Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

not massive?

13»

Comments

  • arcdevilarcdevil Member Posts: 864

    GA is basically the same as every other free to play TPS , except you get a city hub to walk around and buy from shops instead of a lobby type of restroom. Its a watered down, far worse version of Guild Wars which still asks for a sub, or a watered down far worse version of PlanetSide.

    hardly worth 50 bucks, let alone a sub.

     

     

    Really, this game will get almost empty in a couple of months after release, doubt more than a few thousands worldwide will stick to it, and not even 10% of them will sub. If HiRez doesnt get off their high horse and realize this game has no chance of surviving with the current price model, GA will close in 6 months or less,and HiRez will disband.

     

    Their only chance is biting the bullet already and admit what everybody knows by now, this game is pure F2P material, so they better add a cash shop allow free digital download and free accounts, and pray they get enough cash shop buyers....

  • MaitraderMaitrader Member UncommonPosts: 389
    Originally posted by Baggs

    Originally posted by maitrader

    Originally posted by Getalife

    Originally posted by wazzap2121


    Explain to me exactly why I have to pay $13 a month for AvA battles. Can you tell me what I get for that money that other games have not offered for free?

     

    Dude, i told you to check info on official website. You will get all detailed information and what are you paying for. If its not your cup of tea move on to something you will enjoy. It can not be that complicated.



     

    And he will do so.... but you still have not answered me the question on why this game belong as a RATED MMO on MMORPG.com??? how is this game a Role-playing game?

     

    Its a Role-playing game because there are -god forbid- ROLES(classes) you can pick up and play accordingly you turbotard.

     

    The only thing GA is lacking is the overly used, giant, seemless , EMPTY world.

    Its not the kind of MMO that you will log on and wander around like an idiot for hours just to get your objectives, PvE or PvP.

     

    You log on, you join a fight, you have fun (if you even remember what that is) and then you log out when you are bored and move of with your life (assuming you even have one to start with).

     

    Global Agenda is what its advertised.

    An MMOG.

    Its a 3rd person action shooter role playing MMOG actually.

     

     



     

    That is a good retort indeed, however when I think of Role-playing, I think of lore, quests, character immersion, AND THEN class roles... I will call this game an OG. definintely not a MMOG, although its close lol ;)

    well spoken sir :)

    image
  • thantothanto Member UncommonPosts: 21
    Originally posted by arcdevil


    GA is basically the same as every other free to play TPS , except you get a city hub to walk around and buy from shops instead of a lobby type of restroom. Its a watered down, far worse version of Guild Wars which still asks for a sub, or a watered down far worse version of PlanetSide.

     

    You obviously haven't played the game.  If you had, you would know that it is very different from other TPS games.  It is very different from games like TF2, etc. as well.  Aside from the massive level of meaningful customization (different weapons that actually do different things!  Craziness!), the gameplay is significantly different.  It's difficult to explain - you would really have to play the game to know why, and again, you'd actually have to get somewhat good at it to understand it beyond an extremely shallow level (and at an extremely shallow level, it is similar to other TPS games).

     

    Yes, there is a hub.  But again, I don't see this as a problem.  Instead of spending hours just traveling to where the fun is, you enter a queue, sit for maybe 30 seconds, and then you're right in the action.  This is better than Planetside.  Have you played Planetside recently?  They recently offered free time to people who previously had subs, and I did for a few months after it went retail (I also tested in open beta).  The vast majority of the time in game now is spent traveling to objectives and waiting for the cap to finish on objectives.  I don't know about you, but I play FPS and TPS games for the shooting part, not the sitting-around-waiting-for-stuff-to-happen part.

     

    Also, lol at saying it's watered down Guild Wars.  Not even comparable.

  • KaylessKayless Member UncommonPosts: 365

    A bit late... but the thread is turning into a real hot potato

    Now I was thinking the exact same thing, until I read an interview with one of the devs and he kind of laid it all out regarding the AvA. I think you're getting hung up on the 10v10 thing. That just equates to 1 single battle or skirmish for one tiny parcel of land (hexagon). In order to progress your alliance has to have people fighting for lots of  hexes. When you meet certain criteria you can build structures on said hexes etc. One hex effects the other...

    Think of it more like a huge game or Risk, it now fits the massive slot you seem obsessed by

    Or if you're too young to know about Risk, imagine AV in WoW connected to AB, WSG, each affecting the next in some way. None of them resetting after 20mins, the changes persisting. More along the lines of a global Winterspring I guess...

  • CammyCammy Member Posts: 864
    Originally posted by gorillaz951

    Originally posted by thanto
    In a regular average ordinary battle in your usual MMORPG, EX: WOW, how many people do you (you personally!) fight in any given PVP battle?  Now, would it be more on average if it were instanced?
    How much time do you spend just traveling to where the real fighting is going on?  Would it be less if you could go there instantly via an instance?

    Spoken like a TRUE gamer :)

     

    It really shouldn't matter how big or small the battles are. People have such a narrow mindset determining what is massive and what's not. So many MMOs have gone towards instancing and the casual players, yet people say nothing about it. HiRez Studios comes along and blatantly says "We are making a MMOG that is primarily instanced." and people drop the bomb on them. WoW has introduced more instanced battles than any other end-game for a MMOG (Battlegrounds, Arenas, Raids, Dungeouns, Certain high level quests). The new Dungeoun Finder system made open-world leveling a thing of the past.

    People call that an MMOG but refuse to claim that Global Agenda is as well? One word: Hypocritical.

     

    I guess I haven't lost all hope with this community.... fantastic post - makes me laugh at the ones who nerdrage "RAWR - this is NOT AN MMO- RAWRRRRRRRRRR".... its funny... makes me LOL

     

    Why does it even matter? I mean - really? Like the post I quoted - Warcraft's end game is more or less completely instanced.... yes - it does have an open world - but what do you do at 80? I'll tell you... you queue up for a Heroic/raid or you do PVP (also instanced)... majority of the player base at 80 don't even see the "real world" - unless your very very bored... lol

     

    This whole thread is just hilarious.... Ive never seen such nerdrage when it comes to playing a video game... haha.... people need to get a life. Arguing over schematics..

     

  • ZukanZukan Member Posts: 161

    When you're looking at the Hex map, you don't think to yourself. Fuck those ten guys are taking all those hexes! You say fuck those 300 or so guy are taking all this land and still can defend shit when we attack them.

     

    Just because you can't see them all at once doesn't mean they are not there. I think it's a pretty interesting way to go about it. It's like playing battle ship. All you have is the hex map and you have to judge what the enemy is going off that before you face them.

  • KaylessKayless Member UncommonPosts: 365
  • jimsmith08jimsmith08 Member Posts: 1,039

    The irony is that in global agenda there is no soloing whatsoever, so compared to the majority of current open world MMOs youll actually be playing with others rather than running around doing solo quests. Plus its heavily teamplay focused.

  • Daytonazer0Daytonazer0 Member Posts: 21

    It's an interesting discussion. Particularly the part where someone mentioned there were roles to play in GA, as an arguement for the game to be classed as an MMO. I remember arguing the semantics of what was and wasn't an RPG not so many years ago, because technically any game where you arn't playing yourself is a 'roleplaying game' in that case. The main sticking points were exactly how many conventions and traditions of the genre a game needed to be classed as one, for example can Kingdom Hearts be considered an action-RPG or is it simply an action game with rpg elements? If that's so then what about Mass Effect, or Zelda for that matter?

    I'm not going to argue about whether the monthly price tag is justifiable, because frankly it dosn't matter. If there is a market for the extra content that people are willing to pay for, which judging by this thread alone there is, then why not charge for it? I play Eve online, which means effectively I am paying £9 a month to sit and stare at spreadsheets, do calculations and work out business models to make money... i'm paying to be an accountant. Why? Because I enjoy the game (it's more fun then it sounds, for those who were thinking of trying it and were totally put off by that haha).

    The point is, genres blur all the time, some of the best RPG's in history are RPG/FPS hybrids (Deus Ex, Fallout 3, Bioshock). Modern Warfare 2 alone proves how popular small scale online battles are, so if you are going to attempt to make an MMOFPS I don't see why you wouldn't try to lean more towards the FPS conventions that are so popular. I do understand where you skeptics are coming from: I too remember the mass battles of Planetside very fondly and hope to god that some day soon there will be a modern equivelent, but in the meantime I don't see why this can't class as an MMO just because it isn't following the traditional ruleset.

  • sonoggisonoggi Member Posts: 1,119
    Originally posted by Dragim


    Pure instant based.
    And even the instances aren't massive.
    The AvA is I THINK at most...10v10.  Planetside FTW!

     

    i lol'd so hard. dead game ftw...right.

  • roscorosco Member Posts: 51
    Originally posted by sonoggi

    Originally posted by Dragim


    Pure instant based.
    And even the instances aren't massive.
    The AvA is I THINK at most...10v10.  Planetside FTW!

     

    i lol'd so hard. dead game ftw...right.

     

    Keep loling, the game is good as it is. Don't call it an MMO who cares ? As long as we have fun playing it, it's the only thing that matter.

  • sonoggisonoggi Member Posts: 1,119

    i will keep loling. PS is garbage for an MMO and it always was. isnt this why it's dead? not enough people were playing it, and now GA players have to deal with an entire exodus of PS fanboys trying to spread PS's failed philosophy.

    if youre gonna compare it to anything, compare it to Tribes, which it's based on. dont compare it to a tactical shooter. 

     

  • BizkitNLBizkitNL Member RarePosts: 2,546
    Originally posted by sonoggi


    i will keep loling. PS is garbage for an MMO and it always was. isnt this why it's dead? not enough people were playing it, and now GA players have to deal with an entire exodus of PS fanboys trying to spread PS's failed philosophy.
    if youre gonna compare it to anything, compare it to Tribes, which it's based on. dont compare it to a tactical shooter. 
     



     

    I don't think you know what you're talking about. PS died because of some very strange develoment decisions (And finally the total lack of further development). Although "died" is relative, considering you can still play it with plenty of people on the server right now.

    Comparing PS and GA, PS is all about a persistant world, where GA's persistancy is the AvA map. In PS, all you could do was get out there and attack the enemy factions, where in GA you can do small missions vs players or bots which doesnt contribute to the AvA map.

    Here's what I'm "lollin" at: you saying PS is garbage. You simply don't like these type of games. Pointless to discuss it with you then.

    10
  • roscorosco Member Posts: 51
    Originally posted by sonoggi


    i will keep loling. PS is garbage for an MMO and it always was. isnt this why it's dead? not enough people were playing it, and now GA players have to deal with an entire exodus of PS fanboys trying to spread PS's failed philosophy.
    if youre gonna compare it to anything, compare it to Tribes, which it's based on. dont compare it to a tactical shooter. 
     

     

    I don't compare it to anything. I just have fun playing it. What's wrong with that ? What makes you LOL at the (relative) failure of PS ?

    We have fun playing it, we discuss it inline....I mean, what is wrong with it. What is your problem ? Do you feel the NEED to rant more and more ?

  • arcdevilarcdevil Member Posts: 864
    Originally posted by sonoggi


    i will keep loling. PS is garbage for an MMO and it always was. isnt this why it's dead? not enough people were playing it, and now GA players have to deal with an entire exodus of PS fanboys trying to spread PS's failed philosophy.
    if youre gonna compare it to anything, compare it to Tribes, which it's based on. dont compare it to a tactical shooter. 
     

    PS was released in 2003,that is, 7 years ago.

    They sustained quite a lot of pop for years, back then when the MMO genre was taking the first babysteps, and its still alive nowadays.

     

    I give GA 6 moths top  before going the way of the dodo and shuting down service for good. that is, 6 years and a half less than that "garbage" which, btw,probably will still be there when GA becomes just a bad memory for all the poor suckers who fell for that crippleware.

  • StrontyDogStrontyDog Member Posts: 83

    I like this game a lot, its great fun. It's like a mish mash of different fps games I have played with jetpacks and it really works. The classes are basically the same as TF2 along with the customisation you get in COD where as you level you gain access to more weapons and offhands. I played a number of different classes and they all seem fun. You don't need to bother with the what seems to be boring PvE and you can just do the PvP to level up and earn credits. It kept me interested for 10 hours straight yesterday in beta and I had as much fun as when I first got my hands on TF2 or Modern Warfare.

     

    I hate instances in mmos with a passion, I play Darkfall as my MMO for that reason among others. There's no world, no sense of being a part of the game when it's heavily instanced. This game is one tiny lobby where you queue up for different pvp instances. The reason I don't hate this game is I don't consider it an mmo, I consider it an fps game. I can play it without sub or I can choose to pay a sub if I want some of the extras. I don't mind paying a sub for an fps game either if it means regular updates , improvements and support that you get in a typical mmo. That's basically what we pay a subscription for an mmo anyway so they can pay the dev teams to continue development, why are mmos the only ones who get a piece of that pie and not fps also?

     

    The problem is they advertise the game as an mmo so they can justify the subscription to a group of gamers who are used to getting their fps games for free. The mmo gamers who haven't really read into what the game is about and come from games like wow etc will instantly expect wow with guns and fps combat. That's not what they are going to get, what they get an fps game with combat on par with TF2 and a lobby that allows gamers to meet and group up and form clans more easily aswell as a map(global conquest) instead of a pvp leaderboard.

Sign In or Register to comment.