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THe death of MO's Economy

zaffazaffa Member Posts: 81

With only two weeks till release and with multiple dupes still in the game (ranging from obvious to obscure methods), one can only wonder if SV will get their shit together before the game launches. DF's EU server took a hit with just a day of such exploits. I can only imagine what will happen if the dupes stay in in their current condition.

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Comments

  • vip666vip666 Member Posts: 7

    show me the place where you got info that it will be released in 2 weeks.

    thank you

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,725

    It was slated for a Q4 release.  The stated they pushed the game back for one month.  That means by the end of January it is planned for release. 10 Days to go...

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • adralaadrala Member Posts: 148
    Originally posted by zaffa


    With only two weeks till release and with multiple dupes still in the game (ranging from obvious to obscure methods), one can only wonder if SV will get their shit together before the game launches. DF's EU server took a hit with just a day of such exploits. I can only imagine what will happen if the dupes stay in in their current condition.

    If you are an actual bet atester then just report the bugs and they will get fixed.

     

  • colutrcolutr Member Posts: 333
    Originally posted by adrala

    Originally posted by zaffa


    With only two weeks till release and with multiple dupes still in the game (ranging from obvious to obscure methods), one can only wonder if SV will get their shit together before the game launches. DF's EU server took a hit with just a day of such exploits. I can only imagine what will happen if the dupes stay in in their current condition.

    If you are an actual bet atester then just report the bugs and they will get fixed.

     

     

    If there are dupes in game and you know about them then you should be reporting them so they get fixed. Of course you will have people who keep them to themselves, but you can't blame SV entirely for bugs if they are found in obscure ways. That is partof the point of beta, to find bugs in ways the devs may not thing of.

    I don't understand how it is that people go into a beta and then when they find bugs they bitch about them instead of reporting them properly.

  • LiquidWolfLiquidWolf Member CommonPosts: 516
    Originally posted by colutr

    Originally posted by adrala

    Originally posted by zaffa


    With only two weeks till release and with multiple dupes still in the game (ranging from obvious to obscure methods), one can only wonder if SV will get their shit together before the game launches. DF's EU server took a hit with just a day of such exploits. I can only imagine what will happen if the dupes stay in in their current condition.

    If you are an actual bet atester then just report the bugs and they will get fixed.

     

     

    If there are dupes in game and you know about them then you should be reporting them so they get fixed. Of course you will have people who keep them to themselves, but you can't blame SV entirely for bugs if they are found in obscure ways. That is partof the point of beta, to find bugs in ways the devs may not thing of.

    I don't understand how it is that people go into a beta and then when they find bugs they bitch about them instead of reporting them properly.

    It's fairly easy to understand:

    Those individuals don't want the game to do well, or at the very least don't want to put any effort into helping build something good.

  • osmundaosmunda Member Posts: 1,087

    To the OP:

    screenshot or it didn't happen.

    I've read no such thing on the official Mortal Online forums.  If you really have seen the dupes tell us how it happens and we can raise a stink about it on the official forums.  The more people there are complainin, the more likely it is that SV will fix the problem before launch.  If its fairly obscure, they may decide to launch with it in, hoping it will stay under the radar while they work on a fix for it.  If you can't actually point to a bug, this whole thread seems like rumor-mongering.

  • HanoverZHanoverZ Member Posts: 1,239
    Originally posted by osmunda

    To the OP:
    screenshot or it didn't happen.
    I've read no such thing on the official Mortal Online forums.  If you really have seen the dupes tell us how it happens and we can raise a stink about it on the official forums.  The more people there are complainin, the more likely it is that SV will fix the problem before launch.  If its fairly obscure, they may decide to launch with it in, hoping it will stay under the radar while they work on a fix for it.  If you can't actually point to a bug, this whole thread seems like rumor-mongering.


    Sure there are no dupes... *cough*
    The last patch even lists a loot timer to try and correct one of them.

    I win!!! LOL@U

  • MoretrinketsMoretrinkets Member Posts: 730

    I dont see any official release date. It smells it ain't going to be released...yet.

  • IchmenIchmen Member UncommonPosts: 1,228
    Originally posted by Slapshot1188


    It was slated for a Q4 release.  The stated they pushed the game back for one month.  That means by the end of January it is planned for release. 10 Days to go...



     

    by Q4 you mean fall last year correct?? cause january is Q1.. tho from what i have seen of MO... its totally not ready for a Q1-Q2 launch...

    if they launch right now.. they should just shut down...

     

    tho if they cant deal with dupes....that doesnt boad well the worst thing for a mmo besides hacking is dupes cause the econ is soo screwed thanks to them.. it will suck if MO launches without fixing that...

  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,725

    Unless they have an automated method of tracking 3rd party software such as macroing the economy will be screwed anyhow. 

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

    "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

    Proudly wearing the Harbinger badge since Dec 23, 2017. 

    Coined the phrase "Role-Playing a Development Team" January 2018

    "Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018

  • EvileEvile Member Posts: 534

     What is it with MMO devs and failing to reach deadlines?

    If I did that at my job I would get fired. Something is really wrong with management in this industry. Devs of MMOs waste tons of cash and time. It doesn't really take YEARS to program a game. 

    image

  • gnomad1gnomad1 Member Posts: 151
    Originally posted by parrotpholk

    Originally posted by Evile


     What is it with MMO devs and failing to reach deadlines?
    If I did that at my job I would get fired. Something is really wrong with management in this industry. Devs of MMOs waste tons of cash and time. It doesn't really take YEARS to program a game. 

    Tell ya what...go up to the doors at Blizzard and knock on that door and explain to them your awesome reasoning. I bet they hire you on the spot to make sure they push it out the door on time lol. 



     

    Tell ya what with your grasp of business how about you come apply for a job at the Fortune 100 company I work for and tell them that they are stupid for meeting deadlines and you will show them how to delay their products. I bet they hire you on the spot LOL.

    Gawd what is with MMORPG players, are they all children and totally dense? This genre is a cesspool of poor production, failed delivery, and overhyped under delivered products.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • osmundaosmunda Member Posts: 1,087
    Originally posted by HanoverZ



    Sure there are no dupes... *cough* The last patch even lists a loot timer to try and correct one of them.



     

    General:

    - The Gaul’Kor mine is now open.

    - The game master help petition system is now available at the Main Menu -> Help.

    - Some basic tutorials of how Mortal Online functions; is now available at the Main Menu -> Guide.

    - Game Masters now have a unique model to be easy to identify.

    - Added a cooldown timer for loot to avoid duping. You can now only open a loot bag every five(5) seconds.

    - Several spawners moved from node borders for optimization.

    - Added stat loss when Players Teleport to a Priest.

     

    I presume you mean this.  They put in that fix 4 days before this thread was started.  Dupe bugs that they are being addressed in beta are unlikely to kill the economy.

  • GamesmithGamesmith Member Posts: 67
    Originally posted by Evile


     What is it with MMO devs and failing to reach deadlines?
    If I did that at my job I would get fired. Something is really wrong with management in this industry. Devs of MMOs waste tons of cash and time. It doesn't really take YEARS to program a game. 

     

    MMOs aren't like other games and it does take YEARS to program a game. MMOs usually do not meet their deadlines because of the nature of the genre. These games are never complete and pushing them back is almost always beneficial.

    WoW was in development for 5 years. This game has been in official development for far less than that.

  • gnomad1gnomad1 Member Posts: 151
    Originally posted by Gamesmith

    Originally posted by Evile


     What is it with MMO devs and failing to reach deadlines?
    If I did that at my job I would get fired. Something is really wrong with management in this industry. Devs of MMOs waste tons of cash and time. It doesn't really take YEARS to program a game. 

     

    MMOs aren't like other games and it does take YEARS to program a game. MMOs usually do not meet their deadlines because of the nature of the genre. These games are never complete and pushing them back is almost always beneficial.

    WoW was in development for 5 years. This game has been in official development for far less than that.



     

    You are totally correct about WoW, and it shows.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • YamotaYamota Member UncommonPosts: 6,593
    Originally posted by gnomad1

    Originally posted by parrotpholk

    Originally posted by Evile


     What is it with MMO devs and failing to reach deadlines?
    If I did that at my job I would get fired. Something is really wrong with management in this industry. Devs of MMOs waste tons of cash and time. It doesn't really take YEARS to program a game. 

    Tell ya what...go up to the doors at Blizzard and knock on that door and explain to them your awesome reasoning. I bet they hire you on the spot to make sure they push it out the door on time lol. 



     

    Tell ya what with your grasp of business how about you come apply for a job at the Fortune 100 company I work for and tell them that they are stupid for meeting deadlines and you will show them how to delay their products. I bet they hire you on the spot LOL.

    Gawd what is with MMORPG players, are they all children and totally dense? This genre is a cesspool of poor production, failed delivery, and overhyped under delivered products.

    What has that got to do with games taking years to develop?

    It is a fact that a commercial video game takes years to develop, WoW took years to develop and so did all major MMORPGs and non MMORPGs. And that has nothing to with business knowledge, software programming and testing something complex as a game takes TIME. If you dont realise that then you have some issues and I really hope you dont get to be an adviser for a game developer company because obiously you have no clue about software developing.

  • gnomad1gnomad1 Member Posts: 151
    Originally posted by Yamota

    Originally posted by gnomad1

    Originally posted by parrotpholk

    Originally posted by Evile


     What is it with MMO devs and failing to reach deadlines?
    If I did that at my job I would get fired. Something is really wrong with management in this industry. Devs of MMOs waste tons of cash and time. It doesn't really take YEARS to program a game. 

    Tell ya what...go up to the doors at Blizzard and knock on that door and explain to them your awesome reasoning. I bet they hire you on the spot to make sure they push it out the door on time lol. 



     

    Tell ya what with your grasp of business how about you come apply for a job at the Fortune 100 company I work for and tell them that they are stupid for meeting deadlines and you will show them how to delay their products. I bet they hire you on the spot LOL.

    Gawd what is with MMORPG players, are they all children and totally dense? This genre is a cesspool of poor production, failed delivery, and overhyped under delivered products.

    What has that got to do with games taking years to develop?

    It is a fact that a commercial video game takes years to develop, WoW took years to develop and so did all major MMORPGs and non MMORPGs. And that has nothing to with business knowledge, software programming and testing something complex as a game takes TIME. If you dont realise that then you have some issues and I really hope you dont get to be an adviser for a game developer company because obiously you have no clue about software developing.



     

    I have a significant amount of experience with software development and can tell you right now that it DOESN'T take years to develop software with proper management.

    We have developed entire operating systems and weapons / mission control software in less time then some of these game companies have taken to develop unfinished, untested,  under coded, piles of garbage. Hell Microsoft develops entire office suites in less time the most game companies take to develop and push out broken, unfinshed crap, and they are not considered the paragon of efficiency and quality in the software industry.

    There is no excuse for the state of the industry except for one: The industry knows that most of it's customers are children or have a childs grasp of real world issues and finances and therefore will continue to pay full price for excrement that someone wraps up in a metal or cardboard box and sticks a nice shiny sticker on the front of.

    "If you were as smart as you think you are, you would realize that you are an idiot"

  • KostKost Member CommonPosts: 1,975
    Originally posted by parrotpholk


    Yeah mate we are all doctors, nuclear scientists and the next american idol winner online. Your supposed work credentials mean zero because you could just be a 19 yr old college student.  You dont like it then dont buy another game otherwise quit preaching already and find something you do enjoy. Another option is you with your supposed expertise could always go try and do better and fail. Have a nice day internet tough guy.



     

    Nice job glossing over all of the posters exceptionally well made points.

    Internet tough guy? That poster didn't act tough or try to present himself as hard at all. You seem to be desparately grasping at straws in an effort to belittle another poster, which I am fairly certain is a direct violation of this forums rules.

    When comparing the poster you quoted with your posts, it seems clear that you are being rude for no reason other than the fact that you cannot form a solid argument to refute any of the other posters points.

    OnTopic:

    I agree with the OP entirely, as well as a few other posters within the thread. MO is nowhere near ready for a commerical launch, and anyone who thinks the game will fare well if they launch in its current state might as well just take 75 bucks and light it on fire.

     

     

  • ClaesClaes Member CommonPosts: 265
    Originally posted by LiquidWolf

    Originally posted by colutr

    Originally posted by adrala

    Originally posted by zaffa


    With only two weeks till release and with multiple dupes still in the game (ranging from obvious to obscure methods), one can only wonder if SV will get their shit together before the game launches. DF's EU server took a hit with just a day of such exploits. I can only imagine what will happen if the dupes stay in in their current condition.

    If you are an actual bet atester then just report the bugs and they will get fixed.

     

     

    If there are dupes in game and you know about them then you should be reporting them so they get fixed. Of course you will have people who keep them to themselves, but you can't blame SV entirely for bugs if they are found in obscure ways. That is partof the point of beta, to find bugs in ways the devs may not thing of.

    I don't understand how it is that people go into a beta and then when they find bugs they bitch about them instead of reporting them properly.

    It's fairly easy to understand:

    Those individuals don't want the game to do well, or at the very least don't want to put any effort into helping build something good.

     

    You forgot the last option - neglecting to report any issues, so they can use it to their own advantage, once the game goes live.

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by gnomad1

    I have a significant amount of experience with software development and can tell you right now that it DOESN'T take years to develop software with proper management.

    We have developed entire operating systems and weapons / mission control software in less time then some of these game companies have taken to develop unfinished, untested,  under coded, piles of garbage. Hell Microsoft develops entire office suites in less time the most game companies take to develop and push out broken, unfinshed crap, and they are not considered the paragon of efficiency and quality in the software industry.

    There is no excuse for the state of the industry except for one: The industry knows that most of it's customers are children or have a childs grasp of real world issues and finances and therefore will continue to pay full price for excrement that someone wraps up in a metal or cardboard box and sticks a nice shiny sticker on the front of.


    Could not agree more -- software development is a direct extension of how well the project is managed and the core design. If you have designed everything in the game to a T, which is often the case with financial software (which is what my job entails), you get a finished product whose logic works and it's sound. I understand there are a lot of moving variables around games -- but all of these can be accounted for in the design stages of the game. That's why you have games like WOW that launch pretty smoothly, because they have experience in building software using a proper SDLC. It's only when EA Games got big into PC gaming that the standards dropped, because the business forced decisions upon the developers, it made for an impossible task. Granted though, the projects are still poorly managed nowadays, and MO is no exception to that, if not the prime example. They make huge changes while in beta, showing their core design was flawed from the start, systems being developed on the fly without much cohesion to the rest of the gameworld, and a lot more.


    If project managers and lead developers had the fallout at their job of what I do at mine, you can bet that people will make either less ambitious games, or more polished ones. When there is real threat of getting fired for not having cohesion through the process, I think it helps motivate people.
  • DarthRaidenDarthRaiden Member UncommonPosts: 4,333

    You "software developer" poster have to remain fair with references to Microsoft and / or Blizzard. Microsoft consists of about 9 million directly employees or freelancers working for them now and blizzard has a toon of devs too.

    Microsoft's first work was half snitched and consists of  just  30 - 40 commands either. Blizzards first work was a single player no netcode the biggest challange was probably memory managment developers of today laugh about. They both grown into what they now.  

    -----MY-TERMS-OF-USE--------------------------------------------------
    $OE - eternal enemy of online gaming
    -We finally WON !!!! 2011 $OE accepted that they have been fired 2005 by the playerbase and closed down ridiculous NGE !!

    "There was suppression of speech and all kinds of things between disturbing and fascistic." Raph Koster (parted $OE)

  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by DarthRaiden

    You "software developer" poster have to remain fair with references to Microsoft and / or Blizzard. Microsoft consists of about 9 million directly employees or freelancers working for them now and blizzard has a toon of devs too.
    Microsoft's first work was half snitched and consists of  just  30 - 40 commands either. Blizzards first work was a single player no netcode the biggest challange was probably memory managment developers of today laugh about. They both grown into what they now.  
    You rather made my point. They made software they knew they could make successfully, and then moved on. They didn't try to build WOW or Windows right off the bat, they grew to make that. They knew, like most people know, you build on your successes over time, you don't try to have something bigger than you can handle because you'll be a failure.
  • KyleranKyleran Member LegendaryPosts: 44,097

    It might be a bit too early to pronounce MO's economy dead until the game actually launches, and while duping is a serious issue, its pretty easy to detect post launch and they'll have little trouble banning most of the troublemakers. (because people are greedy and stupid)

     

     

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

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  • HerculesSASHerculesSAS Member Posts: 1,272
    Originally posted by Kyleran

    It might be a bit too early to pronounce MO's economy dead until the game actually launches, and while duping is a serious issue, its pretty easy to detect post launch and they'll have little trouble banning most of the troublemakers. (because people are greedy and stupid)
     
     
    UO had duping for a long while, and they didn't catch a LOT of players who duped. Although to be honest, I think it's the least of SV's concerns about this game.
  • AzdulAzdul Member UncommonPosts: 440
    Originally posted by gnomad1


    I have a significant amount of experience with software development and can tell you right now that it DOESN'T take years to develop software with proper management.

    It's not a question of proper management.

    Responsible manager would never green-light Mortal Online project, because it's just too risky:

    - real-time MMO with high-end graphics is pushing boundaries of what is possible with current hardware

    - team is small and inexperienced

    - they've licensed 5 third party technologies for components that are crucial for project success,

    - they don't have publisher,

    - budget is very limited.

    Star Vault decided to do it anyway.

    If they will succeed - everyone will say that their plan was very ambitious. If they'll fail - everyone will say that the plan was just stupid.

    If Star Vault CEO wouldn't be a little crazy -  they would be making very good Harry Potter cell phone games (or something like that) - instead of betting whole company on one risky ambitious MMO :)

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