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"YOU CAN'T" - not a good recipe for Win.

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  • BrenelaelBrenelael Member UncommonPosts: 3,821

    While I do agree with you for the most part you may want to change one little detail. NCSoft has nothing to do with this game. Cryptic is developing it with Atari as the publisher. Cryptic dissolved all ties with NCSoft when they sold CoX to them.

     

    Bren

    while(horse==dead)
    {
    beat();
    }

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by roundhead


    Well, getting back to the original topic...
    You're right and once again lesson learned. Never argue with a troll because it's wasted time and effortl.
    Obviously we'd all want the kind of flexibility and freedom of gameplay that we can get. But that could put the scope of creating this game to a whole different level. This leaves us with a couple of questions:
    1. How many extra years are you willing to wait to get the game made with a lot more freedom?
    2. Are you willing to risk having the game not released AT ALL because the scope of the development is too large, and not really worthwhile?


    NCSoft picked up this game because they thought they could churn it out relatively quickly. That means the game is going to have to have more limits than we'd like if it's ever going to be released at all.



     

    1.) We don't even know when the release date is but an extra year wouldn't hurt if it meant adding a few key feautres.

    2.) No. No one is going to get everything they want. I wish the economy was player controlled,I wish for a bridge view in space and  that Borg were a playable option, but I'm not selfish enough to say that the game shouldn't be made at all just because of that fact.

    Currently Playing: World of Warcraft

  • ericbelserericbelser Member Posts: 783

    I'll be honest, one of the reasons this disgusts me is because what Cryptic is doing is becoming the "norm" for IPs and people are accepting this crap.

    I have *no* problem with anyone churning out the "McMMO" on the blitz-dev cycle for random universe01 that they create. It lives or dies and frankly who cares? Not my problem if people want to pay for content-lite games that burn out in a token few months.

    What I am sick of and object to is that  it is being done to established IPs that have significant fan bases. Face it, in most cases the first shot is all you get. There will most likely never be another Hyborian-world MMO, Warhammer Fantasy-mmo, nor another Champions or STO.  Given that, I wish the customer base would hold the devs abit more accountable to produce a truely quality MMO. 

    Parallel to that, I am disgusted by a consumer base that seems content to time after time buy a flawed product, allowing the company to declare a win, in the hopes that it will be fixed or features added later.  

    and no, I don't really expect either of those to change...but whining about it amuses me so >shrug<

     

  • Superman0XSuperman0X Member RarePosts: 2,292

    This thread is funny.

    In the immortal words of Henry Ford:

    "Any customer can have a car painted any colour that he wants so long as it is black"

     

    Historically speaking, sucess comes from giving the customer what he needs, not what he wants. If you meet thier needs, no matter if you do it how they want it done, you succeed.

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    From what I read he was saying that Fallen Earth had some rough launch issues..... which is too bad...I tried it out in closed beta a few months back and despite the fact that the genre isn't really my cup of tea (not a big post-apocalyptic fan) thought it had alot to reccomend it....and had a decently fun time playing. The game did have some technical issues with optimization and lag under crowding conditions that really hamstrung it.... but it was closed beta so that was to be expected. I'm sorry to hear, apparently, that they haven't gotten those worked out......aside from those technical issues....it really was a very good game (and those issues only really became noticible when you had a number of other players around).

    My point about STO...is that I think Cryptic went for a very limited approach to the game. I also believe that if you took an average fan of the genre and didn't explain to them advance exactly what was in the game and what wasn't (and lets face it...MOST players won't read much about the features of a game before they try it).... They are going to find ALOT of what they would expect they would be able to do (given that it happaned all the time in the series and movies) isn't allowed for or supported.... call me crazy, but I BELIEVE (just my own opinion) that's going to make for quite alot of disappointment.

    Last point, the "You must try it to really know if you'll like it or it will be any good" is really a hollow arguement ....and pretty much always has been when-ever it has been applied. To reduce it to the point of absurdity....I haven't tried chewing glass either.... do I really need to in order to determine that it's probably some-thing I would find unpleasant?

