I read where even Hello Kitty has some monster-filled danger zones to explore they say but if they are dangerous then I am sure you have to attack them.
I read where even Hello Kitty has some monster-filled danger zones to explore they say but if they are dangerous then I am sure you have to attack them.
You drive them off with weapons of candy, dances or by engaging them in mini games.
It's one of the appeals ofthe "sandbox" concept. Sandbox games involve progression that isn't about wholesale slaughter to gain xp. Games like SWG and UO had plenty of killing, but not every character had to take part in it, and even for characters that did, "mass murder" wasn't on the same ridiculous scale as your average grinder.
EVE's another good example, and ATITD would be great if it were on a more professional level - it's about as indy as they come, not mention very dated now, too. I'd love to see an "AAA" ATITD. What's H&H, though?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
Freerealms - like a dozen classes what are non-combat based.
EVE - you can just craft / play the markets
I'm not 100% on this but Pirates of the Burning Seas had a heavy market / crafting element a while back.
Fallen Earth is suppose to have a heavy crafting element to it. I wouldn't know first hand how it is working out as far as having to do the genocide against mindless mobs goes for that playstyle.
Well EvE is one possable choice. Now i have to say that EvE is a PvP centred game but you dont have to PvP in this game to progress. Infact the non PVP people in this game are in many ways more important than those who do PvP because all those guns and the ammunition is made by the Builders in EvE.
Also skills are not based on Experience they are based on Time as in you select a skill and it will tell you how long in real time it takes to learn it. This does put some off this game as they assume that what skills you have are the primary factor in how competative you are in EvE. they are wrong tho as many will tell you a 3 year veteran can be taken down by someone of lesser skills because the main decider in EvE is not skills but experiance in how to setup your ship and how to fight.
There are several profesions in this game that dont involve killing real or virtual players such as...
Mining
Trading
Manufacturing
Blueprint Production
Drone Hunting
Recon
Wormhole hunting
Hauling
There may be more proffesions but this list is a good start. Also a top tip i can give you is to find a small or large if you prefer Mining/manufacturing player made Corp as this will make everything in EvE easier. And let them know your preferences too.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
There are crafters of all types, Entertainers from music to dancing.
You can be whatever you want. The benefit of a sandbox. Get elected as mayor, and maintain a nice town, or build your own!
Become known as the best crafter on your server taking pride making the very best weapons, structures, or simply be a clothes designer.
Some people get paid to design/decorate houses. Be a Chef and cook food.
Non-combat options no game tops what is still the best sandbox out SWG. Even combat can be restricted to the Glactic War (Which is about to have a huge update) so you're fighting has reason. Not just murder.
Don't believe the hate, try it. They got a deal on steam for under $10. They got free trials also.
Server population wise
Starsider is the overpopulated "place to be"
Flurry, (EU)Chimera, Bria, Bloodfin, all good populations.
Other servers are quieter, but sometimes that's a good option to have.
Pretty much if an MMO isn't level-based, there's a good chance it will allow players to advance their character in ways other than killing things. If it is level-based, you usually have no choice other than relentless slaughter to advance your character.
-- Whammy - a 64x64 miniRPG - RPG Quiz - can you get all 25 right? - FPS Quiz - how well do you know your shooters?
Runescape (if you become a Member). 1/3 the price of a regular MMO per month. 24 Skills, only 7 of which are directly combat-related (Attack, Strength, Defense, Ranged, Magic, Summoning, and Hitpoints). 2 that are semi-combat related (Slayer and Prayer). Still, there's plenty of variety in what you can do.
I knew very successful people in UO that never once pvp'd or had to go out and kill anything. They owned castles, tons of rares, were apart of player ran vendor towns, and were revered crafters, fishermen, treasure hunters, traders. In fact they could spend as much time doing those things as a pvper drinking energy drinks killing all night and they loved it.
A real life buddy of mine was a part of the crafting crowd, had tons of in game money, rares, houses etc. He loved coming home after work and hoping on his boat, doing some fishing, pulling up rares, selling them on his vendor or going to Brit and seeing if he could work a deal. He also enjoyed mining with his pack mule, making armor to sell on his vendors and decorating his main castle. It was relaxing for him.
At the same time I was just around the corner stealing from people, PKing, waring, playing in roof top 1v1 tournaments for in game cash.
Damnit I need to stop now before I wonder off into lala land of the "good old days".
I see some people mentioning a few games that, IMHO, don't really count, here.
There's a big difference between games that make exclusively non-combat gameplay viable, and games that just have a non-combat side to the gameplay - where you have to do the combat stuff, too - at least to really get into the game and enjoy it.
