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FFXIV: A Whole New Beast?

I'm just curious what people's opinions are. I was a huge FFXI fan for a number of years but I quit about 3 years ago. Even though they say they plan on keeping FFXI online for at least another year, longer if people are still playing, do you think FFXIV will ultimately prove to be a replacement for FFXI? Although I'm definitely looking forward to some updates to gameplay, new places to explore, etc, I hope FFXIV isn't so different in overall experience that it's considered totally different from FFXI. Personally I'd rather it be more like FFXI 2.0.

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Comments

  • pencilrickpencilrick Member Posts: 1,550
    Originally posted by Beanfield


    I'm just curious what people's opinions are. I was a huge FFXI fan for a number of years but I quit about 3 years ago. Even though they say they plan on keeping FFXI online for at least another year, longer if people are still playing, do you think FFXIV will ultimately prove to be a replacement for FFXI? Although I'm definitely looking forward to some updates to gameplay, new places to explore, etc, I hope FFXIV isn't so different in overall experience that it's considered totally different from FFXI. Personally I'd rather it be more like FFXI 2.0.



     

    I just hope it is a "world" and not a linear story arc.  I swear, if some MMO dev hands me one more script and tells me to follow my cues, I'm going to fall out of my chair.

    "FREE RANGE WORLD", nothing short of that.

  • skoreanimeskoreanime Member Posts: 219
    Originally posted by pencilrick

    Originally posted by Beanfield


    I'm just curious what people's opinions are. I was a huge FFXI fan for a number of years but I quit about 3 years ago. Even though they say they plan on keeping FFXI online for at least another year, longer if people are still playing, do you think FFXIV will ultimately prove to be a replacement for FFXI? Although I'm definitely looking forward to some updates to gameplay, new places to explore, etc, I hope FFXIV isn't so different in overall experience that it's considered totally different from FFXI. Personally I'd rather it be more like FFXI 2.0.



     

    I just hope it is a "world" and not a linear story arc.  I swear, if some MMO dev hands me one more script and tells me to follow my cues, I'm going to fall out of my chair.

    "FREE RANGE WORLD", nothing short of that.

    Yes yes, we know about your need to not want to play a storyline.  Oh the humanity, one of the top RPG developers in the world shoving a story into our faces!  Into our MMORPG genre!  Curse them!

    @OP

    I can agree with most of that, but you have to realize...FFXI is old.  The concept behind developing the game is far past it's prime.  MMORPGs have changed, for better or for worse, that's up to you.  XIV will fail if SE decides it needs to be too much like XI.  They have already said they took a look at many other successful MMOs to be released in recent years, indicating that they already have one foot on the bandwagon.  Which should be expected.  They're a business. 

     

    Have you not seen how XI has changed in recent years?  It's changes were obviously influenced by the mainstream ideas and player base of the genre.  If they don't keep up with it, they'll be shooting themselves in the foot.  I'm not too worried though.  They obviously want to keep the core elements of XI in XIV.  But we'll see.

  • KhrymsonKhrymson Member UncommonPosts: 3,090

    FFXI won't be shutting down anytime soon, I doubt it ever will in the next 5 years or longer.  Mainly cause I know a ton of people still playing it and the only internet service they can get in their area is dial-up still, and FFXI was designed for dial-up and works great on it to this day.  If its still making them money and there are players that are happy with it, and it don't cost much to keep the servers running it won't go away.  At most I could see them closing and merging some of their servers, but we have yet to see how well FFXIV will do.

     

    If XIV is too much like the recent MMOs which IMO mostly suck cause they're too easy and have no sense of community beyond noob this and noob that; it will fail and drop too very low sub numbers just like everything else post WoW has done trying to copy/paste that success!

     

    I really like the familiarity that SE are doing with regards to FFXI, similar races and style of combat, even the chars in the videos still has that lurching-overstep, and kinda sliding-stop movements which are exactly like FFXI.  Its also very slow and thought-provoking combat from what we've been shown, not stupid fast, bunny-hopping around the screen slaughtering mass groups of mobs.  I also greatly enjoy the party vs 1 mob style of play which has returned as well according to Tanaka, and there may be a few battles that are large scale like the trailers show, but not everything.

