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This is what I dont get

YamotaYamota Member UncommonPosts: 6,593

Star Trek IP is big, its friggin HUGE. Yet Cryptic thinks it can do it justice by having a 2.5 years development time and only 1.5 playable factions in the game?

Doesnt make much sense to me. If you shell out so much money for a huge license then why waste the opportunity by not including the Dominion, Romulans etc as playable races and thus alienating a proportion of the IP fan base?

It would be like Turbine buying the LOTR IP and not include Orcs as a playable faction. oh wait...

Really, IP owners should be more careful who they sell their license to.

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Comments

  • HersaintHersaint Member UncommonPosts: 366

    Perfect agreement with that post. It's a crying shame - a crying shame. A tear in my beer for what could have been.

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  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by Yamota


    Star Trek IP is big, its friggin HUGE. Yet Cryptic thinks it can do it justice by having a 2.5 years development time and only 1.5 playable factions in the game?
    Doesnt make much sense to me. If you shell out so much money for a huge license then why waste the opportunity by not including the Dominion, Romulans etc as playable races and thus alienating a proportion of the IP fan base?
    It would be like Turbine buying the LOTR IP and not include Orcs as a playable faction. oh wait...
    Really, IP owners should be more careful who they sell their license to.



     

    An here I thought the main problem with big brand-name IP licenses is that the cost is so huge to license, leaving less money for production costs.

    That's why I prefer "original" content, as apposed to STARWARS/TREK/GATE, DC UNIVERSE, MARVEL... blah blah, boring boring and the list goes on.

    Original branding = more money for production of the game (though that doesn't necessarily mean the will be good, but ... it does help)

  • Toquio3Toquio3 Member Posts: 1,074

    Funny you should say that about Lotro, because it were the holders of the IP themselves who said they didnt want players to be the bad guys, not Turbine.

    image
    If you stand VERY still, and close your eyes, after a minute you can actually FEEL the universe revolving around PvP.

  • DrachasorDrachasor Member Posts: 2,678

    I have a hard time seeing how this game isn't going to be a massive failure.  It might survive that in some fashion, but like CO if it lives on it will be with far, far, far fewer people than initially signed up.

    That said, I do my best to check my hypotheses about the game.  Talked to a couple people in beta that didn't have a high view of the game, though I've asked the MMORPG people to review group dynamics and non-combat content.  I think both are going to have major problems (tank-healer-dps system in space with perhaps little balance or challenge and paper-thin content respectively), but might as well double-check, I figure.  So far everything indicates a rushed and poorly thought out game though, especially with their emphasis on people pre-ordering.

  • Cameron27Cameron27 Member Posts: 142
    Originally posted by Yamota
    It would be like Turbine buying the LOTR IP and not include Orcs as a playable faction. oh wait...
    Really, IP owners should be more careful who they sell their license to.



     

    That comment would be more credible if the IP owners didn't restrict Turbine from making Orcs a playable race, but eventually relented to allowing monster play.

    "I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob

  • dirtyklingondirtyklingon Member Posts: 158

    i think sto is an ip caught between a subpar dev team with very real time and money constraints and a fanbase that has very unrealistic expectations about what should be in the game, along with unrealistic ideas about gameplay.

     

    an example is that people are still whining about pc crews. any mmo players knows how frustrating and time consuming forming a group can be. imagine having to fill 5 unique slots every time you logged in. even at peak times this would be a nightmare.

     

    then we find out that klingons are barely if at all implemented yet, pvp mechanics haven't been sorted yet, and there will be little if any klingon pve. which definitely hurts for people planning on going klingon like myself. i don't mind less pve focus and more pvp focus, but the speculated upon pvp(by teh devs) is so limited in scope. no world pvp? klingons have been ganksters since star trek 3! if not a tos episode or two! klingons' ideas about honour are much different than humans' ideas about honour. the first hint is that klingons use a cloaking device to remain hidden from their enemies until just the right moment.

    KERPLAH!

  • KaalanKaalan Member Posts: 63
    Originally posted by dirtyklingon


    an example is that people are still whining about pc crews. any mmo players knows how frustrating and time consuming forming a group can be. imagine having to fill 5 unique slots every time you logged in. even at peak times this would be a nightmare. 

    If you had actually read that thread you would know that nobody is suggesting or even wanting a system with forced grouping, and that it is not a "whine" about STO lacking player crews, it is a hypothetical discussion about how a player crew mechanism could be implemented in a game (not STO specifically), and what this would entail.



    Sorry if this sounds like I am having a go at you personally. I'm not trying to, it's just that you posted the same thing in that thread and then ignored someones response to you, explaining the situation, and then came here and posted it again.

  • roach5000roach5000 Member Posts: 77

    but honestly if you own a Burger King and I come in and ask for a Big Mac and you tell me you dont have Big Macs and I go on and on about how I wanted a Big Mac and here is how you could make a Big Mac and everyone in the resturant wants a Big Mac and how your Burger King will fail because you arent serving Big Mac......um that's whining

  • hidden1hidden1 Member UncommonPosts: 1,244
    Originally posted by roach5000


    but honestly if you own a Burger King and I come in and ask for a Big Mac and you tell me you dont have Big Macs and I go on and on about how I wanted a Big Mac and here is how you could make a Big Mac and everyone in the resturant wants a Big Mac and how your Burger King will fail because you arent serving Big Mac......um that's whining



     

    I haven't eaten beef for 2 years now... suddenly I'm craving a Big Mac!

  • roach5000roach5000 Member Posts: 77

    Beef...its whats for dinner

     

    thought I dont think I would classify Big Mac meat as Beef

  • WyluliWyluli Member Posts: 80
    Originally posted by hidden1

    Originally posted by Yamota


    Star Trek IP is big, its friggin HUGE. Yet Cryptic thinks it can do it justice by having a 2.5 years development time and only 1.5 playable factions in the game?
    Doesnt make much sense to me. If you shell out so much money for a huge license then why waste the opportunity by not including the Dominion, Romulans etc as playable races and thus alienating a proportion of the IP fan base?
    It would be like Turbine buying the LOTR IP and not include Orcs as a playable faction. oh wait...
    Really, IP owners should be more careful who they sell their license to.



     

    An here I thought the main problem with big brand-name IP licenses is that the cost is so huge to license, leaving less money for production costs.

    That's why I prefer "original" content, as apposed to STARWARS/TREK/GATE, DC UNIVERSE, MARVEL... blah blah, boring boring and the list goes on.

    Original branding = more money for production of the game (though that doesn't necessarily mean the will be good, but ... it does help)

     

    Original ideas require creativity, and sadly most of these companies have contempt for creative talent and refuse to hire or to pay them what they deserve...

     

  • Lord_IxiganLord_Ixigan Member Posts: 548
    Originally posted by hidden1

    Originally posted by roach5000


    but honestly if you own a Burger King and I come in and ask for a Big Mac and you tell me you dont have Big Macs and I go on and on about how I wanted a Big Mac and here is how you could make a Big Mac and everyone in the resturant wants a Big Mac and how your Burger King will fail because you arent serving Big Mac......um that's whining



     

    I haven't eaten beef for 2 years now... suddenly I'm craving a Big Mac!

     

    Unrelated note - Why is it that anybody who doesn't eat meat feel the overwhelming desire to tell others how long it's been since they have? It's not like you used to hit the crack pipe that makes it some noteworthy accomplishment. If nature (excluding religion here) didn't want animals (inclusive of humans) to eat other animals then no animal would be born with a desire to eat other animals....nor would other animals be so delicious.

    Plants are living things too, so if it's some kind of deal with not wanting to hurt another living thing you really can't win there. If it's a health issue with beef alone then I understand that, same with red meat.

    Anyway.../rant off.....you're kinda catching the end of an all day fest of dealing with vegetarians and vegens  or vegans or whatever the hell they want to be called.

  • weslubowweslubow Member UncommonPosts: 163
    Originally posted by Yamota


    Star Trek IP is big, its friggin HUGE. Yet Cryptic thinks it can do it justice by having a 2.5 years development time and only 1.5 playable factions in the game?
    Doesnt make much sense to me. If you shell out so much money for a huge license then why waste the opportunity by not including the Dominion, Romulans etc as playable races and thus alienating a proportion of the IP fan base?
    It would be like Turbine buying the LOTR IP and not include Orcs as a playable faction. oh wait...
    Really, IP owners should be more careful who they sell their license to.



     

    I agree. However, when dealing with an IP this large people get emotionally connected to a part which they can understand. This leads to wanting to play the particular race. There are a lot of different races throughout this property. If Cryptic had taken the time to add all of the asked for races the developement time would have been exceedingly long. So Cryptic, the producers, and CBS hashed out what will be in the release.

    From the video I've seen (including some NDA violators now removed) the starting point of the release will be reasonable. But, this is only the starting point. Then comes the "What would you like us to fix, change, and/or add" part. You want to play Dominion, Romulan or another race? That is the time.

    If you wish to be heard by the Devs, try writting your messages how you would like to be spoken to. Would you listen to someone cursing at you? How about how worthless you are? Word your messages so the Devs can understand which parts are important to you. If the sound a weapon makes would be important please say so.

    I have seen most of the Star Trek Shows and Films as premiers. (I guess I just dated myself) This is a great IP. I'm hoping for a game I will play for years. It can happen, but only if I do my part.

    Please discuss.

  • TorgrimTorgrim Member CommonPosts: 2,088

    Where is my Ferengi Smuggler/Trader/Raider?

    If it's not broken, you are not innovating.

  • WW4BWWW4BW Member UncommonPosts: 501
    Originally posted by hidden1


     
    An here I thought the main problem with big brand-name IP licenses is that the cost is so huge to license, leaving less money for production costs.
    That's why I prefer "original" content, as apposed to STARWARS/TREK/GATE, DC UNIVERSE, MARVEL... blah blah, boring boring and the list goes on.
    Original branding = more money for production of the game (though that doesn't necessarily mean the will be good, but ... it does help)

    The reason I like original MMOs is because its much easier to balance and it is also allows the player to have a much bigger impact on the game world... if the game designers do balance their game and allow players to impact the game world.

    Well known IPs dont make for great MMOs.. they are excellent for single player though and for regular multiplayer games.

    If you cant tell, Im not a big fan of themepark MMOs. It just seems wrong to me that the world with that many people in it is so static. Sure you get new and exiting rides once in a while, but the reason I would think of myself as a great general or fleet commander would be to change something. Not seeing my countless victories count for nothing in the big picture.. or my countless losses for that matter.. I have no illusions of my skill... though if Im day dreaming it would be victories :P

     

  • sa1yamansa1yaman Member Posts: 272

    And where is my Borg queen to assimilate with??

     

    2OP: it's because with all that said, it's still  a niche game. I would think that Cryptic made a research on possible revenue from it. And based on that they rush it out before dev costs exceed this estimate.

  • WolfdorWolfdor Member Posts: 123

    Cryptic games aren't about quality or creating an incredible game.  Their games aren't even about making successful games.  Cryptic's games are launched super quick with the bare bones minimum because they are trying to prove that their game engine can create MMO's in under 2 years of development.  That's their biggest goal, to prove they can make quick MMO's in hopes of licensing their engine to other companies who want to create more low quality and bare bones rushed to launch games.

  • mrw0lfmrw0lf Member Posts: 2,269
    Originally posted by weslubow
    I have seen most of the Star Trek Shows and Films as premiers. (I guess I just dated myself) This is a great IP. I'm hoping for a game I will play for years. It can happen, but only if I do my part.
    Please discuss.



     

    When I read that part I couldn't help but wonder if you meant carnally or age wise.

    -----
    “The person who is certain, and who claims divine warrant for his certainty, belongs now to the infancy of our species.”

  • Mors-SubitaMors-Subita Member UncommonPosts: 517

    When the beta first opened I would have agreed with you, subpar... Except that you have to understand that it is BETA... early beta at that, most stuff wasn't in.

     

    This past weekends test was a completely different story for me. I really enjoyed it, a lot... Even with significant amounts of content still not enabled for beta testers(crafting, genesis system for non-combat progress, etc). PVP and PvE  were fun and fluid... You got a glimpse of ship interior during tutorial, though its not fully enabled in game yet... I don't think I can say any more due to NDA... hopefully what I've written so far isn't too much, but all I am saying is that until its closer to release hold off on the doom-speak. I was very doubtful at first, but I am getting much less so...

    image

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by roach5000


    but honestly if you own a Burger King and I come in and ask for a Big Mac and you tell me you dont have Big Macs and I go on and on about how I wanted a Big Mac and here is how you could make a Big Mac and everyone in the resturant wants a Big Mac and how your Burger King will fail because you arent serving Big Mac......um that's whining



     

    If there was an award given for best analogy of the year, then this post wins hands down.

    Currently Playing: World of Warcraft

  • BlurrBlurr Member UncommonPosts: 2,155
    Originally posted by ktanner3

    Originally posted by roach5000


    but honestly if you own a Burger King and I come in and ask for a Big Mac and you tell me you dont have Big Macs and I go on and on about how I wanted a Big Mac and here is how you could make a Big Mac and everyone in the resturant wants a Big Mac and how your Burger King will fail because you arent serving Big Mac......um that's whining

    If there was an award given for best analogy of the year, then this post wins hands down.



     

    Seconded. AND I now was a Big Mac, or wait, was that a BK Stacker?

    "Because it's easier to nitpick something than to be constructive." -roach5000

  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Blurr

    Originally posted by ktanner3

    Originally posted by roach5000


    but honestly if you own a Burger King and I come in and ask for a Big Mac and you tell me you dont have Big Macs and I go on and on about how I wanted a Big Mac and here is how you could make a Big Mac and everyone in the resturant wants a Big Mac and how your Burger King will fail because you arent serving Big Mac......um that's whining

    If there was an award given for best analogy of the year, then this post wins hands down.



     

    Seconded. AND I now was a Big Mac, or wait, was that a BK Stacker?



     



    Haven't been in one in awhile but they used to have the Big King, which was the closest they ever came to copying the Big Mac. It didn't sell and was taken off the menu. Personally I've never gotten the attraction to a sandwhich that is dripping in thousand island dressing, has stinky onions and 3 slices of bread. But to each his own.

    Currently Playing: World of Warcraft

  • karat76karat76 Member UncommonPosts: 1,000

    I think they could have a better chance of keeping more subs if the Klingons or Romulans  were factions as well and you could have space rvr like like DAoC in space and just for spice have the Borg randomly invade each faction.

  • heartlessheartless Member UncommonPosts: 4,993
    Originally posted by Wolfdor


    Cryptic games aren't about quality or creating an incredible game.  Their games aren't even about making successful games.  Cryptic's games are launched super quick with the bare bones minimum because they are trying to prove that their game engine can create MMO's in under 2 years of development.  That's their biggest goal, to prove they can make quick MMO's in hopes of licensing their engine to other companies who want to create more low quality and bare bones rushed to launch games.

     

    Absolutely correct. Cryptic is trying to turn MMOs into fast food.

    It's a shame really. I'm not a super huge fan one Star Trek but this IP deserves a lot more and a lot better than being turned into a Big Mac.

    image

  • SauronasSauronas Member Posts: 183

    I totally agree with OP. It seems every licensed game gets rushed out the door and end up feeling half assed and lacking. The reason for this is the property owners. It's not like the owners of the star trek license know anything about video games, especially MMOs, yet they have total control over the entire design of the game. That is why movie producers and trust fund babies shouldn't be allowed to set foot in game studios. 

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