I didn't mean to attack WoW in my statement, is just that some people I know are quick to say that comment. If it sounded like an attack, my apologies.
I didn't mean for it to sound like I was defending WoW either. I only used WoW to show that the smooth launch of LOTRO didn't really make up for the higher level content at launch.
nothing went wrong far as i'm aware. just because it doesn't have over million subscribers doesn't make it failure. 250,000-500,000 is still success it's just people think oh WoW has 11 million worldwide so everyone expects over 2 million success it is but not the minium to be called success. lord the rings is success it's still gaining players and no signs of dying mmo. so please OP explain what in your eyes went wrong.
Weird, reviewer creat a title says "what went wrong?" and didn't mention anything went wrong. lol.
he did complain about the PvP, but I don't get his point... As another poster said - it is a successful game. Perhaps it is just another "It didn't kill WoW so the game is a failure" theory.
Well so far it listed as a successful game in the MMO world, if the person who started this post was comparing it to WOW well then I'm just confused.
I did play LOTRO for a number of months but I actually stopped playing it due to playing EVE, WAR and WOW I didn't have enough time to really get into another game.
Lag and Severs- pretty smooth, Art Style and Graphics - amazing to me, Cinematics and Story - very impressed. Animations and UI - great in every way, Sound- pretty epic in my book. Cost is now $10.00 and it's been that for awhile now, some ppl may think it's a strategy to keep ppl playing or get new ones to join or have ppl return...I wish more MMO's developers would look at the $10.00 a month and think that was an acceptable price for a monthly charge.
I would say PVP and having to log from your toon and selecting another toon is the only thing I don't enjoy, but I don't think the PVP is bad, just not as what I would of expect.
Back up to WOW, cause I have a feeling this post was regarding it in some way. Most games will probably never hit the 11mill mark WOW has made, but there are a lot of MMO's coming out and that are at now that will drop those numbers...I know it won't hit over night, but ppl will get tired of patch after patch updates to make the game grand and of course they'll come back to play Cataclysm and quit again for awhile when that gets tiresome. WOW probably has over a million gold farmers with multiple accounts and why wouldn't they every MMO has them, this one has the largest fan base for a paid MMO that I know of.
As I look at it LOTRO is a very successful game, with a slow progression and I will shortly be back to playing it.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
Weird, reviewer creat a title says "what went wrong?" and didn't mention anything went wrong. lol.
he did complain about the PvP, but I don't get his point... As another poster said - it is a successful game. Perhaps it is just another "It didn't kill WoW so the game is a failure" theory.
It's from WOWRiot, so that might explain the silly title.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Weird, reviewer creat a title says "what went wrong?" and didn't mention anything went wrong. lol.
he did complain about the PvP, but I don't get his point... As another poster said - it is a successful game. Perhaps it is just another "It didn't kill WoW so the game is a failure" theory.
It's from WOWRiot, so that might explain the silly title.
lol, didn't catch that - just went straight to article, yeah might be a clue. So actually, since it didn't find anything very wrong with LOTRO, it is almost a rave review considering the source.
Yeah, the article seems to imply (not terribly well-written) that the problem with LotRO is lack of meaningful pvp.
But if you asked most of LotRO's playerbase they would probably answer lack of pvp is what "went right" with LotRO.
Note that Turbine is not a publicly-owned company like Sony or Activision Blizzard. It doesn't need 11 million subs to make its owners a good profit. The estimated 300k subs that LotRO has are probably more than enough.
It went wrong when the Original Developers sold off Middle Earth Online to Turbine and it became Lord of the Rings Online.
MEO was going to be great. They didn't have license to the movie, only Tolkien's books, and were trying to develop a world that wasn't a plot based game, but rather throwing you into Middle Earth and allowing you to be apart of the most epic fantasy world that's ever been. Instead, they released LoTRO. So so so sad.
As far as what happened after that, I quit paying attention to it when it saw the huge list of changes from MEO to LoTRO.
It went wrong when the Original Developers sold off Middle Earth Online to Turbine and it became Lord of the Rings Online. MEO was going to be great. They didn't have license to the movie, only Tolkien's books, and were trying to develop a world that wasn't a plot based game, but rather throwing you into Middle Earth and allowing you to be apart of the most epic fantasy world that's ever been. Instead, they released LoTRO. So so so sad.
As far as what happened after that, I quit paying attention to it when it saw the huge list of changes from MEO to LoTRO.
What happened after that was you missed out on a good game.
It went wrong when the Original Developers sold off Middle Earth Online to Turbine and it became Lord of the Rings Online. MEO was going to be great. They didn't have license to the movie, only Tolkien's books, and were trying to develop a world that wasn't a plot based game, but rather throwing you into Middle Earth and allowing you to be apart of the most epic fantasy world that's ever been. Instead, they released LoTRO. So so so sad.
As far as what happened after that, I quit paying attention to it when it saw the huge list of changes from MEO to LoTRO.
What happened after that was you missed out on a good game.
I totally agree, this is one amazing game, if you like Tolkien then there is no going wrong on LotRO, i am super happy w/this game , so i would say nothing went wrong w/it
Yeah, the article seems to imply (not terribly well-written) that the problem with LotRO is lack of meaningful pvp. But if you asked most of LotRO's playerbase they would probably answer lack of pvp is what "went right" with LotRO. Note that Turbine is not a publicly-owned company like Sony or Activision Blizzard. It doesn't need 11 million subs to make its owners a good profit. The estimated 300k subs that LotRO has are probably more than enough.
You ask a Guild Wars fanboy whats wrong with the game, and they would never say, since they blinded by fanboyism. Same thing happen with AoC beta, and War beta. LoTRO fans do the same thing.
Yeah, the article seems to imply (not terribly well-written) that the problem with LotRO is lack of meaningful pvp. But if you asked most of LotRO's playerbase they would probably answer lack of pvp is what "went right" with LotRO. Note that Turbine is not a publicly-owned company like Sony or Activision Blizzard. It doesn't need 11 million subs to make its owners a good profit. The estimated 300k subs that LotRO has are probably more than enough.
You ask a Guild Wars fanboy whats wrong with the game, and they would never say, since they blinded by fanboyism. Same thing happen with AoC beta, and War beta. LoTRO fans do the same thing.
The game lacks pvp
Eh. Not a show stopper. PvP didn't make sense with how they wanted to the game to work. Everyone is on the same side. They found a viable way to bring what PvP they could it, and I think it worked out nicely overall.
I played the game since early beta. And continued for several months to play. I quit came back after a year and played for a month and quit again. I became so bored and disillusioned with the game I could not force myself to log on any longer and quit. Came back to give it another shot after a update. Still not for me. I'm sorry but i read ALL the books and have never seen a person who played a guitar and killed people with it by playing music, ever. I am not trying to bash the game for anyone else. If you enjoy it, I'm honestly glad you do, but for me. I just don't like the game. I tried 3 toons to about level 30 and was done. If you like a game play it. If you don't then don't play. Well thats my 2 cents worth, your mileage may vary.
I'm old not dead. (Nov8tr is pronounced innovator)
I don't enjoy LOTRO, and I don't get what the fuss is about. Its boring, and was already done in EQ2 and WoW. Maybe if I had not played either of those I would enjoy it.
BTW, WoW didn't have a terrible launch. I was there on day one. You LOTRO and EQ2 fanbois are making stuff up. The worst thing were the server queues that were remedied quickly by adding more servers, and the loot bug. I didn't have one problem playing. Of course, I didn't last past my first month, but that had nothing to do with the quality of the launch.
There is no flying happening in LOTRO lore, as far as I know.
If I had to pinpoint a problem, I'd say that the classes don't feel right somehow. Can't put my finger on why. Perhaps it also has to do with the stiff animation.
Comments
What went wrong? Nothing. It's one of the more successful MMOs out there. Good release, healthy servers, steady growth and well-received expansions.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Weird, reviewer creat a title says "what went wrong?" and didn't mention anything went wrong. lol.
Very true, when was the last time a game had such a nice clean release. For those that will say WoW, please remember WoW had a terrible release.
Agreed, a good game does not have to be a wow breaker. Even if one of those would be nice these days
At least WoW actually had finished content at release.
I didn't mean to attack WoW in my statement, is just that some people I know are quick to say that comment. If it sounded like an attack, my apologies.
I didn't mean for it to sound like I was defending WoW either. I only used WoW to show that the smooth launch of LOTRO didn't really make up for the higher level content at launch.
Yea the launch was very good and the expansions were great. There is really no steady growth at all tho.
Yea the launch was very good and the expansions were great. There is really no steady growth at all tho.
I think there is some growth, the new expansion has some cool features.
nothing went wrong far as i'm aware. just because it doesn't have over million subscribers doesn't make it failure. 250,000-500,000 is still success it's just people think oh WoW has 11 million worldwide so everyone expects over 2 million success it is but not the minium to be called success. lord the rings is success it's still gaining players and no signs of dying mmo. so please OP explain what in your eyes went wrong.
I was just thinking the same thing... almost like there's a lingering "but..." there that was never completed.
and the cash shop selling asphalt..." - Mimzel on F2P/Cash Shops
he did complain about the PvP, but I don't get his point... As another poster said - it is a successful game. Perhaps it is just another "It didn't kill WoW so the game is a failure" theory.
LOTRO went wrong...hmmm.
Well so far it listed as a successful game in the MMO world, if the person who started this post was comparing it to WOW well then I'm just confused.
I did play LOTRO for a number of months but I actually stopped playing it due to playing EVE, WAR and WOW I didn't have enough time to really get into another game.
Lag and Severs- pretty smooth, Art Style and Graphics - amazing to me, Cinematics and Story - very impressed. Animations and UI - great in every way, Sound- pretty epic in my book. Cost is now $10.00 and it's been that for awhile now, some ppl may think it's a strategy to keep ppl playing or get new ones to join or have ppl return...I wish more MMO's developers would look at the $10.00 a month and think that was an acceptable price for a monthly charge.
I would say PVP and having to log from your toon and selecting another toon is the only thing I don't enjoy, but I don't think the PVP is bad, just not as what I would of expect.
Back up to WOW, cause I have a feeling this post was regarding it in some way. Most games will probably never hit the 11mill mark WOW has made, but there are a lot of MMO's coming out and that are at now that will drop those numbers...I know it won't hit over night, but ppl will get tired of patch after patch updates to make the game grand and of course they'll come back to play Cataclysm and quit again for awhile when that gets tiresome. WOW probably has over a million gold farmers with multiple accounts and why wouldn't they every MMO has them, this one has the largest fan base for a paid MMO that I know of.
As I look at it LOTRO is a very successful game, with a slow progression and I will shortly be back to playing it.
Wildstar (2013) & Elder Scroll Online (2013)
Playing: Diablo 3, WOW, Far Cry 3 & X-Com.
Enjoyed: WOW 5 1/2 yrs, LOTRO 3yrs, GW 1/2yr, DFO 1yr, EVE Online 3yrs, and Huxley (Beta).
Failed to impress: GW2 3months, Tera Online 6 months (best combat system in any MMO I've played) STO 1/4yr, Aion 1/2yr, AoC 1yr, CO, Fallen Earth, DDO, EQ2 1/2yr, WAR 1/2yr, Lineage 2 and FF XI 1/2yr, FF XIV.
he did complain about the PvP, but I don't get his point... As another poster said - it is a successful game. Perhaps it is just another "It didn't kill WoW so the game is a failure" theory.
It's from WOWRiot, so that might explain the silly title.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
he did complain about the PvP, but I don't get his point... As another poster said - it is a successful game. Perhaps it is just another "It didn't kill WoW so the game is a failure" theory.
It's from WOWRiot, so that might explain the silly title.
lol, didn't catch that - just went straight to article, yeah might be a clue. So actually, since it didn't find anything very wrong with LOTRO, it is almost a rave review considering the source.
Yeah, the article seems to imply (not terribly well-written) that the problem with LotRO is lack of meaningful pvp.
But if you asked most of LotRO's playerbase they would probably answer lack of pvp is what "went right" with LotRO.
Note that Turbine is not a publicly-owned company like Sony or Activision Blizzard. It doesn't need 11 million subs to make its owners a good profit. The estimated 300k subs that LotRO has are probably more than enough.
It went wrong when the Original Developers sold off Middle Earth Online to Turbine and it became Lord of the Rings Online.
MEO was going to be great. They didn't have license to the movie, only Tolkien's books, and were trying to develop a world that wasn't a plot based game, but rather throwing you into Middle Earth and allowing you to be apart of the most epic fantasy world that's ever been. Instead, they released LoTRO. So so so sad.
As far as what happened after that, I quit paying attention to it when it saw the huge list of changes from MEO to LoTRO.
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What happened after that was you missed out on a good game.
What happened after that was you missed out on a good game.
I totally agree, this is one amazing game, if you like Tolkien then there is no going wrong on LotRO, i am super happy w/this game , so i would say nothing went wrong w/it
Does anyone have any links to the info that MEO was supposed to be about?
You ask a Guild Wars fanboy whats wrong with the game, and they would never say, since they blinded by fanboyism. Same thing happen with AoC beta, and War beta. LoTRO fans do the same thing.
The game lacks pvp
You ask a Guild Wars fanboy whats wrong with the game, and they would never say, since they blinded by fanboyism. Same thing happen with AoC beta, and War beta. LoTRO fans do the same thing.
The game lacks pvp
Eh. Not a show stopper. PvP didn't make sense with how they wanted to the game to work. Everyone is on the same side. They found a viable way to bring what PvP they could it, and I think it worked out nicely overall.
I played the game since early beta. And continued for several months to play. I quit came back after a year and played for a month and quit again. I became so bored and disillusioned with the game I could not force myself to log on any longer and quit. Came back to give it another shot after a update. Still not for me. I'm sorry but i read ALL the books and have never seen a person who played a guitar and killed people with it by playing music, ever. I am not trying to bash the game for anyone else. If you enjoy it, I'm honestly glad you do, but for me. I just don't like the game. I tried 3 toons to about level 30 and was done. If you like a game play it. If you don't then don't play. Well thats my 2 cents worth, your mileage may vary.
I'm old not dead. (Nov8tr is pronounced innovator)
I don't enjoy LOTRO, and I don't get what the fuss is about. Its boring, and was already done in EQ2 and WoW. Maybe if I had not played either of those I would enjoy it.
BTW, WoW didn't have a terrible launch. I was there on day one. You LOTRO and EQ2 fanbois are making stuff up. The worst thing were the server queues that were remedied quickly by adding more servers, and the loot bug. I didn't have one problem playing. Of course, I didn't last past my first month, but that had nothing to do with the quality of the launch.
There is no flying happening in LOTRO lore, as far as I know.
If I had to pinpoint a problem, I'd say that the classes don't feel right somehow. Can't put my finger on why. Perhaps it also has to do with the stiff animation.