oh well except for the holes the left in the creation of quests that require you to grind PQs to make xp so you can do more quests 3 levels above your level getting rewards you can't use for 3 levels...
Yeah the content gap kinda blows, but its fixed now and has been for weeks. In their defense, if you actually found ALL the missions I don't think there ever was a real content gap. In fact every single person that has claimed otherwise, I looked up their character and found numerous missions that they missed, more than enough to span whatever gap they perceived. It sucks that there is so little room for missing missions, but they DO exist none the less.
Originally posted by ethion
The one exception being Aion but that isn't really a new release just a localized version of a game that has been out for awhile.
Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?
Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!
Forced Questing really stinks tho. I much rather get a good group of people today and hit a dungeon for XP or hunt down a boss or just pvp. Aion is really more of my cup of tea but for now I've returned to eve online. The content I saw seemed polished and well done. And it seemed they gave balance a lot of thought as well as pvp features. I did not feel things were just tossed in w/o given proper effort.
CO really has fairly decent PVE but seriously linear. On my alts I've had to repeat the same quests. Additionally, I still consider this game has content gaps. When I am forced to do missions above my level thats a gap. There should always be plenty of content around your level.
I see that now they are finally including grouping features like we had in City of Heroes. This game was released so early
We had that feature in city of heroes for years and years. We always took the excellent LFG tools for granted. The sidekick tools was excellent. And the ability to share any mission was just cake. And you always saw missions you never saw before. Granted, the dungeons / instances were just re-tiled. That was lame. But at least they had lots of different storylines and the newspaper on Villian side was a nice touch
I think CO could become something special once granted a Villain side. But I must say I really would like to see someone else make a superhero MMO besides Cryptic. I really think a game that includes villains at launch will have much better balance yo. If the balance for PVP first like EVE Online I think the pve side of things will come more easily
Right now, CO feels unbalanced in both I must say (pve/pvp)
So different are perspectives... Forced Questing... that term feels to me as ridiculous as Forced Eating or Forced Breathing. I go to MMOs to do quests. Sure, quests can be good or bad, but just for mindless kill kill kill I don't need a AAA MMORPG when any cheap Asian grinder would do. *shrug*
Its like these phantomic "Forced Grouping" debates. I understand sometimes you want to solo for relaxation, but a MMO has to make people do something together, that is the essence of a MMORPG, or sorry to say go back and play single player games. I really don't mean this evil, but doing quests and doing things together is and should be the essence of a MMORPG. There can be solo stuff and there can be non quest stuff, but if you dont "force" people to quest as groups everyone runs around alone in the end. It just does not work when you leave those things to decide. I mean, you don't play chess and not force the piece movements. Every game consists of great restrictions, thats what makes them fun.
You misunderstand, I'm apart of 100 man fleet ops in EVE Online. you don't need to do a 'quest' in order to group. Quests as a matter of fact hinder grouping in most cases (see champions online).
Quests really have nothing to do with grouping if you ask me. When people 'raid' endgame content they dont need a quest. They just go hit the dungeon. When we decide to go fight enemies in EVE we don't need a quest we just go do it
I dont mind quests. I just dont like to be forced into doing them. I thought EVE online found the right balance in this regard. Been years since I've done a PVE mission
so yeah, I never said 'forced grouping' I said 'forced quests. HUGE DIFFERENCE. I believe in forced grouping. Thats what i liked bout guild wars prophecies. you needed a group to do the storyline missions
So for future reference please don't confuse 'forced questing' with 'forced grouping' the two topics are 100% unrelated.
Comments
Yeah the content gap kinda blows, but its fixed now and has been for weeks. In their defense, if you actually found ALL the missions I don't think there ever was a real content gap. In fact every single person that has claimed otherwise, I looked up their character and found numerous missions that they missed, more than enough to span whatever gap they perceived. It sucks that there is so little room for missing missions, but they DO exist none the less.
Wait what?!? I had to do a double take on this one. First you have a perfectly reasonable complaint about CO and then this?
Have you played Aion past level 20? There are not enough quests available to level up on. Not three sentences ago you were complaining about a content gap in Champions. Aion has 1000 times the content gap as Champions. Talk about double standards!
Forced Questing really stinks tho. I much rather get a good group of people today and hit a dungeon for XP or hunt down a boss or just pvp. Aion is really more of my cup of tea but for now I've returned to eve online. The content I saw seemed polished and well done. And it seemed they gave balance a lot of thought as well as pvp features. I did not feel things were just tossed in w/o given proper effort.
CO really has fairly decent PVE but seriously linear. On my alts I've had to repeat the same quests. Additionally, I still consider this game has content gaps. When I am forced to do missions above my level thats a gap. There should always be plenty of content around your level.
I see that now they are finally including grouping features like we had in City of Heroes. This game was released so early
We had that feature in city of heroes for years and years. We always took the excellent LFG tools for granted. The sidekick tools was excellent. And the ability to share any mission was just cake. And you always saw missions you never saw before. Granted, the dungeons / instances were just re-tiled. That was lame. But at least they had lots of different storylines and the newspaper on Villian side was a nice touch
I think CO could become something special once granted a Villain side. But I must say I really would like to see someone else make a superhero MMO besides Cryptic. I really think a game that includes villains at launch will have much better balance yo. If the balance for PVP first like EVE Online I think the pve side of things will come more easily
Right now, CO feels unbalanced in both I must say (pve/pvp)
So different are perspectives... Forced Questing... that term feels to me as ridiculous as Forced Eating or Forced Breathing. I go to MMOs to do quests. Sure, quests can be good or bad, but just for mindless kill kill kill I don't need a AAA MMORPG when any cheap Asian grinder would do. *shrug*
Its like these phantomic "Forced Grouping" debates. I understand sometimes you want to solo for relaxation, but a MMO has to make people do something together, that is the essence of a MMORPG, or sorry to say go back and play single player games. I really don't mean this evil, but doing quests and doing things together is and should be the essence of a MMORPG. There can be solo stuff and there can be non quest stuff, but if you dont "force" people to quest as groups everyone runs around alone in the end. It just does not work when you leave those things to decide. I mean, you don't play chess and not force the piece movements. Every game consists of great restrictions, thats what makes them fun.
You misunderstand, I'm apart of 100 man fleet ops in EVE Online. you don't need to do a 'quest' in order to group. Quests as a matter of fact hinder grouping in most cases (see champions online).
Quests really have nothing to do with grouping if you ask me. When people 'raid' endgame content they dont need a quest. They just go hit the dungeon. When we decide to go fight enemies in EVE we don't need a quest we just go do it
I dont mind quests. I just dont like to be forced into doing them. I thought EVE online found the right balance in this regard. Been years since I've done a PVE mission
so yeah, I never said 'forced grouping' I said 'forced quests. HUGE DIFFERENCE. I believe in forced grouping. Thats what i liked bout guild wars prophecies. you needed a group to do the storyline missions
So for future reference please don't confuse 'forced questing' with 'forced grouping' the two topics are 100% unrelated.