I only played the bata, and back then Lotro felt like it was very hard to get everyone on the same page to do the same part of the group quest, so I never subbed. I 100% believe that chain quest killed grouping. For lack of better mmo's to play, as I just re-played EQ2 and it sucked, and I'm tired of WoW. I was thinking of playing Lotro, but I like to group, so I guess this game is out too.
Your choise is your own, but if I was you I would still give LotR a try. Just do the 10 day trial to see what you think rather than take someone else's opinion on the matter. There is still plenty of group material out there and on some servers there are more than enough people to group with. Just remember if you do try out the trial to pick one of the better populated servers such as Elendilmir, Landroval, or Brandywine and make sure to use /joinchannel glff so you can find people looking for groups easily and get a feel for the community on the server. Assuming you can use/joinchannel with a trial account. You might not be able to.
Regardless, I would check it out for yourself. It's a good game. It has its faults, but in the whole scheme of things when it comes to PvE gameplay it is one of the better titles currently available on the market. It's worth a look anyways - least in my opinion.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I only played the bata, and back then Lotro felt like it was very hard to get everyone on the same page to do the same part of the group quest, so I never subbed. I 100% believe that chain quest killed grouping. For lack of better mmo's to play, as I just re-played EQ2 and it sucked, and I'm tired of WoW. I was thinking of playing Lotro, but I like to group, so I guess this game is out too.
Your choise is your own, but if I was you I would still give LotR a try. Just do the 10 day trial to see what you think rather than take someone else's opinion on the matter. There is still plenty of group material out there and on some servers there are more than enough people to group with. Just remember if you do try out the trial to pick one of the better populated servers such as Elendilmir, Landroval, or Brandywine and make sure to use /joinchannel glff so you can find people looking for groups easily and get a feel for the community on the server. Assuming you can use/joinchannel with a trial account. You might not be able to.
Regardless, I would check it out for yourself. It's a good game. It has its faults, but in the whole scheme of things when it comes to PvE gameplay it is one of the better titles currently available on the market. It's worth a look anyways - least in my opinion.
There is tons of group stuff in this game. I've been playing steady during this free reactivation weekend. When I logged into my old characters, my level 41 burglar had 21 quests, 17 of which required a group. I'm starting to seriously question what the hell the OP is talking about when he says this is now a game for soloists.
People leave this game because they can't get their quests done unless they solo by skipping the group quests. Fix the grouping tool, you'll fix a lot of problems. People will create alts more, solo'ing is already a piece of cake in LoTRO so that's no problem any n00b can do it but with easier to find groups you help them not get pissed off. IMO, that's the root of all things wrong with LoTRO.
I think LOTRO has some great things going for it. But I'm also now certain I will not be not be resubbing after this weekend as I feel there is still waaaay too many group quests. Your proposed solution is to make a better LFG tool. This wouldn't affect my gameplay because I wouldn't use it. My solution, and this would get me to resub, would be to just eliminate the group quests. At the very least, take them out of every chain quest.
For some players like myself, it's not a question of how easy it is to find a group, it's the fact that's it necessary to experience the content. "Want to see this cool dungeon? Come back with three friends and I'll let you" Bah! So sick of that crap.
Grouping should be done for fun and expediency. NO quest should require it.
Well this is going to go in circles then when I say its an MMORPG and its going to lose customers (it already is because) of little to no group content. Keep deleting all those group quests and you'll basically have an RPG where Demon's Souls on PS3, a single player rpg, would have more multiplayer content than LoTRO.
Then again if its necessary to keep their majority of subscribers who are basically all solo'ists then Turbine is doing absolutely the right thing by deleting group quests. I just think it sucks a lot, solo questing is boring as hell and I don't know how some of you are completely fine with entire game being solo. I'm always for the balance, but only quests I even remember from questing in low level areas are group quests where it takes coordination, teamwork, communication to complete tough quests. Then again each to his own and like I said before, Turbine has to look out for the subscribers who are left playing this game, and in that case them deleting all group quests is justified.
