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I've been reading some of these threads in the TERA section, and frankly im disappointed that no one has caught on to this yet. The game has a non-targeting combat system. How is a bot gonna know where to attack? I dont know how bots work but it seems impossible for them to operate in TERA. Correct me if you can.
Heres a vid of combat.... www.youtube.com/watch
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how are you gonna know if you cant target?
Oh, idk how are you going to know where to Aim? Gee..
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I believe there were a few posters in that section who made mentio of the fact that a bot can still find its target.
My thought, not being a programmer at all, is that at some actual point, the player's attack will meet a point on a mob where it will register as an attack.
If a bot can detect any of those "points" within a certain vicinity then I don't see why a bot couldn't be made.
But that is just a guess. Someone with actual experience or knowledge would have to say whether I got it right or not.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
explain ! please! are you saying each time a player attack he as to aim his attack at the foe and he cant press we ll say TAB
to auto target the foe!so there is no actual target lock its all manually aimed attack !am i guessing correctly what you mean?
Yeah... and FPS games don't have bots... at all...
I believe there were a few posters in that section who made mentio of the fact that a bot can still find its target.
My thought, not being a programmer at all, is that at some actual point, the player's attack will meet a point on a mob where it will register as an attack.
If a bot can detect any of those "points" within a certain vicinity then I don't see why a bot couldn't be made.
But that is just a guess. Someone with actual experience or knowledge would have to say whether I got it right or not.
Just because you have to look at the screen to see what it's doing, doesn't mean that a bot has to. Everything is in memory and can be read from there.
A bot in a game where there is no auto-targeting is actually going to be a better player than probably 95% of the people playing.
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Mostly because there's no financial reward for having one in a FPS.........
It means the bot software will have to be more sophisticated, but as mentioned, the information of where the target is located is stored in the machine, bot can probably just read it and attack as normal.
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I believe there were a few posters in that section who made mentio of the fact that a bot can still find its target.
My thought, not being a programmer at all, is that at some actual point, the player's attack will meet a point on a mob where it will register as an attack.
If a bot can detect any of those "points" within a certain vicinity then I don't see why a bot couldn't be made.
But that is just a guess. Someone with actual experience or knowledge would have to say whether I got it right or not.
Just because you have to look at the screen to see what it's doing, doesn't mean that a bot has to. Everything is in memory and can be read from there.
A bot in a game where there is no auto-targeting is actually going to be a better player than probably 95% of the people playing.
Yes I know. I was saying "points" as some sort of recognizable area or mesh or perhaps even info for the bot to hook on.
Essentially a player's character is "somewhere" and the program knows where each player is. If a bot could identify or read this info as well then it could work. But again, I'm not a programmer this is just based upon a theory and guess.
edit: I just looked up aimbot (your link) and it's interesting. There are ways they can do it from a color of a pixel and there is even information regarding one that was made for quake.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Sorry just realized theres another thread for this... whatever though. In TERA u cant target your opponent. U have to face your character in the direction the enemy and press a button or click or whatever they got goin on. Some poeple say its possible but im sure they get paid by Blizzard to put the game down because there scared it will rob them of there precious sleepless child askin for his momma to give him another 15 bucks for crack, i mean wow. Either way, I just cant imagine seeing bots run amok in this one.
The problem isn't with combat game mechanics. Korean developers and their like minded publishers just don't really care. It is just a difference in culture.
Just click the link I posted in my first reply.
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Sorry but they are not getting paid by blizzard what they say it's true.
In FPS games there's no auto target you need to manually aim but you can find aim bots that aim automatically to players so it's possible.
Even if there isnt a targetting system, on the server/client there is a code in the game that identifies the mobs like {%monster} and memory-editing hacks can recognize those codes and then easily find it when turned on.
As far as i know about progamming and games... there is no such thing as bot proof.
Yes I know. I was saying "points" as some sort of recognizable area or mesh or perhaps even info for the bot to hook on.
Essentially a player's character is "somewhere" and the program knows where each player is. If a bot could identify or read this info as well then it could work. But again, I'm not a programmer this is just based upon a theory and guess.
edit: I just looked up aimbot (your link) and it's interesting. There are ways they can do it from a color of a pixel and there is even information regarding one that was made for quake.
Yeah, I really had no idea what you were saying in your last post. lol Sorry.
