At the moment I do not have an interest in either game but may try one or the other in the future as a second MMO for a little while.
What I'm curious about is what are the main difference in the selling points for the two games. They seem to be quite a bit similar so what features about either would sway someone one way or another. I understand MO is still in beta so is not a finished product but they rarely are.
Is the ress harvesing click fest? Will it be a bot / macro fest like DF was at release? Anything of housing already inside the game? Got no more questions. Thanks for answers.
PS: What sort of RP elements do they got so far?
The harvesting is identical to darkfall so get your macro thingy, however nodes are supposed to be finite although they are not as of yet
The only way to macro combat skills in to use them on someone like npc vendors however doing so flags you gray and and can get the gaurds called on you, perhaps maybe in the wilderness at one of the priest but even some of them are guarded
Housing is implenented, there are house spots in the world that pretty abundant and easy to find (some are hard to find but secluded like mine), houses can be detroyed but doin so takes a long, long, long time as even crappy ones have 500k hp and the most anyone hits for is around 50, there are supposed to be house rotation and towns implemented soon
The game is a true sandbox, i.e. you can be bandits and hold up a bridge and make people pay you to cross so RP is easily done.... there is no in game whispers or channels you are prettty limited by realism
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
Is the ress harvesing click fest? Will it be a bot / macro fest like DF was at release? Anything of housing already inside the game? Got no more questions. Thanks for answers.
PS: What sort of RP elements do they got so far?
I am sure there are others that could answer much better than I can. But to macro wouldn't mean that much. Primary stats and skills level very fast and have a set cap. Secondary skills are unlimitted and level slower. This means you have to make choices and can not level everything to max like DF. If you want to change primaries and your play style. You can because of the short skill up of primaries. Macroing will make harvesting easier, but no true benefit to PvP past your primary skills.
As far as RP, it will be much better for players who wantthis in MO tha DF.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
I read its in a worse state than when DF released, which is like early internal alpha. Confirm/deny?
I would say it is about the same state as DF.
The PvE looks dreadful or in other words the same as Darkfall.
Crafting GUI is going to be in the next patch, and my guess would be that it will work out ok.
Combat is paced correctly, but the hitch ( lag ) is terrible and brings it to a crawl. If they worked out the kinks on the server then combat would just need tweaking and balancing. At the very minimum they have to fix this or game will flop like a frog in a frying pan.
I've only seen vids from the same person and they had terrible lag. It would be great to get another vid along with your computer specs to hopefully deny that it is that bad.
http://moleaks.blogspot.com/ <<< These are the vids I'm talking about. Has anyone else had less lag while playing?
I rarely get lag ever after the last major patch. some of the lag in the video is from poor computer/Fraps and MO butting heads.
I read its in a worse state than when DF released, which is like early internal alpha. Confirm/deny?
I would say it is about the same state as DF.
The PvE looks dreadful or in other words the same as Darkfall.
Crafting GUI is going to be in the next patch, and my guess would be that it will work out ok.
Combat is paced correctly, but the hitch ( lag ) is terrible and brings it to a crawl. If they worked out the kinks on the server then combat would just need tweaking and balancing. At the very minimum they have to fix this or game will flop like a frog in a frying pan.
I've only seen vids from the same person and they had terrible lag. It would be great to get another vid along with your computer specs to hopefully deny that it is that bad.
http://moleaks.blogspot.com/ <<< These are the vids I'm talking about. Has anyone else had less lag while playing?
I rarely get lag ever after the last major patch. some of the lag in the video is from poor computer/Fraps and MO butting heads.
He probably thinks its lag, but its not lag. The combat is that slow on purpose which is why melee in that game, right now anways, is boring as hell. Its one of the major reason why I say PvP in DFO is better.
I read its in a worse state than when DF released, which is like early internal alpha. Confirm/deny?
I would say it is about the same state as DF.
The PvE looks dreadful or in other words the same as Darkfall.
Crafting GUI is going to be in the next patch, and my guess would be that it will work out ok.
Combat is paced correctly, but the hitch ( lag ) is terrible and brings it to a crawl. If they worked out the kinks on the server then combat would just need tweaking and balancing. At the very minimum they have to fix this or game will flop like a frog in a frying pan.