Well this is going to go in circles then when I say its an MMORPG and its going to lose customers (it already is because) of little to no group content. Keep deleting all those group quests and you'll basically have an RPG where Demon's Souls on PS3, a single player rpg, would have more multiplayer content than LoTRO.
Then again if its necessary to keep their majority of subscribers who are basically all solo'ists then Turbine is doing absolutely the right thing by deleting group quests. I just think it sucks a lot, solo questing is boring as hell and I don't know how some of you are completely fine with entire game being solo. I'm always for the balance, but only quests I even remember from questing in low level areas are group quests where it takes coordination, teamwork, communication to complete tough quests. Then again each to his own and like I said before, Turbine has to look out for the subscribers who are left playing this game, and in that case them deleting all group quests is justified.
Props to you for not devolving this into a name-calling session. Too few posters start questioning the relative smarts of someone who has a different opinion.
There's nothing wrong with grouping in games. Look at the success off games like the FF series. What causes a lot of problems is when a game can't make up it's mind. Either be almost all grouping with a little solo stuff to do, or the reverse. What is wrong is for a game to bait and switch, letting the player solo to the top and then requiring him to group to continue to advance. I'm perfectly fine with some MMOs being heavy grouping games, that's as it should be because some people prefer that style.
As for myself, while I have grouped and had a blast doing it, it's not my preference. It's not that I don't like grouping, it's that I despise the mandatory downtime that comes with it. If I'm going along knocking off quests solo, and then I get a quest that requires a group, I can't just continue on to that quest like I did the last several. I have to put up post, wait for/hope for responses, reply to those responses, and then, even if I manage to get the required number of people, I have to wait again for everyone to get the quest, get to the entrance, sell, make space, etc.
If there were a way for me to just continue on to the quest, and then magically the required number of people instantly join me and I went in without added delay, I would group all the time. For most soloers, I really don't think it's about anti-grouping, it's about anti-inconvenience. MMOs are getting better at it, but it will never be as convenient as soloing, because there will always be some delays.
Well this is going to go in circles then when I say its an MMORPG and its going to lose customers (it already is because) of little to no group content. Keep deleting all those group quests and you'll basically have an RPG where Demon's Souls on PS3, a single player rpg, would have more multiplayer content than LoTRO.
Do you have evidence that it has lost customers? My server still seems lively to me. It's always a problem with level-based games. What do you do with the low-level areas once the game has been out a few years and they are relatively empty? Making them soloable seems like a good solution to me.
Making them soloable seems like a good solution to me.
I would think improving your lfg functionality in-game would be a better solution myself. The system WoW went to not long ago would seem good for solving a lot of group issues least relating to instanced content. I would rather see a game go that route instead of simply making prior group content solo material. Of course, that won't help people with non instanced group material, but for instance material it could help out tremendously for those playing on a less populated server or that play at irregular times compared to the norm for the server they're on.
Of course, adding that feature has its own drawbacks but at a certain point in the lifetime of a game I think these types of things need to be reconsidered.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Making them soloable seems like a good solution to me.
I would think improving your lfg functionality in-game would be a better solution myself.
Improving the lfg feature would be a good thing no matter what. I've never used WoW's lfg system, so I can't answer for it. If it is useful, though, it has to beat LotRO's.
As the population at lower levels goes down, though, it won't really help. You won't find a group if there is no-one else on the server doing that quest.
Improving the lfg feature would be a good thing no matter what. I've never used WoW's lfg system, so I can't answer for it. If it is useful, though, it has to beat LotRO's. As the population at lower levels goes down, though, it won't really help. You won't find a group if there is no-one else on the server doing that quest.
The thing that makes the feature nice is it is cross server from what I understand, so it searches through a batch of servers to match up people for the instance. Of course, I haven't played since way before its inception so someone correct me if I'm wrong, but with their new feature if I'm understanding it correctly it searches through a batch of servers to find players working on the same instanced group quests.
Which if it is true would help immenesly for those in Rings because they could due to only having 13 servers I believe simply make it one batch of servers that everyone could queue for the instance and when a group is full port the players to the entrance to the instance. Having this would help those having problems finding groups for instanced group quests.
