Looks like many people agree that SV/ MO is standing on a very thin line. Hopefully, the game doesn't die off and everyone loses their money. Having both MO and Darkfall would be better for the genre in the end.
I would be willing to bet large sums of money that this game will be nothing more than a whisper in the wind in about a year. It's just so obvious that this team has no clue what they are doing at all. I'm all for being optimistic and hoping MO turns into a great game but I'm also realistic and I realize that its virtually impossible for a team this small with funds as little as they have to create a game better than what teams many times their size with a great deal more funding could create. Look at Vanguard...perfect example of how difficult it is to create a truly cutting edge modern MMO. They had a team many times the size of Star Vault with a great deal more funding and most of the team were already MMO veterans at that point and even they could not succeed. With that said, I'd be surprised if Mortal Online isn't disolved into nothing within the next several months. I wonder if the game will be taken over by someone else or just left to rot.
This.
All of you fanbois saying "MO is better than DF because X, Y and Z". How many of those features are actually implemented?
Mortal is a Swedish game. There is a Swedish saying, "don't buy the pig in the sack". Rougly it means, you shouldn't pay for something without first verifying that it is the same thing as was advertised.
BUT IF this game survives 1 year after launch and improve at the same rate as darkfall did? (as darkfall also have a bad launch)
wouldnt we have ANOTHER awsome sandbox game? this is what we NEED: more sandbox games that proves big dev that hey ARE profitable.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
BUT IF this game survives 1 year after launch and improve at the same rate as darkfall did? (as darkfall also have a bad launch) wouldnt we have ANOTHER awsome sandbox game? this is what we NEED: more sandbox games that proves big dev that hey ARE profitable.
I wouldn't invest heavily on the fact that DF and MO proves something to large dev teams. Darkfall was the mythical phoenix, it rose from the ashes to be better than ever, MO is looking at mowing the same lawn. DF has founded a large and healthy community, I can't see a huge quanitity of them jumping ship on their guilds and community to hop over to MO (I'm sure many will buy it and play it for a while, but thats a beefy commitment to keep two games of that nature rolling).
While I applaud DF and AV for making a go of it, I don't think the numbers are there is the FFA PVP sandbox market to make too many more games like this successful.
BUT IF this game survives 1 year after launch and improve at the same rate as darkfall did? (as darkfall also have a bad launch) wouldnt we have ANOTHER awsome sandbox game? this is what we NEED: more sandbox games that proves big dev that hey ARE profitable.
I wouldn't invest heavily on the fact that DF and MO proves something to large dev teams. Darkfall was the mythical phoenix, it rose from the ashes to be better than ever, MO is looking at mowing the same lawn. DF has founded a large and healthy community, I can't see a huge quanitity of them jumping ship on their guilds and community to hop over to MO (I'm sure many will buy it and play it for a while, but thats a beefy commitment to keep two games of that nature rolling).
While I applaud DF and AV for making a go of it, I don't think the numbers are there is the FFA PVP sandbox market to make too many more games like this successful.
im not betting on MO stealing DF subs, but getting other of thousands of bored ppl with their current themeparks for a new experience. DF players would either playing MO and DF or not leaving DF at all. I DO BELIVE there is a market of players roaming these and other forums looking for an experience that MO/DF may deliver just waiting for those 2 fix foot on the ground so they can spend their money, and hopefully will be subs enought to sustain BOTH games.
now: GW2 (11 80s). Dark Souls 2. future: Mount&Blade 2 BannerLord. "Bro, do your even fractal?" Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
BUT IF this game survives 1 year after launch and improve at the same rate as darkfall did? (as darkfall also have a bad launch) wouldnt we have ANOTHER awsome sandbox game? this is what we NEED: more sandbox games that proves big dev that hey ARE profitable.
I wouldn't invest heavily on the fact that DF and MO proves something to large dev teams. Darkfall was the mythical phoenix, it rose from the ashes to be better than ever, MO is looking at mowing the same lawn. DF has founded a large and healthy community, I can't see a huge quanitity of them jumping ship on their guilds and community to hop over to MO (I'm sure many will buy it and play it for a while, but thats a beefy commitment to keep two games of that nature rolling).
While I applaud DF and AV for making a go of it, I don't think the numbers are there is the FFA PVP sandbox market to make too many more games like this successful.
im not betting on MO stealing DF subs, but getting other of thousands of bored ppl with their current themeparks for a new experience. DF players would either playing MO and DF or not leaving DF at all. I DO BELIVE there is a market of players roaming these and other forums looking for an experience that MO/DF may deliver just waiting for those 2 fix foot on the ground so they can spend their money, and hopefully will be subs enought to sustain BOTH games.
I hope you are right, I would like to see a bit more variety out there, but I am doubting there are enough people who want a ffa pvp game to make them both work. They need to make something (I am not saying SWG2) middle of the road. Still a sandbox, mmersive pve, good crafting, and pvp that is optional, but when it happens, it can be anywhere. I think a game like that might bring in more numbers than another ffa pvp sandbox. I really do believe that market has a definate hardtop on it. I do however, know lots of cantina dancers and musicians who are looking for another place to hang their hat.
Watching videos of Mortal Online, this game looks exactly like a prettier DFO, is this true?
Darkfall is a Clan vs Clan, high-fantasy shooter... with clubs, swords and fantasy races. Mortal Online is a first person MMORPG. The ONLY thing that is similiar is that they both have full loot, nothing else... as these games are worlds apart!
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
Watching videos of Mortal Online, this game looks exactly like a prettier DFO, is this true?
Darkfall is a Clan vs Clan, high-fantasy shooter... with clubs, swords and fantasy races. Mortal Online is a first person MMORPG. The ONLY thing that is similiar is that they both have full loot, nothing else... as these games are worlds apart!
Complete total falsehood.
Both aim to do almost the exact same thing, sandbox MMORPG.
The difference is, Darkfall is a hell of a lot closer to doing it than Mortal Online is. I'm not saying this because I play Darkfall, because I'd love for the MMO to be filled with more games like Darkfall. I'm saying this because its simply true. Mortal Online isn't close to being ready.
Watching videos of Mortal Online, this game looks exactly like a prettier DFO, is this true?
Darkfall is a Clan vs Clan, high-fantasy shooter... with clubs, swords and fantasy races. Mortal Online is a first person MMORPG. The ONLY thing that is similiar is that they both have full loot, nothing else... as these games are worlds apart!
Darkfall is a sandbox mmorpg. Mortal online is a sandbox mmorpg with big performance issues. They have a long ways to go to catch up to Darkfalls level of gameplay. Hopefully MO will get better because we need more games like it in the genre.
I would be willing to bet large sums of money that this game will be nothing more than a whisper in the wind in about a year. It's just so obvious that this team has no clue what they are doing at all. I'm all for being optimistic and hoping MO turns into a great game but I'm also realistic and I realize that its virtually impossible for a team this small with funds as little as they have to create a game better than what teams many times their size with a great deal more funding could create. Look at Vanguard...perfect example of how difficult it is to create a truly cutting edge modern MMO. They had a team many times the size of Star Vault with a great deal more funding and most of the team were already MMO veterans at that point and even they could not succeed. With that said, I'd be surprised if Mortal Online isn't disolved into nothing within the next several months. I wonder if the game will be taken over by someone else or just left to rot.
This.
All of you fanbois saying "MO is better than DF because X, Y and Z". How many of those features are actually implemented?
Mortal is a Swedish game. There is a Swedish saying, "don't buy the pig in the sack". Rougly it means, you shouldn't pay for something without first verifying that it is the same thing as was advertised.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of.
I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished.
I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree.
Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game?
Oh... how amusing you hypocrites are.. *sigh*
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
I would be willing to bet large sums of money that this game will be nothing more than a whisper in the wind in about a year. It's just so obvious that this team has no clue what they are doing at all. I'm all for being optimistic and hoping MO turns into a great game but I'm also realistic and I realize that its virtually impossible for a team this small with funds as little as they have to create a game better than what teams many times their size with a great deal more funding could create. Look at Vanguard...perfect example of how difficult it is to create a truly cutting edge modern MMO. They had a team many times the size of Star Vault with a great deal more funding and most of the team were already MMO veterans at that point and even they could not succeed. With that said, I'd be surprised if Mortal Online isn't disolved into nothing within the next several months. I wonder if the game will be taken over by someone else or just left to rot.
This.
All of you fanbois saying "MO is better than DF because X, Y and Z". How many of those features are actually implemented?
Mortal is a Swedish game. There is a Swedish saying, "don't buy the pig in the sack". Rougly it means, you shouldn't pay for something without first verifying that it is the same thing as was advertised.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of.
I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished.
I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree.
Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game?
Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of. I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished. I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree. Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game? Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of. I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished. I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree. Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game? Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of. I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished. I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree. Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game? Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Really..?
Tell you what, why don't you list this "large list of missing features" for all of us to see. That way we can all be on the same page? Hunh?
Signus, you talk in catch-phrases and use a tired argument that has proven faulty. This is StarVault we are talking about... not Aventurine. These guys prove themselves daily, You do not!
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of. I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished. I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree. Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game? Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of. I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished. I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree. Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game? Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Please SignusM, your reputation precedes you from DnF.
We know that you are or were a IM mod for Aventurine, we know how you supported them in every lie they came out with, we know all about your biased "fair" reviews on this site, etc, etc, etc...ad naseum.
Anyone with half a brain knows about the lord Tacos lies and the false advertising for Dork-n-Fail. So don't try to act like some friggin saint that is trying to shine the light of truth. Your past is too well known by the vast majority on here.
"If you were as smart as you think you are, you would realize that you are an idiot"
I read the entire thread, and not once did I see a real answer to the OP, especially from the MO fans, how the two games differ. Nothing but vague references to unimplemented features that have been promised by SV, but don't actually exist at the present time.
Its simple, if the two games are that different, list the differences here. Don't just say one is a FFA PVP game and another is virtual world, show us the differences, or just stop posting.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Probably because their list of similarities is much shorter:
Open PvP.
Seamless world.
I struggle to think of anything else, yet perhaps I am challenged. Momma always said I was one of God's special little people. And then the cage came down.
Favorites: EQ, EVE | Playing: None. Mostly VR and strategy | Anticipating: CU, Pantheon
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Really..?
Tell you what, why don't you list this "large list of missing features" for all of us to see. That way we can all be on the same page? Hunh?
Signus, you talk in catch-phrases and use a tired argument that has proven faulty. This is StarVault we are talking about... not Aventurine. These guys prove themselves daily, You do not!
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Typical response..?
I was simply asking you to back up your claims & provide us a list of these "missing features", that you are so eager to spew...
Secondly, (again) if you wish to discuss Darkfall and it development, missing features and botched release and numorous lies from developers... simply start a thread. You'll see that not everyone shy's away from your incessant trolling. I know the truth, because I was apart of it... it seems gnomad1 remembers too..
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Really..?
Tell you what, why don't you list this "large list of missing features" for all of us to see. That way we can all be on the same page? Hunh?
Signus, you talk in catch-phrases and use a tired argument that has proven faulty. This is StarVault we are talking about... not Aventurine. These guys prove themselves daily, You do not!
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Typical response..?
I was simply asking you to back up your claims & provide us a list of these "missing features", that you are so eager to spew...
Secondly, (again) if you wish to discuss Darkfall and it development, missing features and botched release and numorous lies from developers... simply start a thread. You'll see that not everyone shy's away from your incessant trolling. I know the truth, because I was apart of it... it seems gnomad1 remembers too..
Oh I remember so very well
"If you were as smart as you think you are, you would realize that you are an idiot"
I read the entire thread, and not once did I see a real answer to the OP, especially from the MO fans, how the two games differ. Nothing but vague references to unimplemented features that have been promised by SV, but don't actually exist at the present time. Its simple, if the two games are that different, list the differences here. Don't just say one is a FFA PVP game and another is virtual world, show us the differences, or just stop posting.
I am no expert, but I can list a few things MO has that DF doesn't.
MO has a cap on stat points. You can only spend 800 points for attributes and primary skills. Secondary skills have no points but are dependent on attributes and primary skills. You can lock, add or subtract from any attribute or primary skill you want to adjust your points as you flesh out your character.
Everything in MO is persistant. You can't put your horse in your backpack. You have to tame it or buy it from a tamer. It stayes in the world. If you develope taming skills, you can tame almost any mob as your pet or just tame a horse.
Houses have to be built from the ground up. You have to buy a house plan. Find a place in the world you want to build on. Gather materials and actually build the house. Houses have hitpoints and can be destroyed with seige equipment. But as I said earlier, everything is persistant. The seige equipment has to be built and moved to where you want it to go. That includes bridges that can be destroyed or built by players.
MO will have no seige mechanics in at launch. You can form a guild city with walls that can be destroyed. Guilds can declare war, but they have not finalliezed if the chalenged guild can decline.
MO has much better graphics, but that can be a bad thing for some. There may not be the large battles that DF has because of the graphics.
MO combat is much slower and possibly more tactical. MO is FPV only at all times.
Crafting is actually crafting. You have to know about the design of a product you want to produce. You can choose the quailty and quantity of material in each item. You can mix and match almost anything for thousands of combinations. You can reverse craft to find out how to make something found in the world. And much more I don't know enough to talk about. It will be a game within a game, complete with your own store front from your house.
Local banking only. You will have to transport everything you want to sell in the game. You have a weight limit, so cravans will have to be formed for protection.
No global chat. You will have guild chat and say chat with a limited distance.
Guards in cities that can be called if someone attacks or steals form you. You can pickpocket in game at anytime, but can be caught.
Will know more after the next patch after the 17th.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Houses have to be built from the ground up. You have to buy a house plan. Find a place in the world you want to build on. Gather materials and actually build the house. Houses have hitpoints and can be destroyed with seige equipment. But as I said earlier, everything is persistant. The seige equipment has to be built and moved to where you want it to go. That includes bridges that can be destroyed or built by players.
MO will have no seige mechanics in at launch. You can form a guild city with walls that can be destroyed. Guilds can declare war, but they have not finalliezed if the chalenged guild can decline.
Well done mister/miss fanboi, you just listed features that most aren't in MO. Only housing is there and it reminds much of DF system. Listing things that doesn't even excist in MO is true sign of fanboism.
MO has much better graphics, but that can be a bad thing for some. There may not be the large battles that DF has because of the graphics.
True, except animation is somewhat jerky sometimes. None the less, point.
MO combat is much slower and possibly more tactical. MO is FPV only at all times.
Rubbish. Even SV developers are tampering with combat speed, just to point it isn't nowhere near to be done. Combat is slow and hugely prone to lag, you need more luck than skill after getting used to it.
Crafting is actually crafting. You have to know about the design of a product you want to produce. You can choose the quailty and quantity of material in each item. You can mix and match almost anything for thousands of combinations. You can reverse craft to find out how to make something found in the world. And much more I don't know enough to talk about. It will be a game within a game, complete with your own store front from your house.
"Oh my MMO has truly realistic crafting where webcam smoothly transfers players movement and offers feedback by FanboiBullshiter4000 usb-device." That statement is as true as your statement on MO crafting. MO crafting is totally lacking thus all you say is false!
Local banking only. You will have to transport everything you want to sell in the game. You have a weight limit, so cravans will have to be formed for protection.
No global chat. You will have guild chat and say chat with a limited distance.
True points, I give you points for those because they actually are true. I won't bother argue how stupid these artificial limits are and prone to cause lot of problems.
What you really just say are small details. Comparing MO and DF is pretty much same as comparing two flavors of ice cream. Where as MMO like WoW is more like carrot, both icecream and carrot are foods. Truth is that DF and MO are really similiar: No dungeons. All open world. Crafting oriented. Meaning most are crafted. "Skill" based. Meaning there isn't ultimate weapons compared to WoW. No true goals. Again compare WoW which is tier based. Sandboxes. Gothic view. Everything is "realistic" and dark. Hardcore attidute.
Houses have to be built from the ground up. You have to buy a house plan. Find a place in the world you want to build on. Gather materials and actually build the house. Houses have hitpoints and can be destroyed with seige equipment. But as I said earlier, everything is persistant. The seige equipment has to be built and moved to where you want it to go. That includes bridges that can be destroyed or built by players.
MO will have no seige mechanics in at launch. You can form a guild city with walls that can be destroyed. Guilds can declare war, but they have not finalliezed if the chalenged guild can decline.
Well done mister/miss fanboi, you just listed features that most aren't in MO. Only housing is there and it reminds much of DF system. Listing things that doesn't even excist in MO is true sign of fanboism.
MO has much better graphics, but that can be a bad thing for some. There may not be the large battles that DF has because of the graphics.
True, except animation is somewhat jerky sometimes. None the less, point.
MO combat is much slower and possibly more tactical. MO is FPV only at all times.
Rubbish. Even SV developers are tampering with combat speed, just to point it isn't nowhere near to be done. Combat is slow and hugely prone to lag, you need more luck than skill after getting used to it.
Crafting is actually crafting. You have to know about the design of a product you want to produce. You can choose the quailty and quantity of material in each item. You can mix and match almost anything for thousands of combinations. You can reverse craft to find out how to make something found in the world. And much more I don't know enough to talk about. It will be a game within a game, complete with your own store front from your house.
"Oh my MMO has truly realistic crafting where webcam smoothly transfers players movement and offers feedback by FanboiBullshiter4000 usb-device." That statement is as true as your statement on MO crafting. MO crafting is totally lacking thus all you say is false!
Local banking only. You will have to transport everything you want to sell in the game. You have a weight limit, so cravans will have to be formed for protection.
No global chat. You will have guild chat and say chat with a limited distance.
True points, I give you points for those because they actually are true. I won't bother argue how stupid these artificial limits are and prone to cause lot of problems.
What you really just say are small details. Comparing MO and DF is pretty much same as comparing two flavors of ice cream. Where as MMO like WoW is more like carrot, both icecream and carrot are foods.
Truth is that DF and MO are really similiar:
No dungeons. All open world.
Crafting oriented. Meaning most are crafted.
"Skill" based. Meaning there isn't ultimate weapons compared to WoW.
No true goals. Again compare WoW which is tier based.
Sandboxes.
Gothic view. Everything is "realistic" and dark.
Hardcore attidute.
The house difference is huge between the two games. DF is a deed you have to find or buy from a player. Then find a pre-made village and a slot to put the deed to use. Then you have to pay taxes for your house.
MO's housing is in the game now. What I listed is taking place as we speek. You buy a plan, then search for a spot you can build on, collect material and begin to build. It is in the beta. Once you build a house you can buy a guild plan and expand the area to a guild town with walls if you build them. If you were in beta, you could run around the world and see these houses and guild towns.
The current crafting placeholder in beta runs circles around DF's live crafting. There is no thinking envolved with DF's crafting. You buy or collect what you need. Then craft what is next in line per your skill level. MO's system has combinations to try out to see what kind of weapon or armor you get. How much it wieghs, how strong it is and how much damage you can get out of it or protection. If you were in beta you could see this.
You skipped the persistant world where everything in it says in it. In DF you can craft a mount and put it in your backpack, craft a boat and put it in your backpack, craft siege equipment and put it in your backpack. MO's mounts stay in the world. You have to tame them or trade with someone who tames them to have a mount. When you log out, you need to stable your horse. It will not end up in your backpack.
You can build or destroy bridges in MO. Can not be done in DF. Local banking will force you to transport everything. This will lead to caravans (not in MO yet in beta). DF has a quest for caravan's.
I play DF now, I know that it is a good game, but a different game. I am not a rabid fanboi of MO. I just think it has a good chance to be an actual sandbox game with a semi-persistant world. That does not take away from what DF has done. I have fun in DF with the game design. It is a great PvP game with up and coming PvE. I just want a bit more choice in what can be done in the world. I am not bashing DF, just answering the OP with what is different right now in beta from DF.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
Comments
Looks like many people agree that SV/ MO is standing on a very thin line. Hopefully, the game doesn't die off and everyone loses their money. Having both MO and Darkfall would be better for the genre in the end.
This.
All of you fanbois saying "MO is better than DF because X, Y and Z". How many of those features are actually implemented?
Mortal is a Swedish game. There is a Swedish saying, "don't buy the pig in the sack". Rougly it means, you shouldn't pay for something without first verifying that it is the same thing as was advertised.
BUT IF this game survives 1 year after launch and improve at the same rate as darkfall did? (as darkfall also have a bad launch)
wouldnt we have ANOTHER awsome sandbox game? this is what we NEED: more sandbox games that proves big dev that hey ARE profitable.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
I wouldn't invest heavily on the fact that DF and MO proves something to large dev teams. Darkfall was the mythical phoenix, it rose from the ashes to be better than ever, MO is looking at mowing the same lawn. DF has founded a large and healthy community, I can't see a huge quanitity of them jumping ship on their guilds and community to hop over to MO (I'm sure many will buy it and play it for a while, but thats a beefy commitment to keep two games of that nature rolling).
While I applaud DF and AV for making a go of it, I don't think the numbers are there is the FFA PVP sandbox market to make too many more games like this successful.
I wouldn't invest heavily on the fact that DF and MO proves something to large dev teams. Darkfall was the mythical phoenix, it rose from the ashes to be better than ever, MO is looking at mowing the same lawn. DF has founded a large and healthy community, I can't see a huge quanitity of them jumping ship on their guilds and community to hop over to MO (I'm sure many will buy it and play it for a while, but thats a beefy commitment to keep two games of that nature rolling).
While I applaud DF and AV for making a go of it, I don't think the numbers are there is the FFA PVP sandbox market to make too many more games like this successful.
im not betting on MO stealing DF subs, but getting other of thousands of bored ppl with their current themeparks for a new experience. DF players would either playing MO and DF or not leaving DF at all. I DO BELIVE there is a market of players roaming these and other forums looking for an experience that MO/DF may deliver just waiting for those 2 fix foot on the ground so they can spend their money, and hopefully will be subs enought to sustain BOTH games.
now: GW2 (11 80s).