I've only seen vids from the same person and they had terrible lag. It would be great to get another vid along with your computer specs to hopefully deny that it is that bad.
http://moleaks.blogspot.com/ <<< These are the vids I'm talking about. Has anyone else had less lag while playing?
I rarely get lag ever after the last major patch. some of the lag in the video is from poor computer/Fraps and MO butting heads.
He probably thinks its lag, but its not lag. The combat is that slow on purpose which is why melee in that game, right now anways, is boring as hell. Its one of the major reason why I say PvP in DFO is better.
You have 0 idea what your talking about 0. You obviously have never played it and are just blowing smoke out your ass.
Funny as hell. For the last 2 months the fanboys going on and on about, "It's not been optimized yet", ect.
Now it's, "there is no lag. It's the reviewer and his pc/game/fraps combo."
(I see the lag without fraps, and I have a new pc I just built myself and spent 1400$ on parts. If thats not enough to get no combat lag, then this game is going to have a very small player base due to extremely high required system specs.)
Since there isnt any NDA I can post this link here : moleaks.blogspot.com/ . There is are episode that talking about game. it has some long commentary however it is useful if you have a look at it. The game sounds great however in action it isnt even playable and has lots of problems.
Unressponsive, giant lag issues currently even if its 1on1 because of the latest patch. Before the patch there was no lag untill you got into 10vs10 fights where it started to get laggy, people started flying, hits registrer 10seconds later sync issues. (and no my computer aint shit)
Everytime you enter or exit combat mode you are stunned and unable to do anything for 1-2seconds, Everytime you switch a weapon you get stunned for 3seconds and you automaticly exit combat mode so you will have to reenter it in order to fight.
When you are out of combat mode your movement speed is almost the same as sprinting, this makes it so that there is no point in even fighting. When they start to lose they just exit combat mode and run almost as fast as you sprint but they dont use any stamina, while sprinting reduces your staming wich leaves no stamina to swing your weapon, and dont even try pulling out your bow because its useless, you switched your weapon they are already gone.
Shields are useless in 1vs1, even if they use archery. Its better to just run out of combat mode towards him at and he will get maybe 2shots in before you reach him. And then he has to spend 5seconds to switch to a melee weapon while you just whack 2times on him for 20-50damage each hit. Beside sthat shields also protect you less then plate does, arrows on plate do 0damage most of the time and on a shield it does 3 damage. So basicly there is no use for shields at all in 1on1 combat.
Currently mounts are 1hitting everyone because of bugs they are doing between 100and200 damage per hit while on horseback, even if they are barely moving. Getting knocked down by a horse removes all your stam.
Archery trajectory is messed up if you ask me even on "good" bows.
magic is currently tab targetted and its so crap that this is the first mmo where i dont even want to touch magic. Its realy that bad im afraid
PVE
Only a few mobs ingame atm, wisents, gazelles, domestic pigs, razor backs, wolfs, dire wolfs, terrorbirds, horses and a single minotaur wich is a placeholder. The ai aint realy great but its not that bad if you ask me.
Loot of the mobs is realistic wich i like, so if you kill a wisent you get leather, wool and horn etc and no gold coins like certain mmo's.
World
I personaly find the world small and its easy to find the towns although somehow alot of people get lost... Not sure why they get lost as i had no problem finding where i was even on the first day, after 5hours i already had everything fully mapped out with mobs. There is no compass atm or map so you will just have to use your brains and remember it wich is cool(compass should get added later).
No dynamic weather yet unfortunately. They will probably still add it before release and then it will most likely be great.
Bridges!! These are awesome, you can destroy and build bridges at fixed locations where horses have to get over or if you have alot of weight on you, (you drown if you wear to much).
Torches!!! Again an awesome thing, although its abit buggy. When you venture into a dungeon its dark and you will need to use a torch to see anything. (turning shadows off doesnt help )
Gathering
Have to press the mining or woodcutting button every 3seconds to gather resources. No automatic gathering, but i personaly dont mind that. What i do realy like is that rarer wood or stone types arent close to towns (blue ones), so you have to go out in the wild to get to them. Wich adds more danger and pvp abilities. For the rest not much to talk about.