The drawbacks of course would be you would have no prior interaction with the players, could make some completely forego exploration, wouldn't help with uninstanced content,, etc. Still, I would rather see that than simply making group content solo material. However, putting something like that into play would also require a lot more work plus Turbine might once again see that as negative pr for them so they might not even consider it. Not to mention for all I know using that concept at this point could open themselves up to a lawsuit, or at the very least give Blizzard ammo if they desired to claim how Turbine is copying them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I've had some relative success looking for groups at peak times. I've only come back recently but i managed to clear up quite a few of those group quests doing that.
I'm having trouble with "Master of the Black Tide" though. I get up to the tent and then there's always something. Tank going afk and dying on respawns, bad pulls, etc... Other than that it's been pretty smooth.
-Would you like cheddar or swiss cheese? -Yes. -...
hell i have played a warden up to lvl 26 and honestly havent really seen anybody its like a ghost town most of the time every now and again ill see someone on horse back but for the most part the world seems almost devoid of ppl
i have never really actively looked for a group in lotro mainly cuz its usually more hassle then its worth in most cases
end up standing around waiting to find a fellowship and then get bored and decide to do something else while i wait and end up just going solo again and forgetting about it but then i still have yet to get to a point where grouping seems to be an issue anyway at least til now now im starting to see areas i cant do anything in with out a group since the enemies are elite creatures that even my warden cant handle
I've had some relative success looking for groups at peak times. I've only come back recently but i managed to clear up quite a few of those group quests doing that. I'm having trouble with "Master of the Black Tide" though. I get up to the tent and then there's always something. Tank going afk and dying on respawns, bad pulls, etc... Other than that it's been pretty smooth.
The respawn rate around by where the main boss is located is pretty fast. I never had much trouble in groups actually killing him but I've been in more than one group that succeeds in wiping right after we kill him
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Making them soloable seems like a good solution to me.
I would think improving your lfg functionality in-game would be a better solution myself. The system WoW went to not long ago would seem good for solving a lot of group issues least relating to instanced content. I would rather see a game go that route instead of simply making prior group content solo material. Of course, that won't help people with non instanced group material, but for instance material it could help out tremendously for those playing on a less populated server or that play at irregular times compared to the norm for the server they're on.
Of course, adding that feature has its own drawbacks but at a certain point in the lifetime of a game I think these types of things need to be reconsidered.
agreed if the game had a lfg function like this new one the introduced in wow id be more interested in the game then i am now
hell i have played a warden up to lvl 26 and honestly havent really seen anybody its like a ghost town most of the time every now and again ill see someone on horse back but for the most part the world seems almost devoid of ppl i have never really actively looked for a group in lotro mainly cuz its usually more hassle then its worth in most cases end up standing around waiting to find a fellowship and then get bored and decide to do something else while i wait and end up just going solo again and forgetting about it but then i still have yet to get to a point where grouping seems to be an issue anyway at least til now now im starting to see areas i cant do anything in with out a group since the enemies are elite creatures that even my warden cant handle
Are you using the glff channel at all? It isn't the end all/be all by any means but it sure makes trying to find other players easier to group with.
Only other thing I can think of is trying to find a kin on the same play hours as yourself. I'm sure you have already tried that already but just trying to help.
I really wish there were more options. This is a great game but if you have a lot of trouble finding groups it can get incredibly frustrating.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It's the problem when you make such a linear one track world and just keep stacking on levels and raids instead of real gameplay mechanics.
I find myself wishing for Middle Earth Online, the game many of us played, and were told would be released. One NGE later, we have LotRO. The entire game is one giant quest grind, which is mostly done solo. I tried getting exp by just hunting monsters. Slower than EQ was back in 1998, and thats saying something.
It's the problem when you make such a linear one track world and just keep stacking on levels and raids instead of real gameplay mechanics.
I find myself wishing for Middle Earth Online, the game many of us played, and were told would be released. One NGE later, we have LotRO. The entire game is one giant quest grind, which is mostly done solo. I tried getting exp by just hunting monsters. Slower than EQ was back in 1998, and thats saying something.
LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests.
Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
It's the problem when you make such a linear one track world and just keep stacking on levels and raids instead of real gameplay mechanics.
I find myself wishing for Middle Earth Online, the game many of us played, and were told would be released. One NGE later, we have LotRO. The entire game is one giant quest grind, which is mostly done solo. I tried getting exp by just hunting monsters. Slower than EQ was back in 1998, and thats saying something.
LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests.
Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
I know it doesn't give much xp for killing, which just made it absurdly silly. You were forced to just follow repeats of the same quests. Some were fun, most were not. Kill 5 boar piglets. Move to next town. Kill 10 boars. Next town. Kill 15 dire boars.
To the OP, Find a Kinship. I run on the brandwywine server and whenever i roll an alt (have 2 new ones, one at lvl 22 and another at 37) i never have any problems grouping and i see group replies all the time. FYI, there are only 3 group quests that where removed, Goblin-Leader, Weavers in the Ruins and Our Greatest Find and that was because they were quest-chains that started out as solo and ended up as group. All the GA quests are still there and that revitalized a somewhat hated are. Lone-Land was (not anymore) the zone that people hated the most in the whole game and Orion did a hell of a job with it. Maybe if you weren't such a douche you would find more groups.
lol look an idiot :
Retake Weathertop
Sever the White Hand
Weavers Beneath the Ruins
The Goblin Leader
Our Greatest Find
Enemies of the Eglain
Book 2 epic quests (including Breeders of the Dead)
Pursued by the Past
Plus various Agamaur quests.
Doesn't like 3 quests to me, dumbass. Good point about the kin though but like I said I already joined one when I reached 50. I wouldn't be posting this right now if I would have gotten a group for any single one of Angmar's 6 man quests after 2 weeks of searching.
And you still wonder why you don't find groups... lol.
Heh, I wouldn't group with him so I could piss on his shoes.
The dude only came here to start an argument. I'm surprised you people couldn't figure that out.
Originally posted by Jeger_Wulf LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests. Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
I know it doesn't give much xp for killing, which just made it absurdly silly. You were forced to just follow repeats of the same quests. Some were fun, most were not. Kill 5 boar piglets. Move to next town. Kill 10 boars. Next town. Kill 15 dire boars.
Killing 500 boar piglets to level without the quest is less silly? Even games with good exp for killing require tons of killings. Face it, all MMOs have grind aspects.
I have grown to love LotRO's questing system. Often my wife and I can do a surgical strike, get in-and-out with 20-30 angry mobs chasing us, but with the quest done and only one or two mobs dead. Better than getting a group together and grinding mobs IMO.
Originally posted by Jeger_Wulf LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests. Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
I know it doesn't give much xp for killing, which just made it absurdly silly. You were forced to just follow repeats of the same quests. Some were fun, most were not. Kill 5 boar piglets. Move to next town. Kill 10 boars. Next town. Kill 15 dire boars.
Killing 500 boar piglets to level without the quest is less silly? Even games with good exp for killing require tons of killings. Face it, all MMOs have grind aspects.
And yet, if they actually gave experience for just killing mobs, or for being in a group, or let you travel wherever you wanted instead of the linear track they provide, then I'd be able to hunt, by myself, or with others, and still earn good experience, while socializing. THe problem with a quest grind system is, there's almost no social or group aspect. And if you DO group, no one talks, you just run to the glowing waypoint, kill the boss, and disband. I'd rather tear through a dungeon, no quest involved, socializing with new people because its actually beneficial to group, then do the same quest for 60 levels.
And yet, if they actually gave experience for just killing mobs, or for being in a group, or let you travel wherever you wanted instead of the linear track they provide, then I'd be able to hunt, by myself, or with others, and still earn good experience, while socializing. THe problem with a quest grind system is, there's almost no social or group aspect. And if you DO group, no one talks, you just run to the glowing waypoint, kill the boss, and disband. I'd rather tear through a dungeon, no quest involved, socializing with new people because its actually beneficial to group, then do the same quest for 60 levels.
You'd still have to travel in the same areas, but the rest of your points are good. I do remember fun forming groups to grind mobs in DAoC.
It would be nice to have mob grinding as an alternate means to level.
hell i have played a warden up to lvl 26 and honestly havent really seen anybody its like a ghost town most of the time every now and again ill see someone on horse back but for the most part the world seems almost devoid of ppl i have never really actively looked for a group in lotro mainly cuz its usually more hassle then its worth in most cases end up standing around waiting to find a fellowship and then get bored and decide to do something else while i wait and end up just going solo again and forgetting about it but then i still have yet to get to a point where grouping seems to be an issue anyway at least til now now im starting to see areas i cant do anything in with out a group since the enemies are elite creatures that even my warden cant handle
Are you using the glff channel at all? It isn't the end all/be all by any means but it sure makes trying to find other players easier to group with.
Only other thing I can think of is trying to find a kin on the same play hours as yourself. I'm sure you have already tried that already but just trying to help.
I really wish there were more options. This is a great game but if you have a lot of trouble finding groups it can get incredibly frustrating.
glff channel is useless on some servers. The off topic chatters have taken over the channel.
Best thing to do is just ignore group quests and get to 50 asap so you can do Moria.. Thats when groups start to consistently appear.
Taking my Warden from 1-47 i was able to find a group to do a group only quest...Once. And that was the kill X trolls in the North Downs. Just isnt worth sittin around for days waiting to get a group when you can move on and keep progressing. I looked for a good week for a group to do the Tomb of Elendil instance but a group never materialized.
glff channel is useless on some servers. The off topic chatters have taken over the channel.
Yeah, can't really argue that one. I was just throwing it out there in case he wasn't aware of it. I hate to see players getting frustrated because they can't find players to group with. Sucks there aren't a lot more suggestions one could give ; /
I just sympathize because I've been there before. Ironically enough, with this game myself. It's amazing the difference a server choice can make your experience in this game. You could say that about any game I suppose but it really stands out in this game and some others out there like WoW. It's like night and day.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It's the problem when you make such a linear one track world and just keep stacking on levels and raids instead of real gameplay mechanics.
I find myself wishing for Middle Earth Online, the game many of us played, and were told would be released. One NGE later, we have LotRO. The entire game is one giant quest grind, which is mostly done solo. I tried getting exp by just hunting monsters. Slower than EQ was back in 1998, and thats saying something.
LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests.
Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
Oh I don't know, I think there's plenty of xp for killing and the rate is fine.
I did most of 59 and 60 predominantly by killing mobs. This was before Lothlorien. Didn't take very long at all. Someone was complaining about the grind to 60 but when i hit 59 and started 60 I realized that there wasn't much of a grind at all.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
Comments
Your choise is your own, but if I was you I would still give LotR a try. Just do the 10 day trial to see what you think rather than take someone else's opinion on the matter. There is still plenty of group material out there and on some servers there are more than enough people to group with. Just remember if you do try out the trial to pick one of the better populated servers such as Elendilmir, Landroval, or Brandywine and make sure to use /joinchannel glff so you can find people looking for groups easily and get a feel for the community on the server. Assuming you can use/joinchannel with a trial account. You might not be able to.
Regardless, I would check it out for yourself. It's a good game. It has its faults, but in the whole scheme of things when it comes to PvE gameplay it is one of the better titles currently available on the market. It's worth a look anyways - least in my opinion.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Your choise is your own, but if I was you I would still give LotR a try. Just do the 10 day trial to see what you think rather than take someone else's opinion on the matter. There is still plenty of group material out there and on some servers there are more than enough people to group with. Just remember if you do try out the trial to pick one of the better populated servers such as Elendilmir, Landroval, or Brandywine and make sure to use /joinchannel glff so you can find people looking for groups easily and get a feel for the community on the server. Assuming you can use/joinchannel with a trial account. You might not be able to.
Regardless, I would check it out for yourself. It's a good game. It has its faults, but in the whole scheme of things when it comes to PvE gameplay it is one of the better titles currently available on the market. It's worth a look anyways - least in my opinion.
There is tons of group stuff in this game. I've been playing steady during this free reactivation weekend. When I logged into my old characters, my level 41 burglar had 21 quests, 17 of which required a group. I'm starting to seriously question what the hell the OP is talking about when he says this is now a game for soloists.
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Originally posted by Params7
People leave this game because they can't get their quests done unless they solo by skipping the group quests. Fix the grouping tool, you'll fix a lot of problems. People will create alts more, solo'ing is already a piece of cake in LoTRO so that's no problem any n00b can do it but with easier to find groups you help them not get pissed off. IMO, that's the root of all things wrong with LoTRO.
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I think LOTRO has some great things going for it. But I'm also now certain I will not be not be resubbing after this weekend as I feel there is still waaaay too many group quests. Your proposed solution is to make a better LFG tool. This wouldn't affect my gameplay because I wouldn't use it. My solution, and this would get me to resub, would be to just eliminate the group quests. At the very least, take them out of every chain quest.
For some players like myself, it's not a question of how easy it is to find a group, it's the fact that's it necessary to experience the content. "Want to see this cool dungeon? Come back with three friends and I'll let you" Bah! So sick of that crap.
Grouping should be done for fun and expediency. NO quest should require it.
Well this is going to go in circles then when I say its an MMORPG and its going to lose customers (it already is because) of little to no group content. Keep deleting all those group quests and you'll basically have an RPG where Demon's Souls on PS3, a single player rpg, would have more multiplayer content than LoTRO.
Then again if its necessary to keep their majority of subscribers who are basically all solo'ists then Turbine is doing absolutely the right thing by deleting group quests. I just think it sucks a lot, solo questing is boring as hell and I don't know how some of you are completely fine with entire game being solo. I'm always for the balance, but only quests I even remember from questing in low level areas are group quests where it takes coordination, teamwork, communication to complete tough quests. Then again each to his own and like I said before, Turbine has to look out for the subscribers who are left playing this game, and in that case them deleting all group quests is justified.
Props to you for not devolving this into a name-calling session. Too few posters start questioning the relative smarts of someone who has a different opinion.
There's nothing wrong with grouping in games. Look at the success off games like the FF series. What causes a lot of problems is when a game can't make up it's mind. Either be almost all grouping with a little solo stuff to do, or the reverse. What is wrong is for a game to bait and switch, letting the player solo to the top and then requiring him to group to continue to advance. I'm perfectly fine with some MMOs being heavy grouping games, that's as it should be because some people prefer that style.
As for myself, while I have grouped and had a blast doing it, it's not my preference. It's not that I don't like grouping, it's that I despise the mandatory downtime that comes with it. If I'm going along knocking off quests solo, and then I get a quest that requires a group, I can't just continue on to that quest like I did the last several. I have to put up post, wait for/hope for responses, reply to those responses, and then, even if I manage to get the required number of people, I have to wait again for everyone to get the quest, get to the entrance, sell, make space, etc.
If there were a way for me to just continue on to the quest, and then magically the required number of people instantly join me and I went in without added delay, I would group all the time. For most soloers, I really don't think it's about anti-grouping, it's about anti-inconvenience. MMOs are getting better at it, but it will never be as convenient as soloing, because there will always be some delays.
Do you have evidence that it has lost customers? My server still seems lively to me. It's always a problem with level-based games. What do you do with the low-level areas once the game has been out a few years and they are relatively empty? Making them soloable seems like a good solution to me.
I would think improving your lfg functionality in-game would be a better solution myself. The system WoW went to not long ago would seem good for solving a lot of group issues least relating to instanced content. I would rather see a game go that route instead of simply making prior group content solo material. Of course, that won't help people with non instanced group material, but for instance material it could help out tremendously for those playing on a less populated server or that play at irregular times compared to the norm for the server they're on.
Of course, adding that feature has its own drawbacks but at a certain point in the lifetime of a game I think these types of things need to be reconsidered.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I would think improving your lfg functionality in-game would be a better solution myself.
Improving the lfg feature would be a good thing no matter what. I've never used WoW's lfg system, so I can't answer for it. If it is useful, though, it has to beat LotRO's.
As the population at lower levels goes down, though, it won't really help. You won't find a group if there is no-one else on the server doing that quest.
The thing that makes the feature nice is it is cross server from what I understand, so it searches through a batch of servers to match up people for the instance. Of course, I haven't played since way before its inception so someone correct me if I'm wrong, but with their new feature if I'm understanding it correctly it searches through a batch of servers to find players working on the same instanced group quests.
Which if it is true would help immenesly for those in Rings because they could due to only having 13 servers I believe simply make it one batch of servers that everyone could queue for the instance and when a group is full port the players to the entrance to the instance. Having this would help those having problems finding groups for instanced group quests.
The drawbacks of course would be you would have no prior interaction with the players, could make some completely forego exploration, wouldn't help with uninstanced content,, etc. Still, I would rather see that than simply making group content solo material. However, putting something like that into play would also require a lot more work plus Turbine might once again see that as negative pr for them so they might not even consider it. Not to mention for all I know using that concept at this point could open themselves up to a lawsuit, or at the very least give Blizzard ammo if they desired to claim how Turbine is copying them.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I've had some relative success looking for groups at peak times. I've only come back recently but i managed to clear up quite a few of those group quests doing that.
I'm having trouble with "Master of the Black Tide" though. I get up to the tent and then there's always something. Tank going afk and dying on respawns, bad pulls, etc... Other than that it's been pretty smooth.
-Would you like cheddar or swiss cheese?
-Yes.
-...
hell i have played a warden up to lvl 26 and honestly havent really seen anybody its like a ghost town most of the time every now and again ill see someone on horse back but for the most part the world seems almost devoid of ppl
i have never really actively looked for a group in lotro mainly cuz its usually more hassle then its worth in most cases
end up standing around waiting to find a fellowship and then get bored and decide to do something else while i wait and end up just going solo again and forgetting about it but then i still have yet to get to a point where grouping seems to be an issue anyway at least til now now im starting to see areas i cant do anything in with out a group since the enemies are elite creatures that even my warden cant handle
The respawn rate around by where the main boss is located is pretty fast. I never had much trouble in groups actually killing him but I've been in more than one group that succeeds in wiping right after we kill him
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
I would think improving your lfg functionality in-game would be a better solution myself. The system WoW went to not long ago would seem good for solving a lot of group issues least relating to instanced content. I would rather see a game go that route instead of simply making prior group content solo material. Of course, that won't help people with non instanced group material, but for instance material it could help out tremendously for those playing on a less populated server or that play at irregular times compared to the norm for the server they're on.
Of course, adding that feature has its own drawbacks but at a certain point in the lifetime of a game I think these types of things need to be reconsidered.
agreed if the game had a lfg function like this new one the introduced in wow id be more interested in the game then i am now
Are you using the glff channel at all? It isn't the end all/be all by any means but it sure makes trying to find other players easier to group with.
Only other thing I can think of is trying to find a kin on the same play hours as yourself. I'm sure you have already tried that already but just trying to help.
I really wish there were more options. This is a great game but if you have a lot of trouble finding groups it can get incredibly frustrating.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
It's the problem when you make such a linear one track world and just keep stacking on levels and raids instead of real gameplay mechanics.
I find myself wishing for Middle Earth Online, the game many of us played, and were told would be released. One NGE later, we have LotRO. The entire game is one giant quest grind, which is mostly done solo. I tried getting exp by just hunting monsters. Slower than EQ was back in 1998, and thats saying something.
LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests.
Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests.
Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
I know it doesn't give much xp for killing, which just made it absurdly silly. You were forced to just follow repeats of the same quests. Some were fun, most were not. Kill 5 boar piglets. Move to next town. Kill 10 boars. Next town. Kill 15 dire boars.
lol look an idiot :
Retake Weathertop
Sever the White Hand
Weavers Beneath the Ruins
The Goblin Leader
Our Greatest Find
Enemies of the Eglain
Book 2 epic quests (including Breeders of the Dead)
Pursued by the Past
Plus various Agamaur quests.
Doesn't like 3 quests to me, dumbass. Good point about the kin though but like I said I already joined one when I reached 50. I wouldn't be posting this right now if I would have gotten a group for any single one of Angmar's 6 man quests after 2 weeks of searching.
And you still wonder why you don't find groups... lol.
Heh, I wouldn't group with him so I could piss on his shoes.
The dude only came here to start an argument. I'm surprised you people couldn't figure that out.
NO NOT FEED THE TROLL.
I know it doesn't give much xp for killing, which just made it absurdly silly. You were forced to just follow repeats of the same quests. Some were fun, most were not. Kill 5 boar piglets. Move to next town. Kill 10 boars. Next town. Kill 15 dire boars.
Killing 500 boar piglets to level without the quest is less silly? Even games with good exp for killing require tons of killings. Face it, all MMOs have grind aspects.
I have grown to love LotRO's questing system. Often my wife and I can do a surgical strike, get in-and-out with 20-30 angry mobs chasing us, but with the quest done and only one or two mobs dead. Better than getting a group together and grinding mobs IMO.
I know it doesn't give much xp for killing, which just made it absurdly silly. You were forced to just follow repeats of the same quests. Some were fun, most were not. Kill 5 boar piglets. Move to next town. Kill 10 boars. Next town. Kill 15 dire boars.
Killing 500 boar piglets to level without the quest is less silly? Even games with good exp for killing require tons of killings. Face it, all MMOs have grind aspects.
And yet, if they actually gave experience for just killing mobs, or for being in a group, or let you travel wherever you wanted instead of the linear track they provide, then I'd be able to hunt, by myself, or with others, and still earn good experience, while socializing. THe problem with a quest grind system is, there's almost no social or group aspect. And if you DO group, no one talks, you just run to the glowing waypoint, kill the boss, and disband. I'd rather tear through a dungeon, no quest involved, socializing with new people because its actually beneficial to group, then do the same quest for 60 levels.
You'd still have to travel in the same areas, but the rest of your points are good. I do remember fun forming groups to grind mobs in DAoC.
It would be nice to have mob grinding as an alternate means to level.
The OP made the same post on the gamespot boards, copy and paste, thats cool
Are you using the glff channel at all? It isn't the end all/be all by any means but it sure makes trying to find other players easier to group with.
Only other thing I can think of is trying to find a kin on the same play hours as yourself. I'm sure you have already tried that already but just trying to help.
I really wish there were more options. This is a great game but if you have a lot of trouble finding groups it can get incredibly frustrating.
glff channel is useless on some servers. The off topic chatters have taken over the channel.
Best thing to do is just ignore group quests and get to 50 asap so you can do Moria.. Thats when groups start to consistently appear.
Taking my Warden from 1-47 i was able to find a group to do a group only quest...Once. And that was the kill X trolls in the North Downs. Just isnt worth sittin around for days waiting to get a group when you can move on and keep progressing. I looked for a good week for a group to do the Tomb of Elendil instance but a group never materialized.
Bradywine server btw.
Yeah, can't really argue that one. I was just throwing it out there in case he wasn't aware of it. I hate to see players getting frustrated because they can't find players to group with. Sucks there aren't a lot more suggestions one could give ; /
I just sympathize because I've been there before. Ironically enough, with this game myself. It's amazing the difference a server choice can make your experience in this game. You could say that about any game I suppose but it really stands out in this game and some others out there like WoW. It's like night and day.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
LotRO doesn't give much exp for killing. Levelling is pretty fast, but you must do quests.
Thanks for the info on WoW's lfg (whoever wrote it) that's an interesting concept.
Oh I don't know, I think there's plenty of xp for killing and the rate is fine.
I did most of 59 and 60 predominantly by killing mobs. This was before Lothlorien. Didn't take very long at all. Someone was complaining about the grind to 60 but when i hit 59 and started 60 I realized that there wasn't much of a grind at all.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo