The game I want is both to survive and thrive, as for you thinking I was whining I was not. I have been a part of those clans and left because I didn't want to be part of their "cheating". I know clans will always be ahead, but to be ahead because you found an exploit and used it none stop is a poor way to be considered powerful.
As for the skill cap yes, I believe there should be one to promote more teamwork in the game, the specializations they added simply are not enough to curb people from being powerful with everything at once.
I know many good clans in Darkfall, I wish them the best. But to me the game has turned into a non stop macro/grind just to get to maxed stats, and that isn't fun. I like to pvp, and because I chose for so long to do nothing but pvp I am now losing the will to since even the people I play with think they are useless until they get all magic schools to 100.
your choice of words is confusing "the game has turned into..."
that is not correct it hasnt "turned into..." a macro game it WAS a macro game and the clans that did the most of it early are on top however currently the game is actuall LESS of a macroing game.
And as a side note, one the most important rules in warfare is to cheat. Not saying i support cheating but just putting something out there for folks to reflect on when a "war game" is being made
Please do not respond to me, even if I ask you a question, its rhetorical.
The game I want is both to survive and thrive, as for you thinking I was whining I was not. I have been a part of those clans and left because I didn't want to be part of their "cheating". I know clans will always be ahead, but to be ahead because you found an exploit and used it none stop is a poor way to be considered powerful.
As for the skill cap yes, I believe there should be one to promote more teamwork in the game, the specializations they added simply are not enough to curb people from being powerful with everything at once.
I know many good clans in Darkfall, I wish them the best. But to me the game has turned into a non stop macro/grind just to get to maxed stats, and that isn't fun. I like to pvp, and because I chose for so long to do nothing but pvp I am now losing the will to since even the people I play with think they are useless until they get all magic schools to 100.
your choice of words is confusing "the game has turned into..."
that is not correct it hasnt "turned into..." a macro game it WAS a macro game and the clans that did the most of it early are on top however currently the game is actuall LESS of a macroing game.
And as a side note, one the most important rules in warfare is to cheat. Not saying i support cheating but just putting something out there for folks to reflect on when a "war game" is being made
By "The game has turned into" I meant more for me on a personal level and not in a broader sense like you're taking it. For ME the game is turning into a grind, why? Because without doing so I can no longer compete in top tier combat which is what I enjoyed earlier on during the game. Because I focused on pvp and not exploiting mobs I fell behind. It's my own fault but at the same time exploiting mobs is all I ever see top tier players doing when they are not raiding.
as for your comment about a war game... I've been in actual war, of course there is backhanding and so forth. This is a video game, and in a video game people should have the balls to play without exploiting flawed game mechanics that can give them the edge. I'll respect a DF player more for killing a guy when he has low skills than the guy who macro'd everything to 100.
Odd are, some folks/clans will figure out a way to exploit in MO and you'll be right back where you started from. Have yet to see a game that doesn't have this problem, what matters is how you deal with it.
I agree with Kyleran, as usual. There are top guilds in every MMO who get there by some form of exploitation, if you quit the game over it, you minds well quit the genre. The top guilds in Aion botted their characters to get there. Age of Conan had people cascading raid lockouts to farm a months worth of epics in a night. These type of things happen in every game going all the way back to Everquest 1. I don't see where you would expect Mortal online to be any different. Just play the game you want to play and try not to get discouraged.
Odd are, some folks/clans will figure out a way to exploit in MO and you'll be right back where you started from. Have yet to see a game that doesn't have this problem, what matters is how you deal with it.
I agree with Kyleran, as usual. There are top guilds in every MMO who get there by some form of exploitation, if you quit the game over it, you minds well quit the genre. The top guilds in Aion botted their characters to get there. Age of Conan had people cascading raid lockouts to farm a months worth of epics in a night. These type of things happen in every game going all the way back to Everquest 1. I don't see where you would expect Mortal online to be any different. Just play the game you want to play and try not to get discouraged.
As much as I respect your voice Paragus I have to disagree, in a pvp centric game exploits can ruin the balance which then ruins the fun. I know they will happen in every game, and I expect to find it in MO. However I am hopeful it isn't all that happens in MO like it currently does in DF.