A good way to tell the difference is to look at whether or not players are actually playing that way. In some games, of course there are lots of pure crafter characters. Characters that are a lot more than just crafting mules. In other MMOs, it's technically possible, but almost no one plays that way, because the game isn't really designed for it.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
SWG - you can play an entertainer or a crafter. Ryzom - You can be a Harvester / Crafter Freerealms - like a dozen classes what are non-combat based. EVE - you can just craft / play the markets I'm not 100% on this but Pirates of the Burning Seas had a heavy market / crafting element a while back. Fallen Earth is suppose to have a heavy crafting element to it. I wouldn't know first hand how it is working out as far as having to do the genocide against mindless mobs goes for that playstyle.
That's what rolls off the top of my head.
It is possible to advance only through crafting in Fallen Earth. You gain experience via crafting and harvesting, the same vanilla xp as you would in combat -- and there are some missions that involve crafting. It would be a challenge, possibly even a fun challenge...(ponders my last open character slot I)
Sometime the killing must be taken in context. World War II Online has killing, but I wouldn't classify it as 'murder' per se. Whereas in Fallen Earth, there are definitely quests that I would say are murderous.
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
I see some people mentioning a few games that, IMHO, don't really count, here. There's a big difference between games that make exclusively non-combat gameplay viable, and games that just have a non-combat side to the gameplay - where you have to do the combat stuff, too - at least to really get into the game and enjoy it. A good way to tell the difference is to look at whether or not players are actually playing that way. In some games, of course there are lots of pure crafter characters. Characters that are a lot more than just crafting mules. In other MMOs, it's technically possible, but almost no one plays that way, because the game isn't really designed for it.
Yeah, the OP was a little vague on what specifically he was looking for.
Second Life is the only MMO that comes to mind (barring HKO) that isn't designed around combat. I tried Second Life, but just couldn't get into it -- it is a completely different mindset. Not that I'm a action combat freak, really.
_____________________________ Currently Playing: LOTRO; DDO Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
second life isnt so much a game as its a SECOND life you build you live you love or whatever but there is places on sl that are set up like a traditional mmo buy sword and shield and go fight zombies basically it has alot of different things and if you know how to manipulate it you can make anything you want at least thats what i garnered out of 5 years playing it on and off
As a follow up to the others talking about Second Life, it really is a matter of locating the right places/groups.
There are a couple user-made combat HUD options, "Spell Fire" being the one that comes to mind since it is what I've used most often. Basically you attach a Spell Fire HUD to your screen as an interface... which allows you to select your race (which gives you stats) and your alighnment, you can also select from a limited list of audio for death rattles.
Then you buy and attach a weapon, they also have their own stats. Huzzah now you can actually "fight" in the glorified chat interface which is Second Life. (Note: "Stone Keep" are the makers of Spell Fire, they have a lot of items... whatever weapon you buy to use must be scripted withthe same system as your HUD, you can't mix and match, but Stone Keep has sold Developer packs to other builders, some of which have nicer looking weapons than them and at lower prices.)
The harder part is finding a SIM that isn't populated by illiterate cretins. Each SIM group will have their own rules, sometimes their own take on lore... others will use established lore from D&D and Dragonlance IP. Honesly, it's usually best to find a SIM first before you drop "Lindens" (purchased SL $) on decking out your avatar or picking out weapons. This is because some SIM groups will have their own take on basically "class restrictions" regarding what weapons you can use right off the bat. Usually anyone can use 1handed swords and daggers, but say... Scouts cannot use axes, or only Warriors can use 2handed swords...shit like that.
Basically in SL it is roleplay first, combat second. So dependign what sort of role you assume, and what race you play, you may avoid mass murder completely.
I never play a mass murderer in any MMO I have been in and I don’t think any MMO asks you to do that. If fighting beasts or humans that attack you on sight is your idea of murder then it is an odd one.
I never play a mass murderer in any MMO I have been in and I don’t think any MMO asks you to do that. If fighting beasts or humans that attack you on sight is your idea of murder then it is an odd one.
And beasts that are quietly pacing and minding their own business, there is plenty of quests that want you to kill them for food or leather. You become a killing machine without any ethics. Even "protectors" of nature ask you to kill the poor animals to "balance" the population. A lame excuse to hide the fact that everything in the game is built about one thing: killing killing killing and more killing.
I never play a mass murderer in any MMO I have been in and I don’t think any MMO asks you to do that. If fighting beasts or humans that attack you on sight is your idea of murder then it is an odd one.
