What conspiracy theory? The game was dumbed down and made more easy, and now they say they are going to change it. Theres no conspiracy going on with the devs or the players, people reported on whats happening, and he answered.
Originally posted by Cerion No, I think you're right there. Star Trek Online would certainly be a niche game in the Sci-Fi genre -- that niche being Star Trek fans. However, I don't think STO did a very good job at targeting the Star Trek niche. My feeling is that Cryptic targeted MMO players who happen to also know what Star Trek is. That is a smaller subset of an already small niche -- a sub-niche if you will, lol.
You could be correct. I'm NOT a Star Trek fan...in fact, any Star Trek movie but the one this summer has sucked ass IMO. Maybe that is why I do like what I've seen so far. I like MMO's, like space, have a familiarity with Star Trek.
Well after playing for a bit post patch I'd have to agree that they have tweaked it way to far in the other direction. Before the patch there were a few boss fights that were supposed to be scaled for solo or group play that were way to hard to be solo'd and those were what people were complaining about. They should have just nerfed those bosses a little for solo play but instead they made a wide sweeping change to the entire game that put it into extremely easy mode. They do need to fix this before launch or it will put a lot people off.
Well there was a problem with the first ship going in, and assuming they actually introduced a death penalty, that needed to be fix. I would have thought they would beef up the cruisers with some sort of initial combat buff or temporary shield so they could go in first and the other ships come in behind. I mean, I know there isn't a huge variety of ships (although they are leveled), but I thought the idea was that the cruisers would be the "tanks" but they seem to have too many weapons for a tank with their biggest drawback being a slow turn which... isn't that terrible actually.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Yeah exactly not sure what you're arguing with me about, there's no secret the easier ( more accessible) something is the more people who will be drawn to it. I never said a word about current players, I was referring to the rest of the world, who don't get into something because it's to hard. There would be no reason to think cryptics changes were brought on by current players, as those players are from CB (only way was to pay and be a customer) it's the masses that were brought in by OB that brought about these changes, so really it is the same thing. The difference being with SWG it was an already live game.
Not arguing with you -- simply pointing out a false comparison. Cryptic's recent changes have occurred because of obvious player feedback. Battles were too difficult. SWG:NGE occurred because SOE/LA were not happy with their subscription numbers and thought that they could increase those numbers by making SWG more accessible. Accessible != Easier. Accessible means just that: Accessible.
I know full well what happened with galaxies I've compiled threads on the subject numerous times, been apart of the underground SWG angry vet community websites (rlmmo, MMOfringe, ETC). I don't make such a comparison lightly. Information is gathered by these companies based on player feedback through more than just live game activities. They poll, they focus test, etc...
They know what gamers prefer from top to bottom, there's no other way to build an MMO. Sure some fail in doing so all the time, they still know what gamers want (it's delivering it that's teh problem). Why do you think it takes an indie development house to make a complex game in today's MMO climate? The popular idea of an MMO is WOW right now.
When I say players, it's a blanket statement for gamers, be them beta testers, forum members or focus group candidates they are all gamers (players) in the end.
So when I say changes like these are brought on for the same reason SWG was gutted and remade in WOW's image, all in the name of accessibility, and ease of play. It's the same reason nerfs happen when they're not needed and content is scaled down to be soloable, I'm saying it's all in an effort to please the masses.
The worst thing for a dev to hear in this day and age is something is to hard, it means it's for the niche. "Oh noes we won't beat wow".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
i am really sorry but cryptic didn't do his job. Very bad game i can't even review it again on english... i can't see any connection with ST except lore and ships, they screwed it bad and boxxed universe into few instances, i won't buy it.
I will have to check this out. I did think it was pretty hard, however I did not whine about it, I just stopped playing. I suck at Space battle though, so I just thought it was me. I would hold both mouse buttons down while turning constantly, trying to keep up with my target while I spammed my 2 for torpedo, 5 that I placed Shield on and space bar trying to hit the target. Hit my officers buttons when they light up and back to turning. It was constant and wore me out.
