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In your opinion: What was the dumbest MMO mechanic ever made?

I have tried out quite a few MMOs.

There were always things I liked, and certain things I hated.

Ironically enough, my favorite game had my most hated mechanic.

The Ragnarok Online "Rebirth".

You would level your way up to 99 by grinding for hours upon end,

and if you wanted to be stronger, you had to go back to 1 and start over again. 

 

What about your most hated mechanics?

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Comments

  • RealmLordsRealmLords Member Posts: 358

    WoW's phasing as applied in the Death Knight starting area.

    One minute you and your buddy are talking, next thing (after a quest turn-in) he's off your radar and there's no way back to him to help him catch up.   Sorry Joe, tough-luck...  WoW won't let me help you drop that elite.

     

    Ken

    www.ActionMMORPG.com
    One man, a small pile of money, and the screwball idea of a DIY Indie MMORPG? Yep, that's him. ~sigh~

  • stuxstux Member Posts: 462

    Point and Click.

  • Toquio3Toquio3 Member Posts: 1,074

    stealth.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • SovrathSovrath Member LegendaryPosts: 32,938

    Monsters dropping money or items that they would never normally have on their person.

     

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  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by Sovrath


    Monsters dropping money or items that they would never normally have on their person.
     

     

    Wolves dont carry battle axes and chainmail in real life? man, I need to go out more.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • loirnoirloirnoir Member Posts: 170
    Originally posted by Sovrath


    Monsters dropping money or items that they would never normally have on their person.
     
     
    I wholeheartedly agree with this one. Holy shit! That wolf had an Axe in it's stomach!

    Stealth - Which type of stealth mechanic? The one where you can just disappear in broad daylight?

  • IlvaldyrIlvaldyr Member CommonPosts: 2,142

    Permadeath.

    image
    Playing: EVE, Final Fantasy 13, Uncharted 2, Need for Speed: Shift
  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Sovrath


    Monsters dropping money or items that they would never normally have on their person.
     

     

    Same. My first big MMO was UO. All loot had relevance. More importantly, all loot was useful. There was no pristine rat hair or flimsy spider toenails.... no "junk loot."  You got cheese and tinkering items from ratmen, spellcasting components (reagents) from magic casters, orc helms and chainmail from orcs, spears and daggers from the spear/dagger-wielding lizardmen. 

    -- Whammy - a 64x64 miniRPG 
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  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by loirnoir

    Originally posted by Sovrath


    Monsters dropping money or items that they would never normally have on their person.
     
     
    I wholeheartedly agree with this one. Holy shit! That wolf had an Axe in it's stomach!

    Stealth - Which type of stealth mechanic? The one where you can just disappear in broad daylight?

     

    Bingo! sorry shouldve been more specific. more to the point, invisibility as a means to stealth. ofc 3rd person will always mess up normal stealth (read: your wits), but still. I hate invisibility.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • VarnyVarny Member Posts: 765

     I love Stealth how WoW does it but I hate how AoC does it.

  • Rayx0rRayx0r Member, Newbie CommonPosts: 2,902

    The "Holy Trinity"

    image

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  • loirnoirloirnoir Member Posts: 170
    Originally posted by Toquio3

    Originally posted by loirnoir

    Originally posted by Sovrath


    Monsters dropping money or items that they would never normally have on their person.
     
     
    I wholeheartedly agree with this one. Holy shit! That wolf had an Axe in it's stomach!

    Stealth - Which type of stealth mechanic? The one where you can just disappear in broad daylight?

     

    Bingo! sorry shouldve been more specific. more to the point, invisibility as a means to stealth. ofc 3rd person will always mess up normal stealth (read: your wits), but still. I hate invisibility.

    I know this is a horrible comparison, but I always pictured a more realistic stealth to be kind of like the stealth trick from Naruto. He takes a cloth that resembles the wall of a building and the places it over himself, but he is stuck next to the wall.

     

    I could see something like this being applied with trees and whatnot. If MMOs had enough flora, a simple, crude, cloth trick would work. Maybe instead of making you invisible, it would just remove your name from the top of your character. 

  • jusomdudejusomdude Member RarePosts: 2,706

    Stuns that don't break with damage.

  • Beatnik59Beatnik59 Member UncommonPosts: 2,413

    Lockout timers.

    When I saw SWG instituted them post-NGE, I almost died laughing.

    I mean, they get rid of an entire 1/3 of the game by getting rid of decay, wounds, and BF in an attempt to get people to the action faster, and then make it so you can't re-enter a dungeon for a set amount of time.

    In other words, they took away all the elegant and interesting mechanics for limiting combat, only to replace it with contrived gimmicks to force downtime.

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  • pojungpojung Member Posts: 810

    Click to move. While predominant in certain titles, it's not something I can turn a blind eye to. It's a game mechanic that's unavoidable.

    That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
    We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
    So - Stand up, pull up your pants, and walk away.
    - MMO_Doubter

  • Ramones274Ramones274 Member Posts: 366

     Forced questing?

    does that count?

    There are two kinds of people in this world. People who pick their nose.. and liars.

  • loirnoirloirnoir Member Posts: 170
    Originally posted by Ramones274


     Forced questing?
    does that count?

    How else would you suggest a story/character to progress?

  • loirnoirloirnoir Member Posts: 170
    Originally posted by Beatnik59


    Lockout timers.
    When I saw SWG instituted them post-NGE, I almost died laughing.
    I mean, they get rid of an entire 1/3 of the game by getting rid of decay, wounds, and BF in an attempt to get people to the action faster, and then make it so you can't re-enter a dungeon for a set amount of time.
    In other words, they took away all the elegant and interesting mechanics for limiting combat, only to replace it with contrived gimmicks to force downtime.

    This reminds me of how much I hate "Static Worlds"  I hate killing the same dragon twice!

  • PedrotePedrote Member Posts: 53
    Originally posted by loirnoir

    Originally posted by Ramones274


     Forced questing?
    does that count?

    How else would you suggest a story/character to progress?



     

    I like questing, but know quite a few people that like to progress by PvP or just grinding mobs. Questing is not a must, actually

  • PocahinhaPocahinha Member UncommonPosts: 550

    Failcom aoc combat system

  • AxehiltAxehilt Member RarePosts: 10,504

    Harsh death penalties.  Slap a penalty on me at death?  Fine.  Kick me in the gonads and eradicate hours of effort?  Uh, yeah, I think I'll go play a game that wants me to play it, thanks...

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • RuynRuyn Member Posts: 1,052

    Lack of harsh death penalties. 

    followed by a close second, instances.

  • loirnoirloirnoir Member Posts: 170
    Originally posted by Pedrote

    Originally posted by loirnoir

    Originally posted by Ramones274


     Forced questing?
    does that count?

    How else would you suggest a story/character to progress?



     

    I like questing, but know quite a few people that like to progress by PvP or just grinding mobs. Questing is not a must, actually

    That's not really character advancement. Role-playing games include the advancement of the world and  your character as a whole, the levels and the experience are just a means of distinguishing between the different portions of the story you are in. If you don't need a story to grind or a story to PvP, you should just be playing a MMO/MMOFPS/MO game.

    I.E. Fury.

     

    That was pure pvp, though it couldn't even stay alive for a few years. 

  • coffeecoffee Member Posts: 2,007

    WAR's public quests ... great on paper in practice falls flat on its face.

    image

  • spades07spades07 Member UncommonPosts: 852

    There was a vitae thing in AC2 that you die and you had a much bigger xp bar to fill up, and after a couple of deaths I remember it got excessively big.

    Oh and lots of them in EQ since it's dated, there were multi-quest share things, old tradeskills where you had to click numpteen times to level up, disciplines that were on a [b] 2 hour[/u] reuse, WoW and it's battlegrounds when you would join and be 2 vs 11 or something silly, oh Everquest and it's ranger class which was meant to be good at Archery but materialized as having naff mechanics to it, the whole level thing in mmos, instances that you finish once and have no incentive to do again since you done all the quests, the resist system in EQ- it was unbelievably bad etc etc

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