Dark Souls 2.
future: Mount&Blade 2 BannerLord.
"Bro, do your even fractal?"
Recommends: Guild Wars 2, Dark Souls, Mount&Blade: Warband, Kingdoms of Amalur: Reckoning.
it looks prettier ,yes ,but its all about rules
we are getting close to RPGs and when we are in the point that games are just like RPGs ,these graphics doesnt matter anymore.
theres no such graphics card what can beat your own imagination ,its only rules
Generation P
I wouldn't invest heavily on the fact that DF and MO proves something to large dev teams. Darkfall was the mythical phoenix, it rose from the ashes to be better than ever, MO is looking at mowing the same lawn. DF has founded a large and healthy community, I can't see a huge quanitity of them jumping ship on their guilds and community to hop over to MO (I'm sure many will buy it and play it for a while, but thats a beefy commitment to keep two games of that nature rolling).
While I applaud DF and AV for making a go of it, I don't think the numbers are there is the FFA PVP sandbox market to make too many more games like this successful.
im not betting on MO stealing DF subs, but getting other of thousands of bored ppl with their current themeparks for a new experience. DF players would either playing MO and DF or not leaving DF at all. I DO BELIVE there is a market of players roaming these and other forums looking for an experience that MO/DF may deliver just waiting for those 2 fix foot on the ground so they can spend their money, and hopefully will be subs enought to sustain BOTH games.
I hope you are right, I would like to see a bit more variety out there, but I am doubting there are enough people who want a ffa pvp game to make them both work. They need to make something (I am not saying SWG2) middle of the road. Still a sandbox, mmersive pve, good crafting, and pvp that is optional, but when it happens, it can be anywhere. I think a game like that might bring in more numbers than another ffa pvp sandbox. I really do believe that market has a definate hardtop on it. I do however, know lots of cantina dancers and musicians who are looking for another place to hang their hat.
Darkfall is a Clan vs Clan, high-fantasy shooter... with clubs, swords and fantasy races. Mortal Online is a first person MMORPG. The ONLY thing that is similiar is that they both have full loot, nothing else... as these games are worlds apart!
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
Darkfall is a Clan vs Clan, high-fantasy shooter... with clubs, swords and fantasy races. Mortal Online is a first person MMORPG. The ONLY thing that is similiar is that they both have full loot, nothing else... as these games are worlds apart!
Complete total falsehood.
Both aim to do almost the exact same thing, sandbox MMORPG.
The difference is, Darkfall is a hell of a lot closer to doing it than Mortal Online is. I'm not saying this because I play Darkfall, because I'd love for the MMO to be filled with more games like Darkfall. I'm saying this because its simply true. Mortal Online isn't close to being ready.
Darkfall Travelogues!
Darkfall is a Clan vs Clan, high-fantasy shooter... with clubs, swords and fantasy races. Mortal Online is a first person MMORPG. The ONLY thing that is similiar is that they both have full loot, nothing else... as these games are worlds apart!
Darkfall is a sandbox mmorpg. Mortal online is a sandbox mmorpg with big performance issues. They have a long ways to go to catch up to Darkfalls level of gameplay. Hopefully MO will get better because we need more games like it in the genre.
Have to agree, as it stands right now MO is a long way off from being a good game. And I mean being ready for release.
Playing Darkfall EU1 Server
This.
All of you fanbois saying "MO is better than DF because X, Y and Z". How many of those features are actually implemented?
Mortal is a Swedish game. There is a Swedish saying, "don't buy the pig in the sack". Rougly it means, you shouldn't pay for something without first verifying that it is the same thing as was advertised.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of.
I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished.
I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree.
Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game?
Oh... how amusing you hypocrites are.. *sigh*
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
This.
All of you fanbois saying "MO is better than DF because X, Y and Z". How many of those features are actually implemented?
Mortal is a Swedish game. There is a Swedish saying, "don't buy the pig in the sack". Rougly it means, you shouldn't pay for something without first verifying that it is the same thing as was advertised.
There is also another saying: Speak only what you know is true...
Since you are not in beta and have no actual reference point, you statements backing up another peanut gallery member is ludicrist. Because you speak with such ignorance, about a topic you have no knowldge of.
I've been around longer than most and played the very first of video games, the very first of mmorpg's and Mortal Online is an instant classic. They are not hiding anything and at any one point, you can be conversing with the developers as they code.. The Game itself is incredible... though it's not finished. Then again, StarVault doesn't claim the game is finished.
I can say that Mortal Online has more depth & game features right now in beta, than Darkfall has after 7 years of Development.
As for comparing it to Darkfall..? There is absolutely no comparison, at all. One is Clan vs Clan (ie: Counterstrike) zerg video game, the other is a full fledged mmorpg, with an in-depth skill tree.
Though, I wonder if StarVault is going to only allow 500 (of the 10k who already bought the game) in each week, as some sort of "staggered release" like Aventurine did with Darkfall. And purposely limit the amount of people who can play the game for 1.7 months while the developers hurridly tryed to finish their game?
Oh... how amusing you hypocrites are.. *sigh*
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Playing Darkfall EU1 Server
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Darkfall Travelogues!
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Really..?
Tell you what, why don't you list this "large list of missing features" for all of us to see. That way we can all be on the same page? Hunh?
Signus, you talk in catch-phrases and use a tired argument that has proven faulty. This is StarVault we are talking about... not Aventurine. These guys prove themselves daily, You do not!
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Darkfall Travelogues!
Im in beta and MO lack allot of features right now. I wish SV all the good will in the world to release a good game.
Yes, but the lack of implamented features is only superficial. They are there, but being tuned before dumping it on the ever scrupulous fanbase. Back when retards were complaining about no horses or Houses, StarVault said we have them, but working on artwork and actual UI aspect of allowing players to PLACE the houses in the worl.
It's no different than what is comming. Do you have fear that StarVault is lying to everyone (like Aventurine?) and upon release will have a media black out and stop releasing patches every 2 weeks..? I would call that somewhat unjustified...
You on a holy crusade or something dude? You say speak only of things you know, well you don't KNOW that that large list of missing features is "just waiting to be turned on". You try to promote it like MO is something totally different than Darkfall but... you know its like talking to a brick wall.
I'd like to hear these "lies" of Aventurine.
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Please SignusM, your reputation precedes you from DnF.
We know that you are or were a IM mod for Aventurine, we know how you supported them in every lie they came out with, we know all about your biased "fair" reviews on this site, etc, etc, etc...ad naseum.
Anyone with half a brain knows about the lord Tacos lies and the false advertising for Dork-n-Fail. So don't try to act like some friggin saint that is trying to shine the light of truth. Your past is too well known by the vast majority on here.
"If you were as smart as you think you are, you would realize that you are an idiot"
I read the entire thread, and not once did I see a real answer to the OP, especially from the MO fans, how the two games differ. Nothing but vague references to unimplemented features that have been promised by SV, but don't actually exist at the present time.
Its simple, if the two games are that different, list the differences here. Don't just say one is a FFA PVP game and another is virtual world, show us the differences, or just stop posting.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Probably because their list of similarities is much shorter:
I struggle to think of anything else, yet perhaps I am challenged. Momma always said I was one of God's special little people. And then the cage came down.
Really..?
Tell you what, why don't you list this "large list of missing features" for all of us to see. That way we can all be on the same page? Hunh?
Signus, you talk in catch-phrases and use a tired argument that has proven faulty. This is StarVault we are talking about... not Aventurine. These guys prove themselves daily, You do not!
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Typical response..?
I was simply asking you to back up your claims & provide us a list of these "missing features", that you are so eager to spew...
Secondly, (again) if you wish to discuss Darkfall and it development, missing features and botched release and numorous lies from developers... simply start a thread. You'll see that not everyone shy's away from your incessant trolling. I know the truth, because I was apart of it... it seems gnomad1 remembers too..
"No they are not charity. That is where the whales come in. (I play for free. Whales pays.) Devs get a business. That is how it works."
-Nariusseldon
Really..?
Tell you what, why don't you list this "large list of missing features" for all of us to see. That way we can all be on the same page? Hunh?
Signus, you talk in catch-phrases and use a tired argument that has proven faulty. This is StarVault we are talking about... not Aventurine. These guys prove themselves daily, You do not!
Oh, If you care to open up a thread about Darkfall/Aventurine and the lies perpetrated on the community.. then do so, it will be endless, but unfortuneatly HERE is not the place.
Typical response from a person who has no actual substance behind their slander.
Typical response..?
I was simply asking you to back up your claims & provide us a list of these "missing features", that you are so eager to spew...
Secondly, (again) if you wish to discuss Darkfall and it development, missing features and botched release and numorous lies from developers... simply start a thread. You'll see that not everyone shy's away from your incessant trolling. I know the truth, because I was apart of it... it seems gnomad1 remembers too..
Oh I remember so very well
"If you were as smart as you think you are, you would realize that you are an idiot"
I am no expert, but I can list a few things MO has that DF doesn't.
MO has a cap on stat points. You can only spend 800 points for attributes and primary skills. Secondary skills have no points but are dependent on attributes and primary skills. You can lock, add or subtract from any attribute or primary skill you want to adjust your points as you flesh out your character.
Everything in MO is persistant. You can't put your horse in your backpack. You have to tame it or buy it from a tamer. It stayes in the world. If you develope taming skills, you can tame almost any mob as your pet or just tame a horse.
Houses have to be built from the ground up. You have to buy a house plan. Find a place in the world you want to build on. Gather materials and actually build the house. Houses have hitpoints and can be destroyed with seige equipment. But as I said earlier, everything is persistant. The seige equipment has to be built and moved to where you want it to go. That includes bridges that can be destroyed or built by players.
MO will have no seige mechanics in at launch. You can form a guild city with walls that can be destroyed. Guilds can declare war, but they have not finalliezed if the chalenged guild can decline.
MO has much better graphics, but that can be a bad thing for some. There may not be the large battles that DF has because of the graphics.
MO combat is much slower and possibly more tactical. MO is FPV only at all times.
Crafting is actually crafting. You have to know about the design of a product you want to produce. You can choose the quailty and quantity of material in each item. You can mix and match almost anything for thousands of combinations. You can reverse craft to find out how to make something found in the world. And much more I don't know enough to talk about. It will be a game within a game, complete with your own store front from your house.
Local banking only. You will have to transport everything you want to sell in the game. You have a weight limit, so cravans will have to be formed for protection.
No global chat. You will have guild chat and say chat with a limited distance.
Guards in cities that can be called if someone attacks or steals form you. You can pickpocket in game at anytime, but can be caught.
Will know more after the next patch after the 17th.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
What you really just say are small details. Comparing MO and DF is pretty much same as comparing two flavors of ice cream. Where as MMO like WoW is more like carrot, both icecream and carrot are foods.
Truth is that DF and MO are really similiar:
No dungeons. All open world.
Crafting oriented. Meaning most are crafted.
"Skill" based. Meaning there isn't ultimate weapons compared to WoW.
No true goals. Again compare WoW which is tier based.
Sandboxes.
Gothic view. Everything is "realistic" and dark.
Hardcore attidute.
What you really just say are small details. Comparing MO and DF is pretty much same as comparing two flavors of ice cream. Where as MMO like WoW is more like carrot, both icecream and carrot are foods.
Truth is that DF and MO are really similiar:
No dungeons. All open world.
Crafting oriented. Meaning most are crafted.
"Skill" based. Meaning there isn't ultimate weapons compared to WoW.
No true goals. Again compare WoW which is tier based.
Sandboxes.
Gothic view. Everything is "realistic" and dark.
Hardcore attidute.
The house difference is huge between the two games. DF is a deed you have to find or buy from a player. Then find a pre-made village and a slot to put the deed to use. Then you have to pay taxes for your house.
MO's housing is in the game now. What I listed is taking place as we speek. You buy a plan, then search for a spot you can build on, collect material and begin to build. It is in the beta. Once you build a house you can buy a guild plan and expand the area to a guild town with walls if you build them. If you were in beta, you could run around the world and see these houses and guild towns.
The current crafting placeholder in beta runs circles around DF's live crafting. There is no thinking envolved with DF's crafting. You buy or collect what you need. Then craft what is next in line per your skill level. MO's system has combinations to try out to see what kind of weapon or armor you get. How much it wieghs, how strong it is and how much damage you can get out of it or protection. If you were in beta you could see this.
You skipped the persistant world where everything in it says in it. In DF you can craft a mount and put it in your backpack, craft a boat and put it in your backpack, craft siege equipment and put it in your backpack. MO's mounts stay in the world. You have to tame them or trade with someone who tames them to have a mount. When you log out, you need to stable your horse. It will not end up in your backpack.
You can build or destroy bridges in MO. Can not be done in DF. Local banking will force you to transport everything. This will lead to caravans (not in MO yet in beta). DF has a quest for caravan's.
I play DF now, I know that it is a good game, but a different game. I am not a rabid fanboi of MO. I just think it has a good chance to be an actual sandbox game with a semi-persistant world. That does not take away from what DF has done. I have fun in DF with the game design. It is a great PvP game with up and coming PvE. I just want a bit more choice in what can be done in the world. I am not bashing DF, just answering the OP with what is different right now in beta from DF.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore