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dungeon finder = hiring henchmen

glofishglofish Member UncommonPosts: 346

The dungeon finder is probably the worst thing that came to MMOS.



You are put together with 4 "henchmen" like individuals - for whom you are the the henchman  - the instance difficulty is nerfed to accomodate these henchmen - there is no need for a plan, discussions, no pulling, no strategy - everything is dumbed down to the lowest possible denominator

 

- here is what you do: use   two keys attack 1 and attack 2 (or one key if you happen to be a druid tank - swipe) - then rush through in 10 minutes - then redoit again. You never get to know anyone - form any type of relationship - you are one faceless henchman - but hey you can run the same dungeon a huge number of times!

 

you know what is next? computer generated bots that you can play with even when your internet connection is down.



 

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Comments

  • xeniarxeniar Member UncommonPosts: 805

    welcome to world of warcraft. Game of the decade.

  • ThomasN7ThomasN7 87.18.7.148Member CommonPosts: 6,690

    With 11 mill players you wouldn't think this game would need henchmen for dungeons.

    30
  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by Zorndorf


    So nothing prevents you from making a group with your friends.
    Make a choice: 2 , 3  or 4 friends and fill up the last one or two spots without the need to yell in the chats...with ... people.
    if you consider them henchman, well don't complain they don't talk back ... :)
    Nothing changed only the ease of grouping changed.
    From level 10 to level 80. Be level 37 or 64: do dungeons without much hastle to find groups.
     
    How silly you want to attack this mechanism....
     
    Raids had a new LFG tool too. :)))
     
     

    we attack this mechanism because its silly.

     

    Yes we get alot of badges this way yes i can gear my alt at superspeed but at what cost.

    im not sure if the heroics are dumbed down even more but it sure feels like it. U used to be able to tell if a person was any good from what hes wearing but nowadays evryone wear the exact same because there is no effort needed to get evrything you want. none at all. just do a week of heroics and you have full T9 gear with epic gems and the best enchants.

    The whole point of a game should be to have fun. You have fun if you get new gear not just killing bosses but getting loot is what evryone strifes for. With that comes another thing killing a boss for the first time. But now with bosses being killed with closed eyes by people who die in fires that fun factor is gone asswell. oh yes they have heroic modes but to what point? killing the same boss but with an added skill  hurray......

  • djazzydjazzy Member Posts: 3,578

    What they really need to do is go the next step and allow you to add friends from other servers, and then be able to group up with those people in future instance runs.

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551
    Originally posted by glofish


    The dungeon finder is probably the worst thing that came to MMOS.
    I'm glad you have that oppinion


    You are put together with 4 "henchmen" like individuals - for whom you are the the henchman  - the instance difficulty is nerfed to accomodate these henchmen - there is no need for a plan, discussions, no pulling, no strategy - everything is dumbed down to the lowest possible denominator
     
    - here is what you do you run in use the two keys - then rush trhought in 10 minutes - then redoit again - you never get to know anyone - form any type of relationship - you are one faceless henchman - but hey you can run the same dungeon a huge number of times!
    you know what is next? computer generated bots that you can play with even when your internet connection is down.


     

     

    Really though, can you tell me with a straight face that any of that would be a bit different with a group of players all from your home server?

  • Warlord711Warlord711 Member UncommonPosts: 79

    Bots will play better than 95% of WoW Players ever do. So thats a good idea for a new exciting micro-payment for Bli$$ARD.

    Rent-a-Bot: 19,95 $/€ per run.

  • quixadhalquixadhal Member UncommonPosts: 215

    It's a pity you can't hire henchment for the BC dungeons at level 80.

    So, instead of being able to easily find a group to do the instances I can't solo, I'll just have to grind until I too have the absolute best gear in the game like everyone else, so I can go back and solo them.

     

  • djazzydjazzy Member Posts: 3,578
    Originally posted by Warlord711


    Bots will play better than 95% of WoW Players ever do. So thats a good idea for a new exciting micro-payment for Bli$$ARD.
    Rent-a-Bot: 19,95 $/€ per run.



     

    Probably true. I know that in guild wars the henchman and heros perform better than most players.

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by SuperXero89

    Originally posted by glofish


    The dungeon finder is probably the worst thing that came to MMOS.
    I'm glad you have that oppinion


    You are put together with 4 "henchmen" like individuals - for whom you are the the henchman  - the instance difficulty is nerfed to accomodate these henchmen - there is no need for a plan, discussions, no pulling, no strategy - everything is dumbed down to the lowest possible denominator
     
    - here is what you do you run in use the two keys - then rush trhought in 10 minutes - then redoit again - you never get to know anyone - form any type of relationship - you are one faceless henchman - but hey you can run the same dungeon a huge number of times!
    you know what is next? computer generated bots that you can play with even when your internet connection is down.


     

     

    Really though, can you tell me with a straight face that any of that would be a bit different with a group of players all from your home server?

    the difrence is people on your home server you will meet again multiple times you can talk to then outside the dungeon trade stuff make friend or hate eachother whatever happends.  But you atleast make contact wich a MMO makes an MMO. i Could rather play any Final Fantasy game it will have the same feeling as far as group combat goes.

     

  • djazzydjazzy Member Posts: 3,578

    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

  • glofishglofish Member UncommonPosts: 346
    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by Zorndorf

    Originally posted by xeniar

    Originally posted by Zorndorf


    So nothing prevents you from making a group with your friends.
    Make a choice: 2 , 3  or 4 friends and fill up the last one or two spots without the need to yell in the chats...with ... people.
    if you consider them henchman, well don't complain they don't talk back ... :)
    Nothing changed only the ease of grouping changed.
    From level 10 to level 80. Be level 37 or 64: do dungeons without much hastle to find groups.
     
    How silly you want to attack this mechanism....
     
    Raids had a new LFG tool too. :)))
     
     

    we attack this mechanism because its silly.

     

    Yes we get alot of badges this way yes i can gear my alt at superspeed but at what cost.

    im not sure if the heroics are dumbed down even more but it sure feels like it. U used to be able to tell if a person was any good from what hes wearing but nowadays evryone wear the exact same because there is no effort needed to get evrything you want. none at all. just do a week of heroics and you have full T9 gear with epic gems and the best enchants.

    The whole point of a game should be to have fun. You have fun if you get new gear not just killing bosses but getting loot is what evryone strifes for. With that comes another thing killing a boss for the first time. But now with bosses being killed with closed eyes by people who die in fires that fun factor is gone asswell. oh yes they have heroic modes but to what point? killing the same boss but with an added skill  hurray......

    How many pieces you can get in turning in heorics? A few.

     

    And how about the advantage to level through dungeon play.

    Like I said those BIG empty places you passed by in every other MMORPG older than 6 months ???

    You guys ALWAYS complain and not even with the good arguments either.

    Oh btw: in the Raid content from Ulduar to TotC and Icecrown everyone  DIES on heroic mode.

    Just in case you want the latest info for your forums posts.

     



     

    well you need about 60 (average emblems) for a gearpiece you get 1 for each boss (if im not mistaken) so 3-4 for a dungeon + 2 extra for the dungeon finder tool. So u need about 12 or 13 heroic to get your gearpiece. 15mins per heroic  do the math youl have your alt geared in moments.

    the advantage of dungeon leveling i am aware of but. WoW leveling is a solo activity anyway so its nice to ahve but not a nesecity.

    and like i said about heroic modes. there is no point in killing them other then a tiny upgrade of gear.

    during 40mans in vanila wow and TBC's 25mans you had to put in alot of effort to kill a boss and when youve tried to kill that boss for 40 times 3 weeks staight you where overjoyed with happyness. Now with these heroic mode's groups might go trough the same ordeal BUT the happyness aint there not in the same matter atleast because youve already killed that boss. altho in a weakened form. it takes away the exitement.

  • xeniarxeniar Member UncommonPosts: 805
    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -



     

    you win this thread :)

    Zondorf im not gonna awsner your posts again. ive seen you in other parts of the wow forum and your a fanboy. One wich cant be reasoned with, because you have no reasoning skills. Im done with you.

  • djazzydjazzy Member Posts: 3,578
    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -



     

    I disagree. I think the biggest reason why no one socializes in these dungeon runs is because they want to rush through as fast as they can. The root of that? Badges. They want to get as many badges as they can in as short of time period possible. Lost of groups are going through the instances so fast that they dont even bother to loot anything. What if badges were removed. That would mean that people are running for mostly the right reasons and that can actually utilize (hopefully) something in that instance.  Then you would slow down, talk to your teammates and socialize while you run the instance. And if they add a friend feature that would allow you to group up with people from other servers that would even be better.

    When I was playing you could only group up with people from your own server. Even then when you formed a group for a heroic a lot of the times (other than guild groups) there was hardly any socialization. People just wanted to run the place so fast just to get their badges and get out.

    Hopefully in the Cataclysm expansion they eliminate badges and find an alternate system for players other than the endless gear grind.

  • x10122007x10122007 Member Posts: 60

    Well, the way I see it is these people come from other servers. Once the instance is over with, they're just gone. My main is level 72 and I have alts in their 30's and 40's...they're all on the same server...and I have my own guild which has, so far, been successful and has created many friendships. I'm not going to leave it to join up with someone else on another server where I only know one person versus many. They aren't likely to do so either. I've talked to people during such runs and it's nice but it doesn't matter. These people all went away and I haven't seen them since.

    If I were to rely on people on my own server for runs, I'd basically never run anything outside the runs that I do with my guildies and those are planned. If I want to do something on an open day, I have to find four other people who are competent and that's a pain. If I use the Dungeon Finder, I get 4 people given to me and if I have a problem with one of them, I can try to kick them out and not lose my party. I get to get experience and nice gear. If I want to socialize, I can still do so but when I'm running my random, I'm not doing it to socialize, I'm doing it for experience, gear, money, and (sometimes) the achievement and those are all part of the game. If you don't like the DF you don't have to use it so everyone is happy. You'll find people like yourself and I'll find people like myself. Chances are, if the person is using DF most of the time, they probably wouldn't really want to socialize anyways.

  • RavenRaven Member UncommonPosts: 2,005

     I dunno what groups are you getting but most groups i play with are with ppl that already have lvl 80 characters and have done that content long ago and have one way or another done much harder instances heroics in TBC all the way to WoTLK.

    That it doesnt require strategy or pulls or any of that is just a logical progression when ppl know their job, I just got to lvl 61 with my Druid yesterday and we went to do hellfire ramparts we are a group of 3 tank, dps and healer and we usually just queue up for any dungeon, half way through the instance we realized the other 2 ppl were just picking their noses and doing some wanding so we kicked them after the first boss and just 3 manned the instance, we have all been there, we have all done it before, we know what we need to do , and we are at the level of the instance, its not rocket science, had the 2 guys stood there and picked their noses we would have done it anyway.

    Now every group we have been to there are always the freeboaters, there are always the DPS that have no clue what they are doing, or doing less dmg than the tank, and funny enough the ones that are worse are always the chatty bunch, that want to have a social moment every second they can and do very little to contribute, if you have never had those ppl in your party its because the freeloader is you OP.

    Honestly these ppl complaint about the Dungeon Finder yet they are using it, if you think its wrong just pick up whatever other ppl dont like it and make a group, if you cant make a group then the majority have decided the dungeon finder is a good system go play another MMO.

    image

  • HrothmundHrothmund Member Posts: 1,061
    Originally posted by Zorndorf

    How many pieces you can get in turning in heorics? A few.


     
    And how about the advantage to level through dungeon play.
    Like I said those BIG empty places you passed by in every other MMORPG older than 6 months ???
    You guys ALWAYS complain and not even with the good arguments either.
    Oh btw: in the Raid content from Ulduar to TotC and Icecrown everyone  DIES on heroic mode.
    Just in case you want the latest info for your forums posts.
     

    Actually Zorndorf, you can gear up compeltely in high-level epic gear by badge running heroics and getting drops from TOC/ICC dungeons. This is gear that enables you to do top-of-the-line raids.

     

    Other than that I have to say there is nothing wrong with the system. It makes finding a group easier and adds a 5% dmg boost, nothing else. In terms of a dedicated player gearing up, it does add unlimited badge runs and +2 badges per run, so in that sense it has eased gearing up by a lot. On the other hand, a skilled player that wants to gear up fast would have done it at nearly the same rate, with or without the system.

  • tmann50tmann50 Member UncommonPosts: 70

    Ya know what? You whiners can just not use the Dungeon Finder  tool. Go back to staring at the ceiling, shouting for hours trying to get a group. I and most people I know prefer to be able to get into a dungeon without urinating away hours trying to find a group. Sadly, the Dungeon Finder does expose you to many of the Juveniles from other servers but  by-and-large the caliber of player you encounter is good enough to get the job done.

    SUMMARY: if you don't like the tool don't use it! And STFU! Moast of us love it and want it to be as it is.

  • ChlodwigChlodwig Member Posts: 150

    Well, if the DF tool had one good facet, it showed me what a perfectly mature and able player base my server had. I couldn't understand some of the complaints until I had to play with people from other servers...

    That aside, yes, DF doesn't really help the social aspect of WoW. Hey, reality check: IT NEVER WAS ONE in the first place. I've been playing for 5 years now and just now, when I decided to start over on a new server, I saw a low level dungeon from the inside for the first time at the level it's supposed to be done. Odd, ain't it? Why? Because until recently WoW was a solo game 'til maxlevel. People rushed through to the max, then they tried to find groups. And this only because they could not solo the raid content, if they could, they would!

    That's no social aspect, people. That's enforced cooperation due to necessity. Why would you put people in your friend-list? Because you "like" them? Because they are fun to be around, because you had interesting conversations with them, because you could discuss your problems with them? Or because they knew how to play and didn't ninja? Be honest!

    How's that "social"? I don't know that person's first name. Hell, I don't even know their real gender for crying out loud! I don't know where they live, what they do for a living, what their believes are, what interests they have, I generally know nothing about them! Only that they play in a way that is compatible with mine.

    That's social? ok, now it makes sense that some complain WoW players have no social life...

  • majimaji Member UncommonPosts: 2,091

    Get to know people? Who want's to get to know people in online games? I tell you who: nearly noone. What people want is an audience in front of which they can show off with their "skillz" and equip. And since you can't parade around in front of a bot, players won't be replaced by bots in the manner you described any time soon.

    Yeah yeah once in a year or so you happen to stumble upon a person with whom you exchange more than a few words (or insults), but that's rarely the case. And of course there are the people you know already. But else? Noone cares.

    Let's play Fallen Earth (blind, 300 episodes)

    Let's play Guild Wars 2 (blind, 45 episodes)

  • coffeecoffee Member Posts: 2,007

    The WoW hate/jealousy only servers to stir Deathwing from his slumber... you ALL! have sown the seeds, only time will tell if you will reep the coming storm.

    I so..... should of joined an RP server

    WoW servers dont run on electricity it runs on WoW Hate and theres loads of that about and its renewable.

    image

  • htiger23htiger23 Member Posts: 113
    Originally posted by coffee


    The WoW hate/jealousy only servers to stir Deathwing from his slumber... you ALL! have sown the seeds, only time will tell if you will reep the coming storm.
    I so..... should of joined an RP server
    WoW servers dont run on electricity it runs on WoW Hate and theres loads of that about and its renewable.



     

    At times, the servers have also been known to drink the tears of those crying the hardest about how bad WoW is and why everyone should hate it!

     

    This allows them to build up more and more energy until they have enough to create new features!  Next up: Additional features that remove even more of the pain/grind of traditional MMOs for the time-saving fun that WoW promotes!

     

    Now, the one downside to this ability is the fact that it grows at an exponential rate.  The more features that are released, the more crying there is.  The more crying there is, the more tear drinking.  The more tear drinking, the more new features!  It just keeps going and going!

  • PalebanePalebane Member RarePosts: 4,011
    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -



     

    Ruined it for who? I see more "soloers" grouping up, meeting people, and learning to playe their characters in a group since release. These players who previously chose not to group because of time constraints or fear of other players, now have an avenue to explore the group content that was previously unavailable to them.

     

    The only people it may have "ruined" anything for are the extremist  solo advocates who now can't come up with any good reason not to group up and meet people.

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • FunballFunball Member Posts: 62
    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. Now I'm sure one of the "hardcore MMO vets" here will get sand in his pussy and run to the mods to report me, but oh well.  Most of the opinions I see on here are just flat-out retarded, yours included.

  • Tobias3Tobias3 Member Posts: 81
    Originally posted by Funball

    Originally posted by glofish

    Originally posted by arenasb


    After thinking about it I think criticizing the Dungeon Finder is the wrong tactic. What is at the root of the problem are badges. That is why you see people wanting to do these instances as speed runs.

     

    the dungeon finder is the real evil - it is like high fructose corn syrup. Superficially it seems just something good: sweet that is cheap - but its cheapness, availability and people's needs for more and more ruins everything.

     

    MMOS used to be about a social experience - the dungeon finder ruins this -

     

    Quite frankly, you don't know what the fuck you're talking about.  Have you even experienced the LFG tool?  I'm running heroics up until 1am last night, meeting and talking with people I'd -never- have met otherwise, from all across my battlegroup.  Most of my guild was asleep, and we had been doing guild raids yesterday evening.   If that's not social, then what the fuck is?  

    The LFG tool has ruined *nothing*, but just refueled the whine engine of all the douchebags here. 

    Actually in reality, MMOs used to be about being social, then quests that give exp, instances, and lack of downtime happened. There are no social dungeons anymore because its all instances and you never run into anyone. Now this new LFG tool, is sort of two things. 

    On one end, its an abomination to the MMORPG name, making the game more like Diablo or an FPS with match making than an MMO where you run around and find people to group with and have a blast.

    But on the flip side, it took a game like WoW, the epitome of no social interaction, all solo content focus, and gave people a tool to join random groups and meet new people. 

     

    Now, this is NOT how an MMO should be, popping into a random instance and never seeing someone again. In the old days you would meet people in the game world (something most MMOs forget to program now) or in a dungeon (before they were instanced, and when they were still good) and you'd hunt with them. Due to the lack of stupid follow the glowing arrow quests, you were free to hunt where you pleased and could run through an entire dungeon doing what you wanted, and still get good experience, and because there was down time every once and a while, people would actually talk to eachother. This is how I met most of my long term online friends, in old MMOs. Have made only ONE in new MMOs. That, and being in a group shortened down time considerably, again encouraging people to do it. 

     

    So anyway, horrible mechanic, but took a solo game and added a small sliver of social experience.

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