Yep, it starts to pick up grind. Probably something like 6-8 hours a level depending on your class and if you can get a kill in with all the bots running.
That's a shame to read about the bots. Lineage 2 all over again /facepalm
If you don't like to grind do instances, harvest, craft, pvp... There is no need to rush to 50 and bash greys... Just do something you enjoy with other players.
Elyos Templar - Glid WaR Retired - Glide EQ2 retired Feel free to visit MMoops for MMORPG goldsellers reviews, prices and ratings. http://mmoops.com
I am also getting bored, I was playing 4 or 5 hours a day and now I almost can't play for 1 hour. I was anxious to get to lvl 25 for the pvp, but now that I am lvl 25 I saw there isn't much pvp at all at this lvl and I need to lvl up again... I hate pve and it's mostly always that.. I saw 1 band of elyos rifting so far, they got smoke in 2 minutes. When I rifted I endend in some elite camp without any elyos to kill. Fortress? All the mobs in there are lvl 40 and I hit them for 1..
I need like 10 more lvl for the game to become enjoyable but it's getting tedious. Edit: Forget flying combat, the camera keep switching from side to side and you almost can't see what you are doing, the only way I saw to counter this is to not move while fighting in the air. Boring. If there was at least 1 bg I would stay there. At least there would be something to do for the solo pvper.
Man, what game have you been playing?
For me the PVP started at level 20 and I got as much of it as I wanted.
1. at level 20 you start getting quests that are sending you into the opposite faction territories (spying quests, delivery quests, robbery quests, opposite faction pvp killing quests, etc...)
2. at level 20 you also are in the rift areas. While PVEing I very often had asmos popping up around me (that surprise while PVEing is always some awesome fun), and rifts opening up for me to go to asmodae.
3. at level 25 you do your Abyss entry quest chain. Once done I was in the Abyss whenever I wanted for some instant PVP action. The Abyss also has some of the best grind spots, dungeons and some nice quests for all levels. I.ex: delivery quests, pve quests, war related quests, but also quests to kill players of the opposite faction (and you will be doing these quests all the time as you need to kill 10 players of each abyss rank), and pvpve quests where you have to fight against the other faction for the right to pve (boss or spot).
4. at level 35 you start to be effective enough to take part in artifact and fortress PVP (you can start earlier but you wont be strong enough to be effective).
The points you get in the abyss also give you access to some of the best gear ingame.
And when you are tired you can always go on a ganking spree, alone or with some friends (and as aion is a faction based pvp game, ganking makes sense and it is a lot of fun - even when you get ganked - as opposed to the ffa pvp games where the ganking ruins the fun)
I'm in the same boat as the OP. It is really my fault though as I had a feeling going into this game that it wouldn't be as much my style. I tend to prefer instanced PvP over open world PvP these days. I don't dislike open world PvP though so thought if a game did a good job on it, I'd like it. Not saying Aion doesn't offer great open world pvp as I did have some fun with it, but ever since I've hit 28 the game has come to a crawl for me. I just don't think I can handle putting in the necessary PvE in order to keep progressing. Maybe I somehow missed a quest hub, but I am completely out of quests other than the repeatable/grind ones. I can only take about an hour or so of grinding in the Abyss before I become "bored out of my pants" and log off for the day.
(....) but ever since I've hit 28 the game has come to a crawl for me. I just don't think I can handle putting in the necessary PvE in order to keep progressing. Maybe I somehow missed a quest hub, but I am completely out of quests other than the repeatable/grind ones. I can only take about an hour or so of grinding in the Abyss before I become "bored out of my pants" and log off for the day.
There really seems to be a disconnect with the xp gain from killing mobs and solving quests - you simply seems to loose alot of xp, by the to much running you do when solving quests. I dont even take the reapetable quest at this point, cause the bonus typical is the same as killing 4-5 mobs : why bother the travel time..
There seems to be a consensus, that combat need to be more fun. A content patch could do 2 things - make the grinding more giving; more fun rewards like items and enchantstones with more offensive stats. And add more specialisations; aka builds. Right now its just one way; everybody are using the same skills, and perform on the same lvl; its a rpg game, but once you have chosen class its just one way forward. Stigmas is a place where Aion could stand out, add abit more flexabillity, options and tooning here maybe.
