Houses have to be built from the ground up. You have to buy a house plan. Find a place in the world you want to build on. Gather materials and actually build the house. Houses have hitpoints and can be destroyed with seige equipment. But as I said earlier, everything is persistant. The seige equipment has to be built and moved to where you want it to go. That includes bridges that can be destroyed or built by players.
MO will have no seige mechanics in at launch. You can form a guild city with walls that can be destroyed. Guilds can declare war, but they have not finalliezed if the chalenged guild can decline.
Well done mister/miss fanboi, you just listed features that most aren't in MO. Only housing is there and it reminds much of DF system. Listing things that doesn't even excist in MO is true sign of fanboism.
MO has much better graphics, but that can be a bad thing for some. There may not be the large battles that DF has because of the graphics.
True, except animation is somewhat jerky sometimes. None the less, point.
MO combat is much slower and possibly more tactical. MO is FPV only at all times.
Rubbish. Even SV developers are tampering with combat speed, just to point it isn't nowhere near to be done. Combat is slow and hugely prone to lag, you need more luck than skill after getting used to it.
Crafting is actually crafting. You have to know about the design of a product you want to produce. You can choose the quailty and quantity of material in each item. You can mix and match almost anything for thousands of combinations. You can reverse craft to find out how to make something found in the world. And much more I don't know enough to talk about. It will be a game within a game, complete with your own store front from your house.
"Oh my MMO has truly realistic crafting where webcam smoothly transfers players movement and offers feedback by FanboiBullshiter4000 usb-device." That statement is as true as your statement on MO crafting. MO crafting is totally lacking thus all you say is false!
Local banking only. You will have to transport everything you want to sell in the game. You have a weight limit, so cravans will have to be formed for protection.
No global chat. You will have guild chat and say chat with a limited distance.
True points, I give you points for those because they actually are true. I won't bother argue how stupid these artificial limits are and prone to cause lot of problems.
What you really just say are small details. Comparing MO and DF is pretty much same as comparing two flavors of ice cream. Where as MMO like WoW is more like carrot, both icecream and carrot are foods.
Truth is that DF and MO are really similiar:
No dungeons. All open world.
Crafting oriented. Meaning most are crafted.
"Skill" based. Meaning there isn't ultimate weapons compared to WoW.
No true goals. Again compare WoW which is tier based.
Sandboxes.
Gothic view. Everything is "realistic" and dark.
Hardcore attidute.
The house difference is huge between the two games. DF is a deed you have to find or buy from a player. Then find a pre-made village and a slot to put the deed to use. Then you have to pay taxes for your house.
MO's housing is in the game now. What I listed is taking place as we speek. You buy a plan, then search for a spot you can build on, collect material and begin to build. It is in the beta. Once you build a house you can buy a guild plan and expand the area to a guild town with walls if you build them. If you were in beta, you could run around the world and see these houses and guild towns.
The current crafting placeholder in beta runs circles around DF's live crafting. There is no thinking envolved with DF's crafting. You buy or collect what you need. Then craft what is next in line per your skill level. MO's system has combinations to try out to see what kind of weapon or armor you get. How much it wieghs, how strong it is and how much damage you can get out of it or protection. If you were in beta you could see this.
You skipped the persistant world where everything in it says in it. In DF you can craft a mount and put it in your backpack, craft a boat and put it in your backpack, craft siege equipment and put it in your backpack. MO's mounts stay in the world. You have to tame them or trade with someone who tames them to have a mount. When you log out, you need to stable your horse. It will not end up in your backpack.
You can build or destroy bridges in MO. Can not be done in DF. Local banking will force you to transport everything. This will lead to caravans (not in MO yet in beta). DF has a quest for caravan's.
I play DF now, I know that it is a good game, but a different game. I am not a rabid fanboi of MO. I just think it has a good chance to be an actual sandbox game with a semi-persistant world. That does not take away from what DF has done. I have fun in DF with the game design. It is a great PvP game with up and coming PvE. I just want a bit more choice in what can be done in the world. I am not bashing DF, just answering the OP with what is different right now in beta from DF.
Actually you cant expand your cluster of houses into a guild town yet. There is a guild stone that allows you to create a guild but there is no "guild plan". The walled 'cities' are just house plots placed inside of a walled area. They havent added everything related to housing, but they do have the basic systems in, just need to add more house types and more clan features.
The housing system is somewhat like Darkfalls with a little spice added:
- You buy a deed from a vendor instead of them being random drops
- You need to find a plot, no free placement yet, there is a limitation and they will be static until its fixed
- Plots are everywhere, some are lone plots in the mountains and some are clustered in various sized groups
- Once you find a plot you can begin construction, you use put stone, wood and metal to build the house
- What materials you use effect the structure, crap materials makes a low hp house, good materials make a high hp house
- You and friends can go into the house and construct it to speed the building process.
- Once a house is built you can Buy upgrades instead fo finding them in chest drops
- Upgrades add new floors, stables, shop area, more rooms and the ability to make a clan
3. a LOT better melee combat 4. a LOT better graphics 5. better animations 6. a LOT better sounds
I am in MO beta, and the melee combat is not that much better, only thing better is different hit boxes which are bugged like hell atm.
Better graphics sure, but that is why you can only have 3 people on your screen before going into a FPS and PING frenzy and then Dc'ing( I have a top of the line computer)
Better animations, sure read above.
Sounds are not better IMHO, with the new expansion lots of sounds got updated and are better then the ones currently in DFO.
So it comes to this, do you like gameplay or graphics better in a mmorpg, do you like massive fights or 1vs1's. Do like to PVP a lot or just once a week when u war someone.
If you want to PVP a lot and have massive scale and Small scale PVP on a regular basis, then DFO is for you, also the mobs in MO are non existent so the mobs in DFO which just got a updated AI are way harder, cooler, and more fun to kill.
So if you like to masturbate to nude cartoons then go MO, if you want to play PVP, in a BIG map( Mo's map is small) and have variety of battles, then choose DFO.
I played DFo since the first month, and Have MO beta, which is Would call a alpha, or even before that( what is the status of a game pre alpha)
I read the entire thread, and not once did I see a real answer to the OP, especially from the MO fans, how the two games differ. Nothing but vague references to unimplemented features that have been promised by SV, but don't actually exist at the present time. Its simple, if the two games are that different, list the differences here. Don't just say one is a FFA PVP game and another is virtual world, show us the differences, or just stop posting.
I am no expert, but I can list a few things MO has that DF doesn't....
Will know more after the next patch after the 17th.
Thank you very much for answering the question, you did a great job. Be sure to update this thread with the next round of changes as I'm interested in seeing how this game develops.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
What you really just say are small details. Comparing MO and DF is pretty much same as comparing two flavors of ice cream. Where as MMO like WoW is more like carrot, both icecream and carrot are foods.
Truth is that DF and MO are really similiar:
No dungeons. All open world.
Crafting oriented. Meaning most are crafted.
"Skill" based. Meaning there isn't ultimate weapons compared to WoW.
No true goals. Again compare WoW which is tier based.
Sandboxes.
Gothic view. Everything is "realistic" and dark.
Hardcore attidute.
The house difference is huge between the two games. DF is a deed you have to find or buy from a player. Then find a pre-made village and a slot to put the deed to use. Then you have to pay taxes for your house.
MO's housing is in the game now. What I listed is taking place as we speek. You buy a plan, then search for a spot you can build on, collect material and begin to build. It is in the beta. Once you build a house you can buy a guild plan and expand the area to a guild town with walls if you build them. If you were in beta, you could run around the world and see these houses and guild towns.
The current crafting placeholder in beta runs circles around DF's live crafting. There is no thinking envolved with DF's crafting. You buy or collect what you need. Then craft what is next in line per your skill level. MO's system has combinations to try out to see what kind of weapon or armor you get. How much it wieghs, how strong it is and how much damage you can get out of it or protection. If you were in beta you could see this.
You skipped the persistant world where everything in it says in it. In DF you can craft a mount and put it in your backpack, craft a boat and put it in your backpack, craft siege equipment and put it in your backpack. MO's mounts stay in the world. You have to tame them or trade with someone who tames them to have a mount. When you log out, you need to stable your horse. It will not end up in your backpack.
You can build or destroy bridges in MO. Can not be done in DF. Local banking will force you to transport everything. This will lead to caravans (not in MO yet in beta). DF has a quest for caravan's.
I play DF now, I know that it is a good game, but a different game. I am not a rabid fanboi of MO. I just think it has a good chance to be an actual sandbox game with a semi-persistant world. That does not take away from what DF has done. I have fun in DF with the game design. It is a great PvP game with up and coming PvE. I just want a bit more choice in what can be done in the world. I am not bashing DF, just answering the OP with what is different right now in beta from DF.
Actually you cant expand your cluster of houses into a guild town yet. There is a guild stone that allows you to create a guild but there is no "guild plan". The walled 'cities' are just house plots placed inside of a walled area. They havent added everything related to housing, but they do have the basic systems in, just need to add more house types and more clan features.
The housing system is somewhat like Darkfalls with a little spice added:
- You buy a deed from a vendor instead of them being random drops
- You need to find a plot, no free placement yet, there is a limitation and they will be static until its fixed
- Plots are everywhere, some are lone plots in the mountains and some are clustered in various sized groups
- Once you find a plot you can begin construction, you use put stone, wood and metal to build the house
- What materials you use effect the structure, crap materials makes a low hp house, good materials make a high hp house
- You and friends can go into the house and construct it to speed the building process.
- Once a house is built you can Buy upgrades instead fo finding them in chest drops
- Upgrades add new floors, stables, shop area, more rooms and the ability to make a clan
Other than that your post is spot on.
My sig is just as logical as your posts are
I am in MO beta, and the melee combat is not that much better, only thing better is different hit boxes which are bugged like hell atm.
Better graphics sure, but that is why you can only have 3 people on your screen before going into a FPS and PING frenzy and then Dc'ing( I have a top of the line computer)
Better animations, sure read above.
Sounds are not better IMHO, with the new expansion lots of sounds got updated and are better then the ones currently in DFO.
So it comes to this, do you like gameplay or graphics better in a mmorpg, do you like massive fights or 1vs1's. Do like to PVP a lot or just once a week when u war someone.
If you want to PVP a lot and have massive scale and Small scale PVP on a regular basis, then DFO is for you, also the mobs in MO are non existent so the mobs in DFO which just got a updated AI are way harder, cooler, and more fun to kill.
So if you like to masturbate to nude cartoons then go MO, if you want to play PVP, in a BIG map( Mo's map is small) and have variety of battles, then choose DFO.
I played DFo since the first month, and Have MO beta, which is Would call a alpha, or even before that( what is the status of a game pre alpha)
I am no expert, but I can list a few things MO has that DF doesn't....
Will know more after the next patch after the 17th.
Thank you very much for answering the question, you did a great job. Be sure to update this thread with the next round of changes as I'm interested in seeing how this game develops.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
DFO is reality and after last expansion/patch good polished game
MO is a fantasy - a dream of fanbois
imo there is too much features that game want bring to us - it wont work and for sure not in next month nor in next year or two
i heard too much promises from different dev teams - i dont believe if i wont touch
miracle patches etc crap.... yea right
but i wish em well - but i dont believe