If there was a better way than that I did not find it. It was the only way to stay alive. I had to constantly spam my shields button or did so quick I was always heading back to the battle. It was always worse when others did not join in the same instance you were in. This game was not meant for soloing.
I think it did not hurt to be a little easier but not what you are describing. I would of been happier if I had just got more drops of upgraded equipment that made me feel like I could compete.
I hope OP got his answer now since servers are going down for a fix. It was just a simple tweak and everyone thought sky is falling.
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
Expresso gave me a Hearthstone beta key.....I'm so happy
I hope OP got his answer now since servers are going down for a fix. It was just a simple tweak and everyone thought sky is falling.
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
This close to release they should be doing fine-tuning, not making changes that affect combat in large ways. It's going to end up just like CO where they make constant significant changes after release too.
I hope OP got his answer now since servers are going down for a fix. It was just a simple tweak and everyone thought sky is falling.
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
This close to release they should be doing fine-tuning,
Err, that's what they're doing..?
"Because it's easier to nitpick something than to be constructive." -roach5000
i am really sorry but cryptic didn't do his job. Very bad game i can't even review it again on english... i can't see any connection with ST except lore and ships, they screwed it bad and boxxed universe into few instances, i won't buy it.
Then don't buy it.....you obviously know nothing about the lore, they have done a great job implementing the lore imo, there are so many things in there for the trekkies and loads that only hardcore trek fans will probably spot.
Played any of the storyline missions? Obviously not as they are literally PACKED with trekkie goodness.
Today i fought alongside the NCC1701, fought original klingons (before the ridges), saved Torres, saw the Crystaline Entity, defeated the Doomsday device, visited the temporal portal from the original series and spoke with it for a while, time travelled, spoke with Spock, visited Risa, played with metreon gas (is it metreon? i forget) in the Briar Patch, fought the Scimitar, fought Species 8472, visited Naiomi Wildman, visited DS9, played with tribbles....then i logged on my Klingon char and helped crush House Duras just for kicks.....christ i could go on.
I have another slew of missions lined up for this evening, no idea what i'll find in those, can't wait
Expresso gave me a Hearthstone beta key.....I'm so happy
I hope OP got his answer now since servers are going down for a fix. It was just a simple tweak and everyone thought sky is falling.
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
This close to release they should be doing fine-tuning, not making changes that affect combat in large ways. It's going to end up just like CO where they make constant significant changes after release too.
It is ony fine tuning at the moment.....they haven't made any huge changes recently. They tried something for a day, made it a bit easy, then upped NPC damage and nerfed science ships shields/hull a little bit today.
It's noticably tougher today than yesterday, but still a bit too easy so they aren't there quite yet. We get a patch every day atm, sometimes more than 1.
However, wether they will make large-scale changes is unknown at the moment, just have to wait and see. I agree it's too late for big changes, except where big changes are definitely needed. Ok it's late in the day to be doing anything like that, but whats better, released definitely wrong or released fixed but untested? Neither is attractive, but that might wind up being what happens.
Anyway, they haven't done anything too drastic yet, although some people seem to think they have for some reason.
Should it be released on the 2nd? In my opinion, no. Not ready yet.
Expresso gave me a Hearthstone beta key.....I'm so happy
Step one: Acquire IP rights to large, popular TV show or tabletop game. Step two: Hype up the fact that you are making a MMO about it. Step three: Hire employees and make said game for the lowest amount of money possible. Step four: Make game exciting at the beginning so players will tell their friends it is fun and make them buy it. Step five: Forget about the end-game and neglect putting in enough quality content past mid-game. Step six: Start closed beta. Step seven: Hype up the MMO even more. Step eight: Start open beta. Step nine: Hype up the MMO as much as you possibly can to boost box sales. Step ten: Release massive balance patch days before or on launch day. Step eleven: Collect $$$ from box sales and cut operating staff down to a minimum and go back to step one.
