In World of Warcraft - hunters can use "distracting shot" to effectively "grab aggro" from another hunter - with about three or four hunters (in a large enough room), you can kill a melee boss.
Adding in more interesting ways to encounter and kill monsters and enemies would be good, and I would love to see some of them.
Good stuff. My WoW main was a mage, and I always wanted to get a group of five together and see what we could handle. Even having two in the same group (pre-LK) was quite impressive. Mages have a lot of tricks.
Damned repair costs scared too many people away. I never got to try it. It would have been a lot of fun.
What a shame the the mechanics of some games actually work against having fun.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
I don't think healers need to be removed, per say. I do think that they shouldn't be the core of every group. MMOs are so dedicated to the healer being a staple of every group we may never see this. I think its ridiculous one class can hold every single group in a game hostage.
I wouldn't remove healers for the sake of removing healers, particularly if the theme calls for it (in D&D-style fantasy, clerics and the like are an important thematic aspect and so would be missed). But from a game mechanics point of view you could do it. City of Heroes/Villains comes close to this. While there are healing power sets, they aren't required and most teams can do just fine without them. Damage mitigation comes from buffs and debuffs.
Comments
Good stuff. My WoW main was a mage, and I always wanted to get a group of five together and see what we could handle. Even having two in the same group (pre-LK) was quite impressive. Mages have a lot of tricks.
Damned repair costs scared too many people away. I never got to try it. It would have been a lot of fun.
What a shame the the mechanics of some games actually work against having fun.
"" Voice acting isn't an RPG element....it's just a production value." - grumpymel2
Most people playing healers are obnoxious attentionwhores so I am all for removing this class.
Your post is ironic, given that "blatant flamebait" and "obnoxious attention-whore" are synonymous too.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I don't think healers need to be removed, per say. I do think that they shouldn't be the core of every group. MMOs are so dedicated to the healer being a staple of every group we may never see this. I think its ridiculous one class can hold every single group in a game hostage.
I wouldn't remove healers for the sake of removing healers, particularly if the theme calls for it (in D&D-style fantasy, clerics and the like are an important thematic aspect and so would be missed). But from a game mechanics point of view you could do it. City of Heroes/Villains comes close to this. While there are healing power sets, they aren't required and most teams can do just fine without them. Damage mitigation comes from buffs and debuffs.