    If you have enough data about something.....and you know your own personal preferences..... you can make fairly accurate predictions about whether it's something you will find unpleasant....without trying it. Granted, simply because the design decisions or features announced for a game SOUND good does not mean that the game WILL be good by any stretch of the imagination.... because design is only half the equation to making something good....EXECUTION being the other key element.

    However, if the design intent itself is not appealing.....the execution no matter how flawlessly executed... is likely to make up for it.

    For a game to be good, BOTH design an execution must hit well. Sure, once in awhile something may surprise you...but that usualy is do to not having good data on it up front.

    Furthermore,  while  Developers may have limited resources with which they have to work in order to get something built.....the same holds true for players. Most players have a limited budget of both play time and money with which to try games.... so simply saying that a person should just try something before they make any judgements is pretty impractical for most gamers (especialy those of us with jobs and familiy responsibilties)

    .

  • RaltarRaltar Member UncommonPosts: 829
    Originally posted by ktanner3


    I think it is pretty obvious that I was talking about the fallen earth forums on this website but if you want to pitch a fit over that then fine. I did read your review and that is where I got your quotes from. You specifically said the game wasn't fun and as far as I'm concerned that's all that matters.
    I am perfectly fine with discussing this topic with you in a civilised manner but I won't do it when you belittle people by calling them fanboys( along with all your other condenscending remarks ) just because they disagree with you.

    You only quoted the parts of my review which served your arguements. I said that the game is not fun at the moment due to lag caused by over populated starter towns, a common problem for an MMO which just launched. I adivsed people to keep an eye on the game for the next few weeks until the population spreads out a bit, because the gameplay itself IS FUN. Its interesting that you totally ignore that major part of my review simply because it does not aid you in insulting me. You have accused me of twisting your words but stunts like this one are why I say you are like a pot calling a kettle black.

    Fanboy is not an insult. It is a statement of fact. If you are a fan of this game and refuse to consider any negative opinion of it no matter how many facts are presented to you, then you ARE a fanboy. Saying that I'm insulting you by calling you a Fanboy would be like saying that I'm insulting you by calling you a human! You are what you are. If you don't like it, change.

    After all, look at all the people who have come to this forum to critize this game. Would they all be here if this game were above reproach? I don't think so. Maybe when you start respecting our opinions and demanding that we stop posting we will stop seeing you as just another stubborn fanboy.

  • RaltarRaltar Member UncommonPosts: 829
    Originally posted by GrumpyMel2


    From what I read he was saying that Fallen Earth had some rough launch issues..... which is too bad...I tried it out in closed beta a few months back and despite the fact that the genre isn't really my cup of tea (not a big post-apocalyptic fan) thought it had alot to reccomend it....and had a decently fun time playing. The game did have some technical issues with optimization and lag under crowding conditions that really hamstrung it....



     

    Yes, that was exactly what I was saying. Thank you Mel for reading my review and taking the time to understand my opinion of the game.

    Once again we see the difference between those who are able to understand what they read... and those who apparently choose not to.

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by GrumpyMel2
    My point about STO...is that I think Cryptic went for a very limited approach to the game. I also believe that if you took an average fan of the genre and didn't explain to them advance exactly what was in the game and what wasn't (and lets face it...MOST players won't read much about the features of a game before they try it).... They are going to find ALOT of what they would expect they would be able to do (given that it happaned all the time in the series and movies) isn't allowed for or supported.... call me crazy, but I BELIEVE (just my own opinion) that's going to make for quite alot of disappointment.
    We'll just have to wait and see. There might be disappointment even by people who HAVE followed the game and thought they would liked it and we see that around this site constantly. That once again comes from the fact that the game hasn't been touched by anyone except the developers and BETA testers.
    Last point, the "You must try it to really know if you'll like it or it will be any good" is really a hollow arguement ....and pretty much always has been when-ever it has been applied. To reduce it to the point of absurdity....I haven't tried chewing glass either.... do I really need to in order to determine that it's probably some-thing I would find unpleasant?
    There's a flipside to that argument that I've already stated. But we'll just have to agree to disagree.
    Getting back to the reason you started this thread in the first place, I think the reason they say can't is because their engine design doesn't allow it. If that is true then they would have to create a whole new engine and that would take even longer. Now for some folks its worth the wait and for others it isn't. From what I've seen from the videos and the recent article in PC Gamer, I'm willing to give it a chance, though I still wish I could have my view from the captains chair along with some other things.
    .



     

    Currently Playing: World of Warcraft

  • ak_vaderak_vader Member Posts: 8

    I bet i could make an I can't list about every game ever made as long my arm.  So untill we've played it I'll keep a positive attitude. 

  • OuroborosAgnOuroborosAgn Member Posts: 16
    Originally posted by ak_vader


    I bet i could make an I can't list about every game ever made as long my arm.  So untill we've played it I'll keep a positive attitude. 

     

    We probably know about 10% of the game so far, and even thats up in the air

    There are some practical and logical steps cryptic has made a point of making in the development of this game

    You captain your own ship, sure... thats fine, who wants to go to main engineering and sit a consol for several hours, maybe you do thats cool, but it just not practical for everyone

    Keep an eye on this game its going to boldly go 

  • sdgdsdgd Member Posts: 19

     not being able to be a crewmember of a ship is my greatest regret about this games development. but I will still play, even if I MUST be captain and only have AI crew

    God I hope the AI doesn't suck

  • DaX.9DaX.9 Member Posts: 192

    I agree with OP, I was looking forward STO, no I was living for STO but than I heard that I could not be a science officer, that I can not walk around ship, that there is no tactical combat and OMG item shop with P2P!

    Now I am not so trilled about STO at all. If they gonna make just another clone with starships avatars then that is not a star trek to me. I hope that other people will enjoy it.

  • slingbladezslingbladez Member Posts: 26

    To the OP from a gameplay perspective I don't want to be sitting at a transporter pushing one button every 24 hours, sitting in engineering running up to various consoles and pushing the use button. In sickbay i don't want to wait a few days for a battle harsh enough for casualties for me to only go up and push the use button a few times.  These examples apply to all parts of the crew as you would just run around to various places and press the use button to perform various tasks. To me this sounds like a horribly dull gameplay experience and a waste of developer time.

    As for player crews on the bridge. I'm sorry but i don't want to have one character in charge of firing my weapons, one character in charge of flying my ship, another in charge of communication, a captain barking order at the player crew that he hopes are followed, and a first officer that can take over occasional and bark orders that he hopes the rest of the crew follows. I don't want to have to scrounge together 3-5 people depending on how they would do player crews every time i log on even if it is for 30 minutes just to be able to play the game properly.

    What happens if your flight officer decides you completely ignore you and go to that shiny planet that he sees? What happens if one of your player crews has to go afk for a second and then you get attacked and have noone at tactical?It just isn't a good idea from a gameplay perspective because so many things can go wrong.Even if things work perfectly they have to spend a ton of extra development time making compelling gameplay for every station if it is even possible instead of just having one player control the whole ship like Cryptic has decided.

    As far as shield facing being irrelevant how many times have you heard in star trek episodes the captain telling his officers to reinforce the forward shields etc. ?

    You are doom and glooming  how skills work. Crews have special abilities such as a tachyon beam to take out shields temporarily or launch a torpedo salvo depending on what kind of crew you have (science/tactical,etc), They are little abilities that you can choose to go down different paths depending on your player style. If you go down tactical you can have a torpedo salvo that lets you use a skill that lets you load and fire 3 torpedos instead of 1.   This is represented by the specialties of your Player crews. As for the comparison to WoW, having special skills on a timer is used in so many games this really is an unfair complaint. In Star Trek the crews would often offer up clever things they could do that weren't standard and could help you get out of a jam so this is how they have chosen to implement it in game.