  • jadan2000jadan2000 Member UncommonPosts: 508
    Originally posted by Khrymson


    FFXI won't be shutting down anytime soon, I doubt it ever will in the next 5 years or longer.  Mainly cause I know a ton of people still playing it and the only internet service they can get in their area is dial-up still, and FFXI was designed for dial-up and works great on it to this day.  If its still making them money and there are players that are happy with it, and it don't cost much to keep the servers running it won't go away.  At most I could see them closing and merging some of their servers, but we have yet to see how well FFXIV will do.
     
    If XIV is too much like the recent MMOs which IMO mostly suck cause they're too easy and have no sense of community beyond noob this and noob that; it will fail and drop too very low sub numbers just like everything else post WoW has done trying to copy/paste that success!
     
    I really like the familiarity that SE are doing with regards to FFXI, similar races and style of combat, even the chars in the videos still has that lurching-overstep, and kinda sliding-stop movements which are exactly like FFXI.  Its also very slow and thought-provoking combat from what we've been shown, not stupid fast, bunny-hopping around the screen slaughtering mass groups of mobs.  I also greatly enjoy the party vs 1 mob style of play which has returned as well according to Tanaka, and there may be a few battles that are large scale like the trailers show, but not everything.



     

    I agree with you. Im sure it wont be just liek ffxi but if it is too much like the mmos out today, it will fail. ffxi has 2 mill active accounts. you dont get that way from following what is going on today, because todays mmos just dont give you that much community aspects, nor do they allow you to do things other then typical crafting and killing like ffxi does. Im happy to see that they are still making grouping a viable way to play.

    If they want to apeal to the ffxi crowd then will be be the main way to go, ut to have solo quests available just in case is a great thing as well. So far i have no complaints about the game. It doesnt look like its mimicing anything else.

    image

  • skoreanimeskoreanime Member Posts: 219

    Define too easy.  Every MMO is easy.  It's just figuring out how the grind works.

     

    And uhhh...FFXI 2million active accounts?....  Errr, last I heard, 500k was the steady number.

  • zanfirezanfire Member UncommonPosts: 971
    Originally posted by skoreanime


    Define too easy.  Every MMO is easy.  It's just figuring out how the grind works.
     
    And uhhh...FFXI 2million active accounts?....  Errr, last I heard, 500k was the steady number.

    easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time

    im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else. 

    as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)

  • skoreanimeskoreanime Member Posts: 219
    Originally posted by zanfire

    Originally posted by skoreanime


    Define too easy.  Every MMO is easy.  It's just figuring out how the grind works.
     
    And uhhh...FFXI 2million active accounts?....  Errr, last I heard, 500k was the steady number.

    easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time

    im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else. 

    as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)

     

    Again, time spent doesn't equate to difficulty.  FFXI was easy to get accustomed to right from the get go.  The long part was figuring out where to go and where/how to make money.  Other then that, it's a very simple game.

     

    Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.  

     

    I'll reiterate again.

     

    Time spent doesn't equate to difficulty.

  • zanfirezanfire Member UncommonPosts: 971
    Originally posted by skoreanime

    Originally posted by zanfire

    Originally posted by skoreanime


    Define too easy.  Every MMO is easy.  It's just figuring out how the grind works.
     
    And uhhh...FFXI 2million active accounts?....  Errr, last I heard, 500k was the steady number.

    easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time

    im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else. 

    as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)

     

    Again, time spent doesn't equate to difficulty.  FFXI was easy to get accustomed to right from the get go.  The long part was figuring out where to go and where/how to make money.  Other then that, it's a very simple game.

     

    Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.  

     

    I'll reiterate again.

     

    Time spent doesn't equate to difficulty.

    i didnt say time spent, i mean challange in every way, needing the skills and timing, the proper setup, items ect.  

    im not saying WoW is 100% easy, it has its challanges (and i dont mean purely by "levels") alot of FFXI's endgame and mission battles are quite challanging, its just built that way. WoW is not, for its own reasons, people who normal play it dont want that kind of difficulty, it would turn them off completely. for an example still to this day noone knows how to truely take down AV (besides the glitches wich they stopped). Its just diffrent game to game, alot of FFXI is built for endgame, theres just truckloads of it, where as in wow its more about the veraity in other activitys, like PVP, battlegrounds, quests..ect. 

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by skoreanime

    Originally posted by zanfire

    Originally posted by skoreanime


    Define too easy.  Every MMO is easy.  It's just figuring out how the grind works.
     
     

      

    Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.  

     

     

    Too easy, as in no penalties to XP, or levels, graveyards everywhere that allow you to get up instantly from death and return to where you were quickly.  Super fast travel to damn near anywhere in the world, no elite mobs and even when they are and it suggests 3-5 players, and you can still solo it with ease on any class its a joke easy!  Every class can do significant DPS and heal themselves very quickly, and there was no sense of any type of adventure.  Also every mob in just about every MMO but FFXI runs only on the proximity aggro mechanics...you know it will aggro at some point and thats it....oh and they rubber-band after a short while of running away screaming!

    Achievements don't define how difficult something is or proves your good, anyone can grab most of them with or without skill by chance alone, just being in the right group and being carried along happens.  Even the Heroics in WoW were a joke to defeat...nothing was too difficult to down.  Raids in WoW are just longer vers of heroics, except u have to listen to some tard over vent read instructions from players that learned how to do it themselves...so silly!

     

     

    Difficulty is what FFXI is and hopefully FFXIV as well, there are XP penalties, and you can lose levels, if you die and you don't have a raise nearby, you could end up back at your bind on the other side of the world which could take 1-2hrs or longer to get back to where you were.  I loved that so much, cause it placed a massive emphasis on paying attention and knowing how to play your class with tons of trial and error.  When you died you had yet another adventure ahead of you to return to where you were, and the enemies all have some sort of different aggro mechanic to them, and it changed by zone, plus the same enemies has different cons to them so you have to constantly be aware of what is around you and what you're trying to get past. 

    Enemies also chased you for damn near ever until you zoned, yeah I know some of the beastmen will give up now if you get far enough away, and others.  Also there are no markings over NPCs heads pointing you where to go and who to talk too, you had to find it...love that so much, cause I really enjoy getting into the lore and finding out what NPCs have to say, and what you can do to help them if you had enough fame!

     

    Anyway...thats a good definition of easy...that which every MMO post WoW has become ~ copy/paste easy-mode BS!  No developer ever tries to challenge the players anymore...they treat us like 4 yr olds and its getting irritating. 

  • BeanfieldBeanfield Member Posts: 53
    Originally posted by Khrymson


    Difficulty is what FFXI is and hopefully FFXIV as well, there are XP penalties, and you can lose levels, if you die and you don't have a raise nearby, you could end up back at your bind on the other side of the world which could take 1-2hrs or longer to get back to where you were.  I loved that so much, cause it placed a massive emphasis on paying attention and knowing how to play your class with tons of trial and error.  When you died you had yet another adventure ahead of you to return to where you were, and the enemies all have some sort of different aggro mechanic to them, and it changed by zone, plus the same enemies has different cons to them so you have to constantly be aware of what is around you and what you're trying to get past. 
    Enemies also chased you for damn near ever until you zoned, yeah I know some of the beastmen will give up now if you get far enough away, and others.  Also there are no markings over NPCs heads pointing you where to go and who to talk too, you had to find it...love that so much, cause I really enjoy getting into the lore and finding out what NPCs have to say, and what you can do to help them if you had enough fame!
     
    Anyway...thats a good definition of easy...that which every MMO post WoW has become ~ copy/paste easy-mode BS!  No developer ever tries to challenge the players anymore...they treat us like 4 yr olds and its getting irritating. 



     

    Well said...I completely agree.

     

  • swalker23swalker23 Member Posts: 266
    Originally posted by zanfire



    i didnt say time spent, i mean challange in every way, needing the skills and timing, the proper setup, items ect.  

    im not saying WoW is 100% easy, it has its challanges (and i dont mean purely by "levels") alot of FFXI's endgame and mission battles are quite challanging, its just built that way. WoW is not, for its own reasons, people who normal play it dont want that kind of difficulty, it would turn them off completely. for an example still to this day noone knows how to truely take down AV (besides the glitches wich they stopped). Its just diffrent game to game, alot of FFXI is built for endgame, theres just truckloads of it, where as in wow its more about the veraity in other activitys, like PVP, battlegrounds, quests..ect. 

     

    I haven't played FFXI in a few years but no one haven't beat AV legitimately yet? 

    image

  • HyanmenHyanmen Member UncommonPosts: 5,357
    Originally posted by swalker23


     I haven't played FFXI in a few years but no one haven't beat AV legitimately yet? 

    They still haven't figured out the last riddle, nope.

    Using LOL is like saying "my argument sucks but I still want to disagree".
  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by skoreanime

    Originally posted by zanfire

    Originally posted by skoreanime


    Define too easy.  Every MMO is easy.  It's just figuring out how the grind works.
     
    And uhhh...FFXI 2million active accounts?....  Errr, last I heard, 500k was the steady number.

    easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time

    im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else. 

    as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)

     

    Again, time spent doesn't equate to difficulty.  FFXI was easy to get accustomed to right from the get go.  The long part was figuring out where to go and where/how to make money.  Other then that, it's a very simple game.

     

    Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.  

     

    I'll reiterate again.

     

    Time spent doesn't equate to difficulty.

     

    It depends on what your doing in that time. If your sitting grinding mobs for hours, then no its not really difficult. If your doing what beanfeild said at the top of this page then theres a challenge of some form.

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • skoreanimeskoreanime Member Posts: 219

    FFXI wasn't diffulcult.  WoW wasn'tt easy.  It boils down to how accustomed you get to the game.  And the only way that will happen is through time.  It'll be faster for some, slower for others.  And the usual handful of people who are completely hopeless.  

     

    It comes down to just how much time you're willing to spend on the game.  That's it.  Nothing hard or easy about that.  These games are designed for time sinking in mind, and having a level of self gratification that'll keep players interested. 

  • zanfirezanfire Member UncommonPosts: 971

     i cant agree with you, with the above posts and what i personaly said, there is a diffrence in challange.  Not everyone means just purely leveling up.  to say there is no diffrence is to say all games are the same with no challange, its all just "getting used to it". Well on that, then playing megaman is just as easy as  elmo's numbers adventure...its all about getting used to it apprently (understand what i mean?)

  • skoreanimeskoreanime Member Posts: 219
    Originally posted by zanfire


     i cant agree with you, with the above posts and what i personaly said, there is a diffrence in challange.  Not everyone means just purely leveling up.  to say there is no diffrence is to say all games are the same with no challange, its all just "getting used to it". Well on that, then playing megaman is just as easy as  elmo's numbers adventure...its all about getting used to it apprently (understand what i mean?)

     

    Well, that's just my opinion. 

     

    I've personally never had trouble playing a game and then getting it down pat after a few weeks.  Every video game scenario is scripted and follows a certain pattern.  Every, single one.  People think games like Mario and Sonic will throw random enemies at you, but it's all thought out before hand.  If anybodys done elementary programming, you know for a fact the term random for computers is just a series of equations and formulas.  Which ultimately leads to some sort of pattern.   The key is to figure out that pattern, complete the scenario then repeat it enough times until it becomes "easy".

    Learning the style and scripts of a video isn't hard.  It will just take time.

    And it is just getting used to it, by that elmo comment of yours.  You've already experienced and gained the knowledge on how to complete the elmo game.  Once you figure the things out in XIV, it will be no different.

     

    Like they say, knowledge is power :)

  • swalker23swalker23 Member Posts: 266
    Originally posted by skoreanime


    FFXI wasn't diffulcult.  WoW wasn'tt easy.  It boils down to how accustomed you get to the game.  And the only way that will happen is through time.  It'll be faster for some, slower for others.  And the usual handful of people who are completely hopeless.  
     
    It comes down to just how much time you're willing to spend on the game.  That's it.  Nothing hard or easy about that.  These games are designed for time sinking in mind, and having a level of self gratification that'll keep players interested. 

     

    In a way FFXI wasn't difficult but in another way it was difficult.  Like Todd said sitting back grinding mobs on in is easy because like you said you get accustomed to the mob and know what to do the next time you grind them.  If you go to another mob to grind you haven't fought before you don't know what it will do(it could do a crazy aoe) so it will be a bit difficult til you get accustom to it.  The real difficulty that comes in FFXI was the end game fights with  HNMs, Dynamis, Sky, Sea, and so on.  To effectively  conquer them you have form strategies and see which ones work which take time and effort which would be really difficult if a mob only spawned once every 24 hours or you gotta wait a week to enter a zone.  I bet the first every group that did dynamis was like wtf how are we going to kill this many elite mobs at once?  Or when the first group who discovered Behemoth made a plan to kill it waited for the next spawn and wham it threw a curve ball when King Behemoth spawned and someone had to think of a new strat to kill that.  I understand were you are coming from, but if you go up against a mob that many people have fought and thought of a strategy of coarse it will be easy because someone allready done the hard work.  Alot of time even though you know the strategy it will be a difficult fight.  Its like these flash castle defenders games, to a certain extent they can be difficult but if you google a strategy someone made it will be easy.  I bought crystal defenders on the PSN and had a really hard time doing specific tasks to get my trophy.  I got fed up and looked on gamefaqs for a strategy and done it without trouble.

    image

  • AlbytapsAlbytaps Member Posts: 208

    Keep this in mind.  I'm a big WoW fan although I haven't played in awhile.  I rank it in my top three mmorpg's.

     

    WoW, LotRo = easy

     

    EQ, FFXI = hard

     

    Everyone can figure out how to play, I don't know why that is even brought up.

     

    The reasons why they are harder? 

    1. You need a good group to effeciently level up. 

    2. Named monsters that rarely spawn but drop awesome loot.

    3. Dieing means agony... specially naked corpse runs in EQ

  • RoehonRoehon Member Posts: 44

    i just hope XIV has the same need for groups as XI, community is the overall thing that stould out for me in XI after all I don't play mmorpg to solo

  • CromicaCromica Member UncommonPosts: 657

    A need for groups is fine, but being forced to group is not good at all.

  • BeanfieldBeanfield Member Posts: 53

     

    Originally posted by Cromica


    A need for groups is fine, but being forced to group is not good at all.



     

    I see what you're getting at, and I'm not attempting to debate, but really, what's the difference? I mean if grouping isn't "forced" then that means it's optional, and if it's optional then that means there's really no "need" for it. FFXI, back when I was playing anyway, had a definite "need" to group. Some saw that as "forced" but I know a lot of people who enjoyed that aspect, including myself. I didn't feel "forced", I just felt that grouping was what you had to do to play that particular game. I see nothing wrong with a game that requires you to do certain things, that's why there are so many games out there. Don't play checkers if you want to play scrabble. But with that said, I understand SE has to stay competitive, and to do that they have to try their best to give people what they want. If that means less or no "forced" grouping, then so be it.

  • daidaichandaidaichan Member Posts: 2

    i quit ffxi 2-3 years ago after getting maxed out gears..nothing else to do except trying to beat AV. I hope this game has better storyline and a more interesting PvP mode/interesting storyline to keep me hooked.

  • ic0n67ic0n67 Member Posts: 776
    Originally posted by daidaichan


    I hope this game has better storyline and a more interesting PvP mode/interesting storyline to keep me hooked.

    Are you shitting me? FFXI has the best story of any MMO on the market today and is behind only LOTRO and WOW in the area of lore (basically because it was an original IP with Final Fantasy gusto while those two games were based of existing and popular IPs). Seriously, just skip FFXIV; I just don't want to hear you come back two months after launch and bitch the story isn't fill with explosions or nudity or whatever you'd consider better.

  • KhrymsonKhrymson Member UncommonPosts: 3,090
    Originally posted by daidaichan


     I hope this game has a more interesting PvP mode.

    It won't, this is pure PvE 100%, and won't have any PvP for quite some time, and even if they do add it, SE has already said it'll be along the lines of how its done in FFXI with Balista and Brenner.  PvP running on the PvE ruleset...sounds good to me, unlike how everything else out there adds crappy PvP and makes their PvE run on those rules...horrible!

     

    Square-Enix have said they are against the type of PvP you want: {thank goodness a true PvE MMO again!}

    "We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP."

     

  • daidaichandaidaichan Member Posts: 2
    Originally posted by ic0n67

    Originally posted by daidaichan


    I hope this game has better storyline and a more interesting PvP mode/interesting storyline to keep me hooked.

    Are you shitting me? FFXI has the best story of any MMO on the market today and is behind only LOTRO and WOW in the area of lore (basically because it was an original IP with Final Fantasy gusto while those two games were based of existing and popular IPs). Seriously, just skip FFXIV; I just don't want to hear you come back two months after launch and bitch the story isn't fill with explosions or nudity or whatever you'd consider better.

     

    damn bro calm down o.o i've played FFXI for 3-4 years for a reason. I love its story, graphics, gameplay, community, and everything else it offers. I am simple just asking for more since this is a new game that has similarities to FFXI, no harm asking for more right? thats why they're making a new game. I didn't even mention LOTRO or WOW so don't shove that in my face. those games are shit anyways, there's always FREE MMORPG out there that has the same shit as WOW and lotro. but there's no way you can find one like FFXI.

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