It won't, this is pure PvE 100%, and won't have any PvP for quite some time, and even if they do add it, SE has already said it'll be along the lines of how its done in FFXI with Balista and Brenner. PvP running on the PvE ruleset...sounds good to me, unlike how everything else out there adds crappy PvP and makes their PvE run on those rules...horrible!
Square-Enix have said they are against the type of PvP you want: {thank goodness a true PvE MMO again!}
"We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP."
Personally with FFXIV I hope they add Blitzball or something similar instead of actual PvP. Blitzball, the Card Games (Not as a side subscription thing this time ><), or even the choco racing again lol.
Personally I would kill for Blitzball XD. Truly hope they add more Final Fantasy style mini games instead of actual PvP.
Define too easy. Every MMO is easy. It's just figuring out how the grind works.
And uhhh...FFXI 2million active accounts?.... Errr, last I heard, 500k was the steady number.
easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time
im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else.
as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)
Again, time spent doesn't equate to difficulty. FFXI was easy to get accustomed to right from the get go. The long part was figuring out where to go and where/how to make money. Other then that, it's a very simple game.
Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.
I'll reiterate again.
Time spent doesn't equate to difficulty.
Amen man. Everytime I hear someone talk about difficulty it magically involves grinding for hours, upon hours upon hours.
I enjoy a challenge as much as anybody. But I dont enjoy killing the same mob 2000000 times to prove how much of a mob-killing badass I am.
I've been bored in too many MMO's because of this grind, and for the 5th time I am back in WoW. The one way me and some buds make it a challenge is when dungeon running, to just try and handle the biggest pull we can. Doesnt sound like much, but its a hell of a lot better than going back to Aion and beat on mob X for Y amount of times.
Define too easy. Every MMO is easy. It's just figuring out how the grind works.
And uhhh...FFXI 2million active accounts?.... Errr, last I heard, 500k was the steady number.
easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time
im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else.
as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)
Again, time spent doesn't equate to difficulty. FFXI was easy to get accustomed to right from the get go. The long part was figuring out where to go and where/how to make money. Other then that, it's a very simple game.
Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.
I'll reiterate again.
Time spent doesn't equate to difficulty.
Amen man. Everytime I hear someone talk about difficulty it magically involves grinding for hours, upon hours upon hours.
I enjoy a challenge as much as anybody. But I dont enjoy killing the same mob 2000000 times to prove how much of a mob-killing badass I am.
I've been bored in too many MMO's because of this grind, and for the 5th time I am back in WoW. The one way me and some buds make it a challenge is when dungeon running, to just try and handle the biggest pull we can. Doesnt sound like much, but its a hell of a lot better than going back to Aion and beat on mob X for Y amount of times.
clearly you didnt read anything else but this one statement, many other posts, including other ones i have mad explain why its more challanging. Even the fact that they dont point everything out to you (which i said in this quote) makes the game more challanging....but keep living in your ignorance...its fine.
Amen man. Everytime I hear someone talk about difficulty it magically involves grinding for hours, upon hours upon hours.
I enjoy a challenge as much as anybody. But I dont enjoy killing the same mob 2000000 times to prove how much of a mob-killing badass I am.
I've been bored in too many MMO's because of this grind, and for the 5th time I am back in WoW. The one way me and some buds make it a challenge is when dungeon running, to just try and handle the biggest pull we can. Doesnt sound like much, but its a hell of a lot better than going back to Aion and beat on mob X for Y amount of times.
clearly you didnt read anything else but this one statement, many other posts, including other ones i have mad explain why its more challanging. Even the fact that they dont point everything out to you (which i said in this quote) makes the game more challanging....but keep living in your ignorance...its fine.
I agree
Its almost sad that people think that just because someone wants a challenging game they mean grinding. FFXI leveling system was not a challenge but so much of the rest of the game was. For example if you die and had to Home point, FFXI didnt pat you on the back, it was much more like a kick in the nuts. You didnt want to die by yourself. It was your responsibility not to die. At times that was a huge challenge. Death penalty is but just 1 of many challenges that ffxi had.
Waiting for:EQ-Next, ArcheAge (not so much anymore) Now Playing: N/A Worst MMO: FFXIV Favorite MMO: FFXI
Having just recently returned to FFXI the death penalty is certainly more then just some exp, most every newer MMO I've played has respawn points all over every zone and it's quick and easy to get back; but in XI it can easily take 30min to travel back. As much as you can hate that, it adds real danger and fun to the game at the same time, something almost totally missing in a lot of MMOs...
Comments
It won't, this is pure PvE 100%, and won't have any PvP for quite some time, and even if they do add it, SE has already said it'll be along the lines of how its done in FFXI with Balista and Brenner. PvP running on the PvE ruleset...sounds good to me, unlike how everything else out there adds crappy PvP and makes their PvE run on those rules...horrible!
Square-Enix have said they are against the type of PvP you want: {thank goodness a true PvE MMO again!}
"We have the same stance on PVP as we had in FFXI, we're having a focus on PVE, but we may introduce some sort of sports-type that might be tied to PVP in the future. What we're worrying about is that we dont want to have any PK'ing or harassment types of activities in the game. So in order to provide a safe environment to everyone and a game to enjoy. So we're not focusing on PVP."
Personally with FFXIV I hope they add Blitzball or something similar instead of actual PvP. Blitzball, the Card Games (Not as a side subscription thing this time ><), or even the choco racing again lol.
Personally I would kill for Blitzball XD. Truly hope they add more Final Fantasy style mini games instead of actual PvP.
easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time
im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else.
as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)
Again, time spent doesn't equate to difficulty. FFXI was easy to get accustomed to right from the get go. The long part was figuring out where to go and where/how to make money. Other then that, it's a very simple game.
Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.
I'll reiterate again.
Time spent doesn't equate to difficulty.
Amen man. Everytime I hear someone talk about difficulty it magically involves grinding for hours, upon hours upon hours.
I enjoy a challenge as much as anybody. But I dont enjoy killing the same mob 2000000 times to prove how much of a mob-killing badass I am.
I've been bored in too many MMO's because of this grind, and for the 5th time I am back in WoW. The one way me and some buds make it a challenge is when dungeon running, to just try and handle the biggest pull we can. Doesnt sound like much, but its a hell of a lot better than going back to Aion and beat on mob X for Y amount of times.
MMO sports, not combat PvP, but games/sports whatever, could be, and I expect will be huge.
easy is well games like WoW (the games fine, but easy) where everything is kind of pointed out to you, and getting to cap takes a very short time (players from games like EQ and FFXi and such without knowing the game, can tear through it quickly). Its built that way for alot of solo players (wich these more recent games cater to ALOT) can get stuff done in short bursts and feel like they got somewhere, in somthing like FFXI, that just isnt possible, things are challanging and take time
im not saying the games bad, its just build as more of an MMO for people who dont normaly play MMOs, like the Wii, not for the more hardcore, but for everyone else.
as for the subscribers, its about 500-800k, with probly around 1.5mil characters going (everyone usualy ends up with a mule or 2, and some people can share accounts of course)
Again, time spent doesn't equate to difficulty. FFXI was easy to get accustomed to right from the get go. The long part was figuring out where to go and where/how to make money. Other then that, it's a very simple game.
Anyone who says WoW is easy, show me your acheivement for every end game dungeon on Hard mode.
I'll reiterate again.
Time spent doesn't equate to difficulty.
Amen man. Everytime I hear someone talk about difficulty it magically involves grinding for hours, upon hours upon hours.
I enjoy a challenge as much as anybody. But I dont enjoy killing the same mob 2000000 times to prove how much of a mob-killing badass I am.
I've been bored in too many MMO's because of this grind, and for the 5th time I am back in WoW. The one way me and some buds make it a challenge is when dungeon running, to just try and handle the biggest pull we can. Doesnt sound like much, but its a hell of a lot better than going back to Aion and beat on mob X for Y amount of times.
clearly you didnt read anything else but this one statement, many other posts, including other ones i have mad explain why its more challanging. Even the fact that they dont point everything out to you (which i said in this quote) makes the game more challanging....but keep living in your ignorance...its fine.
Amen man. Everytime I hear someone talk about difficulty it magically involves grinding for hours, upon hours upon hours.
I enjoy a challenge as much as anybody. But I dont enjoy killing the same mob 2000000 times to prove how much of a mob-killing badass I am.
I've been bored in too many MMO's because of this grind, and for the 5th time I am back in WoW. The one way me and some buds make it a challenge is when dungeon running, to just try and handle the biggest pull we can. Doesnt sound like much, but its a hell of a lot better than going back to Aion and beat on mob X for Y amount of times.
clearly you didnt read anything else but this one statement, many other posts, including other ones i have mad explain why its more challanging. Even the fact that they dont point everything out to you (which i said in this quote) makes the game more challanging....but keep living in your ignorance...its fine.
I agree
Its almost sad that people think that just because someone wants a challenging game they mean grinding. FFXI leveling system was not a challenge but so much of the rest of the game was. For example if you die and had to Home point, FFXI didnt pat you on the back, it was much more like a kick in the nuts. You didnt want to die by yourself. It was your responsibility not to die. At times that was a huge challenge. Death penalty is but just 1 of many challenges that ffxi had.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
Having just recently returned to FFXI the death penalty is certainly more then just some exp, most every newer MMO I've played has respawn points all over every zone and it's quick and easy to get back; but in XI it can easily take 30min to travel back. As much as you can hate that, it adds real danger and fun to the game at the same time, something almost totally missing in a lot of MMOs...