#2 I stated clearly again MO could turn out the same way, I have no illusions in that. However from my experience in the beta the game is a lot harder, which I like. I don't see the mobs being quite as exploitable. As for comparing the Beta stages of both games that's pointless, MO still has time to grow before release.
Good luck ! Please report back after a month. I'm looking forward to trying MO, probably few months after the launch.
About MO exploits: Don't underestimate MO exploiters. No clan will use them knowing that server will be wiped out before official launch. Wait few weeks after launch, and you'll see how many exploits they've learned during the beta. I'd love to be wrong ...
About DF exploits: There were some cases in DF when players' banks were "corrected" by admins. But more often exploiters' accounts were just banned, without much publicity. Some well known clans become "bored with DF" and left - but when you dig a little deeper - you'll find out that some of them lost 70% of members due to exploit bans.
There are fully legit ways of earning 20k per hour in DF. It may seem insane for newbies - but it wasn't enough for some players who decided to cheat anyway. Most of them were banned - and I fear that some of them bought Mortal Online.
In my opinion, Darkfall is vastly superior to Mortal Online at present. That being said, I think Mortal Online has a lot of potential and I plan to support both projects. I just worry that MO will be contending with Darkfall for the same niche of players... and it currently doesn't compare.
MO is just not fun enough for me at present to make me consider switching over from Darkfall. At least for my main game...
In my opinion, Darkfall is vastly superior to Mortal Online at present. That being said, I think Mortal Online has a lot of potential and I plan to support both projects. I just worry that MO will be contending with Darkfall for the same niche of players... and it currently doesn't compare. MO is just not fun enough for me at present to make me consider switching over from Darkfall. At least for my main game...
I think DF is more empire/conquest/group/RTS focused than MO is or will be, where as MO is more focused on the individual.
I am not suggesting DF has the RTS features down well at this time but I am suggesting that its a different focus overall than MO.
Ironically given how I actually play it suggests I am more of an MO player but I perfer games with a group/empire focused framework all the same.
Please do not respond to me, even if I ask you a question, its rhetorical.
So basically what you saying is that you cant do the simplest things like make gold/grind skills in darkfall, so you are going to focus on a MO which is shitty for pvp, because with more then 3-4 ppl on screen u lag like hell( I was in beta block .
good luck to you in MO, but MO is in alpha or if it is atm complete then say goodbye, I was very upset at how small that last content patch was. People will get bored of it after 2-3 weeks.
BTW I kill devils with 3-5 other people easily, and make 20k an hour there without exploiting. Dont call people exploiters when you are just too much of a dummy to figure it our yourself. And the grind is not that bad if you know what you want, and level on mobs, or just watch a movie and put on a macro and be on look out for GM's Pm's.
Macroing itself is fairly lame, but imo it keeps the people who do have to work and college, to go and compete whenever they are on.
In my opinion, Darkfall is vastly superior to Mortal Online at present. That being said, I think Mortal Online has a lot of potential and I plan to support both projects. I just worry that MO will be contending with Darkfall for the same niche of players... and it currently doesn't compare. MO is just not fun enough for me at present to make me consider switching over from Darkfall. At least for my main game...
I think DF is more empire/conquest/group/RTS focused than MO is or will be, where as MO is more focused on the individual.
I am not suggesting DF has the RTS features down well at this time but I am suggesting that its a different focus overall than MO.
Ironically given how I actually play it suggests I am more of an MO player but I perfer games with a group/empire focused framework all the same.
Yeah, for now MO only has houses which when grouped I guess make a village... then a city. It'll be interesting to see where MO goes with clan cities and so forth. The only positive thing MO has about it's housing system over DF is the fact you can place it anywhere you want within reason.
I think MO will be just as group focused, just in a smaller scale. I feel that a clan of 20 could possibly beat out a clan of 50+ simply by being better. In Darkfall that is possible, but less likely to happen.
Its the same way in Lineage 2. The top clans are the ones that bot and buy gold to stay on top. They are also the clans that use hacks / cheats. I enjoy the game so much that I dont let it bother me. I understand leaving the game if you are not enjoying it but if Mortal Online is a PVP game I can promise you that the same thing is going to happen there.
So basically what you saying is that you cant do the simplest things like make gold/grind skills in darkfall, so you are going to focus on a MO which is shitty for pvp, because with more then 3-4 ppl on screen u lag like hell( I was in beta block .
good luck to you in MO, but MO is in alpha or if it is atm complete then say goodbye, I was very upset at how small that last content patch was. People will get bored of it after 2-3 weeks. BTW I kill devils with 3-5 other people easily, and make 20k an hour there without exploiting. Dont call people exploiters when you are just too much of a dummy to figure it our yourself. And the grind is not that bad if you know what you want, and level on mobs, or just watch a movie and put on a macro and be on look out for GM's Pm's.
Macroing itself is fairly lame, but imo it keeps the people who do have to work and college, to go and compete whenever they are on.
I never stated everyone exploits, even solo I could and can make 10K+ an hour. You simply refuse to understand it's not the current state of the game but the past stages where people exploited and got away with it. Yes AV banned a few of them, but enough people were doing it that they couldn't get rid of them all.
As for macroing while sleeping or watching a movie... I'd rather just play the damn game.
I've been in DF since Beta, so please take your comments elsewhere when it comes to not knowing the game. I know how people play it, I know the exploits. I just refuse to partake in those actions.
Thus my action in "dealing with it" is to stop paying for the game and not support AV with my money so long as people are clearly still actively getting away with things they shouldn't be able.
So basically what you saying is that you cant do the simplest things like make gold/grind skills in darkfall, so you are going to focus on a MO which is shitty for pvp, because with more then 3-4 ppl on screen u lag like hell( I was in beta block .
good luck to you in MO, but MO is in alpha or if it is atm complete then say goodbye, I was very upset at how small that last content patch was. People will get bored of it after 2-3 weeks. BTW I kill devils with 3-5 other people easily, and make 20k an hour there without exploiting. Dont call people exploiters when you are just too much of a dummy to figure it our yourself. And the grind is not that bad if you know what you want, and level on mobs, or just watch a movie and put on a macro and be on look out for GM's Pm's.
Macroing itself is fairly lame, but imo it keeps the people who do have to work and college, to go and compete whenever they are on.
I never stated everyone exploits, even solo I could and can make 10K+ an hour. You simply refuse to understand it's not the current state of the game but the past stages where people exploited and got away with it. Yes AV banned a few of them, but enough people were doing it that they couldn't get rid of them all.
As for macroing while sleeping or watching a movie... I'd rather just play the damn game.
I've been in DF since Beta, so please take your comments elsewhere when it comes to not knowing the game. I know how people play it, I know the exploits. I just refuse to partake in those actions.
Thus my action in "dealing with it" is to stop paying for the game and not support AV with my money so long as people are clearly still actively getting away with things they shouldn't be able.
Which in the end, is a perfectly reasonable response when dealing with a game/company that you're not happy with, just stop paying them.
Can't fault your logic there, but I do think you'll find yourself in similar circumstances in MO and be disappointed again.
I've learned to find my fun in EVE despite all the allegations of cheating so I guess to me its just a matter of how you look at tings. (because many people have left EVE for the same reason you are leaving DF)
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
So basically what you saying is that you cant do the simplest things like make gold/grind skills in darkfall, so you are going to focus on a MO which is shitty for pvp, because with more then 3-4 ppl on screen u lag like hell( I was in beta block .
good luck to you in MO, but MO is in alpha or if it is atm complete then say goodbye, I was very upset at how small that last content patch was. People will get bored of it after 2-3 weeks. BTW I kill devils with 3-5 other people easily, and make 20k an hour there without exploiting. Dont call people exploiters when you are just too much of a dummy to figure it our yourself. And the grind is not that bad if you know what you want, and level on mobs, or just watch a movie and put on a macro and be on look out for GM's Pm's.
Macroing itself is fairly lame, but imo it keeps the people who do have to work and college, to go and compete whenever they are on.
I never stated everyone exploits, even solo I could and can make 10K+ an hour. You simply refuse to understand it's not the current state of the game but the past stages where people exploited and got away with it. Yes AV banned a few of them, but enough people were doing it that they couldn't get rid of them all.
As for macroing while sleeping or watching a movie... I'd rather just play the damn game.
I've been in DF since Beta, so please take your comments elsewhere when it comes to not knowing the game. I know how people play it, I know the exploits. I just refuse to partake in those actions.
Thus my action in "dealing with it" is to stop paying for the game and not support AV with my money so long as people are clearly still actively getting away with things they shouldn't be able.
Which in the end, is a perfectly reasonable response when dealing with a game/company that you're not happy with, just stop paying them.
Can't fault your logic there, but I do think you'll find yourself in similar circumstances in MO and be disappointed again.
I've learned to find my fun in EVE despite all the allegations of cheating so I guess to me its just a matter of how you look at tings. (because many people have left EVE for the same reason you are leaving DF)
I'm actually in EVE too, but I play EVE on the side.
Yeah, for now MO only has houses which when grouped I guess make a village... then a city. It'll be interesting to see where MO goes with clan cities and so forth. The only positive thing MO has about it's housing system over DF is the fact you can place it anywhere you want within reason.
I think MO will be just as group focused, just in a smaller scale. I feel that a clan of 20 could possibly beat out a clan of 50+ simply by being better. In Darkfall that is possible, but less likely to happen.
housing is completely indivudal focused and frankly in my mind just boring crap. EQ2 has "guild halls" as well and I think we both know the difference in what I am talking about here.
I am talking about cities that can be conjured with cannons you built, ships your clan worked together to build. I am talking hunderds of people on the screen at once with real massive tactics. Come on, dont be a predictable poster you know the difference
Please do not respond to me, even if I ask you a question, its rhetorical.
Odd are, some folks/clans will figure out a way to exploit in MO and you'll be right back where you started from. Have yet to see a game that doesn't have this problem, what matters is how you deal with it.
I agree with Kyleran, as usual. There are top guilds in every MMO who get there by some form of exploitation, if you quit the game over it, you minds well quit the genre. The top guilds in Aion botted their characters to get there. Age of Conan had people cascading raid lockouts to farm a months worth of epics in a night. These type of things happen in every game going all the way back to Everquest 1. I don't see where you would expect Mortal online to be any different. Just play the game you want to play and try not to get discouraged.
As much as I respect your voice Paragus I have to disagree, in a pvp centric game exploits can ruin the balance which then ruins the fun. I know they will happen in every game, and I expect to find it in MO. However I am hopeful it isn't all that happens in MO like it currently does in DF.
What can ruin fun in a pvp centric game is grind. What you don't understand is that there will be always people ahead of you so from that point of view there is no balance in any kind of game with character progression. They could exploit mobs, dupe gold or whatever else, but as long people don't hack in pvp it doesn't destroy the balance, it just gives them advantage.
Yeah, for now MO only has houses which when grouped I guess make a village... then a city. It'll be interesting to see where MO goes with clan cities and so forth. The only positive thing MO has about it's housing system over DF is the fact you can place it anywhere you want within reason.
I think MO will be just as group focused, just in a smaller scale. I feel that a clan of 20 could possibly beat out a clan of 50+ simply by being better. In Darkfall that is possible, but less likely to happen.
housing is completely indivudal focused and frankly in my mind just boring crap. EQ2 has "guild halls" as well and I think we both know the difference in what I am talking about here. I am talking about cities that can be conjured with cannons you built, ships your clan worked together to build. I am talking hunderds of people on the screen at once with real massive tactics. Come on, dont be a predictable poster you know the difference
That is understandable, each person has likes and dislikes. MO will have some interesting siege mechanis of thier own. Equipment will have to be built and transported. You can not put a siege engine in your backpack in MO. You have to transport it to where you are going to attack. Bridges can be built and destroyed by players. The movement of equipment to a siege can create a whole new experience that is missing in DF. You can't jump walls with magic in MO. You have to breach the wall or enter through the opening.
I like the appeal of a smaller version of DF. Individuals will matter a bit more over the pure zerg. This will be something for the future obviously. Right now we have to see haw the upgrades in the patch pan out first. The get the game launched and have 6 months to a year of updates like DF has had. It is a long road, but I like the concept in MO where the individual matters more.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them? R.A.Salvatore
I can certainly understand the feeling. One thing that really bothers me in DFO is the insane quest for optimum performance. In a game where everyone can be everything, there is really a funneling into a build/item choice that most of the community feels "optimal". Any choices that go contrary to this premade build are viewed with suspicion and usually cause you to be disregarded.
I am interested in MO, but I'm not ready to commit right now. I'm still gathering info about it. There are several aspects though that appeal to me. DFO is a good game, ATM, but it's too monomaniacal and performance-driven for my testes.
If it's FFA PvP there will be hackers playing, that's a stone cold fact. I think AV has done a good job and continues to do so in controlling the hackers and cheats. A large plus for both DFO and MO is that there will be no gold farmer bots in plain sight, but certainly at launch it's gonna be like DFO launch part 2.
I think you're going to have to live with the fact that losers cheat in these games alot or just not play them.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
- The game caters towards zergs a little too much in my opinion. -I don't want to macro every skill too 100 to compete , -nor do I want to grind the base stats. - a SKILL CAP, something Darkfall should have had from day 1 - running a small clan looks to be a possible choice in still wanting to compete.
I sadly find zerging gone these days. The big battles was our biggest selling point, but that's gone from EU1. We don't even fight over the sea fortress anymore. The last two times some small clans have taken them without a fight.
And nobody wants to macro every skill to compete, but that's how it is in DF at the moment. Some will try to tell you that your level doesn't matter, but we all know that's bullshit. Level is king in this game, but sadly for you new guys, you can't macro anymore without a ban. Good luck in raising some of your skill without a macro.
Ahh the stat discussion, just look at forumfall. The wow generation is defending the grind in Darkfall thinking that's what a mmorpg is all about. They don't understand DF is about battles, politics, ships etc. Our grind should be about getting mats for our lost ships, warhulks, gear and stone to repair our citys. Now all we do 99% of our time in Darkfall is grinding skills and stats.
Yes, we should have some skillcap in DF from the start, but it's to late now. But you can compete with a small clan in DF. All you have to do is joining an alliance. You can help out if there is a battle somewhere, but still do what you want.
I sadly find zerging gone these days. The big battles was our biggest selling point, but that's gone from EU1. We don't even fight over the sea fortress anymore. The last two times some small clans have taken them without a fight.
We still feel effects of NA-1 transfers. We've got about the same population as before the transfers, but strong political ties were broken, clans who worked together for 6 months are now on separate servers, and some months old wars and hostilites ended when one side transferred, and other did not.
In time hate between clans and alliances on EU-1 will grow, and eventually we will have our new world war.
All of the sandbox pvp mmos i have played with skill caps soon or later led to specific skill choices despite of developer efforts to make things more balanced. Even i don't agree with DF's design to make everyone able to be everything (ignoring RP rules) i think that it offers an opportunity to experiment with every skill and decide your playstyle without worrying too much about skills beeing nerfed on a future patch.
As for hacks, exploits and several other issues i don't think that MO devs are able to solve them since they are unable to overcome common problems like lag and perfomance (that DF has solved) even if they are using the most expensive tools the industry has to offer.
Didn't like the boring combat Enjoyed the RP aspects although they all aren't in Enjoyed the crafting and taming PvE is the same as DFO (yea) Housing is a wash since the war dec and territory control system are fubar Thats MO in nut shell the game has little else
Yep hes right for once. I have MO beta, the game is a long way off being ready for release, they need another 3 to 4 months.
Comments
your choice of words is confusing "the game has turned into..."
that is not correct it hasnt "turned into..." a macro game it WAS a macro game and the clans that did the most of it early are on top however currently the game is actuall LESS of a macroing game.
And as a side note, one the most important rules in warfare is to cheat. Not saying i support cheating but just putting something out there for folks to reflect on when a "war game" is being made
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
your choice of words is confusing "the game has turned into..."
that is not correct it hasnt "turned into..." a macro game it WAS a macro game and the clans that did the most of it early are on top however currently the game is actuall LESS of a macroing game.
And as a side note, one the most important rules in warfare is to cheat. Not saying i support cheating but just putting something out there for folks to reflect on when a "war game" is being made
By "The game has turned into" I meant more for me on a personal level and not in a broader sense like you're taking it. For ME the game is turning into a grind, why? Because without doing so I can no longer compete in top tier combat which is what I enjoyed earlier on during the game. Because I focused on pvp and not exploiting mobs I fell behind. It's my own fault but at the same time exploiting mobs is all I ever see top tier players doing when they are not raiding.
as for your comment about a war game... I've been in actual war, of course there is backhanding and so forth. This is a video game, and in a video game people should have the balls to play without exploiting flawed game mechanics that can give them the edge. I'll respect a DF player more for killing a guy when he has low skills than the guy who macro'd everything to 100.
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I agree with Kyleran, as usual. There are top guilds in every MMO who get there by some form of exploitation, if you quit the game over it, you minds well quit the genre. The top guilds in Aion botted their characters to get there. Age of Conan had people cascading raid lockouts to farm a months worth of epics in a night. These type of things happen in every game going all the way back to Everquest 1. I don't see where you would expect Mortal online to be any different. Just play the game you want to play and try not to get discouraged.
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I agree with Kyleran, as usual. There are top guilds in every MMO who get there by some form of exploitation, if you quit the game over it, you minds well quit the genre. The top guilds in Aion botted their characters to get there. Age of Conan had people cascading raid lockouts to farm a months worth of epics in a night. These type of things happen in every game going all the way back to Everquest 1. I don't see where you would expect Mortal online to be any different. Just play the game you want to play and try not to get discouraged.
As much as I respect your voice Paragus I have to disagree, in a pvp centric game exploits can ruin the balance which then ruins the fun. I know they will happen in every game, and I expect to find it in MO. However I am hopeful it isn't all that happens in MO like it currently does in DF.
Full Sail University - Game Design
Good luck ! Please report back after a month. I'm looking forward to trying MO, probably few months after the launch.
About MO exploits: Don't underestimate MO exploiters. No clan will use them knowing that server will be wiped out before official launch. Wait few weeks after launch, and you'll see how many exploits they've learned during the beta. I'd love to be wrong ...
About DF exploits: There were some cases in DF when players' banks were "corrected" by admins. But more often exploiters' accounts were just banned, without much publicity. Some well known clans become "bored with DF" and left - but when you dig a little deeper - you'll find out that some of them lost 70% of members due to exploit bans.
There are fully legit ways of earning 20k per hour in DF. It may seem insane for newbies - but it wasn't enough for some players who decided to cheat anyway. Most of them were banned - and I fear that some of them bought Mortal Online.
In my opinion, Darkfall is vastly superior to Mortal Online at present. That being said, I think Mortal Online has a lot of potential and I plan to support both projects. I just worry that MO will be contending with Darkfall for the same niche of players... and it currently doesn't compare.
MO is just not fun enough for me at present to make me consider switching over from Darkfall. At least for my main game...
I think DF is more empire/conquest/group/RTS focused than MO is or will be, where as MO is more focused on the individual.
I am not suggesting DF has the RTS features down well at this time but I am suggesting that its a different focus overall than MO.
Ironically given how I actually play it suggests I am more of an MO player but I perfer games with a group/empire focused framework all the same.
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
So basically what you saying is that you cant do the simplest things like make gold/grind skills in darkfall, so you are going to focus on a MO which is shitty for pvp, because with more then 3-4 ppl on screen u lag like hell( I was in beta block .
good luck to you in MO, but MO is in alpha or if it is atm complete then say goodbye, I was very upset at how small that last content patch was. People will get bored of it after 2-3 weeks.
BTW I kill devils with 3-5 other people easily, and make 20k an hour there without exploiting. Dont call people exploiters when you are just too much of a dummy to figure it our yourself. And the grind is not that bad if you know what you want, and level on mobs, or just watch a movie and put on a macro and be on look out for GM's Pm's.
Macroing itself is fairly lame, but imo it keeps the people who do have to work and college, to go and compete whenever they are on.
I think DF is more empire/conquest/group/RTS focused than MO is or will be, where as MO is more focused on the individual.
I am not suggesting DF has the RTS features down well at this time but I am suggesting that its a different focus overall than MO.
Ironically given how I actually play it suggests I am more of an MO player but I perfer games with a group/empire focused framework all the same.
Yeah, for now MO only has houses which when grouped I guess make a village... then a city. It'll be interesting to see where MO goes with clan cities and so forth. The only positive thing MO has about it's housing system over DF is the fact you can place it anywhere you want within reason.
I think MO will be just as group focused, just in a smaller scale. I feel that a clan of 20 could possibly beat out a clan of 50+ simply by being better. In Darkfall that is possible, but less likely to happen.
Full Sail University - Game Design
Its the same way in Lineage 2. The top clans are the ones that bot and buy gold to stay on top. They are also the clans that use hacks / cheats. I enjoy the game so much that I dont let it bother me. I understand leaving the game if you are not enjoying it but if Mortal Online is a PVP game I can promise you that the same thing is going to happen there.
I never stated everyone exploits, even solo I could and can make 10K+ an hour. You simply refuse to understand it's not the current state of the game but the past stages where people exploited and got away with it. Yes AV banned a few of them, but enough people were doing it that they couldn't get rid of them all.
As for macroing while sleeping or watching a movie... I'd rather just play the damn game.
I've been in DF since Beta, so please take your comments elsewhere when it comes to not knowing the game. I know how people play it, I know the exploits. I just refuse to partake in those actions.
Thus my action in "dealing with it" is to stop paying for the game and not support AV with my money so long as people are clearly still actively getting away with things they shouldn't be able.
Full Sail University - Game Design
I never stated everyone exploits, even solo I could and can make 10K+ an hour. You simply refuse to understand it's not the current state of the game but the past stages where people exploited and got away with it. Yes AV banned a few of them, but enough people were doing it that they couldn't get rid of them all.
As for macroing while sleeping or watching a movie... I'd rather just play the damn game.
I've been in DF since Beta, so please take your comments elsewhere when it comes to not knowing the game. I know how people play it, I know the exploits. I just refuse to partake in those actions.
Thus my action in "dealing with it" is to stop paying for the game and not support AV with my money so long as people are clearly still actively getting away with things they shouldn't be able.
Which in the end, is a perfectly reasonable response when dealing with a game/company that you're not happy with, just stop paying them.
Can't fault your logic there, but I do think you'll find yourself in similar circumstances in MO and be disappointed again.
I've learned to find my fun in EVE despite all the allegations of cheating so I guess to me its just a matter of how you look at tings. (because many people have left EVE for the same reason you are leaving DF)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I never stated everyone exploits, even solo I could and can make 10K+ an hour. You simply refuse to understand it's not the current state of the game but the past stages where people exploited and got away with it. Yes AV banned a few of them, but enough people were doing it that they couldn't get rid of them all.
As for macroing while sleeping or watching a movie... I'd rather just play the damn game.
I've been in DF since Beta, so please take your comments elsewhere when it comes to not knowing the game. I know how people play it, I know the exploits. I just refuse to partake in those actions.
Thus my action in "dealing with it" is to stop paying for the game and not support AV with my money so long as people are clearly still actively getting away with things they shouldn't be able.
Which in the end, is a perfectly reasonable response when dealing with a game/company that you're not happy with, just stop paying them.
Can't fault your logic there, but I do think you'll find yourself in similar circumstances in MO and be disappointed again.
I've learned to find my fun in EVE despite all the allegations of cheating so I guess to me its just a matter of how you look at tings. (because many people have left EVE for the same reason you are leaving DF)
I'm actually in EVE too, but I play EVE on the side.
Full Sail University - Game Design
housing is completely indivudal focused and frankly in my mind just boring crap. EQ2 has "guild halls" as well and I think we both know the difference in what I am talking about here.
I am talking about cities that can be conjured with cannons you built, ships your clan worked together to build. I am talking hunderds of people on the screen at once with real massive tactics. Come on, dont be a predictable poster you know the difference
Please do not respond to me, even if I ask you a question, its rhetorical.
Please do not respond to me
I agree with Kyleran, as usual. There are top guilds in every MMO who get there by some form of exploitation, if you quit the game over it, you minds well quit the genre. The top guilds in Aion botted their characters to get there. Age of Conan had people cascading raid lockouts to farm a months worth of epics in a night. These type of things happen in every game going all the way back to Everquest 1. I don't see where you would expect Mortal online to be any different. Just play the game you want to play and try not to get discouraged.
As much as I respect your voice Paragus I have to disagree, in a pvp centric game exploits can ruin the balance which then ruins the fun. I know they will happen in every game, and I expect to find it in MO. However I am hopeful it isn't all that happens in MO like it currently does in DF.
What can ruin fun in a pvp centric game is grind. What you don't understand is that there will be always people ahead of you so from that point of view there is no balance in any kind of game with character progression. They could exploit mobs, dupe gold or whatever else, but as long people don't hack in pvp it doesn't destroy the balance, it just gives them advantage.
I like the appeal of a smaller version of DF. Individuals will matter a bit more over the pure zerg. This will be something for the future obviously. Right now we have to see haw the upgrades in the patch pan out first. The get the game launched and have 6 months to a year of updates like DF has had. It is a long road, but I like the concept in MO where the individual matters more.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I can certainly understand the feeling. One thing that really bothers me in DFO is the insane quest for optimum performance. In a game where everyone can be everything, there is really a funneling into a build/item choice that most of the community feels "optimal". Any choices that go contrary to this premade build are viewed with suspicion and usually cause you to be disregarded.
I am interested in MO, but I'm not ready to commit right now. I'm still gathering info about it. There are several aspects though that appeal to me. DFO is a good game, ATM, but it's too monomaniacal and performance-driven for my testes.
Can I have your lootz? Also I heard MO sucks.
If it's FFA PvP there will be hackers playing, that's a stone cold fact. I think AV has done a good job and continues to do so in controlling the hackers and cheats. A large plus for both DFO and MO is that there will be no gold farmer bots in plain sight, but certainly at launch it's gonna be like DFO launch part 2.
I think you're going to have to live with the fact that losers cheat in these games alot or just not play them.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
I sadly find zerging gone these days. The big battles was our biggest selling point, but that's gone from EU1. We don't even fight over the sea fortress anymore. The last two times some small clans have taken them without a fight.
And nobody wants to macro every skill to compete, but that's how it is in DF at the moment. Some will try to tell you that your level doesn't matter, but we all know that's bullshit. Level is king in this game, but sadly for you new guys, you can't macro anymore without a ban. Good luck in raising some of your skill without a macro.
Ahh the stat discussion, just look at forumfall. The wow generation is defending the grind in Darkfall thinking that's what a mmorpg is all about. They don't understand DF is about battles, politics, ships etc. Our grind should be about getting mats for our lost ships, warhulks, gear and stone to repair our citys. Now all we do 99% of our time in Darkfall is grinding skills and stats.
Yes, we should have some skillcap in DF from the start, but it's to late now. But you can compete with a small clan in DF. All you have to do is joining an alliance. You can help out if there is a battle somewhere, but still do what you want.
We still feel effects of NA-1 transfers. We've got about the same population as before the transfers, but strong political ties were broken, clans who worked together for 6 months are now on separate servers, and some months old wars and hostilites ended when one side transferred, and other did not.
In time hate between clans and alliances on EU-1 will grow, and eventually we will have our new world war.
Didn't like the boring combat
Enjoyed the RP aspects although they all aren't in
Enjoyed the crafting and taming
PvE is the same as DFO (yea)
Housing is a wash since the war dec and territory control system are fubar
Thats MO in nut shell the game has little else
Games:
Currently playing:Nothing
Will play: Darkfall: Unholy Wars
Past games:
Guild Wars 2 - Xpiher Duminous
Xpiher's GW2
GW 1 - Xpiher Duminous
Darkfall - Xpiher Duminous (NA) retired
AoC - Xpiher (Tyranny) retired
Warhammer - Xpiher
All of the sandbox pvp mmos i have played with skill caps soon or later led to specific skill choices despite of developer efforts to make things more balanced. Even i don't agree with DF's design to make everyone able to be everything (ignoring RP rules) i think that it offers an opportunity to experiment with every skill and decide your playstyle without worrying too much about skills beeing nerfed on a future patch.
As for hacks, exploits and several other issues i don't think that MO devs are able to solve them since they are unable to overcome common problems like lag and perfomance (that DF has solved) even if they are using the most expensive tools the industry has to offer.
Yep hes right for once. I have MO beta, the game is a long way off being ready for release, they need another 3 to 4 months.
Playing Darkfall EU1 Server
Also the combat is really crappy right now. Hope they change it so its a bit faster and sharper.
Playing Darkfall EU1 Server