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  • gnomad1gnomad1 Member Posts: 151

     From what I have seen is  this game nearing release after 3 years or so is about where DnF is now after almost 10 friggin years of development and almost a year of patches?

    Tells me that SV is light years ahead of Av. Just have to hope that the CEO's daddy's money holds out long enough to finish the game.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • WizardryWizardry Member LegendaryPosts: 19,332

    This sounds ridiculous and what MOST games have been doing lately.A BETA test is to test the working of a FINISHED product,if this product is not finished it has no business claiming to be in Beta phase.This would BARELY be considered Alpha phase,and MO is not alone ,like i said ALL the games are pulling this BS now.

    To be honest i don't it,it is enough to keep me away from even a good game,just because i don't like developers trying to pull the wool over our eyes,like we are a bunch of dummies.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • ScyrisScyris Member UncommonPosts: 149

    Is MO another lame WoW wannabe like runes of magic and such? or is it actually something orignal for once?

  • LaterisLateris Member UncommonPosts: 1,849

     How large is the world? Is it zone based like AOC or Guild Wars? 

  • XmudderXmudder Member UncommonPosts: 14
    Originally posted by Scyris


    Is MO another lame WoW wannabe like runes of magic and such? or is it actually something orignal for once?

     

      No, it is nothing like WoW.  Graphics are so crisp they will lag you in the character generation screen.  And you have to grind up your attributes in the early game before you can do anything fun, unless that was changed recently.

       Not really sure what to compare it to, except perhaps a FFA MMO Oblivion...  as opposed to Morrowind, which I liked.

       I found it quite dull myself, as a result I did very little beta testing.  But I have some friends who loved having to grind their character back up after every wipe.

     

  • marmotomarmoto Member CommonPosts: 101

     I personally did not too much time to beta this game, only did it in the last patch, and to be honest, the combat system is very particular. It is very good to me, i HATE the WoW fight style of pursuing someone to the end of the map or just running around spamming buttoms in the same order. I think MO combat is very funny and intense, it is not perfect as we do not have all the options available yet (at least until the last patch), but in general, i think it is fun, albeit different from other games, even darkfall. Darkfall has the flaw that you can max every skill making basically no variability possible in builds. The aim of MO is that you can not maximize all of the skills and combat abilities so you can add diversity to the fighting. There is some debate in the forums about the total skill pool that should be available.

     

    Again, I have friends that play WoW and did not like the combat system of the game, and it is ok. I guess the best thing you can do is to wait for the open beta and see it for yourself. 

     

    By the way I am no SV fanboy, there are ton of things missing, so a better judgement will be better at a later stage. And I am very suprised that there is so much hate toward MO from people playing DF. It is stupid, it turns people away from sandbox games, affecting both. 

  • AbloecAbloec Member CommonPosts: 315
    Originally posted by Wizardry


    This sounds ridiculous and what MOST games have been doing lately.A BETA test is to test the working of a FINISHED product,if this product is not finished it has no business claiming to be in Beta phase.This would BARELY be considered Alpha phase,and MO is not alone ,like i said ALL the games are pulling this BS now.
    To be honest i don't it,it is enough to keep me away from even a good game,just because i don't like developers trying to pull the wool over our eyes,like we are a bunch of dummies.

     

    en.wikipedia.org/wiki/Beta_test#Beta

     

    Heres a link for you to brush up on what an actual beta test is.

    image

    Damnant quod non intellegunt
  • jaspr180jaspr180 Member Posts: 96
    Originally posted by Lateris


     How large is the world? Is it zone based like AOC or Guild Wars? 

    The continent is not not huge..but afaik only about 60% of the continent is shown to us so far.. We have seen very limited coastline and limited terrain diversity. Movement in game is relatively slow so running from place to place does take a while. Its much better on a sprinting mount but even then it can take while when waiting for the mount to regain stamina.

    There are zones but they load somewhat seamlessly. There currently is a small studder (.5 second) when crossing a node (server) into the next node and at least for me its noticeable but tolerable.  There are no instances.

  • colutrcolutr Member Posts: 333
    Originally posted by jaspr180

    Originally posted by Lateris


     How large is the world? Is it zone based like AOC or Guild Wars? 