I never play a mass murderer in any MMO I have been in and I don’t think any MMO asks you to do that. If fighting beasts or humans that attack you on sight is your idea of murder then it is an odd one.
So, what do you think of the Holocaust?
There is a game out there where you round up mobs, starve them to death and sometimes line up their living skeletons for slaughter? That would be a pretty gross game. You should be ashamed of yourself.
Comments
Hello Kitty Online and Second Life are two.
Hello Kitty Online.
I RP as a mass murderer in hello kitty
I read where even Hello Kitty has some monster-filled danger zones to explore they say but if they are dangerous then I am sure you have to attack them.
You drive them off with weapons of candy, dances or by engaging them in mini games.
They don't actually die, they just "leave."
ATITD.
H&H.
EVE.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
It's one of the appeals ofthe "sandbox" concept. Sandbox games involve progression that isn't about wholesale slaughter to gain xp. Games like SWG and UO had plenty of killing, but not every character had to take part in it, and even for characters that did, "mass murder" wasn't on the same ridiculous scale as your average grinder.
EVE's another good example, and ATITD would be great if it were on a more professional level - it's about as indy as they come, not mention very dated now, too. I'd love to see an "AAA" ATITD. What's H&H, though?
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
SWG - you can play an entertainer or a crafter.
Ryzom - You can be a Harvester / Crafter
Freerealms - like a dozen classes what are non-combat based.
EVE - you can just craft / play the markets
I'm not 100% on this but Pirates of the Burning Seas had a heavy market / crafting element a while back.
Fallen Earth is suppose to have a heavy crafting element to it. I wouldn't know first hand how it is working out as far as having to do the genocide against mindless mobs goes for that playstyle.
That's what rolls off the top of my head.
Well EvE is one possable choice. Now i have to say that EvE is a PvP centred game but you dont have to PvP in this game to progress. Infact the non PVP people in this game are in many ways more important than those who do PvP because all those guns and the ammunition is made by the Builders in EvE.
Also skills are not based on Experience they are based on Time as in you select a skill and it will tell you how long in real time it takes to learn it. This does put some off this game as they assume that what skills you have are the primary factor in how competative you are in EvE. they are wrong tho as many will tell you a 3 year veteran can be taken down by someone of lesser skills because the main decider in EvE is not skills but experiance in how to setup your ship and how to fight.
There are several profesions in this game that dont involve killing real or virtual players such as...
Mining
Trading
Manufacturing
Blueprint Production
Drone Hunting
Recon
Wormhole hunting
Hauling
There may be more proffesions but this list is a good start. Also a top tip i can give you is to find a small or large if you prefer Mining/manufacturing player made Corp as this will make everything in EvE easier. And let them know your preferences too.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
SWG you don't have to ever get in combat.
There are crafters of all types, Entertainers from music to dancing.
You can be whatever you want. The benefit of a sandbox. Get elected as mayor, and maintain a nice town, or build your own!
Become known as the best crafter on your server taking pride making the very best weapons, structures, or simply be a clothes designer.
Some people get paid to design/decorate houses. Be a Chef and cook food.
Non-combat options no game tops what is still the best sandbox out SWG. Even combat can be restricted to the Glactic War (Which is about to have a huge update) so you're fighting has reason. Not just murder.
Don't believe the hate, try it. They got a deal on steam for under $10. They got free trials also.
Server population wise
Starsider is the overpopulated "place to be"
Flurry, (EU)Chimera, Bria, Bloodfin, all good populations.
Other servers are quieter, but sometimes that's a good option to have.
SHOHADAKU
Pretty much if an MMO isn't level-based, there's a good chance it will allow players to advance their character in ways other than killing things. If it is level-based, you usually have no choice other than relentless slaughter to advance your character.
- RPG Quiz - can you get all 25 right?
- FPS Quiz - how well do you know your shooters?
Runescape (if you become a Member). 1/3 the price of a regular MMO per month. 24 Skills, only 7 of which are directly combat-related (Attack, Strength, Defense, Ranged, Magic, Summoning, and Hitpoints). 2 that are semi-combat related (Slayer and Prayer). Still, there's plenty of variety in what you can do.
Add it to the great suggestions (SWG, EVE) above.
I knew very successful people in UO that never once pvp'd or had to go out and kill anything. They owned castles, tons of rares, were apart of player ran vendor towns, and were revered crafters, fishermen, treasure hunters, traders. In fact they could spend as much time doing those things as a pvper drinking energy drinks killing all night and they loved it.
A real life buddy of mine was a part of the crafting crowd, had tons of in game money, rares, houses etc. He loved coming home after work and hoping on his boat, doing some fishing, pulling up rares, selling them on his vendor or going to Brit and seeing if he could work a deal. He also enjoyed mining with his pack mule, making armor to sell on his vendors and decorating his main castle. It was relaxing for him.
At the same time I was just around the corner stealing from people, PKing, waring, playing in roof top 1v1 tournaments for in game cash.
Damnit I need to stop now before I wonder off into lala land of the "good old days".
I see some people mentioning a few games that, IMHO, don't really count, here.
There's a big difference between games that make exclusively non-combat gameplay viable, and games that just have a non-combat side to the gameplay - where you have to do the combat stuff, too - at least to really get into the game and enjoy it.
A good way to tell the difference is to look at whether or not players are actually playing that way. In some games, of course there are lots of pure crafter characters. Characters that are a lot more than just crafting mules. In other MMOs, it's technically possible, but almost no one plays that way, because the game isn't really designed for it.
When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.
It is possible to advance only through crafting in Fallen Earth. You gain experience via crafting and harvesting, the same vanilla xp as you would in combat -- and there are some missions that involve crafting. It would be a challenge, possibly even a fun challenge...(ponders my last open character slot I)
Sometime the killing must be taken in context. World War II Online has killing, but I wouldn't classify it as 'murder' per se. Whereas in Fallen Earth, there are definitely quests that I would say are murderous.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
Yeah, the OP was a little vague on what specifically he was looking for.
Second Life is the only MMO that comes to mind (barring HKO) that isn't designed around combat. I tried Second Life, but just couldn't get into it -- it is a completely different mindset. Not that I'm a action combat freak, really.
_____________________________
Currently Playing: LOTRO; DDO
Played: AC2, AO, Auto Assault, CoX, DAoC, DDO, Earth&Beyond, EQ1, EQ2, EVE, Fallen Earth, Jumpgate, Roma Victor, Second Life, SWG, V:SoH, WoW, World War II Online.
Games I'm watching: Infinity: The Quest for Earth, Force of Arms.
Find the Truth: http://www.factcheck.org/
second life isnt so much a game as its a SECOND life you build you live you love or whatever but there is places on sl that are set up like a traditional mmo buy sword and shield and go fight zombies basically it has alot of different things and if you know how to manipulate it you can make anything you want at least thats what i garnered out of 5 years playing it on and off
As a follow up to the others talking about Second Life, it really is a matter of locating the right places/groups.
There are a couple user-made combat HUD options, "Spell Fire" being the one that comes to mind since it is what I've used most often. Basically you attach a Spell Fire HUD to your screen as an interface... which allows you to select your race (which gives you stats) and your alighnment, you can also select from a limited list of audio for death rattles.
Then you buy and attach a weapon, they also have their own stats. Huzzah now you can actually "fight" in the glorified chat interface which is Second Life. (Note: "Stone Keep" are the makers of Spell Fire, they have a lot of items... whatever weapon you buy to use must be scripted withthe same system as your HUD, you can't mix and match, but Stone Keep has sold Developer packs to other builders, some of which have nicer looking weapons than them and at lower prices.)
The harder part is finding a SIM that isn't populated by illiterate cretins. Each SIM group will have their own rules, sometimes their own take on lore... others will use established lore from D&D and Dragonlance IP. Honesly, it's usually best to find a SIM first before you drop "Lindens" (purchased SL $) on decking out your avatar or picking out weapons. This is because some SIM groups will have their own take on basically "class restrictions" regarding what weapons you can use right off the bat. Usually anyone can use 1handed swords and daggers, but say... Scouts cannot use axes, or only Warriors can use 2handed swords...shit like that.
Basically in SL it is roleplay first, combat second. So dependign what sort of role you assume, and what race you play, you may avoid mass murder completely.
I never play a mass murderer in any MMO I have been in and I don’t think any MMO asks you to do that. If fighting beasts or humans that attack you on sight is your idea of murder then it is an odd one.
And beasts that are quietly pacing and minding their own business, there is plenty of quests that want you to kill them for food or leather. You become a killing machine without any ethics. Even "protectors" of nature ask you to kill the poor animals to "balance" the population. A lame excuse to hide the fact that everything in the game is built about one thing: killing killing killing and more killing.
So, what do you think of the Holocaust?
So, what do you think of the Holocaust?
There is a game out there where you round up mobs, starve them to death and sometimes line up their living skeletons for slaughter? That would be a pretty gross game. You should be ashamed of yourself.
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In WoW Mass murder is often called Grinding, Kill Stealing or an Honorable Kill. There is no such thing as murder, no way not here >_><_<