Housing
Ehm houses are on fixed locations but there are a decent amount of them, so you probably can set it up where you want it anyways. (and more to come) Houses take a while to build and a decent amount of materials but not that many that you will cut yourself. They are destroyable wich is a good thing and inside the house is currently not much. There is a chest to put stuff in (wich you can lock) and you can place a guild stone to make a guld and thats it. If you want to expand you need to buy a 2nd blueprint and then get some more resources for that.
Other small stuff
Horses explode when they touch water =
Its beta so im sure alot will get added and fixed, but with 1month to go Im doubt its gonna be good at release. I currently find DF to be better and it probably stays that way at release but MO does have some things wich DF doesnt have and just gives that extra bit, especialy for RP'ers. Things wich annoy me the most is dam ''stunning'' during weapon switching, out of combat movement speed, shields being useless and the lag.
I could go post alot more but im gonna go to bed now and this will do for now.
Combat. PVE World Gathering Housing Other small stuff
Its beta so im sure alot will get added and fixed, but with 1month to go Im doubt its gonna be good at release. I currently find DF to be better and it probably stays that way at release but MO does have some things wich DF doesnt have and just gives that extra bit, especialy for RP'ers. Things wich annoy me the most is dam ''stunning'' during weapon switching, out of combat movement speed, shields being useless and the lag. I could go post alot more but im gonna go to bed now and this will do for now.
Fair and realistic review and i agree that right now DFO is better . however the only thing makes me have hope on MO is that MO is new and needs lots of time on it. SV is a small company. But it isnt worth buying or playing at the moment.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
A post I made here. You call what he's talking about basic?
The actual crafting process isn't in yet.
With the placeholder system it's already more dynamic then most every MMO on the market. Darkfall uses the exact same crafting system as WoW. MO's is basic?
You can build a house.
There's a couple of designs you can choose from.
You can go into the world and build it, pretty much any place.
You can add modules to the house. Expansions, a vendor, a stable.
Some of the houses are massive. Several stories.
That's what Starvault considers basic housing.
You have never riden a horse into combat, until you've riden someone down in MO.
The animation and feel is something else. I've never played a game with horseback combat like this before. It is truelly unique to me.
The horse is always there.
I have to feed it.
I have to bandage it.
I have to make sure a horse thief (you have to have a thieving skill to steal a horse) isn't stealing it.
I have to take care of my horse.
Oh,
And you'll be able to tame a bunch of other crap. Things like Minotaurs.
That's what Starvault considers basic taming.
And the complete taming system isn't in yet.
Aren't some of you darkfall fanatics some of the same ones that were so insistant that darkfall was a sandbox?
RP elements?
You mean that Mortal Online is a real sandbox?
Starvault is going to have a crappy launch, but I don't think it's going to be due to gampelay.
I'll be shocked if the server doesn't blow up.
BTW.
Incase you missed it:
"This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online."
A post I made here. You call what he's talking about basic?
The actual crafting process isn't in yet.
With the placeholder system it's already more dynamic then most every MMO on the market. Darkfall uses the exact same crafting system as WoW. MO's is basic?
You can build a house.
There's a couple of designs you can choose from.
You can go into the world and build it, pretty much any place.
You can add modules to the house. Expansions, a vendor, a stable.
Some of the houses are massive. Several stories.
That's what Starvault considers basic housing.
You have never riden a horse into combat, until you've riden someone down in MO.
The animation and feel is something else. I've never played a game with horseback combat like this before. It is truelly unique to me.
The horse is always there.
I have to feed it.
I have to bandage it.
I have to make sure a horse thief (you have to have a thieving skill to steal a horse) isn't stealing it.
I have to take care of my horse.
Oh,
And you'll be able to tame a bunch of other crap. Things like Minotaurs.
That's what Starvault considers basic taming.
And the complete taming system isn't in yet.
Aren't some of you darkfall fanatics some of the same ones that were so insistant that darkfall was a sandbox?
RP elements?
You mean that Mortal Online is a real sandbox?
