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koreans leading the mmo industry

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  • dwarflordkingdwarflordking Member Posts: 265
    Originally posted by Burntvet


    Art work is nice, but gameplay trumps it for me 10X over.
    I have seen many Korean F2Ps that looked nice, but it is always the same some grind treadmill crap with RMT shops with the best items. I remember playing one of these that automatically used up healing potions, for instance, which would auto heal you, using healing potions in your inv, that were not common drops, that to keep a supply of the damn things, you had to buy large stacks from the cash shop.
    No thank you.
    It is not "racist", as a certain poster on here says, to say I hate Korean grinders, no matter how nice they look.  It has nothing to do with the fact that they were made in Korea (and yes, I have been there) or Asia or anywhere else, it has to do with the fact that I hate forced RMT and massive, massive grinds, and crappy gameplay.
    Make a good game, and people will play it. Making crappy excuses as to why people don't play more of a certain type of game, and all that is being done is blaming the player for not playing a crappy game.
     
     

    do u not read? gameplay trumps 10x? this whole thread has been saying the korean "gameplay" has evolved to real time combat thats on the caliber of fighitng games... and u say gameplay trumps all? what western game are u talkin about they all have the same dam "gameplay" that copies wow's dice rolls.. so what the hell are u talkin about? stop blindly commenting and making things up

    and people need to stop comparing low-end korean mmos to subscription mmo... if u look at western low end.. its even worst.. 

  • RadioMaryjaRadioMaryja Member UncommonPosts: 123

    lal, whats about all they hype about real-time combat in mmorpg? i like blocking implemented in mount and blade, but im not sure if i would like that mmorpg. delay/ping would be very big issue for many with 56k/slow connections. im not saying autoattack/autoaim is good cause its not, but pure dynamic fighting aint good idea either. what next? learning all the moves sequences like in the tekken/street fighter games? no thanks. if koreans find that cool - good for them, i guess i like oldschool games where you can spend more time actually chilling out while playing instead of focusing all attention and senses like in some action games. i played some asian games, and altho i like artwork in some, gameplay/lore don't appeal to me so i didnt play them for long. and i love their anti-bot policy - it never works and bots are everywhere.

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  • BurntvetBurntvet Member RarePosts: 3,465
    Originally posted by ricefarmer

    Originally posted by Burntvet


    Art work is nice, but gameplay trumps it for me 10X over.
    I have seen many Korean F2Ps that looked nice, but it is always the same some grind treadmill crap with RMT shops with the best items. I remember playing one of these that automatically used up healing potions, for instance, which would auto heal you, using healing potions in your inv, that were not common drops, that to keep a supply of the damn things, you had to buy large stacks from the cash shop.
    No thank you.
    It is not "racist", as a certain poster on here says, to say I hate Korean grinders, no matter how nice they look.  It has nothing to do with the fact that they were made in Korea (and yes, I have been there) or Asia or anywhere else, it has to do with the fact that I hate forced RMT and massive, massive grinds, and crappy gameplay.
    Make a good game, and people will play it. Making crappy excuses as to why people don't play more of a certain type of game, and all that is being done is blaming the player for not playing a crappy game.
     
     

    do u not read? gameplay trumps 10x? this whole thread has been saying the korean "gameplay" has evolved to real time combat thats on the caliber of fighitng games... and u say gameplay trumps all? what western game are u talkin about they all have the same dam "gameplay" that copies wow's dice rolls.. so what the hell are u talkin about? stop blindly commenting and making things up

    and people need to stop comparing low-end korean mmos to subscription mmo... if u look at western low end.. its even worst.. 

     

    I am not a WoW fan, don't play and never have. But I hear there are/were 3-4 MILLION people in China playing it, and WoW being an "evil" western game. All those people likely outnumber anyone playing any Korean MMOs.

    Why?

    Because WoW has good gameplay, and in China, you can play it for next to nothing, with NO RMT cashshops for anything but a few cosmetic items. And it is a quality product. Like it or don't like it, it works well, does not have many bugs, and is not a money sucker.

    Yeah, you like Korean MMOs. Fine. I don't and many other people don't either, because up to now the vast majority have been heavy grinders with cash shops.

    If something comes along that is neither: 1. a heavy grinder and 2. loaded with RMT cash shops, and made by a Korean company and is a good game, I might play it. If not, I won't.

    TR was as close as has come to that yet, even though it was mostly made by a western studio. And that got canceled.

     

     

     

     

  • dwarflordkingdwarflordking Member Posts: 265
    Originally posted by RadioMaryja


    lal, whats about all they hype about real-time combat in mmorpg? i like blocking implemented in mount and blade, but im not sure if i would like that mmorpg. delay/ping would be very big issue for many with 56k/slow connections. im not saying autoattack/autoaim is good cause its not, but pure dynamic fighting aint good idea either. what next? learning all the moves sequences like in the tekken/street fighter games? no thanks. if koreans find that cool - good for them, i guess i like oldschool games where you can spend more time actually chilling out while playing instead of focusing all attention and senses like in some action games. i played some asian games, and altho i like artwork in some, gameplay/lore don't appeal to me so i didnt play them for long. and i love their anti-bot policy - it never works and bots are everywhere.

    wow way to look forward to the future.. by staying exactly the same... imagin that kind of combat in god of war... how boring would that be.. serioulsy.. are u guys really that backwards? u rather have boring stand in front of ur enemy and click.. rather then actuall figthing...  if a console game had that kind of gameplay it would get canned immediately

  • TisiphoneTisiphone Member Posts: 486


    Originally posted by ricefarmer
    Originally posted by RadioMaryja lal, whats about all they hype about real-time combat in mmorpg? i like blocking implemented in mount and blade, but im not sure if i would like that mmorpg. delay/ping would be very big issue for many with 56k/slow connections. im not saying autoattack/autoaim is good cause its not, but pure dynamic fighting aint good idea either. what next? learning all the moves sequences like in the tekken/street fighter games? no thanks. if koreans find that cool - good for them, i guess i like oldschool games where you can spend more time actually chilling out while playing instead of focusing all attention and senses like in some action games. i played some asian games, and altho i like artwork in some, gameplay/lore don't appeal to me so i didnt play them for long. and i love their anti-bot policy - it never works and bots are everywhere.
    wow way to look forward to the future.. by staying exactly the same... imagin that kind of combat in god of war... how boring would that be.. serioulsy.. are u guys really that backwards? u rather have boring stand in front of ur enemy and click.. rather then actuall figthing...  if a console game had that kind of gameplay it would get canned immediately

    He was making an argument about technical and bandwidth considerations. It had nothing to do with 'wanting to stay the same' (?!).

    I will restate what RadioMaryja said in a different way:

    *CONSOLE GAMES are either small group or single player. Console hardware is also uniform.* Therefore, one's system only has to deal with the actions and rendered avatars of three or four other people in a controlled environment. Make that three hundred or four hundred avatars performing actions similar to console games, and you will start to see MMORPG players having the same problems (but much worse) as people with poor connections and lower end systems have in Counterstrike or Gears of War. This is even making the assumption that an average PC could handle -both- the enormity of an MMORPG and the engine and physics of a console game.

    The person with a 56K tries to evade the person with a fiber connection's twitch attack, and is instantly killed due to their higher latency. Then that person is killed by the person with a fiber connection and faster processor. The people with the higher latency and lower system specs can't move as fast, don't get graphical updates as fast, and are at an overall disadvantage all the time. It doesn't matter how smart or reactive they are as a player.

    Until bandwidth and systems are uniformly modernized for most players, it will be really hard to get any system like what you're suggesting off the ground (or market it in the USA, where we have one of the lowest broadband adoption rates in the industrialized world).

    We all want games like what you're suggesting, but the servers, network infrastructure, and gaming systems just aren't there yet. Hopefully in a few years, they will be.

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  • dwarflordkingdwarflordking Member Posts: 265
    Originally posted by Tisiphone


     

    Originally posted by ricefarmer


    Originally posted by RadioMaryja
     
    lal, whats about all they hype about real-time combat in mmorpg? i like blocking implemented in mount and blade, but im not sure if i would like that mmorpg. delay/ping would be very big issue for many with 56k/slow connections. im not saying autoattack/autoaim is good cause its not, but pure dynamic fighting aint good idea either. what next? learning all the moves sequences like in the tekken/street fighter games? no thanks. if koreans find that cool - good for them, i guess i like oldschool games where you can spend more time actually chilling out while playing instead of focusing all attention and senses like in some action games. i played some asian games, and altho i like artwork in some, gameplay/lore don't appeal to me so i didnt play them for long. and i love their anti-bot policy - it never works and bots are everywhere.

    wow way to look forward to the future.. by staying exactly the same... imagin that kind of combat in god of war... how boring would that be.. serioulsy.. are u guys really that backwards? u rather have boring stand in front of ur enemy and click.. rather then actuall figthing...  if a console game had that kind of gameplay it would get canned immediately

     

    He was making an argument about technical and bandwidth considerations. It had nothing to do with 'wanting to stay the same' (?!).

    I will restate what RadioMaryja said in a different way:

    *CONSOLE GAMES are either small group or single player. Console hardware is also uniform.* Therefore, one's system only has to deal with the actions and rendered avatars of three or four other people in a controlled environment. Make that three hundred or four hundred avatars performing actions similar to console games, and you will start to see MMORPG players having the same problems (but much worse) as people with poor connections and lower end systems have in Counterstrike or Gears of War. This is even making the assumption that an average PC could handle -both- the enormity of an MMORPG and the engine and physics of a console game.

    The person with a 56K tries to evade the person with a fiber connection's twitch attack, and is instantly killed due to their higher latency. Then that person is killed by the person with a fiber connection and faster processor. The people with the higher latency and lower system specs can't move as fast, don't get graphical updates as fast, and are at an overall disadvantage all the time. It doesn't matter how smart or reactive they are as a player.

    Until bandwidth and systems are uniformly modernized for most players, it will be really hard to get any system like what you're suggesting off the ground (or market it in the USA, where we have one of the lowest broadband adoption rates in the industrialized world).

    We all want games like what you're suggesting, but the servers, network infrastructure, and gaming systems just aren't there yet. Hopefully in a few years, they will be.

    well then thanks for making my point that their next gen games are superior to ours...  we can't handle it, but they can.. and that says alot

  • RadioMaryjaRadioMaryja Member UncommonPosts: 123

    more or less Tisiphone, thanks. And Ricefarmer - its not a wow way of thinking. Apart from technical issues there is also human problem. Lets face it - not only kids play mmorpgs. Also plenty of mature people. And as we all know reflexes/senses degrade with age. In the game which favours fast button mashing over everything there could be only 2 type of winners - console geeks or cheaters. After all cheating is more blatant in action games. Macros anyone? There is no chance I'll be playing any mmorpg tekken style - it would force me to play hours to keep practicing moves and combos, instead of doing anything else in the game.

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  • PonicoPonico Member UncommonPosts: 650
    Originally posted by RadioMaryja


    more or less Tisiphone, thanks. And Ricefarmer - its not a wow way of thinking. Apart from technical issues there is also human problem. Lets face it - not only kids play mmorpgs. Also plenty of mature people. And as we all know reflexes/senses degrade with age. In the game which favours fast button mashing over everything there could be only 2 type of winners - console geeks or cheaters. After all cheating is more blatant in action games. Macros anyone? There is no chance I'll be playing any mmorpg tekken style - it would force me to play hours to keep practicing moves and combos, instead of doing anything else in the game.

     

    According to your global stats on Unreal Tournament, you seem like a very decent player. Why would you need to practice hours after hours to be on pare with most? Even HUxley doesn't compared to UT or any other high end twitch skilled games.

    You would probably crush the competition with ease.

     

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  • InktomiInktomi Member UncommonPosts: 663

     

    sure u can say, all koreans games are grinders,

    PS: All MMORPGs' have the grind element.

    PPS: All RPG's have the grind element and they are the predeccessors to the MMORPG.

    And if you don't know that, then you better ask somebody.

  • DibdabsDibdabs Member RarePosts: 3,240
    Originally posted by ricefarmer




    and people need to stop comparing low-end korean mmos to subscription mmo...

    No need at all.  They're both shit.  I have never been so bored as when I played Aion, with it's copy/paste quests from games that were outmoded years ago, linear gameplay, shit combat graphics/sound effects and ONE - count it - ONE quest chain for each race!  Make four Asmodean/Elyos characters, it's the same quests four times, and it wasn't really very entertaining the first time around!

    They should be ashamed to make you pay a subscription to Aion - it's too simplistic and has no depth or replay value whatsoever  The only direction Koreans are leading the MMO industry is straight down the toilet.

  • ray12kray12k Member UncommonPosts: 487
    Originally posted by ricefarmer

    Originally posted by Burntvet


    Art work is nice, but gameplay trumps it for me 10X over.
    I have seen many Korean F2Ps that looked nice, but it is always the same some grind treadmill crap with RMT shops with the best items. I remember playing one of these that automatically used up healing potions, for instance, which would auto heal you, using healing potions in your inv, that were not common drops, that to keep a supply of the damn things, you had to buy large stacks from the cash shop.
    No thank you.
    It is not "racist", as a certain poster on here says, to say I hate Korean grinders, no matter how nice they look.  It has nothing to do with the fact that they were made in Korea (and yes, I have been there) or Asia or anywhere else, it has to do with the fact that I hate forced RMT and massive, massive grinds, and crappy gameplay.
    Make a good game, and people will play it. Making crappy excuses as to why people don't play more of a certain type of game, and all that is being done is blaming the player for not playing a crappy game.
     
     

    do u not read? gameplay trumps 10x? this whole thread has been saying the korean "gameplay" has evolved to real time combat thats on the caliber of fighitng games... and u say gameplay trumps all? what western game are u talkin about they all have the same dam "gameplay" that copies wow's dice rolls.. so what the hell are u talkin about? stop blindly commenting and making things up

    and people need to stop comparing low-end korean mmos to subscription mmo... if u look at western low end.. its even worst.. 



     

    tO BE HONEST CURRENT MMORPG'S SUCK BOTH KOREAN, EASTERN OR WESTERN. But besidea Lineage 2, I have not seen one eastern MMo worth playing.

    So I dont see how anyone would think they are leading the industry... What korean leads in, is producing massive amounts of F2P games that look nice but play like crap...

    The west does have past titles that still outshine all eastern mmorpg's released or in dev.  Maybe if they change thier current content and dev. style the title might be true but currently they are still hanging on the coat tails......

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by ray12k

    Originally posted by ricefarmer

    Originally posted by Burntvet


    Art work is nice, but gameplay trumps it for me 10X over.
    I have seen many Korean F2Ps that looked nice, but it is always the same some grind treadmill crap with RMT shops with the best items. I remember playing one of these that automatically used up healing potions, for instance, which would auto heal you, using healing potions in your inv, that were not common drops, that to keep a supply of the damn things, you had to buy large stacks from the cash shop.
    No thank you.
    It is not "racist", as a certain poster on here says, to say I hate Korean grinders, no matter how nice they look.  It has nothing to do with the fact that they were made in Korea (and yes, I have been there) or Asia or anywhere else, it has to do with the fact that I hate forced RMT and massive, massive grinds, and crappy gameplay.
    Make a good game, and people will play it. Making crappy excuses as to why people don't play more of a certain type of game, and all that is being done is blaming the player for not playing a crappy game.
     
     

    do u not read? gameplay trumps 10x? this whole thread has been saying the korean "gameplay" has evolved to real time combat thats on the caliber of fighitng games... and u say gameplay trumps all? what western game are u talkin about they all have the same dam "gameplay" that copies wow's dice rolls.. so what the hell are u talkin about? stop blindly commenting and making things up

    and people need to stop comparing low-end korean mmos to subscription mmo... if u look at western low end.. its even worst.. 



     

    tO BE HONEST CURRENT MMORPG'S SUCK BOTH KOREAN, EASTERN OR WESTERN. But besidea Lineage 2, I have not seen one eastern MMo worth playing.

    So I dont see how anyone would think they are leading the industry... What korean leads in, is producing massive amounts of F2P games that look nice but play like crap...

    The west does have past titles that still outshine all eastern mmorpg's released or in dev.  Maybe if they change thier current content and dev. style the title might be true but currently they are still hanging on the coat tails......

    They aren't really leading the industry, unless by leading we're talking about quantity.

    What they are doing though is leading the industry in innovation. Most western MMOs are very similar game play wise. Although most Asian MMOs are very similar to each other also, there are some relatively interesting concepts like racing MMOs, sports MMOs, fighting MMOs, etc.

    Basically my point is that while we, in the west, are stuck playing mostly WoW clones, the Asians are actually trying to bring something new to the table.

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  • fcazaresfcazares Member Posts: 190

    USA!!! USA!!! USA!!!

    *wins this debate, looks for another*

  • ray12kray12k Member UncommonPosts: 487
    Originally posted by heartless

    Originally posted by ray12k

    Originally posted by ricefarmer

    Originally posted by Burntvet


    Art work is nice, but gameplay trumps it for me 10X over.
    I have seen many Korean F2Ps that looked nice, but it is always the same some grind treadmill crap with RMT shops with the best items. I remember playing one of these that automatically used up healing potions, for instance, which would auto heal you, using healing potions in your inv, that were not common drops, that to keep a supply of the damn things, you had to buy large stacks from the cash shop.
    No thank you.
    It is not "racist", as a certain poster on here says, to say I hate Korean grinders, no matter how nice they look.  It has nothing to do with the fact that they were made in Korea (and yes, I have been there) or Asia or anywhere else, it has to do with the fact that I hate forced RMT and massive, massive grinds, and crappy gameplay.
    Make a good game, and people will play it. Making crappy excuses as to why people don't play more of a certain type of game, and all that is being done is blaming the player for not playing a crappy game.
     
     

    do u not read? gameplay trumps 10x? this whole thread has been saying the korean "gameplay" has evolved to real time combat thats on the caliber of fighitng games... and u say gameplay trumps all? what western game are u talkin about they all have the same dam "gameplay" that copies wow's dice rolls.. so what the hell are u talkin about? stop blindly commenting and making things up

    and people need to stop comparing low-end korean mmos to subscription mmo... if u look at western low end.. its even worst.. 



     

    tO BE HONEST CURRENT MMORPG'S SUCK BOTH KOREAN, EASTERN OR WESTERN. But besidea Lineage 2, I have not seen one eastern MMo worth playing.

    So I dont see how anyone would think they are leading the industry... What korean leads in, is producing massive amounts of F2P games that look nice but play like crap...

    The west does have past titles that still outshine all eastern mmorpg's released or in dev.  Maybe if they change thier current content and dev. style the title might be true but currently they are still hanging on the coat tails......

    They aren't really leading the industry, unless by leading we're talking about quantity.

    What they are doing though is leading the industry in innovation. Most western MMOs are very similar game play wise. Although most Asian MMOs are very similar to each other also, there are some relatively interesting concepts like racing MMOs, sports MMOs, fighting MMOs, etc.

    Basically my point is that while we, in the west, are stuck playing mostly WoW clones, the Asians are actually trying to bring something new to the table.



     

    wow to fallen earth? and everywhere inbetween... I don't see how you can state " Most western MMO'S are very similar gameplay wise" then you have not heard of vanguard, Americas Army, BF series, MOH series, Quake ect.

    The only thing the eastern markets aRe leading in is graphics in the mmorpg market. In other MMO games western devs. are on top.

    Im not trying to say that at some point the case might be diff. but currently I have not seen one aspect that the eastern markets have created besides item shops.

    I agree WOW sucks but on the OTHER hand the only game, from eaStern devs.,that I think had any innovation would be Lineage 2. It seems both western and eastern devs. are creating fast cash games. aka crap middle school kids buy and quit in 1-3 months.

     

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by ray12k


    wow to fallen earth? and everywhere inbetween... I don't see how you can state " Most western MMO'S are very similar gameplay wise" then you have not heard of vanguard, Americas Army, BF series, MOH series, Quake ect.
    The only thing the eastern markets aRe leading in is graphics in the mmorpg market. In other MMO games western devs. are on top.
    Im not trying to say that at some point the case might be diff. but currently I have not seen one aspect that the eastern markets have created besides item shops.
    I agree WOW sucks but on the OTHER hand the only game, from eaStern devs.,that I think had any innovation would be Lineage 2. It seems both western and eastern devs. are creating fast cash games. aka crap middle school kids buy and quit in 1-3 months.
     

     

    First of all, America's Army, BF series, MOH series, Quake etc. are not MMOs. WoW is an MMO, Vanguard is an MMO, EQ and EQ2 are MMOs. I hope you get this because you completely missed the point of my previous post.

    I'm saying that Asian MMO developers are leading the market in innovation, because they are actually trying something new.

    Just for argument's sake, let me explain what I meant by "Most western MMOs are very similar game play wise."

    Vanguard: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    WoW: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    LOTRO: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    WAR: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    AoC: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    EQ2: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    That's what I mean by "similar game play." Barring a few slight differences, most western MMOs play exactly the same.

    The only MMOs which provide a slightly different game play experience are EVE Online, Darkfall and Fallen Earth and two of those games are crap. Care to guess which ones? I was going to add Planetside to the list but I think that it's pretty much dead and forgotten by SOE.

    As much as I hate most Asian MMOs, their developers were the first to bring us a sidescroller MMO, a racing MMO a golf MMO, a soccer MMO and an MMO which allows you to control a group of characters instead of just one.

    Granted, most of Asian MMOs suck but that's not the point of my argument. The point is that the Asian MMO developers are trying to come up with something new while the next batch of western MMOs will bring us the same ol' "You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP."

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  • GameloadingGameloading Member UncommonPosts: 14,182
    Originally posted by Dibdabs

    Originally posted by ricefarmer




    and people need to stop comparing low-end korean mmos to subscription mmo...

    No need at all.  They're both shit.  I have never been so bored as when I played Aion, with it's copy/paste quests from games that were outmoded years ago, linear gameplay, shit combat graphics/sound effects and ONE - count it - ONE quest chain for each race!  Make four Asmodean/Elyos characters, it's the same quests four times, and it wasn't really very entertaining the first time around!

    They should be ashamed to make you pay a subscription to Aion - it's too simplistic and has no depth or replay value whatsoever  The only direction Koreans are leading the MMO industry is straight down the toilet.

    Not very surprising, you're unable to actually make a point.

    "this is shit, that is shit" but you're not actually explaining what you don't like about. What,you actually thought "shit combat' was a convincing argument?

  • DibdabsDibdabs Member RarePosts: 3,240

    Ah, you have reading difficulties.  Ok then, I shall clarify...  When I say"shit combat graphics/sound effects" I mean that the sound effects and the graphics for combat are shit.  It didn't seem that hard to me, but there you go.  :)

    The rest of the things that I don't like and the reason why I dislike them will become apparent if you slowly spell your way through the post again.  You may move your lips if it helps. 

  • dwarflordkingdwarflordking Member Posts: 265
    Originally posted by Dibdabs


    Ah, you have reading difficulties.  Ok then, I shall clarify...  When I say"shit combat graphics/sound effects" I mean that the sound effects and the graphics for combat are shit.  It didn't seem that hard to me, but there you go.  :)
    The rest of the things that I don't like and the reason why I dislike them will become apparent if you slowly spell your way through the post again.  You may move your lips if it helps. 

    if u think aion combat is crap, then u hate every western mmo cuz its even worst... do urself a favor and look up next gen korean mmos and how it could possibly be crap.. and if u think games like continent 9, blade and soul, tera online, are crap then theres no point in talking to u because they are console level action combat.. 

    maybe u just dont like games? go play fps or something

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by heartless

    Originally posted by ray12k


    wow to fallen earth? and everywhere inbetween... I don't see how you can state " Most western MMO'S are very similar gameplay wise" then you have not heard of vanguard, Americas Army, BF series, MOH series, Quake ect.
    The only thing the eastern markets aRe leading in is graphics in the mmorpg market. In other MMO games western devs. are on top.
    Im not trying to say that at some point the case might be diff. but currently I have not seen one aspect that the eastern markets have created besides item shops.
    I agree WOW sucks but on the OTHER hand the only game, from eaStern devs.,that I think had any innovation would be Lineage 2. It seems both western and eastern devs. are creating fast cash games. aka crap middle school kids buy and quit in 1-3 months.
     

     

    First of all, America's Army, BF series, MOH series, Quake etc. are not MMOs. WoW is an MMO, Vanguard is an MMO, EQ and EQ2 are MMOs. I hope you get this because you completely missed the point of my previous post.

    I'm saying that Asian MMO developers are leading the market in innovation, because they are actually trying something new.

    Just for argument's sake, let me explain what I meant by "Most western MMOs are very similar game play wise."

    Vanguard: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    WoW: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    LOTRO: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    WAR: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    AoC: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    EQ2: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    That's what I mean by "similar game play." Barring a few slight differences, most western MMOs play exactly the same.

    The only MMOs which provide a slightly different game play experience are EVE Online, Darkfall and Fallen Earth and two of those games are crap. Care to guess which ones? I was going to add Planetside to the list but I think that it's pretty much dead and forgotten by SOE.

    As much as I hate most Asian MMOs, their developers were the first to bring us a sidescroller MMO, a racing MMO a golf MMO, a soccer MMO and an MMO which allows you to control a group of characters instead of just one.

    Granted, most of Asian MMOs suck but that's not the point of my argument. The point is that the Asian MMO developers are trying to come up with something new while the next batch of western MMOs will bring us the same ol' "You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP."



     

     

     

     

    Well said my friend. I could not agree with you more.

  • ray12kray12k Member UncommonPosts: 487
    Originally posted by heartless

    Originally posted by ray12k


    wow to fallen earth? and everywhere inbetween... I don't see how you can state " Most western MMO'S are very similar gameplay wise" then you have not heard of vanguard, Americas Army, BF series, MOH series, Quake ect.
    The only thing the eastern markets aRe leading in is graphics in the mmorpg market. In other MMO games western devs. are on top.
    Im not trying to say that at some point the case might be diff. but currently I have not seen one aspect that the eastern markets have created besides item shops.
    I agree WOW sucks but on the OTHER hand the only game, from eaStern devs.,that I think had any innovation would be Lineage 2. It seems both western and eastern devs. are creating fast cash games. aka crap middle school kids buy and quit in 1-3 months.
     

     

    First of all, America's Army, BF series, MOH series, Quake etc. are not MMOs. WoW is an MMO, Vanguard is an MMO, EQ and EQ2 are MMOs. I hope you get this because you completely missed the point of my previous post.

    I'm saying that Asian MMO developers are leading the market in innovation, because they are actually trying something new.

    Just for argument's sake, let me explain what I meant by "Most western MMOs are very similar game play wise."

    Vanguard: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    WoW: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    LOTRO: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    WAR: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    AoC: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    EQ2: You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP.

    That's what I mean by "similar game play." Barring a few slight differences, most western MMOs play exactly the same.

    The only MMOs which provide a slightly different game play experience are EVE Online, Darkfall and Fallen Earth and two of those games are crap. Care to guess which ones? I was going to add Planetside to the list but I think that it's pretty much dead and forgotten by SOE.

    As much as I hate most Asian MMOs, their developers were the first to bring us a sidescroller MMO, a racing MMO a golf MMO, a soccer MMO and an MMO which allows you to control a group of characters instead of just one.

    Granted, most of Asian MMOs suck but that's not the point of my argument. The point is that the Asian MMO developers are trying to come up with something new while the next batch of western MMOs will bring us the same ol' "You level your character to max level by completing quests and fighting mobs. You usually fight mobs by pressing (or clicking) you hot bar keys which are usually keys 1-0 on your keyboard. Sometimes you craft, run instances and/or PvP."



     

    yeah aa, quake and bf ae mmo's with up to 64 players per map...

    and no western mmo's play very diffrent from each other from uo to fallen earth....

    eastern games play very much alike, so your dead wrong.... if anything the eastern mmo's try to use a western mmorpgs elements, that being wow.

    your last little stance proves you have no idea what you are talking about... again all asian mmos are point click auto hit. In some western games you can lvl by crafting,fishing ect. not to mention uo's combat...

    In the end westen MMO's are king, for how long, I dont know. Name one game besides Lineage 2 that was worth playing....

  • ray12kray12k Member UncommonPosts: 487
    Originally posted by ricefarmer

    Originally posted by Dibdabs


    Ah, you have reading difficulties.  Ok then, I shall clarify...  When I say"shit combat graphics/sound effects" I mean that the sound effects and the graphics for combat are shit.  It didn't seem that hard to me, but there you go.  :)
    The rest of the things that I don't like and the reason why I dislike them will become apparent if you slowly spell your way through the post again.  You may move your lips if it helps. 

    if u think aion combat is crap, then u hate every western mmo cuz its even worst... do urself a favor and look up next gen korean mmos and how it could possibly be crap.. and if u think games like continent 9, blade and soul, tera online, are crap then theres no point in talking to u because they are console level action combat.. 

    maybe u just dont like games? go play fps or something



     

    2 years ago look up DFO dev. lol if it has not released it has a good chance of being crap at open beta...

  • MikehaMikeha Member EpicPosts: 9,196

    Western MMOs are not king. I will give Word Of Warcraft credit but only Asian games reach subcriber numers in the millions. Western MMOs are lucky to even get 300K subs. Before you say that its a Asian thing I will tell you its not. If World Of Warcraft can get over a million subs in the West then why cant other Western MMOs?

  • JosherJosher Member Posts: 2,818
    Originally posted by Mannish


    Western MMOs are not king. I will give Word Of Warcraft credit but only Asian games reach subcriber numers in the millions. Western MMOs are lucky to even get 300K subs. Before you say that its a Asian thing I will tell you its not. If World Of Warcraft can get over a million subs in the West then why cant other Western MMOs?

    Because WOW is more fun to play than other western MMOs.  What other answer is there?  Mass delusion=)  Asian MMOs don't do any better outside of asia than western MMOs do.  They have millions of subscribers but they're all in the same place.   The east.  You can throw F2P MMOs out the window when it comes to subs.  They count everyone who ever tried the game.  WAR and AOC would probably have millions of subs as well if they counted everyone who bought the box or tried the demo since release..

  • laokokolaokoko Member UncommonPosts: 2,004

    One thing which really bother me is western company stops making mmorpg.  For obvious reason, they arn't making money.

    I look at all the mmorpg from the west, except Blizzard, they just arn't making money.

    But all the companys from asia are making money.  Even those which make crapy games.

    I think budget is of a concern.  Even with small budget, asia company manage to make half decent crappy games.  Western comapny just can't make half decent games without throwing in tones of money.

  • MikehaMikeha Member EpicPosts: 9,196
    Originally posted by Josher

    Originally posted by Mannish


    Western MMOs are not king. I will give Word Of Warcraft credit but only Asian games reach subcriber numers in the millions. Western MMOs are lucky to even get 300K subs. Before you say that its a Asian thing I will tell you its not. If World Of Warcraft can get over a million subs in the West then why cant other Western MMOs?

    Because WOW is more fun to play than other western MMOs.  What other answer is there?  Mass delusion=)  Asian MMOs don't do any better outside of asia than western MMOs do.  They have millions of subscribers but they're all in the same place.   The east.  You can throw F2P MMOs out the window when it comes to subs.  They count everyone who ever tried the game.  WAR and AOC would probably have millions of subs as well if they counted everyone who bought the box or tried the demo since release..

    It does not matter where subs come from as long as a game gets them. I will ask again. Whats stopping western games from getting huge subs? I dont care if its East, West, North or South. If Eastern games can get huge subs in the East then why cant West games get huge subs in the West? Why cant West games get huge subs anywhere?

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