Can I have a license for a 24, Law & Order, or Battlestar Galactica MMO? I know how to do it!
I'm no business expert, but that doesn't sound very profitable to me. Would be curious to see someone try it some time.
Ohh...some might want to check out Star Trek Online, if your really lurking and are not familiar, then. www.startrekonline.com/frontpage
Frommy Klingon experience,
- Space combat is closed, linear and non-dynamic. Limited z-axis that accentuates the feel of non-space and its shoe-box, tethered design.
- All weapons do have the same range which eliminates tactical potential and differentiation based on distance.
- Space and ground combat has the most limiting, redundant, counter-strike fps pve of any game in the genre.
- Exploration is non-existant; your confined to your shoe-box instance, and, well, im bouncing off a marble (aka planet) on my screen and cant explore freely.
- Ground and Space pvp combat amounts to a frag-fest of non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a fps pvp without any game-play contributory value, other than winning a map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- Space is small, confined and life-less. Again, this ties to the lack of pve, exploration, freedom, and being left with the feeling as though there is nothing dynamically to do in this game.
- Mmorpg community is very fragmented to one of several small instanced zones, which doesn’t drive or contribute to a mmorpg community feel of cooperation or engagement with or against the environment or faction players towards some massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- All this claustrophobic experiences makes for very static game-play, the same gameplay over and over again in the same or simlar map against the same hordes of the same ships.
After playing this game over a couple weeks, it feels like Ive done it all, in the sense that, when I continue to do what I did, well, im re-doing what I already did but in a different ship and a different named map.
Step one: Acquire IP rights to large, popular TV show or tabletop game. Step two: Hype up the fact that you are making a MMO about it. Step three: Hire employees and make said game for the lowest amount of money possible. Step four: Make game exciting at the beginning so players will tell their friends it is fun and make them buy it. Step five: Forget about the end-game and neglect putting in enough quality content past mid-game. Step six: Start closed beta. Step seven: Hype up the MMO even more. Step eight: Start open beta. Step nine: Hype up the MMO as much as you possibly can to boost box sales. Step ten: Release massive balance patch days before or on launch day. Step eleven: Collect $$$ from box sales and cut operating staff down to a minimum and go back to step one.
Can I have a license for a 24, Law & Order, or Battlestar Galactica MMO? I know how to do it!
I'm no business expert, but that doesn't sound very profitable to me. Would be curious to see someone try it some time.
Ohh...some might want to check out Star Trek Online, if your really lurking and are not familiar, then. www.startrekonline.com/frontpage
Frommy Klingon experience,
- Space combat is closed, linear and non-dynamic. Limited z-axis that accentuates the feel of non-space and its shoe-box, tethered design.
- All weapons do have the same range which eliminates tactical potential and differentiation based on distance.
- Space and ground combat has the most limiting, redundant, counter-strike fps pve of any game in the genre.
- Exploration is non-existant; your confined to your shoe-box instance, and, well, im bouncing off a marble (aka planet) on my screen and cant explore freely.
- Ground and Space pvp combat amounts to a frag-fest of non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a fps pvp without any game-play contributory value, other than winning a map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- Space is small, confined and life-less. Again, this ties to the lack of pve, exploration, freedom, and being left with the feeling as though there is nothing dynamically to do in this game.
- Mmorpg community is very fragmented to one of several small instanced zones, which doesn’t drive or contribute to a mmorpg community feel of cooperation or engagement with or against the environment or faction players towards some massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- All this claustrophobic experiences makes for very static game-play, the same gameplay over and over again in the same or simlar map against the same hordes of the same ships.
After playing this game over a couple weeks, it feels like Ive done it all, in the sense that, when I continue to do what I did, well, im re-doing what I already did but in a different ship and a different named map.
Please post this as its own thread, people need to see this up front. All of this is too true.
I seriously hope they rectify this because if cryptic starts bowing to the players who want everything to be easy I'll be out of there.
