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Removing Healers from MMORPG: Good or bad?

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Comments

  • MMO_DoubterMMO_Doubter Member Posts: 5,056
    Originally posted by Blazz



    In World of Warcraft - hunters can use "distracting shot" to effectively "grab aggro" from another hunter - with about three or four hunters (in a large enough room), you can kill a melee boss.
     
    Adding in more interesting ways to encounter and kill monsters and enemies would be good, and I would love to see some of them.

    Good stuff. My WoW main was a mage, and I always wanted to get a group of five together and see what we could handle. Even having two in the same group (pre-LK) was quite impressive. Mages have a lot of tricks.

     

    Damned repair costs scared too many people away. I never got to try it. It would have been a lot of fun.

    What a shame the the mechanics of some games actually work against having fun.

     

    "" Voice acting isn't an RPG element....it's just a production value." - grumpymel2

  • ForumfallForumfall Member Posts: 570

    Most people playing healers are obnoxious attentionwhores so I am all for removing this class.

  • AxehiltAxehilt Member RarePosts: 10,504
    Originally posted by Forumfall


    Most people playing healers are obnoxious attentionwhores so I am all for removing this class.



     

    Your post is ironic, given that "blatant flamebait" and "obnoxious attention-whore" are synonymous too.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • brostynbrostyn Member, Newbie CommonPosts: 3,092

    I don't think healers need to be removed, per say. I do think that they shouldn't be the core of every group. MMOs are so dedicated to the healer being a staple of every group we may never see this. I think its ridiculous one class can hold every single group in a game hostage.

  • dmiasekdmiasek Member Posts: 34

    I wouldn't remove healers for the sake of removing healers, particularly if the theme calls for it (in D&D-style fantasy, clerics and the like are an important thematic aspect and so would be missed). But from a game mechanics point of view you could do it. City of Heroes/Villains comes close to this. While there are healing power sets, they aren't required and most teams can do just fine without them. Damage mitigation comes from buffs and debuffs.

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