And for the sake of Merlin, Yoda, Gandalf and Aleister Crowley. Make spells crit allready.
And for the sake of Merlin, Yoda, Gandalf and Aleister Crowley. Make spells crit allready.
Don't think you'll be seeing this anytime soon. Spells used to crit back in beta (Korean) as far as I know, but was found to be OP by testers when stacked so they removed it.
Yeah yeah, you don't want to hear about it. But as an act of cartharsis I have to express my frustration anyway. =P It is a pity, I love the chars and generally the world of Aion, but at late 20ies I am SO bored. I made a break about a week because I was busy in RL, and now trying to go back, it feels like a sleep pill to me. It just does not "catch my heart", and a mayor reason just IS the grind for me. There is just little interesting. A pity, I had hoped for more; the beginning wasn't so bad. But I just found wondering "do I want to know whats going on behind those hills?", and I felt only like "no, not at all".
Thats what happens when you buy a game out of "hype."
I fell victim to the same Aion hype and got bored too......
(AAAAAAAAAAAAAAAHHHHHHHHHH fires plunger at own butt)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care. Playing: ESO, WOT, Smite, and Marvel Heroes
As I already mentioned in another thread, some people just play the same game in a different manner entirely. Which of course, leads to a different overall experience.
The game is insanely grindy. It may not be just kill mobs over and over but the repetitive quests/mobs/pvp is enough to make my eyes bleed. I am still playing it but good god its hard to enjoy while leveling thats for damn sure. 40-41 is 42 million exp....seriously NCSoft seriously?
And for the sake of Merlin, Yoda, Gandalf and Aleister Crowley. Make spells crit allready.
Don't think you'll be seeing this anytime soon. Spells used to crit back in beta (Korean) as far as I know, but was found to be OP by testers when stacked so they removed it.
It seems like kneejerk reaction imo. Other mmo`s dont have any trouble in this area, and there are ranged classes in Aion who crit allready if im not mistaken. Spell crit could just have a lower % maybe; even a low 125% modifier would add some kind of "oomph" effect. It makes for a horrible monotone grind play; and gearing up is booring with only one stat to boost.
And for the sake of Merlin, Yoda, Gandalf and Aleister Crowley. Make spells crit allready.
Don't think you'll be seeing this anytime soon. Spells used to crit back in beta (Korean) as far as I know, but was found to be OP by testers when stacked so they removed it.
It seems like kneejerk reaction imo. Other mmo`s dont have any trouble in this area, and there are ranged classes in Aion who crit allready if im not mistaken. Spell crit could just have a lower % maybe; even a low 125% modifier would add some kind of "oomph" effect. It makes for a horrible monotone grind play; and gearing up is booring with only one stat to boost.
I agree, I'd definitely prefer to have spell crit., not for the damage dealt but simply the "oomph" effect as you called it . Lower their damage but gief spell crits and most would be happy tbh.
I have played all the 'big' MMOs and some of the smaller/obscure ones. I quit WoW, AoC, then back to WoW (hell my account is flagged as exempt, I don't even pay for it), then to WAR, now Aion. I can't put my finger on it with Aion but I think it's the fantasy setting and generic classes (I have 6 toons over 15) none of them grab me at all. Same old boring quests, I haven't evne bothered to read one quest yet except for what I need to do.
I'm excited for Borderlands tho, maybe a dose of Diablo/PSO/hellgate is what I need.
I'm bored too and have cancelled. I have played all the 'big' MMOs and some of the smaller/obscure ones. I quit WoW, AoC, then back to WoW (hell my account is flagged as exempt, I don't even pay for it), then to WAR, now Aion. I can't put my finger on it with Aion but I think it's the fantasy setting and generic classes (I have 6 toons over 15) none of them grab me at all. Same old boring quests, I haven't evne bothered to read one quest yet except for what I need to do. I'm excited for Borderlands tho, maybe a dose of Diablo/PSO/hellgate is what I need.
It's funny how you say you haven't been grabbed yet, then go on to say how you don't bother reading any of the story. But I know you're referring to the gameplay not grabbing you.