When has that not been Crytpic's motto? Seriously - have they ever done anything that wasn't simplistic, shallow, and/or dumbed down for the masses? I am not saying STO doesn't have good elements - but complex and deep it is not and never will be, hard is something it never will be. I think Cryptic is stupid changing things at the last minute but when you release a game a year before it is done this is hat happens - you get lots of bad word of mouth and lots of unforeseen issues and you have to make wild, broad stabs at making it better - band aid development - get used to it with STO.
Actually, pve space combat in STO never was seat-of-your pants fun, unless you're doing it wrong. Done wrong, it might be exciting I guess. Once you learn the single, never any doubt, approach to beating every encounter, you tend to use it though. The bugged buff that the OP bases his review on didn't really change anything, except to make soloing fleet content a bit easier. Love the beta rage reviews though.
So you are reviewing a game that hasn't even been released yet? Brilliant. What's next, going to a restaraunt and reviewing the meal before it arrives? LOL.
So you are reviewing a game that hasn't even been released yet? Brilliant. What's next, going to a restaraunt and reviewing the meal before it arrives? LOL. Next....
Ummm. Hate to break it to ya, but we've, umm, been playing the game, as intended for its content, mechanics and game-play for the last couple weeks or so;the same afformentioned content, mechanics, and game-play for 'official' release in a week or so.
In case your not aware, open Beta is preview, a mechanism for early orders, a fishing expedition for life-time memberships. To the extent that this game needs to change in order for the preview feedback I've seen to equate to something remotely "mainstream" or "palatable" would take an act of God. And I think God is busy right now.
So you are reviewing a game that hasn't even been released yet? Brilliant. What's next, going to a restaraunt and reviewing the meal before it arrives? LOL. Next....
Ummm. Hate to break it to ya, but we've, umm, been playing the game, as intended for its content, mechanics and game-play for the last couple weeks or so;the same afformentioned content, mechanics, and game-play for 'official' release in a week or so.
In case your not aware, open Beta is preview, a mechanism for early orders, a fishing expedition for life-time memberships. To the extent that this game needs to change in order for the preview feedback I've seen to equate to something remotely "mainstream" or "palatable" would take an act of God. And I think God is busy right now.
Wrong. They just introduced the skill point cap which is a huge change in gameplay. They also removed the level cap which was limiting content and changed mob difficulty and AI which affects game mechanics. LOL.
I see my clue failed. Let's try again. I imagine they might want to get some content tested during beta. I wonder how they might push some players through some episodes? Hmmmm, I wonder...
Even if this is correct it goes to show a clear lack of communication and planning from Cryptic. MMOs are all about the player base, how difficult easy to dispatch an official note stating that they will reduce the difficulty considerably so ppl can level up faster and more can go test the "end-game". Then they will put the balance back in before launch.
Not advertising the above plan raises doubts as to their intent, justifyably so. I play CO and I can see similar trends in the way cryptic approaches the player base and the resulting consequences.
Comments
What conspiracy theory? The game was dumbed down and made more easy, and now they say they are going to change it. Theres no conspiracy going on with the devs or the players, people reported on whats happening, and he answered.
You could be correct. I'm NOT a Star Trek fan...in fact, any Star Trek movie but the one this summer has sucked ass IMO. Maybe that is why I do like what I've seen so far. I like MMO's, like space, have a familiarity with Star Trek.
Interesting observation.
Well after playing for a bit post patch I'd have to agree that they have tweaked it way to far in the other direction. Before the patch there were a few boss fights that were supposed to be scaled for solo or group play that were way to hard to be solo'd and those were what people were complaining about. They should have just nerfed those bosses a little for solo play but instead they made a wide sweeping change to the entire game that put it into extremely easy mode. They do need to fix this before launch or it will put a lot people off.
Bren
while(horse==dead)
{
beat();
}
I hope OP got his answer now since servers are going down for a fix. It was just a simple tweak and everyone thought sky is falling.
Well there was a problem with the first ship going in, and assuming they actually introduced a death penalty, that needed to be fix. I would have thought they would beef up the cruisers with some sort of initial combat buff or temporary shield so they could go in first and the other ships come in behind. I mean, I know there isn't a huge variety of ships (although they are leveled), but I thought the idea was that the cruisers would be the "tanks" but they seem to have too many weapons for a tank with their biggest drawback being a slow turn which... isn't that terrible actually.
parrotpholk-Because we all know the miracle patch fairy shows up the night before release and sprinkles magic dust on the server to make it allllll better.
Not arguing with you -- simply pointing out a false comparison. Cryptic's recent changes have occurred because of obvious player feedback. Battles were too difficult. SWG:NGE occurred because SOE/LA were not happy with their subscription numbers and thought that they could increase those numbers by making SWG more accessible. Accessible != Easier. Accessible means just that: Accessible.
I know full well what happened with galaxies I've compiled threads on the subject numerous times, been apart of the underground SWG angry vet community websites (rlmmo, MMOfringe, ETC). I don't make such a comparison lightly. Information is gathered by these companies based on player feedback through more than just live game activities. They poll, they focus test, etc...
They know what gamers prefer from top to bottom, there's no other way to build an MMO. Sure some fail in doing so all the time, they still know what gamers want (it's delivering it that's teh problem). Why do you think it takes an indie development house to make a complex game in today's MMO climate? The popular idea of an MMO is WOW right now.
When I say players, it's a blanket statement for gamers, be them beta testers, forum members or focus group candidates they are all gamers (players) in the end.
So when I say changes like these are brought on for the same reason SWG was gutted and remade in WOW's image, all in the name of accessibility, and ease of play. It's the same reason nerfs happen when they're not needed and content is scaled down to be soloable, I'm saying it's all in an effort to please the masses.
The worst thing for a dev to hear in this day and age is something is to hard, it means it's for the niche. "Oh noes we won't beat wow".
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
If you guys are willing to wait about 6 months I'm sure you will be able to pick up a copy of STO on Steam / D2D or EBAY for about 10 bucks.
Why would anyone pay retail for an MMORPG???
Are you being paid to advertise for Aion? Just hoping you could do us a favor and stop muddying up the forums with your sig.
i am really sorry but cryptic didn't do his job. Very bad game i can't even review it again on english... i can't see any connection with ST except lore and ships, they screwed it bad and boxxed universe into few instances, i won't buy it.
I will have to check this out. I did think it was pretty hard, however I did not whine about it, I just stopped playing. I suck at Space battle though, so I just thought it was me. I would hold both mouse buttons down while turning constantly, trying to keep up with my target while I spammed my 2 for torpedo, 5 that I placed Shield on and space bar trying to hit the target. Hit my officers buttons when they light up and back to turning. It was constant and wore me out.
If there was a better way than that I did not find it. It was the only way to stay alive. I had to constantly spam my shields button or did so quick I was always heading back to the battle. It was always worse when others did not join in the same instance you were in. This game was not meant for soloing.
I think it did not hurt to be a little easier but not what you are describing. I would of been happier if I had just got more drops of upgraded equipment that made me feel like I could compete.
Balance is constantly being adjusted by MMO Devs. I am sure they will adjust it to the proper level.
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
Expresso gave me a Hearthstone beta key.....I'm so happy
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
This close to release they should be doing fine-tuning, not making changes that affect combat in large ways. It's going to end up just like CO where they make constant significant changes after release too.
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
This close to release they should be doing fine-tuning,
Err, that's what they're doing..?
"Because it's easier to nitpick something than to be constructive." -roach5000
Then don't buy it.....you obviously know nothing about the lore, they have done a great job implementing the lore imo, there are so many things in there for the trekkies and loads that only hardcore trek fans will probably spot.
Played any of the storyline missions? Obviously not as they are literally PACKED with trekkie goodness.
Today i fought alongside the NCC1701, fought original klingons (before the ridges), saved Torres, saw the Crystaline Entity, defeated the Doomsday device, visited the temporal portal from the original series and spoke with it for a while, time travelled, spoke with Spock, visited Risa, played with metreon gas (is it metreon? i forget) in the Briar Patch, fought the Scimitar, fought Species 8472, visited Naiomi Wildman, visited DS9, played with tribbles....then i logged on my Klingon char and helped crush House Duras just for kicks.....christ i could go on.
I have another slew of missions lined up for this evening, no idea what i'll find in those, can't wait
Expresso gave me a Hearthstone beta key.....I'm so happy
This is absolutely true and there are a load of people on this thread now left looking absolutely rediculous.
It's a damn beta, they are going to test things and tweak things, thats what a beta is....i think some people forget this. They make a change and everyone goes overboard.
This close to release they should be doing fine-tuning, not making changes that affect combat in large ways. It's going to end up just like CO where they make constant significant changes after release too.
It is ony fine tuning at the moment.....they haven't made any huge changes recently. They tried something for a day, made it a bit easy, then upped NPC damage and nerfed science ships shields/hull a little bit today.
It's noticably tougher today than yesterday, but still a bit too easy so they aren't there quite yet. We get a patch every day atm, sometimes more than 1.
However, wether they will make large-scale changes is unknown at the moment, just have to wait and see. I agree it's too late for big changes, except where big changes are definitely needed. Ok it's late in the day to be doing anything like that, but whats better, released definitely wrong or released fixed but untested? Neither is attractive, but that might wind up being what happens.
Anyway, they haven't done anything too drastic yet, although some people seem to think they have for some reason.
Should it be released on the 2nd? In my opinion, no. Not ready yet.
Expresso gave me a Hearthstone beta key.....I'm so happy
I'm no business expert, but that doesn't sound very profitable to me. Would be curious to see someone try it some time.
Ohh...some might want to check out Star Trek Online, if your really lurking and are not familiar, then. www.startrekonline.com/frontpage
Frommy Klingon experience,
- Space combat is closed, linear and non-dynamic. Limited z-axis that accentuates the feel of non-space and its shoe-box, tethered design.
- All weapons do have the same range which eliminates tactical potential and differentiation based on distance.
- Space and ground combat has the most limiting, redundant, counter-strike fps pve of any game in the genre.
- Exploration is non-existant; your confined to your shoe-box instance, and, well, im bouncing off a marble (aka planet) on my screen and cant explore freely.
- Ground and Space pvp combat amounts to a frag-fest of non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a fps pvp without any game-play contributory value, other than winning a map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- Space is small, confined and life-less. Again, this ties to the lack of pve, exploration, freedom, and being left with the feeling as though there is nothing dynamically to do in this game.
- Mmorpg community is very fragmented to one of several small instanced zones, which doesn’t drive or contribute to a mmorpg community feel of cooperation or engagement with or against the environment or faction players towards some massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- All this claustrophobic experiences makes for very static game-play, the same gameplay over and over again in the same or simlar map against the same hordes of the same ships.
After playing this game over a couple weeks, it feels like Ive done it all, in the sense that, when I continue to do what I did, well, im re-doing what I already did but in a different ship and a different named map.
I'm no business expert, but that doesn't sound very profitable to me. Would be curious to see someone try it some time.
Ohh...some might want to check out Star Trek Online, if your really lurking and are not familiar, then. www.startrekonline.com/frontpage
Frommy Klingon experience,
- Space combat is closed, linear and non-dynamic. Limited z-axis that accentuates the feel of non-space and its shoe-box, tethered design.
- All weapons do have the same range which eliminates tactical potential and differentiation based on distance.
- Space and ground combat has the most limiting, redundant, counter-strike fps pve of any game in the genre.
- Exploration is non-existant; your confined to your shoe-box instance, and, well, im bouncing off a marble (aka planet) on my screen and cant explore freely.
- Ground and Space pvp combat amounts to a frag-fest of non-tactical or strategic importance in any respect to story or game-play in this faction vs. faction environment.
- Like a fps pvp without any game-play contributory value, other than winning a map, it amounts to run, gun, die, or run,gun, win, limp, die. But your rewarded as much for being a loser as a winner; no mmoprg game-play distinction. I havent found the game-play nutrition in this yet.
- Space is small, confined and life-less. Again, this ties to the lack of pve, exploration, freedom, and being left with the feeling as though there is nothing dynamically to do in this game.
- Mmorpg community is very fragmented to one of several small instanced zones, which doesn’t drive or contribute to a mmorpg community feel of cooperation or engagement with or against the environment or faction players towards some massively multiplayer entertainment.
- No alternative industry, aka, no resource gathering towards community crafting, enterprise, or merchandising elements for the federation or klingons. Would be nice if this mmorpg staple were available to players, rather than being non-existant.
- All this claustrophobic experiences makes for very static game-play, the same gameplay over and over again in the same or simlar map against the same hordes of the same ships.
After playing this game over a couple weeks, it feels like Ive done it all, in the sense that, when I continue to do what I did, well, im re-doing what I already did but in a different ship and a different named map.
Please post this as its own thread, people need to see this up front. All of this is too true.
When has that not been Crytpic's motto? Seriously - have they ever done anything that wasn't simplistic, shallow, and/or dumbed down for the masses? I am not saying STO doesn't have good elements - but complex and deep it is not and never will be, hard is something it never will be. I think Cryptic is stupid changing things at the last minute but when you release a game a year before it is done this is hat happens - you get lots of bad word of mouth and lots of unforeseen issues and you have to make wild, broad stabs at making it better - band aid development - get used to it with STO.
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Achiever 60.00%, Socializer 53.00%, Killer 47.00%, Explorer 40.00%
Intel Core i7 Quad, Intel X58 SLi, 6G Corsair XMS DDR3, Intel X-25 SSD, 3 WD Velociraptor SATA SuperTrak SAS EX8650 Array, OCZ 1250W PS, GTX 295, xFi, 32" 1080p LCD
Actually, pve space combat in STO never was seat-of-your pants fun, unless you're doing it wrong. Done wrong, it might be exciting I guess. Once you learn the single, never any doubt, approach to beating every encounter, you tend to use it though. The bugged buff that the OP bases his review on didn't really change anything, except to make soloing fleet content a bit easier. Love the beta rage reviews though.
So you are reviewing a game that hasn't even been released yet? Brilliant. What's next, going to a restaraunt and reviewing the meal before it arrives? LOL.
Next....
Ummm. Hate to break it to ya, but we've, umm, been playing the game, as intended for its content, mechanics and game-play for the last couple weeks or so;the same afformentioned content, mechanics, and game-play for 'official' release in a week or so.
In case your not aware, open Beta is preview, a mechanism for early orders, a fishing expedition for life-time memberships. To the extent that this game needs to change in order for the preview feedback I've seen to equate to something remotely "mainstream" or "palatable" would take an act of God. And I think God is busy right now.
Ummm. Hate to break it to ya, but we've, umm, been playing the game, as intended for its content, mechanics and game-play for the last couple weeks or so;the same afformentioned content, mechanics, and game-play for 'official' release in a week or so.
In case your not aware, open Beta is preview, a mechanism for early orders, a fishing expedition for life-time memberships. To the extent that this game needs to change in order for the preview feedback I've seen to equate to something remotely "mainstream" or "palatable" would take an act of God. And I think God is busy right now.
Wrong. They just introduced the skill point cap which is a huge change in gameplay. They also removed the level cap which was limiting content and changed mob difficulty and AI which affects game mechanics. LOL.
Even if this is correct it goes to show a clear lack of communication and planning from Cryptic. MMOs are all about the player base, how difficult easy to dispatch an official note stating that they will reduce the difficulty considerably so ppl can level up faster and more can go test the "end-game". Then they will put the balance back in before launch.
Not advertising the above plan raises doubts as to their intent, justifyably so. I play CO and I can see similar trends in the way cryptic approaches the player base and the resulting consequences.