    What it all boils down to is that some things sounds nice in theory,but they don't have a practical application to a star trek game. If you wanted all of those things you could ask for a Star trek Simulator but i doubt any company would EVER try to simulate the complete star trek experience considering how many negative gameplay pitfalls there would be and how much time it wold take to truly recreate the experience. Cryptic decided they were going to make a game instead of a simulator so they had to make certain decisions in the name of having a fun game that star trek fans could enjoy.

  • ShojuShoju Member UncommonPosts: 776

    What it boils down to is that STO is a game set in the Star Trek universe, not a Star Trek simulator.  It is mind boggling that people are complaining about not being able to jack around in the Jefferies Tubes for hours on end rather than being excited about being able to boldly go to alien worlds and hook up Kirk's sloppy seconds.

  • DaX.9DaX.9 Member Posts: 192
    Originally posted by slingbladez


    What happens if your flight officer decides you completely ignore you and go to that shiny planet that he sees? What happens if one of your player crews has to go afk for a second and then you get attacked and have noone at tactical?



     

    Court marshal that player, you are the captain for god's sake. THIS IS STAR TEK NOT SPACE SHOOTER.

  • SoraynSorayn Member Posts: 17

    What has me worked up as well is the the lack of tactics in Space combat. No potch or roll control at all....

    Come on, how the hell is space combat going to work without the essentials of a 3D combat enviorment. I don't know who's idea it was to mix 2D fightin with a few 3D graphis element, but that sure is a big blow to me.

    Otherwise the game looks better to me than it did 2 Monsth ago, but there are still quite a few flaws in my eyes. Don't know wether I'll be playing it.

  • slingbladezslingbladez Member Posts: 26
    Originally posted by DaX.9

    Originally posted by slingbladez


    What happens if your flight officer decides you completely ignore you and go to that shiny planet that he sees? What happens if one of your player crews has to go afk for a second and then you get attacked and have noone at tactical?



     

    Court marshal that player, you are the captain for god's sake. THIS IS STAR TEK NOT SPACE SHOOTER.

     

    I hope you are joking Dax.9. That would be terrible from a gameplay perspective because tons of players would end up being court marshaled. You would end up with a small hardcore player base which is not a good business model!. At the end of the day they are a business and they need to make money. A comprehensive Star Trek Simulator MMO would require a MASSIVE budget. After spending all that money you would end up with gameplay only a very small segment of the gaming community would be able to keep playing for more than a couple months.

    What it all boils down to is that some things sounds nice in theory,but they don't have a practical application to a star trek game. If you wanted all of those things you could ask for a Star trek Simulator but i doubt any company would EVER try to simulate the complete star trek experience considering how many negative gameplay pitfalls there would be and how much time it would take to truly recreate the experience. Cryptic decided they were going to make a game instead of a simulator so they had to make certain decisions in the name of having a fun game that  casual star trek fans could enjoy.

  • benmou13benmou13 Member Posts: 89

    amen brother

  • DaX.9DaX.9 Member Posts: 192
    Originally posted by slingbladez

    Originally posted by DaX.9

    Originally posted by slingbladez


    What happens if your flight officer decides you completely ignore you and go to that shiny planet that he sees? What happens if one of your player crews has to go afk for a second and then you get attacked and have noone at tactical?



     

    Court marshal that player, you are the captain for god's sake. THIS IS STAR TEK NOT SPACE SHOOTER.

     

    I hope you are joking Dax.9. That would be terrible from a gameplay perspective because tons of players would end up being court marshaled. You would end up with a small hardcore player base which is not a good business model!. At the end of the day they are a business and they need to make money. A comprehensive Star Trek Simulator MMO would require a MASSIVE budget. After spending all that money you would end up with gameplay only a very small segment of the gaming community would be able to keep playing for more than a couple months.

    What it all boils down to is that some things sounds nice in theory,but they don't have a practical application to a star trek game. If you wanted all of those things you could ask for a Star trek Simulator but i doubt any company would EVER try to simulate the complete star trek experience considering how many negative gameplay pitfalls there would be and how much time it would take to truly recreate the experience. Cryptic decided they were going to make a game instead of a simulator so they had to make certain decisions in the name of having a fun game that  casual star trek fans could enjoy.



