It doesn't matter what MMOG on the market you are talking about, every last one of them have a grind. ALL OF THEM. There isn't one that doesn't, PERIOD. What you need to do is hang up the idea of playing MMOGs and go back to your XBox, PS, or what ever console you have and join their player network to do one on one or small group vs group stuff. OP, what you described is you don't like MMOGs at all.
Actually a lot of games are implementing some form of grind, MMO or not. Look at CoD4, ranking (leveling) and completing acheievemnts (missions) give new weapons and attachments (loot). RPGs have pretty much been like that.
Its not about reaching the level cap in a short amount of time. Its about the lack of creativity in game design that leads to doing the same simple tasks over and over again. Its not challenging at all and therefore the fun factor dies very quickly for people who have played that type of game extensively before.
When Aion offers the complex combat system of GW I will gladly play it.
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
Oh, not going to derail this great thread, but... Guild Wars has thousands? of skills that work together in really bloody awesome ways. That is complex.
All added over time, even with that arguement being limited to 8 skills is pretty damn dumb. Hopefully Guild Wars 2 won't be as terrible as 1.
Give Aion some time. The last sentence wasn't even worth commenting on, it was completley irrelevant.
When Aion offers the complex combat system of GW I will gladly play it.
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
Every class has access to hundreds of skills. Its your ability to use a limited number of them in combination that determines player skill. It also means that every class can play entirely different from others in the same class allowing for huge diversity.
But I guess if you like being a carbon copy then Aion is a great game for you.
Why is it bad? Cuz u have to use ur brain and think about builds? U like pressing a lot of buttons dont u... /faceroll
Actually I like to have a nice selection in combat, and "Utilize" my class to the its maximum capabilities, something you may understand in Guild Wars 2 when it comes out, that is, if it's not complex for you.
It is relevant to the games complexity, which is pretty low =P --- Get back to grinding slags!
Where are you getting that idea? It's basically telling you "This ability is ready for use" much like a cool down timer. This is the best you could do? I guess every game to tell you an ability is ready, cool down or not, takes no skill.
Actually about the many skills to select from but only 8 active VS all your skills available argument I have to say that neither is bad.
GW gives more focus on the prepartion before the battle while the other systems focuses on how you use all your skills available in battle. Its just a matter of preferance imo.
Every class has access to hundreds of skills. Its your ability to use a limited number of them in combination that determines player skill. It also means that every class can play entirely different from others in the same class allowing for huge diversity.
But I guess if you like being a carbon copy then Aion is a great game for you.
Let me begin with, I don't own Aion, didn't buy it, nice try though.
It's my opinion, don't start getting emotional about it. No I don't think Guild Wars takes anymore skill then Aion, WoW, or any other game that follow the same sense of formula in combat. I know you have a wide selection, but I was questioning the guy bashing people for using 3 skills, which is far from the truth. I'm just saying 30 skills Vs 8 skills. His arguement is pretty invalid.
Originally posted by Elesthor
Actually about the many skills to select from but only 8 active VS all your skills available argument I have to say that neither is bad.
GW gives more focus on the prepartion before the battle while the other systems focuses on how you use all your skills available in battle. Its just a matter of preferance imo.
My arguement is not that GW does not have many skills, its all revolving around Carnivourous's "Pushing 1-2-3 is hard" theory, what he is failing to understand people that play games like this often set up startin attacks in those key locations, but misses the point of having 30+ other skills they have to use at certain points depending on how a fight is going. Where in guild wars you have only a selection of 8 in combat.
When Aion offers the complex combat system of GW I will gladly play it.
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
While it's perfectly fine for you to say YOU think GW was one of the worst games you've played, I think you are a bit off on this little post. Can you name an MMO where you utilize 30 skills at once? In combat, I mean. I don't mean the buffs that you do 10 minutes before a fight, or the ports, or the out of combat rezzing, I'm talking about in combat. And not a "lower rank" version either.
In most MMOs, yeah, I have 30+++ skills, with ranks. And in most combat situations, I use a very select few of those. On my priest in WoW, I had flash heal, shield, renew, fear, penace, binding heal.....trying to think of others. oh yeah, pain suppression was added. I might be forgetting one or two. That is if I am healing in PvP. If I was shadow spec, The Two dots, mind flay, mind blast, deathwhatever (instant "finished that hurt if you didn't kill", fear, and I guess dispersion, - 2 of those for PvE.
For my Captain in LotrO, I say I use 7 - 9 skills depending on the situation, up to maybe 12 as things happen. My mini, because of the tiers of how it works, is much closer. I'd say almost close to 20 at any time, due to having to use t1 "actions" to do t2 actions, to get t3, and than t4.
Warhammer, I might have use 6 or 7 actions on my Witch elf. AoC, I think I spammed one attack in combat as a ToS, and the two Heals of Time.
Now, of course I had the OPTION to use other skills at any time. Some had no affect on what we were doing. Others could be used because using them was fine because we had everything in the bag. That's really not complex to me.
The complexity of Guild Wars came from the insane amounts of skills that were available, mixed with your ability to change your secondary class, mixed in with your party and than, mixed in with how all those abilities worked together. Creating a party that has skills that compliment each other, that work off each other, or that are a counter to something else is very complex. Calling all of that not complex seems rather foolish when compared to an MMO where everyone has the exact same skills at anytime no matter what. You see that Death Knight, you know what he can do, because you have the exact same abilities every fight. When you combine that DK with a pally, you know the exact abilities they have. In Guild Wars, you can have two War/Mos, and they can have totally different Skillsets, and you need two totally different ways to handle them.
But no, you're right. GW has no complexity what so ever lol.
Altho I hate grinding... I must say that now it's a blessing! So many complete idiots and WoW kiddies have overrun the servers at the moment. At least all these idiots will hit a brick wall soon, start crying and go away within a month. So for now, the level20+ grind is a blessing!
I agree, with the above.
Although the Legion im in most players are over 30+ so tend to talk on vent and not look at chat channels.
When you get to 25 and over thats when your start using your wings more, the whole Abyss is built for flying not the starter zones.
Over level 30 in two days is just mental, thats a lot of gametime.
Having never played a Korean Grinder before i did level 2 characters to 50 in the matrix online and all that consisted of was the same exact mission over and over but in different locations in the city. The only way to spice this up was to party up, or chat on vent or just zone out and listen to some music. I dont mind grinding if its like how the OP described at least its not cleverly disguised like in games such as WoW "go and collect 5 goretusk livers" which have a 1 in 20 drop rate. Or Kill 50 clefthoof, 50 birds, 50 talbuks, then another 150 and then another 150. It might as well say, please go and grind this next level out.
If this grind weeds out some of the spammers currently in general chat then all the better!
Id like to point out that even at my level of 13 you could just grind if you wanted to, other than the campaign quests the other stuff only gives the same amount of XP as killing about 4 mobs does, but for once im enjoying reading them, i like the world its set in and the campaign stuff seems like a decent story. Oh and the game works and actually has all its features right from the get go, which sadly you dont see very much nowadays!
I'm not sure that is true. There are no over 30 as of early this mornign according to AionOnline. lvl 28? yes.
And that is a lot of playing. I'm 21 and played a lot.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
You want some ice for that...BURRNNNNN Gw hater? On subject though, yes it is a polished asian grinder, anyone that disagrees played the game not like me.
When Aion offers the complex combat system of GW I will gladly play it.
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
While it's perfectly fine for you to say YOU think GW was one of the worst games you've played, I think you are a bit off on this little post. Can you name an MMO where you utilize 30 skills at once? In combat, I mean. I don't mean the buffs that you do 10 minutes before a fight, or the ports, or the out of combat rezzing, I'm talking about in combat. And not a "lower rank" version either.
In most MMOs, yeah, I have 30+++ skills, with ranks. And in most combat situations, I use a very select few of those. On my priest in WoW, I had flash heal, shield, renew, fear, penace, binding heal.....trying to think of others. oh yeah, pain suppression was added. I might be forgetting one or two. That is if I am healing in PvP. If I was shadow spec, The Two dots, mind flay, mind blast, deathwhatever (instant "finished that hurt if you didn't kill", fear, and I guess dispersion, - 2 of those for PvE.
For my Captain in LotrO, I say I use 7 - 9 skills depending on the situation, up to maybe 12 as things happen. My mini, because of the tiers of how it works, is much closer. I'd say almost close to 20 at any time, due to having to use t1 "actions" to do t2 actions, to get t3, and than t4.
Warhammer, I might have use 6 or 7 actions on my Witch elf. AoC, I think I spammed one attack in combat as a ToS, and the two Heals of Time.
Now, of course I had the OPTION to use other skills at any time. Some had no affect on what we were doing. Others could be used because using them was fine because we had everything in the bag. That's really not complex to me.
The complexity of Guild Wars came from the insane amounts of skills that were available, mixed with your ability to change your secondary class, mixed in with your party and than, mixed in with how all those abilities worked together. Creating a party that has skills that compliment each other, that work off each other, or that are a counter to something else is very complex. Calling all of that not complex seems rather foolish when compared to an MMO where everyone has the exact same skills at anytime no matter what. You see that Death Knight, you know what he can do, because you have the exact same abilities every fight. When you combine that DK with a pally, you know the exact abilities they have. In Guild Wars, you can have two War/Mos, and they can have totally different Skillsets, and you need two totally different ways to handle them.
But no, you're right. GW has no complexity what so ever lol.
You are taking it to heart because you failed to see my reasoning behind this. I was being sarcastic, oh damn, hard to see right? When somebody says all you do is spam 1-2-3 in MMOs that have more skills then you know what do do with I question his train of thought considering you can only have 8 skills on a bar in guild wars. Calm down.
I said above, Guild wars takes NO MORE skill then any other MMO like Aion. If I added "NO less either" would you feel better? TO better answer you question on how "I" utilized a class with many skills. My rogue in WoW, I had over 20 hotkeys from CDs to abilities I used at certain points, few of those being, shive, rupture, kidney shot, switching main hand off hand weapons for poisons, FoK, vanish, sprint, list goes on. In a single fight I use many skills. I would say the only class that I rarely used different skills was on probably two, Mage, Paladin. Most of the time on my mage it was locking down somebody and using probably about 10-12 skills, Paladin (LOL) was like 6, So i'll give you that. I may actually have a screen shot of my UI on my rogue and all the hotkeys. Have to look for it.
Its a polished asian grinder, so whats with all the hate? Im only playing it because i enjoy it and im sure many more people are enjoying the game. But if someone is enjoying the game people like you guys feel the need to bash them, call them idiots, try to make them feel inadequate because X game is more complex. Grow up!
You want some ice for that...BURRNNNNN Gw hater? On subject though, yes it is a polished asian grinder, anyone that disagrees is just blinded by NEW game syndrome.
I don't "Hate" Guild Wars, I "hate" the way it feels. There is a difference, I'm sorry I insulted your bad game. Get over it.
If you ever played F2P then you may know how repetitive of the grind. I played Cable Online before, it is not only need to grind for levels but also the skill level. Another F2P, 9 Dragons is even more heavier weight of repetitive grind, each skill has 10 cheng (10 levels), it is often seen high level player with low level skills.
In Cable Online, the game provides with several dummies, so people can skill up by hitting the dummies. But you need to buy something from item shop to use the dummies. It will saved you time to searching for mobs to skill up. I tried to count the moust clicks on 7 Dragons, thinking about 95,000 mouse click to level up just one skill to the max. Get ready for a durable mouse to play AION
However, the game still have plenty of max level players. Korean games are good for people used to play F2P. And actually AION is a upgrade version of F2P imo.
WOW and LOTRO also need a lot of grinds. But both games have large maps and WOW has very good FOLLOW function and the graphics is so smooth so you could play multiple accounts (characters) at same time to speed up the grind. LOTRO also has smooth graphics, so-so FOLLOW function for multiple accounts.
Don't know if AION has ever considered with their design for people to play more than one character at same time.
You want some ice for that...BURRNNNNN Gw hater? On subject though, yes it is a polished asian grinder, anyone that disagrees is just blinded by NEW game syndrome.
Have you played Lineage 2? Level to the max level there and come back to tell me that AION is an Asian grinder!
AION lvl cap can be reached pretty fast its compareable to WoW on that matter. Typical ASIAN grinders take YEARS to reach the cap not a couple of months of casual gaming.
You want some ice for that...BURRNNNNN Gw hater? On subject though, yes it is a polished asian grinder, anyone that disagrees played the game not like me.
Fixed
Lawls ok person who has NO idea what i play, or anything to do with me.
I played since first closed beta. Trust me, im in of the biggest guilds on ZIkel (too many people me thinks). Doesnt change the facts that it is a ton of grind. The shinyness will wear off for you as well, when you have played as much as ME.
You want some ice for that...BURRNNNNN Gw hater? On subject though, yes it is a polished asian grinder, anyone that disagrees is just blinded by NEW game syndrome.
Have you played Lineage 2? Level to the max level there and come back to tell me that AION is an Asian grinder!
AION lvl cap can be reached pretty fast its compareable to WoW on that matter. Typical ASIAN grinders take YEARS to reach the cap not a couple of months of casual gaming.
So comparing to ANOTHER slow grinding NCsoft game makes this game have NO grind? That makes sense....Comparisons just never work when you are trying to make a legitimate argument
Comments
Actually a lot of games are implementing some form of grind, MMO or not. Look at CoD4, ranking (leveling) and completing acheievemnts (missions) give new weapons and attachments (loot). RPGs have pretty much been like that.
complex? gw? lol
March on! - Lets Invade Pekopon
Its not about reaching the level cap in a short amount of time. Its about the lack of creativity in game design that leads to doing the same simple tasks over and over again. Its not challenging at all and therefore the fun factor dies very quickly for people who have played that type of game extensively before.
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
Oh, not going to derail this great thread, but...
Guild Wars has thousands? of skills that work together in really bloody awesome ways.
That is complex.
--
I was really unimpressed with Aion's combo system popping up an icon to tell you which button to push to continue the combo. Talk about hand holding.
All added over time, even with that arguement being limited to 8 skills is pretty damn dumb. Hopefully Guild Wars 2 won't be as terrible as 1.
Give Aion some time. The last sentence wasn't even worth commenting on, it was completley irrelevant.
It is relevant to the games complexity, which is pretty low =P
---
Get back to grinding slags!
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
Every class has access to hundreds of skills. Its your ability to use a limited number of them in combination that determines player skill. It also means that every class can play entirely different from others in the same class allowing for huge diversity.
But I guess if you like being a carbon copy then Aion is a great game for you.
Yeah, and Eve is more complicated than GW.
That means GW sucks right?
Actually I like to have a nice selection in combat, and "Utilize" my class to the its maximum capabilities, something you may understand in Guild Wars 2 when it comes out, that is, if it's not complex for you.
Where are you getting that idea? It's basically telling you "This ability is ready for use" much like a cool down timer. This is the best you could do? I guess every game to tell you an ability is ready, cool down or not, takes no skill.
Actually about the many skills to select from but only 8 active VS all your skills available argument I have to say that neither is bad.
GW gives more focus on the prepartion before the battle while the other systems focuses on how you use all your skills available in battle. Its just a matter of preferance imo.
Let me begin with, I don't own Aion, didn't buy it, nice try though.
It's my opinion, don't start getting emotional about it. No I don't think Guild Wars takes anymore skill then Aion, WoW, or any other game that follow the same sense of formula in combat. I know you have a wide selection, but I was questioning the guy bashing people for using 3 skills, which is far from the truth. I'm just saying 30 skills Vs 8 skills. His arguement is pretty invalid.
My arguement is not that GW does not have many skills, its all revolving around Carnivourous's "Pushing 1-2-3 is hard" theory, what he is failing to understand people that play games like this often set up startin attacks in those key locations, but misses the point of having 30+ other skills they have to use at certain points depending on how a fight is going. Where in guild wars you have only a selection of 8 in combat.
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
While it's perfectly fine for you to say YOU think GW was one of the worst games you've played, I think you are a bit off on this little post. Can you name an MMO where you utilize 30 skills at once? In combat, I mean. I don't mean the buffs that you do 10 minutes before a fight, or the ports, or the out of combat rezzing, I'm talking about in combat. And not a "lower rank" version either.
In most MMOs, yeah, I have 30+++ skills, with ranks. And in most combat situations, I use a very select few of those. On my priest in WoW, I had flash heal, shield, renew, fear, penace, binding heal.....trying to think of others. oh yeah, pain suppression was added. I might be forgetting one or two. That is if I am healing in PvP. If I was shadow spec, The Two dots, mind flay, mind blast, deathwhatever (instant "finished that hurt if you didn't kill", fear, and I guess dispersion, - 2 of those for PvE.
For my Captain in LotrO, I say I use 7 - 9 skills depending on the situation, up to maybe 12 as things happen. My mini, because of the tiers of how it works, is much closer. I'd say almost close to 20 at any time, due to having to use t1 "actions" to do t2 actions, to get t3, and than t4.
Warhammer, I might have use 6 or 7 actions on my Witch elf. AoC, I think I spammed one attack in combat as a ToS, and the two Heals of Time.
Now, of course I had the OPTION to use other skills at any time. Some had no affect on what we were doing. Others could be used because using them was fine because we had everything in the bag. That's really not complex to me.
The complexity of Guild Wars came from the insane amounts of skills that were available, mixed with your ability to change your secondary class, mixed in with your party and than, mixed in with how all those abilities worked together. Creating a party that has skills that compliment each other, that work off each other, or that are a counter to something else is very complex. Calling all of that not complex seems rather foolish when compared to an MMO where everyone has the exact same skills at anytime no matter what. You see that Death Knight, you know what he can do, because you have the exact same abilities every fight. When you combine that DK with a pally, you know the exact abilities they have. In Guild Wars, you can have two War/Mos, and they can have totally different Skillsets, and you need two totally different ways to handle them.
But no, you're right. GW has no complexity what so ever lol.
You want some ice for that...BURRNNNNN Gw hater?
On subject though, yes it is a polished asian grinder, anyone that disagrees is just blinded by NEW game syndrome.
I agree, with the above.
Although the Legion im in most players are over 30+ so tend to talk on vent and not look at chat channels.
When you get to 25 and over thats when your start using your wings more, the whole Abyss is built for flying not the starter zones.
Over level 30 in two days is just mental, thats a lot of gametime.
Having never played a Korean Grinder before i did level 2 characters to 50 in the matrix online and all that consisted of was the same exact mission over and over but in different locations in the city. The only way to spice this up was to party up, or chat on vent or just zone out and listen to some music. I dont mind grinding if its like how the OP described at least its not cleverly disguised like in games such as WoW "go and collect 5 goretusk livers" which have a 1 in 20 drop rate. Or Kill 50 clefthoof, 50 birds, 50 talbuks, then another 150 and then another 150. It might as well say, please go and grind this next level out.
If this grind weeds out some of the spammers currently in general chat then all the better!
Id like to point out that even at my level of 13 you could just grind if you wanted to, other than the campaign quests the other stuff only gives the same amount of XP as killing about 4 mobs does, but for once im enjoying reading them, i like the world its set in and the campaign stuff seems like a decent story. Oh and the game works and actually has all its features right from the get go, which sadly you dont see very much nowadays!
I'm not sure that is true. There are no over 30 as of early this mornign according to AionOnline. lvl 28? yes.
And that is a lot of playing. I'm 21 and played a lot.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Fixed
Guild Wars was one of the worst games I ever played. I didn't like being limited in skills, didn't feel complex at all. Play a game where you have to utilize 30+ then come talk to me about complex micro management. mmk?
While it's perfectly fine for you to say YOU think GW was one of the worst games you've played, I think you are a bit off on this little post. Can you name an MMO where you utilize 30 skills at once? In combat, I mean. I don't mean the buffs that you do 10 minutes before a fight, or the ports, or the out of combat rezzing, I'm talking about in combat. And not a "lower rank" version either.
In most MMOs, yeah, I have 30+++ skills, with ranks. And in most combat situations, I use a very select few of those. On my priest in WoW, I had flash heal, shield, renew, fear, penace, binding heal.....trying to think of others. oh yeah, pain suppression was added. I might be forgetting one or two. That is if I am healing in PvP. If I was shadow spec, The Two dots, mind flay, mind blast, deathwhatever (instant "finished that hurt if you didn't kill", fear, and I guess dispersion, - 2 of those for PvE.
For my Captain in LotrO, I say I use 7 - 9 skills depending on the situation, up to maybe 12 as things happen. My mini, because of the tiers of how it works, is much closer. I'd say almost close to 20 at any time, due to having to use t1 "actions" to do t2 actions, to get t3, and than t4.
Warhammer, I might have use 6 or 7 actions on my Witch elf. AoC, I think I spammed one attack in combat as a ToS, and the two Heals of Time.
Now, of course I had the OPTION to use other skills at any time. Some had no affect on what we were doing. Others could be used because using them was fine because we had everything in the bag. That's really not complex to me.
The complexity of Guild Wars came from the insane amounts of skills that were available, mixed with your ability to change your secondary class, mixed in with your party and than, mixed in with how all those abilities worked together. Creating a party that has skills that compliment each other, that work off each other, or that are a counter to something else is very complex. Calling all of that not complex seems rather foolish when compared to an MMO where everyone has the exact same skills at anytime no matter what. You see that Death Knight, you know what he can do, because you have the exact same abilities every fight. When you combine that DK with a pally, you know the exact abilities they have. In Guild Wars, you can have two War/Mos, and they can have totally different Skillsets, and you need two totally different ways to handle them.
But no, you're right. GW has no complexity what so ever lol.
You are taking it to heart because you failed to see my reasoning behind this. I was being sarcastic, oh damn, hard to see right? When somebody says all you do is spam 1-2-3 in MMOs that have more skills then you know what do do with I question his train of thought considering you can only have 8 skills on a bar in guild wars. Calm down.
I said above, Guild wars takes NO MORE skill then any other MMO like Aion. If I added "NO less either" would you feel better? TO better answer you question on how "I" utilized a class with many skills. My rogue in WoW, I had over 20 hotkeys from CDs to abilities I used at certain points, few of those being, shive, rupture, kidney shot, switching main hand off hand weapons for poisons, FoK, vanish, sprint, list goes on. In a single fight I use many skills. I would say the only class that I rarely used different skills was on probably two, Mage, Paladin. Most of the time on my mage it was locking down somebody and using probably about 10-12 skills, Paladin (LOL) was like 6, So i'll give you that. I may actually have a screen shot of my UI on my rogue and all the hotkeys. Have to look for it.
Its a polished asian grinder, so whats with all the hate? Im only playing it because i enjoy it and im sure many more people are enjoying the game. But if someone is enjoying the game people like you guys feel the need to bash them, call them idiots, try to make them feel inadequate because X game is more complex. Grow up!
I don't "Hate" Guild Wars, I "hate" the way it feels. There is a difference, I'm sorry I insulted your bad game. Get over it.
If you ever played F2P then you may know how repetitive of the grind. I played Cable Online before, it is not only need to grind for levels but also the skill level. Another F2P, 9 Dragons is even more heavier weight of repetitive grind, each skill has 10 cheng (10 levels), it is often seen high level player with low level skills.
In Cable Online, the game provides with several dummies, so people can skill up by hitting the dummies. But you need to buy something from item shop to use the dummies. It will saved you time to searching for mobs to skill up. I tried to count the moust clicks on 7 Dragons, thinking about 95,000 mouse click to level up just one skill to the max. Get ready for a durable mouse to play AION
However, the game still have plenty of max level players. Korean games are good for people used to play F2P. And actually AION is a upgrade version of F2P imo.
WOW and LOTRO also need a lot of grinds. But both games have large maps and WOW has very good FOLLOW function and the graphics is so smooth so you could play multiple accounts (characters) at same time to speed up the grind. LOTRO also has smooth graphics, so-so FOLLOW function for multiple accounts.
Don't know if AION has ever considered with their design for people to play more than one character at same time.
Have you played Lineage 2? Level to the max level there and come back to tell me that AION is an Asian grinder!
AION lvl cap can be reached pretty fast its compareable to WoW on that matter. Typical ASIAN grinders take YEARS to reach the cap not a couple of months of casual gaming.
Fixed
Lawls ok person who has NO idea what i play, or anything to do with me.
I played since first closed beta. Trust me, im in of the biggest guilds on ZIkel (too many people me thinks). Doesnt change the facts that it is a ton of grind. The shinyness will wear off for you as well, when you have played as much as ME.
Have you played Lineage 2? Level to the max level there and come back to tell me that AION is an Asian grinder!
AION lvl cap can be reached pretty fast its compareable to WoW on that matter. Typical ASIAN grinders take YEARS to reach the cap not a couple of months of casual gaming.
So comparing to ANOTHER slow grinding NCsoft game makes this game have NO grind? That makes sense....Comparisons just never work when you are trying to make a legitimate argument
If you think there is only grind then your not enjoying the game so why playing?
Yes sometimes you can be bored from playing but because it's asian doesn't make it automatically grinding.