why make an epic mmo if only smal group play it ,might as well just make small world small mmo
MMOs have become more and more popular.
We have so many players in the community that want so many different things.
It's just easier to focus on a small group, offer a handful of servers. Than try to take on the big boy and fail because you can't live up to a game with 5 years of content and an extremely massive playerbase.
Ofcourse and they will think of every way to discredit someone just because I don't drink the same kool-aid their drinking. I'm still waiting to hear about all these major mmo success stories after WoW.
Maybe you can enlighten us all with your definition of a major mmo success so that we can all be on the same page.
i think the OP's first MMO was somthing along the lines of WoW. but other people who have posted in this thread have it right, as a veteran EQ player i am and always will be searching for that next game to fill the void EQ left... the sense of dread, the excitement, and all the other feelings and emotions that go'es alot with that, and sadly i dont think many of us will ever find a game to fill that whole... we will just go from game to game, and when they let us down we will think of them with jaded preceptions.
Details aside, there is a solid core of truth to the pathetic state of the current MMO market.
The worst part? That the main lesson from totally craptastic launches like AoC is that the consumer base are all dupes and rubes; you can shovel out any piece of trash in a box and be pretty much garaunteed not only of recouping investment costs and overruns, but of somehow getting more than a few rabidly loyal fans and a small army of apologists who will defend your incompetence for you...
Personally, I think the "fail-train" will roll on until we see the first company that goes belly up with 10s of thousands of unsold retail boxes at launch; if that ever happens. So long as they keep making money churning out junk, what's the incentive to do better?
Champions Online was bad? Cryptic Studios made a MMORPG genre that nobody would have ever thought of doing, Make your own Superhero and live and fight in a world of a comic book. CO was more of a kind of upgrade from the previous series which I have to admit had boring gameplay.
Aion just looks like a bunch of faeries and wings... definitely not something I would try out.
Well Im placeing my hopes on SWTOR and FFXIV. If those fail then Ima stick to regular RPGs like the FF series and TES series. Ill just satisfy my MMO experiances with FPS's.
Ofcourse and they will think of every way to discredit someone just because I don't drink the same kool-aid their drinking. I'm still waiting to hear about all these major mmo success stories after WoW.
Maybe you can enlighten us all with your definition of a major mmo success so that we can all be on the same page.
My first mmo was FFXI. I enjoyed it immensely. It appealed to the masses, awesome community and it was unique from everyone else's mmo. I think FFXI is the perfect model of what a mmo should be. WoW had success because Blizzard made 3 great games before WOW and build a huge fanbase before giving us their take on what a mmo should be. We have not progressed since the days of FFXI or WoW. Today everything is aboput making a mmo a theme park and slapping monthly fee and rmt model on it. The days of actually making a great mmo and giving it the love a game deserves has been lost. Sorry, I just don't look through those rose colored glasses just because developers want to make money and build hype.
Ofcourse and they will think of every way to discredit someone just because I don't drink the same kool-aid their drinking. I'm still waiting to hear about all these major mmo success stories after WoW.
Maybe you can enlighten us all with your definition of a major mmo success so that we can all be on the same page.
My first mmo was FFXI. I enjoyed it immensely. It appealed to the masses, awesome community and it was unique from everyone else's mmo. I think FFXI is the perfect model of what a mmo should be. WoW had success because Blizzard made 3 great games before WOW and build a huge fanbase before giving us their take on what a mmo should be. We have not progressed since the days of FFXI or WoW. Today everything is aboput making a mmo a theme park and slapping monthly fee and rmt model on it. The days of actually making a great mmo and giving it the love a game deserves has been lost. Sorry, I just don't look through those rose colored glasses just because developers want to make money and build hype.
I don't think WoWs success has very much to do with the Wacraft RTS (not even the same genre) Starcraft or Diablo. If that was the case wouldn't FFXI have been more appealing considering all the FF games released over the years, and the millions of fans it has created.
MMOs that are out now don't appeal to me, but that doesn't make them failures.
WoW was the right product at the right time. I was in the US launch and neither AoC or WAR comes close to the disaster that was. BUT! Many stuck with, and they brought plenty more. People lack originality and hate change, and those are the two major reasons WoW is such a success. WoW is like the polariod camera; A great invention, but will have a quick death once eclipsed.
I feel the time for the big time mass appeal MMO are over. We will have nothing but small niche focused mmos from now on and honestly I think its for the best.
We don;t need another WoW that turns the genre into a bunch of clones that want a piece of Blizzards pie.
Small companies making good games for around 50-500k players is just fine.
Agreed. The more niche games there are, the greater the chance that we each will find a game that truly appeals to us.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Comments
An mmorpg is only really fail if it is closed down, Like tubala rasa and errr....that the only one I can think off.
March on! - Lets Invade Pekopon
why make an epic mmo if only smal group play it ,might as well just make small world small mmo
fury,dungeon runner ,prob lot more i forget
fury,dungeon runner ,prob lot more i forget
DR was not an mmorpg, it was more like Diablo and GW...for free (or premium $5 sub)
And dam....i forgot fury
March on! - Lets Invade Pekopon
MMOs have become more and more popular.
We have so many players in the community that want so many different things.
It's just easier to focus on a small group, offer a handful of servers. Than try to take on the big boy and fail because you can't live up to a game with 5 years of content and an extremely massive playerbase.
PLaying: EvE, Ryzom
Waiting For: Earthrise, Perpetuum
fury,dungeon runner ,prob lot more i forget
DR was not an mmorpg, it was more like Diablo and GW...for free (or premium $5 sub)
And dam....i forgot fury
Auto Assault was another, Earth and Beyond too.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Maybe you can enlighten us all with your definition of a major mmo success so that we can all be on the same page.
How can he be enjoying a really good game if he's still logged in to AIon?
i think the OP's first MMO was somthing along the lines of WoW. but other people who have posted in this thread have it right, as a veteran EQ player i am and always will be searching for that next game to fill the void EQ left... the sense of dread, the excitement, and all the other feelings and emotions that go'es alot with that, and sadly i dont think many of us will ever find a game to fill that whole... we will just go from game to game, and when they let us down we will think of them with jaded preceptions.
Details aside, there is a solid core of truth to the pathetic state of the current MMO market.
The worst part? That the main lesson from totally craptastic launches like AoC is that the consumer base are all dupes and rubes; you can shovel out any piece of trash in a box and be pretty much garaunteed not only of recouping investment costs and overruns, but of somehow getting more than a few rabidly loyal fans and a small army of apologists who will defend your incompetence for you...
Personally, I think the "fail-train" will roll on until we see the first company that goes belly up with 10s of thousands of unsold retail boxes at launch; if that ever happens. So long as they keep making money churning out junk, what's the incentive to do better?
Translation:
OP isn't happy with MMOs. OP feels their opinion is somehow "Truth" and feels compelled to force it on everyone else.
Basically... just another day on the mmorpg.com forums.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
Champions Online was bad? Cryptic Studios made a MMORPG genre that nobody would have ever thought of doing, Make your own Superhero and live and fight in a world of a comic book. CO was more of a kind of upgrade from the previous series which I have to admit had boring gameplay.
Aion just looks like a bunch of faeries and wings... definitely not something I would try out.
Well Im placeing my hopes on SWTOR and FFXIV. If those fail then Ima stick to regular RPGs like the FF series and TES series. Ill just satisfy my MMO experiances with FPS's.
Maybe you can enlighten us all with your definition of a major mmo success so that we can all be on the same page.
My first mmo was FFXI. I enjoyed it immensely. It appealed to the masses, awesome community and it was unique from everyone else's mmo. I think FFXI is the perfect model of what a mmo should be. WoW had success because Blizzard made 3 great games before WOW and build a huge fanbase before giving us their take on what a mmo should be. We have not progressed since the days of FFXI or WoW. Today everything is aboput making a mmo a theme park and slapping monthly fee and rmt model on it. The days of actually making a great mmo and giving it the love a game deserves has been lost. Sorry, I just don't look through those rose colored glasses just because developers want to make money and build hype.
Maybe you can enlighten us all with your definition of a major mmo success so that we can all be on the same page.
My first mmo was FFXI. I enjoyed it immensely. It appealed to the masses, awesome community and it was unique from everyone else's mmo. I think FFXI is the perfect model of what a mmo should be. WoW had success because Blizzard made 3 great games before WOW and build a huge fanbase before giving us their take on what a mmo should be. We have not progressed since the days of FFXI or WoW. Today everything is aboput making a mmo a theme park and slapping monthly fee and rmt model on it. The days of actually making a great mmo and giving it the love a game deserves has been lost. Sorry, I just don't look through those rose colored glasses just because developers want to make money and build hype.
I don't think WoWs success has very much to do with the Wacraft RTS (not even the same genre) Starcraft or Diablo. If that was the case wouldn't FFXI have been more appealing considering all the FF games released over the years, and the millions of fans it has created.
MMOs that are out now don't appeal to me, but that doesn't make them failures.
Duno maby just me i play MMOs for what they are not for what they are not. So it's hard for a mmo to "fail" for me
maby not my cup of tea but not a "fail"
The following statement is false
The previous statement is true
WoW was the right product at the right time. I was in the US launch and neither AoC or WAR comes close to the disaster that was. BUT! Many stuck with, and they brought plenty more. People lack originality and hate change, and those are the two major reasons WoW is such a success. WoW is like the polariod camera; A great invention, but will have a quick death once eclipsed.
"Fallen Earth isn't that bad but I just don't see it being that kind of mmo where people are getting that excited about it."
I beg to differ!
*excitement he has it*
My brand new bloggity blog.
No other mountains are as tall as Mt Everest. Therefore all other mountains 'fail'!
If you are holding out for the perfect game, the only game you play will be the waiting one.
Some reason, you have me completely confused.
Agreed. The more niche games there are, the greater the chance that we each will find a game that truly appeals to us.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
WoW isn't surrounded by the rest of the Himalayas.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
"Hi! I'm driving a Toyota Corolla. It's the most sold car of the last 30 years, and therefore the best car. All other cars fail."
At least they are making games.
Personally I have alot of fun in those fail game you named... for a couple of month.
Uh, well, all things considered - The Corolla might well BE the best car in the last 30 years.
I agree that it doesn't mean all other cars fail, though.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2