     

    I do not see anything terible about that. If someone deserves to be court mashaled so be it. Tons of players are kicked out of guilds everyday cause of simmilar things, for court marshal in game would be same as kicking him out of guild in any other game, I do not see problem here.

  • slingbladezslingbladez Member Posts: 26

    Read the other 3/4 of my post and you will see the problem with player crews and a comprehensive star trek simulator.

  • DaX.9DaX.9 Member Posts: 192
    Originally posted by slingbladez


    Read the other 3/4 of my post and you will see the problem with player crews and a comprehensive star trek simulator.



     

    Well to be honnest I read whole post and you did not realy struck me like someone who cares for star trek. Do not get me wrong I am not attacking, you want a game play suited for you and that is OK, but I am trekkie, I want trek play and I believe that is not wrong either. I just wanted from STO to be ST not WOW in space.

  • benmou13benmou13 Member Posts: 89

    wow was not the first mmo so stop comparing every game to wow unless your a wow fanboi? he strikes a good question you cant have a group of people playing the game 24/7 to run a player crew because everyone has real lives outside of games, im sorry but i love star trek that doesnt mean im guna spend 24 hours a day pushing buttons in the engineering room why not you might say? because that would make the game 1 boring and 2 a korean grind mmo

  • ZerothLawZerothLaw Member Posts: 24

    Saying you are a trekkie is a common(but weak defense) against proper arguments over at sto.com. Heres the thing. What positions would say five of naysayers pick? I would bet on almost any amount of money, that at least two of you said Captain, if not more. That is the essential failure of player-run crews. People don't like to be ordered around(in general). It takes training and dedication, and rewards to make you willing to submit to someone else's opinion.

    There's also a further question, what if no one you want to crew with is online? What do you do then? Do you risk tangling with a bunch of random people over captain's chair? Who's ship do you use? Where do you go? What do you do?

    One other point, no Star Trek game has ever had any of that stuff. And yet, several of them actually succeeded, quite well. So, your assertions that you need these things to have a good game, fails.

    Now, for the other stuff. Cryptic is trying to make a game that is Fun. They are not letting Canon straight-jacket them, which is exactly what needs to be done.

    Here's the thing, Combat sounds fun, and it sounds like there is going to be some good variety in skill sets. We haven't heard about other stuff, because it hasn't been talked about yet. But that is changing. For awhile, we were on combat, we're about finished with learning about player progression, and we'll move on to another topic. Every concern I had has been answered, and I've only become more excited with the game.

    What I would appreciate is, even if the game doesn't reach your lofty expectations of being a sim, don't scare away potential players of the game. Thats what your complaining does, it scares possible customers who would enjoy the game, away.

    If STO succeeds, then there will be more Star Trek games, and you might be able to get that star trek sim you want.

  • DaX.9DaX.9 Member Posts: 192
    Originally posted by benmou13


    wow was not the first mmo so stop comparing every game to wow unless your a wow fanboi? he strikes a good question you cant have a group of people playing the game 24/7 to run a player crew because everyone has real lives outside of games, im sorry but i love star trek that doesnt mean im guna spend 24 hours a day pushing buttons in the engineering room why not you might say? because that would make the game 1 boring and 2 a korean grind mmo



     

    1. I am not wow fanboi, comparison is accidental.

    2. Beign engineer or science officer is lot more than just pressing the buttons

    3. Player crew and thouse off world missions could be instanced with bots if you can not find players crew. Like GW, you can do missions with people or with hench your chioce. Flying around can be open world but acctual missions could be instances.

    I just say I will feel dumb if I run only on player captains all the time. It sound to me like only 1 class in whole game, like I am running in nothing but miners in EVE or monks in GW. Little odd, don't you think.

  • MrVoltMrVolt Member Posts: 11

    I say no to player crews , I dont think it will be fun and they arent going to put time in something thats isnt fun on the long term.

    Hopefully we will have an interiors after launch for chat purposes.

     

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