Starvault is going to have a crappy launch, but I don't think it's going to be due to gampelay.
I'll be shocked if the server doesn't blow up.
BTW.
Incase you missed it:
"This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online."
hmm good review, so if we keep optimism we can wait like 1 year till it get "enjoyable"? as DF is taking this time and just now showing sings to embrace more aspects of gaming rather than just pvp.
waiting anxious to see SV moves for now on
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Man this games pvp looks like its 90% running away or chasing someone, i couldn't stand that in Aion and i doubt i'll like it in this game. To each their own.
Comments
"This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online."
Sounds like an open beta to me...
If WoW = The Beatles
and WAR = Led Zeppelin
Then LotrO = Pink Floyd
At the moment I do not have an interest in either game but may try one or the other in the future as a second MMO for a little while.
What I'm curious about is what are the main difference in the selling points for the two games. They seem to be quite a bit similar so what features about either would sway someone one way or another. I understand MO is still in beta so is not a finished product but they rarely are.
Jam is sticky.
The harvesting is identical to darkfall so get your macro thingy, however nodes are supposed to be finite although they are not as of yet
The only way to macro combat skills in to use them on someone like npc vendors however doing so flags you gray and and can get the gaurds called on you, perhaps maybe in the wilderness at one of the priest but even some of them are guarded
Housing is implenented, there are house spots in the world that pretty abundant and easy to find (some are hard to find but secluded like mine), houses can be detroyed but doin so takes a long, long, long time as even crappy ones have 500k hp and the most anyone hits for is around 50, there are supposed to be house rotation and towns implemented soon
The game is a true sandbox, i.e. you can be bandits and hold up a bridge and make people pay you to cross so RP is easily done.... there is no in game whispers or channels you are prettty limited by realism
"Don't mistake a fun game for a good game... Checkers is fun to play but its not exactly the highest point of gaming design... and definatly not worth $60 plus $15 a month"
As far as RP, it will be much better for players who wantthis in MO tha DF.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I would say it is about the same state as DF.
The PvE looks dreadful or in other words the same as Darkfall.
Crafting GUI is going to be in the next patch, and my guess would be that it will work out ok.
Combat is paced correctly, but the hitch ( lag ) is terrible and brings it to a crawl. If they worked out the kinks on the server then combat would just need tweaking and balancing. At the very minimum they have to fix this or game will flop like a frog in a frying pan.
I've only seen vids from the same person and they had terrible lag. It would be great to get another vid along with your computer specs to hopefully deny that it is that bad.
http://moleaks.blogspot.com/ <<< These are the vids I'm talking about. Has anyone else had less lag while playing?
I rarely get lag ever after the last major patch. some of the lag in the video is from poor computer/Fraps and MO butting heads.
Mortal Online/EarthRise/Project V13
TheVindicators.com
Mortal Online/EarthRise/Project V13
TheVindicators.com
I would say it is about the same state as DF.
The PvE looks dreadful or in other words the same as Darkfall.
Crafting GUI is going to be in the next patch, and my guess would be that it will work out ok.
Combat is paced correctly, but the hitch ( lag ) is terrible and brings it to a crawl. If they worked out the kinks on the server then combat would just need tweaking and balancing. At the very minimum they have to fix this or game will flop like a frog in a frying pan.
I've only seen vids from the same person and they had terrible lag. It would be great to get another vid along with your computer specs to hopefully deny that it is that bad.
http://moleaks.blogspot.com/ <<< These are the vids I'm talking about. Has anyone else had less lag while playing?
I rarely get lag ever after the last major patch. some of the lag in the video is from poor computer/Fraps and MO butting heads.
He probably thinks its lag, but its not lag. The combat is that slow on purpose which is why melee in that game, right now anways, is boring as hell. Its one of the major reason why I say PvP in DFO is better.
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
Yay open beta.
So how is magic? Viable as primary means of combat? Asking because I remember reading that magic was supposed to be simple and clean.
Xpiher your a moron, and open beta within the coming weeks it appears.
I would say it is about the same state as DF.
The PvE looks dreadful or in other words the same as Darkfall.
Crafting GUI is going to be in the next patch, and my guess would be that it will work out ok.
