to appeal to the rest of the market.

    Who is going to try to emulate SWG, Dark and Light, Vanguard, Seed, Horizons, The Sims online, EQ2, Darkfall, Tabula Rasa, DDO, Earth&Beyond, Warhammer,  or any number of other duds?  

    Just think what the market place would be like if all of those games were awesome, well designed, performed excellent and managed well.  Would that market place be much different if there were multiple games that were as well crafted as wow was?  Sure it would.  Other companies would try to emulate what was successful and maybe even blend ideas or go beyond what was already being offered.   There would be so many different types of mmos all fighting for marketshare.

    Then you have to ask yourself, how much of that could Blizzard influence?  How many of those failures did Wow cause?  

     

    Blizzard made a very well crafted game that exposed just how weak the mmo market was and raked in the millions of people waiting to join the market.  It has been 5 years since and still no developer has stepped up to make a serious challenge. 

    Blizzard isn't forcing companies to create shallow clones of wow.  Nor is anyone forcing other companies to release unfinished terribly untested mmos to the market.  The only people stopping other companies from creating something awesome, different or high quality is other companies.  They all have their own dev teams, ceos and producers making decisions about what their companies should do.  No one is forcing them into failure. 

     

    Blizzard has made one game among hundreds of other games.  Any one of those other games could have had just as much or more impact on the market, but hasn't.  It makes no sense to blame wow for how sad the rest of the market is.  I'm sorry, but thats how it is. 

     

     

     

     

    SWG your going to open a whole new can of worms. That game was changed mid way to apeal to wows crowd.

    Dark and light, Was that anything other then a scam?

    Vanguard, Could have been great, It was mared by technical issues that ruined it.

    Seed, you throw seed in an argument?

    Horizons, Not familiar with this one.

    The sims, thats not an mmoRPG

    EQ2, It just lost the fight to WoW.

    Darkfall, AV didnt have the funds to pull it off like an AAA title would with the same concepts.

    Pressed for time so I gotta cut this shorter.

    I skiped WAR havnt even done any research on it. maybe someone thats more informed can tell us why its a flop.

    AoC like others was a duds because it took the wow approach with different skins. There doing that because the money is there. and its that simple. Make a game that will apeal to wows crowds you will get an influx of customers All yoiur bills will be paid off in 2, 3 months. It doesnt matter if the game flops after that, but nice to sustain a small sub after that.

     

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • Daffid011Daffid011 Member UncommonPosts: 7,945

    My point about many of those examples was that they did try different approaches than the "wow approach".  The results were still the same, because the companies behind the games were just repeating the same mistakes as the companies before them.  If some of them had been successful then the market would be much different than what it is now, but that isn't the case and the fault lies with the companies who failed to make successful mmos. 

     

     

    I could list 50 different games than those I did, but if you simply want to blame blizzard for all of the failures in the genre then so be it.  I can only lead you to water, but I can't make you drink.  

  • grandpagamergrandpagamer Member Posts: 2,221

    What WOW did was bring a ton of people into games that had never been there before. So in turn other companies started using the same formula in hopes of getting some of the cash. Thus the influx of simple games with the same mind numbing features.

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