Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Anyone still hoping for the real "Middle Earth Online" to start development?

135

Comments

  • SignusMSignusM Member Posts: 2,225
    Originally posted by tryklon


     Turbine did a great job with LoTRO. It's a game with lots of quality and great storytelling.
    Why would ayone do another LoTR MMO?
    Unlike Warhammer lore for example, wich was completed left out by Cryptic, Turbine really honored Tolkien's work and made a very good game. Wich will be around for yet alot of time.

    Because the current LotR MMO is nothing like the one that was advertised or promised, and because it is far too linear, instanced, and WoW like for many people to enjoy. It is feeling less and less like Middle Earth with every patch. 

     

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by SignusM

    Originally posted by tryklon


     Turbine did a great job with LoTRO. It's a game with lots of quality and great storytelling.
    Why would ayone do another LoTR MMO?
    Unlike Warhammer lore for example, wich was completed left out by Cryptic, Turbine really honored Tolkien's work and made a very good game. Wich will be around for yet alot of time.

    Because the current LotR MMO is nothing like the one that was advertised or promised, and because it is far too linear, instanced, and WoW like for many people to enjoy. It is feeling less and less like Middle Earth with every patch. 

     

     

    You, are not a majority. You are a singular person. Try not to confuse the two.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • SignusMSignusM Member Posts: 2,225
    Originally posted by Mrbloodworth

    Originally posted by SignusM There was a 3-4 year gap where there was no development. Turbine's MEO was made from scratch using their Asheron's Call 2 engine.

     

    You are correct, the Tolkien foundation after being burned on there keystone IP took quite a while to pass it on. Also, an engine does not a game make, the game layer does. So that was irrelevant to bring up.

    Point being, Sierras vision, nor Turbines vision that came from it, was a good design. Hence. We have the successful LOTRO we have today. Your personal grumps do not counter this.

    Considering that AC2 pretty much defined the modern MMO (Its downfall was due to not being a true sequial to AC1), and is part of the basis for Wow, you imply that LOTRO was an attempt to copy Wow, is like saying Turbine cloned itself.

     

     

     

    Again, you are confused, please give it a rest. At no point in time did Turbine EVER advertise perma death, the so called "poor sierra design" you keep harping on. MEO under Turbine was its own encapsulated game, which existed, which people played, which people like, which was advertised, and would have successfully hit store shelves, but a last minute revamp changed the face of the game, causing the majority of original fans to leave. Hence, NGE.

     

  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by SignusM

    Originally posted by tryklon


     Turbine did a great job with LoTRO. It's a game with lots of quality and great storytelling.
    Why would ayone do another LoTR MMO?
    Unlike Warhammer lore for example, wich was completed left out by Cryptic, Turbine really honored Tolkien's work and made a very good game. Wich will be around for yet alot of time.

    Because the current LotR MMO is nothing like the one that was advertised or promised, and because it is far too linear, instanced, and WoW like for many people to enjoy. It is feeling less and less like Middle Earth with every patch. 

     

    yeah they totally owe you man. you should go to court.

     

    PS- I still dont know how exactly lotro is different from MEO. is there a link on this thread with the exact features? I only checked the OP.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • VarnyVarny Member Posts: 765

     I know I didn't want Lord of The Rings... I wanted to live in Middle Earth like a Star Was Galaxies Pre CU game where I make my own character and go where I want.

  • MrbloodworthMrbloodworth Member Posts: 5,615

     



    Originally posted by SignusM


    Originally posted by Mrbloodworth


    Originally posted by SignusM There was a 3-4 year gap where there was no development. Turbine's MEO was made from scratch using their Asheron's Call 2 engine.



     

    You are correct, the Tolkien foundation after being burned on there keystone IP took quite a while to pass it on. Also, an engine does not a game make, the game layer does. So that was irrelevant to bring up.

    Point being, Sierras vision, nor Turbines vision that came from it, was a good design. Hence. We have the successful LOTRO we have today. Your personal grumps do not counter this.

    Considering that AC2 pretty much defined the modern MMO (Its downfall was due to not being a true sequial to AC1), and is part of the basis for Wow, you imply that LOTRO was an attempt to copy Wow, is like saying Turbine cloned itself.

     

     

     



    Again, you are confused, please give it a rest. At no point in time did Turbine EVER advertise perma death, the so called "poor sierra design" you keep harping on. MEO under Turbine was its own encapsulated game, which existed, which people played, which people like, which was advertised, and would have successfully hit store shelves, but a last minute revamp changed the face of the game, causing the majority of original fans to leave. Hence, NGE.

     





     

    I didn't say Turbine did, it was one of the first ideas to go.

     

    You do know that many on the sierra team, are part of the original LOTRO dev team, right?

     





    The project would include Humans, Elves, Hobbits and Dwarves as playable races. The character system would be based on skills and levels. The play would incorporate numerous quests, although few if any would be required. Among the other features, one of note was the idea of allowing users to control monsters. Another was the team's controversial intention to implement permanent death. Unfortunately, we never saw how it would work since the title was cancelled. Earlier this year, after at least a couple of other attempts, Turbine's The Lord of the Rings Online: Shadows of Angmar finally let us enter a virtual version of Tolkien's world. Chance Thomas, who worked on that game, was also a member of the original team. At his suggestion, we looked back nearly a decade with him, Daniel James, Stephen Nichols, Craig Alexander and Janus Anderson.



     

    Source, and an interesting read. I Guess you do not see how ANY of the original sierra game, became the Turbine MEO, that became LOTRO. Can you. Must be hogwash!



     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • jiveturkey12jiveturkey12 Member CommonPosts: 1,262
    Originally posted by Toquio3

    Originally posted by SignusM

    Originally posted by tryklon


     Turbine did a great job with LoTRO. It's a game with lots of quality and great storytelling.
    Why would ayone do another LoTR MMO?
    Unlike Warhammer lore for example, wich was completed left out by Cryptic, Turbine really honored Tolkien's work and made a very good game. Wich will be around for yet alot of time.

    Because the current LotR MMO is nothing like the one that was advertised or promised, and because it is far too linear, instanced, and WoW like for many people to enjoy. It is feeling less and less like Middle Earth with every patch. 

     

    yeah they totally owe you man. you should go to court.

     

    PS- I still dont know how exactly lotro is different from MEO. is there a link on this thread with the exact features? I only checked the OP.

    Sorry it took me so long to get back to you, Here is a good simple link posted by Signus

    Link!

    Just by reading that small article (Read the last two paragraphs specifically), you can see the major differences. Just from that article, we already gather than "Moria was in at launch" (Not saying it would be better than the one we have now, but it would have been in.), You had two different choices for moralitiy - Dark and Light (Similar to TOR's system) which would be determined by quest choice, you had different gear for said moralitiy, and Mordor was used for a PVP battleground for the two morality types.

    Also as said before from Dev blogs, the Book system which I mentioned, and Seamless housing, which eventually was changed to instanced. Along with alot more that Im sure others can name (Sorry have to head to dinner, but I will be back in an hour).

  • Toquio3Toquio3 Member Posts: 1,074

    Ok the only thing I gathered from that gamespot article is that there was a "little" more options with what skills you got. but they seem alot like the deed "talents" lotro already have. is there more info on features or is this and non instanced housing? cause if this is it, then i dont see how those features would make a "crap game" (lotro) suddenly turn into the most perfect game ever created by man.

     

    Edit - thanks jive thats what I read. again, just a little more customization when it comes to skills. still 1 pvp area (mordor), granted you can use your own characters. But again, to me, it doesnt seem like the games turned out that different. I dont see how those features would turn shit into gold. and the game would still be set around the events of the first book. good chances you would still get a strong story driven game as it finally turned out to be.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • eric_w66eric_w66 Member UncommonPosts: 1,006
    Originally posted by Kalvasflamm


    Even if LotRO is no sandbox (and I prefer to play sandbox) I seriously would give it a chance, if they integrated PvP into the game. Without PvP or PvP limited to monsters vs players there is nothing LotRO could offer me (except for brilliant Dirext X 10 graphics). Dunno, why PvP was not an option. Maybe some reasons due to the licence. Perhaps they couldnt "sell" the Tolkien heirs the ideas of roaming hobbits murdering around in the shire.



     

    PvP hampers most games. It leads to idiocy where there shouldn't be any. And your own example about murderous hobbits is exactly why LOTR have PvP between "good" races. Most of the "evil" men in the books were duped by Sauron or Saruman, not truly being evil. Only a few (the Black Numenoreans, the Mouth of Sauron, Witch King of Angmar) were truly "evil".

    And as the books themselves say, no hobbit had ever killed another hobbit in the history of the Shire, and Frodo didn't want it to happen when they retook the Shire from Saruman.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Toquio3


    Ok the only thing I gathered from that gamespot article is that there was a "little" more options with what skills you got. but they seem alot like the deed "talents" lotro already have. is there more info on features or is this and non instanced housing? cause if this is it, then i dont see how those features would make a "crap game" (lotro) suddenly turn into the most perfect game ever created by man.
     
    Edit - thanks jive thats what I read. again, just a little more customization when it comes to skills. still 1 pvp area (mordor), granted you can use your own characters. But again, to me, it doesnt seem like the games turned out that different. I dont see how those features would turn shit into gold.

     

    They didn't. What happened was the reality of Real development kicked in, and things were changed or morphed into different things. Apparently, some people seem to think MEO was a completely finished game. Totally.

    See this line here:

    The version we saw was, according to Turbine president Jeffrey Anderson, "in a prototype state,"

    This totally means that way back then, the game was 100% done, and the ripped it apart to make it what it is today. Just totally RIPPED IT APART. OMGWTF NGE!

    (All the rest of the features the two posters here are talking about, WERE ON PAPER ONLY, at that point not at any point and time did anyone play thoes features, nor was it implied in that article, it was all speculation)

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • pencilrickpencilrick Member Posts: 1,550

    I hope for a new MEO to come out, maybe something of WOW's quality, and at least WOW's open-ness.  LOTRO was too boxed in, too linear, too scripted.  I felt like I was in a story in LOTRO and not really in Middle Earth.

  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by pencilrick


    I hope for a new MEO to come out, maybe something of WOW's quality, and at least WOW's open-ness.  LOTRO was too boxed in, too linear, too scripted.  I felt like I was in a story in LOTRO and not really in Middle Earth.

     

    I feel the opposite actually, comparing azeroth with middle earth, I felt more boxed in azeroth then in any area in lotro. also, lotro blends an area into another alot better then wow.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • KyleranKyleran Member LegendaryPosts: 44,069

    What the OP really wanted was less of a game and more of a virtual world,  a sandbox game as it were and of course, they don't have a history of selling well so Turbine changed the game to follow WOW and other more financially successful games.

    Like someone else noted, unless a sandbox game suddenly becomes a big commercial success, don't expect such a game to be made by Turbine or any other major dev house using this (or any other) franchise

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Toquio3

    Originally posted by pencilrick


    I hope for a new MEO to come out, maybe something of WOW's quality, and at least WOW's open-ness.  LOTRO was too boxed in, too linear, too scripted.  I felt like I was in a story in LOTRO and not really in Middle Earth.

     

    I feel the opposite actually, comparing azeroth with middle earth, I felt more boxed in azeroth then in any area in lotro. also, lotro blends an area into another alot better then wow.

     

    I cannot say how you should feel, but I cannot understand how anyone can see LOTRO being more open than WOW.  In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

    I am not a WOW fanbois by any measure and much prefer the glory days of MMO gaming with open worlds like EQ and DAOC had.  But LOTRO truly made me feel more like an actor than a player; very boxed in.

     

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by Kyleran


    What the OP really wanted was less of a game and more of a virtual world,  a sandbox game as it were and of course, they don't have a history of selling well so Turbine changed the game to follow WOW and other more financially successful games.


     

    They did not, really. The op is reading a extremely early interview of the game we play today. Most of the features that are in the article in question, are in the current game. Just not as was originally said there.

     

    I can go through and do a point by point if people would like.

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by Kyleran


    What the OP really wanted was less of a game and more of a virtual world,  a sandbox game as it were and of course, they don't have a history of selling well so Turbine changed the game to follow WOW and other more financially successful games.
    Like someone else noted, unless a sandbox game suddenly becomes a big commercial success, don't expect such a game to be made by Turbine or any other major dev house using this (or any other) franchise

     

    I think the one sandbox I would really enjoy is one that would take place in a contemporary setting, like today's world. Imagine the crafting possibilities. Technology, science, you could even craft items the game hadnt even predicted!

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by pencilrick

    Originally posted by Toquio3

    Originally posted by pencilrick


    I hope for a new MEO to come out, maybe something of WOW's quality, and at least WOW's open-ness.  LOTRO was too boxed in, too linear, too scripted.  I felt like I was in a story in LOTRO and not really in Middle Earth.

     

    I feel the opposite actually, comparing azeroth with middle earth, I felt more boxed in azeroth then in any area in lotro. also, lotro blends an area into another alot better then wow.

     

    I cannot say how you should feel, but I cannot understand how anyone can see LOTRO being more open than WOW.  In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

    I am not a WOW fanbois by any measure and much prefer the glory days of MMO gaming with open worlds like EQ and DAOC had.  But LOTRO truly made me feel more like an actor than a player; very boxed in.

     

     

    I disagree. Is winterspring "open" to you at lvl 20? sure you can go there by dying 100 times on your way, and once your there what do you do? nothing at all. unless you quest to 55, and are allowed to quest there. but then thats the same as lotro. I dunno, maybe its cause you can see really far away in lotro, but everytime I saw something in the distance in lotro, I could walk to it. unlike wow.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • RobsolfRobsolf Member RarePosts: 4,607
    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to.

     

    More delusions from the pre lvl 8 folks, no doubt.  Does no one get the point of a tutorial?

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

    I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

    How about this in the next MEO game.  You start in a small village, and have some hints or quests on what is the best course of action, initially, but also have the freedom to walk out of the village and in any direction.  You could walk east towards Mirkwood, north to the Blue Mountains, south to Rohan, west to the coast or whatever.

    Give the players a crude map, and let them explore.

     

  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

    I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

    You're talking about the tutorial for goodness sake. It tries to explain whats happening so you're not just dumped into a utopian safe haven like most mmos seem to do these days. at lvl 7 you are out of the area altogether. maybe you just didnt play that far.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

    I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

    It was a tutorial.

    As soon as you are in a starting are, have at any direction you want. Go for it.

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Mrbloodworth

    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

    I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

    It was a tutorial.

    As soon as you are in a starting are, have at any direction you want. Go for it.

    I got to level 10 and a few zones out and still it seemed like a linear zone layout, with maybe only one or two options out of each zone.  Regardless, the game had the biggest IP in gaming history, three blockbuster movies out at the time,and it still missed, and it did so because it was too linear.

  • Toquio3Toquio3 Member Posts: 1,074
    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

    I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

    It was a tutorial.

    As soon as you are in a starting are, have at any direction you want. Go for it.

    I got to level 10 and a few zones out and still it seemed like a linear zone layout, with maybe only one or two options out of each zone.  Regardless, the game had the biggest IP in gaming history, three blockbuster movies out at the time,and it still missed, and it did so because it was too linear.

    If you make a night elf and you're done with teldrassil what zones can you go to level? mention more then two. and if you say three, thats not really a winning argument. and maybe it missed for you, cause you dont like it, but it didnt miss in general terms, its one of the most successfull and appraised game out atm.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • MrbloodworthMrbloodworth Member Posts: 5,615
    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick

    Originally posted by Mrbloodworth

    Originally posted by pencilrick



     

      In WOW, you can make your way into almost any zone, even ones too high in level for you.  By contrast, in LOTRO, the zones are laid out almost a line, and you have to complete quests before they open up to you.

     

     

    This is incorrect. There is only two zones that requires a quest to get into, east angumar, and Moria itself.

    You are quite free to go anywhere you can get to. FFS level 1 chickens can get to lothlorien.

    I recall beginning LOTRO in a tutorial instance, having to complete quests to leave the instance before I could even get to a starting area, then having to complete quests to get out of the starting area to go to another zone with only one or two ways out of it.

    I did not play LOTRO much, but to me the actual books felt more free and less on rails than the game.

    It was a tutorial.

    As soon as you are in a starting are, have at any direction you want. Go for it.

    I got to level 10 and a few zones out and still it seemed like a linear zone layout, with maybe only one or two options out of each zone.  Regardless, the game had the biggest IP in gaming history, three blockbuster movies out at the time,and it still missed, and it did so because it was too linear.

     

    Missed what? Being the second most successful MMO in the west, because thats what it hit.

    You played to level 10, and are now an expert in the titles future.

     

    Awesome.

     

     

    ----------
    "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

    "No, your wrong.." - Random user #123

    "Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

    How are you?" -Me

Sign In or Register to comment.