Combat is paced correctly, but the hitch ( lag ) is terrible and brings it to a crawl. If they worked out the kinks on the server then combat would just need tweaking and balancing. At the very minimum they have to fix this or game will flop like a frog in a frying pan.
I've only seen vids from the same person and they had terrible lag. It would be great to get another vid along with your computer specs to hopefully deny that it is that bad.
http://moleaks.blogspot.com/ <<< These are the vids I'm talking about. Has anyone else had less lag while playing?
I rarely get lag ever after the last major patch. some of the lag in the video is from poor computer/Fraps and MO butting heads.
He probably thinks its lag, but its not lag. The combat is that slow on purpose which is why melee in that game, right now anways, is boring as hell. Its one of the major reason why I say PvP in DFO is better.
You have 0 idea what your talking about 0. You obviously have never played it and are just blowing smoke out your ass.
Mortal Online/EarthRise/Project V13
TheVindicators.com
Funny as hell. For the last 2 months the fanboys going on and on about, "It's not been optimized yet", ect.
Now it's, "there is no lag. It's the reviewer and his pc/game/fraps combo."
(I see the lag without fraps, and I have a new pc I just built myself and spent 1400$ on parts. If thats not enough to get no combat lag, then this game is going to have a very small player base due to extremely high required system specs.)
My question is when are they going to offer a reguler Download other than torrent, even the most basic beta's offer a reguler download
Grant
I want to know is this game better than Darkfall?
Some people rob you at gun point..Others will rob you at "Ball Point Pen"
This game hardly functions and most of the basic mechanics aren't even in yet, and they're charging people to try beta. So, no.
Darkfall Travelogues!
Since there isnt any NDA I can post this link here : moleaks.blogspot.com/ . There is are episode that talking about game. it has some long commentary however it is useful if you have a look at it. The game sounds great however in action it isnt even playable and has lots of problems.
Combat.
Unressponsive, giant lag issues currently even if its 1on1 because of the latest patch. Before the patch there was no lag untill you got into 10vs10 fights where it started to get laggy, people started flying, hits registrer 10seconds later sync issues. (and no my computer aint shit)
Everytime you enter or exit combat mode you are stunned and unable to do anything for 1-2seconds, Everytime you switch a weapon you get stunned for 3seconds and you automaticly exit combat mode so you will have to reenter it in order to fight.
When you are out of combat mode your movement speed is almost the same as sprinting, this makes it so that there is no point in even fighting. When they start to lose they just exit combat mode and run almost as fast as you sprint but they dont use any stamina, while sprinting reduces your staming wich leaves no stamina to swing your weapon, and dont even try pulling out your bow because its useless, you switched your weapon they are already gone.
Shields are useless in 1vs1, even if they use archery. Its better to just run out of combat mode towards him at and he will get maybe 2shots in before you reach him. And then he has to spend 5seconds to switch to a melee weapon while you just whack 2times on him for 20-50damage each hit. Beside sthat shields also protect you less then plate does, arrows on plate do 0damage most of the time and on a shield it does 3 damage. So basicly there is no use for shields at all in 1on1 combat.
Currently mounts are 1hitting everyone because of bugs they are doing between 100and200 damage per hit while on horseback, even if they are barely moving. Getting knocked down by a horse removes all your stam.
Archery trajectory is messed up if you ask me even on "good" bows.
magic is currently tab targetted and its so crap that this is the first mmo where i dont even want to touch magic. Its realy that bad im afraid
PVE
Only a few mobs ingame atm, wisents, gazelles, domestic pigs, razor backs, wolfs, dire wolfs, terrorbirds, horses and a single minotaur wich is a placeholder. The ai aint realy great but its not that bad if you ask me.
Loot of the mobs is realistic wich i like, so if you kill a wisent you get leather, wool and horn etc and no gold coins like certain mmo's.
World
I personaly find the world small and its easy to find the towns although somehow alot of people get lost... Not sure why they get lost as i had no problem finding where i was even on the first day, after 5hours i already had everything fully mapped out with mobs. There is no compass atm or map so you will just have to use your brains and remember it wich is cool(compass should get added later).