I think it's this rush-to-end-game mentality that's plaguing the fun we could be having in MMOs. I feel it too: I typically just want to get my instructions for a quest and move on. But in Aion I've been taking my time and trying to get immersed in the story and the lore (like I did with FFXI). I must say that it helps give quests (and even just grinding mobs) a little extra layer of - I don't know - importance, I guess, and fleshes out my purpose in the world just a bit more.
Maybe people that get bored fast are getting bored so fast because they're going so fast. I know that the faster I rush through MMO "been-there-done-thats", the quicker I am to want to resort to rage-quitting. So maybe some of us should just take things a little slower and soak the experience in rather than just wipe it up.
(...) I think it's this rush-to-end-game mentality that's plaguing the fun we could be having in MMOs. I feel it too: I typically just want to get my instructions for a quest and move on. But in Aion I've been taking my time and trying to get immersed in the story and the lore (like I did with FFXI). I must say that it helps give quests (and even just grinding mobs) a little extra layer of - I don't know - importance, I guess, and fleshes out my purpose in the world just a bit more.
Maybe people that get bored fast are getting bored so fast because they're going so fast. I know that the faster I rush through MMO "been-there-done-thats", the quicker I am to want to resort to rage-quitting. So maybe some of us should just take things a little slower and soak the experience in rather than just wipe it up.
I agree with this in one way. MMO need to cut the rush to endgame tendencies and get back the "growing up " part, which RPG really is all about. If you compare to singleplayer games in the same genre from for example RPG masters Bioware, you have a complet different gameplay map; the game is done when you reach max lvl, but you have alot of fun going there, you might even get wiser and feel like you watched a good movie ( or rather a 20x 2hours serie or something).
But if that is part of the goal, ( in mmo you allso need endgame) the road need to be interesting. You need character development, options in gears, specialisations in skills, variation in mobs. I was back playing AOC in the 14 days revive offer. And i kinda like the grind in that game. Combos, criticals and Fatalities just make for a super intense combat - sadly this game lags in other departments, mostly the shrinking playerbase.
It was known that this game was not going to be for everyone. It's main appeal is to those who prefer open world PvP with dynamic goals, like Fortresses and Relics. Over instanced PvP offered by many competitors.
Those expecting this game to be the next big PvE game were bound to be dissapointed. This is by far harder game than other recent titles and does not offer as much instant gratification. You have to work hard for everything. You do not get welfare "epics". Crafting is also tedious, expensive and can be frustrating when you do not get procs (better items). However, the crafted items are actually very good - some of the best in the game.
Open door dungeons and instances can be harsh experience to those who are used to having no death penalty and easy mode levelling in many other games. However, it is untrue that you will run out of quests. I for example have my quest log full at level 38 and never had a moment when there was no quests to do. But, at least for the moment, majority of quests will require a full group to complete and often take few hours, as they are in outdoor dungeons.
I predicted this will not become hugely popular, but will retain a player base who enjoyed the world PvP. The Abyss PvP and even some Rift engagements have been as much as fun, as I expected them to be. The problem, like with Lineage 2, is that most players will never reach there, because they will never get past levels 25 to 30. Many carebears will always quit out of frustration after few ganks. Soloers will find it hard to accomplish anything because groups do everything so much more efficiently. You have to be in a legion to get most out of this game.
Aion is aimed at more old school, less carebear and more achiever types. If you do not like open world PvP, you might as well quit now to safe yourself frustration.
"The person who experiences greatness must have a feeling for the myth he is in."
Comments
It is a boring game I ll agree with that. I m not sure what people see in it, but people like different things.
I guess if i was that bored i would have stopped playing too. I hope u find something else to play
hahahaha thats when the game really kicks in?
Yep, it starts to pick up grind. Probably something like 6-8 hours a level depending on your class and if you can get a kill in with all the bots running.
That's a shame to read about the bots. Lineage 2 all over again /facepalm
If you don't like to grind do instances, harvest, craft, pvp... There is no need to rush to 50 and bash greys... Just do something you enjoy with other players.