    The continent is not not huge..but afaik only about 60% of the continent is shown to us so far.. We have seen very limited coastline and limited terrain diversity. Movement in game is relatively slow so running from place to place does take a while. Its much better on a sprinting mount but even then it can take while when waiting for the mount to regain stamina.

    There are zones but they load somewhat seamlessly. There currently is a small studder (.5 second) when crossing a node (server) into the next node and at least for me its noticeable but tolerable.  There are no instances.

     

    ITs actually much less than 60%

    the final continent should be 64 km^2

    the beta continent is about 32 km^2

    thats about 1/4 of the final continent.

    during recent patches they added more area, but it doesnt total to over 32 km^2 added. So right now its over 1/4 but under 1/3 available.

    There arent Zones like AOC or WOW. The world looks and feels seemless. There are "node lines" but these are more like crossing an invisible grid line and you can feel yourself cross it. Some of these lines are in town, i have one at the front door of my house. Its more of a performance problem than anything.

  • DiekfooDiekfoo Member Posts: 583

    Mo is great. I play in the beta and there are bugs in the game but many parts of the game is the best I have seen in any MMO. Like crafting (even thou all is in yet, it's very dynamic), melee (more realistic melee, more fun and more tactic than any other MMO), interesting skill system, nice and epic world (trees will be improved more what I heard) with hugh mountains you can climb, no instances or zones, hit boxes and you hit where you aim, archery is really nice, mounted combat is really cool, ... etc ...

    Bugs will be fixed and every second week they patch in massive with new stuff and improvements. It is fun and have a great potential.

     

  • sickansickan Member Posts: 166
    Originally posted by Fariic

    Originally posted by xpiher


     

    Originally posted by illorion
     
    i like it better than darkfall, its less of a click fest and it looks much nicer



     

    because graphics are everything Anyways

     

    The good

    The graphics

    RP elements - there's a good amount of RP elements present in the back ground of the game

    Crafting system is basic, but has depth if that makes.

     

    The Bad

    Mob AI

    Slow combat

    Stat loss that affects GvG

    The fact that everything is basic (skill system, taming, housing, etc) but at least they said this was the case

    The same bugs that were in Darkfall are in MO

    Lack of built in macros for pet commands - good luck pet fighting in PvP

    The par

    Everything else

    http://moleaks.blogspot.com/ if you don't believe me.



     

    Let's make this clear.

    This guy wasn't in beta.

    "trying a friends account, awhile ago." Doesn't make you in beta.

    Mortal online is going to be a great game for people who want a UO feel.

    If you're ok with the full FPV.

    The skill system is the most unique I've ever seen in an MMO.

    The skill system takes a very realistic aproach.  It encourages a level of diversity within skill training. 

    Combat seems slow.  SEEMS.

    It's not about spamming the left mouse button. 

    It's about timing.  There is a level of strategy to it.

    Smart fighters are going to be the best.

    We don't have the mob AI yet.

    It's one of the next two patches.  We have bits and pieces that make up the framework for the AI.

    Judging the AI right now is pointless.  It's not actually implimented.

    Statloss doesn't effect GvG. 

    It effects reds.  People who do nothing but kill inoccent people.

    This isn't a shooter.  It's not about constant ganking.

    Crafting system is basic?

    Are you kidding?

    http://www.mmorpg.com/discussion2.cfm/thread/259627/Little-crafting-info-from-Mats-persson.html

    A post I made here.  You call what he's talking about basic?

    The actual crafting process isn't in yet. 

    With the placeholder system it's already more dynamic then most every MMO on the market.  Darkfall uses the exact same crafting system as WoW.  MO's is basic?

    You can build a house.

    There's a couple of designs you can choose from.

    You can go into the world and build it, pretty much any place. 

    You can add modules to the house.  Expansions, a vendor, a stable.

    Some of the houses are massive.  Several stories.

    That's what Starvault considers basic housing.

    You have never riden a horse into combat, until you've riden someone down in MO.

    The animation and feel is something else.  I've never played a game with horseback combat like this before.  It is truelly unique to me.

    The horse is always there.

    I have to feed it.

    I have to bandage it.

    I have to make sure a horse thief (you have to have a thieving skill to steal a horse) isn't stealing it.

    I have to take care of my horse.

    Oh,

    And you'll be able to tame a bunch of other crap.  Things like Minotaurs.

    That's what Starvault considers basic taming.

    And the complete taming system isn't in yet. 

    Aren't some of you darkfall fanatics some of the same ones that were so insistant that darkfall was a sandbox?

    RP elements?

    You mean that Mortal Online is a real sandbox?

    Starvault is going to have a crappy launch, but I don't think it's going to be due to gampelay.

    I'll be shocked if the server doesn't blow up.

    BTW.

    Incase you missed it:

    "This phase will end with an open, free-to-play Beta where we hope that as many players as possible will find and decide for Mortal Online."



     

    This!

  • DiekfooDiekfoo Member Posts: 583

    Nice post by fariic. I agree on everything he says.  The FPV is better and more realistic than in any game I have seen and played. It's great.

  • PapadamPapadam Member Posts: 2,102
    Originally posted by SignusM

    Originally posted by hoopty


    I want to know is this game better than Darkfall?

    This game hardly functions and most of the basic mechanics aren't even in yet, and they're charging people to try beta. So, no. 



     

    What about Mortal then?

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • BeermanglerBeermangler Member UncommonPosts: 402

     Sadly I didn't had time to fully explore MO's potential even though I was in Block B. But I never failed to see the potential in this game. There will be Anarchy when the game launches and the players try to get their bearings in this FFA PVP environment. There will be Chaos until they start to group up in guilds and start building settlements. But imagine - you're free to do whatever you like, go wherever you like, join whatever group you like, build wherever you like! No level restrictions, no faction restrictions, nothing keeping you from developing a character of your liking.

    Don't judge this game by its current state. Try to think in perspective. There were loads of nay-sayers laughing in our faces when some of us pre-paid the game when it was still in Alpha stage. I`m no spiritual person but I would surely call this a leap of faith.

    Better to be crazy, provided you know what sane is...

  • downtoearthdowntoearth Member Posts: 3,558
    Originally posted by MiteFiend


     
    Funny as hell. For the last 2 months the fanboys going on and on about, "It's not been optimized yet", ect.
    Now it's, "there is no lag. It's the reviewer and his pc/game/fraps combo."
    (I see the lag without fraps, and I have a new pc I just built myself and spent 1400$ on parts. If thats not enough to get no combat lag, then this game is going to have a very small player base due to extremely high required system specs.)



     

    got to turn down the texture memory int he config file cause its not in the options yet. its wants to sue 4k plus hence youllg et a crapt on of lag. yes they need to work on the prediction system still. and some lag is caused by bugs so we really have to wait until closer to release to see if theyg et it worked out hope theyd ont release until they do

  • BademBadem Member Posts: 830

    I tried to speak to starter guy (to get my free gear) bit everyone was standing around him

    So I jumped on a crate, fell of the otherside and promptly impaled myself on a tent peg and killed myself

     

    fantastic, a game where being clumsy WILL kill you

    No running with scissors people

  • joshejoshe Member Posts: 379


    Originally posted by Obidom
    I tried to speak to starter guy (to get my free gear) bit everyone was standing around him
    So I jumped on a crate, fell of the otherside and promptly impaled myself on a tent peg and killed myself
     
    fantastic, a game where being clumsy WILL kill you
    No running with scissors people

    Doesn't it sound like a rpg for thinking people ? :>

    No easy mode, only harsh and crude medieval environment.
    Luv it !

    --
    /thread

    Remember, your advantage lies in your opponent's weakness (J)

  • iZakaroNiZakaroN Member UncommonPosts: 719
    Originally posted by caalem


    On a level of suckage, how much does this game suck compared to darkfall?
    Honest question.

     

    No more than your question...



    image


    Where themepark games try to hide that they are copying WOW, games like Mortal Online and Darkfall make no attempt to hide their inspiration
    ______\m/_____
    LordOfDarkDesire
  • TarkaTarka Member Posts: 1,662
    Originally posted by Beermangler


     Sadly I didn't had time to fully explore MO's potential even though I was in Block B. But I never failed to see the potential in this game. There will be Anarchy when the game launches and the players try to get their bearings in this FFA PVP environment. There will be Chaos until they start to group up in guilds and start building settlements. But imagine - you're free to do whatever you like, go wherever you like, join whatever group you like, build wherever you like! No level restrictions, no faction restrictions, nothing keeping you from developing a character of your liking.
    Don't judge this game by its current state. Try to think in perspective. There were loads of nay-sayers laughing in our faces when some of us pre-paid the game when it was still in Alpha stage. I`m no spiritual person but I would surely call this a leap of faith.



     

    Leaps of faith are admirable.  As is seeing the "potential" in something.  However, it is all for nothing if such potential isn't actually acted upon by the devs.  A few MMO's have proven that already. 

    I'm not knocking your faith.  All MMO's need followers with a bit of faith.  However, time has shown that potential doesn't mean much in the MMO market.  So these days, I personally take such potential with a "pinch of salt" .

  • busdriverbusdriver Member Posts: 859
    Originally posted by colutr

    Originally posted by jaspr180

    Originally posted by Lateris


     How large is the world? Is it zone based like AOC or Guild Wars? 

    The continent is not not huge..but afaik only about 60% of the continent is shown to us so far.. We have seen very limited coastline and limited terrain diversity. Movement in game is relatively slow so running from place to place does take a while. Its much better on a sprinting mount but even then it can take while when waiting for the mount to regain stamina.

    There are zones but they load somewhat seamlessly. There currently is a small studder (.5 second) when crossing a node (server) into the next node and at least for me its noticeable but tolerable.  There are no instances.

     

    ITs actually much less than 60%

    the final continent should be 64 km^2

    the beta continent is about 32 km^2

    thats about 1/4 of the final continent.

    during recent patches they added more area, but it doesnt total to over 32 km^2 added. So right now its over 1/4 but under 1/3 available.



     

    32/64=50% FYI kthxbai

  • ColdrenColdren Member UncommonPosts: 495
    Originally posted by busdriver



    32/64=50% FYI kthxbai

     

    32 ^ 2  (32 * 32) = 1024

    64 ^ 2 (64 * 64)  = 4096



    4096/1024 = 4, so 1/4th is open.



    Epic math fail, chief.

     

  • busdriverbusdriver Member Posts: 859
    Originally posted by Coldren

    Originally posted by busdriver



    32/64=50% FYI kthxbai

     

    32 ^ 2  (32 * 32) = 1024

    64 ^ 2 (64 * 64)  = 4096



    4096/1024 = 4, so 1/4th is open.



    Epic math fail, chief.

     



     

    Are you mentally challenged?

  • jemibanez777jemibanez777 Member Posts: 31
    Originally posted by busdriver

    Originally posted by Coldren

    Originally posted by busdriver



    32/64=50% FYI kthxbai

     

    32 ^ 2  (32 * 32) = 1024

    64 ^ 2 (64 * 64)  = 4096



    4096/1024 = 4, so 1/4th is open.



    Epic math fail, chief.

     



     

    Are you mentally challenged?

     

    Haha Damn that's good stuff. ^^

  • ColdrenColdren Member UncommonPosts: 495
    Originally posted by busdriver

    Originally posted by Coldren

    Originally posted by busdriver



    32/64=50% FYI kthxbai

     

    32 ^ 2  (32 * 32) = 1024

    64 ^ 2 (64 * 64)  = 4096



    4096/1024 = 4, so 1/4th is open.



    Epic math fail, chief.

     



     

    Are you mentally challenged?



    I know enough to know that a squared value isn't the same as multiplying a value by 2. That's what the little hat (^) is for.  

     

    32 = 50% of 64 - True

    32 ^2 = 50% of 64 ^2 = False

     

  • busdriverbusdriver Member Posts: 859
    Originally posted by Coldren

    Originally posted by busdriver

    Originally posted by Coldren

    Originally posted by busdriver



    32/64=50% FYI kthxbai

     

    32 ^ 2  (32 * 32) = 1024

    64 ^ 2 (64 * 64)  = 4096



    4096/1024 = 4, so 1/4th is open.



    Epic math fail, chief.

     



     

    Are you mentally challenged?



    I know enough to know that a squared value isn't the same as multiplying a value by 2. That's what the little hat (^) is for.  

     

    32 = 50% of 64 - True

    32 ^2 = 50% of 64 ^2 = False

     



     

    Excellent. Now go ask your mom what square kilometer means.

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