No dynamic weather yet unfortunately. They will probably still add it before release and then it will most likely be great.
Bridges!! These are awesome, you can destroy and build bridges at fixed locations where horses have to get over or if you have alot of weight on you, (you drown if you wear to much).
Torches!!! Again an awesome thing, although its abit buggy. When you venture into a dungeon its dark and you will need to use a torch to see anything. (turning shadows off doesnt help )
Gathering
Have to press the mining or woodcutting button every 3seconds to gather resources. No automatic gathering, but i personaly dont mind that. What i do realy like is that rarer wood or stone types arent close to towns (blue ones), so you have to go out in the wild to get to them. Wich adds more danger and pvp abilities. For the rest not much to talk about.
Housing
Ehm houses are on fixed locations but there are a decent amount of them, so you probably can set it up where you want it anyways. (and more to come) Houses take a while to build and a decent amount of materials but not that many that you will cut yourself. They are destroyable wich is a good thing and inside the house is currently not much. There is a chest to put stuff in (wich you can lock) and you can place a guild stone to make a guld and thats it. If you want to expand you need to buy a 2nd blueprint and then get some more resources for that.
Other small stuff
Horses explode when they touch water =
Its beta so im sure alot will get added and fixed, but with 1month to go Im doubt its gonna be good at release. I currently find DF to be better and it probably stays that way at release but MO does have some things wich DF doesnt have and just gives that extra bit, especialy for RP'ers. Things wich annoy me the most is dam ''stunning'' during weapon switching, out of combat movement speed, shields being useless and the lag.
I could go post alot more but im gonna go to bed now and this will do for now.
Fair and realistic review and i agree that right now DFO is better . however the only thing makes me have hope on MO is that MO is new and needs lots of time on it. SV is a small company. But it isnt worth buying or playing at the moment.
Now this I like.
They should leave them that way at release.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
because graphics are everything Anyways
The good
The graphics
RP elements - there's a good amount of RP elements present in the back ground of the game
Crafting system is basic, but has depth if that makes.
The Bad
Mob AI
Slow combat
Stat loss that affects GvG
The fact that everything is basic (skill system, taming, housing, etc) but at least they said this was the case
The same bugs that were in Darkfall are in MO
Lack of built in macros for pet commands - good luck pet fighting in PvP
The par
Everything else
http://moleaks.blogspot.com/ if you don't believe me.
Let's make this clear.
This guy wasn't in beta.
"trying a friends account, awhile ago." Doesn't make you in beta.
Mortal online is going to be a great game for people who want a UO feel.
If you're ok with the full FPV.
The skill system is the most unique I've ever seen in an MMO.
The skill system takes a very realistic aproach. It encourages a level of diversity within skill training.
Combat seems slow. SEEMS.
It's not about spamming the left mouse button.
It's about timing. There is a level of strategy to it.
Smart fighters are going to be the best.
We don't have the mob AI yet.
It's one of the next two patches. We have bits and pieces that make up the framework for the AI.
Judging the AI right now is pointless. It's not actually implimented.
Statloss doesn't effect GvG.
It effects reds. People who do nothing but kill inoccent people.
This isn't a shooter. It's not about constant ganking.
Crafting system is basic?
Are you kidding?
http://www.mmorpg.com/discussion2.cfm/thread/259627/Little-crafting-info-from-Mats-persson.html
A post I made here. You call what he's talking about basic?
The actual crafting process isn't in yet.
With the placeholder system it's already more dynamic then most every MMO on the market. Darkfall uses the exact same crafting system as WoW. MO's is basic?
You can build a house.
There's a couple of designs you can choose from.
You can go into the world and build it, pretty much any place.
You can add modules to the house. Expansions, a vendor, a stable.
Some of the houses are massive. Several stories.
That's what Starvault considers basic housing.
You have never riden a horse into combat, until you've riden someone down in MO.
The animation and feel is something else. I've never played a game with horseback combat like this before. It is truelly unique to me.
The horse is always there.
I have to feed it.
I have to bandage it.
I have to make sure a horse thief (you have to have a thieving skill to steal a horse) isn't stealing it.