Elyos Templar - Glid WaR Retired - Glide EQ2 retired
Feel free to visit MMoops for MMORPG goldsellers reviews, prices and ratings.
http://mmoops.com
Man, what game have you been playing?
For me the PVP started at level 20 and I got as much of it as I wanted.
1. at level 20 you start getting quests that are sending you into the opposite faction territories (spying quests, delivery quests, robbery quests, opposite faction pvp killing quests, etc...)
2. at level 20 you also are in the rift areas. While PVEing I very often had asmos popping up around me (that surprise while PVEing is always some awesome fun), and rifts opening up for me to go to asmodae.
3. at level 25 you do your Abyss entry quest chain. Once done I was in the Abyss whenever I wanted for some instant PVP action. The Abyss also has some of the best grind spots, dungeons and some nice quests for all levels. I.ex: delivery quests, pve quests, war related quests, but also quests to kill players of the opposite faction (and you will be doing these quests all the time as you need to kill 10 players of each abyss rank), and pvpve quests where you have to fight against the other faction for the right to pve (boss or spot).
4. at level 35 you start to be effective enough to take part in artifact and fortress PVP (you can start earlier but you wont be strong enough to be effective).
The points you get in the abyss also give you access to some of the best gear ingame.
And when you are tired you can always go on a ganking spree, alone or with some friends (and as aion is a faction based pvp game, ganking makes sense and it is a lot of fun - even when you get ganked - as opposed to the ffa pvp games where the ganking ruins the fun)
I'm in the same boat as the OP. It is really my fault though as I had a feeling going into this game that it wouldn't be as much my style. I tend to prefer instanced PvP over open world PvP these days. I don't dislike open world PvP though so thought if a game did a good job on it, I'd like it. Not saying Aion doesn't offer great open world pvp as I did have some fun with it, but ever since I've hit 28 the game has come to a crawl for me. I just don't think I can handle putting in the necessary PvE in order to keep progressing. Maybe I somehow missed a quest hub, but I am completely out of quests other than the repeatable/grind ones. I can only take about an hour or so of grinding in the Abyss before I become "bored out of my pants" and log off for the day.
There really seems to be a disconnect with the xp gain from killing mobs and solving quests - you simply seems to loose alot of xp, by the to much running you do when solving quests. I dont even take the reapetable quest at this point, cause the bonus typical is the same as killing 4-5 mobs : why bother the travel time..
There seems to be a consensus, that combat need to be more fun. A content patch could do 2 things - make the grinding more giving; more fun rewards like items and enchantstones with more offensive stats. And add more specialisations; aka builds. Right now its just one way; everybody are using the same skills, and perform on the same lvl; its a rpg game, but once you have chosen class its just one way forward. Stigmas is a place where Aion could stand out, add abit more flexabillity, options and tooning here maybe.
And for the sake of Merlin, Yoda, Gandalf and Aleister Crowley. Make spells crit allready.
Don't think you'll be seeing this anytime soon. Spells used to crit back in beta (Korean) as far as I know, but was found to be OP by testers when stacked so they removed it.
Thats what happens when you buy a game out of "hype."
I fell victim to the same Aion hype and got bored too......
(AAAAAAAAAAAAAAAHHHHHHHHHH fires plunger at own butt)
All my opinions are just that..opinions. If you like my opinions..coolness.If you dont like my opinion....I really dont care.
Playing: ESO, WOT, Smite, and Marvel Heroes
Nah a boring game is a boring game.
Don't buy a game based on hype then.
The game is insanely grindy. It may not be just kill mobs over and over but the repetitive quests/mobs/pvp is enough to make my eyes bleed. I am still playing it but good god its hard to enjoy while leveling thats for damn sure. 40-41 is 42 million exp....seriously NCSoft seriously?
Don't think you'll be seeing this anytime soon. Spells used to crit back in beta (Korean) as far as I know, but was found to be OP by testers when stacked so they removed it.
It seems like kneejerk reaction imo. Other mmo`s dont have any trouble in this area, and there are ranged classes in Aion who crit allready if im not mistaken. Spell crit could just have a lower % maybe; even a low 125% modifier would add some kind of "oomph" effect. It makes for a horrible monotone grind play; and gearing up is booring with only one stat to boost.
Don't think you'll be seeing this anytime soon. Spells used to crit back in beta (Korean) as far as I know, but was found to be OP by testers when stacked so they removed it.
It seems like kneejerk reaction imo. Other mmo`s dont have any trouble in this area, and there are ranged classes in Aion who crit allready if im not mistaken. Spell crit could just have a lower % maybe; even a low 125% modifier would add some kind of "oomph" effect. It makes for a horrible monotone grind play; and gearing up is booring with only one stat to boost.
I agree, I'd definitely prefer to have spell crit., not for the damage dealt but simply the "oomph" effect as you called it . Lower their damage but gief spell crits and most would be happy tbh.
I'm bored too and have cancelled.
I have played all the 'big' MMOs and some of the smaller/obscure ones. I quit WoW, AoC, then back to WoW (hell my account is flagged as exempt, I don't even pay for it), then to WAR, now Aion. I can't put my finger on it with Aion but I think it's the fantasy setting and generic classes (I have 6 toons over 15) none of them grab me at all. Same old boring quests, I haven't evne bothered to read one quest yet except for what I need to do.
I'm excited for Borderlands tho, maybe a dose of Diablo/PSO/hellgate is what I need.
It's funny how you say you haven't been grabbed yet, then go on to say how you don't bother reading any of the story. But I know you're referring to the gameplay not grabbing you.
I think it's this rush-to-end-game mentality that's plaguing the fun we could be having in MMOs. I feel it too: I typically just want to get my instructions for a quest and move on. But in Aion I've been taking my time and trying to get immersed in the story and the lore (like I did with FFXI). I must say that it helps give quests (and even just grinding mobs) a little extra layer of - I don't know - importance, I guess, and fleshes out my purpose in the world just a bit more.
Maybe people that get bored fast are getting bored so fast because they're going so fast. I know that the faster I rush through MMO "been-there-done-thats", the quicker I am to want to resort to rage-quitting. So maybe some of us should just take things a little slower and soak the experience in rather than just wipe it up.
I agree with this in one way. MMO need to cut the rush to endgame tendencies and get back the "growing up " part, which RPG really is all about. If you compare to singleplayer games in the same genre from for example RPG masters Bioware, you have a complet different gameplay map; the game is done when you reach max lvl, but you have alot of fun going there, you might even get wiser and feel like you watched a good movie ( or rather a 20x 2hours serie or something).
But if that is part of the goal, ( in mmo you allso need endgame) the road need to be interesting. You need character development, options in gears, specialisations in skills, variation in mobs. I was back playing AOC in the 14 days revive offer. And i kinda like the grind in that game. Combos, criticals and Fatalities just make for a super intense combat - sadly this game lags in other departments, mostly the shrinking playerbase.
It was known that this game was not going to be for everyone. It's main appeal is to those who prefer open world PvP with dynamic goals, like Fortresses and Relics. Over instanced PvP offered by many competitors.
Those expecting this game to be the next big PvE game were bound to be dissapointed. This is by far harder game than other recent titles and does not offer as much instant gratification. You have to work hard for everything. You do not get welfare "epics". Crafting is also tedious, expensive and can be frustrating when you do not get procs (better items). However, the crafted items are actually very good - some of the best in the game.
Open door dungeons and instances can be harsh experience to those who are used to having no death penalty and easy mode levelling in many other games. However, it is untrue that you will run out of quests. I for example have my quest log full at level 38 and never had a moment when there was no quests to do. But, at least for the moment, majority of quests will require a full group to complete and often take few hours, as they are in outdoor dungeons.
I predicted this will not become hugely popular, but will retain a player base who enjoyed the world PvP. The Abyss PvP and even some Rift engagements have been as much as fun, as I expected them to be. The problem, like with Lineage 2, is that most players will never reach there, because they will never get past levels 25 to 30. Many carebears will always quit out of frustration after few ganks. Soloers will find it hard to accomplish anything because groups do everything so much more efficiently. You have to be in a legion to get most out of this game.
Aion is aimed at more old school, less carebear and more achiever types. If you do not like open world PvP, you might as well quit now to safe yourself frustration.
"The person who experiences greatness must have a feeling for the myth he is in."