The difference is that WOW is a PAID subscription based MMO and as such is the biggest money maker of all single video games in the complete history of video gaming (not even COD launches on cross platforms comes close). Around or over 1.2 billion dollars a year for these last 2 years alone. http://investor.activision.com/secfiling.cfm?filingID=1104659-09-63352 Page 36: WOW raised its income from 828 $ million to 939 $ million in the first 9 months of 2008 to the first 9 months of 2009. PAID subscriptions are just that: a monthly PAID vote for a game you want to play. So IF people had a chance to vote through the paid subscriptions they made, WOW would be winning the prices every year. And ... what is more honest and fair ...than people PAYING money to vote. It sure beats creating free accounts to put free zeros on a free website by a few hundred WOW haters. Also WOW hate is nowhere as popular as on this site. In fact oustide of this site, WOW hate hardly exists. Because the old grognards feel cheated because their old games 'died', so they want WOW to die. It won't happen, because WOW crossed the borders of mmorpg play a LONG long time ago. So these guys voted the one and only game that is out of the fantasy Lore which WOW pretty much dominates for 5 years now. ----> The long term problem of mmorpg.com is simply that they "promote" an industry but NOT the industry leader which PULLS the money and in fact enables - directly and indirectly - the pay checks in this industry. A VERY bad policy in the long run, just to please their 200-300 daily logged in public... But I guess the guys at mmorpg.com don't even realise it.
Well i see the broken record is still being used here. This award is about the best improved game of 2009 and that has 0% to do with subscriptions or numbers of people playing it.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
WOW - no doubt - was BEST improved game of 2009 since the introduction of the cross server dungeon tool play in patch 3.3 Dec 2009. Since that patch EVERY dungeon on every level in WOW is played 24/24 and 7/7. Making the old saying of "solo leveling" to endgame complete ancient history with one stroke. WOW is the only mmorpg these days where the leveling dungeons are played as if it were launched ... 4 weeks ago. The Dec 2009 patch made it feel to all active WOW players the game indeed has those millions of subs. ---- The cross server dungeons weren't even mentioned in an "overview" of patch 3.3 on mmorpg.com 3 weeks before launch. Of course I already knew its significance when Blizzard announced them in a one line slide at Blizzcon. Much later (even in the OP's article here) the cross server LFG is NOW being recognized as something important, but the above two lines show these editors of mmorpg.com have NO clue why those WOW paid subs are so huge. It shows.
Yes and Eve had not one but TWO major updates in 2009: Apocrypha and Dominion. But since you don't actually care what other games do, I don't care to explain how these affected Eve.
Even Academy Awards (Oscars) are not awared to films solely on the basis on ticket sales.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
The difference is that WOW is a PAID subscription based MMO and as such is the biggest money maker of all single video games in the complete history of video gaming (not even COD launches on cross platforms comes close). Around or over 1.2 billion dollars a year for these last 2 years alone. http://investor.activision.com/secfiling.cfm?filingID=1104659-09-63352 Page 36: WOW raised its income from 828 $ million to 939 $ million in the first 9 months of 2008 to the first 9 months of 2009. PAID subscriptions are just that: a monthly PAID vote for a game you want to play. So IF people had a chance to vote through the paid subscriptions they made, WOW would be winning the prices every year. And ... what is more honest and fair ...than people PAYING money to vote. It sure beats creating free accounts to put free zeros on a free website by a few hundred WOW haters. Also WOW hate is nowhere as popular as on this site. In fact oustide of this site, WOW hate hardly exists. Because the old grognards feel cheated because their old games 'died', so they want WOW to die. It won't happen, because WOW crossed the borders of mmorpg play a LONG long time ago. So these guys voted the one and only game that is out of the fantasy Lore which WOW pretty much dominates for 5 years now. ----> The long term problem of mmorpg.com is simply that they "promote" an industry but NOT the industry leader which PULLS the money and in fact enables - directly and indirectly - the pay checks in this industry. A VERY bad policy in the long run, just to please their 200-300 daily logged in public... But I guess the guys at mmorpg.com don't even realise it.
Well i see the broken record is still being used here. This award is about the best improved game of 2009 and that has 0% to do with subscriptions or numbers of people playing it.
WOW - no doubt - was BEST improved game of 2009 since the introduction of the cross server dungeon tool play in patch 3.3 Dec 2009.