I have to take care of my horse.
Oh,
And you'll be able to tame a bunch of other crap. Things like Minotaurs.
That's what Starvault considers basic taming.
And the complete taming system isn't in yet.
Aren't some of you darkfall fanatics some of the same ones that were so insistant that darkfall was a sandbox?
RP elements?
You mean that Mortal Online is a real sandbox?
Starvault is going to have a crappy launch, but I don't think it's going to be due to gampelay.
I'll be shocked if the server doesn't blow up.
BTW.
Incase you missed it:
"This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online."
because graphics are everything Anyways
The good
The graphics
RP elements - there's a good amount of RP elements present in the back ground of the game
Crafting system is basic, but has depth if that makes.
The Bad
Mob AI
Slow combat
Stat loss that affects GvG
The fact that everything is basic (skill system, taming, housing, etc) but at least they said this was the case
The same bugs that were in Darkfall are in MO
Lack of built in macros for pet commands - good luck pet fighting in PvP
The par
Everything else
http://moleaks.blogspot.com/ if you don't believe me.
Let's make this clear.
This guy wasn't in beta.
"trying a friends account, awhile ago." Doesn't make you in beta.
Mortal online is going to be a great game for people who want a UO feel.
If you're ok with the full FPV.
The skill system is the most unique I've ever seen in an MMO.
The skill system takes a very realistic aproach. It encourages a level of diversity within skill training.
Combat seems slow. SEEMS.
It's not about spamming the left mouse button.
It's about timing. There is a level of strategy to it.
Smart fighters are going to be the best.
We don't have the mob AI yet.
It's one of the next two patches. We have bits and pieces that make up the framework for the AI.
Judging the AI right now is pointless. It's not actually implimented.
Statloss doesn't effect GvG.
It effects reds. People who do nothing but kill inoccent people.
This isn't a shooter. It's not about constant ganking.
Crafting system is basic?
Are you kidding?
http://www.mmorpg.com/discussion2.cfm/thread/259627/Little-crafting-info-from-Mats-persson.html
A post I made here. You call what he's talking about basic?
The actual crafting process isn't in yet.
With the placeholder system it's already more dynamic then most every MMO on the market. Darkfall uses the exact same crafting system as WoW. MO's is basic?
You can build a house.
There's a couple of designs you can choose from.
You can go into the world and build it, pretty much any place.
You can add modules to the house. Expansions, a vendor, a stable.
Some of the houses are massive. Several stories.
That's what Starvault considers basic housing.
You have never riden a horse into combat, until you've riden someone down in MO.
The animation and feel is something else. I've never played a game with horseback combat like this before. It is truelly unique to me.
The horse is always there.
I have to feed it.
I have to bandage it.
I have to make sure a horse thief (you have to have a thieving skill to steal a horse) isn't stealing it.
I have to take care of my horse.
Oh,
And you'll be able to tame a bunch of other crap. Things like Minotaurs.
That's what Starvault considers basic taming.
And the complete taming system isn't in yet.
Aren't some of you darkfall fanatics some of the same ones that were so insistant that darkfall was a sandbox?
RP elements?
You mean that Mortal Online is a real sandbox?
Starvault is going to have a crappy launch, but I don't think it's going to be due to gampelay.
I'll be shocked if the server doesn't blow up.
BTW.
Incase you missed it:
"This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online."
Hello fanboy i met lots of you
Word?
Funny you should say that.
The guy I quoted,
Runs or contributes to a Darkfall fansite.
What do you do for Tasos?
Word?
Funny you should say that.
The guy I quoted,
Runs or contributes to a Darkfall fansite.
What do you do for Tasos?
It's Tacos.
hmm good review, so if we keep optimism we can wait like 1 year till it get "enjoyable"? as DF is taking this time and just now showing sings to embrace more aspects of gaming rather than just pvp.
waiting anxious to see SV moves for now on
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
Man this games pvp looks like its 90% running away or chasing someone, i couldn't stand that in Aion and i doubt i'll like it in this game. To each their own.
I can't see the open beta being anything but a lag fest. I definitely hope this game succeeds though. It sounds like it has solid concepts behind it.