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I have tried out quite a few MMOs.
There were always things I liked, and certain things I hated.
Ironically enough, my favorite game had my most hated mechanic.
The Ragnarok Online "Rebirth".
You would level your way up to 99 by grinding for hours upon end,
and if you wanted to be stronger, you had to go back to 1 and start over again.
What about your most hated mechanics?
Comments
WoW's phasing as applied in the Death Knight starting area.
One minute you and your buddy are talking, next thing (after a quest turn-in) he's off your radar and there's no way back to him to help him catch up. Sorry Joe, tough-luck... WoW won't let me help you drop that elite.
Ken
www.ActionMMORPG.com
One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~
Point and Click.
stealth.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Monsters dropping money or items that they would never normally have on their person.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Wolves dont carry battle axes and chainmail in real life? man, I need to go out more.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
Stealth - Which type of stealth mechanic? The one where you can just disappear in broad daylight?
Permadeath.
Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
Same. My first big MMO was UO. All loot had relevance. More importantly, all loot was useful. There was no pristine rat hair or flimsy spider toenails.... no "junk loot." You got cheese and tinkering items from ratmen, spellcasting components (reagents) from magic casters, orc helms and chainmail from orcs, spears and daggers from the spear/dagger-wielding lizardmen.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Stealth - Which type of stealth mechanic? The one where you can just disappear in broad daylight?
Bingo! sorry shouldve been more specific. more to the point, invisibility as a means to stealth. ofc 3rd person will always mess up normal stealth (read: your wits), but still. I hate invisibility.
If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.
I love Stealth how WoW does it but I hate how AoC does it.
The "Holy Trinity"
"If you want a picture of the future, imagine a robot foot stomping on a human face -- forever."
Stealth - Which type of stealth mechanic? The one where you can just disappear in broad daylight?
Bingo! sorry shouldve been more specific. more to the point, invisibility as a means to stealth. ofc 3rd person will always mess up normal stealth (read: your wits), but still. I hate invisibility.
I know this is a horrible comparison, but I always pictured a more realistic stealth to be kind of like the stealth trick from Naruto. He takes a cloth that resembles the wall of a building and the places it over himself, but he is stuck next to the wall.
I could see something like this being applied with trees and whatnot. If MMOs had enough flora, a simple, crude, cloth trick would work. Maybe instead of making you invisible, it would just remove your name from the top of your character.
Stuns that don't break with damage.
Lockout timers.
When I saw SWG instituted them post-NGE, I almost died laughing.
I mean, they get rid of an entire 1/3 of the game by getting rid of decay, wounds, and BF in an attempt to get people to the action faster, and then make it so you can't re-enter a dungeon for a set amount of time.
In other words, they took away all the elegant and interesting mechanics for limiting combat, only to replace it with contrived gimmicks to force downtime.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Click to move. While predominant in certain titles, it's not something I can turn a blind eye to. It's a game mechanic that's unavoidable.
That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
So - Stand up, pull up your pants, and walk away.
- MMO_Doubter
Forced questing?
does that count?
There are two kinds of people in this world. People who pick their nose.. and liars.
How else would you suggest a story/character to progress?
This reminds me of how much I hate "Static Worlds" I hate killing the same dragon twice!
How else would you suggest a story/character to progress?
I like questing, but know quite a few people that like to progress by PvP or just grinding mobs. Questing is not a must, actually
Failcom aoc combat system
Harsh death penalties. Slap a penalty on me at death? Fine. Kick me in the gonads and eradicate hours of effort? Uh, yeah, I think I'll go play a game that wants me to play it, thanks...
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Lack of harsh death penalties.
followed by a close second, instances.
How else would you suggest a story/character to progress?
I like questing, but know quite a few people that like to progress by PvP or just grinding mobs. Questing is not a must, actually
That's not really character advancement. Role-playing games include the advancement of the world and your character as a whole, the levels and the experience are just a means of distinguishing between the different portions of the story you are in. If you don't need a story to grind or a story to PvP, you should just be playing a MMO/MMOFPS/MO game.
I.E. Fury.
That was pure pvp, though it couldn't even stay alive for a few years.
WAR's public quests ... great on paper in practice falls flat on its face.
There was a vitae thing in AC2 that you die and you had a much bigger xp bar to fill up, and after a couple of deaths I remember it got excessively big.
Oh and lots of them in EQ since it's dated, there were multi-quest share things, old tradeskills where you had to click numpteen times to level up, disciplines that were on a [b] 2 hour[/u] reuse, WoW and it's battlegrounds when you would join and be 2 vs 11 or something silly, oh Everquest and it's ranger class which was meant to be good at Archery but materialized as having naff mechanics to it, the whole level thing in mmos, instances that you finish once and have no incentive to do again since you done all the quests, the resist system in EQ- it was unbelievably bad etc etc