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I know this question may have been beaten to death, and I know there is an NDA, but does the game have enough features to PLAY it or is it real broken right now and not worth the $60?
I ask because I am thinking of purchasing Darkfall, but if Mortal Online is in good shape, I may just try it out instead.
Thanks in advance.
Comments
Yes, it is playable. But it is a beta. The game isn´t released, but I think that it has a lot of potential. Wait a few days more, the NDA is near to be lifted (rumors)
Well, what I mainly meant was, are there a lot of features already in the game? Like would I be able to use a mount and craft and are there player cities, etc.
You can see the patch notes:
- Mount and combat mounted in
- Player houses
The cities and a lot of stuff in the next pach of this monday
Its a Catch-22 type of question...
Those who provide actual answers violate NDA by simply stating they're in close beta, so it's not a very answerable question at this time.
Better to be crazy, provided you know what sane is...
You do not violate the NDA by saying you are in closed beta, this has been debated over the MO forums quite alot, only thing that is out of bounds for anyone in the beta to talk about is anything beyond the NDA acceptance when you fire up the game and that is mainly specific non announced ingame features or opinions formulated based on gameplay experience. Saying your in beta is not covered by the NDA, also if that were the case all you need to say is that you pre-ordered MO and that already implies that you are in the beta which is not covered by the NDA as well.
I don't want anyone to violate the NDA. Would it be considered violating the NDA if someone tells me what features are in the game now? I'm debating between both Darkfall and Mortal Online, though I know very little about the latter.. The site doesn't really say what features are in the game and/or if they are close to release yet either.
Right now you have the following in game:
- Player Housing
- Mounts and Mounted Combat
- Crafting
- A little more than half of the first continent
- A placeholder magic system
- Creature Taming
- Various skills
All of these features have been listed under the patch notes which have been on the official site, available to the public, so I can't be breaking the NDA by listing them.
There's a patch coming monday which is supposed to introduce a lot more of the skills, guilds, a war system and a lot more. Every patch (roughly 2 weeks apart) introduces a new system or two along with massive bug fixes/tweaks and generally new areas/content.
I'm confident that the game can release on time although I think a month or two delay would do it some good (isn't that always the case?). It needs a little more content to round things out but every patch adds a lot so in the next couple of months before release it could become a very different game. That's the trend it's followed so far.
Rumor has it that the NDA will be lifted with the patch coming Monday.
Can you comment on the animations? Are they varied in Melee? Can you choose how you swing or is it random? Everything seem fluid? How about parrying? Do you actually make motions towards the weapon incoming or is it a single animation to block any attack?
Most of the combat system I am trying to compare with Mount & Blade (which I LOVE the combat in it)
One other question (and I'm sure I'll have more), which may sound stupid. But since it is in First Person, is the only thing you see when running around floating hands and a weapon or can you see your body when you look down, or swing or jump? I know most FPS games you are just a pair of floating hands, but other games (like Halo 3 and Mount & Blade) if you look around it actually looks like you are a full body. You can see your chest and/or legs and the movements they make.
Like I said, it sounds stupid, but it is just one of those annoyances I have with FPS games, I like to at least seem like I am viewing from the eyes, thus seeing the rest of me somehow.
You can see your entire body when looking down or swimming backwards or any other time you should realistically be able to see it.
The combat is pretty fluid, although it could use a few more tweaks, especially toward balance. The animations aren't very varied but they do switch some times. There are a few different commands you can use to control the fight that provide a few different animations. You can choose which way you swing by strafing in that direction. i.e. strafing left will make you swing from left to right, right will swing right to left. You can also change the attack style to a thrust(stab) by holding alt when you attack. Parrying is done by perfectly timing your swing to your opponent's. It's not an easy thing to do. You can block with a weapon/arms/shield by holding the right mouse button. Clicking the left mouse button while doing this will result in a push(hands) or shield bash. You can also dodge by double tapping in a direction. You can tell where your opponent is aiming by looking at their face, you can see what they're looking at. There are several hitboxes on characters, including "weak spots" where armor is thin and more damage can be done. Mounted combat is fairly new but so far seems pretty reliable. Your damage is increased hugely when mounted to the point that at the moment some people can run down a person in a single hit, even if that person has maxed out constitution(adds hp). Although if the person is in decent armor they should survive easily enough.
By the way, all of this stuff is available to the public through the official website. Here you can download the client and find patch notes and a quick start guide to the controls. It explains how to tame, fight, use the interface and so on.
Awesome! Thanks. I tried downloading the game. I got all the way to patching it fully and now when I load the game (I always have to find the initial MortalCache folder) it brings a small box up where it downloads/checks like 27-37 files then it disappears and nothing happens *shrugs*
It seems as though I'd be better off trying Mortal Online instead of Darkfall.
I think Mortal Online will definitely end up being a better game than Darkfall. For one thing there's a skill cap already so you won't have to worry about everyone being the same hybrid class that they are in DF. Also skill/stat gains yield results with every improvement, not every 25th point. Houses are already in, which DF didn't get until their first expansion. The combat does seem better than DF's, it isn't just click-click-click although some people play it that way. The developers seem to be very capable so far and have corrected bugs and added content at a respectable rate. I say 6 months after Mortal launches it will put DF to complete shame unless DF makes some very necessary changes.
Awesome! Thanks for the info! My Fallen Earth Guild I think may be playing the game, gonna try and contact them now to see if they still do or not.
The highlighted text in orange is or has been addressed.
The only reason I would say combat in MO is better than DFO is that its slower paced, but you die quicker.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Without saying anything else....if you want to experience a sandbox game like those of us did with Ultima Online, at this point in time MO will be the closest you will get to that. For those who have already experienced it, you will get UO 2.0 feelings at times.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
I would just wait until the game launches before purchasing it. Some of the content is there, but a lot of it needs to be flushed out before its UO-esque.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
I take it you mean Pre-Borked UO? I loved UO back in the day before they carebear'd it.
I won't make my decision as of yet, because with AC2, I'll be a bit busy for at least a week after it releases. I am reading up on both games every day so I should (and hope) I have a better idea as to which i want to play by the end of next week. *crosses fingers*
Do any of you play Mount and Blade that are in the MO beta? Can you compare the two?
I second that. I absolutely LOVE the combat in Mount & Blade. I've played it since Alpha/Beta (paid for it back then) and still have it on my PC and play it often.
I know DFO isn't very close to M&B combat, but its closer than any other MMO that I know of.
If MO has better combat, that's most-likely where I will go. Unless the features in DFO are just leaps-and-bounds better.
I take it you mean Pre-Borked UO? I loved UO back in the day before they carebear'd it.
I won't make my decision as of yet, because with AC2, I'll be a bit busy for at least a week after it releases. I am reading up on both games every day so I should (and hope) I have a better idea as to which i want to play by the end of next week. *crosses fingers*
I'm talkin' 1997~1998 UO. Get your house looted boy...better watch your key!
And as for waiting until it realeases...sure I'd agree. I'm not trying to tell anyone to rush in with high expectations now...but at the rate things are going...things are definitely looking up. And the fact that in beta it feels this much like UO back in the day really says something considering the amount of the game that is unfinished. I personally like the fact that the devs will agree any day of the week that they are trying to take what UO succeeded in without a doubt. Sandbox is their goal.
Disclaimer: This is not a troll post and is not here to promote any negative energy. Although this may be a criticism, it is not meant to offend anyone. If a moderator feels the post is inappropriate, please remove it immediately before it is subject to consideration for a warning. Thank you.
Awesome! Any clue as to how large the world is now? I'm all about exploration (did a lot of it in UO). I take it that the landmass is large because of it being sandbox. I'll try and read some more into it when I get home from work in a few hours.
Approx 64km^2 at launch. Its a bit on the small size, but that doesn't include underground caverns and what not. Its appox 1/2 or 1/3 the size of darkfall, but thats not nesscarily a bad thing.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Approx 64km^2 at launch. Its a bit on the small size, but that doesn't include underground caverns and what not. Its appox 1/2 or 1/3 the size of darkfall, but thats not nesscarily a bad thing.
That kinda sucks.. That's about 39~ Square Miles.
To put things in perspective, WoW's Island of Kalimdor is about 50~ Square Miles.
On the other hand, if it is one large world like Vanguard and Darkfall, it will seem a lot larger. Vanguard is about 100~ Square Miles and it seemed HUGE.
Approx 64km^2 at launch. Its a bit on the small size, but that doesn't include underground caverns and what not. Its appox 1/2 or 1/3 the size of darkfall, but thats not nesscarily a bad thing.
That kinda sucks.. That's about 39~ Square Miles.
To put things in perspective, WoW's Island of Kalimdor is about 50~ Square Miles.
On the other hand, if it is one large world like Vanguard and Darkfall, it will seem a lot larger. Vanguard is about 100~ Square Miles and it seemed HUGE.
So did Deceit-n-Lie because it was EMPTY!!!! just like Dorkfail for example.
The current landmass is large enough since this is just another niche game and the population won't even begin to fill the existing landmass anymore then Dorkfails fills it.
Small playerbase = niche game (FFA PVP) so why waste the limited monetary resources making a large gameworld? Look what it did for Farceland and Deceit-n-Lie and what it is doing for Dorkfail
"If you were as smart as you think you are, you would realize that you are an idiot"
Approx 64km^2 at launch. Its a bit on the small size, but that doesn't include underground caverns and what not. Its appox 1/2 or 1/3 the size of darkfall, but thats not nesscarily a bad thing.
That kinda sucks.. That's about 39~ Square Miles.
To put things in perspective, WoW's Island of Kalimdor is about 50~ Square Miles.
On the other hand, if it is one large world like Vanguard and Darkfall, it will seem a lot larger. Vanguard is about 100~ Square Miles and it seemed HUGE.
So did Deceit-n-Lie because it was EMPTY!!!! just like Dorkfail for example.
The current landmass is large enough since this is just another niche game and the population won't even begin to fill the existing landmass anymore then Dorkfails fills it.
Small playerbase = niche game (FFA PVP) so why waste the limited monetary resources making a large gameworld? Look what it did for Farceland and Deceit-n-Lie and what it is doing for Dorkfail
Yeah, Dark and Light was what? 40k KM square? I never got a chance to play it though. That's a bit over-the-top though.
I get what you are saying though, small playerbase and large landscapes would make a niche game seem TOO empty.
I know Deceit-n-Lie is Dark and Light, but what is Farceland supposed to be?
Farland.
Or something like that. Had something to do with D&L. Sued MPcube or something or other. All really dramatic an junk.
Anyways,
World size is kinda relative.
How quickly can you traverse the world?
Run around any MMO world without a map, for the first time.
And be careful about straying to far.
Would suck to be stuck out in the middle of nowhere, and having a couple guys try and run you down for "stealing" thier horses.
In a rediculously rendered world.
I've seen someone post that MO is an RP/ PvE game.
That's not an insult.
You could say the same about oldschool UO.
I would say that the players filled roles in the world that created tons of content through interacation, some of wich lead to PvP.
Groups of people laying claim to the land, and any commedities they deem as thiers. Could you do that in UO?
And I agree,
MO is only going to get better.
I'm looking forward to it.