Since that patch EVERY dungeon on every level in WOW is played 24/24 and 7/7.
Making the old saying of "solo leveling" to endgame complete ancient history with one stroke.
WOW is the only mmorpg these days where the leveling dungeons are played as if it were launched ... 4 weeks ago.
The Dec 2009 patch made it feel to all active WOW players the game indeed has those millions of subs.
----
The cross server dungeons weren't even mentioned in an "overview" of patch 3.3 on mmorpg.com 3 weeks before launch.
Of course I already knew its significance when Blizzard announced them in a one line slide at Blizzcon.
Much later (even in the OP's article here) the cross server LFG is NOW being recognized as something important, but the above two lines show these editors of mmorpg.com have NO clue why those WOW paid subs are so huge.
It shows.
Hehe zornie, it is nice to see you love your game so much
But have to make 1 correction, EVE Online also plays as it was just released, ( well alot better and alot more active actually ;p ), active subs have grown from 302k to 329k in december.
How come Blizzard hasn't released any new numbers lately I wonder ...
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
The award was best MMO of 2009 btw. And the above cross server play added to WOW, made WOW a clear winner over changing mechanics and subs included.
Cross servers are good for the immature crowd who have worn out their welcome with players on their own server. Glad you got your commercial in but most subs do not equal best game.
Pretty biased imo. There are plenty of folks like myself that have no interest in sci-fi MMOs. Personally I'll be staying as far away as possible from star trek and star wars as well...lol
Pretty biased imo. There are plenty of folks like myself that have no interest in sci-fi MMOs. Personally I'll be staying as far away as possible from star trek and star wars as well...lol Congrats!! i guess
Ah so it is biased because it is a sc-fi mmo, hmm yahn that makes sence !
If you are interested in subscription or PCU numbers for MMORPG's, check out my site : http://mmodata.blogspot.be/ Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
This game is literally the most intensely boring game available, but the possibilities of what you can do are so amazingly vast that I have no problem with this winning.
To the people who actually enjoy combat via menus and the difficult....no, impossible UI, I applaud thee.
This game is literally the most intensely boring game available, but the possibilities of what you can do are so amazingly vast that I have no problem with this winning.
To the people who actually enjoy combat via menus and the difficult....no, impossible UI, I applaud thee.
What a shame that people think like this. Eve is boring?
Just shows that CCP need to introduce some type of simulation period where players experience the more advanced side of the game during their trial.
While Eve does use right click menus the combat is the most intense experience i've ever had in a video game.
Problem is to get to that point takes a bit and that's where the quoted poster gets his opinion from.
Eve is awesome. CCP customer support sucks. 4+ weeks to fix an account with absolutely zero communication? Don't buy or support this game until they fix their customer support and the terrible lag. You have been warned.
Really? Tell us more we are so interested and ready to belive you
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I posted here earlier and said "I liked EVE a lot but hated it almost as much." I'll try to give some reasons for both.
Why I like it.
1) I like Space.
2) The original basic game design was good and still is good. In no online game do players have the degree of control and influence over region ownership, politics and economics. I could go on about this for a while but reviews of EVE tend to focus on the good and original aspects of EVE pretty well.
3) I'm not bored with it yet.
Why I hate it.
1) Released in 2003, a large amount of the game still has the feel of being in early stages of development. Rather than finishing EVE CCP has spend significant time on expansions and other projects that do not improve EVE's playability.
A) A poor client interface. Issuing commands through extensive right click menus, targeting by way of a list that shifts constantly (even though it is not supposed to), windows that do not stay where you left them, windows that close when you don't want them to, a poor text damage notification system, text notifications that are a nuisance by blocking your view, left click mouse selection that doesn't select because of improper layering of graphics (locked targets, object labels and now a standings icon), double left click setting your ship flight vector being confused by the client with other commands requiring left clicks, no gamma (game brightness) control and many many more make a real time 3D strategy game a pain in the rear to play.
The client allows a great degree of customization and a large number of ways to lose your settings. To play the game effectively in a wide variety of situations requires thousands of clicks and saves to correctly configure the various in game windows and client options. If these client side settings are lost it takes hours and days to get them back to the way they were. Many players do not backup these settings because they don't realize how many ways there are to lose them. If the EVE client crashes or your computer locks up or reboots while playing EVE settings can be lost. You can also lose your settings by running an EVE patch which happened just a couple weeks go when all EVE players lost all of their saved ship fits. I thought I was safe having made backups of my settings directory but that didn't help because the new client simply won't read the 'older' files. You could recover them if you had exported them and kept that export file but CCP gave no warning. I lost the 40 or so in game fits which were very helpful and will take me hours to reset across all of my accounts.
C) There are countless pitfalls in the game which cause huge losses to players. Many are tied to A and B above. One of my favorites are the right click menus which have commands listed vertically. Four of those commands are rather harmless but the one in the middle is quite hazardous and just happens to be directly under the most frequently used selection. In EVE right click menus it is common to miscilck on the selection below the one you want. If you are tired and in a hurry you might (like many others) click the confirmation window 'OK'. This could instantly cause your POS to be put offline taking hours to set back up or it could instantly destroy your expensive item(s). There is also a game mechanic which allows an alliance of thousands of players to be dissolved instantly and without warning by one player. CCP could spend a moment to add some kind of fail-safe and/or time delay to keep so many players from being inconvenienced by something so common as a misclick, but that's not CCP.
D) CCP advertises EVE as a place where monumental fleet battles can occur. What they don't tell you are the limits of the fleet sizes that can do battle in one system without crashing the server, what affects the limits and what happens when you hit those limits. They also don't tell you that the latest patch "Dominion" greatly crippled the ability of players to have 'large' fleet battles do to the introduced server code or database usage. CCP is still working on resolving this problem.
EVE is often described as a sandbox game. Players often point to some of the above as evidence. Being a sandbox game does not include or give excuses for poor design and unfinished game mechanics.
Yes, I still play EVE
---- edit ---
In part B the sentence starting with "You can also lose your settings by running an EVE patch..." is partially true. Players have lost client settings (and had other complications) from an EVE patch. But the loss of ship fits from the ship fitting tool described in that section did not occur from a patch. It occured because a number of players including myself used an in game option to clear the client cache. We did this in hopes of improving game performance in high lag situations. We did not know that besides clearing files downloaded and saved by the client, it also removes all of the ship fits the player has assembled and saved. This is EVE.
In part C the sentence starting with "Four of those commands..." describes an example. it refers to accidents players fall victim to in EVE caused by common right click menu player error.
I posted here earlier and said "I liked EVE a lot but hated it almost as much." I'll try to give some reasons for both.
Yes, I still play EVE
Good post, I've experienced everything you have, and like you, I still play EVE. It is by no means perfect, and sometimes there's some real shenanigan's that go on due to game mechanics, but perhaps that adds to part of its charm and keeps it from ever being dull.
Yeah, thats it, unpolished games are more fun........ chant the mantra with me people.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Originally posted by ZorndorfWOW - no doubt - was BEST improved game of 2009 since the introduction of the cross server dungeon tool play in patch 3.3 Dec 2009.
why are you so obsessed with the cross server dungeon tool? wows idea of massive is a lie as it is split between servers, with the population of an entire server not even close to the number of people online in eve.
when they added the cross realm dungeon tool they added something that should have been there from the beginning. dont get me wrong. i also think its an awesome thing. but its the basis of an MMO. it connects the servers in a battlegroup, that is around 18 servers. older servers normally have around 30k characters (not players) on them. how many players that is we dont know, only blizz knows. but i would guess its bellow 10k.
you say it makes the game feel massive? to be connected with those 18 servers makes the game feel massive? now imagine how eve feels.
can not believe they would pick eve as "best of." must have been a real slow year. its full of exploits and bugs, and god forbid you have a problem since it literally takes weeks to get a petition looked at, then weeks more for any kind of action on it. combine that with CCP's, how shall i put this, lack of integrity (their employees play the game, and have been known to use that to the advantage of what every corp/guild/alliance they are in.) and you have a recipe for disaster. then the dominion patch, which granted came late in the year, took everything bad about eve and broke it further. big fleet fights? not even remotely possible. gridlock bugs and bad game design ensure that whoever is there first can simply use an exploit to bug out anyone trying to come in and defend a system, and CCP's response to this exploit? nothing. literally. no reprimands, no compensation for those exploited against.
i wouldn't recommend this game to my worst enemies, let alone someone i considered a friend.
Originally posted by Waukesha Just because Mc Donalds sells the most burgers does not mean they're the best.
Eve is still a full head above the rest.
But not everyone can afford to eat at the Lobster Restaurant either or take it for more than once every so often as a special night out.
Eve does alot of things very well, but one small factor I noticed hurts it. Lack of real time action. My ship flies around a target shooting its guns on autofire, which is fine, but it sure lacks the visceral appeal of a game like WoW.
But again, this is why I have been stating lately a hybrid of the 2 games would be THE game I would drop all others to play.
can not believe they would pick eve as "best of." must have been a real slow year. its full of exploits and bugs, and god forbid you have a problem since it literally takes weeks to get a petition looked at, then weeks more for any kind of action on it. combine that with CCP's, how shall i put this, lack of integrity (their employees play the game, and have been known to use that to the advantage of what every corp/guild/alliance they are in.) and you have a recipe for disaster. then the dominion patch, which granted came late in the year, took everything bad about eve and broke it further. big fleet fights? not even remotely possible. gridlock bugs and bad game design ensure that whoever is there first can simply use an exploit to bug out anyone trying to come in and defend a system, and CCP's response to this exploit? nothing. literally. no reprimands, no compensation for those exploited against.
i wouldn't recommend this game to my worst enemies, let alone someone i considered a friend.
Believing what you read on the internet is representative of the typical player experience is rarely a good idea.
Not saying all of that doesn't happen "on occasion", but very little of what you mention has ever impacted the average players gaming experience outside of the current dominion patch issues which they actually are working on.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
This game is literally the most intensely boring game available, but the possibilities of what you can do are so amazingly vast that I have no problem with this winning.
To the people who actually enjoy combat via menus and the difficult....no, impossible UI, I applaud thee.
What a shame that people think like this. Eve is boring?
Just shows that CCP need to introduce some type of simulation period where players experience the more advanced side of the game during their trial.
While Eve does use right click menus the combat is the most intense experience i've ever had in a video game.
Problem is to get to that point takes a bit and that's where the quoted poster gets his opinion from.
Space at least in game environment is simply boring. No place for new players in that game other then safe zone miners.
the game is a sandbox, which means you have to go and do stuff, it wont hold you by the hand and tell you where to sign up for pvp.
new players are extremely useful in pvp. there was an alliance a couple of years back. it was called goonswarm. they were literally a swarm of new players, with some experienced vets as leadership.
the young players kept launching themselves in the fire with the cheap ships they could fly, and when they died they came back for more. in the end the enemy lost 5 ships and the goons lost 20 but they still won by a long shoot, beacuse those 5 ships costed twice as much as those 20. and eve is all about wars of attrition. once the enemy alliance ran out of isk to fund their expensive ships they had to withdraw, and goons claimed their space. over time they got better and in the end the kicked out the strongest alliance and claimed the best region in eve. only recently the fell apart and disbanded, and even that was because of an internal affair.
and second of all, mining is the worst way to make isk...go do lvl 4 missions instead.
Originally posted by elocke Originally posted by Waukesha Just because Mc Donalds sells the most burgers does not mean they're the best.
Eve is still a full head above the rest.
But not everyone can afford to eat at the Lobster Restaurant either or take it for more than once every so often as a special night out.
Eve does alot of things very well, but one small factor I noticed hurts it. Lack of real time action. My ship flies around a target shooting its guns on autofire, which is fine, but it sure lacks the visceral appeal of a game like WoW.
But again, this is why I have been stating lately a hybrid of the 2 games would be THE game I would drop all others to play.
that was a design decision. and I can understand its not for everyone. but the idea was that it wouldn't be a twitch based game, like a fps, so you don't win by having better reflexes, you win by being smarter and having better tactics. though when you are in a fight things are still going to fast
as far as the excitement goes though, no other game will give you the adrenaline rush that you can get in eve. people who say fights in eve are boring have obviously never tried to pvp.
fleet battles can get your hart pounding really fast, one to one fights even more so. and here is why: http://i.imgur.com/0IJq9.png
I tried eve and it was enjoyable. Despite the fact it isnt my type of game. Gratz to the staff of that game. I enjoyed lotro, warhammer, wow as well. Aion is terrible only because it felt like punishment, terrible drops, crafting makes you poor and players fight harshly over drops due to the poor item drop rates to name a few so I don't think it should have made the list in its current state.(Although the graphics look good umm LOL)
GRIND DOES NOT EQUAL MAKING A GAME CHALLENGING!! YES I AM YELLING LOL
Comments
Well i see the broken record is still being used here. This award is about the best improved game of 2009 and that has 0% to do with subscriptions or numbers of people playing it.
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
Yes and Eve had not one but TWO major updates in 2009: Apocrypha and Dominion. But since you don't actually care what other games do, I don't care to explain how these affected Eve.
Even Academy Awards (Oscars) are not awared to films solely on the basis on ticket sales.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Opinion:
We wouldn´t read this site, if we were constantly happy with WoW. That´s why not the WoW-fanbase is the biggest or loudest here.
Well i see the broken record is still being used here. This award is about the best improved game of 2009 and that has 0% to do with subscriptions or numbers of people playing it.
WOW - no doubt - was BEST improved game of 2009 since the introduction of the cross server dungeon tool play in patch 3.3 Dec 2009.
Since that patch EVERY dungeon on every level in WOW is played 24/24 and 7/7.
Making the old saying of "solo leveling" to endgame complete ancient history with one stroke.
WOW is the only mmorpg these days where the leveling dungeons are played as if it were launched ... 4 weeks ago.
The Dec 2009 patch made it feel to all active WOW players the game indeed has those millions of subs.
----
The cross server dungeons weren't even mentioned in an "overview" of patch 3.3 on mmorpg.com 3 weeks before launch.
Of course I already knew its significance when Blizzard announced them in a one line slide at Blizzcon.
Much later (even in the OP's article here) the cross server LFG is NOW being recognized as something important, but the above two lines show these editors of mmorpg.com have NO clue why those WOW paid subs are so huge.
It shows.
Hehe zornie, it is nice to see you love your game so much
But have to make 1 correction, EVE Online also plays as it was just released, ( well alot better and alot more active actually ;p ), active subs have grown from 302k to 329k in december.
How come Blizzard hasn't released any new numbers lately I wonder ...
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
Eve is awesome. CCP customer support sucks.
4+ weeks to fix an account with absolutely zero communication?
Don't buy or support this game until they fix their customer support and the terrible lag.
You have been warned.
Cross servers are good for the immature crowd who have worn out their welcome with players on their own server. Glad you got your commercial in but most subs do not equal best game.
Pretty biased imo. There are plenty of folks like myself that have no interest in sci-fi MMOs. Personally I'll be staying as far away as possible from star trek and star wars as well...lol
Congrats!! i guess
"I play Tera for the gameplay"
Ah so it is biased because it is a sc-fi mmo, hmm yahn that makes sence !
If you are interested in subscription or PCU numbers for MMORPG's, check out my site :
http://mmodata.blogspot.be/
Favorite MMORPG's : DAoC pre ToA-NF, SWG Pre CU-NGE, EVE Online
This game is literally the most intensely boring game available, but the possibilities of what you can do are so amazingly vast that I have no problem with this winning.
To the people who actually enjoy combat via menus and the difficult....no, impossible UI, I applaud thee.
What a shame that people think like this. Eve is boring?
Just shows that CCP need to introduce some type of simulation period where players experience the more advanced side of the game during their trial.
While Eve does use right click menus the combat is the most intense experience i've ever had in a video game.
Problem is to get to that point takes a bit and that's where the quoted poster gets his opinion from.
Playing: Rift, LotRO
Waiting on: GW2, BP
Really? Tell us more we are so interested and ready to belive you
Another great example of Moore's Law. Give people access to that much space (developers and users alike) and they'll find uses for it that you can never imagine. "640K ought to be enough for anybody" - Bill Gates 1981
I posted here earlier and said "I liked EVE a lot but hated it almost as much." I'll try to give some reasons for both.
Why I like it.
1) I like Space.
2) The original basic game design was good and still is good. In no online game do players have the degree of control and influence over region ownership, politics and economics. I could go on about this for a while but reviews of EVE tend to focus on the good and original aspects of EVE pretty well.
3) I'm not bored with it yet.
Why I hate it.
1) Released in 2003, a large amount of the game still has the feel of being in early stages of development. Rather than finishing EVE CCP has spend significant time on expansions and other projects that do not improve EVE's playability.
A) A poor client interface. Issuing commands through extensive right click menus, targeting by way of a list that shifts constantly (even though it is not supposed to), windows that do not stay where you left them, windows that close when you don't want them to, a poor text damage notification system, text notifications that are a nuisance by blocking your view, left click mouse selection that doesn't select because of improper layering of graphics (locked targets, object labels and now a standings icon), double left click setting your ship flight vector being confused by the client with other commands requiring left clicks, no gamma (game brightness) control and many many more make a real time 3D strategy game a pain in the rear to play.
The client allows a great degree of customization and a large number of ways to lose your settings. To play the game effectively in a wide variety of situations requires thousands of clicks and saves to correctly configure the various in game windows and client options. If these client side settings are lost it takes hours and days to get them back to the way they were. Many players do not backup these settings because they don't realize how many ways there are to lose them. If the EVE client crashes or your computer locks up or reboots while playing EVE settings can be lost. You can also lose your settings by running an EVE patch which happened just a couple weeks go when all EVE players lost all of their saved ship fits. I thought I was safe having made backups of my settings directory but that didn't help because the new client simply won't read the 'older' files. You could recover them if you had exported them and kept that export file but CCP gave no warning. I lost the 40 or so in game fits which were very helpful and will take me hours to reset across all of my accounts.
C) There are countless pitfalls in the game which cause huge losses to players. Many are tied to A and B above. One of my favorites are the right click menus which have commands listed vertically. Four of those commands are rather harmless but the one in the middle is quite hazardous and just happens to be directly under the most frequently used selection. In EVE right click menus it is common to miscilck on the selection below the one you want. If you are tired and in a hurry you might (like many others) click the confirmation window 'OK'. This could instantly cause your POS to be put offline taking hours to set back up or it could instantly destroy your expensive item(s). There is also a game mechanic which allows an alliance of thousands of players to be dissolved instantly and without warning by one player. CCP could spend a moment to add some kind of fail-safe and/or time delay to keep so many players from being inconvenienced by something so common as a misclick, but that's not CCP.
D) CCP advertises EVE as a place where monumental fleet battles can occur. What they don't tell you are the limits of the fleet sizes that can do battle in one system without crashing the server, what affects the limits and what happens when you hit those limits. They also don't tell you that the latest patch "Dominion" greatly crippled the ability of players to have 'large' fleet battles do to the introduced server code or database usage. CCP is still working on resolving this problem.
EVE is often described as a sandbox game. Players often point to some of the above as evidence. Being a sandbox game does not include or give excuses for poor design and unfinished game mechanics.
Yes, I still play EVE
---- edit ---
In part B the sentence starting with "You can also lose your settings by running an EVE patch..." is partially true. Players have lost client settings (and had other complications) from an EVE patch. But the loss of ship fits from the ship fitting tool described in that section did not occur from a patch. It occured because a number of players including myself used an in game option to clear the client cache. We did this in hopes of improving game performance in high lag situations. We did not know that besides clearing files downloaded and saved by the client, it also removes all of the ship fits the player has assembled and saved. This is EVE.
In part C the sentence starting with "Four of those commands..." describes an example. it refers to accidents players fall victim to in EVE caused by common right click menu player error.
Good post, I've experienced everything you have, and like you, I still play EVE. It is by no means perfect, and sometimes there's some real shenanigan's that go on due to game mechanics, but perhaps that adds to part of its charm and keeps it from ever being dull.
Yeah, thats it, unpolished games are more fun........ chant the mantra with me people.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Haven't played Eve but haven't heard anything but good things about it. But runner-up--WOW? Um...naw. LOTRO beats its ass.
why are you so obsessed with the cross server dungeon tool? wows idea of massive is a lie as it is split between servers, with the population of an entire server not even close to the number of people online in eve.
when they added the cross realm dungeon tool they added something that should have been there from the beginning. dont get me wrong. i also think its an awesome thing. but its the basis of an MMO.
it connects the servers in a battlegroup, that is around 18 servers. older servers normally have around 30k characters (not players) on them. how many players that is we dont know, only blizz knows. but i would guess its bellow 10k.
you say it makes the game feel massive? to be connected with those 18 servers makes the game feel massive? now imagine how eve feels.
For me the best game ever made and i ever played is CABAL Online
can not believe they would pick eve as "best of." must have been a real slow year. its full of exploits and bugs, and god forbid you have a problem since it literally takes weeks to get a petition looked at, then weeks more for any kind of action on it. combine that with CCP's, how shall i put this, lack of integrity (their employees play the game, and have been known to use that to the advantage of what every corp/guild/alliance they are in.) and you have a recipe for disaster. then the dominion patch, which granted came late in the year, took everything bad about eve and broke it further. big fleet fights? not even remotely possible. gridlock bugs and bad game design ensure that whoever is there first can simply use an exploit to bug out anyone trying to come in and defend a system, and CCP's response to this exploit? nothing. literally. no reprimands, no compensation for those exploited against.
i wouldn't recommend this game to my worst enemies, let alone someone i considered a friend.
I'd have to disagree with this pick, while I can't think of another candidate, I don't feel this game deserves the award.
"The question that sometimes drives me hazy: Am I, or the others crazy?" - Albert Einstein
Just because Mc Donalds sells the most burgers does not mean they're the best.
Eve is still a full head above the rest.
But not everyone can afford to eat at the Lobster Restaurant either or take it for more than once every so often as a special night out.
Eve does alot of things very well, but one small factor I noticed hurts it. Lack of real time action. My ship flies around a target shooting its guns on autofire, which is fine, but it sure lacks the visceral appeal of a game like WoW.
But again, this is why I have been stating lately a hybrid of the 2 games would be THE game I would drop all others to play.
Believing what you read on the internet is representative of the typical player experience is rarely a good idea.
Not saying all of that doesn't happen "on occasion", but very little of what you mention has ever impacted the average players gaming experience outside of the current dominion patch issues which they actually are working on.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What a shame that people think like this. Eve is boring?
Just shows that CCP need to introduce some type of simulation period where players experience the more advanced side of the game during their trial.
While Eve does use right click menus the combat is the most intense experience i've ever had in a video game.
Problem is to get to that point takes a bit and that's where the quoted poster gets his opinion from.
Space at least in game environment is simply boring. No place for new players in that game other then safe zone miners.
you couldn't be more wrong. in no other game can you compete with 2 year veterans with a two day character: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1025677
the game is a sandbox, which means you have to go and do stuff, it wont hold you by the hand and tell you where to sign up for pvp.
new players are extremely useful in pvp. there was an alliance a couple of years back. it was called goonswarm. they were literally a swarm of new players, with some experienced vets as leadership.
the young players kept launching themselves in the fire with the cheap ships they could fly, and when they died they came back for more. in the end the enemy lost 5 ships and the goons lost 20 but they still won by a long shoot, beacuse those 5 ships costed twice as much as those 20.
and eve is all about wars of attrition. once the enemy alliance ran out of isk to fund their expensive ships they had to withdraw, and goons claimed their space. over time they got better and in the end the kicked out the strongest alliance and claimed the best region in eve. only recently the fell apart and disbanded, and even that was because of an internal affair.
and second of all, mining is the worst way to make isk...go do lvl 4 missions instead.
But not everyone can afford to eat at the Lobster Restaurant either or take it for more than once every so often as a special night out.
Eve does alot of things very well, but one small factor I noticed hurts it. Lack of real time action. My ship flies around a target shooting its guns on autofire, which is fine, but it sure lacks the visceral appeal of a game like WoW.
But again, this is why I have been stating lately a hybrid of the 2 games would be THE game I would drop all others to play.
that was a design decision. and I can understand its not for everyone. but the idea was that it wouldn't be a twitch based game, like a fps, so you don't win by having better reflexes, you win by being smarter and having better tactics. though when you are in a fight things are still going to fast
as far as the excitement goes though, no other game will give you the adrenaline rush that you can get in eve. people who say fights in eve are boring have obviously never tried to pvp.
fleet battles can get your hart pounding really fast, one to one fights even more so.
and here is why: http://i.imgur.com/0IJq9.png
I tried eve and it was enjoyable. Despite the fact it isnt my type of game. Gratz to the staff of that game. I enjoyed lotro, warhammer, wow as well. Aion is terrible only because it felt like punishment, terrible drops, crafting makes you poor and players fight harshly over drops due to the poor item drop rates to name a few so I don't think it should have made the list in its current state.(Although the graphics look good umm LOL)
GRIND DOES NOT EQUAL MAKING A GAME CHALLENGING!! YES I AM YELLING LOL