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There are two hot topics about this now:
http://forums.startrekonline.com/showthread.php?t=71488
http://forums.startrekonline.com/showthread.php?t=71166
here the 10tonhammer article: http://www.tentonhammer.com/node/79458
So at the last moment, after people have pre-ordered / bought lifetime/longterm subs, they do such a sweeping change to the game. Wich was basically one of the MAJOR selling points of the game.
All I smell here in this last minute RADICAL decision, is Micro Transactioned Respecs / char slots! Money Money Money! All they care about.
That's why Cryptic should go die in a fire.
They screwed over people in Champions Online during Headstart / Launch.
And now they do it YET AGAIN with Star Trek Online.
Way to go Cryptic!
Comments
You seriously can't be surprised by this. It's Cryptic, after all. I think that should be the company's new tagline.
"Cryptic Studios: It's Cryptic, after all."
Cryptic has been screwing people over. Yes. No suprise there.
But even me. I didn't expect them to sink this low. And do such a fundamental radical change on the last minute and not even announcing it on their main website and forums.
Instead, people have to read about it on some third party website.
That you could gain unlimited skillpoints, if you invest enough time in it. Was one of the major selling points of this game. And mentioned in numerous dev chats, Q&A's and interviews. It's still in the Q&A on their mainpage lol. So they haven't even bothered to update that one either.
This is really low under the belt!
"Cryptic Studios: Why grind for those items? Let's go to the C-Store!"
Crytpic's infamous Bait and Switch tactic. And it's just the beginning, the best is yet to come. Wait for release, they'll probably nerf XP/buff mobs because they're scared people reach high levels too fast, just like they did with CO, cause they have no content, only more mindless grinding.
Can't wait !
lol, gotta love crpytic. When will people learn?
Dont think this incident will make any difference though. the majority will just bend over and take it
And another topic: http://forums.startrekonline.com/showthread.php?t=72130
But seriously tho. This is Cryptic's worst debacle so far!!
It's almost like with the NGE in SWG. That took freedom away and pushed you into cookie cutter classes.
Only difference is, that Cryptic does it in the middle of Open Beta. Doesn't officially announce it. Try to keep it silent as long as possible.
STO is already a pretty shallow, bad, repetitive game.
The freedom of gaining unlimited skills, continue to gain them after levelcap. So people could continue progressing and try different ships and systems on a single character was a MAIN selling point!
And now they suddenly radically change that on the last minute and turn it into WoW in Space, with Cookie Cutter Template builds. As that's what's going to happen now.
Cheers
Their unclear use of a cash store was the only thing that gave me pause on pre-ordering. If this is how it's planned, then I won't be playing past OB.
Ah Cryptic, Why did you sting me scorpion as I carried you across the river?
I am a Scorpion. That is what I do.
Finally - Best site for Chuck Norris
http://www.chucknorrisfacts.com/
They killed themselves with CO doing the exact same thing. It went from having cheap, unlimited access to respecs to having extremely limited, expensive respecs during the last day of Open Beta. (Actually, it was the day after the official OB ended, but they had kept the beta up to test the radical reversal).
I might be wrong, but I think they reversed course on that fairly quickly, but the damage was done and a lot of people, myself included, took a pass. (I knew the game was shallow and unfinished, but I found the ability to continually tinker with a character build to be fun and I was seriously considering a purchase for a month or two worth of diversion).
How could they repeat the same exact mistake twice?
By appearances, they are just trying to find some minimal return on their investments, with no real care for quality. Maybe they figure it's better to fumble along like this than to die off while following an ethical imperative to produce either a quality product, or no product at all.
For both games, they managed to be fairly productive with the the time and budget they had, which is actually the most tragic element to all this. Maybe, with proper funding and the ability to work on a game until it's ready, they could put out a solid game with a good return on time/money invested. However, due to their apparent funding restraints, they are destroying their reputation and making it impossible that they will ever be able to find proper funding for a solid project, even when/if the credit crunch ends and venture capital returns to the genre en force.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
Bill Roper ladies and gentlemen. Lets give him a big round of applause.
Any talent that use to be a Cryptic before they broke off from NCSoft stayed with NCSoft and became the Paragon Dev Team. Thats why content continues to be pumped out for CoX while CO can barely come out with any content.
But none of this suprises me at all. This is Cryptic we are talking about. Remember that interview where they said they had learned from there mistakes with CO. What a joke! Yeah they learned something all right. They learned that they can screw over there community and get away with it.
I really start to believe that too.
CO is pretty much done for. It hardly received any updates. And it dissapeared from the radar completely. No one is talking about it anymore. (at least not in a positive way)
The same is now going to happen with STO. Big hype, scam and screw people wherever they can. And after the first month. They put it in maintenance mode. Game goes off the radar. And Cryptic will start looking for the next IP to destroy.
Cheers
This is why I never follow a game through it's development cycle. Devs always promise the world during those stages, and hardly do we see anything close to what they were promising. Keeping tabs on dev promises only sets you up for disappointment. It's always best to just trust in the experiences you read on launch day and the weeks/months that follow.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Bug fixing, balancing, small changes and features being scrapped is entirely different, then radically change the CORE fundamental system of the game at the last moment, after people have bought lifetime subs, longterm subs and pre-ordered the game!!
Especially when it's advertised to death. Hyped to death. And sold to death.
Cheers
I am not a Star Trek fan, nor was I looking forward to this game. I pre-ordered CO, played CO, got two level 40's thinking the game will change for the better but I was convinced after a while CO was just a scheme to get more budget for STO.
Now hearing this news, I feel bad for everyone because it's honestly what the topic says. Deja Vu so to speak.
I was an avid fan of CoX but Cryptic now has fallen below the ranks of F2P game companies, at least some of them have morals.
Cryptic can burn in hell.
Bug fixing, balancing, small changes and features being scrapped is entirely different, then radically change the CORE fundamental system of the game!!
Especially when it's advertised to death. Hyped to death. And sold to death.
Cheers
I'm not sure I would call (endless) skill building to be a main selling point in an MMO. TBH I never liked any type of unlimited skill building. I prefer a game that actually allows you to gimp your character (SWG pre-changes). I really haven't seen a single post on the subject in regard to STO. I'm not sure there's as much hype about this feature as you're leading on to.
Sure I could see some people liking such an idea, but really it's unimportant if the game itself is shallow. By most indications this is the case, skill building is the least of my worries TBH.
To clarify I judge hyped features by the amount of people talking about such a feature, when I am not seeing much of a discussion on it (this is the first actually), I can't say it's something people are overly hyped about. An example of something overly hyped and sold that was not delivered on would be drunken brawling and massive sieges in AOC. I'm not seeing that level of discussion on this issue.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Bug fixing, balancing, small changes and features being scrapped is entirely different, then radically change the CORE fundamental system of the game!!
Especially when it's advertised to death. Hyped to death. And sold to death.
Cheers
I'm not sure I would call (endless) skill building to be a main selling point in an MMO. TBH I never liked any type of unlimited skill building. I prefer a game that actually allows you to gimp your character (SWG pre-changes). I really haven't seen a single post on the subject in regard to STO. I'm not sure there's as much hype about this feature as you're leading on to.
Sure I could see some people liking such an idea, but really it's unimportant if the game itself is shallow. By most indications this is the case, skill building is the least of my worries TBH.
To clarify I judge hyped features by the amount of people talking about such a feature, when I am not seeing much of a discussion on it (this is the first actually), I can't say it's something people are overly hyped about. An example of something overly hyped and sold that was not delivered on would be drunken brawling and massive sieges in AOC. I'm not seeing that level of discussion on this issue.
"Mach789: By the time I reach Admiral, will my skills be locked or will I be able to max out every skill eventually?
You can max out every skill eventually. We plan to keep adding skills to keep ahead of people, and by the time you’ve progressed through the endgame content, you’ll only have about half of the total skills you can acquire anyway.
We do need to clarify one thing, which is in regard to this question and the previous one: The profession you choose – say, Engineer – will limit the ground skills available to you, but not the space skills. So as an Engineer, you can still buy Photon skills (Tactical) or Sensor skills (Science) in space, but on the ground you only get access to Engineering skills. The ground game is more traditionally class-based, whereas in space you’re more limited by the type of ship you fly. We want you to be able to go into different ships and mix up your skills as much as possible."
Link: http://startrekonline.com/node/397
Right there in the Ask Cryptic threads.
---
Plus also here: http://www.startrekonline.com/player_progression
Cheers
HAS NOTHING TO DO WITH STO ONLY CHAMPIONS FAIL POST EVERYBODY BIG ROUND OF APPLAUSE
While I can see where the skill cap would upset certain people (not me) I think the massively article really drove home the end game for me. Its WOW in space.
All the talk about end game raiding, forced 5 man groups (no npc's here) and learning the tricks of the encounters to conquer them.
Not my sort of game at all, so thanks for posting this, writing this one off completely now.
"True friends stab you in the front." | Oscar Wilde
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
For those that know the are close to my age oO the song is American pie
For those way to young to know the song http://www.youtube.com/watch?v=IZhhj9-glyY You may know Weird Al's version.
A long, long time ago...
I can still remember
How that STO used to make me smile.
And I knew if I had my chance
That I could make those Klingons dance
And, maybe, I'd be happy for a while.
But february made me shiver
With every interview they did deliver.
Bad news on the doorstep;
I couldnt take one more step.
I cant remember if I cried
When I read about my Orion bride,
But something touched me deep inside
The day that STO died.
So bye-bye, you STO guy.
Flew my Ship to the Dev,
But there inspiration was dry.
And them good old Klingons were starting to cry
Singin, "thisll be the day that STO dies.
"thisll be the day that STO dies."
Did you want these crappy Quests,
And do you have faith in these meaningless tests,
If the Dev tells you so?
Do you believe in STO,
Can Cryptic save it's mortal soul,
And can you teach me how to level real slow?
Well, I know that youre in love with STO
`cause I saw you postin on the MMO.
You both kicked off your shoes.
Man, I dig those chicks both green and blues.
I was a lonely teenage Captain Kirk
With a pink carnation and a confident smirk,
But I knew I was out of luck
The day that STO died.
I started singin,
"My-My, this here STO guy."
Flew my ship to the devs,
But there inspiration was dry.
Them good old Klingons were starting to cry
And singin, "thisll be the day that STO dies.
"thisll be the day that STO dies."
But on topic this was predicted many times sucks that it came true but most should have known it was coming. Gotta wait to see what they do now with all this negative feedback revolving around this move.
Hopefully this go around they will accept that this is bad and will try and fix it.
Agreed!!! That was the best design idea ever IMO as it was something anyone/everyone could do at will that provided some amount of "content" (re-grinding). It's a shame other MMOs don't pick up on this idea.
I played CoX for a long time, and there were MANY MANY changes to that game over the years. It originally launched with a very limited game, and they added:
- loot drops and crafting -- released game did not have it
- level cap raised to 50 from 40
- PvP and villains
- lots of new zones
- new power sets
- etc, etc.
But they also CHANGED the game a lot, and nerfed some classes horribly, and never fixed them. My first character to 50 got shelved when they radically changed how the slotting works for powers. Some classes, like AR/dev, never got fixed after that.
I would expect the same from STO; it is no surprise that they are changing the game. They will continue to do that, both in a good way and a bad way. If there is a "cookie-cutter" best build, then don't build it because they will change it.
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2024: 47 years on the Net.
Agreed!!! That was the best design idea ever IMO as it was something anyone/everyone could do at will that provided some amount of "content" (re-grinding). It's a shame other MMOs don't pick up on this idea.
The problem is Cryptic has a nice little feature for this and it is the reason they did it. Item Mall! Learn to love it as it will be basically your only viable option to fix your gimped toon. The other options are spend a lifetime farming to get the funds to do so in game or re-roll your toon with your limited slots and repeat the exact same content you just did over and over until you get a template you like for your toon.
Now to address regrinding specifically. You do not want to do to much regrinding in a Cryptic game. It will not have the content needed to keep you entertained for more than a time or two through. While this does not apply to everyone it sure seemed to apply to most in CO hence the horrid sub numbers for that MMO.
HAS NOTHING TO DO WITH STO ONLY CHAMPIONS FAIL POST EVERYBODY BIG ROUND OF APPLAUSE
I stand corrected as I thought Bill Roper was hired to oversee all their mmos and not just champions.
I guess the problems over at cryptic go beyond the one idiot they hired.
Ok, I honestly think people are just looking for things to be negative about now.
Really, it isn't that big of a "game changer". Besides, if you could gain unlimited skillpoints, others would complain that those who started after the launch group could "never" catch up (a la EvE). What's the need to have unlimited Skillpoints? How is it "bait and switch"?
We also don't know how many SkillPoints a player will have by Admiral 5, what if we get enough SP to max most of our skills.
It's ok to not like the game, but if this is the reason you're all up in arms, there are probably a lot of other things you like.
I, for one, thing the game is great fun (I do agree that it's a "game" and not a "world" as many people have been saying) and a bit shallow. But it's fun, for now. Limiting my Skillpoints is just like having a "level cap".
Also, can someone produce a link that said the game would offer unlimited skillpoints? I only ever heard it as a rumor.