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MMORPG without Progression, can it work?

Can a MMO be done in this way and be successful?

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Comments

  • Gabby-airGabby-air Member UncommonPosts: 3,440

    Second life?

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    I really doubt it.  Whether through levels, itemization, skills, etc. people seem to need to have a sense of achievement even within the confines of a video game.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ThenariusThenarius Member Posts: 1,106

    Maybe a mindless MMOFPS, but we got RPG elements such as progression even in the single-player FPS.

    I don't think there's anyone insane enough to try to make a MMORPG without progression, that wouldn't even work in a normal RPG.

  • KilrainKilrain Member RarePosts: 1,185

     the MMO, yes... RPG? No, I'm afraid not.. That is the aspect that makes an RPG an RPG, like the above poster stated you need some from of progression.

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by Robokapp


    well, what would a typical play session look like?
     
    if you can answer that question and the answer makes sense...then it'd be possible.



     

    A MMORPG, without Grinding

    and without End Game

    Freely open, where it has no Levels of any kind.

    Just a Open World, where you can do anything from the start.

    That seems to fit into the No Progression catagory

  • ComnitusComnitus Member Posts: 2,462
    Originally posted by tro44_1

    Originally posted by Robokapp


    well, what would a typical play session look like?
     
    if you can answer that question and the answer makes sense...then it'd be possible.



     

    A MMORPG, without Grinding

    and without End Game

    Freely open, where it has no Levels of any kind.

    Just a Open World, where you can do anything from the start.

    That seems to fit into the No Progression catagory

    Sounds like a great game. I want to be the best at everything right away.

    image

  • MikailaMikaila Member UncommonPosts: 45

    I doubt any MMO without progression would work.

    Might sound like a good idea, but it's not. Most players quit (their loved) MMOs because they feel no sense of progession. If the whole game is based around that it pretty much sounds insta-fail.

  • BrianshoBriansho Member UncommonPosts: 3,586
    Originally posted by tro44_1

    Originally posted by Robokapp


    well, what would a typical play session look like?
     
    if you can answer that question and the answer makes sense...then it'd be possible.



     

    A MMORPG, without Grinding

    and without End Game

    Freely open, where it has no Levels of any kind.

    Just a Open World, where you can do anything from the start.

    That seems to fit into the No Progression catagory

     

    Its an uphill battle for these types of games. Every time one comes out people start crying for quests and mobs to grind on. They claim the world is empty and there is nothing to do and they say they don't have time to explore or figure anything out, due to real life(job, marriage, kids).

    Don't be terrorized! You're more likely to die of a car accident, drowning, fire, or murder! More people die every year from prescription drugs than terrorism LOL!

  • KyleranKyleran Member LegendaryPosts: 44,073
    Originally posted by tro44_1

    Originally posted by Robokapp


    well, what would a typical play session look like?
     
    if you can answer that question and the answer makes sense...then it'd be possible.



     

    A MMORPG, without Grinding

    and without End Game

    Freely open, where it has no Levels of any kind.

    Just a Open World, where you can do anything from the start.

    That seems to fit into the No Progression catagory

     

    So without grinding, and without endgame, no levels, no advancement, what exactly would be the "anything" that you would be doing?

    You could make such a game, but then it wouldn't be an MMORPG.

    The elements you wish to leave out are what help to define the genre.

    Otherwise I think you want an MMOFPS like Planetside or Tribes.

     

    "True friends stab you in the front." | Oscar Wilde 

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  • KordeshKordesh Member Posts: 1,715


    Originally posted by tro44_1

    Originally posted by Robokapp

    well, what would a typical play session look like?
     
    if you can answer that question and the answer makes sense...then it'd be possible.


     
    A MMORPG, without Grinding
    and without End Game
    Freely open, where it has no Levels of any kind.
    Just a Open World, where you can do anything from the start.
    That seems to fit into the No Progression catagory


    Honestly, that sounds a bit terrible, and wouldn't even classify as an RPG as progression is pretty key to that part of the genre. Also keep in mind that for the game to remain interesting for more than the first day, they would need to have constant, and by that I mean bi-weekly at the latest, content updates to keep things fresh. I mean, all I can imagine is a game like this feeling like a persistent FPS match, which would get old quickly.

    Bottom line, character progression would need to be replaced by rapid content additions, or "world progression" via a highly dynamic world that can be greatly impacted by its players.

    Bans a perma, but so are sigs in necro posts.

    EAT ME MMORPG.com!

  • tro44_1tro44_1 Member Posts: 1,819
    Originally posted by Kyleran

    Originally posted by tro44_1

    Originally posted by Robokapp


    well, what would a typical play session look like?
     
    if you can answer that question and the answer makes sense...then it'd be possible.



     

    A MMORPG, without Grinding

    and without End Game

    Freely open, where it has no Levels of any kind.

    Just a Open World, where you can do anything from the start.

    That seems to fit into the No Progression catagory

     

    So without grinding, and without endgame, no levels, no advancement, what exactly would be the "anything" that you would be doing?

    You could make such a game, but then it wouldn't be an MMORPG.

    The elements you wish to leave out are what help to define the genre.

    Otherwise I think you want an MMOFPS like Planetside or Tribes.

     



     

    well iam just baseing the idea on what I read from this forum.

    People want no end game, no lvls, fully Open worlds with freedom to do what ever from start.

    that seems to fit this catagory of no progression, just a open world

  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by tro44_1


    Can a MMO be done in this way and be successful?

     

    Taking your question literally, no. Hell, no games can be done without some kind of progression. Either your gaining levels or points, beating new / stronger opponents, or becoming a better / stronger player yourself, there's always some sort of progression.

    If, by your question, you actually meant 'leveling progression' than the answer is yes. There have been games who's progression lies either within a framework devoid of levels (second life) or in one, which the levels are not the main focus of the game (Eve, Guild Wars).

    Leveling isn't the only method of progressing in a game, and there are numerous examples of systems of progression that can digress and regress with a natural flow (creating perpetual progression). MMOs have already tried experimenting with other methods, but leveling is by far the easiest to measure and track, as it is one of the most objective ways you can view a player base.

  • karat76karat76 Member UncommonPosts: 1,000

    Well without levels would be fine. But at the very least you would have to gain skills and attributes through use something like in UO. though complete and free open world could be bad if and I'm assuming here you also mean ffa pvp. There has to be some structure to enforce some kind of law in the game or your subscriptions would fall.

  • AxehiltAxehilt Member RarePosts: 10,504

    It's not an RPG without progression.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • EffectEffect Member UncommonPosts: 949


    Originally posted by tro44_1
    Can a MMO be done in this way and be successful?

    I think it could work to a degree. There would have to be some progression but it doesn't have to be level based. It could be equipment based where you upgrade your weapon or armor but even then it should only bring a slight improvement.

    There would have to be enough and varied things to do. More of Sims meets action game. Peole would have to adventure of the thrill of adventure not to level or for the next grand loot. It would in the end be glorified chat room which in a way what MMORPGs can be at times anyway. Do expect huge numbers though. It would be a niche game in the end but I do think it could work.

  • ZoulzZoulz Member Posts: 477

     Why would I play a game that has no progression?

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by tro44_1


    Can a MMO be done in this way and be successful?

     

    You asked two different questions.

     

    An MMO, yes.

    An MMORPG, no.

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • pojungpojung Member Posts: 810

    It all depends on how you quantify 'progression'.

    Offer an open world with plenty of twists and turns to combat, plenty of lore to dive into... but make it all 'equal' in terms of balance.

    But let *exploration* be a huge part of the game? Sure, that sounds like it would work. But again, depends on how you quantify progression, and if you're willing to say one 'progresses' by 'going further' with their 'exploration'.

    That is exactly right, and we're not saying NO to save WoW, because it is already a lost cause. We are saying NO to dissuade the next group of greedy suits who decide to emulate Blizzard and Cryptic, etc.
    We can prevent some of the future games from spewing this crap, but the sooner we start saying no, the better the results will be.
    So - Stand up, pull up your pants, and walk away.
    - MMO_Doubter

  • AthcearAthcear Member Posts: 420

    So... a game... with no goal.  Kinda like "run around this field and kick the ball wherever you want, though there's no goals to kick it into.  Just kick it and have fun."  Not seeing the appeal.

    Important facts:
    1. Free to Play games are poorly made.
    2. Casuals are not all idiots, but idiots call themselves casuals.
    3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
    4. Community is more important than you think.

  • LynxJSALynxJSA Member RarePosts: 3,334
    Originally posted by Athcear


    So... a game... with no goal.  Kinda like "run around this field and kick the ball wherever you want, though there's no goals to kick it into.  Just kick it and have fun."  Not seeing the appeal.

     

    You'd absolutely loathe Fallout 3 and EVE Online.

    Why anyone would look for some finite goal - pretty much a way to 'beat' the game - in an MMO is beyond me. It's why levels are about the most ridiculous aspect of PnPs/MUDs carried over to MMORPGs.

     

     

    -- Whammy - a 64x64 miniRPG 
    RPG Quiz - can you get all 25 right? 
    FPS Quiz - how well do you know your shooters?  
  • TealaTeala Member RarePosts: 7,627

    This would be a serious challenge to any game designer and I highly doubt their would be anyone willing to take on this task unless they had a few hundred million to create a virtual world with enough content to keep players busy over the long haul.    There needs to be some encentive somehwere to keep players playing otherwise they'll just leave.    I can think of way to keep them playing without progression, but it would take some serious game play mechanics to be programmed into the game and then you'd have to have players that would wish to participate in the game play I have in mind.    It would be a niche' game because it would take some seriously dedicated players to particpate.

    Otherwise, no, I do not thing an MMORPG without some kind of progression or incentives to keep playing would ever succeed.    It's in the nature of the beast.    Even the old pen and paper games had progression and incentives to progress.

  • ghstwolfghstwolf Member Posts: 386


    Originally posted by LynxJSA
     
    You'd absolutely loathe Fallout 3 and EVE Online.
    Why anyone would look for some finite goal - pretty much a way to 'beat' the game - in an MMO is beyond me. It's why levels are about the most ridiculous aspect of PnPs/MUDs carried over to MMORPGs.
      

    The why is pretty simple, it's because there is a generation and a half that only knows finite (and preset) goals. Achievement is a major motivator and for people who really don't know how to "make their own fun" or set their own goals, this style is infinitely important. Levels play into this perfectly, and were carried over because they are easier than almost any other system. It's an easy to understand concept for players and it's easy to work with.

  • uquipuuquipu Member Posts: 1,516

     Levels 1-79 in WoW are simply tutorial levels where you learn how to play your toon.

    The game actually starts at 80 now.  

    There is still progression at 80, i'm thinking of gear.

    Well shave my back and call me an elf! -- Oghren

  • NinjaNerfNinjaNerf Member Posts: 163

    Yes it may work but it won't be an RPG any more.

    I bet with brillant ideas one can make a good social mmo out of an mmorpg without progression but then it will just be a good mmo social game.

  • tro44_1tro44_1 Member Posts: 1,819

    I picked up much of this idea from the Topic Threads on this forum. Here,,,Take a Look

    No Classes Thread

    http://www.mmorpg.com/discussion2.cfm/thread/262752/why-such-an-obsession-with-classes.html

    ---------------------------------

    No Leveling and EXP Thread

    http://www.mmorpg.com/discussion2.cfm/thread/262738/Is-There-Such-a-Thing-as-a-Game-Without-Levels.html

    -------------------------------------

    No End Game Thread

    http://www.mmorpg.com/discussion2.cfm/thread/262856/End-Game-or-Game.html

     

    What do you think?

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