yeah thats why Wii did well out the gate was $250 and unique. xbox 360 did well because it had great graphics like ps3 but cheaper and xbox live was better. ps3 is slowly doing better may be due to Ring of death issues costumers getting fed up.
The reasons why developers want to get away from PC gaming are two-fold: PCs do not have standardized hardware and piracy is easy. It's the opposite on consoles. It has nothing to do with control schemes or game ideas.
Can you give an example of an MMO that has been affected by software piracy?
There are illegal private servers out there, where the original game source code is pirated and used to attract players at reduced sub fees and perhaps including mods to the game like increased XP rates or uber items. It is basically pirating the entire game and offering an alternative service, so the pirate can actually make money off the private server.
Then there are keygen applications that will generate a valid game key for your MMO of choice and let you play for a while. Although some gold spammers use fake / stolen credit card details to keep their gold spam accounts going, others use a key gen application that gives them the basic 30 day offer, which is enough on an account they expect to get burned / banned on anyway.
The reality is that most MMOs don't really mind about the box sale since that isn't their primary revenue generation method past launch day. They don't mind you downloading the full game for a trial run, which is basically installing the full game on your PC, since you need to access their servers and pay an account fee to play the official game. However, there are ways around actually paying to play - private servers (which can be free, or cost less than the official server) or using keygen applications.
On consoles, the different might - and I say might, since it is unproven - be that the console owner has more control over the online platform. MS has banned mod boxes off Xbox Live in the past and could probably do the same if they saw someone using a lot of illegal keys. Also, on somewhere like Xbox Live it could be easier to minimise private server impacts (it would likely be impossible to stop them entirely, but it would be harder for someone to get on them).
The reasons why developers want to get away from PC gaming are two-fold: PCs do not have standardized hardware and piracy is easy. It's the opposite on consoles. It has nothing to do with control schemes or game ideas.
Can you give an example of an MMO that has been affected by software piracy?
MMORPGs aren't affected by piracy (neither are Steam games or any online game), that wasn't the point of my post. The OP was hinting that consoles were superior to the PC platform due to control schemes and comparatively better game designs. I disagreed.
However, moving an MMORPG to a console would probably reduce hacking issues (which is a big deal, and can be called reason #3), because invasive 3rd party programs aren't as easy to use on consoles as they are on PC. Still not my point anyways.
My point is this: developers WANT to move to consoles because the hardware is easier to develop for and piracy isn't as rampant. Developers in general (it was left unspecified). This means all developers. Not just for MMORPGs.
MMORPG developers would want to move to consoles on 2 of the 3 issues: hacking and hardware compatibility. All other developers have all three reasons.
Quoting out of context without reading the whole post leads to problems. Way to miss the point.
... Your logic is flawed. So long as there is a hard drive/flash drive involved... people can hack. People can mod hardware.
Can't hack a console game eh... Ever heard of GAME GENIE??? That was even back in NINTENDO days... you know, before consoles HAD hard drives.
Consoles are outdated as soon as they are rushed into the market 3/4 functional and prone to die whenever. You can not upgrade a console system like you can a PC. Like I've been saying... the technology IS HERE. EverQuest Online Adventures: Frontiers has been running since 2003. Here's from wikipedia, "EQOA was developed and published by Sony Online Entertainment (SOE) and first released on February 11, 2003. A second edition, EverQuest Online Adventures: Frontiers, was launched later that year and replaced the original. A third expansion was in the works, but was cancelled due to 'lack of interest of the original game." I'll be damned... lack of interest. I wonder why.
So folks who are so interested in the "future of console MMO gaming"... did you play EQ, PSO, or FFXI on a console? Still playing it?
But the mooooost important aspect of it all...
What do developers use to MAKE these games... PC's or Consoles?
As long as the hardware in consoles are restricted, consoles will not excel with the MMO market.
Played FFXI for 6 years on PS2, fried TWO xbox 360's, and then played on my brother's gaming rig. I now have my own rig ready for Aion, and FFXIV.
I can honestly say, PC totally blows consoles out of the water, hands down, no questions asked. There is no rebuttal to my argument either.
PC’s rule, they cost more as there is more under the bonnet. So get yourself a PC guys and leave the consoles to the kiddies.
I am interested in new consoles having mini keyboards though. If these are used as controls in games it will help the eight button dumbing down issue that consoles cause. Now all they need is a integrated mouse and they have a proper control system, not those bash boxes they have right now.
Assumption 1 : Next Gen consoles controllers will have a built-in mini-keyboard (see Xbox and Ps3 accessories to see how they look like - they are very practical) Assumption 2 : Microsoft is trying to fuse console/pc market into one single monster ------------------------------------------------------------------------------------ It seems to me MMO(RPG)s have hit a wall they cannot overcome: gear-grind, lvl-capped games. What if the future was in blending several genre from the console into what would be truely next-gen MMOG, blending Perfect World, the Sims, Street Fighter, Super Mario, and GTA4, PS3Home alltogether to create multi-faceted MMO games. - platform elements (jumping, avoiding, hitting exposed vital points during a short timeframe) - fighting games elements (special moves done with an succession of keys on the gamepad) - action-adventure games (stretched-out, lore-driven, dungeon-crawling elements) - GTA -like elements (NPC-controlled factions you can interact with trough scripted events) The way i see it, the whole auto-attack and PvE gear-grind has become a real chore, and all of this lack player-interaction, wether it be positive (crafting, housing, playing a card game...) or antagonistic (sp?) (PvP, RvR) What's your opinion, do you like pve gear grind and do you want more, or have you had enough?
I honestly don't think it will happen. First of all, one of the big problems with having an MMO on consoles is the amount of control the console company wants. There are actually a number of MMOs trying to make their way onto consoles, but are being held up by Microsoft etc for whatever reason. Champions Online has said they pretty much have their 360 version of the game ready for release, but it's being held up by MS. There's also the cost for online service. 360 users have to pay for Gold Accounts, but can't really go online with silver accounts. It seems unreasonable to make someone pay for a Gold Account in addition to the monthly fee for the online game, so MS would have to let the silver accounts go on for free. I don't know how they'll resolve this (or perhaps they already have) but it's an issue. Not only that, but I think there'd be pressure for one system or the other to be exclusive with the title, not really something that crops up in the PC areas. Secondly, I'd argue that PC communities age better than consoles. With an MMO you want people playing for years, during which you'll be adding new content and expansions and such. This also means there's a pressure to put better graphics in as you go along. A lot of MMOs put out an expansion and then have to up the minimum system requirements. This isn't as big a deal in the PC community because PC users are constantly upgrading their own systems every couple years or so. I would argue that people buy a PC upgrade more often than they buy a new console. If you're hitting the limits of the system on a console (as I'm led to believe happens now on the 360) then you can't really improve that much in the way of system use. Finally, I'd say that MMOs are more accessible as a community. In that, we're playing on a PC and we can just alt-tab to go to our guild webpage, or have ventrilo going in the background, put in UI mods ourselves, etc. There's a lot more leeway in the way of control and customization for the user himself, as well as users with eachother, and users creating communities and community. It seems to me that MMO websites are far more trafficked than console websites, just for the fact that it's so easily accessible. Just a couple of thoughts anyways.
Good points and I agree with all of them. But, i think the OP was merely talking about these games existing on consoles, not negating PC versions. Both, will probably be with us for a long time; however, the question is when will they start to be mainstreamed onto consoles?
- the console has extra space or hard drives - you only pay the monthly fee or no fee to play the game (no paying xbox live) - the game is either played with keyboard and mouse or - the game is completely played in a Devil May Cry, Assassin Creed, God of War fashion with controllers and to comunicate every player uses head mics
120 gigs is not enough?
Many people will pay extra, especially if the content is good.
UI like God of War, Morrowind, etc... would do just fine. It would actually be breaking the molds of present MMO's, thus getting people to stop bitching about "sandbox."
It will happen. I know there are many nay-sayers about this, but I feel this post is correct. I took a twelve year hiatus from consoles and just recently bought a 360. I played Oblivion (Morrowind) and was surprised at how easily the controls worked for an RPG game. I believe, Conan is trying to make it to consoles, or rather a version of it. It will be interesting to see the UI. I think if they can solve that (and they eventually will) you'll have your MMORPG's on consoles. Also, I understand there are technical difficulties with patching and other things concerning consoles. But, the OP is talking about next gen consoles - not the ones now. In any case, I can't wait.
Doh, I have both the console version of Oblivion and the PC version and believe me, the controls on the PC are far far better. Of course maybe the above poster has a mouse attached to the console which would help immensely.
PC's own consoles, today. I don't see that changing any time soon.
I agree with you. The PC version does surpass the console version. Hell, I think every game on the PC surpasses the console version. It's because PC's are better, stronger machines. I'm just stating that it's possible, and most likely probable, that some MMO's will be made for consoles. When it happens it will be a good thing. They won't negate the PC's, but perhaps they'll open up a new style or have innovative features that don't exist right now.
If the future of mmorpg games was on consoles then I can finally start to get less radiation from the damn computer tower next to my leg.
On a serious note, Bring on the mmorpg on consoles. I much rather play on a controller than on a Computer, and I wouldn't have to worry about upgrading my computer every 2-3 years with more ram or a new graphics card to run the game on max settings. On a console it generally looks about as good as its going to look, in some cases on a larger screen (TV) and with only a 300-400 dollar investment once every 5-7 years. Imo its a better deal all around. Then I could just buy a regular $500 dollar desktop computer every 5-10 years instead of having to spend 1400 dollars every 4 years to feel like I am running everything top of the line....
Hell the last 3 computers I bought, (Hp desktop I can't even remember from 2003)- $1300 (Dell Inspiron 1520 fully decked out in 2007) - $2100 ( Ibuypower desktop tower quad core, strong gaming rig)- $1300 21 Inch Samsung moinitor - $400
With that money I could have bought myself a brand new 2009 250 kawasaki Ninja! ..... Yeah I much rather spend money on a work computer and play all my games on consoles, But then I wouldn't save money downloading games for the low low price of free.... /sigh Its a loose loose situation.
Comments
yeah thats why Wii did well out the gate was $250 and unique. xbox 360 did well because it had great graphics like ps3 but cheaper and xbox live was better. ps3 is slowly doing better may be due to Ring of death issues costumers getting fed up.
Can you give an example of an MMO that has been affected by software piracy?
There are illegal private servers out there, where the original game source code is pirated and used to attract players at reduced sub fees and perhaps including mods to the game like increased XP rates or uber items. It is basically pirating the entire game and offering an alternative service, so the pirate can actually make money off the private server.
Then there are keygen applications that will generate a valid game key for your MMO of choice and let you play for a while. Although some gold spammers use fake / stolen credit card details to keep their gold spam accounts going, others use a key gen application that gives them the basic 30 day offer, which is enough on an account they expect to get burned / banned on anyway.
The reality is that most MMOs don't really mind about the box sale since that isn't their primary revenue generation method past launch day. They don't mind you downloading the full game for a trial run, which is basically installing the full game on your PC, since you need to access their servers and pay an account fee to play the official game. However, there are ways around actually paying to play - private servers (which can be free, or cost less than the official server) or using keygen applications.
On consoles, the different might - and I say might, since it is unproven - be that the console owner has more control over the online platform. MS has banned mod boxes off Xbox Live in the past and could probably do the same if they saw someone using a lot of illegal keys. Also, on somewhere like Xbox Live it could be easier to minimise private server impacts (it would likely be impossible to stop them entirely, but it would be harder for someone to get on them).
Can you give an example of an MMO that has been affected by software piracy?
MMORPGs aren't affected by piracy (neither are Steam games or any online game), that wasn't the point of my post. The OP was hinting that consoles were superior to the PC platform due to control schemes and comparatively better game designs. I disagreed.
However, moving an MMORPG to a console would probably reduce hacking issues (which is a big deal, and can be called reason #3), because invasive 3rd party programs aren't as easy to use on consoles as they are on PC. Still not my point anyways.
My point is this: developers WANT to move to consoles because the hardware is easier to develop for and piracy isn't as rampant. Developers in general (it was left unspecified). This means all developers. Not just for MMORPGs.
MMORPG developers would want to move to consoles on 2 of the 3 issues: hacking and hardware compatibility. All other developers have all three reasons.
Quoting out of context without reading the whole post leads to problems. Way to miss the point.
... Your logic is flawed. So long as there is a hard drive/flash drive involved... people can hack. People can mod hardware.
Can't hack a console game eh... Ever heard of GAME GENIE??? That was even back in NINTENDO days... you know, before consoles HAD hard drives.
Consoles are outdated as soon as they are rushed into the market 3/4 functional and prone to die whenever. You can not upgrade a console system like you can a PC. Like I've been saying... the technology IS HERE. EverQuest Online Adventures: Frontiers has been running since 2003. Here's from wikipedia, "EQOA was developed and published by Sony Online Entertainment (SOE) and first released on February 11, 2003. A second edition, EverQuest Online Adventures: Frontiers, was launched later that year and replaced the original. A third expansion was in the works, but was cancelled due to 'lack of interest of the original game." I'll be damned... lack of interest. I wonder why.
So folks who are so interested in the "future of console MMO gaming"... did you play EQ, PSO, or FFXI on a console? Still playing it?
But the mooooost important aspect of it all...
What do developers use to MAKE these games... PC's or Consoles?
As long as the hardware in consoles are restricted, consoles will not excel with the MMO market.
Played FFXI for 6 years on PS2, fried TWO xbox 360's, and then played on my brother's gaming rig. I now have my own rig ready for Aion, and FFXIV.
I can honestly say, PC totally blows consoles out of the water, hands down, no questions asked. There is no rebuttal to my argument either.
Have a nice day.
PC’s rule, they cost more as there is more under the bonnet. So get yourself a PC guys and leave the consoles to the kiddies.
I am interested in new consoles having mini keyboards though. If these are used as controls in games it will help the eight button dumbing down issue that consoles cause. Now all they need is a integrated mouse and they have a proper control system, not those bash boxes they have right now.
no
Good points and I agree with all of them. But, i think the OP was merely talking about these games existing on consoles, not negating PC versions. Both, will probably be with us for a long time; however, the question is when will they start to be mainstreamed onto consoles?
120 gigs is not enough?
Many people will pay extra, especially if the content is good.
UI like God of War, Morrowind, etc... would do just fine. It would actually be breaking the molds of present MMO's, thus getting people to stop bitching about "sandbox."
Doh, I have both the console version of Oblivion and the PC version and believe me, the controls on the PC are far far better. Of course maybe the above poster has a mouse attached to the console which would help immensely.
PC's own consoles, today. I don't see that changing any time soon.
I agree with you. The PC version does surpass the console version. Hell, I think every game on the PC surpasses the console version. It's because PC's are better, stronger machines. I'm just stating that it's possible, and most likely probable, that some MMO's will be made for consoles. When it happens it will be a good thing. They won't negate the PC's, but perhaps they'll open up a new style or have innovative features that don't exist right now.
If the future of mmorpg games was on consoles then I can finally start to get less radiation from the damn computer tower next to my leg.
On a serious note, Bring on the mmorpg on consoles. I much rather play on a controller than on a Computer, and I wouldn't have to worry about upgrading my computer every 2-3 years with more ram or a new graphics card to run the game on max settings. On a console it generally looks about as good as its going to look, in some cases on a larger screen (TV) and with only a 300-400 dollar investment once every 5-7 years. Imo its a better deal all around. Then I could just buy a regular $500 dollar desktop computer every 5-10 years instead of having to spend 1400 dollars every 4 years to feel like I am running everything top of the line....
Hell the last 3 computers I bought, (Hp desktop I can't even remember from 2003)- $1300 (Dell Inspiron 1520 fully decked out in 2007) - $2100 ( Ibuypower desktop tower quad core, strong gaming rig)- $1300 21 Inch Samsung moinitor - $400
With that money I could have bought myself a brand new 2009 250 kawasaki Ninja! ..... Yeah I much rather spend money on a work computer and play all my games on consoles, But then I wouldn't save money downloading games for the low low price of free.... /sigh Its a loose loose situation.