But yeah, XYZ coords are in memory and that's really all a bot needs. It's simple trigonometry to find out where the mobs are and how to get to them.
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But anyway the video showed that the mobs also won't remain still while you fight them and follow you when you move far they have their routes too, hope it will be good
And also hope that it won't be another 90% pvp the rest pve.
thats another thing i wanted to point out to some of these botters here. Also if you look at the vid, youll notice that the lancer was guarding alot. The enemies move around and they take a while to kill as well. I still dont see how they could hold their ground against such fearsome opponents
if you can kill it, a bot can kill it
just add full loot, bot problem solved
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Well like its been said, Aimbots aim for the head usually, or they aim for certain colors (Runescape bot used color pixels). There will always be bots for games, until some software is created that can find these programs. Like Punkbuster lol. But wow does a pretty good job of keeping bots out, by, what i assume, buying the bots that are used and breaking them down so they can block them.
Yes I know. I was saying "points" as some sort of recognizable area or mesh or perhaps even info for the bot to hook on.
Essentially a player's character is "somewhere" and the program knows where each player is. If a bot could identify or read this info as well then it could work. But again, I'm not a programmer this is just based upon a theory and guess.
edit: I just looked up aimbot (your link) and it's interesting. There are ways they can do it from a color of a pixel and there is even information regarding one that was made for quake.
Yeah, I really had no idea what you were saying in your last post. lol Sorry.
But yeah, XYZ coords are in memory and that's really all a bot needs. It's simple trigonometry to find out where the mobs are and how to get to them.
Not to troll, but do those words even belong in the same space at the same time? Sorry, always sucked at math.
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thats another thing i wanted to point out to some of these botters here. Also if you look at the vid, youll notice that the lancer was guarding alot. The enemies move around and they take a while to kill as well. I still dont see how they could hold their ground against such fearsome opponents
First off, posting with text much larger than normal doesn't make it look more official.
Second off, get off your Tera's-holier-than-thou rocker. Ooo the mobs can move back and forth, you obviously have not seen how intricate some botting programs can be. Glider was a popular WoW botting program that was able to play itself, could gather, could kill, could fly about and sell off junk, all on its own. You're saying someone couldn't code a program that will essentially tell itself to keep moving, spam "1,2,3", and use healing items when health >20%? The only way Blizzard removed Glider from the equation was by taking it up in court against them.
Also, calling us Botters and accusing us of being on Blizzard's pay roll, while you yourself joined today just to post this topic, is rather funny, not to mention hypocritical. Why would Blizzard be scared? WoW's 5+ years old, and they have all their A-team members working on the next MMO. WoW has been left in the hands of B/C-team people because frankly, they don't care. The bloody game probably pays for itself 5 times over every 6 months, and more than enough to supply the next game. They also have D3 and SC2, and well, the fanbase behind those games almost guarantees a huge sale first week. Why the hell would they give a damn about this game?
Oh, and XYZ co-ordinates are more along the lines of Geometry/basic algebra... =P
Sorry to say, but TERA will indeed eventually have bots. Although they definately won't operrate as as efficiently as current MMO bots, and (hopefully) won't anywhere near match the speed of a player.
Bots will be made.
Think something along the lines of an "aim-bot" from an FPS game, combined with your standard everyday MMO bot. I'm sure someone will do it.
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only way to make the game bot proof is to randomly ask every 5 minute or so to the player to press a letter or number if it isnt pressed within 15 second you get disconnected and the game revert you to how you were an hour before you got disconnected .
Saying something is bot proof is an open invition and most importantly considered a challenge to all botters to come and do it. Good job genius!!!!
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Yes I know. I was saying "points" as some sort of recognizable area or mesh or perhaps even info for the bot to hook on.
Essentially a player's character is "somewhere" and the program knows where each player is. If a bot could identify or read this info as well then it could work. But again, I'm not a programmer this is just based upon a theory and guess.
edit: I just looked up aimbot (your link) and it's interesting. There are ways they can do it from a color of a pixel and there is even information regarding one that was made for quake.
Yeah, I really had no idea what you were saying in your last post. lol Sorry.
But yeah, XYZ coords are in memory and that's really all a bot needs. It's simple trigonometry to find out where the mobs are and how to get to them.
No worries. I didn't even know how to articulate what I wanted to say preciselly because I have no technical knowledge in this field. The link you posted certainly helped though!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo